The fact that the console knew which cabins were haunted suggests that the factory is sending inspectors into known haunted cabins for pure entertainment.
Or for experiment, especially when we see the thickness of the wall's, and overly protected procedure tooked by other actual humans, the two observing in the distance behind a glass panel, and the hazmat guys at the end sugest that this is not any normal factory for sure
I like ti imagine they intend to sell the cabins anyway because profit: our role solely is scapegoating so they can avoid government fines from the Extrasensory Auditing Office. If someone complains, they say the employee didn't follow proper procedure and fire us.
Could also be that this is training, get a whole host of cabins you know aren’t too dangerous and move them to a testing environment. Then you can probably tell if the newbie is good at picking things out in case you ever have to send them onto less tested cabins
Well, they might have created the inspector position to show that they weren't haunted. If the system just did it, there wouldn't be any indication to the public/court that they are taking steps to ensure absence of haunting
Too be fair, that was rather cute. They were only curious. Okay, it can get a bit annoying when they keep getting in the way, but as long as they're just looking all is fine, right?
Its a really cool effect but i know nothing about game design, if im guessing right her being a model means shes not a 2d image? Like the painting is a black space in the wall with a 3d person in it? Or am i totally wrong?
@@Vae966 my guess is that the portrait acts as a 2d "tv" with a translation of a 3d model stashed somewhere in the scene, outside of player's view and reach Edit: after some watching I noticed that sometimes the portrait is simply replaced with the "window" showing the 3d model standing behind it, and the portrait is a bit too compressed and is quite textured to be a "tv" thing. So, I can be mistaken.
@@Sarydormi Most likely, yeah. The TV with the boy was a model inside the TV, but the portrait appears to be a "recording" of the 3D model of the mother from another section of the area. Nothing super complex, I've seen it used this way in other games plenty of times, but it is effective if a bit weird-looking.
yeah, it's like, the implication is that it's difficult to build a cabin without accidentally including ghosts, which makes me wildly curious about how that works. where are the ghosts coming from? who/what is dying in the process of creating these cabins?
@@tuesdaywithanh My theory is that since they're trying to build horror-themed cabins, they model them after the original cabin where the tragedy happened, and then they put a piece from the original cabin in the model one to give it some extra "haunted energy", but if they put in a part that's like too big, or if they put in too many pieces, it ends up being too haunted.
I love the idea that this has become such a rampant problem they need an inspector and that almost every house you go into is haunted, implying that only one team/machine on the entire assembly line makes non-haunted houses.
Having it be *only* movement is a neat little thing. It lets them get away with obvious creepy changes while still forcing you to go in and explore. You can't just run away at the first change 'cause it might still be clear!
Can't blame Manly for missing some of the anomalies, there are a few really subtle ones: 1) Greta's hand moves under the bed (this one is really hard because the area is dark AND a shadow from the support further obscures her) 2) The toy frog slowly gets bigger when you stare at it. 3) The father will only turn to look at you AFTER you come downstairs so if you leave too quickly you may not notice 4) The father will stand outside but instead of chasing you he smashes the window when you get close 5) A copy of you appears in the corner by the table opposite of the dad, kinda hiding in the shadows. 6) A copy of you peeks out from behind one of the supports, always staying on the opposite side of it from you. This seems to be triggered by going to the corner of the cabin to the left of the mother painting. Apparently in the gameplay settings you can clock a "jumpscares" button which will jumpscare you and the button will be gone after that. It's not an anomaly but gives you an achievement. Also, if you stare at some of the wax figures (Mother on the porch, Greta under the stairs, Hans when Greta is under the stairs while the parents are at the table, and the father when he is standing outside the window) they play additional dialogue. SEEcrets!
@@alt7837 I haven't looked yet, I saw these mentioned on one or two guides but nothing about the dialogues. You have apparently have to stare at them for a good few seconds, kinda like with the stuffed frog.
This is the factory that made the Cabin Assets for the devs and other Horror Games... Where do you think the Cabin Assets is produced? You think all the assets in game engines are infinite?
I actually love the idea of a haunted house inspector. Instead of making sure the boiler has recently been redone and the stair railings are up to code, you’re making sure nobody left any cursed objects in the attic or hid bodies behind walls in the basement. Combine this with elements of Phasmophobia where you identify SPECIFIC paranormal issues, as well as maybe a House Flipper element where you can spend money needed to remove the issues (or, if they are safe spirits, then maybe even leave them in and market the house on its paranormal presence for the ghost chasers of the world lol), or even removing the issues yourself, and you’ve got a complete beginning to end haunted house real estate simulator.
Now I want to see the opposite: A game where you're a haunted house inspector, but you have to check that the haunting is up to standards. Like no haunting that seriously endangers visitors, ghosts that behave properly for their haunting category. Perhaps even managing ghost employees to make sure every haunted house has the correct number of spirits.
@@unknown14336 I mean, it could also be said that it’s just being a property inspector with extra steps, or being a ghost hunter with extra steps. The point is that it’s none of those things, it’s all of them. The idea itself isn’t just one part and some random side things, all of them together make up the total experience equally
Adding an actual story to the experience (I got what the twist was after the first sequence in the basement, but still), is definitely what elevates it above other Anomaly-Spotting games.
who thought it would be a good idea to send an elderly woman to a hyper-realistic horror cabin like geez setting her up for a heart attack with this one....
Japan bruh. China too. any country with a majority of elderly citizenship that has been growing for more than a decade since taxes and reserves cant fund pensions anymore since every govt legally steals your pensions since the inception of a pension and your money is never really thrre for you to have later, its all faked. So when you get a Japan population situation, you need give the elderly a way to live and prosper again
This is a fun twist on the PT-style repetition-iteration horror thing, leaving it up to you to not only catch the differences but then decide if it's 'intended' horror or actual supernatural stuff. I also appreciate the incredible timing of some of the scares that depend on the player looking in the right direction at the right timing, from the right angle. It all worked way better than I would have expected.
I just wish so many of these games would drop the whole "radio guy reporting on grizzly situations" trope that seems to have sprung up in so many horror games following P.T.
Im kinda blown away by the head movement. They didn't need to do that in a first person game when you're not gonna see it outside the elevator. It looks like something great for third person game
It's a small thing, but I really love that the game starts off showing that you're a older women. It's rare to see characters like her in games in the protag role
I like to imagine that every cabin you designate as haunted gets immediately send to an incinerator which would make the one where the mother is just standing on the porch even more funny(and kinda ironic too)
15:48 is actually evil. The gown worn is dull, but also kinda blends in with the muddled brown logs in the wall, and the low light makes it difficult to tell that yep, that’s no longer a painting, and she’s right near the door!
