So many janky skill activations just to make sure that Dur-Nar: - has her skill up in time - doesn't kill all enemies so she has some batteries left - has enough damage and hits on the important targets - doesn't leak because there are too many enemies - doesn't die because there are too many hard hitters and boulders A module would be greatly appreciated... This run made me hope she can get something similar to Cutter where she has a chance to regen additional sp per hit. Please HG, you just remembered foxes exist, feed us some more~ 💖🦊
*inhales copium* surely soon now that HG has remembered we exist *takes a very deep breath again* I am calling it, her module releases with SuzuDad release!! Source: Trust me bro~
Could you put Breeze on the other side and move Angelina up (or move Angelina to the other side) so Angelina's skill could catch the guys that go above Dur-Nar or is it too dangerous with the guys that go up on the left side?
breeze can't reach the other side so angelina would be alone and the ranged guys would immediately destroy her. And because the tile next to the left tower is not a ranged tile we can't put breeze there to this from the other side. Otherwise it would be a much better choice.
@@dulciavulpa Yeah for some reason I keep remembering this stage as having both sides the same. If there was a platform there Breeze could reach with her module, but sadly this event hates us
So many janky skill activations just to make sure that Dur-Nar:
- has her skill up in time
- doesn't kill all enemies so she has some batteries left
- has enough damage and hits on the important targets
- doesn't leak because there are too many enemies
- doesn't die because there are too many hard hitters and boulders
A module would be greatly appreciated... This run made me hope she can get something similar to Cutter where she has a chance to regen additional sp per hit. Please HG, you just remembered foxes exist, feed us some more~ 💖🦊
The STRONGEST Vulpo Defender (Dur-Nar is the only one)
one of the defenders of all time
1:47 FR, especially the bandits. They have no reason to be that tanky.
@@Chordat3 they are very challenging when you can't just drop them into a whole with the planks or pusher / puller ops
Hype TRAAAAIN with Dur-nar as the conductor. Next stop, module town (when HG remembers where it is)
the module just went to the corner shop to get some milk, it's gonna be back in a couple minutes...
Very nice clear, such perfect timing for Dur-nar I could feel the anxiety 😅
took *a couple* attempts to figure these out :D
AAAAAAAAAAAAA DUR-NAR MODULE WHEN
*inhales copium* surely soon now that HG has remembered we exist *takes a very deep breath again* I am calling it, her module releases with SuzuDad release!! Source: Trust me bro~
Could you put Breeze on the other side and move Angelina up (or move Angelina to the other side) so Angelina's skill could catch the guys that go above Dur-Nar or is it too dangerous with the guys that go up on the left side?
breeze can't reach the other side so angelina would be alone and the ranged guys would immediately destroy her. And because the tile next to the left tower is not a ranged tile we can't put breeze there to this from the other side. Otherwise it would be a much better choice.
@@dulciavulpa Yeah for some reason I keep remembering this stage as having both sides the same. If there was a platform there Breeze could reach with her module, but sadly this event hates us
Did you remember the password?
yeah the piece of paper with it fell behind the sofa, found it while cleaning up after christmas