The Bizarre Beauty of Render 96

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  • Опубликовано: 10 янв 2025

Комментарии • 429

  • @Green_Stache_Productions
    @Green_Stache_Productions Год назад +707

    3:32 not true actually. Even before the SM64 PC port there was already a rom hack made by Kaze that allowed you to run SM64 at 60FPS on emulator.

  • @BrochachoTheBro
    @BrochachoTheBro Год назад +537

    6:25 the Render96 Goombas are actually based off of the ones found on the painting for Tiny Huge Island.
    Also, as someone who DOES have a ray tracing-compatible PC (bless my 3070) it looks even more like the promo renders, especially if you make the shadows sharp and turn off global illumination.

    • @veg411
      @veg411 Год назад +3

      Might have been a better idea for the author not to make any statements since he didn't research them that carefully.

    • @repetitivethinking
      @repetitivethinking Год назад +26

      yo can you record it to show it off?

    • @sm3dwplessie765
      @sm3dwplessie765 Год назад +2

      My game never compiled correctly with render 96 and rtx 😭

    • @MrGamelover23
      @MrGamelover23 6 месяцев назад

      Wait, how do you have raytracing without global illumination?

    • @xeschire706
      @xeschire706 3 месяца назад +2

      ​@@MrGamelover23 ray-tracing without global illumination is just raycasting at that point.

  • @tek512
    @tek512 Год назад +307

    Mario 64 is that one in a million game that will never age out of relevance. Just when you think it's done, people come up with ways to improve it. Whether it be gameplay adjustments, graphical improvements, or even full blown hacks. It's just never going to die, and that is very much okay.

    • @badreality2
      @badreality2 Год назад +27

      @breadandcircuses8127 Letting the player have access to 90% of the moves needed to completing the game, in the first 15 min., and movement is fluid. Mario levels can usually be beaten as fast or as slow as you are able to play them. Meaning that, it is rewarding to get better at a level, being able to beat it in 2 min., compare to 10 min., the first time you played it. It means you are able to learn the level, without being rushed, and are rewarded, once you are better at the level. This is why platforming Mario games are the some of the most speedrun video games.
      Mario games have little dialog, meaning there are less cutscenes to skip, when replaying the game, and the few cutscenes that are there, are grand.
      Great music, great level design, also help.

    • @azteciandrumset7140
      @azteciandrumset7140 Год назад +9

      And now carpetless on runs.

    • @TrialzGTAS
      @TrialzGTAS Год назад +4

      The past few years have been incredible for the speed running community for SM and MK on 64

    • @spyr0guy
      @spyr0guy Год назад +10

      Truly the DOOM of platformers.

    • @raeesrichards6786
      @raeesrichards6786 Год назад +4

      Why wouldn't it be okay? The goal of all media (literature, movies, video games) should be to last and remain timeless.
      Otherwise, we wouldn't have a classical canon of any media format and no way to judge something as good without novel factors.

  • @officialFredDurstfanclub
    @officialFredDurstfanclub Год назад +1180

    This is what Mario will look like in 2005

    • @ninjakuni
      @ninjakuni Год назад +42

      Not really. They revamped the CGI model entirely by 2001.

    • @helpmefortheloveofshrek6623
      @helpmefortheloveofshrek6623 Год назад +67

      Wtf that’s really far away 😪

    • @sojutresleches
      @sojutresleches Год назад +1

      That's literally the year they gave us the shittiest mario render ever fucking made

    • @Angel-Otk
      @Angel-Otk Год назад +5

      It looks like it came out alongside Sn Andreas

    • @DeskoDev
      @DeskoDev Год назад +1

      ​@@sojutresleches Just standing there... MENACINGLY!

  • @notyilli_2481
    @notyilli_2481 Год назад +126

    Thank you so much for showing the "bad ending" screen. I did a run through of the PC port with Render96, and used BLJ to skip some levels I wasn't familiar with. I was very confused and mildly freaked out by the Bowser getting the cake screen.

