Unlike the SA-X, you are given a way to somewhat fight back right from the start and was shown that they're anything but invincible directly after the first encounter, weak introduction SA-X, meanwhile, was introduced by destroying a wall and a blast door without care in its own game, and if you have played the other games you know what it's capable of while you're very stripped of your abilities, your first mean of fighting it only slows it down for a couple seconds at best, and you don't destroy one directly until practically the end of the game. Oh, and while you know there are only so many E.M.M.I.s, you don't know how many SA-Xes are running around, at most you know that there are at least ten, very possibly more
@@ZenoDLC I don't think the E.M.M.I. were designed to replace the SA-X. You are rewarded for killing the E.M.M.I. They were designed to be beatable. Its not a 1 - 1 comparison. The E.M.M.I. didn't need to have a prominent introduction the gameplay introduces them effectively. They just aren't an interesting or creative enemy. But from a technical perspective; they are impressive, both visually and mechanically.
@@Samusepicness While yes, I understand they aren't supposed to be the same and they're still damn good monsters to be scared against on their own, I was trying to reason why they're not as scary as the SA-Xes as OP says Although I guess having to compare self-replicating monsters armed to destroy whole military bases by itself against a small group of science robots shouldn't need too much explanation on why one is scarier than the other...
The scariest thing about the SA-X to me is it got to have the original badass powersuit while Samus had to run around looking like blue Goomba droppings.
Watching Jared kill the two gunner chozo robots without dying, with less equipment than when I fought them, when they each killed me like four times apiece made me feel like a chump. Watching Jared then on the same playthrough die to the water boss like seven times and be completely clueless as to how you were supposed to beat it...even when there was literally a massive glowing button that lit up behind him...when it killed me once, made me feel a lot better XD He also ended it at the exact point where I am right now, so that's really cool! I get to finish the game and then watch the second half of the playthrough! Never not had it.
Was it just me or did those robots seem to take a lot less attacks then normal? Like I remember pumping a million missiles in them before they died but it seem way less with Jared
They did a great job with her body language getting across how Samus feels. After the battle in the beginning with the Chozo when she was looking herself over, you can almost feel the sigh and disappointment from her as she saw her battle gear was lost for the 20th time at a start of a mission. Also the reason she lost abilties being physical amnesia... really? Couldnt think of anything better nntendo? Well, I guess its luck she didnt also forget how to walk or sit down or something.
Tbf, that's always been something glossed over purely for the sake of gameplay. It would be awesome to have a game where she starts at 9 e tanks and with all her previous weapons then loses them only to get them back plus new stuff.
@@joshuagreen8995 That's basically what the first Metroid Prime does, besides the energy tanks. And the second one, actually. Both games give you a taste of power and then de-power you via story events.
@@SilimSavertin Right, but I meant more so like giving you every power up from the previous game. Like in metroid prime 2, Samus doesn't start with gravity suit, and instead starts with varia.
Its always something that irked me, but I get it story and gameplay wise. I do hope however for future games that they do what Metroid Prime 2 did and Samus her basic kit (Varia Suit, Power Beam, Missiles, Morph Ball, Bombs) and then make up new abilities for her to get. Its getting a little redundant that she loses her abilities every game.
I'm enjoying this myself, LOVING it in fact. I'm an hour and a half in do I figured I'd experience it with you for an hour or so. The gameplay, music and just about EVERYTHING else is perfect for a Metroid fan. Thanks Nintendo
[spoiler] the animation of that chozo's beak is incredible... how can something with no lips or tongue look just like it's talking with real sounds? I don't know how they made it look so good. Well, you could fill a book with praise for the game's art. Thanks for recording it in 1080p60, Jared!
It's my first Metroid game! I picked it up after finding Fusion incredibly fun to watch and I'm loving it! Super glad I'll have your playthrough to watch when I finish!
What is this 5 hour monster appearing in my inbox?! How glorious my... Dammit it's 11pm... I was planning to sleep before midnight for a change. Oh well.
Disagree, Jared, Samus has always been a badass, even in games where she is shown to be vulnerable. In Prime 2, she had an amazing cutscene where you don’t see her face, she doesn’t speak, and yet, she conveyed empathy for a group of dead Federation soldiers, dismay, and a desire to punish those responsible in the span of only a few seconds. She is and has always been badass.
Indeed. And even before Super she already showed plenty of personality: She went all on her own to hunt down Mother Brain and her army of lackeys and to exterminate an entire population of dangerous bioweapons. You need to be at least gutsy to go do any of that in the first place, and badass to pull it off. And it was in 2 where she spared the life of the baby Metroid too, showing that she's not a mindless murder machine either, she can be compassionate too.
Samus has always been a badass, however it's the ability and finess that she shows in these recent games. They are a whole other level of badass that we rarely see in the earlier games.
The thing with Samus' portrayal as a "badass" in this game I think mainly stems from the Prime games. In the 2D ones she never had much of a personality beyond being a stoic hero, but the prime games make her look SO COOL after killing bosses and such (see the cutscene that plays when you kill Quadraxis, for example). I really think that those portrayals are what this game bases Samus off of
Other M tried this too. It was just vastly overshadowed by the weirdness, the emotionless acting, the gross misunderstanding of PTSD and the naked misogyny.
@@zephyr8072 Other M was a game that could've been REALLY cool, if it was written better, directed better, and had a control scheme that made any amount of sense
Fusion gives Samus much more personality than any other game I feel. She is brave and courageous but can be a little stubborn. She is self-sacrificing and kindhearted, but sometimes doesn't plan ahead too well. She is willing to sacrifice herself to blow up the station and destroy the X Parasites because she believes it's the right thing to do, but Adam tells her that she will only succeed in destroying herself, since the X will still live on the planet's surface. It's a much better picture than any other Metroid game gives of Samus, with relatively little dialogue. Other M wishes it had the nuance and care put into its own script.
Arguably her depiction here might be swinging the pendulum in the opposite direction than Other M did, though at least here it's more paletteable since she's being shown very constantly as competent badass who can no-sell boss-kills. I wouldn't mind her being able to show vulnerabilities like in the prequel Manga, or some of the little details in the Prime games, or even with her comments and dialogue in Fusion; it's just the execution in Other M was poor, and maybe they're compensating a bit with here in Dread. But again, I think most people would be fine with Samus just being a stone-cold badass if she wasn't the focus of the story.
