I have wanted to start this for a long time, so I hope you enjoy this video! I don't really do this sort of thing, but it would be cool to see if we can hit 3.5k subs by the end of the year! And just to know, the different intro is not here to stay, as it's mostly here to fit in with the environment I set up!
@@TwilightChomperEnthusiast thank you, can’t wait for ideas you got next mabye new characters like a knight zombie and some unused plants from bfn or just some cool story bits like crazy Dave figuring out zomboss’s shenanigans and going to the infinity realm to restore the timeline but the gnomes as well catch on to the shenanigans and now fight the plants leading to zombies to take advantage however he started the time travel which leads to him having to team up with Dave fighting off the gnomes only to betray Dave in his first mech from PvZ 1 and has an entire boss battle while traveling to different locations from every single game but either way I’m sure your gonna cook with any idea
I'm glad that the gnomes are (seemingly) getting a bigger role and being more involved. Given that zomboss just destroyed an entire timeline and made a new one.
@@TwilightChomperEnthusiast It seems my version of the gnomes' story won't be used, but that's okay, this version seems like it'll be more mmmmmmm e p i c.
@@Random0king-tw5pn With the story, I'll be more stingy about user ideas, as it's pretty different from traditional gameplay features and whatnot. If I see something I really like though, it can work!
Three things: 1. Gotta love the PVZ Comics. 2. I love everything you described. And 3. GW3 sounds wonderful (If only this could be reality. Side notes: Congrats on the success you’ve been getting so far, you’ve earned all of it. And secondly, Twilight Chomper Gameplay makes me proud.
I never expected this series to have it's own lore, but it's awesome. I do think Zomboss resetting the entire timeline back to pre BfN so this GW3 series could take place is too much though, since the plants and zombie factions are supposed to have equal power.
This guy makes rrly creative content about GW3 mad respect hope you make more of this! (but dont rush yourself as long as your posting and you are calm ill be happy no matter the time to the GOAT of GW3👑🐐)
Revvin' up your engine Listen to her howlin' roar Metal under tension Beggin' you to touch and go Highway to the danger zone Ride into the danger zone Headin' into *twilight* Spreadin' out her wings tonight She got you jumpin' off the deck And shovin' into overdrive Highway to the danger zone I'll take you right into the danger zone You'll never say hello to you Until you get it on the red line overload You'll never know what you can do Until you get it up as high as you can go Out along the edges Always where I burn to be The further on the edge The hotter the intensity Highway to the danger zone Gonna take it right into the danger zone Highway to the danger zone Ride into the danger zone Highway to the danger zone Gonna take it right into the danger zone Highway to the danger zone Ride into the danger zone Highway to the danger zone Gonna take it right into the danger zone Highway to the danger zone Ride into the danger zone Highway to the danger zone You know what? It says “twilight” once in it, so it’s fine!
Oh wow I can’t wait to see what you have planned for the story, it sounds exciting. The beginning for when you start the game up for the first time is a good idea, in gw2 it was just a sunflower that randomly spawned into Suburbia so I think your idea is better.
Yes, as good as GW2's opening is, the beginning sort of just... happening was a little odd. As you'll probably see, I'll most likely be talking the story a lot more seriously than what is necessary for a PVZ game lol. Thanks!
Also, I'm assuming you're gonna be coming back to balancing variants? I mean after all the technical number crunching stuff you've done this series will probably be a 'break' for you lol. I don't blame you tbh
Thanks! I still have all of my comics, and they were great to re-read. Not all of them hold up as well as they used to because I'm not in their target audience anymore, but it was funny at how their "lore" stacked up. I'm also glad to be taking a break by talking about stuff 100% removed from characters, as every video since part 3 has been somewhat related to them, and that took place in *January.*
I always felt that the gnomes were dishonored by the devs of bfn, the idea that a gw3 could not only involve them more heavily than gw2 did but also fully justify their involvement as what are essentially “time police” (if I’m not mistaken) would be phenomenal, if only the big brain computer scientists behind all of this were willing to try again and give us what we all really wanted.
You’ll see how the gnomes are built up to in the story as I get further in, and it will have something similar to do with what you described… We do need another shot, given that EA is currently sitting on a goldmine of potential.
This is really cool! I had my own take on a Garden Warfare 3 story I made a *long* time ago but it doesn't make much sense looking back on it. I'll definitely be checking out more of your GW3 videos! You've earned my subscription!
Thank you very much for the kind words! I have been making ideas for the PvZ franchise back before GW2 even existed, so I’m very happy to share some of my more refined ideas to the public! I hope you enjoy the rest of my content!
@@TwilightChomperEnthusiast One question, since you mentioned that BFN was canonically erased from the events of the GW series, does that mean BFN as a game still existed in this hypothetical timeline? And if so is the PvZE in your GW3 going to be completely different from BFN's?
Lol, I turned the volume down when editing, since I always do it with *headphones.* I have also yelled in Part 12 and the April Fools video, so there's that.
Yes, I wasn't sure. The issue is that it['s never actually referred to as such by characters in the comics or games, and the stuff like landmarks and structures is vastly different from each other.
@@TwilightChomperEnthusiast i mean both locations have Dave's mansion (which is as we know is in fact in neighborville) so I'm pretty sure this is just massive city
I'm certain that Battle for Nighborville was MEANT to be Garden Warfare 3. The reason it became so different is because HALF, if not more than half the devs from Garden Warfare 2 got fired.