    • @robertwyatt3912
      @robertwyatt3912 Год назад +28

      I’m p sure that’s just what happens when you don’t get 120 stars

  • @asteroidrules
    @asteroidrules Год назад +128

    Those original 3D renders probably weren't even made on a PC back in the day. PCs weren't really that good at 3D graphics back then, that was the domain of dedicated Unix workstations. Nintendo and their partners were known to be users of SGI systems, they even directly collaborated with SGI to design the N64's hardware, most N64 development and graphics were made on one of SGI's Indigo series workstations. Fun fact: this is why the rabbit in Mario 64 is named Mips, MIPS was the processor architecture used in SGI workstations and the N64 itself.

    • @ArturaIndustries
      @ArturaIndustries 8 месяцев назад +3

      I'm pretty sure most n64 development was done on indy, indigo2, o2, and PCs (for lower cost development) with developers using onyxs before the hardware dev kit was finalized.

    • @ssg-eggunner
      @ssg-eggunner 8 месяцев назад

      Fr, the best PC could do was what? Unreal Tournament & Quake II

    • @westingtyler1
      @westingtyler1 7 месяцев назад +6

      You can see some sgi workstations in jurassic park in the control room. I'm making my own jp style game and had to learn their computers were sgi irix 4 workstations. Sgi was huge back then

    • @ArturaIndustries
      @ArturaIndustries 7 месяцев назад +3

      @@westingtyler1 the specific computer in Jurassic park was the IRIS Crimson

    • @westingtyler1
      @westingtyler1 7 месяцев назад +1

      @@ArturaIndustries yeah it seems the hardware was called a Crimson, running the Irix 4.x os.

  • @alejandrotality
    @alejandrotality 7 месяцев назад +20

    Now, when you say that "people didn't expect the game to look like it did in the magazines," we didn't think like that back then. To us, the high poly render and the game model were both 3D Mario in our heads, as if they were identical. This is because 3D games at the time felt magical, so we didn't have any expectations of them. The 700-triangles Mario looked like the 100,000-triangles Mario from the magazines as we played the game.
    Simply put, we, the pioneer Nintendo 64 gamers, weren't desensitized to 3D graphics and made no distinction between low and high poly. That happened gradually as the game models in the N64 and PS1 became more detailed over time.

    • @selohcin
      @selohcin 3 месяца назад +5

      Nahhh I'm gonna check you there, friend. I had no problem with Super Mario 64's graphics, but I still would have loved it if it had looked like the magazine renders.

    • @no1DdC
      @no1DdC 4 часа назад

      I was a small child when this game out and even I could tell that the game, as impressive as it was, looked nowhere near as good as the promo renders. No idea where this absurd story you're making up is coming from.

  • @ferisu5634
    @ferisu5634 Год назад +15

    That last messege "THANK YOU SO MUCH FOR TO WATCHING MY VIDEO!" really got me! xD

  • @McLightZ
    @McLightZ Год назад +61

    You get the "bad ending" by finishing the game without getting all 120 stars

  • @BottomOfTheDumpsterFire
    @BottomOfTheDumpsterFire Год назад +49

    2:11 bet you it was more than a day and that it had to be on the real expensive silicon graphics workstations because there's just so many light sources

    • @n0vi
      @n0vi Год назад +6

      was lookin for this lol rendering was insane back then

    • @ssg-eggunner
      @ssg-eggunner 8 месяцев назад +1

      Unless the lighting is replicated with baking and camera based textures maybe

  • @LostSoulSilver
    @LostSoulSilver 5 месяцев назад +4

    Someone once said, it's so wonderful and rare to see a mod with an actual Art Direction

  • @Stuke51
    @Stuke51 Год назад +34

    Compiling this to work on PC wasn’t so bad in my experience, but getting Render96 itself to work with it feels like rocket science.

    • @jaz093
      @jaz093 5 месяцев назад

      What was the main issue? I haven't tried it yet

    • @Zarnubius
      @Zarnubius 5 месяцев назад

      @@jaz093 there are auto-installers out now so it's not really an issue.

  • @newtzrcool
    @newtzrcool Год назад +42

    Render96 is AMAZING and my preferred way to play SM64. And, to my understanding, it's still being worked on to this day! Although its mostly just them redoing stages. Very fun spin on a game that I otherwise didn't care to give a real chance.