Thanks for throwing this onto YT as well! Didn't get a chance to hit Twitch/VOD there, so being able to pace through this playthrough here is super convenient.
Something I learned from playing the game is if you slide once you have enough speed for the speed boost you can continue running or press down after you get under a small gap since you can only slide for a short distance until you turn into a morph ball if the gap is longer than your slide range!
oooo HELL yeah, I've been waiting for this game for practically my whole life, and now I get to watch one of my favorite content creators play through it
Regarding Jared's comments about Samus' character starting at about 2:40:47, she's always had animations that reflect determination and precision in her movements. While the technology wasn't really there until Prime for her to have proper cutscenes showing her personality, the way she carries herself has been remarkably consistent across the series: weapon always at the ready, a strong stride, and little recoil in the arm when firing. She wasn't explicitly a badass, but she acted like one with almost nothing but her spriteart. When the Prime trilogy came along, we were able to better see how she acts both in cutscenes and in 3D space, and she kept her confident posture and precise movements. We even see her emotional side prior to Other M, such as when she solemnly closes a dead soldier's eyes in the beginning act of Prime 2 or even the fact that sparing the last metroid - one of the most important things in Metroid's plot - was something she did, not the player. She had that moment of hesitation just as she raised her cannon when she saw that the metroid had imprinted on her. Rather than finish the last target of her mission, she brings it with her to leave in the hands of Ceres Station. The point is, Other M was not the first time Samus got any proper characterisation. She always had it in subtle ways that each game would slowly show more of as technology improved. While yes, Mercury Steam gave her much more outright "badass" actions in Samus Returns and Dread, those moments aren't necessarily out of character for her, especially considering how much she's accomplished by the time of Dread. Other M was the game where she acted out of character. Even in Other M's gameplay, Samus still had animations portraying her confident character from previous games which simply didn't match the Samus shown in the game's cutscenes.
Everyone seemed to misunderstand what Jared was saying there. He was not saying that Samus never had proper characterization before, nor that she was never heroic, confident, strong, or accomplished. The point was, here she was portrayed as not just confident but outright cocky, taunting and toying with her opponents, showing off rather than ending fights as quickly as possible, seemingly reveling in her kills, etc. It’s a departure from the image of the stoic, no-nonsense, consummate professional (with a subtle caring streak) that has been established up to this point (more or less).
@@MrTwrule I feel this is both a result of the insistence on giving Metroid "spectacle fighter" elements in Other M and Samus Returns as well as overcorrecting for Other M's characterisation failures as Jared pointed out. I feel that sadly, Sakamoto still doesn't get why Other M was an abject failure and thinks that Samus being vulnerable at all was the problem, when the real problem was Samus being completely out of character and being highly illogical and irrational relative to this point in her life.
@@donovandelozier7156 Such as in the boss kill cutscenes, including the one which prompted Jared's comment about Samus being portrayed as a 'badass'. It's silent of course, but her body language and taking of unnecessary risks (putting down her gun arm and not trying to back away or even take a ready stance when there is a giant flailing monster inches from her) makes it seem like she is just trying to rub it in to her opponent that he is not a threat to her. In my opinion, it's even clearer in the previous boss cutscene against the camouflaging beast with the whip-like tail, where she neglects to finish it at the first opportunity, but instead struts around slowly and then kills it with an overly flashy (and unnecessarily risky) jump over it as it charges. I believe Jared commented on that one as well.
Nah Jared. Samus has been a badass since the canon Metroid prequel manga. It's definitely not forced upon her by the fanbase, I can say that with certainty.
I think the term he was looking for is "flashy". Samus was always a badass, but she was always quick and to the point with her kills. Now she adds a lot more spectacle to it, and it doesn't fit with Samus' previously-established no-nonsense fighting style.
@@NEETKitten She's not being "flashy" though, that's the thing. When Samus has those cinematic kills against bosses, it's entirely practical. Against Corpius, she's not just charging her beam and walking to the side because it's a cool action-hero shot. She's baiting it to rush at her so it crashes into the statue, which causes a large chunk of the monument to fall and crush its head. Against Kraid, it's practically the antithesis of flashy. She dodges past his attacks and even his final shot with zero flair to her movements. She could have done some cool spin-flip out of the way of that last belly spike but she just side-stepped it. Every boss kill she has is no-nonsense and tactical. It very much falls in line with her established fighting style. The only time this doesn't apply is when she goes apeshit on Raven Beak and that's justified because she lost her temper and lashed out, something that she's capable of but rarely does.
@@hedgehoundable Except her body language before each boss kill comes off as more cocky than anything. Like, she lowers her gun several times and just walks around them instead of finishing the job right there. It's like she's taunting them because she wants them to know that they aren't a threat to her. Hell, that whip-tail boss, for example? She sees it charging an attack, *lowers her weapon* and calmly strolls over to the pillar to bait it into attacking. And, assuming that pissing it off was part of her plan, she still didn't need to to those fancy aerial maneuvers to dodge it. Just sidestep the attack and the pillar comes down all the same. Prime or Fusion Samus would have done exactly that, WHILE not letting her garud down for no reason.
@@NEETKitten Again, she's not being cocky. Her body language is demonstrating how she's putting herself in an advantageous position. She's not lowering her guard at all. She points her cannon straight at Corpius's face several seconds before it charges. Call me crazy but I don't think aiming your primed and visibly ready to fire weapon at the enemy constitutes as "lowering your guard." As for her "fancy aerial moves" to dodge it, you're right. She didn't need to do that to dodge Corpius' attack... because that's not why she jumped instead of side-stepped. She jumped specifically to stay away from the impact zone of the falling rubble from the statue that fell on top of the monster. She's getting herself away from any potential danger to herself of the falling rocks. It's also just better to jump if you can manage it. Ever seen professional matadors try to side-step a charging bull? It's not guaranteed to work since they can just steer themselves to the sides and Corpius is fairly larger than a bull.
So some random company created the EMMIs, which are everythingproof except for one one-shot beam. Nevermind the Chozo, have these guys create power suits for Samus. She’ll be invincible
to be fair, they are robots out and out designed to go into the most hazardous of conditions away from support for an extended period of time. I imagine if they used the same stuff in Samus' suit she'd be unable to wear the suit
Adding on to what the reply says, we see that the first EMMI is critically damages showing that they are not completely indestructible, just nigh invincible. You also have to think of the idea that it's possible that the Federation does want to weaponize the tech, but also may not be able to openly due to a myriad of political reasons. Thusly it falls into use for scientific purposes.
