They are definitely overspending on their development budgets. Back in the day they made lemons out of lemonade when they had to work with a small budget.
simply re-using assets isn't what "asset flip" means. it means buying generic assets and re-selling them with minimal changes or additions, "flipping" them for a profit
The problem with AAA games is the problem of big company software development. You have so many stakeholders, company politics, developers navigating career advancement, higher ups randomly spearheading some big initiative that makes no sense, etc etc. When a plucky dev chooses to authentically care about what's being built, it can blow back on them if they choose the wrong political hill to die on. So its an inefficient mess, and people that "win" these internal battles tend to be political operators, not always people with vision, ability, or care for the craft. If you're smart as a dev, you keep your head down and wait for you stock to vest so you can maybe buy a house one day. Compare that to a cohesive, small team like Halo-era Bungie that managed to stay pretty independent of Microsoft and not get caught up in all that. Less BS to navigate, more alignment on what's important, sh*t just gets done, etc etc
Or do like Minecraft and don't put a ton of resources into the graphics of a game. People probably wouldn't care if the graphics aren't pushing the limits of what computers can do visually. I am still satisfied with the graphics of Halo 3 to this day and I play on a high end machine, which makes me picky in terms of graphics.
2:54 It won’t matter we can cope but 343 is full of “ideas guys” not actual visionaries like Bungie so they just have a dartboard way of developing Halo with 343. Nothing of substance looking at bright lights or floating objects with no real story.
@ I appreciate the response so I gotta rant in Halo CE YOU are the Master Chief (intrigued) you have to stop the covenant from taking over and firing the sacred ancient halo ring then in Halo 2 YOUR back as Master Chief (Excited) but the enemy brought the fight back home so you have to defend your homeland against an alien invasion but also experience a new characters perspective the Arbiter (That was awesome rushed but pretty good) so onto Halo 3 YOU’RE the Master Chief well there’s no Cortana (Hyped) but after finding out that the Earth is a giant ancient device you have to finish the fight by making sure to tie up each thread of every faction and made it bombastic and satisfying so that was awesome and each game I had a reason to come back unlike 343 which has them wanting 4 conflicting things rather than a singular vision
Each 343 game is essentially a reboot of the series which is why it feels so conflicting. I can get Halo Infinite dropping the Halo 5 Cortana plot line because it was 💩
Games are easier to make then ever. Evident by the booming indie and AA markets. Random Chinese devs with little experience just dropped black myth Games are only harder to make if you’re chasing somthing unobtainable which all these companies are. But that’s their choice. This idea that consumers only want the biggest games with the most advanced graphics is just obviously not true. The largest games on the market are small or started as indie games or don’t have much in terms of graphical and actor performances. They make these large games because they think it’ll make them the most money. That they’re choice yet it’s framed as a necessity and as if we are the cause. No consumers will happily buy AA games. Yeah it may not a Trillion dollars. But it will net profit. The biggest issue in the games industry is that none of these companies know what they’re doing. They don’t have media experience and they’re hiring managers and executives from outside of media. They’re also adopting corporate structures that simply do not work in a creative environment. Further they’re doing things like hiring college grads but the truth is that good artists do not come from college. Most of the these college people don’t have experience and are stringent in their abilities because theyre coming from a pipeline. And I’m not hating on college people, they can learn to become well rounded. Many do. But a college grad who gets hired at Ubisoft will never become well rounded and will instead have a stilted and stringent institutional way of being that isn’t conducive to creativity or game design. Game design requires “jack of all trades” types of people. Yes you need specialists, but everyone needs to be able to dabble in everything. The fallout creator talks about this on his RUclips channel. How devs today aren’t multi faceted and how they refuse to do simple work and instead rely on a slow moving bureaucratic corporate structure. In the end, companies who produce quality are going to usurp these bad studios. Maybe they’ll be bought out. Maybe these studios will learn how to manage media. Who can say
Yeah games like vampire survivors, Liars Bar, and buckshot roulette are definitely shinning examples of small games doing pretty well. I just hope AAA companies ty to experiment more, and not put a trillion dollars on a project because to me thats such a dumb strategy.
What also drives me nuts is that it gets easier and easier to make games as time goes on, but all this money and talent gets squandered on garbage
I can’t say if it’s easier or not, but I agree it is fustrating
They are definitely overspending on their development budgets. Back in the day they made lemons out of lemonade when they had to work with a small budget.