This is so unrealistic, I was a haunted cabin inspector as a summer job in college, the factory doesn't know if the cabins are haunted, you only know you made a mistake when a family renting one dies or something and they track the serial number of the cabin back to your inspection. Anyway I don't do that job anymore I uhh...lost it...
I wonder if we'll ever see an anomaly finder game where "nothing happening" is anomalous, while something different weird happening every time is what's normal
Maybe they're selling haunted houses and you need to differentiate between different types of ghosts Entertainment ghosts do pranks and jumpscares but are ultimately harmless Vengeful ghosts can cause harm those inside the house Shy ghosts either don't do anything or do something very small and almost imperceptible like shifting everything a bit to the left or making the capin tilt to the right
One nice thing about the rule being Movement is, there can be possible changes made that DON'T count as Bad And To Report. I hope this turns standard personally. Making only CERTAIN CATEGORIES of change anomalous.
I like that varying layouts of the cabin aren't anomalous by themselves, looking for movement on slightly differing maps opens up more opportunity for subtle storytelling, scares or threats like the mom or kid.
Oh gosh, the cabin with the stuffed animals actually made my heart stop a bit when Manly turned around and they were staring at him. Like, they're cute, and the timing was funny, but somehow it unsettled me deeply everytime they kept turning to look at him. Just 4am things I suppose.
The 3rd one being super haunted was so funny because Manly was so sure it wasn't and I was like "Nope, nope... 100% haunted. It's TOO calm." and I was totally right lol. Edit: 13:39, Manly's timing is impeccable as always LOL. That scared the shit out of me.
I was thinking about how this story kind of reminded of Hansel and Gretel. In the original story, the witch was actually their mother. She disguised herself in order to lure a husband so she could have a daughter and continue her legacy. She convinced her husband to abandon them in the woods once she deemed Gretel old enough, then returned to her true home in secret: the gingerbread house in the woods. She had planned to train Gretel after eating Hansel, not expecting them to be so loyal to each other.
Also, the reported fire i guess since hänsel and gretel burnt the witch in the oven. I also wonder if it's a nod to fairy tales in general, with the frog plushie, maybe the portrait (like a mirror maybe?) and your character being an elderly looking woman (the typical grandmother figure). That's a stretch though.
A very strong connection was made with the cabin in which the parents were eating well at the table while the children only had a single slice of bread apiece. @@hithere911 I've never heard this version before; are you sure you're not confusing the original tale with a more elaborate adaptation? On a slightly related note, for anyone wanting to read an interesting adaptation, I highly recommend The True Story of Hansel and Gretel by Louise Murphy.
@@hithere911 I've never heard of that version, wikipedia doesn't have an entry. The version you're describing sounds like a later edition where someone's gone and filled in plot holes and applied motivations.
Jumpscares: 9:32 10:59 13:42 (kinda, but not surprise loud) 15:54 20:40 OH FUUUUU 27:24 30:01 A Nike commercial randomly played here with loud hip pop music, and caused me to scream. Well done, Capitalism. 34:29 Not a screamer, but the little figures are moving, and when they touch you (despite being invisible), you die. So stamping when he died. 39:40 WOOOAAAHHHHHH not cool. My heart went cold. 43:02 It looks like Manly made a cut in the gameplay for some reason. Not a screamer.
27:45 I'm beginning to think the "haunting" isn't done by sort sort of paranormal entities. I'm thinking it's 1) a metaphorical haunting by their past or 2) paranormal energy of some kind that is creating apparitions based on the individual in the area.
Yeah! I think the company is making these haunted house-esque cabins for entertainment based on the missing children & burnt cabin case and the main character is just getting some extreme flashbacks to her past traumas (maybe that's why the scenery gets darker when walking inside the cabin despite the factory having plenty of lights in it?) Or it's actually paranormal and the fake cabins are attracting the ghosts of the parents, who knows lmao
7:21 in and I decided to stop watching… I couldn’t take it any longer! I AM BUYING THIS GAME!!!! Plus, it is currently on sale at $2.69!! Thanks ManlyBadass for introducing me to these indie games. Much love! 🤘
The fact your Player Character is an older woman is actually very Japanese. Japan has increasingly been employing men and women well past their 60s mainly due to labor shortages in many industries. There just aren't enough young people to replace these workers and so concepts like "mandatory retirement age" have been quietly dropping out of the system for years.
@@vgamedude9811 Hey, if you a healthy and able-bodied Japanese citizen with good character references and a reputation for competence with Japanese companies, go for it!
I had a feeling that they were going to have a to be continued, because this kind of game could maybe have so many types of buildings you could inspect.
I really like this take on the anomaly genre. It was cool to see variations of the cabin, some of which were haunted and some that weren’t. It really does throw you off. And the one you ended on, with almost a little puzzle to get out instead of running, was a really nice twist too.
Props to the devs for making the game they wanted, and making it pretty solid. I was definitely excited when you went into the basement, because I thought maybe the game was going to turn into more of a true horror exploration game where you keep going deeper, so I was a bit disappointed when it went back to anomaly hunting. But hey, devs wanted to make an anom hunt game, and this is definitely one of the best ones I've seen.
So heres my take to the "plot": both parents were abusive (mother more mentally, father physically) The little girl somehow manages to kill them (going off on a limb here and guessing poisoning, seeing that the father is stuck in the position of eating) and ends up burning everything to the ground before taking her brother and leaving. The frog plush is his, a keepsake he took with him. His eyes are usually covered because it's possible she doesn't like remembering the fact he saw the things she did. They're never found, having possibly changed their identities. Greta, despite having escaped, still lives with the horrors of her past. It's unclear if the brother is still alive. However, it would be interesting if the sequal is about his pov (if there ever is a sequal)
I think the brother is still alive, there was a photo on the shelf in the first ending of an older Greta and another person who I'm assuming is her brother sitting on the couch with her. The frog plush is also present on the chair in your bedroom when you go home in the first ending :33
@@CalicoDragoness i think the character *is* the brother. In the last escape from the house sequence, it is the *bigger* figure that's covered with the blanket in the doll house representation + the character is haunted by apparitions of the father, the mother, and the girl; never the boy.
