I believe barracks is in a good spot right now. It's not too strong, but a solid midgame option with diminishing returns the more you invest and place down. Bottom path could use a small buff though.
You could already beat inter before any changes with only operator and missile troopers on volcanic island still i like these changes since they dont really affect harder towers to get(except war lol)
Honestly i think just making barracks (and future unit towers) units not be able to collide with each other, like making them stand behind each other is better
Ngl this is the first tower defense game that made changes for the better for beginners or the start of the match. Usually they just focus on the end and trying to make batshit crazy stuff at the endgame that you have to grind like 24 hours to get the right towers and stuff for.
I think the fun of stacking units is one of the main reasons I even use barracks, so I dunno if this was a good idea, cause what's the point of having more barracks if they can barely find a spot to shoot from? Yes they still die and do damage, but you basically lose out on a feature of a tower just for a nerf.
Firstly, let's define the Barracks Tower within the context of the game. The Barracks Tower is a structure or unit that typically serves as a defensive building within a strategy game. Its primary function is to train and deploy ground-based military units to defend the player's base or territory from enemy attacks. The effectiveness of the Barracks Tower depends on various factors, including its cost, build time, defensive capabilities, and the strength and versatility of the units it produces. One crucial aspect to consider when assessing the need for a buff to the Barracks Tower is its current performance relative to other defensive structures or units in the game. Is the Barracks Tower underperforming compared to similar defensive options, such as turrets, walls, or other defensive buildings? If the Barracks Tower is consistently less effective or efficient at defending against enemy attacks, this could indicate a need for a buff to bring it more in line with other defensive options. Another important consideration is the role of the Barracks Tower within the game's meta and strategy. Is the Barracks Tower intended to be a primary defensive structure, or is it designed to supplement other defensive options? Understanding the intended role of the Barracks Tower can help determine whether its current performance aligns with the developer's intentions. If the Barracks Tower is meant to play a significant role in the game's defensive strategy but is overshadowed by other options, this could indicate a need for a buff to make it more viable and competitive. Player feedback and data analysis are also crucial factors in assessing the need for a buff to the Barracks Tower. Are players consistently expressing frustration or dissatisfaction with the Barracks Tower's performance? Are there trends in player usage or win rates that suggest the Barracks Tower is underutilized or ineffective? Analyzing player feedback and gameplay data can provide valuable insights into whether the Barracks Tower requires adjustments to improve its viability and balance within the game. Additionally, it's essential to consider the potential implications of buffing the Barracks Tower on overall game balance. Will buffing the Barracks Tower disrupt the game's balance by making it too powerful or dominant in certain situations? Balancing defensive structures and units against offensive options is critical to maintaining a diverse and dynamic gameplay experience. Buffing the Barracks Tower must be done carefully to ensure it enhances gameplay without causing unintended consequences or imbalance. Finally, it's worth considering alternative approaches to addressing any perceived weaknesses or shortcomings of the Barracks Tower. Instead of simply buffing its stats or abilities, are there other changes or adjustments that could improve its effectiveness or make it more strategically valuable? For example, introducing new upgrades or abilities for the Barracks Tower, adjusting its cost or build time, or reworking its interactions with other game mechanics could all potentially address any deficiencies without directly buffing its power. In conclusion, the question of whether the Barracks Tower needs a buff requires a thorough analysis of its current performance, its intended role within the game, player feedback, and overall game balance considerations. While there may be situations where the Barracks Tower could benefit from adjustments to improve its viability and effectiveness, any proposed buffs must be carefully evaluated to ensure they enhance gameplay without disrupting balance or causing unintended consequences. Ultimately, the decision to buff the Barracks Tower should be based on a holistic understanding of its place within the game's mechanics and meta, as well as the potential impact on the overall player experience.
