To my civ 5 fans, old and new Thanks for enjoying this brilliant game with me! I started taking content creation seriously around a year ago. I started, by popular request, by revitalizing my Civ 5 tutorial series and I know many of you have joined our community through those videos, guides & livestreams. Thanks so much :D
ok but why do you build a Monument when xou get it free from a cultural policy. Its just a loss of Production. And also when your unhappy you should focus on production in your cities because when your unhappy you will not grow so set a stop to growing in your citoes before you become unhappy and focus on production. You shouldnt take Liberty and Tradition maybe if you have enough Culture take the other one after you finished the first but most times other policys are better.
It’s been 6 years and I still can’t get into Civ 6. Several playthroughs over the years and not once have I felt the intense addictive feeling that a good game of Civ 5 gives me. It probably has to do with the fact that Civ 6’s district system and civic tree system feel excessively convoluted to me, like building buildings and social policies with extra steps, and the fact that it feels like excessive micromanaging, and the fact that it encourages wide playstyles over tall. It’s kinda sad I could never get into it because some of the features like climate change and secret societies and stuff are REALLY cool. But there’s no Civ like Venice :(
Honestly I just don't like the civ 6 art style. I haven't even really tried the game more than two or three times because I just don't like looking at the game.
@@JumboPixel I think my personal fave is Shoshone because of how I’m able to go tall and wide together if I’m careful about managing unhappiness, and it leads to the most fun late games I’ve had.
I really dislike Civ 6 which is weird cause I do think there are a lot of good improvements but the game just sucks. Civ 5 continues to remaining my favorite.
I've been playing this game on and off for years and I never really got into the micromanaging of the citizens that much, I never realized how much potential I was wasting until I watched this video.
I got back into Civ V after many many years and I didn't really remember much. Your guides have been an amazing refresher, and I just got a science victory on my first run. Thank you!
God Bless you're here - I just started with Civ V (in 2023, yes, my computer can't handle Civ 6 and I'm poor so...) and so happy that there's still an active community around it
Hello there, good job on most of this video. The importance of scouting is very well explained here. Yes food focus is the main thing and going full on production when building settlers, but still there is plenty of information missing about locking tiles in that could have been usefull. Technology wise I appriciate you mentioning to research what benefits you now and not later, but what really needs to be said is that some investments now are for the good of later. Good example is that I disagree to go for animal husbandry to start off with, and that almost every game you should have a scare ressource in mind that would benefit the rest of your game inmensely: faith and thus religion. If you would ignore researching pottery as the first technology and all other players go for it first to instantly build a shrine, unless you find a religious city state or natural wonder your chance for a religion is gone! Finding your horses 8 turns easier definitely isn't worth that trade in my opinion, so you should have gone pottery into animal husbandry. But the advice you gave wich I disagreed with the most is about ''sharing'' policies between tradition and liberty. Dear civ players who read this: either go for tradition or liberty and completely ignore the other line! The policy tree should at first not be looked at as a pick and choose from all of the possibilities, you should aim to finish a whole policy line as soon as possible for the extra benefits. By the time you finish one of them you will have between 1 and 3 picks left before you enter renaissance and you should go full rationalism if you want to be able to match other players science. And by then you need all the culture you can get to finish rationalism before entering a idiology to then start filling this important tree up. Therefor pick and choosing between tradition and liberty will make you either fail to go rationalism in time, or you fail to gain the most benefit from completing either tradition or liberty to maximise the tall or wide strategy you decided to go for.. very unfavourable. I hope this made sense and feel free to argue my points with me, after all I came here to see if there was anything left for me to learn :)
@@jdoexrayvision Because those 3-4 extra policys should be invested later into the victory type you want to go for. If you need to rush a neightbour down, having a few military policys will get you a long way with having an advantage there. If you go for the science victory and you got yourself a religion, make sure you can buy great scientists in the religion policys.. and guess what? Even if you go for a cultural victory you need other policys then you would have picked in your case, because if you want to ignore the science tree in favour of all in cultural you will get smashed by others. Ofcourse there isn't just one way to play the game, but because the game hardly ever makes you notice what other choices would have ment for a different outcome in your game it is hard to evaluate what works the best. But I got my information from filthyrobot and I can play on the second hardest difficulty comfetably because of it.
I bought this game Saturday given the steep discount. I was always so intimated by this game, but man I’m in love. I’m no where near proficient, but just playing and learning is fun. Learning all the pieces will take me a long time and I’m good with that😊 These tutorials are so helpful
Related to my other comment about flowcharts, you COULD really massively expand this series by showing various starts, given desired win conditions. Like, Shoshone Cultural or perhaps English Domination (Longbowmen promote with the bombard distance bonus all the way to RPGs!) and various planet and game speeds. You could also start with like a generalized template video, and for each civ/win covered, go over the bonuses given by each particular civ's differences and how that would alter the template. For each video, refer the viewer back to the original template. Which next? Well, that's what community polls are for! :3
I love it! Although I would note that I already have a pretty comprehensive Civ 5 Guide series with many (but not all!) of the Civs in the game. One per video, detailing their strengths, weaknesses, strategies, etc. Might wanna check them out in the playlist!
Just as a reminder. The free building from the tradition policy is a free *culture* building. Meaning, if you start with liberty and make sure to build monuments and amphitheatres, you will get free opera houses in your first four cities. Same goes for amphitheatres but i figure getting four free opera houses is a better return on investment.
