Positive Threat Identification (Get A+ Every time) | Ready Or Not

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  • Опубликовано: 5 дек 2023
  • How to determine friend or foe in a quick and methodical manner.
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Комментарии • 175

  • @SixtyAteWhiskey
    @SixtyAteWhiskey  5 месяцев назад +96

    Mod list has been added to the description! To answer the question, yes these are vanilla AI (As of 12/6/23) however they are the exception and not the case. For the video I used encounters that were relatively calm and helped explain the points I was making in the video.
    For those of you who have played the game know the AI currently is NOT this calm a majority of the time, that's why it appears off or non-vanilla. Trust me while recording for this video I died A LOOOTT to the John Wick AI, I just chose the footage that would help demonstrate IRL methodologies of Positive Threat Identification. Hope that helps!

  • @clericneokun
    @clericneokun 5 месяцев назад +287

    I think the best part about RoN animations (when the AI isn't being completely scuffed of course) is that they actually force you to properly read body language when trying to identify when someone is being compliant or hostile. Because of SWAT 4's engine limitations back in the day, you could easily tell at just a glance of a silhouette if someone's a suspect or civilian. No thinking required. Now, you actually need to do proper procedure and it is simply amazing.

    • @Litfilmz
      @Litfilmz 5 месяцев назад +10

      I installed a “no god mode AI” mod and the game is 1000x better now! No more peeking a corner and then all of a sudden meeting god, they even actually miss shots sometimes like a guy tweaked out his mind on drugs would do in real life😂

    • @creamyballs
      @creamyballs 5 месяцев назад +1

      Do you know how the engine limited NPC readability?

    • @clericneokun
      @clericneokun 5 месяцев назад +7

      @@creamyballs it was a combination of suspects almost always carrying firearms PLUS canned animations specific to suspects and civilian PLUS almost every mission having character models specific only to suspects and civilians. Because of these factors combined, it was rarely required to second-glance wether someone was a hostile or civilian in vanilla SWAT 4. Fanmade missions and other mod enhancements "improved" this somewhat by usually adding some sort of homogeneity between suspects and civilians much like how RoN does it now which forced players to really drill down proper procedure when dealing with an unkown contact.

    • @creamyballs
      @creamyballs 5 месяцев назад +4

      @@clericneokun Those are good points. I've played both games and RoN certainly keeps me second-guessing more than SWAT 4.
      I asked about the engine specifically because it's a term that gets thrown around a lot when issues often have less to do with engine and more to do with design, time and resource management. Addative content like more animation- and model variety are usually simple technology-wise.

  • @justgunsolid
    @justgunsolid 5 месяцев назад +249

    Demeanor: determine what it is, how it is aggressively/passively present towards your direction, give a callout to teammates (gun, knifes) and take action
    "Gun, gun, gun!"
    "Tango down"
    "Uh, that's a phone ..."
    This game has the most aggressive phone stance than the shooting stance. If a civie quickdrawing a phone for a Tiktok reel, at least 3 officers would put a burst of 5.56 into the chest before the phone leaves back pocket. No A+ rank for us.

    • @AttacMage
      @AttacMage 5 месяцев назад +6

      the most realistic part :P
      wasn't there that one riot about some black guy with brown as a last name where he did the same thing in his grandma's backyard? though he probably wasn't going to try for pics.

    • @justgunsolid
      @justgunsolid 5 месяцев назад +7

      @@AttacMage I'm not in the field of LE so I wouldn't say I know the department procedures and training. But cases like this happen often, last time I popped up Twitter, a guy got shot just answering the door with hands up, visible, complying.

    • @AttacMage
      @AttacMage 5 месяцев назад +17

      @@justgunsolid that's a screwed one.
      but yeah, you do hear a lot about "sewerslide" by cops where people use a phone to go out.

    • @Chrome2105
      @Chrome2105 5 месяцев назад +7

      @@AttacMage Yeah I think I remember seeing that. I think he ran from the police and purposefully held his phone in a similar stance to a gun.

