Projects Every Programmer Should Try
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- Опубликовано: 13 янв 2024
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Hey I am sponsored by Turso, an edge database. I think they are pretty neet. Give them a try for free and if you want you can get a decent amount off (the free tier is the best (better than planetscale or any other))
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My goto project is always a music player, it has networking, file management, byte stream management, all kind of data structures can be used for playlists, database access. Basically a simple to visualise project that covers everything.
Which language did you choose to implement it
hmmm interesting, cheers for the idea
@@aylazer23 any language should be fine for something like that, even if implementing it with python would turn out to be a very slow program, learning the stuff necessary to implement it is what matters.
do you make that as a web app, desktop app, or mobile app?
@@crazyboyandyomama do all three, you need one backend
I once wrote a Gameboy emulator in C# (C# MENTIONED!) and the hardest part is finding accurate information on how everything works. Plenty of resources on how 95% of it works, but I never found a single source that covers 100%. Second hardest part is understanding all that info making the damn thing work. Seeing a game display for the first time is insanely rewarding.
While you're probably right that there's no _single_ source that covers 100% of emulating the Game Boy, I've found that starting from community documentation like the legendary "PANDOCS" and GBDev combined with studying the source codes of highly accurate emulators (admittedly written in other languages) like Gambatte, MGBA, Bizhawk, and higan is usually helpful in trying to understand more fully how a particular console specifically did a thing.
@@apollolux You pretty much nailed what I ended up doing. I relied heavily on Pan Docs and the Game Boy CPU Manual for the bulk of it and looked through the higan source code for things that weren't covered in those docs.
Pandocs covers like 95% of it tbh (which is enough for an emulator which works reasonably well with the vast majority of games).
I have a same problem implementing jpeg decoder and encoder. 99% of the sites have the same information and nowhere on 1%.
C# MENTIONED HELL YEAH C# C# C# C# 💪💪💪💪💪💪💪💪
The satisfaction to be gained from getting a bare bones OS booting on hardware to a command line cannot be understated. The closest I've felt to a wizard in any programming project.
omfg I'd literally explode from the hypo-manic episode after.... omfg one day..... :D
This sounds like the coolest shit ever bro.
Any tips on how to start?
@@FredrikMeyer The OS Dev wiki is a mine of information. That's what got me going.
Dude I'll try this, thanks!
The best project I worked on in school - the one I learned the most but felt like I accomplished the least - was building a graphics editing program with simple animation tools and timeline. Figuring out layers, undo/redo, manipulating things on the canvas, the clipboard, all of it left me feeling like I was way in over my head and yet I came out with a clunky and ugly piece of software that I made all on my own. I was humbled but still proud
I also can definitely recommend writing a compiler if you want to be really good at programming in general - except when you write your first compiler, I'd really recommend to skip the whole optimization part. Code optimization has several problems:
a) there is NO one approach fits all, instead you need to shove a plethora of different complex specialized algorithms into it
b) this is ongoing research (even the theory of compiler optimization changes quickly with only a few exceptions) - this means you'll conceptually be not just between two but three moving targets
c) a lot of even mildly sophisticated optimization algorithms are computationally hard. This means among others you'll need to get into heuristical algorithms, approximation theory & numerical computing as well which you otherwise wouldn't need to do in a compiler
I'm a few hours from my first compiler and interpreter and I agree with you about optimization.
There are some optimizations you can perform that are relatively straightforward and worth doing, even if you don't go all the way to the fancy modern stuff. For example, constant folding-i.e., replacing arithmetic on constants with constants representing their output. The most rudimentary form of this doesn't try to infer when it knows the value of a function call/variable and just does it for literals, but you can extend on it.
If you're doing a compiler to assembly instead of a transpiler (and like, if you're writing a transpiler to, e.g., C, many optimizations are pointless because the C compiler layer would do them for you anyway), you can also do some stuff like strength reduction (replacing multiplication/division by power of two constants with left and right shifts) and basic register allocation for intermediate expressions (expressions are handled naively by recursively placing outputs onto the stack; if you can allocate some number of registers for a shallow "virtual stack", you can vastly speed up low-depth arithmetic) and for variables.
