Don’t go afk. Explore,explore,explore,… there is a lot te see and the world changes the more Ti you have. And don’t forget to build a drill in the aluminium biome right next to your base.
He is making the mistake of forgetting this is a game about exploration. The base building is just for survival, with advancing terraforming *for the goal of making exploration easier*.
@@MTGeomancer Not only that he is forgetting some things he already found. When I see his estimated playtime and mine at my first multiplayer run, there is a big difference. We had startet 18 rockets at that point GPS1, GPS2, 8 pressure and 8 heat ones. Boosting our heat and pressure over 20k. Beside the fact that the last 16 rockets always brings down meteorites, what would give him a bunch of iridium and uranium to build even more stuff.
I predicted the soggy carpet in the second story of the original base. Crazy how it's basically perfectly on level with the lake surface that the water is probably a few pixels off from peaking through the floor. There is still so much left to explore, it feels like a waste of content to just wait for the TI to tick up.
I think he didnt realize he has unlimited uranium from the rockets to build the engines. That's to say, I feel like he thinks he is limited by engines.
To end the emote, just do an action. Move forward, backwards, left, or right, click a button on your mouse, hit Q or Space. Esc works as well. Edit: I recommend building a flower spreader for each type of flower (Nulna, Volnus, etc.), as well as the Lirma seed. They look cool, and they help spread flowers through the world. Also, if it wasn't obvious already, the Tree spreaders that will eventually show up, determine most of the trees in the world (there are a few that show up in specific areas regardless, including a few that, sadly, can't be grown.) Edit 2: Rubies and Sapphires are the same base mineral (Corundum), only being differentiated by their different coloration due to impurities of other elements. Emeralds however, are a type of Beryl. Edit 3: It is generally a good idea to send up multiple of the multiplier rockets, as they are additive. For example, send up 5 pressure rockets, and you get a 5000% bonus to pressure production. Edit 4: The Wiki is very good about spoilers, all spoilers are behind a button you need to push to get them revealed. Once for each spoiler, so for multiple spoilers on the same page, there is multiple buttons.
Okay Quill18 listen. Build a T1 mining station in the grey/silvery stone pillar area which will colour the sky blue when entered. It's roughly east of your current base, heck you can even see the area from your new base.
Rubies and sapphire are both corundum, it's the impurities in the corundum that give the gem its color and determines if it's a sapphire or ruby. Rubies are just a very specific hue of sapphire and thus more rare. However emerald is a kind of beryl
The game is balanced well enough that there is never a reason to go AFK. If you feel like you are an hour away from the next unlock, you should check what you are missing and build more of that or see if you can unlock a better version of that first. I never build more than 6 heaters/drills/oxygen generators of one tier in my game and always made good progress.
I am quite happy you made a living space upstairs and it looks really nice! It helps with the immersion and fun to not just be in a base full of storage lockers and empty space.
Allowing the lakes to fill will block a lot of the secrets you can uncover easily... Swimming underwater with lots of oxygen tanks is the alternative scenario, and few prepare sufficiently for the swimming, as the point comes that you do not generally need extra oxygen.
This is a "numbers go up" game. Instead of waiting you could be building more stuff to make the numbers go up faster. Missing resources? Go find them, they are available in the world.
I wouldn't afk. I would take the time to go explore more. You'll find things like the super alloy rods and other goodies that can take ages to make yourself.
you'll probably notice sulfur easier if you stay at a walking pace, could see you move past several nodules.. just a thought.. also, think there are 8-10 gold chests in current biome... supper ally will be in advanced crafter, look through he blue print screen, will list it there
You had four Ore Extractors producing 600 nPa/s (after rocket bonus) plus eight T3 Heaters producing 48 nPa/s, then you constructed four T3 Drills producing 680 nPa/s for a total of 1328 nPa/s at the time. Speaking of Ore Extractors, the one in the Iridum cave isn't that far away and probably already produces all the basic ores you need so the two near your base are just chewing up power. Don't forget to clear out the rest of the stuff in the temporary compartment. I believe the game does autosave when you die so you can't save scum your own death.
They do stack, but with diminishing returns as it is an addition not multiplication. So the 1st rocket is a 1000% increase, but the second rocket is essentially a 50% increase. Then the next one is a 33% increase, then 25%, then 20% and so on. Still worth it, but less so after each one.