    • @valcaron
      @valcaron 5 месяцев назад

      what?

  • @jesterdewit478
    @jesterdewit478 5 месяцев назад +432

    This is one of the best things about the gameplay unless you’re that guy who just shoots them immediately

    • @jesterdewit478
      @jesterdewit478 5 месяцев назад

      lmao@@death8136

    • @mark9237
      @mark9237 5 месяцев назад +8

      bruh who asked you

    • @death8136
      @death8136 5 месяцев назад +41

      @@mark9237 Who tf are u?

    • @mark9237
      @mark9237 5 месяцев назад +5

      @@death8136 uh oh big boy did i cross your boundary line?

    • @death8136
      @death8136 5 месяцев назад +31

      @@mark9237 lol u autolike ur comments, thats sad.

  • @CarloTheCurious
    @CarloTheCurious 5 месяцев назад +18

    2:01 "in the police world we call this.. a CLUE!" cracked me up :)

  • @hradimirsupporto8725
    @hradimirsupporto8725 5 месяцев назад +53

    The concept of ‘identifying hostile or friendly’ in this game is amazing. However, it gets ruined by poor AI design. When suspects are alerted, they have 360 degree vision and almost instant reaction. It’s like you’re fighting against super sentry turrets. I just really hope devs can fix this and if they do, this game will be epic.

    • @winstonthecuttlefish5352
      @winstonthecuttlefish5352 4 месяца назад

      It's not gonna get fixed, apparently this is exactly how the devs want it to not make the game too easy. If they wanted to fix it they would've done it, it doesn't take that long to adjust the AI's reaction time.

    • @dejangegic
      @dejangegic 3 месяца назад

      mods. just use mods

  • @SpruceCampbell
    @SpruceCampbell 5 месяцев назад +31

    I like the 'No Crack for A.I.' mod available in-game. I think it tweaks the suspects just about right to make it fair-ish

    • @SP_-
      @SP_- 4 месяца назад +3

      I died in Ides of March about 20 times, because most of the times they were shooting me before seeing me, not even having fired a shot.
      Downloaded it.
      Boom, pass with A.

    • @SpruceCampbell
      @SpruceCampbell 4 месяца назад +1

      @@SP_- i got the zombie mod that gives all the suspects knives only. Dude some maps are so scary now, because all they gotta do is get in melee range and it's over. The meth house map is a nightmare because they can bust out of any room suddenly while you're locked in a mag check animation or something.
      Highly recommended mod

    • @GalaxyTheMantledBeast
      @GalaxyTheMantledBeast 4 месяца назад +1

      ​@@SpruceCampbell Oh 100%
      Just wish your AI teammates would do something instead of watching you get repeatedly stabbed

  • @audiomac
    @audiomac 5 месяцев назад +42

    I really hope friendly but armed cops will be on scene in 1.0.

    • @N_-pp2cf
      @N_-pp2cf 5 месяцев назад +7

      Pretty sure we are getting an undercover + armed agent in the dealership map

    • @ASqdrnDA
      @ASqdrnDA 5 месяцев назад

      Aren't trailers going to be added? They might be what you're looking for

    • @audiomac
      @audiomac 5 месяцев назад

      @@ASqdrnDA Yeah, but that's different. They come after the mission ends.

    • @Im_oofman232
      @Im_oofman232 5 месяцев назад

      @@N_-pp2cfhow do we know if someone is undercover?

    • @N_-pp2cf
      @N_-pp2cf 5 месяцев назад

      @@Im_oofman232 should be by a badge they’ll try to pull out and show you or by voicelines

  • @jug01
    @jug01 5 месяцев назад +57

    very good info Whiskey! One thing that vanilla RoN kinda bores me is how small the optics appear onscreen, preventing us to see the whole target and immediate surroudings when ADS, certainly a game-only limitation if you take a big screen, like an Eotech, as a reference.
    That is the biggest reason why we should be able to decide where on the rails we want the optics.
    keep the hype up bro!

    • @kmoore42
      @kmoore42 5 месяцев назад

      What fov u using?

