Tower Defense: How TCP Packets Work

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  • Опубликовано: 31 дек 2024

Комментарии • 108

  • @AntonioDoesMetal
    @AntonioDoesMetal 8 месяцев назад +227

    This is exactly the type of videos I was hoping to see after I saw you left Netflix. Your frontend masters DSA course showed you're a great teacher and obviously from watching your stream you're super knowledgable so it's the perfect storm for this type of content

  • @uuu12343
    @uuu12343 8 месяцев назад +70

    Look at that, an actual Ex-FAANG Ex-Netflix engineer teaching actual concepts and good materials at that

    • @doc8527
      @doc8527 8 месяцев назад +3

      Finally, no random 1-2 year ex-F or tech leads teaching some random leetcode, useless non-context system design question, written from their official pass-interview books, or tutorial stuffs, and "constantly unintentionally" mention it can get you into Big tech like them.
      I was expecting someone from Big tech to fill the gap for this type of contents, and truly show the ability of Big tech engineer (like how we admire their technical ability in the old time besides salary), but didn't expect it took such a long time to have one like Prime.

    • @happygofishing
      @happygofishing 8 месяцев назад

      Netflix btw

  • @chindianajones3742
    @chindianajones3742 8 месяцев назад +51

    Modern computer network protocols and infrastructure is one of the greatest achievements of the human race.

  • @josipsadek4425
    @josipsadek4425 8 месяцев назад +75

    Looking foward for videos like this

  • @Reynauld_
    @Reynauld_ 8 месяцев назад +51

    Banger content. Learned heaps in under 9 minutes, you don't get that everywhere. Keep up the good work!

  • @parms4760
    @parms4760 8 месяцев назад +5

    I took networks in uni last semester and made a couple of tcp and udp programs for class. this clears up the gap in my understanding a lot. Keep these videos up ex faang king

  • @freekaleek12100
    @freekaleek12100 8 месяцев назад +1

    What I love about this is the intersection between theory and practice. I’ve learned bits about networking and specifically TCP before - but didn’t really know how it would work in practice. Just seeing how you turn the theory into code really demystifies it. Great content!

  • @kruceo
    @kruceo 8 месяцев назад +3

    You teach exactly how my brain needs to receive it to learn apparently. SO glad you’re doing this full time now

  • @TayTayChan
    @TayTayChan 8 месяцев назад +1

    Loving these videos. I don't have the time/focus to tune in to the livestream so would sometimes skim the vods for these insights, but this is everything I could wish for.

  • @rustystrings0908
    @rustystrings0908 8 месяцев назад +3

    This was exactly what I was looking for, this was great. I'd take even longer form content on this info, like 20-30 mins and more working examples.
    Still this was awesome thank you for sharing all this info

  • @afx31_
    @afx31_ 8 месяцев назад +1

    Love this deeper explanation style of video beside the main channel type of videos!

  • @chtcoder6439
    @chtcoder6439 8 месяцев назад +3

    Low Level Learning looking good with that mustache

  • @Guergeiro
    @Guergeiro 8 месяцев назад +28

    I like this new prime. Coconut oil shampoo is doing this man a favour.

    • @simonschneider5913
      @simonschneider5913 8 месяцев назад

      does this work with coconut shower gel, too? i have some of that..and need to learn more about coding! :)

  • @diegolikescode
    @diegolikescode 6 месяцев назад

    Please continue doing these deeper and more technical videos, I'm learning so much!!

  • @RobUttley
    @RobUttley 8 месяцев назад

    Love this, Prime. More of this kind of thing please, it's excellent.

  • @daltonyon
    @daltonyon 8 месяцев назад

    Great explanation about the tcp package, I watch on streaming and watch again to understand more, really clever!!

  • @0e0
    @0e0 8 месяцев назад +3

    love this sort of video from you

  • @Daanik8
    @Daanik8 8 месяцев назад

    That’s huge! Nice content, Prime!

  • @baguettedad
    @baguettedad 8 месяцев назад +2

    Videos like this make my drive hard

  • @phamwilliam4606
    @phamwilliam4606 8 месяцев назад +1

    This is bloody great!

  • @Wielorybkek
    @Wielorybkek 8 месяцев назад

    great stuff! I like this format a lot

  • @caiotoledo30
    @caiotoledo30 8 месяцев назад

    I usually prefer to create a state machine to parse each byte received and generate a callback when the data is finished/available.
    Therefore working more asynchronous

  • @fireninja8250
    @fireninja8250 8 месяцев назад

    I was thinking about this earlier today. Man the algorithms are good!

