19:00 I think it's important to remember that for the Longitude, you only add 180 if your Longitude is negative, like yours is. If it is positive, you need to subtract 180 (:
once you're finished with your informational maps, right before adding civilizations, you should try giving this information to a youtube creator who makes civilization generation in maps. your map is very detailed and i believe it would be a good way to see how your world would go in theory in its history section. the channels name is fantasy world history simulator, no need to actually try this just a suggestion edit: this collab happened not long ago! go watch it if youre able to in fantasy world history simulators channel
After looking at that channel, it's just a simulator, and doesn't take into account any of the actual creative intent of worldbuilding. (Like a more complex Game Of Life) The simulator might be fun for a sandbox, but the amount of depth Artifexian has put into his world would honestly be wasted
@@telioty what do you mean by doing this himself? a simulation in his world or create his own history? im not saying he should copy whatever results he finds in the simulation, just saying he could find inspiration and take reference from it
Meteorologist here... just got this recommended so I've missed the entire series so far but hey whats 40 episodes to binge? Ill comment what I think as I go along, but I've already watched through fog so heres what I have: Mountains should probably play more of a role. I'm not aware of the terrain you have yet, but mountains, valleys, lakes, and rivers play a huge role in inland fog formation. For example, I grew up in West Virginia, in Teays Valley near the Ohio River Valley. At night, warm(er) air in the valleys rise and cool air sinks to replace it. The cool air may be cooler than the surface dew point, and fog will form if so. Mountaintops may see "fog" year round, with the fog in question being clouds that happen to be at ground level due to the higher altitude of mountains. Near the start of winter, when the land has cooled but lakes still retain some heat, cold air may move over lakes, taking in moisture and becoming saturated, producing fog. For the thunderstorm section, there were a few more variables which couldve been added (such as sea breeze interactions, lee cyclogenesis, etc.) but without adding unnecessarily many variables, thats pretty accurate. For tornados, the section at 13:30 also had been catching my eye the entire time. The mountains to the west as well as climatalogical semipermenant highs with a low in that area will serve to help create low pressure systems (through lee cyclogenesis). The poleward desert will help create dry air aloft, though it may be a bit cooler than is optimal for EML generation (not explained in this comment, may go in depth if asked). The lee cyclones will have southerly winds in front of them, which will help draw warm moist air from the south and east (the southern moisture advection would be hampered by the higher elevations to the south). Additionally, right along the base of the mountains, downslope winds working together with a sea breeze boundary from the south may lead to landspout (nonsupercellular) tornado development on days with extreme low level instability. I'd probably have the region be a bit bigger as this is very analagous to the US's tornado alley, though the lack of a desert oriented similar to the Mojave may lead to limited EMLs as well as the other stipulations
Wow! Another meteorologist. Thanks a mill for commenting. Re mountains: I forget whether or not I mentioned this in the video but I'm just assuming all mountains are/can be foggy. Re tornadoes: Have I understood you correctly? We wouldn't expect to be see the formation of a lot of big storm cells or cyclones in that area due to the cooler temps. We'd expect to see a lot (?) of smaller scale one off tornadoes. Correct?
@@Artifexian yeah pretty much all mountains can be foggy, I just feel that there should be more emphasis on river valleys as well (biased as I live near several). I also watched this at 2 AM while very tired so I might rewatch this later and reedit. re re tornados, I assumed that area had higher temps (once again thanks to 2 AM moment); landspout tornados form without needing supercells and large scale synoptic cyclones, but generally require a lot more instability (i.e. via high surface heating and surface moisture). If I was incorrect and that area is pretty perpetually cold, that pretty much rules out landspouts
Hello! I am Madeline and I wrote the underlying guide that Artifexian based this off of. Would you be open to me reaching out so I can update the underlying guide as well?
Frequent tornadoes do influence architecture. Like, maybe some people can have bunker homes in places were strong tornadoes are frequent. I am Canadian, and the tornados we have can not qualify as a natural disaster, but as a fun, quirky thing.
I live in the tornado alley of the US! Basements or root cellars is the mundane version of these bunkers, but we also bolt our homes to the foundation in a particular way to prevent them from flying away
@@nature337yep. Homes are built with anchor bolts on the sill plates ar mlat every 6ft, though unfortunately this is often not the case. In 2024 alone, multiple tornados have ripped houses off of their foundations because the anchor bolts were either substandard or missing altogether
18:48, It doesn't actually have to be directly antipodal, there is a leniency of a couple degrees. This happens on Earth, so there is an example. Also, since the poles move around by several kilometers per year on average, the locations are really a range depending on the century and millenia.