Oh man, there's one SPECIFIC part I wanna see your reaction to on top of everything else. Idk if you make it there in this episode but consider my eyes glued to my sub box until the series's conclusion
Update He got there, to avoid spoilers for anyone who might be reading comments before watching, you'll know it's the moment when brinstar red soil comes on in the background (right after the purple EMMI)
"They knew what they were doing with this game". Given how rarely Nintendo makes recurring mistakes, and often delays projects if it's the slightest bit imperfect........if something took NINETEEN YEARS to fully complete....yeah.
My GOD this game looks sexy as hell; the polish on display is absolutely jaw-dropping! I was on the fence about getting it, but now I might want to *complete* it!
It kinda makes me feel better about myself that a more experienced and skilled Metroid player/gamer in general than me was also stuck for a while on that underwater boss.
The first time I saw it, I died because I literally couldn’t even comprehend what I was looking at lol. I managed to beat it on my second try once I finally wrapped my brain around it… Such a strange design lol
I cant watch other youtubers because they keep calling Samus "the metroid" and ive been looking for someone decent at the game! Ty jared for the gameplay!
The map zoom buttons are literally posted on the bottom left portion of the map screen as Jared says, "wish there was a way to zoom into the map more", and proceeds playing as if it wasn't there in big, bold, and outlined format for you.
"Samus is too stone cold in this game." If you pay attention to Samus's body language, you'll actually notice that she isn't stone cold for the majority of it. The only times we see Samus get properly stone cold are when she knows her enemy is dying and vulnerable but still capable of attacking (scorpion lizard) or when she's "been through this crap before" and knows exactly how to handle it (Kraid). Against pretty much enything else that poses a genuine problem, she's constantly showing caution by keeping her gun up, or constantly running/fighting for her life if her gun can't save her. This is especially the case with the EMMIs. Whenever she is faced with one, you can tell she's friggin' terrified. Same goes for her initial encounter with Raven Beak when she realizes her weapons have little effect on him.
I find it amusing how you declared there was no wall jump at the same point where the outside xbox guy discovered there was wall jumping _by accident._
How do you "accidentally" figure out there's a wall jump in a Metroid game? That's like saying you accidentally found out there are mushrooms powerups in a Mario game.
The fight with Aeon reminds me of the hunts from MH and the diferences. In MH the monsters are always ferociously howling at you and entering in rage all the time, here the Aeion dind´t howl, it simply atack and even didn´t show any sign of being tired or wonded.
Is it weird the first thing that came to my mind when seeing the new graphics and the cut scene of Samus getting off the elevator and waling to that Chozo warrior was "Damn.. Samus knows how to show off them hips with that sexy walking" in my defense.. you wouldn't think it would be easy to have that kinda sexy sway in a battle suit. You'd be wrong.
I'm the same, except I wanted to play through the series up until this and still haven't beated Metroid II. So I'll be back. In a while, but I will be back
I feel like the wall jump thing is not necessarily a 'spoiler' in the same way as saying something like "You get a double jump later" is. I mean, it's a hidden thing you can just do like Super Metroid that the game never tells you about and I don't think is required. Sucks when you see someone try something once in a game and assume "this isn't possible" when you know it's possible. Not that I would have said anything, but I sympathize with the person who did lol.
It's not even hidden in this game, it's literally a basic mechanic that's explained not far in, and can be found even earlier if you know to check, so 100% it's not a spoiler, since it's just another base control like the slide or aiming in this game.
Samus didn't break it, containment protocols were maintained as Samus entered (one door behind her shuts, she's scanned, then the inner door opens and seals behind her) when samus gets back to that room both the doors are open and stay open.
Why didn't we ever get to actually fly that sweet ship in a Metroid game? A space battle against space pirates would have been awesome. Sigh... I guess I'll start up my Wii U and play Nintendoland...
Frantic dogfights in a spaceship is not the kind of gameplay that a Metroid game would normally provide, unless it's a blatant spinoff like Prime Pinball. Metroid has always focused more on the methodical pacing of finding your way around and carefully combing through new areas as you gradually become stronger. Air combat doesn't really fit.
It’d be really cool for a one-off segment sometime, I’d love to see that. Dead Space was a survival horror, but it still had time for things like an asteroid-shooting turret section in chapter 4.
I will always love Other M for showing just how badass Samus could be, even if it wasn't the best in other areas. (Those God of War esque finishers were always awesome to behold.)
The obvious portrayal started there (though i think prime did it too and earlier) but consider she single handedly exterminates most of a bioweapon... that's badass.
First off it's Samus, not Metriod. Metroids are a creature in Metroid games. Second it flies. Lastly, you play as Link in The Legend of Zelda, not Zelda. Same idea for Metroid.
I wonder if any of the devs could be cruel enough to implement an unlock that requires beating the entire game without getting killed by an EMMI once, especially if they were sadistic enough to make it function like an "Ironman" mode where the save gets corrupted if you get caught, so you basically have to either just be that good, or else save and exit before entering an EMMI area, copy your save, and if you die, restart your Switch, delete the save you were playing on, copy the copy back into the original slot, and carry on.
@@TheBlastMage For intentional sequence breaks, it's quite possibly the best in the series. There are so many things that you can get out of order, and it was very much designed that way on purpose. There are also a number of unintentional sequence breaks like shooting through walls to hit those explosive blocks or going through hot/cold rooms without taking damage. Overall, it doesn't beat Super, but practically nothing can beat Super so that's not saying much.
Sorry man I can't watch this until I play it myself. BUT, I will leave a like and this comment for the channel. Keep up the great vids, I'll see this vid soon.
I grew up with Super Metroid. Played some NES Metroid, but it wasn't a hallmark the way SM was, for me... Fusion and Zero Mission were... good, but... lackluster in some oddly undefinable way (too much hand holding in ZM, too much talking in Fusion... I think. Hard to say). The Prime series was... almost but not quite Metroid... it had the environmental ambiance down to a t, but the platforming was sub par due to the FPS format. For a Metroid game, at least. Dread, though? So far, it's truly a true Metroid sequel worthy of the title "metroid." I can't wait to see speed runners record breaking this game over their knee, gonna be awesome. :) ProJareds "I'm just going to play the game, not gonna try-hard to sequence break or speed," Is the best way to watch this game for the first time. Gotta enjoy the ride with this one. Getting lost is part of the experience.
