Complex DECAL TUTORIAL for Blender

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  • Опубликовано: 21 окт 2024

Комментарии • 86

  • @corinneff3866
    @corinneff3866 4 часа назад

    For DecalMachine, this is exactly what I knew I needed: A thorough and gritty perfectionist! Thank you for sharing your hard work with us.

  • @jonathanmarcelthome
    @jonathanmarcelthome 2 года назад

    Killer as always Ryuurui!

  • @carabidus
    @carabidus 4 года назад +1

    Another gem, Ponte! Thank you for sharing all of your hard-won knowledge of Blender! I've been in a completely different field for 20 years as a biological sciences professor, and I'm looking for a new challenge. The tools for digital concept art are astoundingly powerful and complex, but your videos seem quite approachable to me. You take the time to explain the design process and point out potential pitfalls along the way. As a lifelong educator, I know a talented teacher when I see one. You're great! Keep doing what you do!

    • @PonteRyuurui
      @PonteRyuurui  4 года назад

      Cheers, much appreciated. All we need now, is find a way to inject patience and perseverance into some of those kids and everything will be back to normal. Ryuu is just fine by the by ;-)

  • @MikeStevanovic
    @MikeStevanovic 4 года назад +1

    That is so Awesome. Its been two days since i asked about some more complex decal creation videos. And now you already did it. You are the best Ryuu 🥰! Thanks so much

  • @RakLord
    @RakLord 4 года назад +2

    Finally bought decal machine, Thanks :))))

  • @johngonzalez9621
    @johngonzalez9621 4 года назад +1

    A tip for weighted normals, if you don't check the "face influence" setting, it won't take into account the affected face weights from the bevel modifier. You can try it on a model and notice the difference immediately

    • @PonteRyuurui
      @PonteRyuurui  4 года назад +3

      ya, i should not model when i am tired, thanks man, i didnt notice that one

  • @manollobango
    @manollobango Год назад

    Thanks for this tutorial!
    Your decals look amazing and I'm really thinking about getting Decal Machine.
    I don't know if this has been asked before, but I'm wondering if it's possible to create animated decals. I mean, this vent decal already looks very nice and surely reduces the vert/tris count on assets, but it would look nicer and more realistic if the blades would rotate. This maybe could be possible by using two decals, one for the framework with an alpha mask and one for the blades with the animation.

  • @FREDO-py4ti
    @FREDO-py4ti 4 года назад

    Marvelous .... MAAAAAAAAAAARVELOUS !!!

  • @pawelegiec3997
    @pawelegiec3997 4 года назад +2

    36:55 - you have my decal packs, it is fun to see them in your video in your collection :)

  • @dracul222
    @dracul222 Год назад

    Amazing 👍

  • @nacl7991
    @nacl7991 4 года назад +2

    Oh well gonna watch this while cooking

    • @PonteRyuurui
      @PonteRyuurui  4 года назад +4

      what ya making, some emissive stew?

    • @jeffspinner6579
      @jeffspinner6579 4 года назад +2

      @@PonteRyuurui, no doubt salt will be part of the mix (!)

  • @charlesgoings8697
    @charlesgoings8697 2 месяца назад

    So the dicing the shift click no longer creates the cutter so am kinda lost on how this works now

  • @defonten
    @defonten Год назад

    Hi Ryu, at 4:10 you're doing shift+click whihc gives you the knives as a separate object which you can move/reorient etc. I can't get it to work with Dice V2. Any workaround for that? Thanks!

    • @PonteRyuurui
      @PonteRyuurui  Год назад

      well that's a 2y old vid so things may have changed, just check the tooltip for the new dice

    • @louisveran2439
      @louisveran2439 Год назад

      did you find a workaround? I can't manage to exit it without applying

  • @jonathanmarcelthome
    @jonathanmarcelthome 2 года назад

    Does the mesh clean option you used in Mesh machine do the same thing as the clean mesh option in Hardops?

    • @PonteRyuurui
      @PonteRyuurui  2 года назад

      no, it is different, test it on a messy geo and you ll see

  • @socalevo53
    @socalevo53 4 года назад +1

    This would be a nice kitops insert have the blade spinning using drivers. I love it

    • @PonteRyuurui
      @PonteRyuurui  4 года назад +1

      cheers, ah yes, that would look cool

    • @loganasaurusrex8246
      @loganasaurusrex8246 3 года назад

      @@PonteRyuurui Is making the blades spin possible?