@@JumboPixel it's the best way to play Civ imo. The AI is the highlight with the mod; it plays so effectively without feeling like it's cheating, especially with military tactics. Just bought Civ 6 Anthology but the AI is so braindead in this game that I'm really thinking going back to Vox Populi Civ 5 again. Superb mod.
Thank you for all your Civ content. I’ve been binging your playlists. I recently came back to this type of game and realized how little I’ve played, yet highly enjoyed, and never touched the dlc for some reason. 👑
Don’t forget to make super scouts! Getting your scouts at least two promotions, or if you want to wait long enough, get them eight promotions. And then use an ancient ruin to upgrade them to archer. heal every round no matter what, three movement, three visibility. And I just learned last week and this is quite silly of me, that your troops can get double movement over mountains with the altitude training, that you get by putting yourself next to Kilimanjaro for one round.
@@voszvaivaldtkoszikovokh6418 this is a long message I know, But here goes lol. Whenever your scouts attack barbarians, they can get a maximum of two promotions. I usually have my scouts attack barbarians until they get their first two promotions. But when you attack other empires units, you can get way more promotions. Have your scout, and maybe your starting warrior needs his healing promotions as well to help, attack another civilizations unit. Only have your scouts attack these enemies you find. Unless you need to attack the enemy with another unit of yours to keep it damaged so that it stays put. Or if you want to give your warrior 2 promotions to get them their 2 healing adjacent troops promotions. This will help your scout heal faster so that it can attack more often. Hopefully your scout can find an enemy warrior to fight because the scouts are so weak. An enemy spearman will probably kill you. And I make sure to give myself whatever defensive bonus I can get from terrain as well. Don’t kill the unit you are attacking. Make it be an experience Point Farm for your scout. It typically takes me about 1000 years to do this in game time lol. And those enemy units won’t move if they are damaged. have your scout keep attacking until they get enough experience points to have racked up eight promotions. You want to pick in this order to initially get the best kind of healing for your scout. Survivalism 1, survivalism 2, survivalism 3(they look like little shields with kind of a plus sign in the middle of them.)Medic 1, medic 2, scouting 1, scouting 2, scouting 3. Then get them to an ancient ruin. This also involves save spamming at times. And sometimes I will keep one of my military units next to an ancient ruin for as long as I have to, to make sure that no one else takes it. Once you get your scout with eight promotions, go to an ancient ruins and save your game. Then have the scout take the ancient ruin, and the effect you were looking for is the “upgrade”. Keep in mind, once you take upgrade from an ancient ruins, you won’t have access to another upgrade until you get three more ancient ruins. The Shoshone version of the scout is called a Pathfinder and it has an ability to allow you to pick what you want from the ancient ruins so they can be a nice faction to play for this. Also, the Darth Sidious mod allows your military units to get double experience from combat. So that one is nice as well because it takes less time to get the promotions. As soon as your scout with eight promotions gets the right upgrade from the ancient ruins it becomes an archer. Now it’s game on lol! Now your archer has all the skills of the scout. And you can raise your archer to be a composite Bowman, then a crossbow, all the way up to bazooka. Do not let your scouts die. This is way too detailed I know lol.
@@voszvaivaldtkoszikovokh6418 it’s worth it to me no matter what. It’s just plain one aspect of the game that I love. Along with making healing tanks. Upgrading cavalry to tanks after they have their healing promotions.
I like civ 6. But I did love civ 5 so much. First game I bought all the expansions too. And also I do play it when I wanna do money games, idk but I felt winning the game with money was much easier to buy everything in civ 5 and I loved it. Just getting rich to win.
Good video. It helped remind me of some Civ fundamentals that I had learned way back in Civ I but had forgotten. A few points, which are specific to Poland's early game strategy: Not Tradition or Liberty. Tradition AND Liberty. And Honor 1 to boot. Tradition 1 for the +3 Culture and Liberty 1 for the +1 Culture (and later Honor 1). You're going to want most of both trees anyway. Honor 1 is a good idea when you start running into Barbarians because you can really amp up your Culture input in the early game; each melee victory adds anywhere from +4 to +8 culture in the Ancient era. When your Culture income is +7 per turn, that's huge. Bee-lining for Writing is really the only sound choice for any civ as there isn't much point of going for any technology that grants a tile improvement (like Animal Husbandry, Mining, or Calendar). You can't improve those tiles until you have a Worker, which you can have relatively early if you make the proper Policy choices (the Monument/Tradition 1/Liberty1/Honor 1 combo). This goes doubly for Poland as you can leverage Poland's Free Social Policy by doing a double lean into tech and culture (and later, Faith). Early focus on production with moderate growth allows you build a Granary (and later, Water Mill) early. The bonus population from scouting with the population bonus from Granary and Water Mill will help offset the reduced inherent population growth because of Production focus. I almost always take the Pantheon belief which adds 15% to Ancient and Classical Wonder production, and also take the Tradition Social Policy which adds 15% to Wonder production; crushing out as many of the Ancient and Classical Wonders as possible will give you an edge which allows you to dominate the entire game (more specifically, *denying your opponents* these Wonders and concentrating them into your Civ will). Early on, work boats are strictly a worse investment of free cash because it's a one-time use, whereas if you held out for another 70 gold for a worker you'd have a unit that could improve your tiles, which feeds back into better production/more food. Granted, you pay upkeep for that Worker but as long as it's working it's worth the 1 gold per turn because you can then shuffle it to your new cities. Focus on Production early. The earlier you get things built the earlier you can benefit from them. If Scouting is clutch to a successful early Civ 5 game, then it's much less important that your city grow than it is to get those Scouts and Monument built ASAP. As for Poland specifically, I always go for Culture win (which can also allow Domination, Technology, and Faith), so almost every decision made comes down to answering the question "How does this feed back into my Culture production?". There are numerous cross-pollinations between the various Social Policy trees, and the right Religion beliefs also help feed into that loop. Your videos have so much great content and have helped me up my Civ 5 game quite a bit. Thanks a heap!
hello! i have civ 5 in my library since years back but never got to play much, now im like literally a new player since i forget about any at all, thanks for the videos !