I remember somebody mentioning that with the way you've set up the southern pole there could be some absolutely wicked blizzards coming off the ice and looking at that winter tornado alley, I love the idea of the weather in that part of the world just being absolutely killer in winter, literally All it needs is something to do lake effect snow and it'd be a winter wonderland (of doom!)
@@junovzla no google gives an auto translation thing so when people say something in a language that isn’t English I can read it even if they think it’s secretive
Oooh this is a treat. I was in fact just over the past few days having an interest in meteorology and specifically tornados and how I can implement that into my world.
Now I’m no physicist… but I was told that part of the reason for our magnetic field’s existence (and the reason the poles are at the north and south poles) is because of the earth’s spin spinning the core, aligning the magnetic field roughly with that axis. That’s why our magnetic field always roughly aligns with that area to my understanding. Pls correct me if I’m wrong though.
I absolutely love this series! it’s great for inspiration for my own world building and I’ve learned a fair bit of geology as well (also very relaxing)
Huzzah! I have been rewatching your videos while fumbling around in GPlates (I've got some issues when splitting continents apart btw), and I was just thinking "Man, I wish he posted a new video" and here I see my wish come true!
I think an easier method to find the overlap between three zones would just be to change the blending on each factor layer to have it darken the more layers overlap. Then you only have to make one or two selections rather than make five separate selections and add them together. I do the same thing when making Koppen climate maps and finding the c subtype climate bands
I realized something. Ice ages on CRETAK. Idk if you accommodated for them in previous videos, and don’t have time to look back at them to see if you did, but I thought I’d point out that the shapes of the continents might be impacted by ice ages. I mean, remember how North America was impacted by the previous ice age. The Taeys River? Those pre-glacial lakes in modern Canada?
To oversimplify: the geomagnetic poles arise from a combination of the geographic and magnetic north poles, so it probably shouldnt be too far away from those (that is, prrrrobably not near the equator, assuming some absolutely weird stuff isnt happening with the planet's core. CPGgrey had a neat video touching on why this is.) Otherwise, the poles will likely even "migrate" around every few decades, as it does on earth.
Hello. I'm a meteorologist from Oklahoma, and I think that perhaps you have the size of the Tornado Allies on Ezri and Jannar a bit too conservative. Ezri's would likely extend further to south given the amount of ambient moisture there, and Jannar also has a lot of moisture with a lot of dry air heading into it - I would expect that tornado alley to extend over much of that central plain. This is just looking at the available climatological data for these worlds at a glance.
Hello! I am Madeline and I wrote the underlying guide that Artifexian based this off of. Would you be open to me reaching out so I can update the underlying guide as well?
I cant thank you enough for this series. Ive been working on my worldbuilding project for around two years now [about dragons...because dragons are cool] I've always struggled with the math aspect of it. I am terrible with numbers. Plus the fact that this is in video format helps TREMENDOUSLY as I am a strong visual learner. You are a blessing
You removed all the Islands from the extreme lightning area, but on the earth map, those tropical islands of similar size were were some of the most extreme lightning areas? Look at Cuba and the Philippines! I think you wayyy overestimated that island effect.
I would like to know if there will ever be a video on the climatic conditions on different planets: slight eccentricity of the orbit (therefore with temperature amplitudes) or tidal locking... 😀
This video really made me think. I'm going to need to look more into how auroras work because I suspect the world I'm building wouldn't have them at all...
The geomagnetic pole being aligned with the rotational pole is no coincidence. They stay close together because the Earth's core is basically a big ball of hot iron, *that is being rotated* and what happens when an electric charge moves?
Tornadoes wreaked havoc where I grew up, we even had one go over our yard one time, so I’m glad to know where in Kretak I definitely don’t want to live
Phew, I finally caught up with everything, and I think you've done a really good job on Cretak. I wonder if this is what the Almighty Creator felt like when creating the other planets in their Universe. Looking forward to how this world shapes up to be in the months to come.