@@mattbenz99 I maintain that going above 4 rockets of each TI booster is kind of a waste. At least until you've reached the point of "post-scarcity" in the late game and you're just doing it to make numbers go brrr.
@@OpDDay2001 Yes, there eventually reaches a point where launching additional rockets is less important than building more production for that TI. For example, if you have 5 heaters then building 1 more is a 20% increase while launching a 10th rocket would only be a 10% increase.
hmmm, i've been wondering about the mining chips. they seemed useless initialy, but as you upscale your mining efforts, do those chips influence the speed of the ore extractors aswell? maybe do a bit more exploration, especialy of the crashed space ships. The one above your old base had a golden container on top of it, if i reclal corectly.
There is so much exploring you need to do, and no time for your character to rest 😂 You missing out on so much. Anyway, thanks for playing the game. It looks like you're having fun, but please let us see the gameplay. It's getting very frustrating just paying you the occasional visit and realising so much in-game time has passed.
You need better miner for get higher tier resources from bioms. From T2 miner you can get all stuff in right bioms. They should make it clear in description if you ask me.
So I don't wanna give spoilers but something I found that I think quill will find interesting. At ONE OF THE BASES you've found before there is a hidden zone with some lore and good stuff behind it...just make sure to look around with your disassembler. Also the blue chests raise their loot drop levels depending on terraformation level when you open them. So don't open just anything you find. And there are hidden golden chests in the world, one was on camera a few episodes ago.
He always get so close to making the connection. He remembered that the reason his pressure number was higher than expected was because of the 1000% rocket ... but he hasn't yet realized he can launch more rockets and jump that up to 2000, 3000, 4000, etc percent. I don't think he'll realize that though until he unlocks the screen that shows your total satellite bonuses. It's a shame he's going to "AFK" his way through rather than using the actual game mechanics.
Yeah, though it makes sense to think that the satellite is a one time bonus, would be nice if that screen was unlocked earlier so players who think they can only make one rocket get a feedback faster. Especially since rockets at this point are expensive, so you dont want to waste a ton of rare resources to find out if it stacks or not.
Thinking going AFK is a thing, is thinking the game is badly designed. As in a good design, having to go AFK should never be a thing. So if you're thinking of it, either it's a bad game or you're probably missing something. And as per the other comments, exploration. Hell I turned off my base (stopped terraforming) as I was exploring, as I was blowing past levels and missing seeing the land transformation while I was away.
The Launch Platform? You are, in fact, "missing" a couple of things -- things which you have read, commented on, and then forgotten all about. If you do the math, launching rockets is a net *gain* of resources (by a lot). It's all good, though. You LITERALLY cannot fail at this game, as long as you keep playing ... it's just a matter of how quickly or slowly you advance.
Explore MUCH more than you are. Look for golden chests. Try to build a miner in every cave/biom/area, that has special ingredients. EDIT: Also MORE rockets.
You can find super alloy rods in crashed ships, you just need to search more. You can also make them, but it requires about ten times your current TI, so you're not going to unlock that soon.
That's not how it works. Every item drop from chests has TI requirement. One can craft SAR at 750K TI, but to have it drop from chest, the requirement is 2 MTI. While it's possible to get smth locked beyond minor index early, things locked by TI never drop.
@@varthaner4617 Not true, form what I have seen you always get items early in crates/ships, and after some time you get the ability to craft them. I think some items even had the first loot requirement, where the moment you loot them for the first time you unlock the crafting recipe and super alloy rod might be one of those.
@@hubertnnn There's no such thing as loot first, unlocks can be checked out as soon as you craft Blueprints Screen and Biodome1, and procc the second you have enough of corresponding index. You could build 1 drill next to your pod, go AFK for maybe a month, and after you're back, you'd have a bunch of unlocks even if you never opened a single crate. In fact, many do that - intentionally not opening chests untill some better loot is for grabs. As for early loot, every time you open a chest, game rolls 1D6-1, and result is number of items that are area dependendent. Items above that number are rolled by the table you can check out if you Google "Planet Crafter Treasure Crates". So to get early SAR one needs to open high level area chest and get mega lucky - the problem is, there's no method to tell if area you are in is high enough. Even if you are in area late game enough, if roll for area dependant loot is 0, you'll still get bunch of trash.
