Hey guys! First up thank you for the strat. Works fine, just need to study the timing and there should not be any problem. Ran this a number of times and my main fail point is the golems going out of sync (which from the discussion below, seems to be an eventual thing). The desynchronization happens when my Mudrock redeploy was at 45-ish seconds. This lead me to believe that either I am dps-ing not hard enough as my Ifrit is at default potential 1 or that I itchy hand M3 Weedy's skill when M1 appears to be crucial for this run. So Risk 27 is probably out of the window for me and I would have to settle for Risk 26 (dropping that 1 hp contract)
My Weedy is M1 but she also dies sometime after everything else but the golems are killed. The person in this video might have retreated her before that could happen, but at first I didn't want to risk failing the redeployment, so I thought I could infinitely stall the golems (not true). I panicked but it turned out fine, I was able to redeploy everyone in time to finish the golems. However, this was for Risk 25.
@@penguinxrock GJ on getting Risk 25! Yea, I know there is a need to retreat Weedy at some point in time, when Mudrock redeploy is at 30sec according to the vid. My bottleneck is that the golems went desync before the 30sec point at around 45-ish sec on Mudrock time. I'm not sure if I can make the redeploy in time or even charge up Mudrock's skill in time.
@@zenalias3131 Thanks! I think you'll have to see how it plays out in the actual run, but if I had to guess, I think Mudrock's shields and her S3 should be ready in time with Elysium slowing the golems. You'd need 9 seconds for Mudrock to get her second shield after deployment, and then one additional second for her S3 to be ready (at M3). Hopefully she can stall the golems enough so that everyone else can be placed down in time.
@@penguinxrock After a few more tries and sourcing for other info, turns out all I need to do is to deploy the cannon to charge Weedy up by 1sp. This would buy me sufficient time for all the ops redeployment. Now is to get a good read on the bottom part, cant seem to find the exact time for Saria's deployment. Will keep trying
@@zenalias3131 This is probably a late reply, but what I do is I pay attention to where they are in the tile (ex. in the middle of a tile, about to cross to the next one, etc.) and what step they are taking (left step, right step). It sounds crazy but it's the only way I cleared the map. Though, if the timing is different because of the fact that your Weedy is M3, this info is probably useless. Or maybe you've already got it figured out. I guess the slightly different stun duration really matters here...
its about the timing, and must at least m1 weedy. for the timing one, i deploy someone near the second golem once he comes out, and before he smashes my guy, i immediately retreat in slow-mo, when the second golem arrives weedy, they will be in sync
@@winstein Any idea how to remedy the off chance where after killing both Big Bob and enemy Mudrock, the golems had gone dis-synched? My Weedy is also at M3, with no extra potentials
@@zenalias3131 in the long run it will eventually de-sync, No matter what mastery you have for weedy (you can see, the golem first stunned when his hand is up, eventually, he is already stunned even when his hand is still down) that's why we need to kill the 2 golems on the bottom right
@@zenalias31311:03 look at the golem's left* leg, that's your timing, when he places his leg on the ground is when you place weedy and of course it only works with the -35atk speed tag
Well this is a little finicky cuz this is one of the very few cc if not the only one were u barely tank anything u mainly care about bursting enemies down the thing is when it comes to the golems it doesn't really matter u can use e2 lv20 and it'll be the same but just take much longer cuz you're perma stunning them but with someone like mudrock with his lvl90s it was really tight so sadly I don't think she'd be possible to burst unless lvl90 other than that I think if you just don't take mudrock risk 3 you can do it cuz your mudrock can infinite stall and your dps while weaker than his can still do the job just takes longer.
omg i dont expect u use weedy again to stun Golem in red tile
this is mindblowing haha
Hey guys!
First up thank you for the strat. Works fine, just need to study the timing and there should not be any problem.
Ran this a number of times and my main fail point is the golems going out of sync (which from the discussion below, seems to be an eventual thing).
The desynchronization happens when my Mudrock redeploy was at 45-ish seconds.
This lead me to believe that either I am dps-ing not hard enough as my Ifrit is at default potential 1 or that I itchy hand M3 Weedy's skill when M1 appears to be crucial for this run.
So Risk 27 is probably out of the window for me and I would have to settle for Risk 26 (dropping that 1 hp contract)
My Weedy is M1 but she also dies sometime after everything else but the golems are killed. The person in this video might have retreated her before that could happen, but at first I didn't want to risk failing the redeployment, so I thought I could infinitely stall the golems (not true). I panicked but it turned out fine, I was able to redeploy everyone in time to finish the golems. However, this was for Risk 25.
@@penguinxrock GJ on getting Risk 25! Yea, I know there is a need to retreat Weedy at some point in time, when Mudrock redeploy is at 30sec according to the vid. My bottleneck is that the golems went desync before the 30sec point at around 45-ish sec on Mudrock time. I'm not sure if I can make the redeploy in time or even charge up Mudrock's skill in time.