Great work, as ever. Hmmm, with tornadoes I know that high windshear is also needed, though that's something I don't quite understand. -I think it's stark differences between wind vectors at different altitudes. That presence of the mountains to the south feel like they'd stop a southerly push a-la the one in Tornado alley from the gulf... -But then again having a Tibetan Plateau style feature to the east may well increase that level of sheer to compensate. Still, your world doesn't have anything like a big alley as ours does, though I'm not sure how you'd twist our one to make it even scarier (turning the Rocky's into a full Tibetan Plateau may do it haha) Indeed, on that note one AU map I created for a future project, our world but with some geographic differences, has a new rift valley opening out in the USA behind the Appalachians and then cutting off the gulf as it curves down into the Mojave (Mainly as I want to flip the easily accessible US interior on its head. No Mississippi (or rather, a northern draining one that connects into the McKenzie), lots of mountains, and to top it off the USA connects to South America via the east of the Caribbean, not the west). Anyway, while said mountains get spectacular thunderstorms, the now drier plains behind get no tornadoes. I'll also have to look up that lesser tornado alley in South America, seeing as that's a much more developed area in my world. Wind sheer will likely come in use/ importance again when you touch hurricanes, given how I believe it's windsheer that prevents them forming in the South Atlantic.
I wonder if because it is a bigger planet the aurora zone would be wider or if not perhaps more intense, i also wonder if the larger star could have any affect
I've got a question about space weather for a civilization around our level of technology. Would having S type binary stars make space weather worse or would it be roughly the same?
en.wikipedia org/wiki/S-type_star i wrote a whole thing and then RUclips ate it. Piece the above link back together and make an informed decision based on if your binary stars are giant stars or roughly sun mass stars. Generally small stars flare a lot and giant stars have super flares so it depends on you!
I don't think such a thing is physically feasible, the conditions required for fog are easy to achieve for short periods but sensitive to even minor change, and on Earth even the foggiest place on the planet with perfect factors for it only has fog a little over 200 days of the year, and even then usually not all day. You could probably invoke some minor fantastical influence, or leave it unexplained. Perhaps the next best thing would be to place the area on the slopes of mountains to create a cloud forest, because the only difference between clouds and fog is how high they are off the ground. Again, some clear days are to be expected, but orographic cloud formation is a lot more reliable, if often less thick.
I’m building a habitable world with a really slow retrograde rotation (slower than it’s year), and a low axial tilt, similar to Venus. It has lots of archipelagos and small continents, and has a thick atmosphere (5 atm, which gives human colonists mild Nitrogen narcosis). The mean temperature on the planet is 35°C (similar to Earth during the peak of the PETM). What kind of weather might my planet have?
@@spiritgaming1442true, but because the solar day is also long, wouldn’t it lead to lots of evaporation in the day side, then heavy downpours as the cooling from the night occurs?
@gaelicpatriot3604 possibly, so there's more participation in areas affected by precipitation. However, that area is shrunken due to the low rotation. Leading to very wet coastal areas and very dry interior regions. With most storms being rainfall with little or very tame features such as tornadoes, lightning, etc.
@@spiritgaming1442that actually works really well for what I have in mind, a tropical planet that has a period of time within the day that’s perfect for tourism just before the rain comes in, replenishing the abundant plant life. Also, I imagine atmospheric super rotation would be a thing which would lead to interesting V-shaped striped cloud formations.
It would be really helpful to get info on how many actual thunderstorms per year/summer your numbers mean? Like how many thunderstorms do you need to reach 5 occurences of lightning per square kilometer?
I found this remarkably hard to establish. You see a lot of "lightning/km2/year" maps and a lot of "number of thunderstorm days" maps, but I haven't found a good "number of thunderstorms per year" source.
I just started with this sheet. Ok, but one MASSIVE criticism. Y DA HELL CANT I HAVE MULTIPLE HABITABLE PLANETS???? I have 2 habitable planets in mind(0.6 au and 0.77 au around a 0.77 mass star.) I copied the 1st planets sheet and imputed the values, but temperature did not seem right( The 2nd planet was farther from the star and had higher albedo then the 1st planet, but they both were 14 degrees Celsius.) then I saw that the calculations were done in the calculation spreadsheet, making it next to impossible to make the calculations for the 2nd planet. Please add an ez way to have more then 1 habitable planet in the spreadsheet. And the planets must have all the required characteristics. It would be amazing. Planet stats: Planet 1: 1.77 earth masses. Earth temperature, more dense then Earth. It was going to be a metal rich planet. It inhabatents had more metals but could not go into space due to high gravity. Planet 2: 0.69 earth masses. Temperature unknown, prob cold and relies on decent green house effect to stay survivable, between mars and earth density. It was going to be very cold and icy. Its inhabitants, in desperation for the metal they needed to make forges and stay warm, had gone into space to the 1st planet. The 2 inhabitants quickly became friends, and teamed up against some random cosmic threat But if there is no option in the spreadsheet for multiple spreadsheets, this story will be imppssible, and the small 3nd planet cant be there. it should not even be hard.