Yeah it hurts especially for top path so it encourages a mixed use of bottom path since most of its units are close quarters as rioter barely has any range and flamethrower kinda wants to be nearer to enemies to maximise his 100 pierce it also allows to fix the rare instances where rioters would be behind more important (as they would be too close so rioter would just kinda shoot at the enemy behind said troop)so now hes runs infront other units which is his purpose.Otherwise 7 barracks is very fun
Yea but like the other guy said, it can also be a buff for bottom path. Which might be why they only buffed top i think, Another example is that the flamethrower can stand closer the the enemies and reach more enemies with the fire
Probably wont happen, the path is too short where with the new unit system, doesn't allow the troops to stack effectively and there will be a point where its already filled up and units will just be ramming into enemies directly.
what you could do for the line of sight problem is have the track be a big bubble of range and only have some of it active per troop and just for line of sight not have the bubble part over the *WALL*
Can you just make Oeprator fire faster but with less dmg, its unrealistic with how slow the supposed SMG's shoot. (UMP45, MP5 and the assault rifles.) And would just be cooler.
I have a suggestion Make a sandbox mode and I know it sounded crazy but it would be worth it You can study the rounds ,make tower combos ,have fun? You can make it required lv or use in game cash to buy the mode This is just a suggestion.Only in TDX Make it the top comment for john to see
i hope john doesnt see this but a barrack glitch is when 3 ppl leave it makes the last player able to place 7 barracks and then they can do that with other players until 28 barracks 👀 (pls john dont see this)
The only tower defense game that doesn't powercreep unused towers not mainly because most towers have level locked req's(not that its a new feature anyway) But its because its improves the Quality of Life in the game(actually considerable as real BALANCING if it isn't giving out understandable nerfs/buffs)
After playing with barracks for a week. Its pretty good but not op, still requires support of other towers to help reach to the end of the boss waves. Overall I think it's in a great spot.
I have 2 suggestions: 1 Please add a bar to the level 2-5 railgunner because at that level it is not possible to know so easily how much time is left until it fires, making it difficult to take advantage of the john ability What I suggest is adding a bar like the one artillery has to know how much longer it takes for it to fire. And 2 make the barracks units Leave space for more valuable units, for example if That the scouts can leave free spaces if there is a rail that does not have a space.
Hey John ik this is out of the blue but I have an idea for a future gamemode you could have a mode were 2 or 4 or even 6 players could be split up into teams were one team is the zombies and the other places towers and my and you could buy different zombies or you could unlock more zombies as the waves progress or you could have a gamemode were you have two armys of zombies going against each other ik you probably won't add this but if you do thanks
patrol boat already has one but it doesnt have the effect you were looking for, but still adding in 2 flamethrowers (beside barracks) will be kind of weird
I have a request please. In the next update can you make it where it doesn’t force your character into r6 and make it where you can go back and forth between r6 and r16 because there are some avatars i love but cant use
Something I recommend you do is make the abilities like tds and you don’t have to click on the tower to activate the ability because I spam down bottom path operators currently because that’s the best tower I have and it annoys me to click on every single one of them and click the ability but that’s your choice if you want to add something like that
John, I have an idea for a collab. Why not do Arsenal x TDX, Tds didn't do one for a few years after since they post a sneak peek of the collab in 2019, but it never came out. You play Arsenal before so why not do a collab of it?
hey john can u make a ability gui, like to see all the abilities in a rectangle in the bottom right of the screen so we can use the abilities more easy
Idea: some tower that has a shield that bosses will target, the damage that goes to the shield bearer does significantly less damage than to the other towers. It does very little damage as it does get a pistol that only does like 3 or 6 damage idk. This makes it very similar in look to the barracks rioter but then again think about the railgunner. Anyway, top path will focus on damage nerf while bottom path will focus on health and shot damage. It will prob cost 850.
Cool ideas Mq reaper drone can go circle summoned like the ac130 not perm second idea is on expert eradicator shoots down the c130 and u not getting money on that
personally i think the rebalances are fine, besides barracks. Being able to place 7 barracks is a bit too much, it's too op. I believe maybe returning barracks back to the 4 placement limit is a better idea. edit: i was wrong, i just tested it recently and realized 7 barracks only gave a slight buff. 7 barracks is completely fine.