There is a lot of very simple optimisations giving you a good enough baseline. Convert your IR to an SSA, and this alone will give you tons of useful optimisations alnost for free. There are hard things, like loop fusion, polyhedral analysis, etc., but you can get a long way without ever needing them.
I would recommend writing an interpreter. I wrote one in production for a robotic arm, we were building. It was a fun exercise and optimization wasn't required because moving the arm from one point to another is going to be slower than compute.
For an 8 bit CPU. 6502/Z80/6809
I wrote a filesystem with full volume encryption in JS so everybody would hate me and leave me alone.
(the "leave alone" part didn't work out well)
LOL
You should be in jail. 👊
This video couldn't be more recommended at the right moment than this to me. I was wondering what to do after finishing mooc fi intro to programming with python course and doubting myself of trying those seemingly niche project that on the surface doesn't contribute much to most dev jobs on the market. However seeing those type of projects are what made me interested in programming in the first place, glad to know that the knowledge you'll gain from those projects are applicable in the real world. Thanks for the insight Primeagen
I always recommend MUDs. It's a game but focused more on backend activities. You'll need to tackle sockets, file IO, RFC implementation (telnet), AI, etc. The sky is also the limit depending upon how complex you want to get.
This is exactly what I do/did! If you want to learn C, pull down any MUD's source and add some feature!
What's MUD?
@@TheHollowayPower MUD stands for Multi User Dungeon/Domain. They're text based multiplayer roleplaying games. I played them through high school and college, and some of the more popular ones had hundreds of players online at any given time.
@@TheHollowayPower It is a text based MMORPG style game, it stands for Multi User Dimension. Played them as a kid because I couldn't afford Ultima Online or Everquest ha
@@justinbasinger7728Dungeon. But close enough.
ive done a text editor with vim motions, an interpreter for my comp sci final, and a terminal game engine. All great projects that ive learned so much from, now all i have to do is get a job.
did you get ? pls tell me you did
Before starting on a text editor, I recommend trying to make a line editor first. It has similar constraints but more limited to a line-by-line basis; and you'll learn that there's a ton of ways you could abstract it with different data structures, each having their own pros and cons.
I started with a simple interactive rebase editor in terminal when I learned Rust, and I still use it for rudimentary rebase tasks. This probably doesn't need a ton of optimizations for my uses, but you it can end up being a fun project to try and implement and optimize as you go, as you introduce more lines you have to start thinking about scroll buffers, etc. Which is also something you'll get into when writing a text editor.
Yeah a lot things in this list are off the deep end, more like captstone projects , easy to dash a noobs enthusiasm against.
I've had this bookmarked for years! Glad he's finally looking at it.
So I'm confused when people say you shouldn't go to college and then recommend stuff like this. What do you think you do in college? Literally all of these plus WAY more.
Cost to value ratio smart man
I'd guess it really depends on the college
Computer science is one of the remaining valuable degrees
Or, all that, and more, for free.
I don't know what school you went to but the only one from this list we had at mine was a compiler, and even that was an elective.
A piece table is perfect if you want to be able to handle humongous files which wouldn't fit in RAM. For anything that would though, just use a line array and be done with it. Simple, reliable, fast.
I wrote a compiler in Java of a language similar to C back when I was doing my masters. Great experience, and very interesting to understand how things run when you compile your code.
During my time pursuing my master's degree, I had the opportunity to create a Java compiler for a language resembling C. It was an incredible learning experience, and I found it quite fascinating to delve into the inner workings of code compilation.
Currently trying to make a compiler in C and I agree so much. Holy shit, programmers back then were freaking awesome for being able to do this shit without all the tools we have now.
@@marmont8005chatgpt generated comment
how do you approach building a compiler? did you follow a youtube tutorial at first?
@@aryansinha8259 it was a whole subject of my Masters Degree. I was lucky to have a great teacher. Basically you have 4 big sections:
- lexical analyzer: we used lexx and yacc if I remember well. I’m talking about mid 2000s though, so it might have changed a lot. Knowledge of grammars and things like that is useful (LL1 grammar comes to my mind, but I can’t remember why).