Ah... I only now know that my part of italy is a tornado zone... I mean ... Its not as much as the US, but still we get a lot of damage, we just dont call them tornadoes, but air trumpets, bc they look like trumpets are are... Well, air
Why do you use the northern hemisphere summer map for the thunderstorms in the southern hemisphere? e.g. at 3:00 you erased the regions which are high pressure in southern hemisphere winter, but northern hemisphere summer. I'm assuming this is a mistake, but I wanted to make sure. EDIT: Ah, I see, you were making seasonal maps for thunderstorms, for some reason i assumed thunderstorms were a summer-only thing
The orora zone should be mach smaller then on earth because the orora coused by energetic particals from the sun that can penetrate the plant magnetic field but your planet is bigger that mean 1 each degree on your planet is wider 2 his magnetic Field is stronger if you're sun is smaller or further than earth's sun it should also decrese the size of the orora zone
@@Schody_lol gotcha, so then it's "a square is a rectangle but a rectangle isn't a Square" kindof situation? As in tornadoes implies high lighting strike rates, but high lighting strike rate don't imply tornadoes?
@@theorixlux not exactly. While there is some correlation, there are many areas that don’t have super high lightning strike rates, yet still can get many tornadoes. Also, the tornado map at 12:05 is kinda weird imo, as it leaves a lot of areas out.
I'm quite angry that you dropped the gplates part of the tutorial and handed over to someone else while us the rest of mortals have to do it manually. I'm currently on my 12th proyect and already made some kind of unfixable mistake that your tutorials don't cover.
I was wondering, is the plan to eventually describe life on this planet? if so is it human life, alien or somesort of fantasy world? thanks if you can answer :)
19:00 I think it's important to remember that for the Longitude, you only add 180 if your Longitude is negative, like yours is.
If it is positive, you need to subtract 180 (:
That is a good point!
once you're finished with your informational maps, right before adding civilizations, you should try giving this information to a youtube creator who makes civilization generation in maps. your map is very detailed and i believe it would be a good way to see how your world would go in theory in its history section. the channels name is fantasy world history simulator, no need to actually try this just a suggestion
edit: this collab happened not long ago! go watch it if youre able to in fantasy world history simulators channel
After looking at that channel, it's just a simulator, and doesn't take into account any of the actual creative intent of worldbuilding. (Like a more complex Game Of Life)
The simulator might be fun for a sandbox, but the amount of depth Artifexian has put into his world would honestly be wasted
@@nanowears7478 its just a sketch to give inspiration really
I think he's planning on doing this himself.
He's planning on doing this himself. He mentioned it in earlier videos of this series.
@@telioty what do you mean by doing this himself? a simulation in his world or create his own history? im not saying he should copy whatever results he finds in the simulation, just saying he could find inspiration and take reference from it
Calming worldbuilding words to study and relax to
Meteorologist here... just got this recommended so I've missed the entire series so far but hey whats 40 episodes to binge?
Ill comment what I think as I go along, but I've already watched through fog so heres what I have:
Mountains should probably play more of a role. I'm not aware of the terrain you have yet, but mountains, valleys, lakes, and rivers play a huge role in inland fog formation. For example, I grew up in West Virginia, in Teays Valley near the Ohio River Valley. At night, warm(er) air in the valleys rise and cool air sinks to replace it. The cool air may be cooler than the surface dew point, and fog will form if so. Mountaintops may see "fog" year round, with the fog in question being clouds that happen to be at ground level due to the higher altitude of mountains.
Near the start of winter, when the land has cooled but lakes still retain some heat, cold air may move over lakes, taking in moisture and becoming saturated, producing fog.
For the thunderstorm section, there were a few more variables which couldve been added (such as sea breeze interactions, lee cyclogenesis, etc.) but without adding unnecessarily many variables, thats pretty accurate.