@@zenalias3131 Thanks! I think you'll have to see how it plays out in the actual run, but if I had to guess, I think Mudrock's shields and her S3 should be ready in time with Elysium slowing the golems. You'd need 9 seconds for Mudrock to get her second shield after deployment, and then one additional second for her S3 to be ready (at M3). Hopefully she can stall the golems enough so that everyone else can be placed down in time.
@@penguinxrock After a few more tries and sourcing for other info, turns out all I need to do is to deploy the cannon to charge Weedy up by 1sp. This would buy me sufficient time for all the ops redeployment.
Now is to get a good read on the bottom part, cant seem to find the exact time for Saria's deployment.
Will keep trying
@@zenalias3131 This is probably a late reply, but what I do is I pay attention to where they are in the tile (ex. in the middle of a tile, about to cross to the next one, etc.) and what step they are taking (left step, right step). It sounds crazy but it's the only way I cleared the map.
Though, if the timing is different because of the fact that your Weedy is M3, this info is probably useless. Or maybe you've already got it figured out. I guess the slightly different stun duration really matters here...
3:41 ここでボブより先にハンマーブロス歩かせないと後でボブがマドロック突破するんだよね
しかしサリア発動しなきゃエリジウム落ちるから、エリジウムに一定以上の耐久力が必要と…
完凸昇進2信頼MAX60lv(補正無しステHP1555 防御405)でミリ耐えるから無凸だと70以上は必要になりそうだね
終盤のあそこ踏ませてからウィーディの嵌め殺しの発想はなかった(拍手👏
そのウィーディー欲しいw
This is god tier !!!!! Gg
Thank to you , i can get 25 score. Nice video. Keep it up! :)
Level 80 operator enough ? I afraid it needs to use max level operator
Gold Experience Weedy Requiem
ウィーディーの所どうなってんの?wwwww
Thank for the strat
Thank you , imma use this strat , this is so helpful
Weedy MVP XD
MVP weedy i wish i have 1
ウィーディーS1は特化1だと思いますが、特化3でも同様の仕事が可能でしょうか?
you can try, but weedy's potential can't exceed 4, the attack speed will increase
@@だんご-n3p Thank you for your advice!
@@だんご-n3p so if weedy S1M1 and with pot 4 it will be different timing or can't do that?
@@fin4407 yes, but there are many ways to choose, you don't have to use the way in this video
@@だんご-n3p thanks dude, I will use your Strat for first week, I'm aiming risk 32 in second week..
no suzuran, and use pramanix can i ?
You can try, but i don't that would work
hi, i'm having trouble with Weedy. she keeps dying when 2nd golem comes out. what do i do wrong ?
timing,skill lv,potential,other Ops skills that increase attack speed
its about the timing, and must at least m1 weedy. for the timing one, i deploy someone near the second golem once he comes out, and before he smashes my guy, i immediately retreat in slow-mo, when the second golem arrives weedy, they will be in sync
潜在4以上のウィーディの場合はこの様な方法は可能ですか?
ウィーディで巨像2体止めれないんだけどなんでなん?
One Question, does Weedy need to be M1? Mine is already M3 i forgot about the stun. Is it still works?
Mine's M3 and this work perfectly.. What's really matter is the timing for weedy deployment.. Time it wrong, the second golem will kill her
@@winstein Any idea how to remedy the off chance where after killing both Big Bob and enemy Mudrock, the golems had gone dis-synched?
My Weedy is also at M3, with no extra potentials
@@zenalias3131 in the long run it will eventually de-sync, No matter what mastery you have for weedy (you can see, the golem first stunned when his hand is up, eventually, he is already stunned even when his hand is still down) that's why we need to kill the 2 golems on the bottom right
@@winstein yea, my biggest problem was the golems went desynced way too early. I'll keep trying though
@@zenalias31311:03 look at the golem's left* leg, that's your timing, when he places his leg on the ground is when you place weedy and of course it only works with the -35atk speed tag
can i replace weedy with bibeak?
You can but you need enough stacks
That golem immune slow or not?
yes,one of the tags
You taking the slow one right?
@@fin4407 yes
Is LV fix 90 can i play with lower lv?
Well this is a little finicky cuz this is one of the very few cc if not the only one were u barely tank anything u mainly care about bursting enemies down the thing is when it comes to the golems it doesn't really matter u can use e2 lv20 and it'll be the same but just take much longer cuz you're perma stunning them but with someone like mudrock with his lvl90s it was really tight so sadly I don't think she'd be possible to burst unless lvl90 other than that I think if you just don't take mudrock risk 3 you can do it cuz your mudrock can infinite stall and your dps while weaker than his can still do the job just takes longer.
@@hardcoregamer739 thank for the comment!
Do the potent crusial for this run ?
Potential?