    • @PonteRyuurui
      @PonteRyuurui  3 года назад

      @@loganasaurusrex8246 it is an image mate

    • @loganasaurusrex8246
      @loganasaurusrex8246 3 года назад

      @@PonteRyuurui thanks for replying so soon! Is there any way we can possibly do it with image sequences? Thanks for the info!

    • @PonteRyuurui
      @PonteRyuurui  3 года назад

      @@loganasaurusrex8246 not with a displacement one, you could gif it up but this is a norm,al map, so i doubt it

  • @DanMcLaughlin
    @DanMcLaughlin 4 года назад

    For production do you actually bake in Blender? I don't have a personal comparison but I hear that using Substance or Marmoset gives better results, especially for hard surface.

    • @PonteRyuurui
      @PonteRyuurui  4 года назад

      you can sure,k but baking in Blender is really slow

  • @jeffspinner6579
    @jeffspinner6579 4 года назад

    Very nice. I came for the decal making, but stayed because of all the different small ways you use Hops/BC/Meshmachine as they were intended. There was a guy I told I was excited for his follow on tuts about trim sheets, so he stopped. Counterintuitive outcome, but not unexpected given the human condition. Ty for continuing to share knowledge.
    I'm curious given your kinda beastie machine how long a decal with a few million took to bake? 5mins? 10mins? I'd like a measure so I know if my computer seems to hang, it may not be, it's just calculating.
    I was wondering about your teenie weenie bevels. When I do them for my assets I want to port to UE4, so I bake the bevels from the high poly, they don't show up well in the game engine. I see they work for making decals, so I continue to learn. I make my bevels about 2x as thick as yours and they start to read with "standard" assets. Am I missing something, or your intention not porting to a game engine is the difference between our approach and "different needs?"

    • @PonteRyuurui
      @PonteRyuurui  4 года назад

      It depends on so many factors, emissives take longer, also geo count is important, subset decals will take longer too.

  • @alaacg
    @alaacg 4 года назад

    really cool
    but i wanna ask , 12:33 you used extra objects honycomb , why didn`t used hardops one ? is there any difference make it better for use ?

    • @PonteRyuurui
      @PonteRyuurui  4 года назад

      Sure you can, I just wanted to show the extra mesh addon from Blender and the double array from HardOPS. It is basically the same thing though.

  • @timothyj67
    @timothyj67 2 года назад

    where did you get the pictograms decals?

  • @MichaelFiano
    @MichaelFiano 4 года назад

    You should make a video on how the hell you are able to keep producing quality content on a daily basis.

    • @PonteRyuurui
      @PonteRyuurui  4 года назад +1

      Oh that is simple. Focus. I did not say it is easy, only that it is simple.

  • @raunar.7036
    @raunar.7036 2 года назад

    I think dice is good, but is there another way to requad an ngon or just use a requad addons ?

  • @KennyleeBeeks
    @KennyleeBeeks 4 года назад

    Way cool!

  • @andyaaruckus1219
    @andyaaruckus1219 3 года назад

    Hi, when you use decals, do they print out with a 3D printer?

  • @HeikesFootSlave
    @HeikesFootSlave 3 года назад

    Blender noob that loves your content, question:
    In case of honeycomb!
    Is it possible to "fill" a shape with the honeycomb base (or any other base shape (also custom created ones)) like the fill bucket in photoshop?
    Would be awesome if you could select the base shape, connect it to fill tool, select your outline and click on fill! Voila!

    • @PonteRyuurui
      @PonteRyuurui  3 года назад

      use the hops option for it, or extra mesh tools and play with arrays

  • @NickyDekker89
    @NickyDekker89 3 года назад

    Good stuff! I'm a bit confused though, in other tutorials I picked up on not using hardops bevels for decals. Has there been an update or something that solved an issue with hard ops bevels and decalmachine?

    • @PonteRyuurui
      @PonteRyuurui  3 года назад

      in a way,. we simply found a way around it.

    • @NickyDekker89
      @NickyDekker89 3 года назад

      @@PonteRyuurui And how is that if I may ask? I didnt catch it in the video not sure if I missed or you just didnt point it out. :)

    • @PonteRyuurui
      @PonteRyuurui  3 года назад

      @@NickyDekker89 WN set to 100 and bevels shading to affected, culd try HN too but not always work

    • @NickyDekker89
      @NickyDekker89 3 года назад

      @@PonteRyuurui Thanks man!