Don't check the wiki, or you will get spoiled about the pet alien that you have to train to play fetch with the superalloy that will turn them into superalloy sticks.
So he's adamantly avoided looking ahead in the blueprints, the ones that the Developers intentionally made viewable so you could plan ahead, and is instead thinking of looking at a wiki to figure out when he unlocks Super Alloy Rods, knowing that that places him at a risk for spoilers. Why not look at the information purposefully presented to you in game? I guess you could consider that ruining a surprise by not intentionally keeping yourself in the dark, but it is by definition not a spoiler!
Please for the love of all things cute and fuzzy, go explore. Your numbers will go up while you are gone. You are ignoring half the game by chasing numbers and missing all things that change as those numbers go up. Please don't rob yourself of half the game. Please. TAT
Aluminum glass is a ceramic of aluminum nitrogen and oxygen. Here is the Wikipedia article on it for my fellow nerds lol en.m.wikipedia.org/wiki/Aluminium_oxynitride
Don’t go afk. Explore,explore,explore,… there is a lot te see and the world changes the more Ti you have. And don’t forget to build a drill in the aluminium biome right next to your base.
He is making the mistake of forgetting this is a game about exploration. The base building is just for survival, with advancing terraforming *for the goal of making exploration easier*.
@@MTGeomancer Not only that he is forgetting some things he already found. When I see his estimated playtime and mine at my first multiplayer run, there is a big difference. We had startet 18 rockets at that point GPS1, GPS2, 8 pressure and 8 heat ones. Boosting our heat and pressure over 20k. Beside the fact that the last 16 rockets always brings down meteorites, what would give him a bunch of iridium and uranium to build even more stuff.
I predicted the soggy carpet in the second story of the original base. Crazy how it's basically perfectly on level with the lake surface that the water is probably a few pixels off from peaking through the floor.
There is still so much left to explore, it feels like a waste of content to just wait for the TI to tick up.
It is funny that Quill is willing to build 11 heaters, but not a second heat rocket to double his heat production.
I think he didnt realize he has unlimited uranium from the rockets to build the engines. That's to say, I feel like he thinks he is limited by engines.
To end the emote, just do an action. Move forward, backwards, left, or right, click a button on your mouse, hit Q or Space. Esc works as well.
Edit: I recommend building a flower spreader for each type of flower (Nulna, Volnus, etc.), as well as the Lirma seed. They look cool, and they help spread flowers through the world. Also, if it wasn't obvious already, the Tree spreaders that will eventually show up, determine most of the trees in the world (there are a few that show up in specific areas regardless, including a few that, sadly, can't be grown.)
Edit 2: Rubies and Sapphires are the same base mineral (Corundum), only being differentiated by their different coloration due to impurities of other elements. Emeralds however, are a type of Beryl.
Edit 3: It is generally a good idea to send up multiple of the multiplier rockets, as they are additive. For example, send up 5 pressure rockets, and you get a 5000% bonus to pressure production.
Edit 4: The Wiki is very good about spoilers, all spoilers are behind a button you need to push to get them revealed. Once for each spoiler, so for multiple spoilers on the same page, there is multiple buttons.
"I need more fertilizer!" -ignores the literal fertilizer in that box-
What a great Sunday! Planet Crafter with Quill is my jam.
Okay Quill18 listen. Build a T1 mining station in the grey/silvery stone pillar area which will colour the sky blue when entered. It's roughly east of your current base, heck you can even see the area from your new base.
Rubies and sapphire are both corundum, it's the impurities in the corundum that give the gem its color and determines if it's a sapphire or ruby. Rubies are just a very specific hue of sapphire and thus more rare.
However emerald is a kind of beryl
The game is balanced well enough that there is never a reason to go AFK. If you feel like you are an hour away from the next unlock, you should check what you are missing and build more of that or see if you can unlock a better version of that first.
I never build more than 6 heaters/drills/oxygen generators of one tier in my game and always made good progress.
i dont know if anyone has told you this yet but the beacon has a text box right above where you choose the color its the 3 dots
I am quite happy you made a living space upstairs and it looks really nice! It helps with the immersion and fun to not just be in a base full of storage lockers and empty space.
Explore, Quill! There is so much to see!
I hope he goes back to those new areas and the abandoned base from a couple episodes ago. That was fun to watch.