    • @hectorg5809
      @hectorg5809 Год назад

      He said in the video more than once that it was still being worked on

    • @Comunposting
      @Comunposting 7 месяцев назад +3

      It's so weird for me to know there are people who never played sm64,
      I'm so happy people are still looking up for this gem

  • @muizzsiddique
    @muizzsiddique Год назад +45

    6:27 -How did they get the Goomba that wrong? The image and the in-game model/textures don't even look anything alike.-
    BrochachoTheBro explains that the models are actually from the Tiny Hude Island painting.

  • @etherealsoulgazer
    @etherealsoulgazer Год назад +312

    What Nintendo should’ve done with 3D All Stars

    • @KatexNebula
      @KatexNebula Год назад +6

      Then again, could the switch even run it? I’d say it should be done on a newer generation of consoles

    • @KaizoPiracy
      @KaizoPiracy Год назад +74

      ​@@KatexNebulaSwitch ports of Render96 already exist actually, so it DEFINITELY is possible.

    • @ALIS3R5
      @ALIS3R5 Год назад +2

      Facts

    • @HOTD108_
      @HOTD108_ Год назад +23

      Ah yes, because who cares about preserving the original presentation of video games, right? I mean, it's not like video games are art, right?

    • @KaizoPiracy
      @KaizoPiracy Год назад +19

      @@HOTD108_ Peak sarcasm my guy✊💪

  • @akirapink
    @akirapink Год назад +17

    did you knoooow! the textures featured in Render96 are the real high resolution versions of the ones from the original game! really cool nerds actually found each and every single one!!

    • @2401blue
      @2401blue Год назад +3

      Oh that's kinda sick, I wouldn't have expected that :o

    • @stacksparrow
      @stacksparrow 8 месяцев назад +1

      How/where did they find all of them?

    • @ssg-eggunner
      @ssg-eggunner 8 месяцев назад +1

      ​@@stacksparrowi assume they've explored some CDs sold at the time, those said CDs had stock textures

  • @Starman256
    @Starman256 Год назад +35

    You all seriously need to keep this on the down low. You know how Nintendo be

    • @SuperMarioSwagger
      @SuperMarioSwagger Год назад +13

      They can't do much about it anyway

    • @MarioMastr
      @MarioMastr Год назад +9

      They don’t provide the actual ROM file that you need so legally nintendo has no basis

  • @glen366
    @glen366 Год назад +18

    This is how I remember playing it first time

    • @glen366
      @glen366 Год назад +7

      @breadandcircuses8127 because the graphics were mind blowing at the time, not so much now

    • @yourmum69_420
      @yourmum69_420 7 месяцев назад

      these graphics look worse than the original though

  • @get_stached
    @get_stached Год назад +5

    "You're welcome to a-for watching your video!"

  • @Fatih_M177
    @Fatih_M177 7 месяцев назад +19

    This is basically how i remember the game as a kid, weird and magical dream like visuals which is something I really like!

    • @VGEmblem
      @VGEmblem 6 месяцев назад

      Yes

    • @il_mae
      @il_mae 6 месяцев назад

      ㄷㄷ

  • @lunablueslushie
    @lunablueslushie Год назад +4

    That mario impression at the end was class
    Good vid

  • @DrewStalgic
    @DrewStalgic Год назад +6

    Bowser stuck with his feet apart just looks so funny to me 😂

  • @TEMINIX
    @TEMINIX Год назад +29

    My Render96 game got screwed up. And I could not figure out how to fix it. Had to scrap the whole thing.
    It was a shame.
    I had the Mario Odyssey moveset installed and that broke the game wide open. I've never had more fun playing SM64.

    • @gamertypeawesome
      @gamertypeawesome 8 месяцев назад +3

      yeah somehow it hard bricked for me (i think that's the right term?)
      no amount of reinstalls would fix it

  • @UnSwe3t
    @UnSwe3t Год назад +46

    I got this on my PC a while ago then recently I upgraded to a 4070 and Raytracing look's so good!

    • @0DRONZER
      @0DRONZER Год назад

      oh hell naw they put ray tracing on my mario

    • @joshuawright8990
      @joshuawright8990 Год назад +1

      I tried running the RT version of Render 96 on my PC, and it was super buggy. Textures were all messed up. But I’m also running an RX 6800. Could just be an AMD problem.