  • @_Stercore
    @_Stercore 5 месяцев назад +7

    Me when I find out that infact the man running away with a chest rig and balaclava is indeed a civilian.

  • @righteouspaladin4316
    @righteouspaladin4316 5 месяцев назад +13

    I feel like this has the potential to be super helpful. I just hope I can do this before the enemies navy seal training kicks in.

    • @RonJeremy514
      @RonJeremy514 5 месяцев назад

      People be like "You mean DEVGRU?"

  • @katanawolf2246
    @katanawolf2246 5 месяцев назад +15

    Thank You for making a clear, concise, non hyperactive video with specific information regarding Ready or Not Gameplay. Like, from the bottom of my heart thank you.

    • @SpruceCampbell
      @SpruceCampbell 5 месяцев назад

      100% ! Especially the non hyperactive part. I despise the fake wonderment and obnoxious over reaction every college bro has on their face when they upload something.

  • @Heisenbran
    @Heisenbran 5 месяцев назад +19

    It's nice to get tips like this good tips to have when I occasionally play with mates, my only issue is the SWAT AI, I have had a few experiences where I would ask the suspect to drop the gun only for #2 to enter the room and put 3 into the guys chest.

    • @skyaero8773
      @skyaero8773 5 месяцев назад +2

      Its because in a sense the devs realize the suspect AI is kinda cracked. If you look at AI values the SWAT AI has almost double the aim, reaction time, and peripheral vision than the suspect AI does. I imagine this was done because if they were even, you would lose like half or more of your squad every mission, which is not only unrealistic, but would completely break commander mode as squad members would become functionally worthless and just cannon fodder to block bullets for you.
      This makes wonder why nobody balancing the game thought that if you need to buff your AI team mates so much in order to stand a fair chance in single player, maybe the AI isn't really balanced for actual people.

  • @PeninsulaCity2024
    @PeninsulaCity2024 5 месяцев назад +74

    I learned this from playing Watch Dogs 1 (if you haven't tagged the targets while in a public area, they blend in very well with civies) and helped a lot in the Piccadilly mission in MW 2019.
    Speaking of MW 2019, do you think armed suspects in RoN should gain the ability to fire from underneath furniture (like in Clean House) or would that be too much for balancing reasons?

    • @96kami31
      @96kami31 5 месяцев назад +7

      Nah, i'd say its an OK thing to add in ready or not. Aside from minimal weapon balancing and other related things, this game isn't another R6 siege. "Balance" isn't exactly the main defining point of this game but its "Realism". They are aiming to be as realistic as possible, even if some stuff are unfair.

    • @Roryponte
      @Roryponte 5 месяцев назад +1

      @@96kami31good comment dynamic entry and clearing is not fair in general. You need to remove their tools as much as possible. One of my buddies lost some one on the team that got shot in the face immediately on entry. A lot of units towards the end of the war would also utilize call out procedures followed by precision strikes on a building before an attempt to enter was even done.
      What would be realistic and OP for this game would be enabling window entries or scenarios where you could make your own entry 😂.

    • @NeoCreo1
      @NeoCreo1 5 месяцев назад +3

      @@96kami31 I’d argue that their AI is pretty far from “realism”. Most criminals are not going to rush a heavily armed swat team to go cqc with them, nor do they have superhuman reaction times or the ability to accurately target people through any obstacle, regardless of how powerful their weapon. SWAT 3 and 4 suspects are a lot more realistic, and those came out decades ago

  • @probower4726
    @probower4726 5 месяцев назад +14

    Sometimes the visibility can be unclear in game, and they also have mixed voice lines. I think this toughness is a good detail, to somewhat simulate randomness even when you try your best. Still, great advice for new players!

