@@andreamarziani7593 ogre cannot negate any card effects hugin also prevents destruction if you have ash it's fine because we have the white woods trap and runick spells in hand
Sick combo but it requires so many bricks :/ Have you tried white woods with the toybox cards? Feel like thats the best/ most consistent version of the deck.
The two best new engines combined! Please make sure to let me know about every hand trap this loses to :) and btw here's the decklist: Main Deck: The Fiendsmith x2 Silve of the White Forest x3 Naturia Camellia x1 Rcia of the White Forest x1 Naturia Sunflower x1 Asteria of the White Forest x3 Risette of the White Forest x1 Fabled Lurrie x1 Naturia Mole Cricket x2 Triple Tactics Talent x2 Fiendsmith Tractus x1 Legend of the White Forest x1 Runick Freezing Curses x3 Runick Tip x3 Naturia Blessing x1 Runick Slumber x3 Runick Flashing Fire x3 Runick Destruction x3 Runick Fountain x2 Woes of the White Forest x1 Naturia Sacred Tree x1 Angel Statue - Azurune x1 Extra Deck: Fiendsmith Lacrimosa x1 Geri the Runick Fangs x1 Hugin the Runick Wings x1 Swordsoul Supreme Sovereign - Chengying x1 Diabolantis the Menacing Mantis x1 Diabell, Fiendess of the White Forest x1 Rciela, Wicked of the White Forest x1 Silvera, Witchwolf of the White Forest x1 Naturia Beast x1 Formula Synchron x1 Top Hat Hare the Silhouette Magician x1 Fiendsmith Sequentia x1 Moon of the Closed Sky x1 Cross-Sheep x1 Fiendsmith Requiem x1 Side Deck: Gameciel, the Sea Turtle Kaiju x3 Multchummy Purulia x3 Lightning Storm x2 Harpie's Feather Duster x1 Infinite Impermanence x3 Evenly Matched x3
The problem I see personally with this deck is that it plays heavily into board breakers of any kind (mainly DRNM and Evenly). Because you play a bunch of one offs and the like you can’t really recover. Still nice video and showcase what happens when you don’t hard lock decks. Thank you
@@aetherwolf9288Those two cards are definitely weaknesses, but beast also does give you good board breaker protection. Runick helps you recover and Hugin can discard the one ofs if you draw them. But I do agree this is high risk high reward. I wouldn't be surprised if some variation of this sees play tho
If you don't do Fiendsmith stuff you can end on the White Woods lvl 8 Synchro + the Trap on 4th summon which will guarantee you 2 disruptions Little Night instead of Top Hat hare is an idea too
yeah this is cool but i dont believe for a second that its gonna be better than other fiendsmith variations. you just play way to many bricks that dont do anything by themself plus 0 non engine space sucks a lot
Was looking for this reply. Yeah. This is NOT good at all. There's a reason NO deck runs diabolantis even though he can *theoretically* grant any deck that can make it access to Beast. It requires 3+ bricks.
The problem I see with this list is twofold. 1. You burn through most of your resources with little to no recovery. 2. You play heavily into Evenly Also you play a lot of bricks/soft bricks which isn’t optimal. Still its a powerful deck but Runick White woods is probably better imo
White Woods Runick is a bit more solid in my opinion. Although Runick can discard your one ofs if you play this version, also Beast gives you more board breaker protection and spell lock which is the advantage of this version. I would recommend sticking with White Woods Runick because it's more tested, but experiment with the Fiendsmith Naturia ratios because Naturia Beast + Top Hat hare is too good to ignore
You NEED to do it a little faster, almost all players do understand what the cards do so a quicker overview is enough. I watched the video double speed and still felt like it was slow
You’re wrong not everyone knows what fhese cards do. I like his step by step explanations it makes u fully understand what the combo can do so u dont miss anything.
Great combos! Thanks for another amazing video man. Keep it up!
Thanks bro!
End of main phase, nibiru
Set White Woods Trap. Revive White Woods tuner from GY. Activate Runick fountain draw 3 pass
@@earthteamjordan ok but less strong and ash or ogre can negate fountain so yes is a strong board but weak to ht
@@andreamarziani7593ogre does not negate anything and hugin exists
also you ash the fountain u just use the set trap to go for stuff tbf
Do u realize not playing Runicks u can main nib and crossout
@@andreamarziani7593 ogre cannot negate any card effects
hugin also prevents destruction
if you have ash it's fine because we have the white woods trap and runick spells in hand
Sick combo but it requires so many bricks :/
Have you tried white woods with the toybox cards? Feel like thats the best/ most consistent version of the deck.