@@Rap_0687 I've tried it and it's not that op op. It still has that one downside as John said. Unlike before where you can literally create a wall of units, now, they have to find a line of sight to shoot
i think they should make ancient sky island sort of easy mode now, since you cant stack the freaking rail trooper which is an instant win in elite,interminate and easy mode
My cat actually started purring when you said barracks has a higher placement limit but left when you said they can only shoot when ether behind or in front of other barracks
The space thing kinda ruins barracks as most of your troops will get wasted as they are forced to go ahead which defeats the point of barracks in general
Hey john i got a suggestion of a tower: plasma gunner does low damage but has infinite pierce on the top path it does more damage and attacks the last enemy, the bottom path it shoots very fast but does low damage and its pierce gets removed.
John I'm asking with all my heart that you bring back the old ranger specs. Why make him on the second branch of the armor penetration? With this success new players will not even buy any medium towers and just immediately save up for more expensive turrets, because why buy the same missle trooper when ranger can easily kill zombies with protection. Top path is very disappointing, now instead of 6 bullets he shoots only 5 (not counting 5 lvl) and in the beginning it was only 2 bullets. This is a complete nightmare
have fun w barracks gaming
www.roblox.com/games/9503261072/BUFFS-Tower-Defense-X-BETA
discord.gg/tdx
twitter.com/M1A2_AbramsTank
yuh
Ok
Are you pooping
I will
I know you are pooping
7:01 "THREE PREDATORS, WHY IS FAVE HERE?" that made me laugh non stop lmao 🤣🤣
"The Roblox Predaator is here
He's grooming our towers"
exactly lmao
@@Foolioussenesstank fish reference?
Can't believe MisterObvious is in TDX!1!1!!11
keneko?!?!?
7:03 was just out of pocket 💀
Fave notive and edp team up to find cupcakes 😋🧁
Bro@@sonicandshadowsquad76187
😋
@@sonicandshadowsquad76187 more like fave notive and misterobvious
@@The_Basic_BeeHI BASIC BEE UR FROM THE BEST SIMULATOR ON ROBLOX!
The barracks nerf is kinda almost logic enough
Fr. Realistic Update on Barracks is crazy.
nah man its anyoing to place only 3 barracks man now i have to choose with path to upgrade more
It's 7@@normal_handle47
@@normal_handle47what?
@@normal_handle47 u should switch "man" out for a comma💀
I believe barracks is in a good spot right now. It's not too strong, but a solid midgame option with diminishing returns the more you invest and place down. Bottom path could use a small buff though.
2:08 bro had to just add a joke💀
7:01 💀
Imagine getting offended at a satire joke
@@PaulaGarcia-xi1kbimagine taking this comment seriously
@@PaulaGarcia-xi1kb imbecile
Almost as big as ur mom...
4:18 is talking about barracks wall nerf
another reason john is the best roblox youtuber: "three predators?!?!, why is faave here?"
What about “his health is going down faster than the 2008 Recession”
my opinion might be unpopular but john to me is overrated
@@mariahelenadasilvaribeiro7537cool 😎
How so?@@mariahelenadasilvaribeiro7537
@@mariahelenadasilvaribeiro7537 no one even watches him these days expect td fans no more arsenal or crim rn
Its now more beginner friendly which is rare for tower defense games
You can actually grind solo without having to lose 69 fucking times to beat the easiest mode
You can easily solo easy mode with ranger only (before the rework)
@@Acd1081 i knew that,but now new players won’t beg for free carries because they can do it themselves more easily
@@TheBESTRamenOfAllTime I wasn't even talking to you in the first place... but yea
You could already beat inter before any changes with only operator and missile troopers on volcanic island still i like these changes since they dont really affect harder towers to get(except war lol)
Honestly i think just making barracks (and future unit towers) units not be able to collide with each other, like making them stand behind each other is better
not as simple as it sounds
Ngl this is the first tower defense game that made changes for the better for beginners or the start of the match.
Usually they just focus on the end and trying to make batshit crazy stuff at the endgame that you have to grind like 24 hours to get the right towers and stuff for.