From what I read, apparently the lighting engine they used to make BFN would have required them to remodel every single variant, so they decided it wasn’t worth it. Given that the costumes exist though, it doesn’t make much sense that they didn’t slowly add them back in through updates.
Hey Twilight, big fan of what you're currently making about these GW3 concepts, I always love watching these lol. So glad that you're diving into the story. Also I have a suggestion for your channel, maybe you could do live streams in your free time if you want to. But that's up to your decision. Stay safe
Definitely a good game, and it reminds me of the plot you have so far. Another example of this kind of story would be Phineas and Ferb the Movie: Across the 2nd Dimension. Maybe Zomboss could meet an evil version of himself who actually wins in his universe, similar to how it’s done in both Ratchet & Clank: Rift Apart and Phineas and Ferb the Movie: Across the 2nd Dimension.
@@TwilightChomperEnthusiast To me, it wouldn’t make sense for Zomboss to go to a universe where he’s already won but there’s never been a Zomboss there, so how would he have won? It just leaves no explanation for how he succeeded or found a universe like that. In Ratchet & Clank: Rift Apart, Dr. Nefarious goes to a universe where an alternate version of himself always wins. Since the Emperor isn’t present at first, Dr. Nefarious takes over, but when the Emperor returns, he makes Dr. Nefarious his sidekick. Feeling overshadowed, Dr. Nefarious eventually betrays him. A similar plot happens in Phineas and Ferb the Movie: Across the 2nd Dimension. It would be cool if Garden Warfare 3 had alternate versions of the plants and zombies we could play as, while still keeping the originals, along with an alternate Crazy Dave who always loses, teaming up with our Dave, who always wins. They could all team up or fight against each other, creating new dynamics in GW3. Of course, I’m not saying you need to change your story to match this idea. It just the plot reminded me of other stories and how fun it would be to see a similar concept explored. But I do recommend looking at the other media that I mentioned because I feel like it could help your idea since they’re very similar plots.
@@KINGECHA As good as the premise is, it's just a little too "central," and would take away from what I have already planned. It's the exact opposite of the comment I replied to talking about pirate zombies and sand castes, where it's too little to have a full plot made for it.
I had a idea for the map being a beach and the whole campaign would be based on stopping a mafia like gang of a captain dead beard that steals umbrellas attracts seagulls and than worst of all destroys sand castles
That sounds like a fun side quest, but given how “seriously” I’ll be taking myself for the story, the entire story can’t be based around some pirates being jerks lol. It sounds completely in-theme with PvZ though!
With ops, will you might add the unused idea bfn had for it where you will get blue stars that will upgrade your garden or graveyard and help you defend against the hordes?
That’s what I’d like, although I’m rebalancing the manual detonation guys instead of outright deleting them. The vast majority of my channel is dedicated to this GW3 hypothetical, including talk of new variants!
Also I would love to have some of the customizations from GW2 and GW1 in GW3 like how the Loyalty rewards (although I didn’t play around the time to get them)
I said don’t ask!!!! But actually, Zomboss was able to snatch that item from the future, and reverse engineered it to build the Z-Mechs we see in GW2. The first part was the butt, probably just for some low-brow humour.
I felt like bfn wasn’t cannon my reasoning is that the way the comics and gw games The comics Have different characters and where the bfn characters originate from along with how zomboss takes over neighbourvile and not suburbia and even then the environments look different zombies don’t live in neighbourville when it was taken over rather it’s treated as zombies just always roam the streets and people are forced to hide In the garden warfare few games zombies have almost completely taken over suburbia with zombies living inside the houses and remodeling how neighbourhoods we see this in frontline flats actually as it has so much evidence to suggest the map itself takes place after the zombies won Due to how the boarder is attached to a mortar system that’s moving and we can even zomburbia mansion thing from the stage capture point and if it was in the present time that whole area would have been already taken over based on where the boarder is in the zomburbia map Plus the sky isn’t covered by clouds to stop sunlight from seeping in
I think the dialogue in the opening cutscene wouldnt fit very well and juat having zomboss smoothly dissapearing into space and time would be so much cooler
I can understand that, it's just that without any of the context of everything I talked about leading up to it, it would be weird and raise a lot more questions, when a safe exposition dump for the -players- characters solves the issue slightly more.