Yeah, and a big budget is okay if done well like Elden Ring but most games just suck
simply re-using assets isn't what "asset flip" means. it means buying generic assets and re-selling them with minimal changes or additions, "flipping" them for a profit
Thanks for the correction. I'm ignorant on game dev
these games are using microtransactions to make their money back and more. it's wild
@@Saelestria-jd3uq yep bunch of wallet humpers
The problem with AAA games is the problem of big company software development. You have so many stakeholders, company politics, developers navigating career advancement, higher ups randomly spearheading some big initiative that makes no sense, etc etc. When a plucky dev chooses to authentically care about what's being built, it can blow back on them if they choose the wrong political hill to die on.
So its an inefficient mess, and people that "win" these internal battles tend to be political operators, not always people with vision, ability, or care for the craft. If you're smart as a dev, you keep your head down and wait for you stock to vest so you can maybe buy a house one day.
Compare that to a cohesive, small team like Halo-era Bungie that managed to stay pretty independent of Microsoft and not get caught up in all that. Less BS to navigate, more alignment on what's important, sh*t just gets done, etc etc
Yep all of that is true the corporate world has ruined these triple A games, and corporate rot has infected these companies
Or do like Minecraft and don't put a ton of resources into the graphics of a game. People probably wouldn't care if the graphics aren't pushing the limits of what computers can do visually. I am still satisfied with the graphics of Halo 3 to this day and I play on a high end machine, which makes me picky in terms of graphics.
Yeah I just did a play-through of KOTOR, and I thought it was good enough. IMO artstyle is more important then anything else when it comes to graphics
2:54 It won’t matter we can cope but 343 is full of “ideas guys” not actual visionaries like Bungie so they just have a dartboard way of developing Halo with 343. Nothing of substance looking at bright lights or floating objects with no real story.
Yeah it’s insane how messy the campaign of Halo 4,5, and Infinite are for example
@ I appreciate the response so I gotta rant in Halo CE YOU are the Master Chief (intrigued) you have to stop the covenant from taking over and firing the sacred ancient halo ring then in Halo 2 YOUR back as Master Chief (Excited) but the enemy brought the fight back home so you have to defend your homeland against an alien invasion but also experience a new characters perspective the Arbiter (That was awesome rushed but pretty good) so onto Halo 3 YOU’RE the Master Chief well there’s no Cortana (Hyped) but after finding out that the Earth is a giant ancient device you have to finish the fight by making sure to tie up each thread of every faction and made it bombastic and satisfying so that was awesome and each game I had a reason to come back unlike 343 which has them wanting 4 conflicting things rather than a singular vision
Each 343 game is essentially a reboot of the series which is why it feels so conflicting. I can get Halo Infinite dropping the Halo 5 Cortana plot line because it was 💩
done with em
Games are easier to make then ever. Evident by the booming indie and AA markets. Random Chinese devs with little experience just dropped black myth
Games are only harder to make if you’re chasing somthing unobtainable which all these companies are. But that’s their choice. This idea that consumers only want the biggest games with the most advanced graphics is just obviously not true. The largest games on the market are small or started as indie games or don’t have much in terms of graphical and actor performances. They make these large games because they think it’ll make them the most money. That they’re choice yet it’s framed as a necessity and as if we are the cause. No consumers will happily buy AA games. Yeah it may not a Trillion dollars. But it will net profit.
The biggest issue in the games industry is that none of these companies know what they’re doing. They don’t have media experience and they’re hiring managers and executives from outside of media. They’re also adopting corporate structures that simply do not work in a creative environment. Further they’re doing things like hiring college grads but the truth is that good artists do not come from college. Most of the these college people don’t have experience and are stringent in their abilities because theyre coming from a pipeline. And I’m not hating on college people, they can learn to become well rounded. Many do. But a college grad who gets hired at Ubisoft will never become well rounded and will instead have a stilted and stringent institutional way of being that isn’t conducive to creativity or game design. Game design requires “jack of all trades” types of people. Yes you need specialists, but everyone needs to be able to dabble in everything. The fallout creator talks about this on his RUclips channel. How devs today aren’t multi faceted and how they refuse to do simple work and instead rely on a slow moving bureaucratic corporate structure.
In the end, companies who produce quality are going to usurp these bad studios. Maybe they’ll be bought out. Maybe these studios will learn how to manage media. Who can say
Yeah games like vampire survivors, Liars Bar, and buckshot roulette are definitely shinning examples of small games doing pretty well. I just hope AAA companies ty to experiment more, and not put a trillion dollars on a project because to me thats such a dumb strategy.
Get on a new topic.
@@Tylanloves420 that's the plan