Great video, but I need to comment on social policies. I think the best in early game is to focus on Tradition or Liberty, whichever you chose. This is because the bonuses for finishing either tree are greatly impactful in the early game to pass over, but that bonus will greatly diminish if you take too long to finish. - Finishing Tradition gets you free Aqueducts in your first 4 cities. Not only it saves you a total of 400 production - which is a considerable amount already - on an important building for growth (which is the single most important resource until the end game) but you get them really early, and you don't even need its technology. - Finishing Liberty gets you a free Great Person. This means usually a Great Scientist to greatly buff your Science generation in the early and mid game and letting you catch up or speed ahead (that's why Babylon is considered a top-tier civ after all), but can also be a Great Prophet to secure a religion or a Great Engineer to secure a key wonder. Either of those 3 will be of great impact in your early game. Also, because the bonuses get significantly less relevant by the mid game and social policy cost increases with each new one, it's quite hard to finish both trees early enough so that their bonuses are still relevant. You probably won't build that many additional Settlers or Workers by the Medieval Era, and many of the Tradition bonuses won't really save you many turns anymore compared to the culture cost. Lastly, after the Renaissance Era, one always should focus on Rationalism to up their Science game, and at Industrial Era or later, also focus on the powerful Ideologies. Those later policies/tenets are usually much more impactful now than the old Tradition/Liberty policies.
This is a great game. I have played my fair share of Civ 6 (and Civ 1 in my childhood for endless hours...) but this one BNW at least has a special place and feel for me :)
I've always struggled with this game. I don't know why I like it. I still haven't won the Mongol Scenario. But I've been watching your videos and yesterday I won the regular game with Darius and the Science Victory. Today I played as China (Wu Zetien) and was going for the Utopia Project and lost to Washington's Science Victory just before my next turn that would have finished the 5 tiers. Soooo Close!
It took me 2 years to get into civ 6 and how different the changes were. I enjoy it now it's not a bad game, however I will always love civ 5 more, there's nothing like automated builders 😂🤣
Disagree with needing animal husbandry immediately if you’re not going to have a worker early enough to get the pastures online. And in general, you won’t have a worker for the first 15 or so turns in the game anyways. Usually better to default pottery to open up shrine potential as pantheons are so strong early game.
I also go pottery always, unless I'm a civ who gets faith off the bat, and second is animal husbandry to reveal possible settles. Next is mining and bronze working for iron. Sometimes I go mining first if I get an early worker steal, and so I can cut down forests for settler production. Archery almost always goes last, unless I want to rush the Temple of Artemis.
Wish 7 will take the more realistic style and not the cartoony boardgame style of 6. Both are fun, but 5 is so much better! Im 5000+ hours in since 2011!
For the next Sid Meier's Civilization V livestream, you should play as the Yamnaya (Weik-Potis) by Grant. The civilization in terms of design is outstanding (in my opinion).
I had this game as a gift since 2010, only started playing last week. I was sad it didnt have napoleonic era, strange, but found a mod for it: Renaissance Era Revised. I tried humankind demo, thank you for mentioning that a demo exists. I was rather dissapointed, I feel Endless Legend was done better and they should have copied more from their older game. I felt like a vanilla civ no matter what culture I chose. (way too few techs too, again compared to Endless Legend which had plenty of options on release)
@@JumboPixel I saw it ends on medieval era. Does the full game have more tech in each era ? Or civics offeting more than 2 options ? Some neutrals like in Endless games or civ barbarians and city states ? Does it feel to you that you are a vanilla civ, where culture does give you a bonus, but doesnt rly impact your game plan that much. Or maybe its just a personal thing for me.
Hi Jumbo! Thanks for uploading this. I recently watched some of your Civ6 guides which taught me a few things I didn’t know or had forgotten, despite nearly a thousand hours in the game. I like Civ5 just as much, so it’s only a matter of time before I get back into that I’m sure! From what you’re saying, it sounds like it’s better to build scouts first to explore, ratter than the slingers I seem to remember you recommending for Civ6’s start?
Yeah John you’re bang on. Although it’s arguably more valuable here because of the scale of those rewards! Either way, the city state gold bonuses were something I had initially overlooked in my earlier Civ 5 guides. Also the goodie huts are brilliant.
I strongly disagree that there are several research options in the beginning. You ALWAYS go to Writing first if you don't want to research your other tech like a caveman. I usually try to tush the Lib no matter what, and for that I go Pottery-Writing-Mining. Mining is there to chop down the forest for the Lib. AFTER that, I actually start customizing.
Nah man going writing first is a newbie move. Science in civ 5 is busted. Early game gains by building a library are worthless. The science gain is negligible and early game units don't have much power creep. Especially unique early game units.
What about religion? Having one is crucial for happiness. And there is limited number of it so you need to collect 230 religion points in very beginning of game.
I still play about 10 hrs a week, same leader (Isabella) various maps, If don't get a wonder I restart. Put some tunes on and switch my brain off. Enjoyed Civ6 but a bit too complicated for me - too much going on. Only game I play (apart from occasional Tetris).