3:36:30 well look at that Projared actually managed to kinda-sorta sequence break (I'm strongly convinced the blue things are grapple beam related so that specific missile wasn't supposed to be available yet lol albeit with that long enough area it might've been left there intentionally) EDIT: whoops on timestamp, was missing the hour part
@@donovandelozier7156 um what? I was referring to the blocks with the blue triangle things that turned out to be grapple beam targets (they're just lit up, unlike Super Metroid where they're just specifically designed grey blocks), at the time in the video he didn't have that yet and I hadn't quite gotten into googling the game yet...
@@donovandelozier7156 ..dafudge... my timestamp got broken, should've had a 3: in front, whoops I'll fix, was referring to when he did a diagonal shinespark to get a missile that was probably intended to be grabbed with a grapple-swing (or at least had one set as an "easier" or more obvious means of getting it).
Yeah, I found it weird that you get it so late compared to the phase shift that can bypass a lot of things. You can even gain height from wall jumping and using it to go back and wall jump off the same wall.
If you sequence break, you can get Grapple Beam earlier than the Flash Shift, and it is very useful up to that point. And it's useful for dealing with the Yellow EMMI since it allows you to grab faraway sticky surfaces even underwater.
Gotta hard disagree that the badass part was forced on Samus. She has blown up several planets by now, the games up till now just didnt have an effective way of portraying her body language well.
Was there ever a review of this game Jared? I did one for my channel in Spanish, but it deserves some consideration since it’s really carefully crafted. I’m still at the middle of the gameplay I will check your reactions.
Yes, Samus is more of an action-over-words kind of person. How she spared the infant metroid in Metroid 2 shows more of her personality than the entirety of Other M's story.
Weird question... has Jared ever looked into the old Mega Man TCG by Decipher? Don't know if it has any real value on the secondary market, so if packs aren't too expensive...
The only thing I hated about this game were the emmis but once you get the omega beam it feels so damn satisfying to blow their damn heads off and some of the upgrades were a total pain in the ass to figure out otherwise it was a trip to plays after not playing a metroid game in so long.
By the time I got to the last one I just started to ignore trying to be stealthy. I kinda got the timing down on the counter so I just yolo'd the section.
man I absolutely love how just stone cold cool Samus is in this game. her little cinematic takedowns are badass.
She comes across as someone who's done this shit 4 times now. 8 if you include the Prime games.
@@jacobmonks3722 Thanks for remembering the oft-forgotten Metroid Prime: Hunters. I don't think that game is nearly as bad as people say it is.
I love the save animation. It is so smooth and clean-looking. It makes me happy
Also, the load screens, top notch
The gravity suit is such an expected part of a Metroid game that even Adam just knows you'll get it at some point.
The EMMI never gave me as much of a scare as the SA-X could in a few moments, but man, they're far more relentless and difficult to deal with.
Unlike the SA-X, you are given a way to somewhat fight back right from the start and was shown that they're anything but invincible directly after the first encounter, weak introduction
SA-X, meanwhile, was introduced by destroying a wall and a blast door without care in its own game, and if you have played the other games you know what it's capable of while you're very stripped of your abilities, your first mean of fighting it only slows it down for a couple seconds at best, and you don't destroy one directly until practically the end of the game.
Oh, and while you know there are only so many E.M.M.I.s, you don't know how many SA-Xes are running around, at most you know that there are at least ten, very possibly more
@@ZenoDLC I don't think the E.M.M.I. were designed to replace the SA-X.
You are rewarded for killing the E.M.M.I. They were designed to be beatable. Its not a 1 - 1 comparison.
The E.M.M.I. didn't need to have a prominent introduction the gameplay introduces them effectively.
They just aren't an interesting or creative enemy. But from a technical perspective; they are impressive, both visually and mechanically.
@@Samusepicness While yes, I understand they aren't supposed to be the same and they're still damn good monsters to be scared against on their own, I was trying to reason why they're not as scary as the SA-Xes as OP says
Although I guess having to compare self-replicating monsters armed to destroy whole military bases by itself against a small group of science robots shouldn't need too much explanation on why one is scarier than the other...
The EMMI aren’t as scripted, I agree they aren’t as frightening, but I don’t think they’re supposed to be.
The scariest thing about the SA-X to me is it got to have the original badass powersuit while Samus had to run around looking like blue Goomba droppings.
Watching Jared kill the two gunner chozo robots without dying, with less equipment than when I fought them, when they each killed me like four times apiece made me feel like a chump.
Watching Jared then on the same playthrough die to the water boss like seven times and be completely clueless as to how you were supposed to beat it...even when there was literally a massive glowing button that lit up behind him...when it killed me once, made me feel a lot better XD
He also ended it at the exact point where I am right now, so that's really cool! I get to finish the game and then watch the second half of the playthrough!
Never not had it.
Was it just me or did those robots seem to take a lot less attacks then normal? Like I remember pumping a million missiles in them before they died but it seem way less with Jared
"All of the Metroid games are short if you do it right." Dang, shots fired.
Yeah, Zero Mission can literally be beaten in under an hour even without serious speedrun strats.
They did a great job with her body language getting across how Samus feels. After the battle in the beginning with the Chozo when she was looking herself over, you can almost feel the sigh and disappointment from her as she saw her battle gear was lost for the 20th time at a start of a mission. Also the reason she lost abilties being physical amnesia... really? Couldnt think of anything better nntendo? Well, I guess its luck she didnt also forget how to walk or sit down or something.
Tbf, that's always been something glossed over purely for the sake of gameplay. It would be awesome to have a game where she starts at 9 e tanks and with all her previous weapons then loses them only to get them back plus new stuff.
@@joshuagreen8995 That's basically what the first Metroid Prime does, besides the energy tanks. And the second one, actually. Both games give you a taste of power and then de-power you via story events.
@@SilimSavertin
Right, but I meant more so like giving you every power up from the previous game. Like in metroid prime 2, Samus doesn't start with gravity suit, and instead starts with varia.
Its always something that irked me, but I get it story and gameplay wise. I do hope however for future games that they do what Metroid Prime 2 did and Samus her basic kit (Varia Suit, Power Beam, Missiles, Morph Ball, Bombs) and then make up new abilities for her to get. Its getting a little redundant that she loses her abilities every game.
Anime pikachu can relate
just finished the game this morning. The bosses are no joke.