  • @andredasilva6807
    @andredasilva6807 8 месяцев назад

    this is what i wanted to see. love too know more about protocols

  • @matez8355
    @matez8355 8 месяцев назад

    Love this type of content from you

  • @mlemImlem
    @mlemImlem 8 месяцев назад +4

    these kind of videos > netflix btw

  • @DanAlmenar
    @DanAlmenar 8 месяцев назад

    I'm actually about to publish a Go package to simplify (?) coloring -and formatting - text. Basically you toss a string and a hex color code and get back the string with the ANSI codes necessary for the formatting based on system support (true color of xterm). Don't know if that would help you but anyway. I just need to make a tiny change to one of the functions and I'll be done and hopefully published by tomorrow

  • @cooltrashgamer
    @cooltrashgamer 8 месяцев назад

    Oh yeah, this format is great, are you still keeping the vods up on youtube as well?

  • @caedis_
    @caedis_ 8 месяцев назад

    Great video!
    Quick question, would it be possible for you to upload coding related vods here for members only?

  • @malikkissoum730
    @malikkissoum730 8 месяцев назад

    Yoo this format is actually fire, but is there a place where I can watch the entire stream as you code ?

  • @theodorealenas3171
    @theodorealenas3171 8 месяцев назад

    so if I understand, TCP handles the sequence of the data, HTTP handles the version number and the length of the data, and HTTPS makes it so, even if someone is listening to the messages that are passed around, even if he can make a guess what the contents of the packets are, he still can't tell if he guessed right. Right?

    • @TheVimeagen
      @TheVimeagen  8 месяцев назад +1

      There are some things that are unencrypted when it comes to TLS and HTTP
      There are some things that are not.
      There are now more and more secure algorithms that are being used. Secure DNS as an example

    • @williamseipp9691
      @williamseipp9691 8 месяцев назад +2

      TCP handles the guarantees that you'd want to have to deem your communication is reliable.
      It guarantees in-order delivery, retransmission of dropped packets, and de-duplication of packets.
      HTTP is concerned with the contents of the communication between two parties. Like, if I introduce myself "what's your name", convention is to respond with your name and maybe a gesture like a handshake. In the same vein, there are always required headers from the client like the HTTP method, and even if the server doesn't respond with a body, it still needs to respond with a status code like 200, 303, 404, 500 so the client ( usually a web browser ) knows how to process that. In order for clients and servers to be able to understand each other, there have to be some defined elements that are always present in each message, and HTTP governs what those parts are. In other words, HTTP defines how what plain text communication should be sent between two parties in order to have a meaningful conversation.
      As for HTTPS, that just means your HTTP connection is using TLS ( transport layer security). One of the 3 reasons is the one that you mentioned; if someone is packet sniffing it doesn't matter because the message has been encrypted. The other two parts is for clients to be able to trust that the server they're making a connection with IS ACTUALLY the entity that they say they are ( what good is encrypting messages if I'm unknowingly connected to a bad website. The last part of TLS is that you have guarantees that your message wasn't tampered with ( think of the tamper seals on food, for example ).
      The short version of this is:
      TCP: how do we deliver data "reliably" over an unreliable medium
      HTTP: what kind of structure / form should our text messages between us take?
      HTTPS (TLS): how do we make this data transfer secure?

  • @havokgames8297
    @havokgames8297 8 месяцев назад +1

    I reckon I'd watch the 3 x longer version of this

  • @TheFreshMakerHD
    @TheFreshMakerHD 8 месяцев назад

    i mean technically speaking, the purpose of conway's game is that the next state in the game can always be calculated given the previous state. so you dont need to send the entire world state of the game to every person, just the starting state. You could probably find a way to only send 'update' bits telling each connected client to update their game at the same time.

    • @TheVimeagen
      @TheVimeagen  8 месяцев назад

      Yes, but we are solving it generally. Sending diffs down

    • @theodorealenas3171
      @theodorealenas3171 8 месяцев назад

      I'm in a similar funny scenario: the professor told us to make a matrix solver, so I started by making a program that takes a solution, generates a matrix, and feeds it to the other program to solve it, and then I check if I came full circle. I like how paradoxical it sounds from afar

  • @matthewbridges3147
    @matthewbridges3147 8 месяцев назад +1

    Wow, thank you! It's really impressive not only that you can explain the structure of TCP packets, but that you can just whip together an API that implements it

  • @programmers_sanctuary
    @programmers_sanctuary 8 месяцев назад

    wow, I was looking for sending binary data in websockets, and this is great!

  • @paca3107
    @paca3107 8 месяцев назад +3

    please more videos like this

  • @ashleyspianoprogress1341
    @ashleyspianoprogress1341 8 месяцев назад

    So hyped about this content!!

  • @bartek...
    @bartek... 8 месяцев назад

    Cool stuff, thanks for sharing your knowledge.

  • @bohdanvinter6929
    @bohdanvinter6929 8 месяцев назад

    great stuff! I have just one question: why put f.previous into the FrameReader struct as opposed to stroring it in a local variable in the Read method just outside of the loop, since you're not using it anywhere else?