I think the fun of stacking units is one of the main reasons I even use barracks, so I dunno if this was a good idea, cause what's the point of having more barracks if they can barely find a spot to shoot from? Yes they still die and do damage, but you basically lose out on a feature of a tower just for a nerf.
Nice job john, we really needed those buffs! :)
Here is a reason why the barracks should not get a buff
By: Me, Fan of Ben Shapiro AKA: Yap Master 2.0
Firstly, let's define the Barracks Tower within the context of the game. The Barracks Tower is a structure or unit that typically serves as a defensive building within a strategy game. Its primary function is to train and deploy ground-based military units to defend the player's base or territory from enemy attacks. The effectiveness of the Barracks Tower depends on various factors, including its cost, build time, defensive capabilities, and the strength and versatility of the units it produces.
One crucial aspect to consider when assessing the need for a buff to the Barracks Tower is its current performance relative to other defensive structures or units in the game. Is the Barracks Tower underperforming compared to similar defensive options, such as turrets, walls, or other defensive buildings? If the Barracks Tower is consistently less effective or efficient at defending against enemy attacks, this could indicate a need for a buff to bring it more in line with other defensive options.
Another important consideration is the role of the Barracks Tower within the game's meta and strategy. Is the Barracks Tower intended to be a primary defensive structure, or is it designed to supplement other defensive options? Understanding the intended role of the Barracks Tower can help determine whether its current performance aligns with the developer's intentions. If the Barracks Tower is meant to play a significant role in the game's defensive strategy but is overshadowed by other options, this could indicate a need for a buff to make it more viable and competitive.
Player feedback and data analysis are also crucial factors in assessing the need for a buff to the Barracks Tower. Are players consistently expressing frustration or dissatisfaction with the Barracks Tower's performance? Are there trends in player usage or win rates that suggest the Barracks Tower is underutilized or ineffective? Analyzing player feedback and gameplay data can provide valuable insights into whether the Barracks Tower requires adjustments to improve its viability and balance within the game.
Additionally, it's essential to consider the potential implications of buffing the Barracks Tower on overall game balance. Will buffing the Barracks Tower disrupt the game's balance by making it too powerful or dominant in certain situations? Balancing defensive structures and units against offensive options is critical to maintaining a diverse and dynamic gameplay experience. Buffing the Barracks Tower must be done carefully to ensure it enhances gameplay without causing unintended consequences or imbalance.
Finally, it's worth considering alternative approaches to addressing any perceived weaknesses or shortcomings of the Barracks Tower. Instead of simply buffing its stats or abilities, are there other changes or adjustments that could improve its effectiveness or make it more strategically valuable? For example, introducing new upgrades or abilities for the Barracks Tower, adjusting its cost or build time, or reworking its interactions with other game mechanics could all potentially address any deficiencies without directly buffing its power.
In conclusion, the question of whether the Barracks Tower needs a buff requires a thorough analysis of its current performance, its intended role within the game, player feedback, and overall game balance considerations. While there may be situations where the Barracks Tower could benefit from adjustments to improve its viability and effectiveness, any proposed buffs must be carefully evaluated to ensure they enhance gameplay without disrupting balance or causing unintended consequences. Ultimately, the decision to buff the Barracks Tower should be based on a holistic understanding of its place within the game's mechanics and meta, as well as the potential impact on the overall player experience.
All the buffs going to be useless when the boss targets the barracks 💀
@@bobyen422Yapper final boss
@@bobyen422i aint reading allat
Thank you for buffing missile trooper, as it was kinda bad because there are overall better choices to choose instead.
Tbh barracks needing space to fire is a bit harsh but other than that good update!