  • @lrgogo1517
    @lrgogo1517 Год назад +3

    The alternate end card sounds like part of a creepypasta

  • @slvcontentfwd
    @slvcontentfwd Год назад +10

    I appreciate that you consistently referred to the graphics as an alternative rather than an improvement. I personally far prefer the original look of the game as (in my opinion) the levels were not designed to suit modern textures. However, the work done here is very impressive and I commend everyone on the project.

  • @HiveQu33n
    @HiveQu33n 2 месяца назад

    4:02 ancient millennial gamer here. 100% correct there. The N64's graphics blew me away since I went from NES to N64 without playing Super Nintendo in between.

  • @spellcastingprofessional
    @spellcastingprofessional Год назад +1

    Love the video dude. Any time i find a seemingly interesting video that pertains to my taste in older games, its always some pasty virgin with glasses and a voice that lacks any sort of testosterone. As well as a complete lack of (actually funny) humor. This video shattered all these expectations. Awesome stuff, earned a new sub

  • @MrOharaj
    @MrOharaj Месяц назад

    The reason this game tops most peoples lists is because as a teenager, when this was new ...
    I mean - someone make it make sense! this on release was the best game ever made and it has somehow stood the test of time. It takes me back to 1996 every single time

  • @frougger1334
    @frougger1334 Месяц назад

    I’m so glad I can finally see Mario’s defined fingers in HD

  • @thomasnesmith5426
    @thomasnesmith5426 4 месяца назад

    Cool video. When you said, "This much be what people who only knew Super Mario must have thought when this came out". As a kid in my head it did look like that. I played Sonic on Genesis to death right before 1996 and the release of the 64. I tell you it blew my little child mind. I could not fathom you could go running around in world that looked so.... real....

  • @mccloaker
    @mccloaker Год назад +5

    Even better would be to do this with Mario 64 DS. Then we'd have the perfect version of the game.

  • @Cincy32
    @Cincy32 Год назад +1

    4:03, I can confirm. Super Mario 64 was revolutionary when it came out.

  • @joelchaney6901
    @joelchaney6901 7 месяцев назад +3

    That looks fun the graphic s are out this world

  • @McKraber
    @McKraber 7 месяцев назад +1

    4:32 my jaw dropped. I NEVER knew this was possible

  • @VGEmblem
    @VGEmblem 6 месяцев назад

    You nailed it with the "this is probably what the game looked like to people back then" comparison. This barely even looked different to me at the start, just higher res

  • @zantsmedia
    @zantsmedia 8 месяцев назад +1

    Wish I had found your channel sooner, good stuff 🤗

  • @thecallumvibes
    @thecallumvibes 7 месяцев назад

    I’ve always seen game remasters try to make everything way TOO realistic (in my opinion), so it’s really nice that this mod maintains that nostalgic 90s style

  • @YeetoTheYeetafic
    @YeetoTheYeetafic 10 месяцев назад +1

    i love how bro sounds like zxmany while being sick

  • @PabbyPabbles
    @PabbyPabbles Год назад +11

    I wish they'd find a way to do the atmospheric lighting like in those renders

    • @nixel1324
      @nixel1324 7 месяцев назад

      I imagine that's what the ray tracing is for.

  • @MechaTengu21
    @MechaTengu21 Год назад +2

    2:15 - one hour for old hardware to render this is being generous.

  • @scrung
    @scrung 5 месяцев назад

    a big part of why the prerendered artwork looks like that is the lighting, so even if you up the polys on mario you’re not gonna make it look authentic unless you modify the environment as well

  • @Chickenz663
    @Chickenz663 Год назад +16

    The original mario 64 has such vibrant colors. Can't say the same for this.

    • @Die-Coughman
      @Die-Coughman 10 месяцев назад +8

      Yeah. Some of the level remasters leave much to be desired. You can turn them off though. It falls back on a pretty faithful hd texture pack.

    • @WheeledHamster
      @WheeledHamster 8 месяцев назад +2

      Wait till you see the shitty DS version.

    • @Chicky_Lumps
      @Chicky_Lumps 8 месяцев назад +3

      ​@@WheeledHamster I will not stand for slander against the DS version! (Except the controls.)