- syntax analyzer: expressions, statements, you name it. I remember Composite pattern being extremely useful for this.
- semantic analizer: again I can’t remember all the details, but basically after the previous steps you need to make sure the code actually makes sense (i.e you don’t use a variable before declaring it). For all these checks you’ll be visiting the AST tree a lot, so the Visitor pattern will be your best friend.
- code generation: this was the easiest step for me. For each node in the tree you just generate the right assembler instruction.
Overall it’s good fun, I do recommend it.
@4:11 - Keeping track of a cursor in a text editor is just a matter of keeping track of the index of the row you were on when you pressed up - Each time you press up you try to move up to the nth index in that row, where the index is stored when you first pressed up. Enter any other key, be it typing or another cursor moving key, and that stored index is reset.
"Reactive programming paradigm" - I'm pretty sure this is referring to how to update only the affected cells in the spreadsheet. If you make a change to a cell, you only want to recalculate the affected cells. A naive implementation would recalculate all cells and would be very slow for larger spreadsheets. This also could factor into display updates. Only repaint the cells that changed and are on screen. I've done some of both in a past position. You can run into some pretty tricky scenarios.
Recently made a single thread synchro http server from scratch using sockets, was really fun learning how to parse incoming data into http request format(straight from http specifications), routing the uri to handlers (parsing the path) and request response cycle. It's very basic but got to learn a lot.
siiick, currently doing the same in c to learn the language :)
Imma skip the parsing of http but focus more on making it multithreaded just to see how that works in c.🤝
this is something i really wanna do
@@MrZombastic I did in python so yeah it definitely wasn't on hard mode like c. I'll also try multithreading in python, although it sucks.
@@ziaahmad8738 Definitely give it a try, it's really fun.
I didn't realize you could get low level like that in scratch.
I do most of my coding in R, primarily for data science. Super basic and a pretty easy language to understand. It's also a fun language to work with if you're starting out, so long as you like making graphs, bar charts and machine learning. I dabble a bit in python though and these definitely sound like fun projects to try, especially the text-editor, compiler and OS.
Writing a emulator can be quite easy and equaly valuable if you made based on you own "fantasy architecture". Just put together a program counter with a few memory adresses and basic set of assembly operations implemented through functions, and you can make a very simple virtual processor that can teach you the basics in hardware emulation.
This is arguably the most useful information I have gotten from this channel. I usually just come for the rants (it's quite entertaining). Thanks for making the effort to make us better programmers than ChatGPT. Truly appreciated.
Haha the game loop thing hit me. First time I tried programming games was in Borland Delphi making pong using the predefined components like shapes and changing properties like top and left. I couldnt figure out why a simple game like pong use so much processing power lmao
I always recommand a project I got for uni, a text cloud generator.
Not really complicated, but represent a bit a I/O, bit of algorithm with the collision, can add file reading, start from a cli that generate a .png to a UI with words removal.
Really like this projet to learn new languages.
I wrote textbox twice in c++ with mouse and keyboard support, shortcuts, clipboard support and everything. One time for monospace fonts only and 2nd time for any font + caching and support of many encodings it was fun 😊
NAND to Tetris is an amazing introduction to computing in general.
second this
Father Primeagen with his majestic soothing voice puts out a banger again...
Daddy Prime
In JLP words: BEEEYDA
I did the Text Editor a few years ago in Go. It used a Gap Buffer which was a fun data structure to learn
I was gonna embark on the same. Started, but haven't made much progress
a 3d software renderer is my go to. Maybe a bit simple compared to some of these, but it's always fun.
Heh. Somehow I 've moved through half of this list, even when I didn't have the knowledge / resources to actually implement any of these things. Ended up making a tiny editor in Win32API (yes), a Space Invader-ish thingamajigg with Locomotive Basic (yes) and something trying to emulate yacc. So no, no full deep dive in any of these and all of them failed miserably both in implementation but most importantly in teaching me the things I should learn from them since I used some off the shelf stuff (esp. in the editor). But boy was the feeling there. I kinda feel the urge to revisit the compiler/interpreter one since basically this is - for me - a rite of passage for any engineer worth his salt.