@@lemonZzzzs Oooo that's an interesting take. I was basing a lot of my assumption of us playing as the girl off the name tag that's on the table in the first ending, right as you come inside the front door. The scene where we get locked in the bathroom while the mother bangs on the door also felt like it was a past memory we had, in my opinion. But I do see your point as well, especially with that particular escape sequence. That in particular I find especially odd since I think it's usually if not always the brother that's covered by the blanket upstairs? There's at least one time we see the girl appear in the same house as the brother with the blanket over his head so that really throws me off. I might have to give it another watch through, I had thought we were haunted by apparitions of all 4 people (And it's honestly possible that I might be misinterpreting what you consider an apparition vs what I'm considering it to be lol). It's not often but we do sometimes see all 4 people in the cabin together. I think another commenter made a really interesting point about it not technically being the actual specific ghosts haunting the cabins, but it's drawing from us as the character and kind of projecting our guilt/trauma? And I think that would explain how it's apparitions of all 4 of them, including whoever we're playing as.
@@CalicoDragoness by "apparition" i mean when they move and especially when they get close enough to the player, making the screen change colors (the heart attack). I don't remember the boy chasing the player, unlike the other 3. In my theory, the boy takes the place of his sister (pretends to be her) for whatever reason (e.g. guilt, maybe thinking she should've been the one to leave; re: the bathroom basement scene), which would also explain the name tag. The photo in that ending also shows both of them, adding to the ambiguity of who got out. I am curious to see how the story continues (hopefully it _will_ continue).
@@lemonZzzzs Oooo I see, I see. I can totally see where you're coming from, I like that theory. I vaguely recall at least one instance of an apparition relating to the boy moving but it wasn't necessarily chasing you so it's kind of hard to classify. Even then, I don't think that would outright disprove your theory anyway. I also scare really easily so I tend to look away a lot and just listen instead so I probably missed some details lol I'm with you, I'm also curious to see how the story goes and hope they continue as well :33
Ok, the story as I think it is: The parents were obviously abusive. So, Greta and Hans burned the cabin to the ground one day after locking them inside. I feel like the factory is a Silent Hill type thing, where it’s using the latent guilt from burning the parents alive to torment Greta, most likely after Hans had died.
"Greta, for the last time: You are not a haunted cabin inspector. We are a normal demolition company, and you're only supposed to send the cabins to the incinerator when you have verified that there are NO living people inside."
Unvaluable service, imagine going for a nice tourist trap cuz the disneyland bathroom line is a kilometer long (10 football fields) and instead of faulty light a pop up cardboard cutouts you hear eerie whistling and the word L U M B A G O bleeds down the walls
Imagine going there and the hallway to the bathroom just keeps getting longer. Unlesss you turn around, then the doorknob hits your kidneys, because the ghost just has to be extra annoying. Or a haunted house where the ghost keeps throwing lego everywhere.
My first piece of advice? They would get far less haunting complaints if they'd just redecorate. The whole default display is going to cause the consumer to imagine something might happen.
I think making horror cabin's inheritently sets the company up for failure on the "no haunting complaints" front but I interpreted this job as a "find the dangerous (possible liability) haunting" and if it's a mild haunting it'll be fine, probably.
"Hey, boss, you know how people keep saying that our haunted houses are haunted even though they're not? Well, Greta down on QA says that about 90% of our haunted houses are haunted. She suggests just removing the guarantee that our haunted houses aren't haunted, but I think that's silly. Whoever heard of a haunted house company selling haunted haunted houses? We'd be a laughing stock. So, anyway, I'm just getting them all shredded and pulped. Turns out that Rupert Murdoch's newspapers will pay a fortune for cursed paper."
There was also one where he had 3 lights on his dash when going in, and all were off when he came out. That one was really subtle and it tells you that it's not just the cabin that's haunted
25:55 There's someone at the table standing in the shadows, and I think they're turning with respect to Manly's location, but it's hard to tell because Manly didn't see them at all.
uuhhhh yep! That's a person all right! I had to slow it down, full screen, and switch to the highest resolution to see it clearly, but it is a person and it is tracking his movement. Good catch.
Out of all the horror games you play, somehow this is one of the ones that legitimately got to me. Surprisingly, I didn't get nightmares as I fell asleep though.
Reviews from the 1837 haunted house catalogue, page 281 "haunted cabins": Cabin 57 gets a 3 out of 10: Amenities are decent, haunting is spooky, but ghost will only haust the bathroom. Cabin 58 gets a 7/10: The ghost is cute, but shy. Recommended if you're interested in warming up to a cute ghost girl Cabin 59 gets 6/10: This one got two ghost for the price of one. But the ghosts were a married couple and are constantly arguing. Cabin 60 gets a perfect 10/10: spooky ghost who haunts people at unexpected times. not every visitor gets spooked, increasing the mystery around the haunting. Cabin 61, 2/10: ghost claims to be bored and desires to seek other work opportunities. If you acquire this cabin, be prepared to go ghost hunting for replacement soon. Cabin 62, 4/10: very old ghost who claims haunting isn't what it used to be, too commercialised. Very experienced, but might need convincing to start proper haunting. Cabin 63, 1/10: fire damage after ghost went too far. Recommended to only use in combination with Cabin 64, which harbours a water ghost.
25:46 the 'anomaly' you couldnt find, it was the lady round the corner, standing opposite the dad, it blended in too well but is terrifiyng when u notice it. you pass it twice. i gasped its too subtle and too horrible
I was looking for someone else to recognize how scary that spot-on Mickey Mouse impression was…😅 Confirmed! Manly is really the voice actor behind Mickey Mouse.😂😂😂
I've been watching Manly for a while (looking for horror entertainment) then comes those sudden Mickey voice. That really makes me jump. Totally unexpected. Now I always look forward for it.
27:33 Your character is old by the looks of it. If I had to guess, it is a mix of guilt (presuming she started the fire) and self induced hallucinations born out of fear that is attacking/haunting your weak/old heart.
16:21 ik it's just a typo but I like to think it means we're now permanently tethered to whatever fucked up haunted family that was, and it's definitely coming home with us
Not really a "reference", just a regional variation/translation of the name. Gretel, Grethe, Gréta etc. are all just diminutives of Margrethe. Hansel/Hans is the short form of Johannes. Most European languages have their own translations of such (historically) common names.
20:41 scared the hell out of me, incredible use of interface screw. Amazing how they took a goofy premise, made it pretty scary, and then pushed that by messing with the player perceptions. I like at 35:06 you can see the marker or chalk or whatever in Hans' hand, implying that he made the 'door' for Greta to escape through. I wonder if he's the one supposed to be setting up the little dioramas, too?
Haven’t seen the connection in the comments, but with the implication of the girl leaving and the protag sharing her name I think they are the same person. Just a thought. Edit: I commented too early lol, the game makes this connection very clear xd.
I'm fairly certain that the ones that pass inspection are just directly loaded onto super-wide trucks and for the haunted ones there's just an ininerator shaped like the exact foundation of the house that it gets dropped into.
