Thanks for the helpful vid! I wonder what happens if you have put face down action cards that you could not reveal but took damage and have to take a last gasp play; for which you could take one of the face down action cards back to hand to use it in the last gasp. Let's say you survive the last gasp which means the game would just go on as nothing happened, right? But now your before planned face down action cards miss 1 card - is this just ignored and you play the remainig action cards, ignoring the missing card?
Thank you for the video. Honestly, game board maker should be making these videos or paying people like you to make them. A game can easily be ruined or at least not enjoyed to the fullest if there is too much effort required to figure the game out. I AM LOOKING AT YOU POWER GRID.
I'm confused about last gasps, do you move the counter to 1 even if you heal a wound during your last gasp? And if you can't heal during your last gasp what happens, can you just draw more cards and do all 3 last gasps at once or do you carry on and do another last gasp after your next turn?
I am still confused about how to process the unseen events. Do we need to use/save a previous action card to defeat it? What's the difference in timing for processing unseen events versus seen events? It seemed like he processed the seen event with his action card and then just had the other player take the damage for the unseen card.
Hi Kaleb. The only difference between Seen Events and Unseen Events is that the Seen Events are shown (face up) and the Unseen Events are not. This creates some unique opportunities for deception that can change the gameplay and strategy quite a bit, but in terms of how to defeat them, when to process them, etc., Unseen and Seen Events are the same. Hope that's helpful. If you're confused about some other aspect of how Unseen Events work, let us know. :)
Im still confused on the Unseen cards. When describing one, can you completely make up what it says, or can you only use whats written and alter it to your advantage?
Hi Philip, You are free to say anything you like about unseen events prior to event processing (lie, tell the truth, say nothing at all, etc.). Once event processing occurs, your obligation is to process the effects of the card accurately, but it's still entirely up to you what you choose to say about any details of how the effects came to be. For example: Say you don't defeat an event opposition and the result is stated as "receive two wounds, divided among the players as you choose". You could choose to be very forthcoming and say "oh, we didn't defeat it so I need to divide two wounds, and let's split them" or you could just say "you take two wounds". As long as the actual effect of the event is processed accurately (in this case, two wounds were received total among the players), you can say anything else about it that you want. It may be helpful to think of this thematically. An unseen event is something really coming for you two on the roads, but the turn player is the only one who sees it. It still happens like any other event (i.e., you can't simply ignore it or change it into something else just because you wish to), but the other player is left uncertain on the details of how it happened. Could you have jumped beside them at the last minute and shared some of the wounds?? They didn’t see exactly what happened, so they can’t know for sure. They're left to just rely only on what you choose to tell them. It's the type of thing we find feels pretty natural for players after a turn or two. Hope that helps and let us know if you have any other questions. :)
Your response kind of contradicts what is shown is the Quackalopr gameplay. For instance, at 31:34 of that video, he draws an Unseen event that is a 'Nothing/None' card ... yet he then totally makes up a new card and states 'we need to do 1 damage to this' and they proceed to figure out how to do just that. Was that not correct ? Also, once you know the Unseen events that are possible, surely making one up thats not even in the game as a possible draw doesnt make sense ?
@@Xhawk33 Hello again. The instance you cited in the Quackalope gameplay did it correct, and I think it actually makes for a good example of how it works. Event draw occurs several phases in the turn before event processing, so when Jesse drew that card he was free to say anything about it that he would like. In this case, he bluffed that the event was a dangerous opposition in an attempt to change the play choices of the other player. When event processing occurred later in the turn, though, he was forced to accurately acknowledge that the card did nothing to them, after all. As players get to know the game better, bluffing with unseen events actually gets easier (rather than harder). The events were purposefully designed to cover nearly all possible combinations of interchangeable elements. Once players understand these elements, there become many, many ways to very plausibly bluff card contents forever.
@@distantrabbitgames Your ceaseless dedication to gamers is why I support this game and your company. You care about your players' questions and want every one of them to enjoy it the way it was meant to be enjoyed. I tell everyone who'll listen to me that Mantis Falls is a cool game in the hopes that they'll want to buy their own copy. 🐇
That was a fantastic rules video. We felt fully ready to play after watching it.
Awesome Wendy! I’m glad it helped!
Extremely well-done video! Helps me remember the rules much better.
Great guide! Wife and I bought this last night - excited to get into it.
