Some notes: - If you don't see the SmartShape node icons you might need to reopen your project. - Due to a bug in Godot the plugin currently does not work properly if you have "Open resources in current inspector" disabled. - I'm still working on my audio recording workflow, so sorry about the the clipping audio here and there. Hope you enjoy this tutorial!
For anyone confused about Reapeating textures: In the Shape Object, in the Inspector find Texture open it to find Repeat = Inherit switch it to Enabled
They must've fixed the resource menu bug in the betas, I forgot about it 😆 Great tutorial, I had seen the asset around the community but never knew how flexible it was! I'll have to keep it in mind
Hey... you might not have many videos out yet but I'm going to call you the Godot Goddess from now on so I won't have to do it later when your channel blows up
[SOLVED] help! When I look at the toolbar at 1:50 I only have 5 options there, and the one for creating points is missing. Did I miss a step that would cause it to appear? Edit: solution: I had added the addon by downloading it from the git repo and putting it into the addons folder. When I instead went through the godot asset store it worked properly
Thanks for this super clear tutorial! I was trying to make levels like this using polygons and collision polygons.... this is way easier hahaha Do you perhaps have any tips on how to create NavigationPolygons that go around and in between the shapes you create in this way?
I don't think there currently is an easy way to generate a navigation polygon like that sadly. I've seen someone write their own system for this, but I couldn't find it again. If I remember correctly it is possible to generate a navigation polygon that avoids shapes in the new navigation sever in Godot 4.0, but it's gonna take a little while before that comes out
@@LucyLavend I think that might have been GDQuest they had an example of doing this with code. Thinking of it, that probably would work with this as well with some tweaking. Anyways, bedankt!
Really liked your tutorials, sub! I'm learning Godot 3.5. I wonder though if you can explain, if possible, why sometimes the polygons are so evident in 3D terrains. Tried all brushes, and mountains are created like spikes, really odd...I'm using hterrain enhance shader and U Depth Bled is not checked. Thanks in advance.
I don't understand why it needs to approximate the collision shape with triangles considering it seems to have a fully functional means of telling which pixels are in and out in its fill function, why not just use the same function for collision?
This is all well and good for being lazy while editing, but can this be used at runtime? Can I edit the points and have it visually behave during the game?
Is this smartshape2d good for creating top-down rooms for shooters? I'm trying to do it and while it is nice to only make textures for this, it quickly becomes a mess. The indexes of the points are all over the place, I'm not able to properly create straight line rooms with it, The textures at the points get's really funny if there is a 90 degree turn to the next point. It's so hard to make a room with it that it is easiar to draw the whole room and takes less time, at least for me. Is there a good way, a tutorial or something that could help with this issue? Again, these problems comes when i want to make perfect 90 degree corners room. If I just make a simple floor or a mountain with points all over the place it works fine. Thank you in advance and excuse me for my english.
In my pc this add-on is not working. I mean after installation it shows all the icons and node . BUT when i created this closed shape gd . node it shown no option to create those vertices. I RESTARTED MY PC REINSTALLED THE ADDON AND GODOT AS WELL. DOWNLOADED IT FROM ASSEST LIBRARY . STILL IT IS SHOWING NOTHING .PLS HELP😭
Hmm that's odd, is the add-on properly enabled in the project settings? You could try deleting it from the add-ons folder and downloading the latest version from GitHub (link in description). You can drag the (unzipped) downloaded folder into the add-ons folder
For those like me that find your comment: In the Shape Object, in the inspector find "Texture" open it to find "Repeat: Inherit" switch it to "Enabled"
Thanks! A tutorial on an Out Run/F Zero style game is a good idea! Though after looking into it, it looks like it's a lot harder to do than I thought. There seems to be a ton of math involved and it seems that it was easier to do on the hardware back in the day. For now I'd recommend taking a look at a video called "Godot Engine: Pseudo 3D Race (80's Style)" by Airvikar on RUclips
@@LucyLavend Oh thank you for the pseudo after you sayed I wotched but is it was created in a Old vertion in GODOT (and I am begginer in GODOT and null in programin) please of you can do a new video from that I will do very gratefull. Than you very much
Some notes:
- If you don't see the SmartShape node icons you might need to reopen your project.
- Due to a bug in Godot the plugin currently does not work properly if you have "Open resources in current inspector" disabled.
- I'm still working on my audio recording workflow, so sorry about the the clipping audio here and there.
Hope you enjoy this tutorial!
*watches anyways even though i don't use Godot*
For anyone confused about Reapeating textures: In the Shape Object, in the Inspector find Texture open it to find Repeat = Inherit switch it to Enabled
Thank you brother
I like your style Lucy, this was very helpful
Thank you! Glad to hear it was useful.
WOO!! my favorite RUclipsr!! awesome video lucy!
Thank you funny robot man!
Can't wait to see you hit a million subscribers
Keep up the good work
Thanks!
Just discovered you channel, so underrated!, loved this vid.
exactly what I was looking for - thank you!
They must've fixed the resource menu bug in the betas, I forgot about it 😆
Great tutorial, I had seen the asset around the community but never knew how flexible it was! I'll have to keep it in mind
Tip: You can also toggle "Editor Debug" to get the shape to update after adding the texture.
Thank you! This was extremely helpful for a project I'm working on.
Such quality yet so simple. Thanks for sharing it.
Hey... you might not have many videos out yet but I'm going to call you the Godot Goddess from now on so I won't have to do it later when your channel blows up
Awesome work and a really cool looking plugin. Thanks for this!
that was just the thing i needed thak you so much!
bro you're a LIVESAVER. i was going to try to make a sonic fangame without this knowledge...