My theory is that the cabins are not actually haunted. Rather it's just the main-character's memories that's that's triggering a PTSD episode. Since we know the main character's story is that they were there when the cabin burned down. I think in the story the job the main character has (cabin inspector) is actually a facade. In reality the company is testing the main character see how she reacts. All the cabins are the same and in fact there exact replica cabin the main character was at when her cabin burned down when she was a kid. So, I think company is actually testing her to see how she reacts so, therefore the cabins are not actually haunted.
Now we just need a bait and switch Exit 8 styled game where the last inspection has a ghost begging to be ignored so they can live and depending on your choices you go on an adventure with the ghost, making the Exit 8 styled part of the game just the intro.
Welcome to the Fever Club how Fever are ya? *note* The first ending has muted background sound due to copyright issues
I’m actually not very fever at the moment.
Manly Fever
Hello Manly!
Just a little bit fever
Too hawt
The fact that the console knew which cabins were haunted suggests that the factory is sending inspectors into known haunted cabins for pure entertainment.
Or for experiment, especially when we see the thickness of the wall's, and overly protected procedure tooked by other actual humans, the two observing in the distance behind a glass panel, and the hazmat guys at the end sugest that this is not any normal factory for sure
I like ti imagine they intend to sell the cabins anyway because profit: our role solely is scapegoating so they can avoid government fines from the Extrasensory Auditing Office. If someone complains, they say the employee didn't follow proper procedure and fire us.
My teory is, there's no Game if you don't need to inspect them lol
Could also be that this is training, get a whole host of cabins you know aren’t too dangerous and move them to a testing environment. Then you can probably tell if the newbie is good at picking things out in case you ever have to send them onto less tested cabins
Well, they might have created the inspector position to show that they weren't haunted. If the system just did it, there wouldn't be any indication to the public/court that they are taking steps to ensure absence of haunting
"I mean they're not moving..." immediatly turns around and sees all the animals staring at him.
Great timing.
Too be fair, that was rather cute. They were only curious.
Okay, it can get a bit annoying when they keep getting in the way, but as long as they're just looking all is fine, right?
I mean, they were not actually moving tho 💁♀️
@@PainrosesThey went from one place to another place. That's movement.
Manly's comedic prowess is instinctual and never fails to impress
@@GraknorkeAt what point does a slideshow become a motion picture?
The portrait lady standing outside the portrait and running at you was absolutely not okay
The one I hated was when Manly was standing at the button and the dad rushed him. Not okay.
@@YetiCat28 that one made me jump even more
The muscle in both my arms felt like it warped at that moment
The Ring vibes
These anomaly games never got me but this one has genuinely good scares. Several times too gdamnit
clocking the mom portrait as an actual model was such a good design choice
Its a really cool effect but i know nothing about game design, if im guessing right her being a model means shes not a 2d image? Like the painting is a black space in the wall with a 3d person in it? Or am i totally wrong?
@@Vae966 yeah I think that is what it is
@@Vae966 my guess is that the portrait acts as a 2d "tv" with a translation of a 3d model stashed somewhere in the scene, outside of player's view and reach
Edit: after some watching I noticed that sometimes the portrait is simply replaced with the "window" showing the 3d model standing behind it, and the portrait is a bit too compressed and is quite textured to be a "tv" thing. So, I can be mistaken.
@@Sarydormi Most likely, yeah. The TV with the boy was a model inside the TV, but the portrait appears to be a "recording" of the 3D model of the mother from another section of the area. Nothing super complex, I've seen it used this way in other games plenty of times, but it is effective if a bit weird-looking.
You can just use a depthmap, no need to waste resources rendering a cameraview and model @@Sarydormi
This one definitely breaks a record on amount of times Manly said a thing only to immediately get proven wrong moment after
Those tricksy Cabinsies in the Woods
@@brosephbroman7564 hi Gollum!!
I dunno, he was insistent on every other call being about the Mountain Warlock in the Seasonal Worker DLC for Home Safety Hotline!
@@MrEvan312 Mountain Warlock was my favorite, lmao
It's kinda hilarious how fast you lapse into an actual workplace mindset, muttering things like "No movement, teddy bear normal".
Manly forgot the age old proverb “Hold shift to run” and tried to casually walk out of danger with the basement scare
I mean it lowkey worked??
I think he pulled the, "I think I'll be leaving now." maneuver.
bro, he got caught so unexpectedly it made for a good jumpscare on me
The default controls for sprint is actually space bar, I own the game
@@TheDragonfriday Love the game but maybe it ahpuld be shift instead
An assembly line of cabin houses that are somehow built with a ghost in it is funny
Flaw in the original assembly design , cost less to hire someone to inspect , vs solving the issues . Typical corporate greed 😂
yeah, it's like, the implication is that it's difficult to build a cabin without accidentally including ghosts, which makes me wildly curious about how that works. where are the ghosts coming from? who/what is dying in the process of creating these cabins?
@@tuesdaywithanhMy guess is that all of the cabins are modelt after an actual haunted cabin and are therefore haunted by association
@@tuesdaywithanh My theory is that since they're trying to build horror-themed cabins, they model them after the original cabin where the tragedy happened, and then they put a piece from the original cabin in the model one to give it some extra "haunted energy", but if they put in a part that's like too big, or if they put in too many pieces, it ends up being too haunted.
I love the idea that this has become such a rampant problem they need an inspector and that almost every house you go into is haunted, implying that only one team/machine on the entire assembly line makes non-haunted houses.
That missing button jumpscare was so clever & earned.
It really got me
This game is clever as hell! Puts those other anomoly spotting games to shame.
I'm telling yall...I jumped so hard. It was really funny after though
it certainly got manly and me
"We have found zero anomalies *proven to be the corporation's fault^" is such a funny line
zero serious anomalies at that, so there’s hella minor ones that Are their fault lol
I think the implication is that by failing your inspection, its legally not the corporations fault but yours lol
Its a really good way to make it sound more corporate lmao
The most unrealistic thing about this game is the balloons for the company showing appreciation at its worker
They decided it would be cheaper than providing an actual monetary bonus.
Balloons are a common "employee gift".
bonus points if they are mylar and golden.
Tbf they did have several yellow suited men to circle and capture her
So it is realistic yknow
13:42 “I mean they’re not moving.”
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“How am I being haunted by myself” I ask that question everyday
Goodness your pfp is adorable
Having it be *only* movement is a neat little thing. It lets them get away with obvious creepy changes while still forcing you to go in and explore. You can't just run away at the first change 'cause it might still be clear!