    • @TheVimeagen
      @TheVimeagen  8 месяцев назад +1

      Because you may read more than one frame, I need to keep storing whatever remaining data is left until the next call to read

    • @bohdanvinter6929
      @bohdanvinter6929 8 месяцев назад

      ​@@TheVimeagen In other words this means that a command may span over multiple frames (i.e. TCP packages), right? You also said this in the video. What is confusing to me is that inside of conn_Next() (one call of which corresponds to one command) you're only calling c_Read once. Because of that I'm not exactly sure I understand how this works in case you need to do multiple calls to read for one command.
      The only potential explanation I have is that the TCP Reader abstracts away from you the actual structure of TCP packets and just Reads every time you ask it to, so you effectively:
      -hand a 1024 byte scratch to FrameReader_reader (which is net_Listen behind all the interfaces)
      -check if what it wrote there combined with t_previous resembles a complete VimWithMe Packet
      -if yes (n>0) copy the result to data bytes[]
      -othewise just do another iteration of f_reader_Read
      But in this case, again, I'm not sure why would you need to access t_previous from a different FrameReader_Read() execution.

    • @bohdanvinter6929
      @bohdanvinter6929 8 месяцев назад

      ​@@TheVimeagen dang it, no matter what I do, it seems that youtube deletes my reply every time :( it's only visible with the "sort by newest first" view

  • @ianphil397
    @ianphil397 8 месяцев назад +1

    God damn. I implemented the exact same simple message structure a month ago but didn't put a version number at the front... I also put a one byte addative checksum at the end, was that redundant with TCP?

    • @TheVimeagen
      @TheVimeagen  8 месяцев назад +1

      In tcp yes

    • @realdomdom
      @realdomdom 7 месяцев назад

      @@TheVimeagen Many consumer lever routers fuck up the checksum though.

  • @christopher8641
    @christopher8641 8 месяцев назад

    videos like this = good stuff.

  • @k3rvyn
    @k3rvyn 8 месяцев назад

    So here is my question: Du you send the whole board every time, or just on connect and after the only the diffs?

  • @selectstriker2
    @selectstriker2 8 месяцев назад

    Michigan Tech mentioned!

  • @tmanley1985
    @tmanley1985 8 месяцев назад

    This is amazing. I'm stuck in CRUD land and wanna learn something new.

  • @itjustworks4824
    @itjustworks4824 8 месяцев назад

    this is awesome prime

  • @fe911s
    @fe911s 8 месяцев назад

    Hell ya thanks for explaining

  • @kosnowman
    @kosnowman 8 месяцев назад

    this is prime content

  • @Byron804
    @Byron804 8 месяцев назад

    love this, do more!

  • @peekknuf
    @peekknuf 8 месяцев назад +2

    Am i getting educated here? noice

    • @TheVimeagen
      @TheVimeagen  8 месяцев назад +4

      I think I accidentally may have made an educational video

  • @e-nord
    @e-nord 8 месяцев назад

    gonna be that guy...but aCkChYuAlLy it's TCP's MSS that determines the segment size...still very much subject to MTU at the L2/Ethernet layer and any other encapsulation headers involved though

  • @s8x.
    @s8x. 8 месяцев назад

    isn’t there the handshake?

  • @wlockuz4467
    @wlockuz4467 8 месяцев назад

    Looking at TCP packets as an ex-FAANG engineer.

  • @nithinkjoy2158
    @nithinkjoy2158 7 месяцев назад +1

    Where to get its source code?

  • @guavavodka
    @guavavodka 7 месяцев назад

    dumb question - can you explain the benefit of working with TCP directly instead of making HTTP requests?

    • @marhoonothoja4144
      @marhoonothoja4144 6 месяцев назад +1

      HTTP is the application layer. TCP is the underlying protocol that allows HTTP function. So basically HTTP is TCP with extra steps

    • @nou4605
      @nou4605 5 месяцев назад

      Less overhead if you don't need the features of HTTP. More freedom to implement your own communication protocol if your application doesn't behave like a normal http web application.

  • @generic_programmer
    @generic_programmer 8 месяцев назад

    This is great!

  • @metallust
    @metallust 8 месяцев назад

    love this

  • @brantdelhommer7648
    @brantdelhommer7648 8 месяцев назад

    So cool to see how excited you are to build this. But why not UDP? Kappa

  • @pyajudeme9245
    @pyajudeme9245 8 месяцев назад +1

    Nice video!

  • @johnny5941
    @johnny5941 8 месяцев назад

    how much toilet paper rolls have you stock piled?

  • @geraltofarabia7344
    @geraltofarabia7344 8 месяцев назад

    Why would you send color ? If you send the type of object in the board. the game already knows the color of that object.