Yeah it hurts especially for top path so it encourages a mixed use of bottom path since most of its units are close quarters as rioter barely has any range and flamethrower kinda wants to be nearer to enemies to maximise his 100 pierce it also allows to fix the rare instances where rioters would be behind more important (as they would be too close so rioter would just kinda shoot at the enemy behind said troop)so now hes runs infront other units which is his purpose.Otherwise 7 barracks is very fun
Yea but like the other guy said, it can also be a buff for bottom path. Which might be why they only buffed top i think,
Another example is that the flamethrower can stand closer the the enemies and reach more enemies with the fire
although top path is also pretty essential since railtrooper has AP which is useful aswell as big damage for boss chewing@@Tench_gaming
@@goober23459 yea ofc
@@Tench_gaming stand so close that they can barely deal any damage before they die
cant wait for yuuk to solo expert on deserted island with only barracks using this new change
Can't wait for the nerf again frfrfr
Probably wont happen, the path is too short where with the new unit system, doesn't allow the troops to stack effectively and there will be a point where its already filled up and units will just be ramming into enemies directly.
@@CarterLam1014Ahem... It's YuukTv...
(Also it's a joke)
Every like I get I drink water
Edit I drink one cup of water every like 😅
Edit 2 wow almost 1k likes Already drank like 600 300 more to go
Better get to drinking
Bro gonna be drink the ocean 🌊
dont like his comment so his body wont be 99% water
hydrate mf
W bro is bulking rn gotta eat more to gain more
what you could do for the line of sight problem is have the track be a big bubble of range and only have some of it active per troop and just for line of sight not have the bubble part over the *WALL*
BARRACKS IS NOW BALANCED 🔥🔥🔥🗣️🗣️🗣️
I'm coming with this one 🗣️🔥🔥🔥
IM COMING INSIDE OF TDX WITH THIS ONE🗣️🗣️🗣️🗣️🔥🔥🔥🔥🔥🔥
HE SAID IT HE CALLED A PREDATOR FAVE!!!!
7:05 Caught me off guard
Can you just make Oeprator fire faster but with less dmg, its unrealistic with how slow the supposed SMG's shoot. (UMP45, MP5 and the assault rifles.) And would just be cooler.
Barracks obuma
john, what is your opinion on the mercenary base on tds, do you think they copied or no?
Every like i get i will do 0 push ups
Fr?
Fr
@@TheFantaGodfr? Fr?
3:02 3:03 3:03 3:04 3:04
YuukTv: "It is time!" [Umbra spawn dialogue]
7:03 "WHY IS FAVE HERE"
What it says: buffs
What it usually means: the best towers got nerfed, some barely seen towers got buffs that barely make them useable.
for every like i will not breathe
Hey, John you should make the barrack rioters (sheild dudes) form an actual line of wall. would be a pretty nice update!
Can I have admin
yes
No
John give him admin
@@GrimMcGrimmer do it
No
“3 predators? Why is fave here?” BRO 💀
I have a suggestion
Make a sandbox mode and I know it sounded crazy but it would be worth it
You can study the rounds ,make tower combos ,have fun?
You can make it required lv or use in game cash to buy the mode
This is just a suggestion.Only in TDX
Make it the top comment for john to see
I wish john will add it🥲
"Can anyone beat that? Probably not"
YuukTV on the back:
i hope john doesnt see this but a barrack glitch is when 3 ppl leave it makes the last player able to place 7 barracks and then they can do that with other players until 28 barracks 👀 (pls john dont see this)
will there be a tb barracks skin?
He’d have to make unique ideas for missle trooper and riot trooper but that would be pretty cool
nvm he could just use tuber
He could use enforcer for rioter
We're still waiting for a plane tower. GIVE US A PLANE TOWER
The only tower defense game that doesn't powercreep unused towers not mainly because most towers have level locked req's(not that its a new feature anyway)
But its because its improves the Quality of Life in the game(actually considerable as real BALANCING if it isn't giving out understandable nerfs/buffs)
If its so almighty why did it lose 16k players in 1 month whille having a event and 2 cross overs
@@djoctavio1234 you might as well learn marketing, and probably a bit if economics etc. im not so much of a nerd you see🫶
When you gonna add neko barracks?