    • @simpson6700
      @simpson6700 8 месяцев назад

      @@Chicky_Lumps and the audio

    • @rommix0
      @rommix0 8 месяцев назад +1

      @@WheeledHamster What do you mean s***ty? the DS version was great.

  • @TheLlamaFarmer3
    @TheLlamaFarmer3 Год назад +23

    I don't know if the Monsters Inc. thing was a joke or not... But if it took 12 hours per frame then they'd have to have started rendering the movie in 1821... (92 minute movie = 5520 seconds, 24fps = 132480 frames, 12 hours per frame = 1589760 hours = 66240 days = ~181 years

    • @NexusVGM
      @NexusVGM Год назад +7

      Definitely a hyperbole

    • @ElementalAer
      @ElementalAer Год назад +13

      A hyperhole, or they had many workstations, with is pretty common. Also, not every frame took this much time, just the ones were complex geometry and simulation were in

    • @alyssad.harper
      @alyssad.harper Год назад +8

      Not really hyperbole, even then companies like Pixar had dedicated render farms full of computers whose ONLY job was to render frames. And yeah, the render time was definitely variable depending on the complexity of the shot 🙂

    • @slvcontentfwd
      @slvcontentfwd Год назад +7

      Concurrency. They wouldn't have had all the computers rendering the same frame one-by-one, they would've had many computers each rendering a frame at all times.

    • @thischannelisforcommenting5680
      @thischannelisforcommenting5680 Год назад +2

      you can speed those up with more pc, a lot more pc in facts

  • @froulouxio
    @froulouxio 5 месяцев назад

    i have on and off cycles with this game but i've literally been captivated by this game since i was 5 playing it on my uncles n64 and watching scatman videos on youtube😂 its crazy how this game has been analyzed all the way down to a molecular level.

  • @RexyRonin
    @RexyRonin Год назад

    Honestly I was just watching the entire video with my jaw dropped at how they managed to make my childhood look just like the cover art.

  • @goshator
    @goshator 7 месяцев назад

    5:56 the controls and physics staying the same aren't the uncanny part imo. It's the level geometry, lighting and character animations - the visual elements that remain unchanged - really clash with the new entity models and high resolution textures.
    Compare the lighting on the render at 6:15 to the gameplay around it - the difference is really clear

  • @TheHylianJuggalo
    @TheHylianJuggalo 5 месяцев назад

    Something I would like to see is this combined with a "Continuous Course" mod and "DS Content" mod.
    Specifically, this art style, but: 1 - Courses play more like Banjo Kazooie, with all objectives present and completable in one go, B, bring in as much of the DS version content as possible.

  • @BonusPokus
    @BonusPokus 8 дней назад

    This style reminds me so much of early Pixar films such as Toy Story and A Bug's Life. Maybe even the Barbie movies come to mind.

  • @SpacePineapple
    @SpacePineapple Год назад +10

    I'm definitely going to start using "whacky-ass" to compliment things from now on

    • @spyczech
      @spyczech Год назад +1

      I'm not cus no one uses it that way and it's an insult in my region. Wack ass is a serious dig here

    • @Maxutko901
      @Maxutko901 Год назад +1

      @@spyczech Damn, that sucks

  • @redyyz4489
    @redyyz4489 10 месяцев назад

    Luigi & Wario really make Render96 complete
    The fact this isn't just a graphical upgrade but they have clever ways to unlock the other plumbers is very neat
    Also Luigi keeps his DS moveset and Wario's German again, 11/10

    • @brandonnetwork
      @brandonnetwork 9 месяцев назад

      But no Waluigi. So this is still incomplete

    • @redyyz4489
      @redyyz4489 9 месяцев назад

      @@brandonnetwork Debateable.

  • @van4195
    @van4195 4 месяца назад

    this is how i remember the game looking when i was a kid

  • @jamesprumos7775
    @jamesprumos7775 Год назад +3

    I can't wait for Render98, which is basically this concept applied to Ocarina of Time

    • @theWayoftheHero
      @theWayoftheHero Год назад +1

      God I can't wait for that. I will cry when it gets released

    • @newsuperbowserworld
      @newsuperbowserworld Год назад +1

      It is released tho

    • @jamesprumos7775
      @jamesprumos7775 Год назад

      @@newsuperbowserworld when did it get released? Last time I checked the developer was still making the models. Also I wrote this comment 2 months ago.