??? what difficulty do you play. CIV 5 is way more complicated. (i am not judging how ever you like civ 5 is fine)(i play around 30 hours a week with a crazy dutch man)
Well for me popping the ruins usually just gets me the map which is pure crap (but this game hates me) oh and if I get the free Tech it is usually the one that I am only 1-2 turns away from getting anyway (as I stated the game hates me). Oh and I really do hate having City States since they are sitting to close to me thus stealing my land and blocking me in so that I cannot expand. Civ V was for me when the game started to go downhill since I would get the worst starting area and would usually end up with the worst AI's near me. So I stop playing Civ games and uninstalled them so Civ VII is coming out soon but given their track record on making the game not fun really sitting on the side of the fence for not getting it.
You can always tag with a mean Ai (i recommend Hiawatha ; ) 'cuz civ V, (unlike civ VI : ) allows that so U can have like 3 teams of 2s against ur teamy, select : raging barbarians also before starting up, then search Archery 1st and while the other AI leaders are fighting non-stop incoming barbs, U unlock Honor to ease off a bit from the 'surge' and then it's all about following JumboPixel tips on science rush, also whenever U can, gift Ur teamate 1 & or 2 settlers in the early game and it's Game Over 'cuz the AI will be too busy with barbs some won't even develop over 1 city after hundreds of turns and the weakest civ is always the 1st to be attacked by others so plenty of time for U to have fun ,explore , experiment, etc without rush . All in one sentence but trust me the AI wil be in so much mess if U can't win with all that ! ( i used to beat the game on Civ IV just by unleashing raging Barbs and rushing on building the gr8 wall and that woz it !: ). P.S: note that it only works on smaller maps in Civ V. G'luck !!
A guide on how to improve relations with the AI would be beneficial. Because in my matches, sooner or later the whole world hated me. - And have no idea why and what I could do against it.
For me I've noticed it's usually my military. I used to slack in favor of economy and buildings but started to focus a little more on making soldiers. People tend to kiss your ass when you're strong and disrespect you when you're weak. There are other things but that was the biggest when trying to keep people from hating me. Treat other civs like fake friends in a popularity ring because that's what they are. You have to be the star QB jock dude and assert your alpha dominance.
I didn't play any video games in the 2010s and Civ VI dragged me back into gaming during the pandemic. Now that VI is played out, I have been looking for something else. Since HK has disappointed me and GalCiv IV remains in beta, I suppose I need to give Civ V an honest try. I can't say I'm looking forward to the extreme happiness mechanic or incessant trade deals from England, but this may be the best I can do at this time.
cool game, nice graphics. Also important in your starting position - how many hills you have. This is mostly the case, because you need production to balance out the food what country are you from? the accent sounds fairly compelling, I bet australia.
To my civ 5 fans, old and new
Thanks for enjoying this brilliant game with me! I started taking content creation seriously around a year ago. I started, by popular request, by revitalizing my Civ 5 tutorial series and I know many of you have joined our community through those videos, guides & livestreams. Thanks so much :D
i love civ 5 and it's what led me to your channel :)
anyone else remember the 1k stream
ok but why do you build a Monument when xou get it free from a cultural policy. Its just a loss of Production. And also when your unhappy you should focus on production in your cities because when your unhappy you will not grow so set a stop to growing in your citoes before you become unhappy and focus on production. You shouldnt take Liberty and Tradition maybe if you have enough Culture take the other one after you finished the first but most times other policys are better.
@@gunterlauch2241 If you build the monument you get the amphitheater for free from Tradition.
Still play this game in 2024. You mentioned a few things I didn’t know so thank you.
It’s been 6 years and I still can’t get into Civ 6. Several playthroughs over the years and not once have I felt the intense addictive feeling that a good game of Civ 5 gives me. It probably has to do with the fact that Civ 6’s district system and civic tree system feel excessively convoluted to me, like building buildings and social policies with extra steps, and the fact that it feels like excessive micromanaging, and the fact that it encourages wide playstyles over tall. It’s kinda sad I could never get into it because some of the features like climate change and secret societies and stuff are REALLY cool. But there’s no Civ like Venice :(
Civ 5 Venice is probably my fav of all time (maybe Kupe Civ 6). And yeah I agree, Civ 6 is more bloated.
Honestly I just don't like the civ 6 art style. I haven't even really tried the game more than two or three times because I just don't like looking at the game.
@@JumboPixel I think my personal fave is Shoshone because of how I’m able to go tall and wide together if I’m careful about managing unhappiness, and it leads to the most fun late games I’ve had.
I really dislike Civ 6 which is weird cause I do think there are a lot of good improvements but the game just sucks. Civ 5 continues to remaining my favorite.
More importantly, Civ 5 isn't a shitty cartoony kids game
I've been playing this game on and off for years and I never really got into the micromanaging of the citizens that much, I never realized how much potential I was wasting until I watched this video.
I got back into Civ V after many many years and I didn't really remember much. Your guides have been an amazing refresher, and I just got a science victory on my first run. Thank you!