Can't blame Manly for missing some of the anomalies, there are a few really subtle ones:
1) Greta's hand moves under the bed (this one is really hard because the area is dark AND a shadow from the support further obscures her)
2) The toy frog slowly gets bigger when you stare at it.
3) The father will only turn to look at you AFTER you come downstairs so if you leave too quickly you may not notice
4) The father will stand outside but instead of chasing you he smashes the window when you get close
5) A copy of you appears in the corner by the table opposite of the dad, kinda hiding in the shadows.
6) A copy of you peeks out from behind one of the supports, always staying on the opposite side of it from you. This seems to be triggered by going to the corner of the cabin to the left of the mother painting.
Apparently in the gameplay settings you can clock a "jumpscares" button which will jumpscare you and the button will be gone after that. It's not an anomaly but gives you an achievement. Also, if you stare at some of the wax figures (Mother on the porch, Greta under the stairs, Hans when Greta is under the stairs while the parents are at the table, and the father when he is standing outside the window) they play additional dialogue. SEEcrets!
I can. He was moving through some of these way too quickly.
23:40 had something like this
Edit and 25:40
oooo thats so cool!! do you know what dialogue they play when you stare at them?
@@alt7837 I haven't looked yet, I saw these mentioned on one or two guides but nothing about the dialogues. You have apparently have to stare at them for a good few seconds, kinda like with the stuffed frog.
it's just funny how the title is "ALL ENDINGS & ALL Anomalies" when he just pressed the button without figuring out the anomaly
Cabin inspection factory for paranormal activity. Gotta love this modern video game horror era we are in.
I mean with Amazon printing out small houses why not
It kinda seems like they picked the most haunted inspector to suss out any trace of the paranormal
?
It's brainrot getting pumped out at factory levels
This is the factory that made the Cabin Assets for the devs and other Horror Games... Where do you think the Cabin Assets is produced? You think all the assets in game engines are infinite?
I love the creepy people just jamming out at the end of the game
They were good at it as well!
If I had a nickel for every horror game Manly played where the creepy people had a dance-off in the end credits, I’d have two
@@axuwu6939 not a lot but weird it happened twice...
@@axuwu6939i humbly ask for the name of the other game pls 🙏
@ The game is “Go Home,” specifically the video where Manly looks for secrets in the full version of the game!
I actually love the idea of a haunted house inspector. Instead of making sure the boiler has recently been redone and the stair railings are up to code, you’re making sure nobody left any cursed objects in the attic or hid bodies behind walls in the basement.
Combine this with elements of Phasmophobia where you identify SPECIFIC paranormal issues, as well as maybe a House Flipper element where you can spend money needed to remove the issues (or, if they are safe spirits, then maybe even leave them in and market the house on its paranormal presence for the ghost chasers of the world lol), or even removing the issues yourself, and you’ve got a complete beginning to end haunted house real estate simulator.
Now I want to see the opposite: A game where you're a haunted house inspector, but you have to check that the haunting is up to standards. Like no haunting that seriously endangers visitors, ghosts that behave properly for their haunting category. Perhaps even managing ghost employees to make sure every haunted house has the correct number of spirits.
@ that would also be a hilarious twist on the expected norm actually, it’d make for a great short and simple satiric game jam entry.
Isn't the concept basically a medium and/or mediator but extra careful steps?
Both of these ideas sound fun and funny.
@@unknown14336 I mean, it could also be said that it’s just being a property inspector with extra steps, or being a ghost hunter with extra steps. The point is that it’s none of those things, it’s all of them. The idea itself isn’t just one part and some random side things, all of them together make up the total experience equally
This is the best implementation of the look-for-anomalies genre that I've seen.
Skinkansen 0 is also really good.
I was kinda starting to get burned out and bored of anomaly games but this one had something new and fun... definitely liked it a lot
I almost didn't watch the video because of a similar burnout
Japan loves their exit-like games
Adding an actual story to the experience (I got what the twist was after the first sequence in the basement, but still), is definitely what elevates it above other Anomaly-Spotting games.
Ironically this gave me burnout. 😂
who thought it would be a good idea to send an elderly woman to a hyper-realistic horror cabin like geez setting her up for a heart attack with this one....
She probably has enough experience with mildly annoying spirits and doesn't mind.
Japan bruh. China too. any country with a majority of elderly citizenship that has been growing for more than a decade since taxes and reserves cant fund pensions anymore since every govt legally steals your pensions since the inception of a pension and your money is never really thrre for you to have later, its all faked. So when you get a Japan population situation, you need give the elderly a way to live and prosper again
She's getting too old for this shit.
It's obviously something deeper. It's not just some rando granny. It's *Greta* they hired. Or maybe she sought employment herself.
In the US your job can take out life insurance policies on you. All they have to do is have you sign it.
This is a fun twist on the PT-style repetition-iteration horror thing, leaving it up to you to not only catch the differences but then decide if it's 'intended' horror or actual supernatural stuff. I also appreciate the incredible timing of some of the scares that depend on the player looking in the right direction at the right timing, from the right angle. It all worked way better than I would have expected.
I just wish so many of these games would drop the whole "radio guy reporting on grizzly situations" trope that seems to have sprung up in so many horror games following P.T.
The one where the dad chased you even outside the house actually made me scream briefly cause it caught me so off guard
Im kinda blown away by the head movement. They didn't need to do that in a first person game when you're not gonna see it outside the elevator. It looks like something great for third person game
They needed to track player vision very carefully for the scares, so it's partially baked in to the genre. Well executed for sure!
@@gooel How does head movement help track player vision? how is it necessary?
It was likely made with metahuman, which should have that baked in
It's a small thing, but I really love that the game starts off showing that you're a older women. It's rare to see characters like her in games in the protag role
Right? Usually the avatar would be a man in his 20's/30's. We'd be lucky to be a woman. It's the first time I've seen an older female character
I thought the same lol
Lowkey she kinda...
@@mochiandturtles5642Bro..
Same, it was cool to see.
When you said “this is you, and you look good”. It made me realise how cool it would be for you to narrate an entire game
I like to imagine that every cabin you designate as haunted gets immediately send to an incinerator which would make the one where the mother is just standing on the porch even more funny(and kinda ironic too)
That's what I was thinking too lol.
15:48 is actually evil. The gown worn is dull, but also kinda blends in with the muddled brown logs in the wall, and the low light makes it difficult to tell that yep, that’s no longer a painting, and she’s right near the door!
The one where the guy came out of the cabin jumped me so bad, I didn’t realize the false sense of security I had when Manly was outside the console.