For tornados, the section at 13:30 also had been catching my eye the entire time. The mountains to the west as well as climatalogical semipermenant highs with a low in that area will serve to help create low pressure systems (through lee cyclogenesis). The poleward desert will help create dry air aloft, though it may be a bit cooler than is optimal for EML generation (not explained in this comment, may go in depth if asked). The lee cyclones will have southerly winds in front of them, which will help draw warm moist air from the south and east (the southern moisture advection would be hampered by the higher elevations to the south). Additionally, right along the base of the mountains, downslope winds working together with a sea breeze boundary from the south may lead to landspout (nonsupercellular) tornado development on days with extreme low level instability. I'd probably have the region be a bit bigger as this is very analagous to the US's tornado alley, though the lack of a desert oriented similar to the Mojave may lead to limited EMLs as well as the other stipulations
Wow! Another meteorologist. Thanks a mill for commenting.
Re mountains: I forget whether or not I mentioned this in the video but I'm just assuming all mountains are/can be foggy.
Re tornadoes: Have I understood you correctly? We wouldn't expect to be see the formation of a lot of big storm cells or cyclones in that area due to the cooler temps. We'd expect to see a lot (?) of smaller scale one off tornadoes. Correct?
@@Artifexian yeah pretty much all mountains can be foggy, I just feel that there should be more emphasis on river valleys as well (biased as I live near several). I also watched this at 2 AM while very tired so I might rewatch this later and reedit.
re re tornados, I assumed that area had higher temps (once again thanks to 2 AM moment); landspout tornados form without needing supercells and large scale synoptic cyclones, but generally require a lot more instability (i.e. via high surface heating and surface moisture). If I was incorrect and that area is pretty perpetually cold, that pretty much rules out landspouts
Hello! I am Madeline and I wrote the underlying guide that Artifexian based this off of. Would you be open to me reaching out so I can update the underlying guide as well?
@@madelinejameswrites sure
Frequent tornadoes do influence architecture. Like, maybe some people can have bunker homes in places were strong tornadoes are frequent.
I am Canadian, and the tornados we have can not qualify as a natural disaster, but as a fun, quirky thing.
I live in the tornado alley of the US! Basements or root cellars is the mundane version of these bunkers, but we also bolt our homes to the foundation in a particular way to prevent them from flying away
@@nature337yep. Homes are built with anchor bolts on the sill plates ar mlat every 6ft, though unfortunately this is often not the case. In 2024 alone, multiple tornados have ripped houses off of their foundations because the anchor bolts were either substandard or missing altogether
18:48, It doesn't actually have to be directly antipodal, there is a leniency of a couple degrees. This happens on Earth, so there is an example. Also, since the poles move around by several kilometers per year on average, the locations are really a range depending on the century and millenia.
I remember somebody mentioning that with the way you've set up the southern pole there could be some absolutely wicked blizzards coming off the ice
and looking at that winter tornado alley, I love the idea of the weather in that part of the world just being absolutely killer in winter, literally
All it needs is something to do lake effect snow and it'd be a winter wonderland (of doom!)
Hmm at 14:43 he meant North Hemisphere winter, not Southern, it is summer there
I am from Venezuela, though not from Zulia, but was happy to see the shout out to Lake Maracaibo with the Catatumbo storms!
same here, orgullo venezolano!!!
@@junovzla”Translate to English”
@@mrcat5508 venezuelan pride
@@junovzla no google gives an auto translation thing so when people say something in a language that isn’t English I can read it even if they think it’s secretive
@@mrcat5508 i know, I wasn't trying to be secretive
If people haven't seen any of Madeline James' stuff on youtube or are on the fence about checking it out, you absolutely should - her stuff is amazing
Always exciting whenever a new Worldbuilder’s Log comes out!
Unironically I have been looking forward to the weather episode since I first started following this series.
Oooh this is a treat. I was in fact just over the past few days having an interest in meteorology and specifically tornados and how I can implement that into my world.
Now I’m no physicist… but I was told that part of the reason for our magnetic field’s existence (and the reason the poles are at the north and south poles) is because of the earth’s spin spinning the core, aligning the magnetic field roughly with that axis. That’s why our magnetic field always roughly aligns with that area to my understanding. Pls correct me if I’m wrong though.
Yes. Over a long enough timeframe the average location of the geomagnetic poles coincide with the rotational axis.
The update you made to Cretak page ot beautiful 🤩🤩🤩
These videos are genuinely always a highlight to my week. Excited for the future!
Love this Series its always great when a new episode releases
I absolutely love this series! it’s great for inspiration for my own world building and I’ve learned a fair bit of geology as well (also very relaxing)
My understanding is that the geomagnetic poles wander over time. That might be why the auroral regions are ovals rather than circles.