God Bless you're here - I just started with Civ V (in 2023, yes, my computer can't handle Civ 6 and I'm poor so...) and so happy that there's still an active community around it
I bought Civ V because someone claimed it’s the best one. (Haven’t tried VI yet.)
no one cares if you're poor take your pity party elsewhere
Hello there, good job on most of this video. The importance of scouting is very well explained here. Yes food focus is the main thing and going full on production when building settlers, but still there is plenty of information missing about locking tiles in that could have been usefull. Technology wise I appriciate you mentioning to research what benefits you now and not later, but what really needs to be said is that some investments now are for the good of later. Good example is that I disagree to go for animal husbandry to start off with, and that almost every game you should have a scare ressource in mind that would benefit the rest of your game inmensely: faith and thus religion. If you would ignore researching pottery as the first technology and all other players go for it first to instantly build a shrine, unless you find a religious city state or natural wonder your chance for a religion is gone! Finding your horses 8 turns easier definitely isn't worth that trade in my opinion, so you should have gone pottery into animal husbandry. But the advice you gave wich I disagreed with the most is about ''sharing'' policies between tradition and liberty. Dear civ players who read this: either go for tradition or liberty and completely ignore the other line! The policy tree should at first not be looked at as a pick and choose from all of the possibilities, you should aim to finish a whole policy line as soon as possible for the extra benefits. By the time you finish one of them you will have between 1 and 3 picks left before you enter renaissance and you should go full rationalism if you want to be able to match other players science. And by then you need all the culture you can get to finish rationalism before entering a idiology to then start filling this important tree up. Therefor pick and choosing between tradition and liberty will make you either fail to go rationalism in time, or you fail to gain the most benefit from completing either tradition or liberty to maximise the tall or wide strategy you decided to go for.. very unfavourable. I hope this made sense and feel free to argue my points with me, after all I came here to see if there was anything left for me to learn :)
@@jdoexrayvision Because those 3-4 extra policys should be invested later into the victory type you want to go for. If you need to rush a neightbour down, having a few military policys will get you a long way with having an advantage there. If you go for the science victory and you got yourself a religion, make sure you can buy great scientists in the religion policys.. and guess what? Even if you go for a cultural victory you need other policys then you would have picked in your case, because if you want to ignore the science tree in favour of all in cultural you will get smashed by others. Ofcourse there isn't just one way to play the game, but because the game hardly ever makes you notice what other choices would have ment for a different outcome in your game it is hard to evaluate what works the best. But I got my information from filthyrobot and I can play on the second hardest difficulty comfetably because of it.
I was not expecting, "Kia ora everybody," aha! Kia ora bro, nice to see a Kiwi youtuber.
I bought this game Saturday given the steep discount. I was always so intimated by this game, but man I’m in love. I’m no where near proficient, but just playing and learning is fun. Learning all the pieces will take me a long time and I’m good with that😊 These tutorials are so helpful
Related to my other comment about flowcharts, you COULD really massively expand this series by showing various starts, given desired win conditions. Like, Shoshone Cultural or perhaps English Domination (Longbowmen promote with the bombard distance bonus all the way to RPGs!) and various planet and game speeds.
You could also start with like a generalized template video, and for each civ/win covered, go over the bonuses given by each particular civ's differences and how that would alter the template. For each video, refer the viewer back to the original template.
Which next? Well, that's what community polls are for! :3
I love it! Although I would note that I already have a pretty comprehensive Civ 5 Guide series with many (but not all!) of the Civs in the game. One per video, detailing their strengths, weaknesses, strategies, etc.
Might wanna check them out in the playlist!
@@JumboPixel I believe that's how I found your channel in the first place :3
Just as a reminder. The free building from the tradition policy is a free *culture* building. Meaning, if you start with liberty and make sure to build monuments and amphitheatres, you will get free opera houses in your first four cities. Same goes for amphitheatres but i figure getting four free opera houses is a better return on investment.
You should really do a Vox Populi run, i feel that mod needs more spotlight. And is amazing how they managed to expand on the espionage system.
It’s been on my list to try now for a criminally long amount of time
@@JumboPixel It's great!
What’s that?
Don't forget lekmod too is a great mod to try if you havent
@@JumboPixel it's the best way to play Civ imo. The AI is the highlight with the mod; it plays so effectively without feeling like it's cheating, especially with military tactics. Just bought Civ 6 Anthology but the AI is so braindead in this game that I'm really thinking going back to Vox Populi Civ 5 again. Superb mod.
Thank you for all your Civ content. I’ve been binging your playlists. I recently came back to this type of game and realized how little I’ve played, yet highly enjoyed, and never touched the dlc for some reason. 👑
Brilliant! The game really improves with the dlc, hope you like it 🙂
Just got back into playing CIV 5 and found your channel. Love the content!
Brilliant! 😄
Don’t forget to make super scouts! Getting your scouts at least two promotions, or if you want to wait long enough, get them eight promotions. And then use an ancient ruin to upgrade them to archer. heal every round no matter what, three movement, three visibility. And I just learned last week and this is quite silly of me, that your troops can get double movement over mountains with the altitude training, that you get by putting yourself next to Kilimanjaro for one round.
How do you do that?