13:41 "i mean they're not moving"
famous last words
I feel like the stuffed animal bit was really well done, I love that they turn around to look at you as you leave too
They weren't aggressive, they just wanted to play :(
manly: I have a good feeling about this cabin
*Always sunny in Philadelphia music plays*
This is the cabin that attacks him.
This is the most creeped out I've been watching a game in a long time.
Right
I legit jumped a few times
Same! It had great atmosphere.
Yeah I'll say it was all fun and games for me till Manly saw the buttons were missing lol
"At Cabin Factory, we have a phenomenal record of ONLY 82.7% of our cabins being haunted. That is well BELOW the industry average."
This is so unrealistic, I was a haunted cabin inspector as a summer job in college, the factory doesn't know if the cabins are haunted, you only know you made a mistake when a family renting one dies or something and they track the serial number of the cabin back to your inspection. Anyway I don't do that job anymore I uhh...lost it...
😐
uh okay?
I lost my job when I accidentally let a spirit possess a knife block.
Ngl that prologue ending was such a twist in the genre I can never recover from this.... *every Horror game should have this MANDATORY.*
i love the implication that they wanted to advertise or sell an upside down cabin
I went to an upside down cabin on a theme park. And there's an upside down cabin really popular in the city where my cousin lives 😅
I wonder if we'll ever see an anomaly finder game where "nothing happening" is anomalous, while something different weird happening every time is what's normal
Maybe they're selling haunted houses and you need to differentiate between different types of ghosts
Entertainment ghosts do pranks and jumpscares but are ultimately harmless
Vengeful ghosts can cause harm those inside the house
Shy ghosts either don't do anything or do something very small and almost imperceptible like shifting everything a bit to the left or making the capin tilt to the right
there's a game like that. It's called Whispers of the Void, search it up.
One nice thing about the rule being Movement is, there can be possible changes made that DON'T count as Bad And To Report.
I hope this turns standard personally. Making only CERTAIN CATEGORIES of change anomalous.
Exit 8 walked so Cabin Factory can run
I like that varying layouts of the cabin aren't anomalous by themselves, looking for movement on slightly differing maps opens up more opportunity for subtle storytelling, scares or threats like the mom or kid.
Oh gosh, the cabin with the stuffed animals actually made my heart stop a bit when Manly turned around and they were staring at him. Like, they're cute, and the timing was funny, but somehow it unsettled me deeply everytime they kept turning to look at him. Just 4am things I suppose.
14:36 "Things seem... fineish."
*turns to look at you*
*blinks. steps back. Takes one more look to make sure it isn't giving chase.*
Goodbye
The 3rd one being super haunted was so funny because Manly was so sure it wasn't and I was like "Nope, nope... 100% haunted. It's TOO calm." and I was totally right lol.
Edit: 13:39, Manly's timing is impeccable as always LOL. That scared the shit out of me.
So I'm assuming Hans and Greta are a play on Hansel and Gretel? Wonder what other connections it has to the fairy tale
I was thinking about how this story kind of reminded of Hansel and Gretel. In the original story, the witch was actually their mother. She disguised herself in order to lure a husband so she could have a daughter and continue her legacy. She convinced her husband to abandon them in the woods once she deemed Gretel old enough, then returned to her true home in secret: the gingerbread house in the woods. She had planned to train Gretel after eating Hansel, not expecting them to be so loyal to each other.
Also, the reported fire i guess since hänsel and gretel burnt the witch in the oven. I also wonder if it's a nod to fairy tales in general, with the frog plushie, maybe the portrait (like a mirror maybe?) and your character being an elderly looking woman (the typical grandmother figure). That's a stretch though.
A very strong connection was made with the cabin in which the parents were eating well at the table while the children only had a single slice of bread apiece.
@@hithere911
I've never heard this version before; are you sure you're not confusing the original tale with a more elaborate adaptation?
On a slightly related note, for anyone wanting to read an interesting adaptation, I highly recommend The True Story of Hansel and Gretel by Louise Murphy.
Like the original Gretel, Greta could have left at any time but didn't because it would have meant leaving her brother behind.
@@hithere911 I've never heard of that version, wikipedia doesn't have an entry. The version you're describing sounds like a later edition where someone's gone and filled in plot holes and applied motivations.
Jumpscares:
9:32
10:59
13:42 (kinda, but not surprise loud)
15:54
20:40 OH FUUUUU
27:24
30:01 A Nike commercial randomly played here with loud hip pop music, and caused me to scream. Well done, Capitalism.
34:29 Not a screamer, but the little figures are moving, and when they touch you (despite being invisible), you die. So stamping when he died.
39:40 WOOOAAAHHHHHH not cool. My heart went cold.
43:02 It looks like Manly made a cut in the gameplay for some reason. Not a screamer.
I appreciate you doing this!!!
Thank you man
Thank you for your service. That missing button 😂😂😂
Thank you!! Always appreciated 🙏
Thank you 😊
I love watching recordings of when people get scared on PC because the evidence is just when the camera shakes violently by them shaking the mouse
27:45 I'm beginning to think the "haunting" isn't done by sort sort of paranormal entities. I'm thinking it's 1) a metaphorical haunting by their past or 2) paranormal energy of some kind that is creating apparitions based on the individual in the area.
Yeah! I think the company is making these haunted house-esque cabins for entertainment based on the missing children & burnt cabin case and the main character is just getting some extreme flashbacks to her past traumas (maybe that's why the scenery gets darker when walking inside the cabin despite the factory having plenty of lights in it?)
Or it's actually paranormal and the fake cabins are attracting the ghosts of the parents, who knows lmao
47:53 that tone "to be continued?!" was way too funny. Keep being awesome.
"Grand Dad.... Fleentstones!?" intonation lol.
7:21 in and I decided to stop watching… I couldn’t take it any longer! I AM BUYING THIS GAME!!!! Plus, it is currently on sale at $2.69!! Thanks ManlyBadass for introducing me to these indie games. Much love! 🤘
The fact your Player Character is an older woman is actually very Japanese. Japan has increasingly been employing men and women well past their 60s mainly due to labor shortages in many industries. There just aren't enough young people to replace these workers and so concepts like "mandatory retirement age" have been quietly dropping out of the system for years.
they should let me in ill work for them
@@vgamedude9811 Hey, if you a healthy and able-bodied Japanese citizen with good character references and a reputation for competence with Japanese companies, go for it!
I honestly really love the representation, in how many games can you say that you play as some older woman that is still on the grind 😤🥶🥶
Alright! Looks like Japan is working on its very own Departmento Adminstorum!
ill work for them gng, It'd be awkward at first but I hope they won't find me offensive.