    • @newsuperbowserworld
      @newsuperbowserworld Год назад

      @@jamesprumos7775 wait, I thought you said render 96 not 98, sorry

    • @jamesprumos7775
      @jamesprumos7775 Год назад

      @@newsuperbowserworld it's ok

  • @MrMaxta
    @MrMaxta 9 месяцев назад

    The RTX version is a night and day difference. It looks even more like the boxart style and seeing the dynamic lighting working perfectly from fire or lava/daylight is insane. I can't go back any more and have to play the RTX render96 version whenever I play mario 64 now 😂

  • @Scripture-Man
    @Scripture-Man Год назад +1

    I was going to say this looks pretty perfect, apart from the flat lighting and shadows. Then I looked up a version of this with ray tracing - now that IS perfect!

  • @metalgearskeletor
    @metalgearskeletor Год назад

    I appreciate all the work that went into this, they actually found the sources for most textures from Silicon work stations too iirc. I can’t really say I think the new models look too accurate to the renders though but maybe that’s just me? Still an amazing project with a lot of dedicated people behind it though

  • @MattRoszak
    @MattRoszak 7 месяцев назад

    I love the look of this!
    I've played a lot of ROM hacks on real hardware, but this looks like a totally different type of project.
    I'll see if I can manage to install it...

  • @TheEternalHyperborean
    @TheEternalHyperborean Год назад +2

    Yeah, it looks okay, but it's not going to going to look like the renders without some sort of ray tracing, it just looks like updated models right now, nothing more.

  • @adversariespurified
    @adversariespurified Год назад +32

    I always thought it looked weird, render96 Mario doesn't fit low poly Marios animations

    • @SomeRobIoxDude
      @SomeRobIoxDude Год назад +24

      I think the opposite

    • @sboinkthelegday3892
      @sboinkthelegday3892 Год назад +2

      It's dumb. It's like taking a dresser carved out of wood with traditinoal tools, and painting it to look plastic because it's "better" than wood grain or the particular edges only those tools would create.
      Goes to show again what gamers really think when they say "art". Mona Lisa is tiny and dreary, and Sistine chapel is too vulgar to bring your kids in. Adn preservation? Print posters for free, online, to everybody so they might as well wipe their butts with that oversupply.

    • @robertwyatt3912
      @robertwyatt3912 Год назад +7

      I think it fits them perfectly

  • @coltonk.3086
    @coltonk.3086 Год назад +2

    I want Mario 64 rom hacks with render 96's style

  • @JohnHolmes-h1b
    @JohnHolmes-h1b 6 месяцев назад

    judging from the renders at the time for Silent Hill (1998) I'd say that single image took 6 to 12 hours to render

  • @Schwarzorn
    @Schwarzorn Год назад

    Render96 is a miracle. It took an amount of effort that no company would ever bother with, and also most fans would never bother with.
    I do wish people would stop messing with Bob-omb Battlefield, tho. They added hills that block the skybox, and cleaned up the battlefield to look like a park with nicer paths and a wooden fence imstead of barbed wire. Plus they started replacing many of the textures with different, unrelated ones, which defeats the whole point of Render96 and all the effort spent looking for the original textures.

  • @hypotheticaltapeworm
    @hypotheticaltapeworm 7 месяцев назад +3

    Fan games like these always feel like bootlegs. They're so janky and unpolished because the actual project was way too ambitious but the fanndevs undertook it anyway because of their hubris. They think they can do better than the official devs because they know how to use a computer but there's a reason why HD texture packs don't touch most of the game, never get finished, look like shit, and break the game.
    You think you can do these things, but you just can't, nemo.

    • @sadham2668
      @sadham2668 7 месяцев назад +2

      Calm down bro, it’s Mario not Moby Dick.

    • @danjoredd
      @danjoredd 2 месяца назад

      But...they actually did it. It is fully playable with few glitches. Also it is not just a "texture replacement." They added new features and everything. Also, here is the thing about programmers...programmers constantly tinker, reinvent the wheel, modify programs they run, etc. all the time. Videogames work well for this, especially if they have been decompiled(like SM64 has been.)
      They had a goal, made a playable PC port of SM64, and even updated the visuals with new models and added new features along the way. They achieved more than their goal. Transferring MIPs processor architecture to x86 is...not easy to say the least. Lets not sell the developers short.