  • @nodemodules
    @nodemodules 8 месяцев назад

    Just curious. Shouldn't videos like these go into the PrimeTime channel?

    • @polle5555
      @polle5555 8 месяцев назад

      PrimeTime is more for his reactions videos and such. This is more of a coding showcase. I can see why he wouldn't want to upload this on PrimeTime.

  • @judahwilson6756
    @judahwilson6756 8 месяцев назад

    Well this vid was epic

  • @YannMetalhead
    @YannMetalhead 8 месяцев назад

    Good video!

  • @marcusalves7
    @marcusalves7 8 месяцев назад

    what drawing software is this?

  • @jogurtnaturalny
    @jogurtnaturalny 8 месяцев назад

    Flip forget to zoom in

  • @GaryHost-qs9pg
    @GaryHost-qs9pg 8 месяцев назад

    Can't believe this is free

  • @Setho0o
    @Setho0o 8 месяцев назад

    the teacheagen

  • @hermessantos5258
    @hermessantos5258 8 месяцев назад

    Now i need to make my ownt TCP protocol :v

  • @alexandrecolautoneto7374
    @alexandrecolautoneto7374 8 месяцев назад

    Oh boy dis is gut

  • @tacticaltaco7481
    @tacticaltaco7481 8 месяцев назад

    Ok I won't unsubscribe

  • @premjayswal4352
    @premjayswal4352 8 месяцев назад +2

    Get a graphic tablet!

  • @deez_dev
    @deez_dev 8 месяцев назад

    i understood it even though am dumb

  • @TheThunder005
    @TheThunder005 8 месяцев назад

    TCP is a terrible protocol to use for real time applications such as games. Tho with version control it may work a little better, but what happens when your packet version goes 1,2,3,5,8,6,4,7? Will it play 8 and know to toss everything before or will it wait a X number of ticks before tossing?
    The reason UDP is used is because relying on the internet for stability is stupid think, and a lot of developers say "well we're in 20xx the internet should be fine I'll use tcp"
    Wrong... internet sucks and need to build your code to handle missing, slow, jumbled packets of data and to do that in real time its easier and faster to do it with UDP.

    • @TheVimeagen
      @TheVimeagen  8 месяцев назад +2

      No one is arguing with you, I just have limited time

    • @TheThunder005
      @TheThunder005 8 месяцев назад

      @@TheVimeagen I agree with the time statement. I'm not a full on developer so I don't have a direct solution. I am an SRE by trade and just know from studying this issue for performance reasons, that TCP protocol if missing packets will start to snowball into a starve situation. I really like your packet version control, i think that will significantly improve your efficiency.
      I would say don't change anything just think through the issues that might arise if 4000 clients miss 1 packet or are out of order what does your code do. And we'll see how it works day 1.
      Not to play puns but a quick solution to this could be implementing communications via QUIC-go which is googles UDP implementation. Again i don't know from the developers side how hard/quick (*tish*) that would be.
      Or I'm just an idiot and nothing matters anyway, keep up the great work prime!

  • @abdelazizlaissaoui9079
    @abdelazizlaissaoui9079 8 месяцев назад

    Looooooove it

  • @JoshuaMoreno
    @JoshuaMoreno 8 месяцев назад +2

    But why not UDP?

    • @darouigougoui2969
      @darouigougoui2969 8 месяцев назад +1

      he said on stream that udp takes too long to code and he wants the game to be up soon and tcp is just easier

    • @JustSomeAussie1
      @JustSomeAussie1 8 месяцев назад +13

      he literally says why at 1 minute into the video 🤦‍♂

    • @JoshuaMoreno
      @JoshuaMoreno 8 месяцев назад

      ​@@JustSomeAussie1 it was a joke

    • @JoshuaMoreno
      @JoshuaMoreno 8 месяцев назад

      @@darouigougoui2969 it was a joke

    • @JustSomeAussie1
      @JustSomeAussie1 8 месяцев назад

      @@JoshuaMoreno yeah I thought so, but I wanted to leave my comment just in case

  • @enriqueceballos8921
    @enriqueceballos8921 8 месяцев назад

    Butchered tcp

  • @That_Guy_You_Know
    @That_Guy_You_Know 8 месяцев назад

    Ok sure by why not try QUIC?
    Quic-go for Go .. or Quiche for rust

    • @TheVimeagen
      @TheVimeagen  8 месяцев назад +2

      quic is very difficult to implement and remember (which i didn't explain well) that i have neovim as my client. which means i _just have_ tcp or udp
      i would have to build parts of quick into neovim via lua.
      no thanks

    • @That_Guy_You_Know
      @That_Guy_You_Know 8 месяцев назад

      Ah yes, I did not realize you were using neovim as your client. My mistake.
      Integrating quic into neovim sounds nightmareish.
      Quic is UDP based at least 😄