9:31 that double-take mouse jump was genuine. Haven't seen Manly do that in a while.
i would have to drink a few beers before playing this horror game. this walkthrough is sending my anxiety through the roof.
I had a feeling that they were going to have a to be continued, because this kind of game could maybe have so many types of buildings you could inspect.
I really like this take on the anomaly genre. It was cool to see variations of the cabin, some of which were haunted and some that weren’t. It really does throw you off. And the one you ended on, with almost a little puzzle to get out instead of running, was a really nice twist too.
Props to the devs for making the game they wanted, and making it pretty solid. I was definitely excited when you went into the basement, because I thought maybe the game was going to turn into more of a true horror exploration game where you keep going deeper, so I was a bit disappointed when it went back to anomaly hunting. But hey, devs wanted to make an anom hunt game, and this is definitely one of the best ones I've seen.
So heres my take to the "plot": both parents were abusive (mother more mentally, father physically) The little girl somehow manages to kill them (going off on a limb here and guessing poisoning, seeing that the father is stuck in the position of eating) and ends up burning everything to the ground before taking her brother and leaving. The frog plush is his, a keepsake he took with him. His eyes are usually covered because it's possible she doesn't like remembering the fact he saw the things she did.
They're never found, having possibly changed their identities. Greta, despite having escaped, still lives with the horrors of her past. It's unclear if the brother is still alive. However, it would be interesting if the sequal is about his pov (if there ever is a sequal)
I think the brother is still alive, there was a photo on the shelf in the first ending of an older Greta and another person who I'm assuming is her brother sitting on the couch with her. The frog plush is also present on the chair in your bedroom when you go home in the first ending :33
@@CalicoDragoness i think the character *is* the brother. In the last escape from the house sequence, it is the *bigger* figure that's covered with the blanket in the doll house representation + the character is haunted by apparitions of the father, the mother, and the girl; never the boy.
@@lemonZzzzs Oooo that's an interesting take. I was basing a lot of my assumption of us playing as the girl off the name tag that's on the table in the first ending, right as you come inside the front door. The scene where we get locked in the bathroom while the mother bangs on the door also felt like it was a past memory we had, in my opinion. But I do see your point as well, especially with that particular escape sequence. That in particular I find especially odd since I think it's usually if not always the brother that's covered by the blanket upstairs? There's at least one time we see the girl appear in the same house as the brother with the blanket over his head so that really throws me off.
I might have to give it another watch through, I had thought we were haunted by apparitions of all 4 people (And it's honestly possible that I might be misinterpreting what you consider an apparition vs what I'm considering it to be lol). It's not often but we do sometimes see all 4 people in the cabin together. I think another commenter made a really interesting point about it not technically being the actual specific ghosts haunting the cabins, but it's drawing from us as the character and kind of projecting our guilt/trauma? And I think that would explain how it's apparitions of all 4 of them, including whoever we're playing as.
@@CalicoDragoness by "apparition" i mean when they move and especially when they get close enough to the player, making the screen change colors (the heart attack). I don't remember the boy chasing the player, unlike the other 3.
In my theory, the boy takes the place of his sister (pretends to be her) for whatever reason (e.g. guilt, maybe thinking she should've been the one to leave; re: the bathroom basement scene), which would also explain the name tag. The photo in that ending also shows both of them, adding to the ambiguity of who got out.
I am curious to see how the story continues (hopefully it _will_ continue).
@@lemonZzzzs Oooo I see, I see. I can totally see where you're coming from, I like that theory. I vaguely recall at least one instance of an apparition relating to the boy moving but it wasn't necessarily chasing you so it's kind of hard to classify. Even then, I don't think that would outright disprove your theory anyway. I also scare really easily so I tend to look away a lot and just listen instead so I probably missed some details lol
I'm with you, I'm also curious to see how the story goes and hope they continue as well :33
More games need a funny montage of the characters models dancing
I couldn't find any comments on this until urs but 100% THIS LOL 😭😭😭
18:05 Manly subtly sneaking in his audition to be a horror movie/game protag VA
Ok, the story as I think it is:
The parents were obviously abusive. So, Greta and Hans burned the cabin to the ground one day after locking them inside.
I feel like the factory is a Silent Hill type thing, where it’s using the latent guilt from burning the parents alive to torment Greta, most likely after Hans had died.
"Greta, for the last time: You are not a haunted cabin inspector. We are a normal demolition company, and you're only supposed to send the cabins to the incinerator when you have verified that there are NO living people inside."
Unvaluable service, imagine going for a nice tourist trap cuz the disneyland bathroom line is a kilometer long (10 football fields) and instead of faulty light a pop up cardboard cutouts you hear eerie whistling and the word L U M B A G O bleeds down the walls
Imagine going there and the hallway to the bathroom just keeps getting longer. Unlesss you turn around, then the doorknob hits your kidneys, because the ghost just has to be extra annoying.
Or a haunted house where the ghost keeps throwing lego everywhere.
My first piece of advice? They would get far less haunting complaints if they'd just redecorate. The whole default display is going to cause the consumer to imagine something might happen.
I say this in the nicest way possible but basically the first line in the game establishes that they make horror cabins
@littlewolfyzapling8810 ...you're right. I totally missed that🤣. My bad.
I think making horror cabin's inheritently sets the company up for failure on the "no haunting complaints" front but I interpreted this job as a "find the dangerous (possible liability) haunting" and if it's a mild haunting it'll be fine, probably.
"Hey, boss, you know how people keep saying that our haunted houses are haunted even though they're not? Well, Greta down on QA says that about 90% of our haunted houses are haunted. She suggests just removing the guarantee that our haunted houses aren't haunted, but I think that's silly. Whoever heard of a haunted house company selling haunted haunted houses? We'd be a laughing stock. So, anyway, I'm just getting them all shredded and pulped. Turns out that Rupert Murdoch's newspapers will pay a fortune for cursed paper."
read this in a 1970s blooming radio voice
@@mortuaryerror I read it in stereotypical mobster voice, mainly because it starts with "Hey, boss."
Oh thank god manly, for a sec I thought I had to be alone with my thoughts, but then your video popped up.
we have advance so far into making cabins in a factory, so we made them all look like they were build in the 1900s
Not just that, some of them even come with ghosts preassmbled from the factory.
36:30 The Mother was watching you. This is the only one I've been able to catch so far
There was also one where he had 3 lights on his dash when going in, and all were off when he came out. That one was really subtle and it tells you that it's not just the cabin that's haunted
I can't get my head on how many games about having a job (horror or not) exist. I fell like Manly has so much work experience now.