They do but over a long enough timeframe the average location of the geomagnetic poles coincide with the rotational axis.
I live in Cambridge, far from the coast, occasionally foggy.
For sure! Lots more places can experience fog, I'm just mapping the major areas.
Huzzah! I have been rewatching your videos while fumbling around in GPlates (I've got some issues when splitting continents apart btw), and I was just thinking "Man, I wish he posted a new video" and here I see my wish come true!
19:56 You're forgetting one important thing, Hurricanes!
I think an easier method to find the overlap between three zones would just be to change the blending on each factor layer to have it darken the more layers overlap. Then you only have to make one or two selections rather than make five separate selections and add them together. I do the same thing when making Koppen climate maps and finding the c subtype climate bands
I realized something. Ice ages on CRETAK. Idk if you accommodated for them in previous videos, and don’t have time to look back at them to see if you did, but I thought I’d point out that the shapes of the continents might be impacted by ice ages. I mean, remember how North America was impacted by the previous ice age. The Taeys River? Those pre-glacial lakes in modern Canada?
Awesome video as always Edgar! Your videos are true inspiration and help for creating my world!
To oversimplify: the geomagnetic poles arise from a combination of the geographic and magnetic north poles, so it probably shouldnt be too far away from those (that is, prrrrobably not near the equator, assuming some absolutely weird stuff isnt happening with the planet's core. CPGgrey had a neat video touching on why this is.) Otherwise, the poles will likely even "migrate" around every few decades, as it does on earth.
Hello. I'm a meteorologist from Oklahoma, and I think that perhaps you have the size of the Tornado Allies on Ezri and Jannar a bit too conservative. Ezri's would likely extend further to south given the amount of ambient moisture there, and Jannar also has a lot of moisture with a lot of dry air heading into it - I would expect that tornado alley to extend over much of that central plain. This is just looking at the available climatological data for these worlds at a glance.
Amazing! Thanks a mill for the feedback. I'll update the maps in time for the next video
Hello! I am Madeline and I wrote the underlying guide that Artifexian based this off of. Would you be open to me reaching out so I can update the underlying guide as well?
I cant thank you enough for this series. Ive been working on my worldbuilding project for around two years now [about dragons...because dragons are cool] I've always struggled with the math aspect of it. I am terrible with numbers. Plus the fact that this is in video format helps TREMENDOUSLY as I am a strong visual learner. You are a blessing
You removed all the Islands from the extreme lightning area, but on the earth map, those tropical islands of similar size were were some of the most extreme lightning areas? Look at Cuba and the Philippines! I think you wayyy overestimated that island effect.
I honestly forgot you existed after binging up to the most recent episode...just so happens to be the answer to life, the universe, and everything...
erm ackschually the geomagnetic poles aren't antipodal, the axis they form doesn't pass through the center of the earth
Also, can't wait for tropical cyclones, temperate cyclones and more
So if i'm reading the map correctly, you have regions where tornados and auroras can be happening at the same time, that's cool
I would like to know if there will ever be a video on the climatic conditions on different planets: slight eccentricity of the orbit (therefore with temperature amplitudes) or tidal locking... 😀
There won't be the series is about design this planet in particular.
I was hoping to get a video soon, I'm so hyped!
This video really made me think. I'm going to need to look more into how auroras work because I suspect the world I'm building wouldn't have them at all...
Nobody:
Edgar: 'Tunderstorms'
Story of my RUclips career
@Artifexian if it's any consolation, I've realised just now that I cannot pronounce "Edgar"
great stuff
The geomagnetic pole being aligned with the rotational pole is no coincidence.
They stay close together because the Earth's core is basically a big ball of hot iron, *that is being rotated* and what happens when an electric charge moves?
Oh hell yeah! We’re back!
Yay! Another Worldbuilders Log video! How long do you expect this series to be?
Until the heat death of the universe.
Tornadoes wreaked havoc where I grew up, we even had one go over our yard one time, so I’m glad to know where in Kretak I definitely don’t want to live
I was hoping to have time to catch up before a new video lol. I'm at the ocean currents vid. Just kidding...sort of.... Thanks for the new video.
Phew, I finally caught up with everything, and I think you've done a really good job on Cretak. I wonder if this is what the Almighty Creator felt like when creating the other planets in their Universe. Looking forward to how this world shapes up to be in the months to come.