@@voszvaivaldtkoszikovokh6418 this is a long message I know, But here goes lol. Whenever your scouts attack barbarians, they can get a maximum of two promotions. I usually have my scouts attack barbarians until they get their first two promotions. But when you attack other empires units, you can get way more promotions. Have your scout, and maybe your starting warrior needs his healing promotions as well to help, attack another civilizations unit. Only have your scouts attack these enemies you find. Unless you need to attack the enemy with another unit of yours to keep it damaged so that it stays put. Or if you want to give your warrior 2 promotions to get them their 2 healing adjacent troops promotions. This will help your scout heal faster so that it can attack more often. Hopefully your scout can find an enemy warrior to fight because the scouts are so weak. An enemy spearman will probably kill you. And I make sure to give myself whatever defensive bonus I can get from terrain as well. Don’t kill the unit you are attacking. Make it be an experience Point Farm for your scout. It typically takes me about 1000 years to do this in game time lol. And those enemy units won’t move if they are damaged. have your scout keep attacking until they get enough experience points to have racked up eight promotions. You want to pick in this order to initially get the best kind of healing for your scout. Survivalism 1, survivalism 2, survivalism 3(they look like little shields with kind of a plus sign in the middle of them.)Medic 1, medic 2, scouting 1, scouting 2, scouting 3. Then get them to an ancient ruin. This also involves save spamming at times. And sometimes I will keep one of my military units next to an ancient ruin for as long as I have to, to make sure that no one else takes it. Once you get your scout with eight promotions, go to an ancient ruins and save your game. Then have the scout take the ancient ruin, and the effect you were looking for is the “upgrade”. Keep in mind, once you take upgrade from an ancient ruins, you won’t have access to another upgrade until you get three more ancient ruins. The Shoshone version of the scout is called a Pathfinder and it has an ability to allow you to pick what you want from the ancient ruins so they can be a nice faction to play for this. Also, the Darth Sidious mod allows your military units to get double experience from combat. So that one is nice as well because it takes less time to get the promotions. As soon as your scout with eight promotions gets the right upgrade from the ancient ruins it becomes an archer. Now it’s game on lol! Now your archer has all the skills of the scout. And you can raise your archer to be a composite Bowman, then a crossbow, all the way up to bazooka. Do not let your scouts die. This is way too detailed I know lol.
@@jackhartford521 It's ok
But what i'm thinking it's that is so much work for so little gain, as you said, it only seems worth it with the shoshone
@@voszvaivaldtkoszikovokh6418 it’s worth it to me no matter what. It’s just plain one aspect of the game that I love. Along with making healing tanks. Upgrading cavalry to tanks after they have their healing promotions.
@@jackhartford521 Obviously, play the game as you like, i didn't try to come off as trying to discourage that
It was amusing to watch this video as a Civ5 newbie, because I live in Warsaw. ^_^
I like civ 6. But I did love civ 5 so much. First game I bought all the expansions too. And also I do play it when I wanna do money games, idk but I felt winning the game with money was much easier to buy everything in civ 5 and I loved it. Just getting rich to win.
Yeah I enjoy the economic victory in Civ 5 more too! Mine is usually the often frowned upon diplomatic victory though 😅
I still play Civ V to this day. Do you think you could make a series of flowcharts or decision trees for optimal early Deity game progress?
Somehow I can't deny that Civ V being more mature than Civ VI
True chads pick pottery, then writing, then make the Great Library 🗿
I have to agree with Udy Kumra. Civ 5 brought something different. I just opened the game up again after 3 years and I’m already addicted again!
I really like this game i loved age of empires 2 back in the day wish i could find a game like the two combined
Good video. It helped remind me of some Civ fundamentals that I had learned way back in Civ I but had forgotten.
A few points, which are specific to Poland's early game strategy:
Not Tradition or Liberty.
Tradition AND Liberty. And Honor 1 to boot.
Tradition 1 for the +3 Culture and Liberty 1 for the +1 Culture (and later Honor 1). You're going to want most of both trees anyway. Honor 1 is a good idea when you start running into Barbarians because you can really amp up your Culture input in the early game; each melee victory adds anywhere from +4 to +8 culture in the Ancient era. When your Culture income is +7 per turn, that's huge.
Bee-lining for Writing is really the only sound choice for any civ as there isn't much point of going for any technology that grants a tile improvement (like Animal Husbandry, Mining, or Calendar). You can't improve those tiles until you have a Worker, which you can have relatively early if you make the proper Policy choices (the Monument/Tradition 1/Liberty1/Honor 1 combo). This goes doubly for Poland as you can leverage Poland's Free Social Policy by doing a double lean into tech and culture (and later, Faith). Early focus on production with moderate growth allows you build a Granary (and later, Water Mill) early. The bonus population from scouting with the population bonus from Granary and Water Mill will help offset the reduced inherent population growth because of Production focus.
I almost always take the Pantheon belief which adds 15% to Ancient and Classical Wonder production, and also take the Tradition Social Policy which adds 15% to Wonder production; crushing out as many of the Ancient and Classical Wonders as possible will give you an edge which allows you to dominate the entire game (more specifically, *denying your opponents* these Wonders and concentrating them into your Civ will).
Early on, work boats are strictly a worse investment of free cash because it's a one-time use, whereas if you held out for another 70 gold for a worker you'd have a unit that could improve your tiles, which feeds back into better production/more food. Granted, you pay upkeep for that Worker but as long as it's working it's worth the 1 gold per turn because you can then shuffle it to your new cities.
Focus on Production early. The earlier you get things built the earlier you can benefit from them. If Scouting is clutch to a successful early Civ 5 game, then it's much less important that your city grow than it is to get those Scouts and Monument built ASAP.
As for Poland specifically, I always go for Culture win (which can also allow Domination, Technology, and Faith), so almost every decision made comes down to answering the question "How does this feed back into my Culture production?". There are numerous cross-pollinations between the various Social Policy trees, and the right Religion beliefs also help feed into that loop.
Your videos have so much great content and have helped me up my Civ 5 game quite a bit. Thanks a heap!