Do you have a deck list?
The two best new engines combined! Please make sure to let me know about every hand trap this loses to :) and btw here's the decklist:
Main Deck:
The Fiendsmith x2
Silve of the White Forest x3
Naturia Camellia x1
Rcia of the White Forest x1
Naturia Sunflower x1
Asteria of the White Forest x3
Risette of the White Forest x1
Fabled Lurrie x1
Naturia Mole Cricket x2
Triple Tactics Talent x2
Fiendsmith Tractus x1
Legend of the White Forest x1
Runick Freezing Curses x3
Runick Tip x3
Naturia Blessing x1
Runick Slumber x3
Runick Flashing Fire x3
Runick Destruction x3
Runick Fountain x2
Woes of the White Forest x1
Naturia Sacred Tree x1
Angel Statue - Azurune x1
Extra Deck:
Fiendsmith Lacrimosa x1
Geri the Runick Fangs x1
Hugin the Runick Wings x1
Swordsoul Supreme Sovereign - Chengying x1
Diabolantis the Menacing Mantis x1
Diabell, Fiendess of the White Forest x1
Rciela, Wicked of the White Forest x1
Silvera, Witchwolf of the White Forest x1
Naturia Beast x1
Formula Synchron x1
Top Hat Hare the Silhouette Magician x1
Fiendsmith Sequentia x1
Moon of the Closed Sky x1
Cross-Sheep x1
Fiendsmith Requiem x1
Side Deck:
Gameciel, the Sea Turtle Kaiju x3
Multchummy Purulia x3
Lightning Storm x2
Harpie's Feather Duster x1
Infinite Impermanence x3
Evenly Matched x3
The problem I see personally with this deck is that it plays heavily into board breakers of any kind (mainly DRNM and Evenly). Because you play a bunch of one offs and the like you can’t really recover.
Still nice video and showcase what happens when you don’t hard lock decks. Thank you
@@aetherwolf9288Those two cards are definitely weaknesses, but beast also does give you good board breaker protection. Runick helps you recover and Hugin can discard the one ofs if you draw them. But I do agree this is high risk high reward. I wouldn't be surprised if some variation of this sees play tho
Droll? Imperm? Ash? Nib? Veiler, mourner, bystials, d.d crow, dark ruler, bricky deck, and more😊
Yes, it's not winning any big tournaments, but it's definitely gonna be good
This is nice! Well done! Is there a way in this combi to play around nibiru?
If you don't do Fiendsmith stuff you can end on the White Woods lvl 8 Synchro + the Trap on 4th summon which will guarantee you 2 disruptions Little Night instead of Top Hat hare is an idea too
Channel name should be DegenYugiJordan
LMFAOOOO
What do you think of a white woods horus spright pile
sup bro can do share deck profile? and why you didnt show the extra deck ? are you teasing us XD?
Or just play secret village of the spellcasters
Fun deck, but I’ll stick with horus than fiendsmith kekw
yeah this is cool but i dont believe for a second that its gonna be better than other fiendsmith variations. you just play way to many bricks that dont do anything by themself plus 0 non engine space sucks a lot
Was looking for this reply. Yeah. This is NOT good at all. There's a reason NO deck runs diabolantis even though he can *theoretically* grant any deck that can make it access to Beast.
It requires 3+ bricks.
do you think this list is better than just white woods runick?
The problem I see with this list is twofold.
1. You burn through most of your resources with little to no recovery.
2. You play heavily into Evenly
Also you play a lot of bricks/soft bricks which isn’t optimal.
Still its a powerful deck but Runick White woods is probably better imo
White Woods Runick is a bit more solid in my opinion. Although Runick can discard your one ofs if you play this version, also Beast gives you more board breaker protection and spell lock which is the advantage of this version. I would recommend sticking with White Woods Runick because it's more tested, but experiment with the Fiendsmith Naturia ratios because Naturia Beast + Top Hat hare is too good to ignore
You NEED to do it a little faster, almost all players do understand what the cards do so a quicker overview is enough. I watched the video double speed and still felt like it was slow
You’re wrong not everyone knows what fhese cards do. I like his step by step explanations it makes u fully understand what the combo can do so u dont miss anything.