25:55 There's someone at the table standing in the shadows, and I think they're turning with respect to Manly's location, but it's hard to tell because Manly didn't see them at all.
THANK YOU. I was wondering what it could have been. Knowing that I rewatched this one at least five times, only to miss that each time....
Oh yea it’s Greta at the end of the table opposite her dad
uuhhhh yep! That's a person all right! I had to slow it down, full screen, and switch to the highest resolution to see it clearly, but it is a person and it is tracking his movement. Good catch.
Thank you for that, that was going to drive me crazy if I didn't find out what it was.
Me: Standing outside by the console hitting red on every cabin without going in.
Boss: "You're fired!"
your voice is so soothing
Isn't it? I've gotten into a nightly routine of falling asleep to Manly's videos lol.
@@rubystone9074same 😂
Out of all the horror games you play, somehow this is one of the ones that legitimately got to me. Surprisingly, I didn't get nightmares as I fell asleep though.
Oh wow, a "Spot the Anomaly" game that's genuinely unsettling! This is actually really nice
Reviews from the 1837 haunted house catalogue, page 281 "haunted cabins":
Cabin 57 gets a 3 out of 10: Amenities are decent, haunting is spooky, but ghost will only haust the bathroom.
Cabin 58 gets a 7/10: The ghost is cute, but shy. Recommended if you're interested in warming up to a cute ghost girl
Cabin 59 gets 6/10: This one got two ghost for the price of one. But the ghosts were a married couple and are constantly arguing.
Cabin 60 gets a perfect 10/10: spooky ghost who haunts people at unexpected times. not every visitor gets spooked, increasing the mystery around the haunting.
Cabin 61, 2/10: ghost claims to be bored and desires to seek other work opportunities. If you acquire this cabin, be prepared to go ghost hunting for replacement soon.
Cabin 62, 4/10: very old ghost who claims haunting isn't what it used to be, too commercialised. Very experienced, but might need convincing to start proper haunting.
Cabin 63, 1/10: fire damage after ghost went too far. Recommended to only use in combination with Cabin 64, which harbours a water ghost.
I'll take 58, please.
The rate of product failiure is huge at this plant.
Haunted cabin is a feature. I would just charge more for those.
Probably a liability thing since the cabins are being sold to amusement parks etc instead of to especially interested individuals.
@@MM-jf1me Then put them aside as Limited Edition cabins for collectors.
25:46 the 'anomaly' you couldnt find, it was the lady round the corner, standing opposite the dad, it blended in too well but is terrifiyng when u notice it. you pass it twice. i gasped its too subtle and too horrible
her face moves with your movement too
Oh boy! 13:31 was the creepiest part of this whole video lmaooo
"I mean they are not movin-"
I was looking for someone else to recognize how scary that spot-on Mickey Mouse impression was…😅
Confirmed! Manly is really the voice actor behind Mickey Mouse.😂😂😂
I've been watching Manly for a while (looking for horror entertainment) then comes those sudden Mickey voice. That really makes me jump. Totally unexpected. Now I always look forward for it.
27:33 Your character is old by the looks of it. If I had to guess, it is a mix of guilt (presuming she started the fire) and self induced hallucinations born out of fear that is attacking/haunting your weak/old heart.
Being scary without actually being totally upfront. Extremely well done.
Cabin? I hardly knew em!
I'm typing this joke behind my managers back on work hours please laugh.
laughed 👍
I don’t get it i get the reference just eh
Not funny
No
*insert laugh track here*
"i have a good feeling about this one" famous last words
16:21 ik it's just a typo but I like to think it means we're now permanently tethered to whatever fucked up haunted family that was, and it's definitely coming home with us
Turned out to be really great foreshadowing!
found family trope(negative)
They have rad dance moves though maybe we can start our own dance troupe
This gives me “stuck in a personal hell” vibes
Why did it take me half an hour to realise Hans and Greta are a reference to Hänsel und Gretel?
Not really a "reference", just a regional variation/translation of the name. Gretel, Grethe, Gréta etc. are all just diminutives of Margrethe. Hansel/Hans is the short form of Johannes. Most European languages have their own translations of such (historically) common names.
@@NorthernRealmJackal wait, so would calling them Margaret and John be a sneaky way to reference Hansel and Gretel?
20:41 scared the hell out of me, incredible use of interface screw. Amazing how they took a goofy premise, made it pretty scary, and then pushed that by messing with the player perceptions.
I like at 35:06 you can see the marker or chalk or whatever in Hans' hand, implying that he made the 'door' for Greta to escape through. I wonder if he's the one supposed to be setting up the little dioramas, too?
"there's a phone call.. THERE'S A PHONE IN HERE??" I love Manly's genuine confusion 😭😭
I'd watch an entire movie or read a book that's a horror comedy focused on this kind of cabin inspecting antics. Sounds great if you ask me.
A nice take on both the anomaly search games and the Hansel & Gretel story.
Oh, another “spot the difference/inspection” game but it’s more boots on the ground and very interesting with its setting, that’s cool
Haven’t seen the connection in the comments, but with the implication of the girl leaving and the protag sharing her name I think they are the same person. Just a thought.
Edit: I commented too early lol, the game makes this connection very clear xd.
Haha. When the kid upstairs is breathing but not moving. Almost didnt see it. some of them were very subtle. Super cool game.
Do you know when that was?
I'm fairly certain that the ones that pass inspection are just directly loaded onto super-wide trucks and for the haunted ones there's just an ininerator shaped like the exact foundation of the house that it gets dropped into.
My theory is that the cabins are not actually haunted. Rather it's just the main-character's memories that's that's triggering a PTSD episode. Since we know the main character's story is that they were there when the cabin burned down.
I think in the story the job the main character has (cabin inspector) is actually a facade. In reality the company is testing the main character see how she reacts. All the cabins are the same and in fact there exact replica cabin the main character was at when her cabin burned down when she was a kid. So, I think company is actually testing her to see how she reacts so, therefore the cabins are not actually haunted.
I LOOOVE the mechanics of that diorama and the invisible ghosts, so creepy and so cool
Now we just need a bait and switch Exit 8 styled game where the last inspection has a ghost begging to be ignored so they can live and depending on your choices you go on an adventure with the ghost, making the Exit 8 styled part of the game just the intro.
13:42 incredible timing
I was rolling
Manly turns into a robot when he sees a reflection of the character he is, He literally say "It's you. You look good" every single time
22:40 The whispers immediately brought me back to the Roivas mansion in Eternal Darkness.
Pretty sure the boombox is there to play the fake wind noises...and lore for the attraction it seems.