  • @sirfattymann1787
    @sirfattymann1787 5 месяцев назад +7

    Really hope they tweak the enemy AI, maybe adding more animations so it's less obvious that they're gonna pull a gun out when they're fake surrendering

  • @Wrathington
    @Wrathington 5 месяцев назад +3

    Since 1.0 I have been a lot more careful and a lot more patient before I shoot, yes I get a lot more arrests but also die a lot more too because of 'John Wicks' (unrealistic reaction times with insane lethality even with pistols vs Heavy steel and ballistic mask) which is incredibly frustrating because I could shoot first ask questions later.

  • @HotDogFunk
    @HotDogFunk Месяц назад

    I watched my friend play this game in discord and i love it already. im gonna buy it next month thank you for the nice tips im sure i could use them one day when i need it!

  • @T0mN7
    @T0mN7 Месяц назад

    Me "Sharing" mozambiques with every suspect not complying within 0.01 seconds: "Cowabunga it is"

  • @themagentabutterfly5325
    @themagentabutterfly5325 5 месяцев назад +8

    So hyped for 1.0 💯

  • @martinsleight321
    @martinsleight321 5 месяцев назад +1

    Definitely useful. Sort of like reading the field as a QB, sometimes you don't have time to check everything!

  • @NhatHuy8204
    @NhatHuy8204 5 месяцев назад +3

    Everything that moves in a map is a threat, as a mercenary playstyle I always get the job done!

  • @kestrels-in-the-sky
    @kestrels-in-the-sky 5 месяцев назад +8

    Tbf I’ve found using canted sights allows me to do the body and hands check while holding the gun on target which reduces the amount of deaths that happen because the AI lock on to the head

  • @3NG1N33R5
    @3NG1N33R5 5 месяцев назад

    Thanks for the great insight!

  • @PETRAS_
    @PETRAS_ 5 месяцев назад +6

    I don´t get it. Most of the situations you show are unreal in my game. In my game most of the bad guys respond like daredevil, shooting point blank, without seeing you, lightning response and hard as a rock... I dont know if they improved or not the AI..but for me it needs a lot of work

    • @NeoCreo1
      @NeoCreo1 5 месяцев назад

      This is pre-1.0. They really borked the AI on release

  • @fifguy
    @fifguy 5 месяцев назад +1

    The AI after 1.0 pretty much never give up without some form of force. Yelling doesn't work anymore at all. You have to flash, beanbag, etc. They also don't hesitate to shoot when they see any part of your body. Very hard.

  • @Generalspice
    @Generalspice 5 месяцев назад

    love your editing

  • @deliberationroom
    @deliberationroom 5 месяцев назад +1

    Great breakdown!

  • @SCP_with_a_stolen_phone_hehe
    @SCP_with_a_stolen_phone_hehe 5 месяцев назад +1

    time to go in to try it and immideatly panic at the first shot thrown at me

  • @howieyeungyeung
    @howieyeungyeung 5 месяцев назад +2

    I miss this type of video from you. Hopefully with the update coming out soon. You will be able to teach us more stuff.

  • @Sirinxbella
    @Sirinxbella 4 месяца назад

    Me, who just sends my squad out there: Oh, that guy is already dead?

  • @sl4shi
    @sl4shi 4 месяца назад +1

    After 100-200 hours in game you just remember how suspects and civils models look like

  • @TroubleClef92
    @TroubleClef92 4 месяца назад

    "In the police world, we call this....a CLUE"
    **flashbacks to academy instructors saying this 1000x**

  • @kpsa2083
    @kpsa2083 5 месяцев назад

    great video. keep it up!

  • @tyler4475
    @tyler4475 5 месяцев назад +2

    Ive been banging my head against a wall after 1.0. The suspect AI is absolutely fucking ridiculous. I have tried meticulously bang clearing every room with all of my SWAT ai using beanbags and pepperball guns and for some reason the suspects dont care when they get flashed or hit with a million pepperballs and still insta headshot me ruining my run.

    • @SixtyAteWhiskey
      @SixtyAteWhiskey  5 месяцев назад +4

      After trying out 1.0, Brisa cove is virtually impossible with just the AI. My final strat for that map was everyone with shields and to essentially wedge every single door that connected to the hallways. Still even if you’re careful, you can easily get wall banged by the AI so… looks like VOID has some patches to implement after their break.