Cool stuff
So apparently, there'd be a place in Cretak, where you'd frequently see tornadoes in Summer, and seeing Aurora during nights as well
Great work, as ever. Hmmm, with tornadoes I know that high windshear is also needed, though that's something I don't quite understand. -I think it's stark differences between wind vectors at different altitudes. That presence of the mountains to the south feel like they'd stop a southerly push a-la the one in Tornado alley from the gulf... -But then again having a Tibetan Plateau style feature to the east may well increase that level of sheer to compensate. Still, your world doesn't have anything like a big alley as ours does, though I'm not sure how you'd twist our one to make it even scarier (turning the Rocky's into a full Tibetan Plateau may do it haha)
Indeed, on that note one AU map I created for a future project, our world but with some geographic differences, has a new rift valley opening out in the USA behind the Appalachians and then cutting off the gulf as it curves down into the Mojave (Mainly as I want to flip the easily accessible US interior on its head. No Mississippi (or rather, a northern draining one that connects into the McKenzie), lots of mountains, and to top it off the USA connects to South America via the east of the Caribbean, not the west). Anyway, while said mountains get spectacular thunderstorms, the now drier plains behind get no tornadoes. I'll also have to look up that lesser tornado alley in South America, seeing as that's a much more developed area in my world.
Wind sheer will likely come in use/ importance again when you touch hurricanes, given how I believe it's windsheer that prevents them forming in the South Atlantic.
Thumbnail looks sick!
I wonder if because it is a bigger planet the aurora zone would be wider or if not perhaps more intense, i also wonder if the larger star could have any affect
Actually just last night started useing your videos for map stuff
I REALLY should stop procrastinating
Let's go, no sleep tonight 🗣️🗣️🔥🔥
I've got a question about space weather for a civilization around our level of technology.
Would having S type binary stars make space weather worse or would it be roughly the same?
en.wikipedia org/wiki/S-type_star
i wrote a whole thing and then RUclips ate it. Piece the above link back together and make an informed decision based on if your binary stars are giant stars or roughly sun mass stars. Generally small stars flare a lot and giant stars have super flares so it depends on you!
It would be interesting to see how a glacial period affects the water systems of your planet (think the Ohio river)
What happened to "Details in the doo-ba-ly-doo"?
Well.
This randomly appeared after the event of Melbourne's winds that have just calmed down
Both you and Madeline seem to have forgotten tule fog.
First I've heard of it. Very neat
I love your posts ❤. Also why do you have so much fog? Almost every coast gets fog at some point. The one I made didn’t have nearly as much fog.
Nothing real to add to the discussion, just wanting to say how interesting and enjoyable I'm finding this hybrid of tutorial and timelapse.
How would you create a region with a year round endless fog/mist?
I don't think such a thing is physically feasible, the conditions required for fog are easy to achieve for short periods but sensitive to even minor change, and on Earth even the foggiest place on the planet with perfect factors for it only has fog a little over 200 days of the year, and even then usually not all day. You could probably invoke some minor fantastical influence, or leave it unexplained. Perhaps the next best thing would be to place the area on the slopes of mountains to create a cloud forest, because the only difference between clouds and fog is how high they are off the ground. Again, some clear days are to be expected, but orographic cloud formation is a lot more reliable, if often less thick.
Whoop!
I’m building a habitable world with a really slow retrograde rotation (slower than it’s year), and a low axial tilt, similar to Venus. It has lots of archipelagos and small continents, and has a thick atmosphere (5 atm, which gives human colonists mild Nitrogen narcosis). The mean temperature on the planet is 35°C (similar to Earth during the peak of the PETM). What kind of weather might my planet have?
I think the strength of weather on a planet is largely based on its rotation speed. So, a slow rotation means weak and more tame weather patterns.
@@spiritgaming1442true, but because the solar day is also long, wouldn’t it lead to lots of evaporation in the day side, then heavy downpours as the cooling from the night occurs?
@gaelicpatriot3604 possibly, so there's more participation in areas affected by precipitation. However, that area is shrunken due to the low rotation. Leading to very wet coastal areas and very dry interior regions. With most storms being rainfall with little or very tame features such as tornadoes, lightning, etc.
@@spiritgaming1442that actually works really well for what I have in mind, a tropical planet that has a period of time within the day that’s perfect for tourism just before the rain comes in, replenishing the abundant plant life. Also, I imagine atmospheric super rotation would be a thing which would lead to interesting V-shaped striped cloud formations.