I'm still struggling on one of them, so I'd have to agree
@@BlastMagicianYGO I’d ask you which one but spoilers
I'm enjoying this myself, LOVING it in fact. I'm an hour and a half in do I figured I'd experience it with you for an hour or so. The gameplay, music and just about EVERYTHING else is perfect for a Metroid fan. Thanks Nintendo
[spoiler]
the animation of that chozo's beak is incredible... how can something with no lips or tongue look just like it's talking with real sounds? I don't know how they made it look so good.
Well, you could fill a book with praise for the game's art. Thanks for recording it in 1080p60, Jared!
It's my first Metroid game! I picked it up after finding Fusion incredibly fun to watch and I'm loving it! Super glad I'll have your playthrough to watch when I finish!
Oh man what a game to start your Metroid journey! Have fun :) I recommend Super Metroid next
If you have switch online play super metroid via the SNES emulator if you don't already have one you can use
@@therealmckoy6772 the switch online pass is the best way to play Super Metroid hands down
What is this 5 hour monster appearing in my inbox?! How glorious my... Dammit it's 11pm... I was planning to sleep before midnight for a change. Oh well.
Every time Jared said Madrid by accident I laughed, since this game was developed by Mercury Steam, a Spanish company based on Madrid
*Dies to first E.M.M.I while reading the chat: "That´s what ya get."
Disagree, Jared, Samus has always been a badass, even in games where she is shown to be vulnerable. In Prime 2, she had an amazing cutscene where you don’t see her face, she doesn’t speak, and yet, she conveyed empathy for a group of dead Federation soldiers, dismay, and a desire to punish those responsible in the span of only a few seconds. She is and has always been badass.
Indeed. And even before Super she already showed plenty of personality: She went all on her own to hunt down Mother Brain and her army of lackeys and to exterminate an entire population of dangerous bioweapons. You need to be at least gutsy to go do any of that in the first place, and badass to pull it off. And it was in 2 where she spared the life of the baby Metroid too, showing that she's not a mindless murder machine either, she can be compassionate too.
Samus has always been a badass, however it's the ability and finess that she shows in these recent games. They are a whole other level of badass that we rarely see in the earlier games.
We start with a golden crotch plate, but we never get it back. What did Raven Beak do with Samus' crotch plate?
Wait really? That's a funny detail.
Oh no. Samus never checked to see if she still has her kidney or not (I know, I know, different area, but if that is missing, so could be her kidney).
@@toumabyakuya
Lol, where's that chozo power up? Replacement kidney just inside one of those bird statues hands.
Wait wat?
She doesn't, though.
I stated I hoped this was gonna be on YT as a Vod, and it IS!
Thanks Jared!!!
Woot! Woot!
🥳
0:30 - Metroid music has always been legit. OC Remix has some great Metroid remixes that I've listened to for years.
The thing with Samus' portrayal as a "badass" in this game I think mainly stems from the Prime games. In the 2D ones she never had much of a personality beyond being a stoic hero, but the prime games make her look SO COOL after killing bosses and such (see the cutscene that plays when you kill Quadraxis, for example). I really think that those portrayals are what this game bases Samus off of
Other M tried this too. It was just vastly overshadowed by the weirdness, the emotionless acting, the gross misunderstanding of PTSD and the naked misogyny.
@@zephyr8072 Other M was a game that could've been REALLY cool, if it was written better, directed better, and had a control scheme that made any amount of sense
Fusion gives Samus much more personality than any other game I feel. She is brave and courageous but can be a little stubborn. She is self-sacrificing and kindhearted, but sometimes doesn't plan ahead too well. She is willing to sacrifice herself to blow up the station and destroy the X Parasites because she believes it's the right thing to do, but Adam tells her that she will only succeed in destroying herself, since the X will still live on the planet's surface. It's a much better picture than any other Metroid game gives of Samus, with relatively little dialogue. Other M wishes it had the nuance and care put into its own script.
Arguably her depiction here might be swinging the pendulum in the opposite direction than Other M did, though at least here it's more paletteable since she's being shown very constantly as competent badass who can no-sell boss-kills. I wouldn't mind her being able to show vulnerabilities like in the prequel Manga, or some of the little details in the Prime games, or even with her comments and dialogue in Fusion; it's just the execution in Other M was poor, and maybe they're compensating a bit with here in Dread.
But again, I think most people would be fine with Samus just being a stone-cold badass if she wasn't the focus of the story.
Thanks for throwing this onto YT as well! Didn't get a chance to hit Twitch/VOD there, so being able to pace through this playthrough here is super convenient.
Something I learned from playing the game is if you slide once you have enough speed for the speed boost you can continue running or press down after you get under a small gap since you can only slide for a short distance until you turn into a morph ball if the gap is longer than your slide range!
Me: Watches Jared 1-try a boss I struggled with, "Damn I'm bad..."
Also me: Watches Jared struggle with a boss I 1-tried, "...wat?"
oooo HELL yeah, I've been waiting for this game for practically my whole life, and now I get to watch one of my favorite content creators play through it
1:10:00 Better timing on the advice than human Adam.
Regarding Jared's comments about Samus' character starting at about 2:40:47, she's always had animations that reflect determination and precision in her movements. While the technology wasn't really there until Prime for her to have proper cutscenes showing her personality, the way she carries herself has been remarkably consistent across the series: weapon always at the ready, a strong stride, and little recoil in the arm when firing. She wasn't explicitly a badass, but she acted like one with almost nothing but her spriteart. When the Prime trilogy came along, we were able to better see how she acts both in cutscenes and in 3D space, and she kept her confident posture and precise movements. We even see her emotional side prior to Other M, such as when she solemnly closes a dead soldier's eyes in the beginning act of Prime 2 or even the fact that sparing the last metroid - one of the most important things in Metroid's plot - was something she did, not the player. She had that moment of hesitation just as she raised her cannon when she saw that the metroid had imprinted on her. Rather than finish the last target of her mission, she brings it with her to leave in the hands of Ceres Station.
The point is, Other M was not the first time Samus got any proper characterisation. She always had it in subtle ways that each game would slowly show more of as technology improved. While yes, Mercury Steam gave her much more outright "badass" actions in Samus Returns and Dread, those moments aren't necessarily out of character for her, especially considering how much she's accomplished by the time of Dread. Other M was the game where she acted out of character. Even in Other M's gameplay, Samus still had animations portraying her confident character from previous games which simply didn't match the Samus shown in the game's cutscenes.
The first time we see Samus, she's storming a space pirate fortress singlehandedly. Get out with this "never characterized as a badass" nonsense.
