@@liamroberts7512 There are good and bad parts to it. For example, all the no-death routes and gem paths are basically just navigating around a bunch of Nitro crates. They put regular crates on the alternate routes, but always close enough so that the Nitros detonating will destroy them. This allows you to collect the "break all crates" gem even if you died or haven't collected the right colored gem yet. However, since all of the alternate routes are like this, they begin to feel repetitive after a while. However, this was the Crash game I played most throughout my childhood, and I can't bring myself to hate it.
@@BLRavenWizard I don't think calling it a rip off is an accurate verdict. Yes, its the same, but the traps are different. If the obstacles were exactly the same as in the gauntlet then yes its a direct copy, but noting how the level differs with some traps being out of commission in the day and others at night makes it what it is. its an interesting concept what they did with it really. If you design it correctly you can give the same area 2 different faces. This implementation of it wasn't perfect (why it feels repetitive), but its great that they tried it. (granted they had many other things to fix in the game) One way this concept can be used is make a dungeon be required to be explored multiple times, but the path through it be different on each visit. (With no repeating sections)
Hey Knight time, The Gauntlet just called, it wants it's everything back.
1:00 🍷🗿👌🚬
This (1:00) and Ligths Out (00:20) from Crash Bandicoot 1 have got two of the most beautiful theme parts in the whole franchise
best ost in the game hands down
This is a great beat, glad you brought in the Wrath of Cortex Soundtrack, cause it's super dope.
Thank you! 💜
Thanks for uploading this!
your welcome :)
This is basically level 11 the gauntlet but coco's version
TDYU cuando ponen:
Entendí esa referencia.
I like 1:00-1:25
Dark souls 3 lothric castle theme
The Gauntlet at night with fireflies and you play as Coco.
Silencio pusieron 👌
I need to play wrath of cortex
Late edit: i played it on emulator, pretty good
Underrated game
@@zorth6376 i agree
Rerelease this gem of a game.
I imaginated a spyro level with this goddam music
This is the gauntlet dark version
I like the crash
there are differences between Knight Time and The gauntlet, but the removed bonus is the same
oh really? how?
@@BLRavenWizard there are changes of boxes and parts that are not at Knight time
Good thing they didn't just copy and paste the level
@@ese_je_cero_cinco. The level structure is literally the same as Gauntlet, they could've at least made an unique medieval/castle area
Your Best Friend?
Idc what anyone says, Wrath of cottex is good.
the music was way too good for the game that it is
Oh, come on, it wasn't THAT bad... Or maybe that's childhood nostalgia talking
agreed
@@liamroberts7512 There are good and bad parts to it. For example, all the no-death routes and gem paths are basically just navigating around a bunch of Nitro crates. They put regular crates on the alternate routes, but always close enough so that the Nitros detonating will destroy them. This allows you to collect the "break all crates" gem even if you died or haven't collected the right colored gem yet. However, since all of the alternate routes are like this, they begin to feel repetitive after a while.
However, this was the Crash game I played most throughout my childhood, and I can't bring myself to hate it.
This Level is Copied From the Gauntlet
but in the dark
@@theskull4106 NOW THAT'S TOP QUALITY!!
I like to think of it as Coco visiting the place Crash once ventured.
A not very good level with an amazing tune attached to it.
I agreed to that. But the guluntlet is better than that.
@@BLRavenWizard I say it's not a very good level precisely because it is a rip-off of an earlier level.
@@Lefty7788tinkatolli exactly. xD
@@BLRavenWizard I don't think calling it a rip off is an accurate verdict. Yes, its the same, but the traps are different.
If the obstacles were exactly the same as in the gauntlet then yes its a direct copy, but noting how the level differs with some traps being out of commission in the day and others at night makes it what it is.
its an interesting concept what they did with it really. If you design it correctly you can give the same area 2 different faces. This implementation of it wasn't perfect (why it feels repetitive), but its great that they tried it. (granted they had many other things to fix in the game)
One way this concept can be used is make a dungeon be required to be explored multiple times, but the path through it be different on each visit. (With no repeating sections)
this shit reminds me of Dragon Ball Super
Shut up are comparing the fucking dragon ball super with this great game
He is comparing a game he considers shit with dragon ball super, so eh... it's the same i guess