I had a update idea call cuban chaos. Where the zombies had discover a new Element call cubalium in cuba. Cubalium is a mineral that can power machine and if person Touchs it. it will over charged that person making them stronger however it will do damage to that person also there a 40% chance that cubalium will explode that person or machine. In the Trailer it will show a scientist and Engineer putting cubalium inside a zombot however zombot exploded and destroy the building that two zombies where in. A foot solider see the explode and call zomboss and a night cap spy on the zombies see what happening and call crazy dave and the plants find out about cubalium and the plants get send to cuba and that where the Trailer ends. THE UPDATE. Add 5 new maps to game. Map one red snap consino. A giant red consino located in cuba and run by the red snap mafia. It a payload map where the zombies had to deliver a bomb to explode a safe where a mass of cubalium is located the first half of the map is outside of the consino. Middle half takes place inside the consino and there a freezer where you can find bqq corn and Electro pea frozen in ice.(they disrespect the mafia so they got ice) the Finale half is the vault where the zombies had find 5 computer to open five main vault doors(also the first 5 vault door can't be exploded like six door) and then take the payload bombs and explode the Finale vault door open. Map two the resort el drago Nacional resort( also run by the red snap mafia) a resort based of cuba nacional hotel mix with a resort. The map is a nomal with a gimmick where cubalium spawns and player can pick it up where they get over charged. While over charged the player will get 100 extra hp and be stronger however the player will take 25 damage every 8 seconds .if a ability is used while over charged it cost the player 25 hp to use a ability also the player will exploded when they get kill also they can't be revived. The third map is las tunas. Las tunas is a real city in cuba. It a capture the taco map where a instead of a taco it bag of cubalium that spawn in middle of the map and player had to bring the bag into their base to charged up their generator where the first team to reach 100% wins. Map 4 is jungle and a lot of a robo crocodiles. It a arena map where take place somewhere in cuba almendares river where if you fall in water it gaint robo crocodiles will jump and eat that player. The Finale map is a turf take over map the Z mizzle crisis. The plants had to go a cuban army base take over by the zombies and had stop zombies from launch a missle full with cubalium and green paint to sun to paint it green to power a robot army. The new variants: toxic cactus a cactus that wears a haz-mat suit, shark chomper. Shark chomper had faster bite then nomal chomper and can shot water also he has his own unique burrow where he swims in the ground and is bit faster then sprint burrow, snap coco. A shap dragon variant where he shoot out coconut that bounce and second Primary is where he has a repain fire shoot coconut seeds like foot solider Primary but weaker. The next variant is zombine for foot solider ( based on the combine from half life 2 but purple) zombine had charged weapon. It Primary like the Pulse rifle from hl2 where it shoots like smg but when charged up it shoot out a energy ball that bounce on wall and does about 50 damage and one shot weeds. The Sniper pea/Camo pea is a sniper variant for the peashooter(he Design is based on Sniper pea from Pvz bt) Captain deberd is a deadbeard variant that has two Primary Weapons a ranged weapon that similar to nomal Captain deadbeard but faster and another primary is a pirate sword that he pull out. Next the geologist a armor variant of scientist and his primary is a 8 ammo where the geologist shoot rocks. The final variant is the mafiaso hero. A 80s actual hero variant with a tommygun like weapon. New classes. Pineapplesnake[by the way the name is a placeholder you can come up with better name(if you seen Zebra gamer canceled plants Variants video there a concept of some pineapple characters the six concept show a pineapple snake.it primary is where Pineapplesnake shoot out pineapple slices that act like disks that bounce off of zombies and walls also due the pineapple slices it also part of it body and pineapple snake will become shorter the lest ammo he has. Variant for him a fire variant, a toxic variant and a armor variant(the armor variant is a robotic) and then one legendary variant the pinevile a variant made out of vile records and it legendary mode give him way more ammo and faster speed and higher jump. The second new plant classe is dragon bruit from pvz2. For His primary he shot three projectiles form each of his 3 heads also he had melee Primary.for his middle ability(having come up with other two abilities or for any of others new classes except For one) will had him enter shadow mode where he does poison damage and become faster. For his variant a fire , ice , Electric variants and for last legendary variant it call false bruit(based on the false hydra) where he shot out music notes also when he melee there a chance for him to eat that zombie. It legendary is blind song where if he eat 8 zombies. He distorted and make him a lot faster and does a lot more damage and he can only do melee and the legendary meter go down fast. To unlock false bruit first you to had dragon bruit be about 4 rank and collected 3 items that you get sticker ( the 3 items a orange scientist gun, second being some barries , the third item being some sun glasses) and last Sticker you had beat the cuban chaos campaign on crazzy as dragon bruit. For new zombies classes there the huntsman( some what inspired tarzan but a archer. He a zombie from the past and got send to the present by zomboss Actions) he archer with a bow with 10 ammo. For his variants a fire skeleton, a ice variant, a Electric variant and a armor variant. For last zombie classe a zombie name james zomb a secret agent That use two pistol and a knife. for one of his ability where he can go invisible like the spy from tf2. For his variants a armor variant that looks like a purple robot, a assassin variant where he has a crossbow and a dagger, a fire variant based on a pirate and use a flintlock and dagger, a legendary variant name goldez eyez OO9 where he use a golden revolver and knife for his legendary mode if he get 9 head shot from behind. He get a boost all stats where get from 125 hp to 200 hp and do more damage and become faster. For the cosmetic: a red snap mafia set for snapdragon, dragon bruit, pineapplesnake, the cornclock hat for corn, fil low dictator beard for foot solider, the grey loader weapon skin for solider(based on foot solider having a grey weapon skin in gw2 loading screen) the cubalium crown( a Everlasting Crown type cosmetic) to unlock it you had to find all 20 cubalium gnomes located on the new world map(by the way to travel there. You had find a plane located in the backyard battle ground) the new world map: the campaign of cuban chaos is where you had to stop the zombies from using cubalium to power their missle and second to last Mission is playing on Z mizzle crisis and last Mission you had fellow some zombies and see them loading some of their remaining cubalium on a ship in a shipping container bay and a scientist notice you and open up a container revealing fiddles crab(fiddles the crab being the unuse robot crab boss hunt in pvz gw2) bigger brother frizzles the crab power with cubalium( his size is about size of the townhall) also you can spawn allies like ops in gw2 before fighting him and during the fight reinforcement crate will drop from the sky and there also Cannons that you can use to shoot at him however the Cannons need cubalium to refuel by picking bags of cubalium also frizzles can drop cubalium allow you go over charged. for his attacks he can throw shipping containers at the player/npcs and he can slams the containers at player/npcs causing them to be stun for 4 seconds and next attack is the cubalium laser which he shoot out of his claw and he also does a spin shoot out the laser out of claws and another attack he launch rocket out of his back. For next attack he shoot out green flames out of his claws and another attack is a charge and he can spawn small imp size red crabbots. He has three attack that one shot( note he only does his shot one attacks on hard mode and does them more offten on crazzy mode) his first one shot attack is he grabs the players and set them on fire. The second one shot is he slams two containers at the player/npcs before he shape the two containers into a ball and throwing them into the ocean or throwing them at other players/npcs and for his Finale one shot he jump in the air before slaming down. Also frizzles has glowing weak spot that you can shot and if he get on half health he will go into a rage.If you beat frizzles on crazzy you can pick two legendary variant to unlock and get three characters packs (only on crazzy once if beat him again you just get lot coins and xp) and a legendary hat call crabot pal (note this only happens once if you beat him again you just get coins and xp) crabot pal where if you get three kills the crabot pal dances.