Everyone seemed to misunderstand what Jared was saying there. He was not saying that Samus never had proper characterization before, nor that she was never heroic, confident, strong, or accomplished. The point was, here she was portrayed as not just confident but outright cocky, taunting and toying with her opponents, showing off rather than ending fights as quickly as possible, seemingly reveling in her kills, etc. It’s a departure from the image of the stoic, no-nonsense, consummate professional (with a subtle caring streak) that has been established up to this point (more or less).
@@MrTwrule I feel this is both a result of the insistence on giving Metroid "spectacle fighter" elements in Other M and Samus Returns as well as overcorrecting for Other M's characterisation failures as Jared pointed out.
I feel that sadly, Sakamoto still doesn't get why Other M was an abject failure and thinks that Samus being vulnerable at all was the problem, when the real problem was Samus being completely out of character and being highly illogical and irrational relative to this point in her life.
@@MrTwrule taunting and toying? Such as... when?
@@donovandelozier7156 Such as in the boss kill cutscenes, including the one which prompted Jared's comment about Samus being portrayed as a 'badass'. It's silent of course, but her body language and taking of unnecessary risks (putting down her gun arm and not trying to back away or even take a ready stance when there is a giant flailing monster inches from her) makes it seem like she is just trying to rub it in to her opponent that he is not a threat to her. In my opinion, it's even clearer in the previous boss cutscene against the camouflaging beast with the whip-like tail, where she neglects to finish it at the first opportunity, but instead struts around slowly and then kills it with an overly flashy (and unnecessarily risky) jump over it as it charges. I believe Jared commented on that one as well.
RUclips: Have you bought Metroid Dread
Me: There's a new Metroid? Hmm 🤔 I bet Jared's playing that.
fun fact to anyone wondering, the wide beam is an upgraded spazer designed to work with the plasma beam, as the two were not compatible before
The plasma beam is so weak in this game
@@NpausAsHawj Disagree so hard. If you can spam buttons fast enough, it deals more DPS to the Chozo soldiers than even Super Missiles.
All the travel loading screens are better then they should be, I see them and think its a cutscene
Nah Jared. Samus has been a badass since the canon Metroid prequel manga. It's definitely not forced upon her by the fanbase, I can say that with certainty.
I think the term he was looking for is "flashy". Samus was always a badass, but she was always quick and to the point with her kills. Now she adds a lot more spectacle to it, and it doesn't fit with Samus' previously-established no-nonsense fighting style.
@@NEETKitten She's not being "flashy" though, that's the thing. When Samus has those cinematic kills against bosses, it's entirely practical. Against Corpius, she's not just charging her beam and walking to the side because it's a cool action-hero shot. She's baiting it to rush at her so it crashes into the statue, which causes a large chunk of the monument to fall and crush its head. Against Kraid, it's practically the antithesis of flashy. She dodges past his attacks and even his final shot with zero flair to her movements. She could have done some cool spin-flip out of the way of that last belly spike but she just side-stepped it.
Every boss kill she has is no-nonsense and tactical. It very much falls in line with her established fighting style. The only time this doesn't apply is when she goes apeshit on Raven Beak and that's justified because she lost her temper and lashed out, something that she's capable of but rarely does.
@@hedgehoundable Except her body language before each boss kill comes off as more cocky than anything. Like, she lowers her gun several times and just walks around them instead of finishing the job right there. It's like she's taunting them because she wants them to know that they aren't a threat to her. Hell, that whip-tail boss, for example? She sees it charging an attack, *lowers her weapon* and calmly strolls over to the pillar to bait it into attacking. And, assuming that pissing it off was part of her plan, she still didn't need to to those fancy aerial maneuvers to dodge it. Just sidestep the attack and the pillar comes down all the same. Prime or Fusion Samus would have done exactly that, WHILE not letting her garud down for no reason.
@@NEETKitten Again, she's not being cocky. Her body language is demonstrating how she's putting herself in an advantageous position. She's not lowering her guard at all. She points her cannon straight at Corpius's face several seconds before it charges. Call me crazy but I don't think aiming your primed and visibly ready to fire weapon at the enemy constitutes as "lowering your guard."
As for her "fancy aerial moves" to dodge it, you're right. She didn't need to do that to dodge Corpius' attack... because that's not why she jumped instead of side-stepped. She jumped specifically to stay away from the impact zone of the falling rubble from the statue that fell on top of the monster. She's getting herself away from any potential danger to herself of the falling rocks. It's also just better to jump if you can manage it. Ever seen professional matadors try to side-step a charging bull? It's not guaranteed to work since they can just steer themselves to the sides and Corpius is fairly larger than a bull.
So some random company created the EMMIs, which are everythingproof except for one one-shot beam.
Nevermind the Chozo, have these guys create power suits for Samus. She’ll be invincible
to be fair, they are robots out and out designed to go into the most hazardous of conditions away from support for an extended period of time. I imagine if they used the same stuff in Samus' suit she'd be unable to wear the suit
Adding on to what the reply says, we see that the first EMMI is critically damages showing that they are not completely indestructible, just nigh invincible.
You also have to think of the idea that it's possible that the Federation does want to weaponize the tech, but also may not be able to openly due to a myriad of political reasons. Thusly it falls into use for scientific purposes.
@ShadowJoey777
Political reasons, or better yet, $$$.
Building over a half dozen robots out of the strongest materials in the universe can’t be cheap.
@@D_Abellus the game even shows what caused the damage to that emmi if you get 100% items
Metroid Prime 2 is my favorite in the entire series. Dread just behind.
Thank you TigerNightmare, who said "Samus stores her excess mass in a pocket of subspace like Optimus Prime's trailer" you made my day!
Oh man, there's one SPECIFIC part I wanna see your reaction to on top of everything else. Idk if you make it there in this episode but consider my eyes glued to my sub box until the series's conclusion
Update
He got there, to avoid spoilers for anyone who might be reading comments before watching, you'll know it's the moment when brinstar red soil comes on in the background (right after the purple EMMI)
That brinstar music is my favorite of the series. I love that they remixed it in Prime 2, Samus Returns, and Dread
Joking suggestion for the camera: put it over the minimap so we can't see when the Emmi is about to sneak up on you.
haha yeh. but he never does.
"They knew what they were doing with this game". Given how rarely Nintendo makes recurring mistakes, and often delays projects if it's the slightest bit imperfect........if something took NINETEEN YEARS to fully complete....yeah.