  • @adamrudorfer9385
    @adamrudorfer9385 4 месяца назад

    gun goes brrrrrr clearing is just fine but ty for the OPTIONAL advice

  • @EetFuk8
    @EetFuk8 4 месяца назад

    Swat officers have every right to smoke hostiles when they are holding a gun

  • @chris.a8383
    @chris.a8383 5 месяцев назад

    Great vid🤟

  • @LightwolfsAdventures
    @LightwolfsAdventures 4 месяца назад +1

    hold your gun Low Ready in front of a suspect will kill you in some situation, because the in this game the target can turn faster the gun in your direction then then you get the gun up again. My suggestion, hold your weapon ready but lower the gun that you can see the hands of the suspect.
    Suspect under the Bed, simply not true! you can control the target and see what he is doing!
    if you use crouch or if you use free leaning alone, you only can see something under the bed if you are far enough away! But if you crouch and then also use free lean you are able to get much lower and so you can check the beds etc. in closer range

  • @Nate_the_Nobody
    @Nate_the_Nobody Месяц назад

    My first check is always hands first, I'm always aiming at hip level anytime I'm clearing
    If nothing in hands, I look the rest of their person over to see if it's a suspect model or civilian (usually don't even really need to look at more than what they're wearing)
    If something in hands but its still down by their hips, I issue commands
    If their arms are already in a shooting stance then they get shot without hesitation

  • @ByMorraDiabo
    @ByMorraDiabo 5 месяцев назад

    imagine tearing off a guy's hand with 6 bullets and the guy still shoots 10 bullets on your face like nothing happened

  • @jebus456
    @jebus456 5 месяцев назад +3

    tomorrow is the announcement right? I really hope they deliver... I truly miss playing

  • @verdigo1
    @verdigo1 5 месяцев назад +1

    Most of my deaths have been from me calling for compliance, then getting domed within .2 seconds. They're so damn fast! I just uploaded a clip today of it happening to me.

  • @DraxTheDestroyer
    @DraxTheDestroyer 5 месяцев назад

    Commenting for algorithm, good vid! 👍

  • @wrydiculouslionel
    @wrydiculouslionel 5 месяцев назад +1

    I have an easier way of threat identification (For S rank runs that is); if you ain't carrying an orange gun, you're fair game for beanbag rounds.

  • @eyeball4943
    @eyeball4943 5 месяцев назад

    You can bash when deploying taser btw

  • @nicole_xlsx
    @nicole_xlsx 5 месяцев назад +2

    what are all your mods? the ai seems fair and it looked like he actually surrendered in the meth house, the gun offset is really nice and not distracting.

  • @ARMYStrongHOOAH17
    @ARMYStrongHOOAH17 5 месяцев назад

    Damn! I thought everybody did this. Minus the waistline, these are my subconscious cues to look for. I'll have to start being more attentive to the waistline.

  • @3xcelsi0r10
    @3xcelsi0r10 Месяц назад

    Bro every time I meet AI. I don't have time to check if they have a gun or not. As soon AI sees me my brain get evicted

  • @Xaito
    @Xaito 5 месяцев назад

    How I theoretically approach this issue: I see a gun in hand and it's not one of my team mates, he's going down.
    How it actually goes down: I hide behind my shield in fetus position while the AI on both sides dukes it out and someone is left standing.

  • @arch455
    @arch455 5 месяцев назад +1

    Me who just shoots if they have a weapon:

  • @Typictwins
    @Typictwins 4 месяца назад

    I am currently trying to play but i seems every bad guy is ready to die for the cause, and shoots at everything that moves, ill try again.

  • @xSavedSoulx
    @xSavedSoulx 5 месяцев назад

    john wicky

  • @Yannick.69
    @Yannick.69 5 месяцев назад

    Bro the enemies in my game just clapped me before I realized what’s going on

  • @Omalleyus
    @Omalleyus 4 месяца назад

    Tried to use this. but the AI just shot me in the head through a solid cement wall. glad I was a supporter since before this hit steam. and the devs haven't fixed one damn thing.