Wow, this is a lot! You clearly put a ton of effort into this, so I applaud you for that! As a question though, why Cuba? I have no problems with other geographic locations being shown in PvZ, but having a real-world country directly mentioned and the basis of the plot breaks some of the immersion in my eyes. I always saw that the games not having any overt ties with the real world helps make it unique in its own right, so having a real country be a major part is a little strange. For your actual ideas, I do like them!
Unfortunately for this, I have the basic outline figured out already, so I can't accept as many user-submitted ideas for this. I'm very happy you have your own!
I mean, i dont mean to suggest changes to yours, i just meant i'm looking for a good chance to share my own docs that have my own ideas... do you mind my sharing it in these comments?
What you see now is how it will be presented; a pseudo-reenactment through a multitude of clips and scenes to construct what it would look like in the game. If I have the time to do anything more, then I might make something more.
Oh wow, I didn’t even realize the parallel I accidentally alluded to. The difference is that the… certain character didn’t escape via time travel and reset the timeline, as far as we know.
If you’re talking about the PvZ comics, then no. However, this story will be fairly original outside of some tie-ins to the previous games. However, I will make no such promises and will do anything that I feel is necessary or works out well.
I have wanted to start this for a long time, so I hope you enjoy this video! I don't really do this sort of thing, but it would be cool to see if we can hit 3.5k subs by the end of the year!
And just to know, the different intro is not here to stay, as it's mostly here to fit in with the environment I set up!
Imagine if you had accidentally spoiled the story in the description
@@imflipsane I guess it depends on how you view it. I figured that I was being vague enough that I didn't have to retroactively go back and change it.
Man concepts like these makes me want to code so I could make games and collaborate with creative people like you
I’m glad I could inspire you!
@@TwilightChomperEnthusiast thank you, can’t wait for ideas you got next mabye new characters like a knight zombie and some unused plants from bfn or just some cool story bits like crazy Dave figuring out zomboss’s shenanigans and going to the infinity realm to restore the timeline but the gnomes as well catch on to the shenanigans and now fight the plants leading to zombies to take advantage however he started the time travel which leads to him having to team up with Dave fighting off the gnomes only to betray Dave in his first mech from PvZ 1 and has an entire boss battle while traveling to different locations from every single game but either way I’m sure your gonna cook with any idea
I'm glad that the gnomes are (seemingly) getting a bigger role and being more involved. Given that zomboss just destroyed an entire timeline and made a new one.
They will make themselves known soon enough, as aggressive time manipulation can’t be left alone!
@@TwilightChomperEnthusiast
It seems my version of the gnomes' story won't be used, but that's okay, this version seems like it'll be more mmmmmmm e p i c.
@@Random0king-tw5pn With the story, I'll be more stingy about user ideas, as it's pretty different from traditional gameplay features and whatnot. If I see something I really like though, it can work!
Three things: 1. Gotta love the PVZ Comics. 2. I love everything you described. And 3. GW3 sounds wonderful (If only this could be reality.
Side notes: Congrats on the success you’ve been getting so far, you’ve earned all of it. And secondly, Twilight Chomper Gameplay makes me proud.
Thank you for the kind words! I have a lot of the PvZ comics, so I wanted to do something useful with them!
I recomend you don't get the more recent comics, they got pretty stale
I never expected this series to have it's own lore, but it's awesome. I do think Zomboss resetting the entire timeline back to pre BfN so this GW3 series could take place is too much though, since the plants and zombie factions are supposed to have equal power.
This guy makes rrly creative content about GW3 mad respect hope you make more of this! (but dont rush yourself as long as your posting and you are calm ill be happy no matter the time to the GOAT of GW3👑🐐)
Posting biweekly seems to be a good pace, I'd say.
@@TwilightChomperEnthusiastas long as it suits you!
MATPAT BE GETTIN OUTTA RETIREMENT WITH THIS ONE 🗣🗣🔥🔥
*The lore intensifies*
I love all of these ideas, no notes here. Just as long as I don't have to hear "Highway to the Danger Zone" against my will again...