After playing with barracks for a week. Its pretty good but not op, still requires support of other towers to help reach to the end of the boss waves. Overall I think it's in a great spot.
have you considered trying to make the barracks units only check for walls when it stops moving to fire
I have 2 suggestions: 1 Please add a bar to the level 2-5 railgunner because at that level it is not possible to know so easily how much time is left until it fires, making it difficult to take advantage of the john ability What I suggest is adding a bar like the one artillery has to know how much longer it takes for it to fire. And 2 make the barracks units Leave space for more valuable units, for example if That the scouts can leave free spaces if there is a rail that does not have a space.
W
it would require john and his team alot of work but it depends for them wether they'll make that or nah
So does the scouts commit suicide
You should make a Halloween update in the next one
Hey John ik this is out of the blue but I have an idea for a future gamemode you could have a mode were 2 or 4 or even 6 players could be split up into teams were one team is the zombies and the other places towers and my and you could buy different zombies or you could unlock more zombies as the waves progress or you could have a gamemode were you have two armys of zombies going against each other ik you probably won't add this but if you do thanks
Can you make a tower like a flamethrower tower? Basically it can effect the zombies and lower down shields
patrol boat already has one but it doesnt have the effect you were looking for, but still adding in 2 flamethrowers (beside barracks) will be kind of weird
I have a request please. In the next update can you make it where it doesn’t force your character into r6 and make it where you can go back and forth between r6 and r16 because there are some avatars i love but cant use
They would need to rework emotes then
@@PatrykPer oh yea i didnt think of that. Man, i was hoping they would 🫤
hey john, WHERE DID THE BLOOD SETTING GO!?
(i just wanna know, i liked it)
john officially turned barrack into a patrol from tds
(dude his health is going down faster than the 2008 recession this is crazyyy) killed me💀 7:51
That joke nearly killed me, I coughed that hard
To get the Halloween skins you have to beat easy or Elite To get the Halloween skins 8
Me who only does solo: “oh it’s all coming together.”
Now that what made Cow annoyance easy has been changed, will it be returning to the hard difficulty?
john only made bottom path ranger ignore bullet resistance so he can beat expert with ranger only
JOHN WHEN DID YOU ADD NOTIVE TO TDX
tf you say?
John you should add pvp mode
Finaly u gave us something we needed so much!
How many Rioter would i need to kill EM02 (counting some heals)
Something I recommend you do is make the abilities like tds and you don’t have to click on the tower to activate the ability because I spam down bottom path operators currently because that’s the best tower I have and it annoys me to click on every single one of them and click the ability but that’s your choice if you want to add something like that
Have you done an updated version of removed enemies? Mainly for TDS
You know he and below are now enemies right below is winning weirdly enough
One Question, when is nightmare coming out?
John, I have an idea for a collab. Why not do Arsenal x TDX, Tds didn't do one for a few years after since they post a sneak peek of the collab in 2019, but it never came out. You play Arsenal before so why not do a collab of it?
When are u gonna release nightmare mode?
John will be adding tower concepts ?
will green glowstick be added to tdx or is he still your biggest opp
3:58 Nice job, now I can put my 3060 to more work!
Same lol
hey john can u make a ability gui, like to see all the abilities in a rectangle in the bottom right of the screen so we can use the abilities more easy
Idea: some tower that has a shield that bosses will target, the damage that goes to the shield bearer does significantly less damage than to the other towers. It does very little damage as it does get a pistol that only does like 3 or 6 damage idk. This makes it very similar in look to the barracks rioter but then again think about the railgunner. Anyway, top path will focus on damage nerf while bottom path will focus on health and shot damage. It will prob cost 850.
When you getting other towers like barracks. like for aircraft and cars?
I like that all it take to almost perfectly balance the barracks was this single nerf where it cant stack anymore
Hey John Roblox can you fix emoting and the upgrade section on towers on console? For tdx
Honestly a massive fan of that barracks change, seven barracks but they have no wall stacking is quite nice
Fr,and if he doesnt remove that "obstacle ignore" on those quad launchers,and gonna be a very good tower
John will you still make tds video?
I think he buffed Ranger because Ranger couldn't do expert...
Cool ideas Mq reaper drone can go circle summoned like the ac130 not perm second idea is on expert eradicator shoots down the c130 and u not getting money on that
after all these buffs and rebalances, im only scared bc this can only mean their preparing a way that the nightmare game mode will be possible...