Back when I was first learning programming, the first thing I would do in each language was write an MP3 player
You mentioned that undo isn't linear but I'm not convinced, every undo implementation I've interacted with has been linear, I've heard of tree based ones before, but I don't think it's an implied requirement.
it has to be a tree such that no information is lost, however, most programs cut of branches such that information is lost
@@Belissimo-T to make use of undo tree list additional UI or command must be used. maybe its great but users must learn about such functionality somehow
Don't mind Prime, he's a vim user...
I was going to write this same comment. Most users never interact with undo in a tree fashion, and I strongly suspect that most editors prune "branches" immediately. I have implemented undo / redo in the past. My implementation was linear, and users never complained. It got the job done.
Undo trees are extremely rare as they confuse most users. This is a UX decision.
The mini operating system is suchhh a fun project
It'd be awesome to see your take on an ECS
I love C, I think one of the interesting idea is to implement a C interpreter :)) If there are any other projects involving a quality use of DSA, please recommend to me! I want to be good at DSA, one of my career goals btw. And I mainly write code in C/C++ mostly C
Funny enough, I'm in the process of implementing an interpreter (as a bytecode compiler and custom VM) for a toy esolang (Rockstar). It's super interesting and helps me understand a lot of what makes languages like Python and JavaScript work.
I am currently (on and off) writing multiplayer for unity engine (sockets, serialization without allocations, etc). Hard stuff, but very interesting.
i'm not convinced about the ctrl-z thing. vscode's implementation is linear.
a lot of text editors do it linearly, but it really _should_ be a tree
A basic Chip-8 emulator is surprisingly easy to create. It takes less than a week of casual coding to get the basics working.
I actually bought the book
The read test sounds useful for my next school project of implementing a mini shell
Reactive programming is mentioned for spreadsheets because you don't want to redraw/recalculate all cells when something changes.
currently porting a raylib example to zig to get a feel for it. After that i was gonna make the game of life (hasbro) to learn 2D more before i get into 3D for the game i actually wanna make.
I'm genuinely scared to try and write a text editor. You start it to learn the language and 5 years later it completely consumes your life and it has a user base of 5 people...
This is a pretty good list, I can never answer this question well when I’m asked. Now I’ll just fwd this to people 😅
The mini operating system interests me but i got no idea where to start and build up on.
Thanks for the discount on the "Writing an interpreter in go" book
Everytime, I remember the headache of having to implement an undo feature. Never got around to solving it completely 4:55
C# is a good language.
I know C# takes a lot of shit for being a super-generic copycat of several languages/techniques that came out just before it, names unmentioned. But I think people will have to admit that it's like the Porsche of managed languages. Hear me out. I recently heard Porsche described as an 8-9/10 at everything, but not a 10/10 at anything. There are other cars that are faster but less reliable or can be hellish to work on in the long run, like Ferraris (lookin at you, C). There are languages that are simpler and easier to learn, but like Toyotas (Py&JS) they are never going to be anywhere near as performant. And there are those that are fantastic and more fun but nobody buys because of the difficulty of driving them, like the Dodge Viper (Rust). There are cars that try to do the same thing, or even did it first but couldn't keep up in the long run, like Lotus (Java).
C# does everything these days, and does just about everything it does well, but it's never 10/10 in anything. Its has very consistent and well maintained and documented standard libraries. It's got a decent dependency management system with lots of well maintained public packages. It compiles down to either a portable IL or can compile to architecture-specific bytecode. Its memory management is simple and rarely needs any intervention for anything beyond advanced 3D games or HPC (which, why are you using C# for?). Performance is more than decent, support is easily available, it uses easy to learn syntax for anyone who has had any programming education in the last 30 years, and did I mention that its well maintained? New features frequently come out, and they're almost never breaking.
I can't say I think C# is the best at anything, but it's better than most at just about everything. Even things it has no business being good at. But go ahead, flame me.