  • @ericneuens
    @ericneuens 5 месяцев назад

    I feel like waistband part isn't helpful enough to be considered because of the way I have my team operating at all times.

  • @69hytek
    @69hytek 5 месяцев назад

    @ 1:27 I swear I heard 'look at their waistline, identify if they have a weapon or a vaj' 😮 changed the whole narrative from that point on.

  • @gengarpokemon7731
    @gengarpokemon7731 5 месяцев назад +1

    if you don't get walled, aim botted or face an ai with god mode this new update these tips will work lol

  • @bobross8295
    @bobross8295 5 месяцев назад +3

    Grate video man I have a friend who shoud watch it😅

  • @matthewjones39
    @matthewjones39 5 месяцев назад

    Except in this game all that matters is if they have a weapon or they don’t.

  • @wcsoblake85
    @wcsoblake85 Месяц назад

    Give them the occular pat down!

  • @ZomHunterX
    @ZomHunterX 5 месяцев назад +1

    9 out of 10 times it is very hard to even begin trying to use verbal methods in the game. Most of the AI's I've encounter would start shooting immediately on contact leaving no room to either react or even to get a surrender. This of course does not include civilians however getting a surrender for me is flashing, gassing, non lethal or not going for the kill sure to ensure I can get a surrender. Of course the video is not about getting enemies to surrender, I am just pointing out the fact that it is difficult to utilize verbal tactics without getting shot at right out the gate.
    Also not the mention the AI's in 1.0 update are like literal aimbots, faster than I can even react and 10 times more accurate.

    • @SixtyAteWhiskey
      @SixtyAteWhiskey  5 месяцев назад +2

      It’s a pain, I installed the Just Say No mod and it’s worked wonders.

  • @CertifiedArab
    @CertifiedArab 5 месяцев назад

    Or you could just follow the general rule i do. Basically it goes like this
    Does the suspect have a weapon? Yes? What weapon? a knife?, try to get them to comply otherwise shoot, a gun? First degree murder
    Unarmed? Spam F or some good ol fashioned police brutality
    While yes you won't get an S rank because some maps require arresting armed suspects, but i went from 7 attempts and dying on each one and almost making another hole in my wall to leaving with more than 50% hp on about 2-3 attempts

  • @hunmg3769
    @hunmg3769 5 месяцев назад

    what is that scope you have on your gun? i haven't seen that in game yet

  • @DivineDawn
    @DivineDawn 5 месяцев назад

    Blood for the Blood god!

  • @blinddog
    @blinddog 4 месяца назад

    0:56 ohh yeee Merle moment

  • @forrestperkins6237
    @forrestperkins6237 3 месяца назад

    Identifying a threat is great. So is being aimbotted through a wall 2 rooms over by INSANE ai mechanics

  • @IamTuna
    @IamTuna 5 месяцев назад

    I check if theyre good instead of if theyre bad. I assume everyone is bad and check if theyre friendly instead of checking if theyre bad. if that makes sense

  • @quimble2177
    @quimble2177 5 месяцев назад

    Meanwhile, I'm like "He no tan, have helmet and mask? He enemy!" *bang bang*"
    And, I mean, hey it works, its peak caveman but it works.

  • @leos8944
    @leos8944 5 месяцев назад +1

    0:56 lmao I was thinking the exact same thing

  • @yourallygod8261
    @yourallygod8261 5 месяцев назад

    you telling me people don't PID the first pinto-second they enter a room :D

  • @random3876
    @random3876 22 дня назад

    Is this is a video for people who can't indentify fellow swat officer? Or there are actual police officers roaming the area in the missions?

  • @marcinsochacki8707
    @marcinsochacki8707 Месяц назад

    hi, what is the map in 0:55? is it a kind of killhouse?