Allowing the lakes to fill will block a lot of the secrets you can uncover easily... Swimming underwater with lots of oxygen tanks is the alternative scenario, and few prepare sufficiently for the swimming, as the point comes that you do not generally need extra oxygen.
This is a "numbers go up" game. Instead of waiting you could be building more stuff to make the numbers go up faster.
Missing resources? Go find them, they are available in the world.
I wouldn't afk. I would take the time to go explore more. You'll find things like the super alloy rods and other goodies that can take ages to make yourself.
pssst, the world contains secrets. instead of waiting, why not discover stuff
or build rockets
Rockets stack, you want to be launching a bunch of them to really boost your Ti.
You have a large upper level, I wonder if the stairs are buildable indoors? That would be a nicer look (and maybe faster to navigate) than the ladder.
you'll probably notice sulfur easier if you stay at a walking pace, could see you move past several nodules.. just a thought.. also, think there are 8-10 gold chests in current biome... supper ally will be in advanced crafter, look through he blue print screen, will list it there
Suggestion: add an entrance to the command center from the roof area.
I would have said an above water entrance to his T3 Heater floor but it turns out he can't build there.
You had four Ore Extractors producing 600 nPa/s (after rocket bonus) plus eight T3 Heaters producing 48 nPa/s, then you constructed four T3 Drills producing 680 nPa/s for a total of 1328 nPa/s at the time.
Speaking of Ore Extractors, the one in the Iridum cave isn't that far away and probably already produces all the basic ores you need so the two near your base are just chewing up power.
Don't forget to clear out the rest of the stuff in the temporary compartment.
I believe the game does autosave when you die so you can't save scum your own death.
Quill, please, for the love of god, build more rockets to increase the multiplier. If you do, you won't have to wait. They stack!!!
They do stack, but with diminishing returns as it is an addition not multiplication. So the 1st rocket is a 1000% increase, but the second rocket is essentially a 50% increase. Then the next one is a 33% increase, then 25%, then 20% and so on. Still worth it, but less so after each one.
@@mattbenz99 I maintain that going above 4 rockets of each TI booster is kind of a waste. At least until you've reached the point of "post-scarcity" in the late game and you're just doing it to make numbers go brrr.
@@OpDDay2001
Yes, there eventually reaches a point where launching additional rockets is less important than building more production for that TI. For example, if you have 5 heaters then building 1 more is a 20% increase while launching a 10th rocket would only be a 10% increase.
Also there is the uranium debris…
@@OpDDay2001 You make the first few rockets for the multiplier, and the next few for the meteors.
Ever watch lower decks? Your living space windows considerations are taken into account for transparent aluminum.
hmmm, i've been wondering about the mining chips. they seemed useless initialy, but as you upscale your mining efforts, do those chips influence the speed of the ore extractors aswell?
maybe do a bit more exploration, especialy of the crashed space ships. The one above your old base had a golden container on top of it, if i reclal corectly.
There is so much exploring you need to do, and no time for your character to rest 😂 You missing out on so much.
Anyway, thanks for playing the game. It looks like you're having fun, but please let us see the gameplay. It's getting very frustrating just paying you the occasional visit and realising so much in-game time has passed.
I'd encourage Quill to explore more and try placing down mines in other places.
You need better miner for get higher tier resources from bioms. From T2 miner you can get all stuff in right bioms. They should make it clear in description if you ask me.
27:05 send satellite for 1000%pressure.it's more effective
So I don't wanna give spoilers but something I found that I think quill will find interesting. At ONE OF THE BASES you've found before there is a hidden zone with some lore and good stuff behind it...just make sure to look around with your disassembler.
Also the blue chests raise their loot drop levels depending on terraformation level when you open them. So don't open just anything you find.
And there are hidden golden chests in the world, one was on camera a few episodes ago.
power up the first ship. also move the heaters and remove the old base its bugging my brain (and prolly most other peoples)
Don't go AFK Building rockets and exploring is so much more fun and efficient
He always get so close to making the connection. He remembered that the reason his pressure number was higher than expected was because of the 1000% rocket ... but he hasn't yet realized he can launch more rockets and jump that up to 2000, 3000, 4000, etc percent.
I don't think he'll realize that though until he unlocks the screen that shows your total satellite bonuses. It's a shame he's going to "AFK" his way through rather than using the actual game mechanics.