Thanks for the helpful vid! I wonder what happens if you have put face down action cards that you could not reveal but took damage and have to take a last gasp play; for which you could take one of the face down action cards back to hand to use it in the last gasp. Let's say you survive the last gasp which means the game would just go on as nothing happened, right? But now your before planned face down action cards miss 1 card - is this just ignored and you play the remainig action cards, ignoring the missing card?
Please use the link on the video to ask more questions
Great Video. Still awaiting my first play, just trying to convince someone to play with me..
Thanks Sky hopefully this helps!
While it isn't the same as playing in person, Mantis Falls is on BGA.
Thank you for the video. Honestly, game board maker should be making these videos or paying people like you to make them. A game can easily be ruined or at least not enjoyed to the fullest if there is too much effort required to figure the game out. I AM LOOKING AT YOU POWER GRID.
I'm confused about last gasps, do you move the counter to 1 even if you heal a wound during your last gasp? And if you can't heal during your last gasp what happens, can you just draw more cards and do all 3 last gasps at once or do you carry on and do another last gasp after your next turn?
If you use the link in the description of the video the designer will chime in!
Will we see your review of Mantis Falls sometime in the near future?
No, lol 😂
I am still confused about how to process the unseen events. Do we need to use/save a previous action card to defeat it? What's the difference in timing for processing unseen events versus seen events? It seemed like he processed the seen event with his action card and then just had the other player take the damage for the unseen card.
Hi Kaleb. The only difference between Seen Events and Unseen Events is that the Seen Events are shown (face up) and the Unseen Events are not. This creates some unique opportunities for deception that can change the gameplay and strategy quite a bit, but in terms of how to defeat them, when to process them, etc., Unseen and Seen Events are the same.
Hope that's helpful. If you're confused about some other aspect of how Unseen Events work, let us know. :)
Im still confused on the Unseen cards. When describing one, can you completely make up what it says, or can you only use whats written and alter it to your advantage?
Hi Philip,
You are free to say anything you like about unseen events prior to event processing (lie, tell the truth, say nothing at all, etc.). Once event processing occurs, your obligation is to process the effects of the card accurately, but it's still entirely up to you what you choose to say about any details of how the effects came to be.
For example: Say you don't defeat an event opposition and the result is stated as "receive two wounds, divided among the players as you choose". You could choose to be very forthcoming and say "oh, we didn't defeat it so I need to divide two wounds, and let's split them" or you could just say "you take two wounds". As long as the actual effect of the event is processed accurately (in this case, two wounds were received total among the players), you can say anything else about it that you want.
It may be helpful to think of this thematically. An unseen event is something really coming for you two on the roads, but the turn player is the only one who sees it. It still happens like any other event (i.e., you can't simply ignore it or change it into something else just because you wish to), but the other player is left uncertain on the details of how it happened. Could you have jumped beside them at the last minute and shared some of the wounds?? They didn’t see exactly what happened, so they can’t know for sure. They're left to just rely only on what you choose to tell them.
It's the type of thing we find feels pretty natural for players after a turn or two. Hope that helps and let us know if you have any other questions. :)
Your response kind of contradicts what is shown is the Quackalopr gameplay. For instance, at 31:34 of that video, he draws an Unseen event that is a 'Nothing/None' card ... yet he then totally makes up a new card and states 'we need to do 1 damage to this' and they proceed to figure out how to do just that. Was that not correct ? Also, once you know the Unseen events that are possible, surely making one up thats not even in the game as a possible draw doesnt make sense ?
@@Xhawk33 Hello again. The instance you cited in the Quackalope gameplay did it correct, and I think it actually makes for a good example of how it works. Event draw occurs several phases in the turn before event processing, so when Jesse drew that card he was free to say anything about it that he would like. In this case, he bluffed that the event was a dangerous opposition in an attempt to change the play choices of the other player. When event processing occurred later in the turn, though, he was forced to accurately acknowledge that the card did nothing to them, after all.
As players get to know the game better, bluffing with unseen events actually gets easier (rather than harder). The events were purposefully designed to cover nearly all possible combinations of interchangeable elements. Once players understand these elements, there become many, many ways to very plausibly bluff card contents forever.
@@distantrabbitgames Your ceaseless dedication to gamers is why I support this game and your company. You care about your players' questions and want every one of them to enjoy it the way it was meant to be enjoyed. I tell everyone who'll listen to me that Mantis Falls is a cool game in the hopes that they'll want to buy their own copy. 🐇
Honestly this game might be to complicated for its worth 😅
Nah. It's sooo good.