  • @pedrocosta949
    @pedrocosta949 5 месяцев назад +1

    Awesome video, as usual! :D
    Are you using Vanilla AI for this video? Or modded one?
    Keep the GOOD WORK! :)

    • @SixtyAteWhiskey
      @SixtyAteWhiskey  5 месяцев назад +1

      I’m using the vanilla AI! I think someone else commented about the AI acting weird too. I have a few mods installed, which are listed in the description, but I don’t know if any of them affect the NPC‘s behavior. I’ll have to see lol

    • @pedrocosta949
      @pedrocosta949 5 месяцев назад +1

      ​@@SixtyAteWhiskey
      I mean, the Vanilla AI, is usually more aggressively, than what you show on the video, but like you explained, you choose the best clips to demonstrate what you're talking (like a good editor should do 👌🏻). If you have the AI that comes with the maps, that could change, but I think you don't, since you use Nexus, and can choose only the map. ✌🏻
      But I'm loving this approach to simulate IRL tactics and mindset, which, in my opinion, it's one of the best ways to play the game, since it's a SWAT simulator. 🖖🏻

  • @BecauseIllNeverBeHim
    @BecauseIllNeverBeHim 5 месяцев назад

    What was that holographic scope and magnifier called?

  • @unformed
    @unformed 5 месяцев назад

    Aint no way you shot him with a taser and he didn't even react, then pulls an mf gun

  • @nikki5499
    @nikki5499 5 месяцев назад +1

    The gyatt virus has finally infect Whiskey 😭😭😭

  • @RolandsDad
    @RolandsDad 3 месяца назад

    I just hit 'em with the pepperballs. Won't comply? pepperball. Will comply but won't drop the gun? Pepperball. Unknown room? Spicy air grenade. I get the drop on you? Taser. I just wish it made the Zeus sound from CSGO

  • @robothecoolguy
    @robothecoolguy 5 месяцев назад

    you said you were such an angel who never swore in the long dark stream and then i hear you say 0:36 ???

  • @lucaswalker1642
    @lucaswalker1642 5 месяцев назад

    How do you get the gas mask in this game?

  • @highballed
    @highballed 5 месяцев назад

    whats the weapon ur using and the suppressor at 1:58 ?

  • @legit6353
    @legit6353 5 месяцев назад

    wait, you're telling me most people accidentally shoot non-threat target?

  • @Karl-Heinrich69
    @Karl-Heinrich69 5 месяцев назад

    Hey, i know u added a mod list, but i cant find out which mod is used to get the realistic POV with the gun. Can u pls tell me? ^^

    • @SixtyAteWhiskey
      @SixtyAteWhiskey  5 месяцев назад

      If you mean the low ready or the high FOV those are just in the settings 😁 otherwise the only other thing that’d do that is the gunfighter improvement mod

  • @tripsix2579
    @tripsix2579 5 месяцев назад

    Here after 1.0 TGA announcement

  • @straighttpuke
    @straighttpuke 5 месяцев назад

    What red dot sight are you using in the video?

  • @braincell4536
    @braincell4536 5 месяцев назад

    What mods do you use in your clips?

  • @yayedu
    @yayedu 5 месяцев назад +2

    Genuine question: Are you using a mod that lowers the aggro of hostile NPCs?
    I dont want to call you a cheater, if you did, I would understand completely using one for educational purposes while recording this video or if you personally found the game better that way.
    I ask because the NPCs shown in the video seem very slow compared to my usual RoN matches. They always shoot at me after opening a door, while crossing a hallway, insane 180 shots, etc. While you did acknowledge "John Wick NPCs", I dont think Ive ever seen their behaviour as shown in this video.
    Anyways, great tips. Thank you for sharing your knowledge.

    • @SixtyAteWhiskey
      @SixtyAteWhiskey  5 месяцев назад +5

      No worries! Check the description for the mods I use! I don’t think any of them affect the NPC behavior but if they do, I in no way meant for it to.
      The footage you see here is the result of nine attempts at playing through the maps. ultimately the footage is selected was the ones in which I could use for teaching which correlates with the ones that also look like the NPC’s are much more calm. After 360+ hrs of playing the game sometimes I just get lucky haha.