>But go ahead, flame me.
I refuse. Because C# is good
I work with C# but it's definitely the best language, totally unbiased. But really, it's cool, I make websites, games and mobile apps with it, pretty cool with Blazor Hybrid and whatnot.
I've used js, php, python, c, c++, and c#. C# was my favorite so I also don't get all the hate. I'm just out of the 'fancy programming languages' game I guess
Epic offtop 😂 but yeah, c# is just too milk toast to draw new people in. I don't think it even deserves flame for anything other than not being sexy AND it gets very little defence in social media bc even it's users rarely bother😅. But yeah, c#4lyfe and all that 🤜🤛
I am literally building a text editor while watching this to learn!
does it have GUI like notepad++? or is it terminal based?
hey man , me too !!! , is it a terminal one ? or gui based ?
same ^^. In my case for the terminal, GUI and browser at the same time
It's GUI based. I'm building it out in Python first, since I know some python, then rebuilding in C++ to learn C++ in depth
@@8bitoverclocking932 are you using any UI Library or are you implementing from scratch?
I did a bunch of these in university. I don't think I'd remember how to do them now, 15 years later. lol
I believe in mixing different languages for various tasks you then understand the optimization of different parts of your code package
I coded Cobol/IBM Assembler/Fortran/c/c++ (be careful)/Java/several others and other mainframe utilities ... many more in the old days
Sometime you need high internal performance, at other times you need high level package models to manage
Python/Java/... C/C++ etc. ... Assembler (only on occasion) ...
We programmed a high level user interface in Cobol but it had a unique value assigned on every transaction so I needed IBM assembly machine code for
that task to optimize the time cost for that tag.
A chat app with social media authentication is a great little project for beginers!
I went through Text Editor implementation 30 years ago when tried to start Windows 3.x programming
Can definitely recommend building a compiler. I built one two years ago and now I can’t stop.
Can I get your mail address please? I am in final year of my post graduation and gonna build my project for academic work
Skip lexing+parsing and do it all in one go with Parsing Expression Grammars. Better yet, it's easy to take a PEG and turn it into a parser with a function.
As far as 2D games go, tetris is a fun one to implement.
Text editor, 2D game, compiler and mini OS are all projects I've done in college with different levels of knowing what the hell I was doing
The "what should I do" question always baffles me. I have plenty of ideas, but no time
I think this question comes at least partly from people who feel like they need to do such a project to "qualify" as a proper programmer who can actually do stuff. It's also not quite as easy as "just do things" when you perceive yourself as someone who doesn't "just do things" and are sort of validated in that view by your own past where you evidently did not "do things."
Personally, I was in that boat during my bachelor's program until I had a forced break that gave me the room for some desperately needed introspection (covid and personal things).
Nowadays I have things I want to do, the confidence that I can do them (edit: or at least give them an honest shot) and the patience to actually do them, but I doubt that I'd ever have managed to cultivate those in a University setting.
The main problem for me are projects I want to do are out of my scope for now, but also wanting to get into a job asap.
That doesn't stop me from writing MVP's for things that helps me with things (custom matchmaking, activity checker bots) but it also doesn't move me forward in my career. And since it's barely working MVP's it's not worth showing it for recruiters
It's from people who want to be programmers (probably because they heard they can make money) but don't know why they want to be a programmer.
If you want a challenge, create a text editor but you have to write about 90% of the code for it in the text editor you are creating.
For the previous simple project I recommend, pick the software you want to use:
Then pick one of his tasks and modify your model ...
Then
then work on specific things using that your model, then later on for each type of task he recommends as separate tasks if you wish
pick your languages high level/low level ...
I. E. Work your way into thinking about the deep crap of each of his deeper tasks .... with the ideal of a framework.
Use different levels of code as you need User input/output/data management/specific task he requests/pick the one he recommends you
want for it being simple or hard, our your interest.