I mean, they did make the mistake of banning Nintendo content on RUclips until fairly recently for many many years.
Is super smash bros online multiplayer not imperfect? Or joycon drift?
Fake
My GOD this game looks sexy as hell; the polish on display is absolutely jaw-dropping! I was on the fence about getting it, but now I might want to *complete* it!
It kinda makes me feel better about myself that a more experienced and skilled Metroid player/gamer in general than me was also stuck for a while on that underwater boss.
The first time I saw it, I died because I literally couldn’t even comprehend what I was looking at lol. I managed to beat it on my second try once I finally wrapped my brain around it… Such a strange design lol
I cant watch other youtubers because they keep calling Samus "the metroid" and ive been looking for someone decent at the game! Ty jared for the gameplay!
The map zoom buttons are literally posted on the bottom left portion of the map screen as Jared says, "wish there was a way to zoom into the map more", and proceeds playing as if it wasn't there in big, bold, and outlined format for you.
Makes sense, since he seems to ignore a lot of what the game tells him. Like in-game instructions are the same of "back seating", or something. lol
Don't you know that streaming video games robs you of the ability to read ingame text prompts?
"why can't Metroid crawl" 😂
Really hoped this would’ve been a series, but a I’m happy seeing you play it! With or without Vlad 😁
6:58 Oh no! Samus got Yamcha'd!
"Samus is too stone cold in this game."
If you pay attention to Samus's body language, you'll actually notice that she isn't stone cold for the majority of it. The only times we see Samus get properly stone cold are when she knows her enemy is dying and vulnerable but still capable of attacking (scorpion lizard) or when she's "been through this crap before" and knows exactly how to handle it (Kraid). Against pretty much enything else that poses a genuine problem, she's constantly showing caution by keeping her gun up, or constantly running/fighting for her life if her gun can't save her.
This is especially the case with the EMMIs. Whenever she is faced with one, you can tell she's friggin' terrified. Same goes for her initial encounter with Raven Beak when she realizes her weapons have little effect on him.
Ah yes, full Plathrough
Hi past me, nice seeing you
And hello to future me! I know I won't be finishing this in a single sitting.
Adam*: All EMMI are disabled, go to this area for cake and pizza
Jared: I don't even have powerbombs, this has to be fake
I find it amusing how you declared there was no wall jump at the same point where the outside xbox guy discovered there was wall jumping _by accident._
How do you "accidentally" figure out there's a wall jump in a Metroid game? That's like saying you accidentally found out there are mushrooms powerups in a Mario game.
@@EmilyRose900 lol basically he forgot to break the second of those two bricks and did the wall jump by reflex
The fight with Aeon reminds me of the hunts from MH and the diferences. In MH the monsters are always ferociously howling at you and entering in rage all the time, here the Aeion dind´t howl, it simply atack and even didn´t show any sign of being tired or wonded.
The old Samus ship shaped kinda like her helmet was awesome.
Is it weird the first thing that came to my mind when seeing the new graphics and the cut scene of Samus getting off the elevator and waling to that Chozo warrior was "Damn.. Samus knows how to show off them hips with that sexy walking" in my defense.. you wouldn't think it would be easy to have that kinda sexy sway in a battle suit. You'd be wrong.
It might be weird but that's totally what I thought of too lol
Checked in to say hey, Jared. Don't want to be spoiled so I'm gonna bounce. Have fun tho, man. The hype is real...
Is good game, I've already beaten it twice, hope you're enjoying your playthrough!
I'm the same, except I wanted to play through the series up until this and still haven't beated Metroid II. So I'll be back. In a while, but I will be back
First person i’ve seen first try that damn robot Chozo warrior that murders Quiet Robe. Impressive.
I still have trouble on that thing and I’ve beaten the game three times lol
Just finished this the other day, been looking forward to seeing your playthrough!
People keep saying it's as linear as fusion but yeah hard disagree. I think the path is a bit more obvious now but far from linear.
Really putting the "Pro" in ProJared by beating all these bosses (ignoring the squid) in so few deaths!
I feel like the wall jump thing is not necessarily a 'spoiler' in the same way as saying something like "You get a double jump later" is. I mean, it's a hidden thing you can just do like Super Metroid that the game never tells you about and I don't think is required. Sucks when you see someone try something once in a game and assume "this isn't possible" when you know it's possible. Not that I would have said anything, but I sympathize with the person who did lol.
It's not even hidden in this game, it's literally a basic mechanic that's explained not far in, and can be found even earlier if you know to check, so 100% it's not a spoiler, since it's just another base control like the slide or aiming in this game.
Jared: Is that what’s his face from… Madrid?!
Me: The Generalissimo?!
This game looks and plays so bad ass - love Samus
"Oh you can wall jump off the blue" *facepalm*
The chat is pretty dumb.
Raven Beak didn't break containment.
That was Samus.
Samus didn't break it, containment protocols were maintained as Samus entered (one door behind her shuts, she's scanned, then the inner door opens and seals behind her) when samus gets back to that room both the doors are open and stay open.
Why didn't we ever get to actually fly that sweet ship in a Metroid game? A space battle against space pirates would have been awesome.
Sigh... I guess I'll start up my Wii U and play Nintendoland...
Frantic dogfights in a spaceship is not the kind of gameplay that a Metroid game would normally provide, unless it's a blatant spinoff like Prime Pinball. Metroid has always focused more on the methodical pacing of finding your way around and carefully combing through new areas as you gradually become stronger. Air combat doesn't really fit.
It’d be really cool for a one-off segment sometime, I’d love to see that. Dead Space was a survival horror, but it still had time for things like an asteroid-shooting turret section in chapter 4.
2:31:42 There's definitely something down there. Then: "Brrraarrraaahahahhahdrrrrrr!" (The look on ur face like wtf was that) 🤣
Nice to see Jared aced the Jaffe Room.
One thing that’s kind of strange is that the over the top badassery *started with Other M* in the combat cutscenes
I will always love Other M for showing just how badass Samus could be, even if it wasn't the best in other areas. (Those God of War esque finishers were always awesome to behold.)
The obvious portrayal started there (though i think prime did it too and earlier) but consider she single handedly exterminates most of a bioweapon... that's badass.
@@donovandelozier7156 Prime had it a little but it was less showy and more functional
2:47:00 A Dev intended sequence break training room.
Serious question though.
Why Metroid can't crawl?
Because it flies, of course.