    • @yayedu
      @yayedu 5 месяцев назад

      @@SixtyAteWhiskey AHAHAHA yeah, sometimes you can do the best in a match, and it all may fall down to luck. It is what it is.
      I did figured you cherry picked the most usefull takes, but I was still frustrated a bit with my very own personal John Wicks that im always up against.
      Thank you again! Cheers.

  • @The_Dude_420
    @The_Dude_420 4 месяца назад

    How does this help with S rank? If you kill them anyway like in the video its not S rank and if you play non lethal weapons like you need to for S rank then you can kinda just blast everyone thats not already surrendering anyway

  • @bobby6431
    @bobby6431 5 месяцев назад

    How did you spawn A.I in the killhouse?
    Example - 0:45

  • @allenmoua5259
    @allenmoua5259 5 месяцев назад +1

    How do you move around so fast? Is that a mod?

    • @adamgeigerjr6995
      @adamgeigerjr6995 4 месяца назад

      has to be, he's moving around at low ready speed with the weapon up

  • @Pepsimax214
    @Pepsimax214 5 месяцев назад

    I would love to see this game come to ps5 bc i know i propably wont and im not getting a pc for ready or not 😢

  • @DreusBS
    @DreusBS 4 месяца назад

    what the samwise hecken ai you playing with where you got 3 crackheads in a room with guns and not one tapped your grey matter in the first 100 milliseconds of showing the first fiber of your right sleeve.

  • @meteZ2639
    @meteZ2639 5 месяцев назад

    Wait how does your character hold the gun like that???

    • @SixtyAteWhiskey
      @SixtyAteWhiskey  5 месяцев назад

      Low ready for me is activated with a thumb button on my mouse. You can map it in the settings :D

  • @6TheBACH
    @6TheBACH 5 месяцев назад

    *Use your brain: The Video on RUclips*

  • @diegolima4141
    @diegolima4141 5 месяцев назад

    Release tomorrow?

    • @kestrels-in-the-sky
      @kestrels-in-the-sky 5 месяцев назад +1

      Between now and the end of the year (but wouldn’t be surprised if it’s announced at the game awards

  • @MercenaryFox
    @MercenaryFox 5 месяцев назад

    is this like a roleplying thing? because theres just civillians and unsubs in this game. 😅

  • @RageQuit94
    @RageQuit94 5 месяцев назад

    It was an accident

  • @Cowboysnake-mb9qf
    @Cowboysnake-mb9qf 5 месяцев назад

    if im playing coop and someone has a knife (if my teammates dont activiate killer T 800) i taze them because i have the gunfighter mod
    edit: never have i seen a suspect go under the bed lmao

  • @theodorebear6714
    @theodorebear6714 4 месяца назад

    *Why don't police wear knight armor???*
    Knight armor could actually stop guns.
    You could get shot and be okay and you could hog tie everyone with a lasso until you can sort everything out.
    I dont get why people use guns and armor that only covers the body when you can get shot in the face and the guns make it hard to see.
    I used a lasso too.
    They work good.
    It has wax on it so the loop stays open and you can take down a grown bull so you can easily take down a growm man with a lasso too.

  • @Nezulurania
    @Nezulurania 5 месяцев назад +1

    "to get you ready for 1.0"
    "i know the npcs can be john wick-y at times"
    since 1.0 i havent seen a suspect take cover ever, unfortunately.

    • @MrG0ner
      @MrG0ner 5 месяцев назад +1

      They do but they don't lean on walls as much, they'll often run much farther away now or to a new room after being shot. They can be pretty unpredictable they still seem to like pushing a lot too.

    • @RonJeremy514
      @RonJeremy514 5 месяцев назад

      The recent fix made it a bit better but if you yell for compliance or hear you, suspects will definitely flank a lot and aggressively, they also hold corners perfectly which is not unrealistic but... They can remain in red alert for the entirety of the mission which is very unrealistic. The human brain can only remain in red alert for two minutes at most, you can't focus more than that.