I think your tutorials are one of the best
Very ! Very ! Thanks !
Great tutorial, love it.
Really helpful, thank you.
amazing, thank you!
This is awesome I mainly focus on 3D but I once used a similar plugin when a used Unity(I primarily use Godot now)
It's indeed pretty similar to Unity's Sprite Shapes. If you have any suggestions on 3D topics you'd like to see me cover, feel free to say so
@@LucyLavend I know most of 3D i actually do tutorials. RUclips just recommended your video to me.😅
[SOLVED] help! When I look at the toolbar at 1:50 I only have 5 options there, and the one for creating points is missing. Did I miss a step that would cause it to appear?
Edit: solution: I had added the addon by downloading it from the git repo and putting it into the addons folder. When I instead went through the godot asset store it worked properly
This is a great video!
Good tutorial, thanks
interesting plugin, is it possible(useful) to use for topdown view?
Yes definitely! In the video "FRANZ FURY - Behind the scenes" by Picster he uses SmartShape2D to create top down rocks and mountains.
ayy thanks :D
Thanks for this super clear tutorial!
I was trying to make levels like this using polygons and collision polygons.... this is way easier hahaha
Do you perhaps have any tips on how to create NavigationPolygons that go around and in between the shapes you create in this way?
I don't think there currently is an easy way to generate a navigation polygon like that sadly. I've seen someone write their own system for this, but I couldn't find it again. If I remember correctly it is possible to generate a navigation polygon that avoids shapes in the new navigation sever in Godot 4.0, but it's gonna take a little while before that comes out
@@LucyLavend I think that might have been GDQuest they had an example of doing this with code. Thinking of it, that probably would work with this as well with some tweaking.
Anyways, bedankt!
amazing stuff !
increible, nuevo sub
So you were the one who made this, eh?
I'll have to test this by myself, afterwards.
Excellent video Love this! Discord link wont work for me, is there a way to modify our shapes via code?
nice content
Did you play and love Megaman Legends growing up? Because this art for your character literally looks directly out of Megaman Legends.
To be honest, I haven't played it yet. Though I do really adore the artstyle
@@LucyLavend Ah okay. Still, had a nostalgia hit, lol.
Really liked your tutorials, sub! I'm learning Godot 3.5. I wonder though if you can explain, if possible, why sometimes the polygons are so evident in 3D terrains. Tried all brushes, and mountains are created like spikes, really odd...I'm using hterrain enhance shader and U Depth Bled is not checked. Thanks in advance.
Tnx
I don't understand why it needs to approximate the collision shape with triangles considering it seems to have a fully functional means of telling which pixels are in and out in its fill function, why not just use the same function for collision?
Tyyyyyy I subbed
This is all well and good for being lazy while editing, but can this be used at runtime? Can I edit the points and have it visually behave during the game?
Is it possible to draw a perfect circle using this method with the bezier curve?
You can't really create closed shapes with this addon sadly. There have been some people in the SmartShape2D discord server that tried to do it.
Hello do you know why I can't use the alt+shift
can you please give me the assets link that is used here 0.19
Is this smartshape2d good for creating top-down rooms for shooters? I'm trying to do it and while it is nice to only make textures for this, it quickly becomes a mess. The indexes of the points are all over the place, I'm not able to properly create straight line rooms with it, The textures at the points get's really funny if there is a 90 degree turn to the next point. It's so hard to make a room with it that it is easiar to draw the whole room and takes less time, at least for me. Is there a good way, a tutorial or something that could help with this issue? Again, these problems comes when i want to make perfect 90 degree corners room. If I just make a simple floor or a mountain with points all over the place it works fine. Thank you in advance and excuse me for my english.
In my pc this add-on is not working. I mean after installation it shows all the icons and node . BUT when i created this closed shape gd . node it shown no option to create those vertices.
I RESTARTED MY PC
REINSTALLED THE ADDON AND GODOT AS WELL.
DOWNLOADED IT FROM ASSEST LIBRARY .
STILL IT IS SHOWING NOTHING .PLS HELP😭
Hmm that's odd, is the add-on properly enabled in the project settings?
You could try deleting it from the add-ons folder and downloading the latest version from GitHub (link in description). You can drag the (unzipped) downloaded folder into the add-ons folder
Thank you very much. I was trying to fix it from last one month. And now it's working thankss
image not subscribing to lucy smh my head.
Yeah imagine
is it possible to manage programmatically? Like for procedural generation ?
I haven't seen anyone try this yet, you might be able to modify the the Points resource during runtime.
Please make a godot 4 update on this. I find it hard to repeat textures as it's not setup like it used to be
For those like me that find your comment: In the Shape Object, in the inspector find "Texture" open it to find "Repeat: Inherit" switch it to "Enabled"
@@The_Foreman Very ! Very ! Thanks !
Great tutorial, please can you do a OutRun clone (Pseudo 3D) Why because is a great game that use the old machines with low resources
Thany you
Thanks! A tutorial on an Out Run/F Zero style game is a good idea! Though after looking into it, it looks like it's a lot harder to do than I thought. There seems to be a ton of math involved and it seems that it was easier to do on the hardware back in the day. For now I'd recommend taking a look at a video called "Godot Engine: Pseudo 3D Race (80's Style)" by Airvikar on RUclips
@@LucyLavend Oh thank you for the pseudo after you sayed I wotched but is it was created in a Old vertion in GODOT (and I am begginer in GODOT and null in programin) please of you can do a new video from that I will do very gratefull.
Than you very much
you're cute
Awesome job. Tyvm for sharing. (BTW that's reminds me of ruclips.net/video/y-chi097uV4/видео.html) Keeps going on !