@@gaelicpatriot3604 sweet
I want more
It would be really helpful to get info on how many actual thunderstorms per year/summer your numbers mean? Like how many thunderstorms do you need to reach 5 occurences of lightning per square kilometer?
I found this remarkably hard to establish. You see a lot of "lightning/km2/year" maps and a lot of "number of thunderstorm days" maps, but I haven't found a good "number of thunderstorms per year" source.
What might follow this before talking about the origins of life on CRETAK?
When are you doing making conlangs again?
Do you have any plans on making a discord server?
what's your plan after you finish the weather/natural aerial phenomena?
I just started with this sheet. Ok, but one MASSIVE criticism. Y DA HELL CANT I HAVE MULTIPLE HABITABLE PLANETS????
I have 2 habitable planets in mind(0.6 au and 0.77 au around a 0.77 mass star.) I copied the 1st planets sheet and imputed the values, but temperature did not seem right( The 2nd planet was farther from the star and had higher albedo then the 1st planet, but they both were 14 degrees Celsius.) then I saw that the calculations were done in the calculation spreadsheet, making it next to impossible to make the calculations for the 2nd planet.
Please add an ez way to have more then 1 habitable planet in the spreadsheet. And the planets must have all the required characteristics. It would be amazing.
Planet stats:
Planet 1: 1.77 earth masses. Earth temperature, more dense then Earth.
It was going to be a metal rich planet. It inhabatents had more metals but could not go into space due to high gravity.
Planet 2: 0.69 earth masses. Temperature unknown, prob cold and relies on decent green house effect to stay survivable, between mars and earth density. It was going to be very cold and icy. Its inhabitants, in desperation for the metal they needed to make forges and stay warm, had gone into space to the 1st planet.
The 2 inhabitants quickly became friends, and teamed up against some random cosmic threat
But if there is no option in the spreadsheet for multiple spreadsheets, this story will be imppssible, and the small 3nd planet cant be there. it should not even be hard.
In the last part it’s 2nd planet
Ah... I only now know that my part of italy is a tornado zone... I mean ... Its not as much as the US, but still we get a lot of damage, we just dont call them tornadoes, but air trumpets, bc they look like trumpets are are... Well, air
"Placeholder name" just makes me think "nothing is so permanent as a temporary solution".
Hey Logan! I swear on the old gods and the new that I will one day change these names.
when will you return to conlanging?
Why do you use the northern hemisphere summer map for the thunderstorms in the southern hemisphere? e.g. at 3:00 you erased the regions which are high pressure in southern hemisphere winter, but northern hemisphere summer. I'm assuming this is a mistake, but I wanted to make sure.
EDIT: Ah, I see, you were making seasonal maps for thunderstorms, for some reason i assumed thunderstorms were a summer-only thing
What about thundersnow??
The orora zone should be mach smaller then on earth because the orora coused by energetic particals from the sun that can penetrate the plant magnetic field but your planet is bigger that mean 1 each degree on your planet is wider 2 his magnetic Field is stronger if you're sun is smaller or further than earth's sun it should also decrese the size of the orora zone
12:05 why does the congo have no tornadoes while at 10:00 the congo is the tornado hotspot? Did i misunderstand what the maps show?
I believe the 10:00 one is thunderstorms and the 12:05 one is mapping tornadoes
10:00 is lightning activity, not tornadoes.
@@Schody_lol gotcha, so then it's "a square is a rectangle but a rectangle isn't a Square" kindof situation? As in tornadoes implies high lighting strike rates, but high lighting strike rate don't imply tornadoes?
@@theorixlux not exactly. While there is some correlation, there are many areas that don’t have super high lightning strike rates, yet still can get many tornadoes. Also, the tornado map at 12:05 is kinda weird imo, as it leaves a lot of areas out.
At this point I think you no longer have placeholder names, it's just the places names now.
What’s next on the roster?
Weather > rocks > ores > humans > spec bio
Though I reserve the right to completely change my mind if something intriguing comes up.
@@Artifexian How about coastal features including fjords?
I'm quite angry that you dropped the gplates part of the tutorial and handed over to someone else while us the rest of mortals have to do it manually. I'm currently on my 12th proyect and already made some kind of unfixable mistake that your tutorials don't cover.
First
Nope:)
I was wondering, is the plan to eventually describe life on this planet? if so is it human life, alien or somesort of fantasy world? thanks if you can answer :)