I’m a big fan of these changes. I really hope you can work out the barracks seeing nerf. It really needs it
personally i think the rebalances are fine, besides barracks. Being able to place 7 barracks is a bit too much, it's too op. I believe maybe returning barracks back to the 4 placement limit is a better idea.
edit: i was wrong, i just tested it recently and realized 7 barracks only gave a slight buff. 7 barracks is completely fine.
with a line of sight nerf.. yes.. definitely too op
if u play quad u only get 4 but only solo is 7
@07 4 players having 4 barracks is quite op, so tbh maybe john should do 3 barracks for quad and trio, 4 barracks for duo and solo
@@Rap_0687 I've tried it and it's not that op op. It still has that one downside as John said. Unlike before where you can literally create a wall of units, now, they have to find a line of sight to shoot
It will be too op if it's 7 barracks and u can still make that wall
7:50 "oh my god dude his health is going down faster than the 2008 recession this is craaaaazzzzzyyyyyyyy."
i think they should make ancient sky island sort of easy mode now, since you cant stack the freaking rail trooper which is an instant win in elite,interminate and easy mode
Cant you just code walls to not accept barracks projectiles to pass through them or something like that?
Would be buggy
My cat actually started purring when you said barracks has a higher placement limit but left when you said they can only shoot when ether behind or in front of other barracks
I havent played since the christmas update and decided to come back and Just now Learned I can spam Barracks thanks for the buff :)
hey john you inspire me to make roblox games
The space thing kinda ruins barracks as most of your troops will get wasted as they are forced to go ahead which defeats the point of barracks in general
The point of Barack’s is to be a defense for the entire path not to stack
Fix ur game John, I tried unequipped my towers, and it didn't unequipped if I rejoin the lobby and it worked, pls fix it
When are you going to play blackout
Why did you put the barrack limit to 7 it can do easy mode without support ty
Uhhh John u could always add a limit to how many stuff spawn form the barracks? That could at least balance out the tower:/
barracks main strength is basically how much units it can churn out
Oooh i like these a lot, this is the best td game out there no joke, from begining i was kinda lazy on it but it grew nj me
cant wait for yuuk tv to solo intermediate with ranger only
1:14 Ranger buff be like: "finally, now I can solo intermediate :D"
... A 7 BARRACKS sadge the i cant Play bc i dont have wi-fi :( when i will have back my wifi i will have fun with elite. :)
when is sandbox mode coming to TDX?
"3 PREDATORS?! WHY IS FAVE HERE?!"
EXCUSE ME WHAHAHAHAHT---
I CANT STOP LAUGHING PLEASE HRELP ME ASOIFOIYHSFOIH
Hey john i got a suggestion of a tower: plasma gunner does low damage but has infinite pierce on the top path it does more damage and attacks the last enemy, the bottom path it shoots very fast but does low damage and its pierce gets removed.
so laser gunner but dogshit?
@@HokoKioku not really its lile light beamer from tower blitz but less damage and more range
@@Average989 so you just want tbz meat rider to have more reason to call tdx a copy?
When is nightmare mode coming to tdx?
John I'm asking with all my heart that you bring back the old ranger specs. Why make him on the second branch of the armor penetration? With this success new players will not even buy any medium towers and just immediately save up for more expensive turrets, because why buy the same missle trooper when ranger can easily kill zombies with protection. Top path is very disappointing, now instead of 6 bullets he shoots only 5 (not counting 5 lvl) and in the beginning it was only 2 bullets. This is a complete nightmare
Wdym 2 bulets
I do agree that the armor peirce isnt that necessary on ranger, but i do think they should add it to it on a later level still
Missile trooper is stil much better at crowd control and dps than ranger too
Missile trooper is still better than ranger in terms of versatility
2:06 made me laugh so hard
This is the best update if barracks is now better now. And finally, ranger is now used for an intermediate now.
The barracks nerf is making barracks better cuz i keep lagging from the missle trooper wall