Revvin' up your engine
Listen to her howlin' roar
Metal under tension
Beggin' you to touch and go
Highway to the danger zone
Ride into the danger zone
Headin' into *twilight*
Spreadin' out her wings tonight
She got you jumpin' off the deck
And shovin' into overdrive
Highway to the danger zone
I'll take you right into the danger zone
You'll never say hello to you
Until you get it on the red line overload
You'll never know what you can do
Until you get it up as high as you can go
Out along the edges
Always where I burn to be
The further on the edge
The hotter the intensity
Highway to the danger zone
Gonna take it right into the danger zone
Highway to the danger zone
Ride into the danger zone
Highway to the danger zone
Gonna take it right into the danger zone
Highway to the danger zone
Ride into the danger zone
Highway to the danger zone
Gonna take it right into the danger zone
Highway to the danger zone
Ride into the danger zone
Highway to the danger zone
You know what? It says “twilight” once in it, so it’s fine!
Oh wow I can’t wait to see what you have planned for the story, it sounds exciting. The beginning for when you start the game up for the first time is a good idea, in gw2 it was just a sunflower that randomly spawned into Suburbia so I think your idea is better.
Yes, as good as GW2's opening is, the beginning sort of just... happening was a little odd. As you'll probably see, I'll most likely be talking the story a lot more seriously than what is necessary for a PVZ game lol. Thanks!
This all sounds super cool! Love the hints towards linking the comics lore haha, remember reading those all the time when I was a kid.
Also, I'm assuming you're gonna be coming back to balancing variants? I mean after all the technical number crunching stuff you've done this series will probably be a 'break' for you lol. I don't blame you tbh
Thanks! I still have all of my comics, and they were great to re-read. Not all of them hold up as well as they used to because I'm not in their target audience anymore, but it was funny at how their "lore" stacked up. I'm also glad to be taking a break by talking about stuff 100% removed from characters, as every video since part 3 has been somewhat related to them, and that took place in *January.*
making an story mode for GW3 is an great idea
Thanks! I have been wanting to do this for years!
Hi I’m really excited for this episode, I always enjoy seeing your ideas for GW3
Thanks! The story is something I'm excited to share, so I hope you like it!
I always felt that the gnomes were dishonored by the devs of bfn, the idea that a gw3 could not only involve them more heavily than gw2 did but also fully justify their involvement as what are essentially “time police” (if I’m not mistaken) would be phenomenal, if only the big brain computer scientists behind all of this were willing to try again and give us what we all really wanted.
You’ll see how the gnomes are built up to in the story as I get further in, and it will have something similar to do with what you described… We do need another shot, given that EA is currently sitting on a goldmine of potential.
That they are, I look forward to your vision.
This is really cool! I had my own take on a Garden Warfare 3 story I made a *long* time ago but it doesn't make much sense looking back on it. I'll definitely be checking out more of your GW3 videos! You've earned my subscription!
Thank you very much for the kind words! I have been making ideas for the PvZ franchise back before GW2 even existed, so I’m very happy to share some of my more refined ideas to the public! I hope you enjoy the rest of my content!
@@TwilightChomperEnthusiast One question, since you mentioned that BFN was canonically erased from the events of the GW series, does that mean BFN as a game still existed in this hypothetical timeline? And if so is the PvZE in your GW3 going to be completely different from BFN's?
@@Bonnet9330 I'm not familiar with PvZE. Mind if I ask for a bit of clarification?
@@TwilightChomperEnthusiast That was a typo, I meant PvE (As in the campaign)
@@Bonnet9330 Yes it will! You'll see some familiar places, but it will be, for the most part, a completely different experience.
4:12 This is the first time ive heard Twilight scream and it jumpscared the crap out of me when i first heard it
Lol, I turned the volume down when editing, since I always do it with *headphones.* I have also yelled in Part 12 and the April Fools video, so there's that.
@@TwilightChomperEnthusiastlmao
This series has been epic so far! I'm intrigued on what you have planned after you finish the GW3 series
Thanks! This story is only getting started, so there is still a lot more to come! And for what comes next, I have an idea, but it’s not refined yet.
This is already all incredible
I’m so excited to see the bosses!
I’m very happy with how this turned out, so it will be another longer ride!
Cutscene is actually so fire
Thanks! It’s a little corny, but all in all good I’d say.
@@TwilightChomperEnthusiastI like my pvz corny, after all my 2 favorite lobbing plants are kernal pult and melon pult
I’ve always wanted some lore, so thanks!
Expect a lot more of it as I get further in!
Your videos seriously deserve more attention. They just get better each time you upload. Amazing quality and always very entertaining
Thank you very much! I always try to raise the bar with every new video I make!
@@TwilightChomperEnthusiast And you never fail to do so :)
Im pretty sure suburbia is an area of neighborbville
Yes, I wasn't sure. The issue is that it['s never actually referred to as such by characters in the comics or games, and the stuff like landmarks and structures is vastly different from each other.
@@TwilightChomperEnthusiast i mean
both locations have Dave's mansion (which is as we know is in fact in neighborville) so I'm pretty sure this is just massive city
Fantastic editing in your video!
Thanks!
@TwilightChomperEnthusiast *We should chat more often! It's fun speaking to a fellow PvZ enthusiast 🔥*
A peashooter is in the thumbnail, gotta love it!
One of many!
This is gonna be what Game theory makes videos on for a year!
TwiPat time!
I'm certain that Battle for Nighborville was MEANT to be Garden Warfare 3. The reason it became so different is because HALF, if not more than half the devs from Garden Warfare 2 got fired.
From what I read, apparently the lighting engine they used to make BFN would have required them to remodel every single variant, so they decided it wasn’t worth it. Given that the costumes exist though, it doesn’t make much sense that they didn’t slowly add them back in through updates.