  • @marsoulini
    @marsoulini Год назад

    That is so cool! I’ll make sure to play it when I get my new pc :)

  • @Sumnantic
    @Sumnantic Год назад +1

    Certain parts of this rework look like they came out of Super Mario Galaxy

  • @XUVI-hn6so
    @XUVI-hn6so 6 месяцев назад +1

    5:46 koopa the quick looks like he has diarrhea and peanut butter on him

  • @AllieRX
    @AllieRX Год назад

    I wonder what the former Silicon Graphics employees think of this.

  • @natecw4164
    @natecw4164 26 дней назад

    2:20 I'll never forget reading an article while waiting at the dentist that said it would take 27 YEARS to render Toy Story using the average desktop PC. Whatever year that was, I was young and we had a 66mhz SX at the time (which meant Doom, which meant jealous neighborhood kids 😂). Assuming the movie was in theaters when I read that, it would have finished rendering well after Monsters Inc hit DVD

    • @Jimjon24
      @Jimjon24 18 дней назад

      That's way off, monsters Inc story - If the team at Pixar used a single CPU, they woulve have needed 100 million hours to render the film in its final form, and it would have taken 10,000 years to finish.

    • @natecw4164
      @natecw4164 18 дней назад

      @Jimjon24 Yes, I am aware - both are anecdotes about the sheer amount of processing power needed, that's all I meant.

  • @igorgiuseppe1862
    @igorgiuseppe1862 Год назад +3

    the propostal of this project and the end result is much better than those stupid atempts of "mario but made on unreal", there are still some things that i would complain about, somethings that i prefer in the n64 version or that dont look like the promotional material (im looking at you bowser) but at least there are some things that look good and look like how the game should look like, im surprised to see that some things indeed look better this time.

    • @igorgiuseppe1862
      @igorgiuseppe1862 Год назад

      and considering this is a work in progress the end result may look dam close

  • @chicaroo1
    @chicaroo1 Год назад

    I love playing the m64 port with render 96 Im suprised i got the game to work and run amazing!

  • @AmeBleu_ov1
    @AmeBleu_ov1 3 месяца назад

    I wish I could use the render96 versions of the stages, but I think that my computer would blow up if I tried to play it

  • @FalconFlyer75
    @FalconFlyer75 Год назад +3

    Is there a place we can go to get updates on the status of this project? I went on their channel but it’s just too much unrelated content
    I did see a video showing the first 6 levels completed, but that’s about all I could find
    Don’t get me wrong it looks breathtaking and I can’t wait to play it in its entirety I just don’t know where to see where it’s at

  • @Sebbajo
    @Sebbajo 8 месяцев назад

    2:20 highly unlikely that a single frame of Monsters Inc. would have taken 12 hours to render. If I’m not mistaken, the whole movie would have taken about 180 years if true (the movie runs 92 minutes at 24 frames per second), so I highly doubt that fact lol

  • @SegaMario
    @SegaMario Год назад +1

    7:53 ...was that a Shrek reference?

  • @MFCHYLL
    @MFCHYLL 3 месяца назад

    4:06 not gonna lie this is how I envisioned SM64 as a kid lol

  • @etherus819
    @etherus819 Год назад

    That "involved process" took me 2 minutes.....

  • @tomocomosthe1st
    @tomocomosthe1st 8 месяцев назад

    Oh god watching this video made me realize that I compiled the files wrong and didn’t get some of the level revamps
    *im gonna have to wait another while as day for it to compile aren’t i*

  • @santyproductions359
    @santyproductions359 Год назад +1

    HA THIS PRO MOTIONAL RENDER OF MARIO & BOWSER WAS MADE IN A SILLICON GRAPHICS

  • @kobcube
    @kobcube День назад

    the big gold coins and green keys are both for unlocking luigi and wario
    big coins = wario
    green keys = luigi

  • @brenscott5416
    @brenscott5416 6 месяцев назад

    Man its so good, honestly if they just improved the lighting and shadows it would basically be there and done

  • @ryuhayabusapwns
    @ryuhayabusapwns 6 дней назад

    It's Mario 64 but it's how you remember it.