964 hours into Civ V and still can't beat Prince level. I go broke every time! Help! Loved your narration of this game BTW, very well done!
oof buddy time to find a new game lol
I just beat it at immortal, it’s possible with every CIV, just make sure to focus on commerce policy and have trade routes via sea as they pay more.
If you play as the Shoshone you can chose what you get from ruins, such a great advantage in the early game, by far my fave civ to play
A friend recently bought civ 5 for me. I have been having a blast and watching your videos have really helped. this one especially. thank you!
hello! i have civ 5 in my library since years back but never got to play much, now im like literally a new player since i forget about any at all, thanks for the videos !
My favorite game for several years.
Great video, but I need to comment on social policies.
I think the best in early game is to focus on Tradition or Liberty, whichever you chose. This is because the bonuses for finishing either tree are greatly impactful in the early game to pass over, but that bonus will greatly diminish if you take too long to finish.
- Finishing Tradition gets you free Aqueducts in your first 4 cities. Not only it saves you a total of 400 production - which is a considerable amount already - on an important building for growth (which is the single most important resource until the end game) but you get them really early, and you don't even need its technology.
- Finishing Liberty gets you a free Great Person. This means usually a Great Scientist to greatly buff your Science generation in the early and mid game and letting you catch up or speed ahead (that's why Babylon is considered a top-tier civ after all), but can also be a Great Prophet to secure a religion or a Great Engineer to secure a key wonder. Either of those 3 will be of great impact in your early game.
Also, because the bonuses get significantly less relevant by the mid game and social policy cost increases with each new one, it's quite hard to finish both trees early enough so that their bonuses are still relevant. You probably won't build that many additional Settlers or Workers by the Medieval Era, and many of the Tradition bonuses won't really save you many turns anymore compared to the culture cost.
Lastly, after the Renaissance Era, one always should focus on Rationalism to up their Science game, and at Industrial Era or later, also focus on the powerful Ideologies. Those later policies/tenets are usually much more impactful now than the old Tradition/Liberty policies.
Definitely finish a tree if you can! I agree. Often players are afraid to stray between trees though. Late game = rationalism 100%
I always rush great library and national collage. Then I focus on food like crazy. This way I always win against level 7 AI leaders.
The best Civ game for me
600+ hours by now. 100 of which in the last month. Haven't even touched the DLC.
Civ 5/Civ Revolution is top tier civ games
This is a great game. I have played my fair share of Civ 6 (and Civ 1 in my childhood for endless hours...) but this one BNW at least has a special place and feel for me :)
I've always struggled with this game. I don't know why I like it. I still haven't won the Mongol Scenario. But I've been watching your videos and yesterday I won the regular game with Darius and the Science Victory. Today I played as China (Wu Zetien) and was going for the Utopia Project and lost to Washington's Science Victory just before my next turn that would have finished the 5 tiers. Soooo Close!
It still will never beat the time i built a railway across the Antarctic in civ II
Basically had access to the whole south hemisphere instantaneously
Did take a few years mind
It took me 2 years to get into civ 6 and how different the changes were. I enjoy it now it's not a bad game, however I will always love civ 5 more, there's nothing like automated builders 😂🤣
Recently got back into civ 5, cannot remember how to play at all anymore.
Man, this game is the best.
so charming to listen to your british accent. I will see more of your guides :)
Disagree with needing animal husbandry immediately if you’re not going to have a worker early enough to get the pastures online. And in general, you won’t have a worker for the first 15 or so turns in the game anyways. Usually better to default pottery to open up shrine potential as pantheons are so strong early game.
I also go pottery always, unless I'm a civ who gets faith off the bat, and second is animal husbandry to reveal possible settles. Next is mining and bronze working for iron. Sometimes I go mining first if I get an early worker steal, and so I can cut down forests for settler production. Archery almost always goes last, unless I want to rush the Temple of Artemis.
Your voice sounds very much like Benedict Cumberbatch. Thank you for the video. 😊
Wish 7 will take the more realistic style and not the cartoony boardgame style of 6. Both are fun, but 5 is so much better! Im 5000+ hours in since 2011!
all i heard is "i have crabs" and i couldnt concentrate on the rest of the video!
For the next Sid Meier's Civilization V livestream, you should play as the Yamnaya (Weik-Potis) by Grant. The civilization in terms of design is outstanding (in my opinion).
Just looked them up! Holy sites instead of cities from early settlers, that later turn into ruins (and more). Very cool idea!
I had this game as a gift since 2010, only started playing last week.
I was sad it didnt have napoleonic era, strange, but found a mod for it: Renaissance Era Revised.
I tried humankind demo, thank you for mentioning that a demo exists.
I was rather dissapointed, I feel Endless Legend was done better and they should have copied more from their older game.
I felt like a vanilla civ no matter what culture I chose.
(way too few techs too, again compared to Endless Legend which had plenty of options on release)
I saw a similar comment from you on another video - nice that you got to try the demo for HK (albeit a little limited)
@@JumboPixel
I saw it ends on medieval era.
Does the full game have more tech in each era ?
Or civics offeting more than 2 options ?
Some neutrals like in Endless games or civ barbarians and city states ?
Does it feel to you that you are a vanilla civ, where culture does give you a bonus, but doesnt rly impact your game plan that much. Or maybe its just a personal thing for me.
Could you do a tips video on the launch version of civ v (when there wasn’t any faith)?
Ancient ruins always just give me a useless map of the sea or tell me there’s a barb camp nearby. 😔
Not if you save your game right before hand lol! Or if you use the Shoshone.