You had me at Battering Yam
I was wondering when someone would point that out!
Hey Twilight, big fan of what you're currently making about these GW3 concepts, I always love watching these lol. So glad that you're diving into the story. Also I have a suggestion for your channel, maybe you could do live streams in your free time if you want to. But that's up to your decision. Stay safe
Thank you! I have streamed once during the first Garden Fiesta, but I'm not sure if I have the right energy for it. I'm working on it!
@TwilightChomperEnthusiast yw, and take the time you need
10/10 lore and story, more convoluted than FNAF. (seriously though, good job! I suck at making stories)
Thank you! I like writing stories, so I guess you could say I have practice!
It’s kinda giving Ratchet and Clank Rift Apart vibes but it sounds awesome 👏
Never played that game before! Is it any good?
Definitely a good game, and it reminds me of the plot you have so far. Another example of this kind of story would be Phineas and Ferb the Movie: Across the 2nd Dimension.
Maybe Zomboss could meet an evil version of himself who actually wins in his universe, similar to how it’s done in both Ratchet & Clank: Rift Apart and Phineas and Ferb the Movie: Across the 2nd Dimension.
@ Huh, interesting. Zomboss is pretty evil to begin with though lol
@@TwilightChomperEnthusiast To me, it wouldn’t make sense for Zomboss to go to a universe where he’s already won but there’s never been a Zomboss there, so how would he have won? It just leaves no explanation for how he succeeded or found a universe like that. In Ratchet & Clank: Rift Apart, Dr. Nefarious goes to a universe where an alternate version of himself always wins. Since the Emperor isn’t present at first, Dr. Nefarious takes over, but when the Emperor returns, he makes Dr. Nefarious his sidekick. Feeling overshadowed, Dr. Nefarious eventually betrays him. A similar plot happens in Phineas and Ferb the Movie: Across the 2nd Dimension.
It would be cool if Garden Warfare 3 had alternate versions of the plants and zombies we could play as, while still keeping the originals, along with an alternate Crazy Dave who always loses, teaming up with our Dave, who always wins. They could all team up or fight against each other, creating new dynamics in GW3.
Of course, I’m not saying you need to change your story to match this idea. It just the plot reminded me of other stories and how fun it would be to see a similar concept explored. But I do recommend looking at the other media that I mentioned because I feel like it could help your idea since they’re very similar plots.
@@KINGECHA As good as the premise is, it's just a little too "central," and would take away from what I have already planned. It's the exact opposite of the comment I replied to talking about pirate zombies and sand castes, where it's too little to have a full plot made for it.
Hope you ad a dificulty seting so when you beat the story on crazy you unlock unicorn chomper!! (he needs a special way to unlock him)
I'll add a reward for beating the game on CRAZZZYYYY difficulty, but it will be a surprise!
I had a idea for the map being a beach and the whole campaign would be based on stopping a mafia like gang of a captain dead beard that steals umbrellas attracts seagulls and than worst of all destroys sand castles
That sounds like a fun side quest, but given how “seriously” I’ll be taking myself for the story, the entire story can’t be based around some pirates being jerks lol. It sounds completely in-theme with PvZ though!
@ too be fair destroying sand castles and attracting seagulls is easily the worst crime imaginable
With ops, will you might add the unused idea bfn had for it where you will get blue stars that will upgrade your garden or graveyard and help you defend against the hordes?
It sounds interesting!
@ yeah, it really is
Call me a theorist... I'm gonna check every little detail... :
Tell me what you find!
Garden warfare 3 its about time
The callback!
If this actually did happen I want the variants in the game from Gw2 (except the manual detonation characters)
That’s what I’d like, although I’m rebalancing the manual detonation guys instead of outright deleting them. The vast majority of my channel is dedicated to this GW3 hypothetical, including talk of new variants!
Also I would love to have some of the customizations from GW2 and GW1 in GW3 like how the Loyalty rewards (although I didn’t play around the time to get them)
2:02 what was dark horse on when they made this?
I said don’t ask!!!!
But actually, Zomboss was able to snatch that item from the future, and reverse engineered it to build the Z-Mechs we see in GW2. The first part was the butt, probably just for some low-brow humour.
I heard that everyone want to be a superstar
ruclips.net/video/8Rngcxwuxw4/видео.html
Where's my goat Super brains at
He’s off somewhere looking for some mirrors to stare into!
Oh yes... the LOREEEEEE 🔥🔥🔥
PvZ's fresh bounty of random topics held together by scotch tape and Elmer's glue!
I felt like bfn wasn’t cannon my reasoning is that the way the comics and gw games
The comics Have different characters and where the bfn characters originate from along with how zomboss takes over neighbourvile and not suburbia and even then the environments look different zombies don’t live in neighbourville when it was taken over rather it’s treated as zombies just always roam the streets and people are forced to hide
In the garden warfare few games zombies have almost completely taken over suburbia with zombies living inside the houses and remodeling how neighbourhoods we see this in frontline flats actually as it has so much evidence to suggest the map itself takes place after the zombies won
Due to how the boarder is attached to a mortar system that’s moving and we can even zomburbia mansion thing from the stage capture point and if it was in the present time that whole area would have been already taken over based on where the boarder is in the zomburbia map
Plus the sky isn’t covered by clouds to stop sunlight from seeping in
Question
Will you add any of the bfn maps in gw3?