Also along the way experiment with different code bases from C/C++ (be careful), ... to javascript, whatever .... and mix take his recomendations.
oh my god. that course you just described is the problem that I am having. Like the seniors I work with do more doing vs teaching.
i have no clue where to start for the text editor. would it be a commandline thing or a graphical thing. and if its graphical, I need to use gtk or CoreGraphics/CoreGraphics or something
Seems I'm hitting a bunch of these items, my current pet project is a 6502 emulator that emulates old 8bit systems. While this isn't entirely unique the project covers a lot of topics, understanding a simple CPU and how they actually work, designing how the peripherals interact, making it configurable, 2D graphics for the output (raylib), networking for a GDB interface to allow for debugging programs running on the emulator.
Was started in Rust but have since moved over to Zig, this project covers a wide range of topics and greatly accelerated my learning of Zig (and CPU's).
Highly recommend all of these types of project.
Another classic project is writing your own shell. If you make it a programmable shell it dovetails with compilers.
I believe the interpreter book has you start with a REPL to boot.
Most undo/redo implementations are linear though
there's undo-tree for Emacs
Indeed, I've never seen an undo/redo tree before (this could be on me), so treating them as the default seems odd
At this point, most users expect them to be linear. Though it's not like you cannot first build a linear one, and then a tree-one. Personally, I'd have a hard time deciding when to put actions in the tree; each keypress? each character? each control operation?
@@defeqel6537 after typing a whitespace character
@defeqel6537 you'd probably want it to be per-word. But then if you're putting letters in an existing word it has to be per-character. But if you're putting letters in between special characters you'd want that to count as a word.
Making a good user experience often involves a lot of edge-case chasing. There's rarely an elegant solution.
how do I find the time to do the personal project? how long should I spend on those project? A month, 2 months, a year?
That is a very decent list
A friend of mine was asking how to decide between all the options presented in the video, thoughts?
Ngl, i am programming since i am 13 and doing it as a job since 5 years now and... i couldn't program a nice text editor.
Making your own forth is fun
I forget how to read because father reads us a nice bedtime programming article everyday
Just write operating system from scratch
Like fr, learning all those things from writing an OS is insane, as insane as learning rust and learning vulkan.
Literally an "AHHH, thats why" moment
I did the compiler in college.
I've been trying to get into Vulkan on top of Qt6 (for cross-platform compatibility) but there is just a dearth of materials on the subject.
C# mentioned
He did it in Unity (lol)
@@adotinthecosmos With use of C#
@@adotinthecosmos C# is a good language to write applications but where's fun in that ? we need Chaos.
@@adotinthecosmos he did it in xna
@@shapelessed yes...
2:40 this sounds kinda like what i've done when i've implemented text boxes in opengl, except my opengl text boxes didn't have cursor positions, text selection, or newline support
I like this for heavy hitting deep coding .... I may look at this if I program again ....
I think 1st. Create a simple database model (use an existing database or create a simple one)
2: create a data model from some information content.
3: create a Html data input/output for creating the information to be used.
4: create a user code to modify the data, store the data, retrieve the data, backups the data
5 Pick a simple process that the user can change in simple ways/store/read/backup
Then use that as a working model to move to the deep projects he is offering you to get good at data/coding/transformation/presentation to the user.
Excellent ideas for the more advanced stages. However, I do struggle to understand how people can't think of projects to build. Just do what you enjoy and want to use. Solve a problem for yourself.
My girlfriend heard Primeagen's voice and thought it was Michael Scott speaking
"I don't know what to build" goes away once you identify things that annoy you and think you can improve. There are more things I want to build than I have time for. It's never-ending.
I've already done the one I was interested in, I want to learn something I don't know how to build and I want to know in advance how tricky it is, skill issues probably
How do you learn something hard like programming a gesture library? Do you just read other code?
I have implemented the text editor, or better, an edit box, so to speak, when I was 18 in Turbo Pascal. I basically wrote what in Pascal is called a Unit (substantially a library) to have edit controls, where the text was shifting left and right if you were inserting more than the characters you could fit on the input control. Also I created another module to create menus and menu items. And yes, you could handle everything with the mouse as well, since I use DOS interrupts to handle the mouse. it also made the monochromatic version cause it has to run under a Olivetti M24. It was fun, now programming sucks.