First off it's Samus, not Metriod. Metroids are a creature in Metroid games. Second it flies. Lastly, you play as Link in The Legend of Zelda, not Zelda. Same idea for Metroid.
@@EmilyRose900 *Spoilers*
No it's actually accurate now. Samus IS Metroid now.
Because they couldn't animate it right on the original NES. Thus, the Morph Ball was born.
I wonder if any of the devs could be cruel enough to implement an unlock that requires beating the entire game without getting killed by an EMMI once, especially if they were sadistic enough to make it function like an "Ironman" mode where the save gets corrupted if you get caught, so you basically have to either just be that good, or else save and exit before entering an EMMI area, copy your save, and if you die, restart your Switch, delete the save you were playing on, copy the copy back into the original slot, and carry on.
Can't believe it's been a year since this game released.
I remember the reveal of the X Survival and the Metroid Suit like it was yesterday!
I sequence broke the hell out of the game in my second playthrough on Hard Mode. There's even a secret way to kill Kraid if you get the bombs early.
How good is the sequence breaking here compared to other metroid games in your opinion?
@@TheBlastMage For intentional sequence breaks, it's quite possibly the best in the series. There are so many things that you can get out of order, and it was very much designed that way on purpose. There are also a number of unintentional sequence breaks like shooting through walls to hit those explosive blocks or going through hot/cold rooms without taking damage. Overall, it doesn't beat Super, but practically nothing can beat Super so that's not saying much.
Physical amnesia? That’s, uh…usually something need months of therapy for.
High-speed physical theraphy invented by magic space bird people are superior
2:55:57 One of the coolest parts
2:58:13 Baited
Yes, waited for you to start Metroid Dread lets play :D
This game tells you how to beat the final boss in the intro cinematic. Never noticed that before.
First I appriciated that you VoD this, then came the title music!
Another mega an x game in this style would be unreal.
Dammit! My Alexa actually played that god forsaken song!! Lol
Sorry man I can't watch this until I play it myself. BUT, I will leave a like and this comment for the channel. Keep up the great vids, I'll see this vid soon.
Hey Jared, have you ever considered doing a playthrough of Metroid Samus Returns?
1:27:22 And that's why I use a green screen. Lol
I grew up with Super Metroid. Played some NES Metroid, but it wasn't a hallmark the way SM was, for me... Fusion and Zero Mission were... good, but... lackluster in some oddly undefinable way (too much hand holding in ZM, too much talking in Fusion... I think. Hard to say). The Prime series was... almost but not quite Metroid... it had the environmental ambiance down to a t, but the platforming was sub par due to the FPS format. For a Metroid game, at least.
Dread, though? So far, it's truly a true Metroid sequel worthy of the title "metroid."
I can't wait to see speed runners record breaking this game over their knee, gonna be awesome. :)
ProJareds "I'm just going to play the game, not gonna try-hard to sequence break or speed," Is the best way to watch this game for the first time. Gotta enjoy the ride with this one. Getting lost is part of the experience.
3:36:30 well look at that Projared actually managed to kinda-sorta sequence break (I'm strongly convinced the blue things are grapple beam related so that specific missile wasn't supposed to be available yet lol albeit with that long enough area it might've been left there intentionally)
EDIT: whoops on timestamp, was missing the hour part
The intro for spider magnet literally says you cling to blue walls. ..
@@donovandelozier7156 um what? I was referring to the blocks with the blue triangle things that turned out to be grapple beam targets (they're just lit up, unlike Super Metroid where they're just specifically designed grey blocks), at the time in the video he didn't have that yet and I hadn't quite gotten into googling the game yet...
@@Avigorus i.... don't see any of those near your timestamp
@@donovandelozier7156 ..dafudge... my timestamp got broken, should've had a 3: in front, whoops I'll fix, was referring to when he did a diagonal shinespark to get a missile that was probably intended to be grabbed with a grapple-swing (or at least had one set as an "easier" or more obvious means of getting it).
@@Avigorus ohhhhhhhh that makes soooo much more sense
The grapple beam for swinging I always skipped. You can phase shift over every swing spot.
Yeah, I found it weird that you get it so late compared to the phase shift that can bypass a lot of things. You can even gain height from wall jumping and using it to go back and wall jump off the same wall.
If you sequence break, you can get Grapple Beam earlier than the Flash Shift, and it is very useful up to that point. And it's useful for dealing with the Yellow EMMI since it allows you to grab faraway sticky surfaces even underwater.
Super Metroid is probably my favorite SNES game and this game is such a worthy successor!
Gotta hard disagree that the badass part was forced on Samus. She has blown up several planets by now, the games up till now just didnt have an effective way of portraying her body language well.
All of my yes to this
Was there ever a review of this game Jared? I did one for my channel in Spanish, but it deserves some consideration since it’s really carefully crafted. I’m still at the middle of the gameplay I will check your reactions.
When Jared opens a booster pack I expect him to get 10 arrows.
I'm pretty sure every game but the original metroid has Samus show character in some way
Yes, Samus is more of an action-over-words kind of person. How she spared the infant metroid in Metroid 2 shows more of her personality than the entirety of Other M's story.
Hardly anyone on RUclips seems to climb kraid's spikes.
You’d think more people would know about that, considering you did the same thing in Super and Zero Mission.
@@Road_to_Dawn that was my first thought when fighting him. I didn't even know you could kill him from just his stomach
The EMMI terrified me when I started playing lol I got flashbacks of metroid fusion
2:37:07 "This guy sounds like an eagle"
I can't even watch this because I need to play this myself first. I'll come back once I have!
2:41:19 Diffusion beam?.... Shaggy? 🤔
Weird question... has Jared ever looked into the old Mega Man TCG by Decipher? Don't know if it has any real value on the secondary market, so if packs aren't too expensive...
When he was listing his worst Metroid games did he just forget about Metroid Other M?
Damn, jared actually died less than a lot of players. He is really a gamer
almost 50 times until the end of the game.
We need a new dlc pack for smash and have the chozo warrior as a new fighter
There is wall jumps and it's super slick and you can do them off everything
I see projared so I like.
The only thing I hated about this game were the emmis but once you get the omega beam it feels so damn satisfying to blow their damn heads off and some of the upgrades were a total pain in the ass to figure out otherwise it was a trip to plays after not playing a metroid game in so long.
By the time I got to the last one I just started to ignore trying to be stealthy. I kinda got the timing down on the counter so I just yolo'd the section.
metroid prime 2 was the best of the trilogy T_T