Play venice, get both tradition and liberty. Win the culture war. Yw
Civ 5 remains my favorite game of all time
Hi Jumbo! Thanks for uploading this. I recently watched some of your Civ6 guides which taught me a few things I didn’t know or had forgotten, despite nearly a thousand hours in the game. I like Civ5 just as much, so it’s only a matter of time before I get back into that I’m sure!
From what you’re saying, it sounds like it’s better to build scouts first to explore, ratter than the slingers I seem to remember you recommending for Civ6’s start?
Yeah John you’re bang on. Although it’s arguably more valuable here because of the scale of those rewards! Either way, the city state gold bonuses were something I had initially overlooked in my earlier Civ 5 guides. Also the goodie huts are brilliant.
I strongly disagree that there are several research options in the beginning. You ALWAYS go to Writing first if you don't want to research your other tech like a caveman. I usually try to tush the Lib no matter what, and for that I go Pottery-Writing-Mining. Mining is there to chop down the forest for the Lib. AFTER that, I actually start customizing.
Nah man going writing first is a newbie move. Science in civ 5 is busted. Early game gains by building a library are worthless. The science gain is negligible and early game units don't have much power creep. Especially unique early game units.
You forgot the production focus trick
What about religion? Having one is crucial for happiness. And there is limited number of it so you need to collect 230 religion points in very beginning of game.
I still play about 10 hrs a week, same leader (Isabella) various maps, If don't get a wonder I restart. Put some tunes on and switch my brain off. Enjoyed Civ6 but a bit too complicated for me - too much going on. Only game I play (apart from occasional Tetris).
??? what difficulty do you play. CIV 5 is way more complicated. (i am not judging how ever you like civ 5 is fine)(i play around 30 hours a week with a crazy dutch man)
To me this is always a start Pottery into Sailing, fish are broken ressources
Can you do a video of Civ V Lekmod, please? There are many new civilizations, very interesting. Perhabs you can make a tier list...
Well for me popping the ruins usually just gets me the map which is pure crap (but this game hates me) oh and if I get the free Tech it is usually the one that I am only 1-2 turns away from getting anyway (as I stated the game hates me). Oh and I really do hate having City States since they are sitting to close to me thus stealing my land and blocking me in so that I cannot expand. Civ V was for me when the game started to go downhill since I would get the worst starting area and would usually end up with the worst AI's near me.
So I stop playing Civ games and uninstalled them so Civ VII is coming out soon but given their track record on making the game not fun really sitting on the side of the fence for not getting it.
You can always tag with a mean Ai (i recommend Hiawatha ; ) 'cuz civ V, (unlike civ VI : ) allows that so U can have like 3 teams of 2s against ur teamy, select : raging barbarians also before starting up, then search Archery 1st and while the other AI leaders are fighting non-stop incoming barbs, U unlock Honor to ease off a bit from the 'surge' and then it's all about following JumboPixel tips on science rush, also whenever U can, gift Ur teamate 1 & or 2 settlers in the early game and it's Game Over 'cuz the AI will be too busy with barbs some won't even develop over 1 city after hundreds of turns and the weakest civ is always the 1st to be attacked by others so plenty of time for U to have fun ,explore , experiment, etc without rush .
All in one sentence but trust me the AI wil be in so much mess if U can't win with all that ! ( i used to beat the game on Civ IV just by unleashing raging Barbs and rushing on building the gr8 wall and that woz it !: ).
P.S: note that it only works on smaller maps in Civ V.
G'luck !!
A guide on how to improve relations with the AI would be beneficial. Because in my matches, sooner or later the whole world hated me. - And have no idea why and what I could do against it.
Did you have trade agreements and keep them going? That seems to help at least until late game
You shouldn't concern yourself with the future radioactive ashes that currently take on human form.
For me I've noticed it's usually my military. I used to slack in favor of economy and buildings but started to focus a little more on making soldiers. People tend to kiss your ass when you're strong and disrespect you when you're weak. There are other things but that was the biggest when trying to keep people from hating me. Treat other civs like fake friends in a popularity ring because that's what they are. You have to be the star QB jock dude and assert your alpha dominance.
it would seem i'm not the only one getting back in to civ 5
Hey friend!
I didn't play any video games in the 2010s and Civ VI dragged me back into gaming during the pandemic. Now that VI is played out, I have been looking for something else. Since HK has disappointed me and GalCiv IV remains in beta, I suppose I need to give Civ V an honest try. I can't say I'm looking forward to the extreme happiness mechanic or incessant trade deals from England, but this may be the best I can do at this time.
Yeah it’s definitely worth a look in! If you’re interested in sci-fi strategy games, there’s a lot of those coming out soon too.
wham bam thank you mam
Who keeps stabbing him periodically and why does he keep taking it?
Thanks, I mean it 8>D
Hope to see the updates on mobile
cool game, nice graphics. Also important in your starting position - how many hills you have. This is mostly the case, because you need production to balance out the food
what country are you from? the accent sounds fairly compelling, I bet australia.
Yeah, the two production tiles (hills etc) are brilliant for early settles!
(NZ accent 🥝)
KIA ORA
I literally haven't opened up this game since last year.
What is the Dialect you are speaking? From wich Region in the UK is your Dialect from? 🤔
His profile says New Zealand
7:11 A tick boost? Nah thanks
Thank you for the video. Please consider shouting less when emphasizing things. I am in pain.
Play Tall? No thanks
If you don’t like Civ6 you don’t know how to play it
They're called ancient ruins, not goody huts
Offensively British
What? 😂😂😂