We have to do a compiler
In C, the project is due in 4 months, the semester hasnt started
No-one has been taught C yet
And later we will have to do a project in assembly language
This is one semesters worth of work from my uni, we also have 2 other coding languages but they will be minor stuff in comparison to the compiler project
09:50 i really wanna write my own language, and compile it into C# as well.
why C#? it has simple yet can be advanced enough if you want to, you can create unions, you can allocate space on the stack, you can do anything without allocating any managed memory. etc but also you can just use and allocate managed stuff if you dont wanna deal with something at that time. so flexible enough. and there are also C# compilers that will just compile it into machine code and not gonna include GC at all because you didnt use any managed type.
and im pretty sure a compiler can optimize C# code better than C code because it has more info on what is what, and less unpredictable stuff that compiler cant optimize.
so i can just focus on the language syntax and typing system and etc. and not worry about compiling to assembly and low level optimizations.
i've always found this advice interesting, because i do understand the value of learning by doing, but what if i have no clue what to do or where to start? like honestly for all of the 6 projects in the video i have no idea how to do it or where to even begin to approach it, imposter syndrome is hitting hard, any advice from people who have overcome this?
ChatGPT and start from basics, check out it's Roadmap or something from internet
the state for 1) doesnt seem that hard, just emulate a vim clone without a bunch of commands and have the mouse be an enum or interface object that implements keyboard, movement while in insert mode, and give it like an abi for interfacing with the buffer, with that i mean a working prototype should take 2 hours after having a basic ui abi
I make apps that I want to use, even tho there's thousands of them and they're better than what I will make I just make my own anyway because it's fun to use something you create.
"What data structure should we use?"
C# SortedDictionary sitting there, temptingly in every single instance despite the massive performance cost.
Gdi prime, now I got two books and I need yo write a compiler....and interpreter 😢
I was looking at this from TJ earlier last week but eff. Okay let's go
14:00 Watch out! when trying to write your own OS! I've found out myself this is harder then this guy makes you want to believe - NOT because it's algorithmically or conceptually difficult but because a shitload of things around kernel & bare-bone binaries running on real or emulaed hardware without the usual userspace is really different, tedious, requires hardware or platform-specific knowledge (=spend hours seeking specialized detail knowledge on the interweb & crawl archives of forum you didn't even know existed) about lesser known features/bugs & are also more difficult to debug because debugging hardware may be different then debugging software.
also: some stuff around kernel / driver stuff is still only available in compiled binary form & there might not even be source code of a hardware component / interface tbw.
Hey I am currently in a non programming role more of a cloud + databases + testing. But I decided to learn programming side by side and I am using python. Yes sorry for that but python seems easy to me to learn. So this vid will be really helpful.
@2:54 Why not at FrontEnd Masters?
I made a space invaders in basic3 when I was in high school 🎉
OK, this one is interesting.
In this video: prime shoots ropes
If you want to build a house, you gotta learn how to make a hammer, which is made of minerals consisting of silver, copper and bronze. So learn how to mine the minerals. But where do the minerals come from? Well you'll have to study physics and get deep into string theory, so I suggest you start there. Finally when you learn the beginning of the universe, you can then forge the hammer to then begin hammering a nail.
Useless projects
Cool more project sto my 300 item long ToDo list.
why not write a todo list program to help manage it :p
@@KingJellyfishII I'm currently doing exactly this lol
If you want an easy way into games, focus on UI programming. The text editor is a good idea, but also a window manager environment is great. Learn to make the UI run on a separate thread so the menu can be brought up at any point in the game, even during loading screens.
All of this is because good UI programmers are rare.
Good suggestion indeed, but I feel like having the asset and level loading in a separate thread is better than having UI in a separate thread. Good exercise non the less!
@@Puzomor These options are not mutually exclusive!
@@FredDufresne true
5:19 felt that keyspam, dvorak users unite 🤜
The only one that I haven't attempted is the spreadsheet.
Me making an entire input reading system because DOM input events are too hard to parse