Maps haven't been something I thought much of, but we'll see!
@@TwilightChomperEnthusiast alrighty
Neighborville was sadly hit with a tactical cuke 😔
And Zomboss undid it! What a nice guy...
I think the dialogue in the opening cutscene wouldnt fit very well and juat having zomboss smoothly dissapearing into space and time would be so much cooler
I can understand that, it's just that without any of the context of everything I talked about leading up to it, it would be weird and raise a lot more questions, when a safe exposition dump for the -players- characters solves the issue slightly more.
I had a update idea call cuban chaos. Where the zombies had discover a new Element call cubalium in cuba. Cubalium is a mineral that can power machine and if person Touchs it. it will over charged that person making them stronger however it will do damage to that person also there a 40% chance that cubalium will explode that person or machine. In the Trailer it will show a scientist and Engineer putting cubalium inside a zombot however zombot exploded and destroy the building that two zombies where in. A foot solider see the explode and call zomboss and a night cap spy on the zombies see what happening and call crazy dave and the plants find out about cubalium and the plants get send to cuba and that where the Trailer ends. THE UPDATE. Add 5 new maps to game. Map one red snap consino. A giant red consino located in cuba and run by the red snap mafia. It a payload map where the zombies had to deliver a bomb to explode a safe where a mass of cubalium is located the first half of the map is outside of the consino. Middle half takes place inside the consino and there a freezer where you can find bqq corn and Electro pea frozen in ice.(they disrespect the mafia so they got ice) the Finale half is the vault where the zombies had find 5 computer to open five main vault doors(also the first 5 vault door can't be exploded like six door) and then take the payload bombs and explode the Finale vault door open. Map two the resort el drago Nacional resort( also run by the red snap mafia) a resort based of cuba nacional hotel mix with a resort. The map is a nomal with a gimmick where cubalium spawns and player can pick it up where they get over charged. While over charged the player will get 100 extra hp and be stronger however the player will take 25 damage every 8 seconds .if a ability is used while over charged it cost the player 25 hp to use a ability also the player will exploded when they get kill also they can't be revived. The third map is las tunas. Las tunas is a real city in cuba. It a capture the taco map where a instead of a taco it bag of cubalium that spawn in middle of the map and player had to bring the bag into their base to charged up their generator where the first team to reach 100% wins. Map 4 is jungle and a lot of a robo crocodiles. It a arena map where take place somewhere in cuba almendares river where if you fall in water it gaint robo crocodiles will jump and eat that player. The Finale map is a turf take over map the Z mizzle crisis. The plants had to go a cuban army base take over by the zombies and had stop zombies from launch a missle full with cubalium and green paint to sun to paint it green to power a robot army. The new variants: toxic cactus a cactus that wears a haz-mat suit, shark chomper. Shark chomper had faster bite then nomal chomper and can shot water also he has his own unique burrow where he swims in the ground and is bit faster then sprint burrow, snap coco. A shap dragon variant where he shoot out coconut that bounce and second Primary is where he has a repain fire shoot coconut seeds like foot solider Primary but weaker. The next variant is zombine for foot solider ( based on the combine from half life 2 but purple) zombine had charged weapon. It Primary like the Pulse rifle from hl2 where it shoots like smg but when charged up it shoot out a energy ball that bounce on wall and does about 50 damage and one shot weeds. The Sniper pea/Camo pea is a sniper variant for the peashooter(he Design is based on Sniper pea from Pvz bt) Captain deberd is a deadbeard variant that has two Primary Weapons a ranged weapon that similar to nomal Captain deadbeard but faster and another primary is a pirate sword that he pull out. Next the geologist a armor variant of scientist and his primary is a 8 ammo where the geologist shoot rocks. The final variant is the mafiaso hero. A 80s actual hero variant with a tommygun like weapon. New classes. Pineapplesnake[by the way the name is a placeholder you can come up with better name(if you seen Zebra gamer canceled plants Variants video there a concept of some pineapple characters the six concept show a pineapple snake.it primary is where Pineapplesnake shoot out pineapple slices that act like disks that bounce off of zombies and walls also due the pineapple slices it also part of it body and pineapple snake will become shorter the lest ammo he has. Variant for him a fire variant, a toxic variant and a armor variant(the armor variant is a robotic) and then one legendary variant the pinevile a variant made out of vile records and it legendary mode give him way more ammo and faster speed and higher jump. The second new plant classe is dragon bruit from pvz2. For His primary he shot three projectiles form each of his 3 heads also he had melee Primary.for his middle ability(having come up with other two abilities or for any of others new classes except For one) will had him enter shadow mode where he does poison damage and become faster. For his variant a fire , ice , Electric variants and for last legendary variant it call false bruit(based on the false hydra) where he shot out music notes also when he melee there a chance for him to eat that zombie. It legendary is blind song where if he eat 8 zombies. He distorted and make him a lot faster and does a lot more damage and he can only do melee and the legendary meter go down fast. To unlock false bruit first you to had dragon bruit be about 4 rank and collected 3 items that you get sticker ( the 3 items a orange scientist gun, second being some barries , the third item being some sun glasses) and last Sticker you had beat the cuban chaos campaign on crazzy as dragon bruit. For new zombies classes there the huntsman( some what inspired tarzan but a archer. He a zombie from the past and got send to the present by zomboss Actions) he archer with a bow with 10 ammo. For his variants a fire skeleton, a ice variant, a Electric variant and a armor variant. For last zombie classe a zombie name james zomb a secret agent