  • @amvmasterofdark
    @amvmasterofdark Год назад

    2:11 the work station used was an sgi indi.

  • @LoveatFirstHike
    @LoveatFirstHike Год назад

    I had the same experience trying to get the thing to compile on my PC… I really need to just go back and try again.

  • @Nyomtwom._.
    @Nyomtwom._. Год назад +1

    it would be pretty cool if there’s a mod for super mario 64 ds that’s the beta with that 4 player multiplayer

  • @Kirix
    @Kirix Год назад +1

    Ur vid showed up in my recommended

  • @softdreams1776
    @softdreams1776 5 месяцев назад

    Well, at least Mario 43 gave you the more detaild giant mario head with the stars and lighting effects and you can pull on Mario nose and ears and mouth and spin him around, we thought that was more fun then playing the game back when it came out lmao

  • @Rex-golf_player810
    @Rex-golf_player810 3 месяца назад

    I like that outro a lot

  • @Taniniver
    @Taniniver 8 месяцев назад +1

    You sound like a new york cartoon character who smokes 4 packs a day.

  • @MadChristoph
    @MadChristoph 6 месяцев назад

    If they were to remaster SM64, this would've been it

  • @unoriginalname9556
    @unoriginalname9556 Год назад

    really wish the M64 port was as easy to install as the OOT Ship of Harkinian port is.

  • @rmat9023
    @rmat9023 Год назад +1

    this is like sm64 box art made real. But I Want Unreal Engine mario 64.

  • @JackBond1234
    @JackBond1234 8 месяцев назад

    It didn't take 12 hours to render one frame of Monsters Inc. It took 12 CPU-hours, that is, 12 hours divided by however many processors they had.

  • @FroggoBeanYT
    @FroggoBeanYT Год назад +1

    You forgot to disable the 2d billboards. The trees are all supposed to be 3d models but you got yours acting as 2d billboards.

  • @jhnyjoejoe69
    @jhnyjoejoe69 4 месяца назад

    SM64 is THAT game that became a timeless classic and those of us who grew up with it never really let it go and even jew generations have enjoyed the game as much.

  • @guillaumefigarella1704
    @guillaumefigarella1704 5 месяцев назад +1

    i want to build a small pc, put it in an n64 case, and run render 96 at 240p with n64 anti aliasing, and pretend its how it alwaus looked

  • @AVerySillySausage
    @AVerySillySausage Год назад

    Why is the information on the sm64 pc port so spare compared to Ocarina of Time which as I understand was decompilled later? There is a dedicated user friendly site with clear setup instruction and an explanation as to what it is and how it works. Can't find this for SM64, just lots of vague videos without direct instructions referencing multiple different ports. A site with nothing on it that just links to discord for information. It's for some reason a lot more of a hassle to setup and understand than Ocarina of Time, is there a some technicaly reason or does OoT just have more of a fanbase and more developers that working to towards the project?

  • @bigbrungus
    @bigbrungus Год назад

    Great video, but I’m in awe that after 10+ years of playing this game, this video only just made me find out that you can kick bombs to defeat them.

    • @raphael1622
      @raphael1622 Год назад

      Same here lol I've known and played this game for 10yrs or something and I've just found out that you can kill those snowmen that throw snowballs at you. I always believed that they were invincible. I even had to open the game and test it to believe they were fr defeatable lol

    • @PerpleX_Plays
      @PerpleX_Plays Год назад

      I've played the game over and over for like 22 years and never knew you could kill the snowmen until I saw it happen in this video

  • @bowserlv100
    @bowserlv100 6 месяцев назад

    The True Graphics for a possible, N64 PRO edition... but...

  • @alejandrotality
    @alejandrotality 7 месяцев назад

    wait wait wait... you can kill the snowmen throwing snowballs at you by running in circles around them?!

  • @DylanMatthewTurner
    @DylanMatthewTurner Год назад

    2:19 Monster's Inc is 92 min. If it took 12hrs per frame, then at 24 fps, that's 181 years of rendering, so I think they must've improved it by the end of the film lol

    • @andreakitty8483
      @andreakitty8483 9 месяцев назад +2

      APPLY THAT LOGIC TO 6 MILLION IN 5 YEARS LOL xD