  • @ua_visuals
    @ua_visuals 2 года назад

    imagine that I have an instanced cube, is it possible to work with a cube and be able to replicate the decalls to the other cubes? Thank you

    • @PonteRyuurui
      @PonteRyuurui  2 года назад +1

      if you include decals in the folder - yes

    • @ua_visuals
      @ua_visuals 2 года назад

      @@PonteRyuurui I don't understand your answer, I have 200 columns (architecture) and I want to add screws but I can't go one by one and if I do a join (Control + J) it doesn't work quite right.

    • @ua_visuals
      @ua_visuals 2 года назад

      @@PonteRyuurui It works making a collection instance, but that should be made before

    • @PonteRyuurui
      @PonteRyuurui  2 года назад +1

      @@ua_visuals move decals into column collection, then instance that collection

  • @1sachnev1
    @1sachnev1 4 года назад

    Вы проффи- спасибо !!!!!!!!!!!!

  • @technicalart3d
    @technicalart3d 4 года назад

    Www so awesome

  • @tonyk680
    @tonyk680 3 года назад

    can you please help me I purchased kit-ops last night and now I'm totally lost... I install it but when it came to the kpacks I was completely lost.....

    • @PonteRyuurui
      @PonteRyuurui  3 года назад

      just drop them in the master folder of kitops addon

  • @evarofficial6424
    @evarofficial6424 3 года назад

    Im following the tutorial but when I bake Blender throws and error saying:
    Python: Traceback (most recent call last):
    File "C:\Users\jd\AppData\Roaming\Blender Foundation\Blender\2.91\scripts\addons\DECALmachine\operators\create.py", line 162, in execute
    packed, decaltype = core.pack_textures(dm, decalpath, textures, size)
    TypeError: cannot unpack non-iterable NoneType object
    location: :-1
    Do you why is this happening?

  • @parooangel1315
    @parooangel1315 Год назад

    time 4:10 I tried to make the selection as you say but it didn't work

    • @HDreamzCG
      @HDreamzCG Год назад +1

      Dice v2 work diffrent press V to 2D view than R to rotate

    • @parooangel1315
      @parooangel1315 Год назад +1

      @@HDreamzCG hmm ok thank u

  • @michaelturner8724
    @michaelturner8724 4 года назад

    I get a python error when i try to bake a decal. anyone know why?

    • @PonteRyuurui
      @PonteRyuurui  4 года назад

      This is a bit like saying, I caught a cold 67 years ago, anyone has any idea why? Make sure your Blender is up to date, and so is the DM.

  • @ziyad3825
    @ziyad3825 3 года назад

    bro what kind of blender do u use
    this is not the regular blender that i use WTF ID THIS

  • @pavelsamoilenko3556
    @pavelsamoilenko3556 4 года назад

    snapping to points doesn't work

  • @MaximumAbility
    @MaximumAbility 4 года назад

    13:28 I found out for myself what textools renderhjs.net/textools/blender/ adding [ create pattern ] option in Shift + A menu and much faster to create honeycomb pattern based on array modifiers to keep it live. i.imgur.com/LSgzmNZ.mp4

  • @timothyhalstead944
    @timothyhalstead944 4 года назад

    And Bobs your uncle.

  • @noturgenre4793
    @noturgenre4793 2 месяца назад

    EM macro, powersave, he always uses other tools without hardly a comment. How he sells any courses at all is beyond me, what he seems to be selling is every addon in the blender market. There are 15 addons in use in this video.

    • @PonteRyuurui
      @PonteRyuurui  2 месяца назад +1

      It is quite poetic how lost you are mate lol

    • @noturgenre4793
      @noturgenre4793 2 месяца назад

      ​@@PonteRyuurui Go cash your check bro. Everything you posted is almost unintelligible, without the keystroke display no one could follow even what adds you use and when.
      Im not going to waste MY time looking at anything with your name on it, blender bros, whatever. Your a great modeler and addon salesman, but you suck at teaching anything.

    • @charlesgoings8697
      @charlesgoings8697 2 месяца назад

      @@PonteRyuurui I have all the addons you use in this though the hardops/boxcutter now dont act the same as when this was created I dont think this guy is understanding the time saved using these addons especially free ones like powersave just blows my mind as time is money. Also there are not 15 addons used in the creation of the fan itself as most of those tools come from just 2 or 3

  • @omma911
    @omma911 4 года назад

    Too clunky, let's make it a little less German hehe