That use two pistol and a knife. for one of his ability where he can go invisible like the spy from tf2. For his variants a armor variant that looks like a purple robot, a assassin variant where he has a crossbow and a dagger, a fire variant based on a pirate and use a flintlock and dagger, a legendary variant name goldez eyez OO9 where he use a golden revolver and knife for his legendary mode if he get 9 head shot from behind. He get a boost all stats where get from 125 hp to 200 hp and do more damage and become faster. For the cosmetic: a red snap mafia set for snapdragon, dragon bruit, pineapplesnake, the cornclock hat for corn, fil low dictator beard for foot solider, the grey loader weapon skin for solider(based on foot solider having a grey weapon skin in gw2 loading screen) the cubalium crown( a Everlasting Crown type cosmetic) to unlock it you had to find all 20 cubalium gnomes located on the new world map(by the way to travel there. You had find a plane located in the backyard battle ground) the new world map: the campaign of cuban chaos is where you had to stop the zombies from using cubalium to power their missle and second to last Mission is playing on Z mizzle crisis and last Mission you had fellow some zombies and see them loading some of their remaining cubalium on a ship in a shipping container bay and a scientist notice you and open up a container revealing fiddles crab(fiddles the crab being the unuse robot crab boss hunt in pvz gw2) bigger brother frizzles the crab power with cubalium( his size is about size of the townhall) also you can spawn allies like ops in gw2 before fighting him and during the fight reinforcement crate will drop from the sky and there also Cannons that you can use to shoot at him however the Cannons need cubalium to refuel by picking bags of cubalium also frizzles can drop cubalium allow you go over charged. for his attacks he can throw shipping containers at the player/npcs and he can slams the containers at player/npcs causing them to be stun for 4 seconds and next attack is the cubalium laser which he shoot out of his claw and he also does a spin shoot out the laser out of claws and another attack he launch rocket out of his back. For next attack he shoot out green flames out of his claws and another attack is a charge and he can spawn small imp size red crabbots. He has three attack that one shot( note he only does his shot one attacks on hard mode and does them more offten on crazzy mode) his first one shot attack is he grabs the players and set them on fire. The second one shot is he slams two containers at the player/npcs before he shape the two containers into a ball and throwing them into the ocean or throwing them at other players/npcs and for his Finale one shot he jump in the air before slaming down. Also frizzles has glowing weak spot that you can shot and if he get on half health he will go into a rage.If you beat frizzles on crazzy you can pick two legendary variant to unlock and get three characters packs (only on crazzy once if beat him again you just get lot coins and xp) and a legendary hat call crabot pal (note this only happens once if you beat him again you just get coins and xp) crabot pal where if you get three kills the crabot pal dances.
Wow, this is a lot! You clearly put a ton of effort into this, so I applaud you for that! As a question though, why Cuba? I have no problems with other geographic locations being shown in PvZ, but having a real-world country directly mentioned and the basis of the plot breaks some of the immersion in my eyes. I always saw that the games not having any overt ties with the real world helps make it unique in its own right, so having a real country be a major part is a little strange. For your actual ideas, I do like them!
0:14 Twilight Sparkle?!?!?!
:O
Would a series of fanfics count? I have a bunch of these ideas compiled
Unfortunately for this, I have the basic outline figured out already, so I can't accept as many user-submitted ideas for this. I'm very happy you have your own!
I mean, i dont mean to suggest changes to yours, i just meant i'm looking for a good chance to share my own docs that have my own ideas... do you mind my sharing it in these comments?
@@youngcatto9421 If you'd like, then sure!
Frack it keeps deleting the link, so embarrasing, nvm
@@youngcatto9421 Aw, that's too bad.
Will this be a comic, audio book, or animation?
What you see now is how it will be presented; a pseudo-reenactment through a multitude of clips and scenes to construct what it would look like in the game. If I have the time to do anything more, then I might make something more.
@@TwilightChomperEnthusiast Thanks for the clarification. I bet this will turn out really good.
@@Looona_fan Thanks! It's been almost 2 years in the making, so it's been a project I've been waiting to produce!
wow, once again, here under 30 comments! I'm on a roll
Good job!
W lore tho
I'm just the one explaining it!
5:09 the end of ww2 be like
Oh wow, I didn’t even realize the parallel I accidentally alluded to. The difference is that the… certain character didn’t escape via time travel and reset the timeline, as far as we know.
Hey can you avoid making refrences to other franchises in the story?
If you’re talking about the PvZ comics, then no. However, this story will be fairly original outside of some tie-ins to the previous games. However, I will make no such promises and will do anything that I feel is necessary or works out well.
@@TwilightChomperEnthusiast I'm talking about other games like Super Mario Bros
i love femboys
🤨
That's nice
Are all the other abilities going to be found in bins?
No, just these basic ones for a little extra spice for the scenario. You will unlock some of the more unique ones in equally special ways, though!
@@TwilightChomperEnthusiast Ooh now I'm gonna go dumpster diving for 'abilities'.
(Insert *somebody that I used to know* here)
Did I accidentally reference a song in the title or something?
@@TwilightChomperEnthusiast nah I just made a reference to the lore memes that had the *Somebody that I used to know* song playing
@@CoralReaper707 Never heard that one before. Neat!
@@TwilightChomperEnthusiast thanks
:3