Yeah, though it makes sense to think that the satellite is a one time bonus, would be nice if that screen was unlocked earlier so players who think they can only make one rocket get a feedback faster. Especially since rockets at this point are expensive, so you dont want to waste a ton of rare resources to find out if it stacks or not.
Thinking going AFK is a thing, is thinking the game is badly designed. As in a good design, having to go AFK should never be a thing. So if you're thinking of it, either it's a bad game or you're probably missing something. And as per the other comments, exploration. Hell I turned off my base (stopped terraforming) as I was exploring, as I was blowing past levels and missing seeing the land transformation while I was away.
Have you found a shiny space where you could maybe mine some Aluminum???
Quill sits on couch with jet pack on his back... Will the couch burn if he accidently turns it on? I know it will not, but one could always hope!!!
The Launch Platform? You are, in fact, "missing" a couple of things -- things which you have read, commented on, and then forgotten all about. If you do the math, launching rockets is a net *gain* of resources (by a lot). It's all good, though. You LITERALLY cannot fail at this game, as long as you keep playing ... it's just a matter of how quickly or slowly you advance.
Explore MUCH more than you are. Look for golden chests. Try to build a miner in every cave/biom/area, that has special ingredients. EDIT: Also MORE rockets.
Literally begging you to explore the world instead of going AFK.
You can find super alloy rods in crashed ships, you just need to search more.
You can also make them, but it requires about ten times your current TI, so you're not going to unlock that soon.
That's not how it works. Every item drop from chests has TI requirement. One can craft SAR at 750K TI, but to have it drop from chest, the requirement is 2 MTI. While it's possible to get smth locked beyond minor index early, things locked by TI never drop.
@@varthaner4617 Not true, form what I have seen you always get items early in crates/ships, and after some time you get the ability to craft them.
I think some items even had the first loot requirement, where the moment you loot them for the first time you unlock the crafting recipe and super alloy rod might be one of those.
@@hubertnnn There's no such thing as loot first, unlocks can be checked out as soon as you craft Blueprints Screen and Biodome1, and procc the second you have enough of corresponding index. You could build 1 drill next to your pod, go AFK for maybe a month, and after you're back, you'd have a bunch of unlocks even if you never opened a single crate. In fact, many do that - intentionally not opening chests untill some better loot is for grabs.
As for early loot, every time you open a chest, game rolls 1D6-1, and result is number of items that are area dependendent. Items above that number are rolled by the table you can check out if you Google "Planet Crafter Treasure Crates".
So to get early SAR one needs to open high level area chest and get mega lucky - the problem is, there's no method to tell if area you are in is high enough. Even if you are in area late game enough, if roll for area dependant loot is 0, you'll still get bunch of trash.
Did you ever try to restart the reactors in the ships?
Lay your bets now for how many episodes we get before he figures out the Aluminium mining? He has been a little too passive for my liking.
Don't check the wiki, or you will get spoiled about the pet alien that you have to train to play fetch with the superalloy that will turn them into superalloy sticks.
Please build a drill in the aluminum biome
you could double your heat by sending up one more heat rocket...
SO many eggplant emoji
So he's adamantly avoided looking ahead in the blueprints, the ones that the Developers intentionally made viewable so you could plan ahead, and is instead thinking of looking at a wiki to figure out when he unlocks Super Alloy Rods, knowing that that places him at a risk for spoilers.
Why not look at the information purposefully presented to you in game?
I guess you could consider that ruining a surprise by not intentionally keeping yourself in the dark, but it is by definition not a spoiler!
I could be wrong but can't the T3 Heater be put outside?
No, they're still interior machines.
Hi Martin!
Rather than wait and starve, I recommend you go back to the pillars and keep grabbing more super alloy. It'll probably be more useful.
I know @quill18 won't read this, but I will also put in a comment to please not go AFK.
Please for the love of all things cute and fuzzy, go explore. Your numbers will go up while you are gone. You are ignoring half the game by chasing numbers and missing all things that change as those numbers go up. Please don't rob yourself of half the game. Please. TAT
Aluminum glass is a ceramic of aluminum nitrogen and oxygen.
Here is the Wikipedia article on it for my fellow nerds lol
en.m.wikipedia.org/wiki/Aluminium_oxynitride
Interesting. Thanks for the link. 🙂