I'm guessing the short takeaway is "time trades with your start up animations and use poise resetting weapon arts in between taking hits if you're using a heavy weapon that relies on trades, e.g. Pickaxe, and note that rolling through an attack applies poise damage just like any other status buildup".
Its not like this is completely new info, duelists already knew a lot of the stuff included in the video. Its still a great way for people to understand and get into how poise works for those who are new to PvP.
"Poise" is so unreliable in single player DS3 I just assume it doesn't exist. It only exists for some weapons, it is only in in effect at some times, etc. It's just more trouble than it is worth. To make DS3 PvP better they made DS3 PvE much worse.
@@slowlymore2 That is a matter of opinion. I for one liked running around smashing things with a giant club. That's hard to do when a fly farting staggers your heavily armored character. There are possible middle steps between DS1 Poise and the "Remove Poise completely, then lie through your teeth about it still being in-game," approach From took.
Good stuff Amir. Hopefully the rest of us can follow the information here. In case it's a bit hard for people to understand that basics of poise and hyperarmor: Hyperarmor are the frames where you can be hit and not be staggered. Think 2h greatsword R1 or part of the "roll poise" portion of your roll. Poise is the in game stat you have that adds to your poise health. 2h greatsword R1's have some poise health plus the armor you have. If you run out of poise health, you will be staggered as if there were no hyperarmor frames.
Poise stat helps reduce incoming damage to your poise health, it doesn’t add a flat amount. However if it worked that way it wouldn’t be too different.
@@tomascayul5728 Poise health is that number Amir talks about in the video. 100 is the default. As you take poise damage, it decreases until you either are stunned during hyperarmor, reset it, or wait 30 seconds.
Is having poise useful in any way if a weapon I'm using has no hyper armor attacks like the UGS have? For instance I want to use a Gundyr's glaive with a Greatshield @@Amir0 but shield stability is also separate and from what I understand only a 2H glaive attacks have hyper armor (if at all).
Curious how they never simply added an indicator for poise. Three games into this series with an obscure mechanic that can take control from you, and still zero effort to make it understandable by the playerbase without deep investigation lol
I actually like similar mechanics that just increases the skill ceiling a player can reach, but the fact it’s so complicated and not explained well at all by the devs make the mechanic so annoying
I just realized from the speed this video is growing that many of you may have known of me but not known my channel. I’m guessing this is the first time you got recommended my content?
@@Amir0 I can only speak for myself, but I recently started getting reccomended a few. I've been getting reccomended a few of the smaller DS channels, and now found my way to your channel. And yes I remember you very well from all your mini bosses.
When your gone for so long Amir turns into a guides channel. Also how ya doing amir. I just finished my third bloodborne playthrough today, so that’s cool. Aight imma go back to watching anime now, I have a lot to catch up on anyhow.
Hey I enjoyed this video a lot and you are obviously very knowledgeable on these subjects but I have a couple pieces of (maybe unsolicited but well meaning) constructive criticism. I only say all this because you are clearly very passionate about both Dark Souls and making the really complicated aspects of DS more easily accessible. I also really love this game and would love for this more complicated stuff to be understood by more people. And if the comments are anything to go by, a lot of people still don't have a great understanding of these mechanics. For a topic as dense as this I think it's pretty important that the visuals help understanding. I think that there's a couple of ways to improve this. First, when explaining footage, with something really complicated I think it's good to explain what is going to happen, *then* show it. In the last clip (9:15) you don't finish explaining what the clip is until after the clip starts, so if what you are saying is important to the understanding of the footage (which in a lot of these cases it is) I need to hear all of what you are saying, then rewind a couple seconds to be able to watch what is going on. Another example: At 8:05 you are talking about a scenario with two weapons, Instead of showing a chart of the data I think it would be super helpful to show the scenario you are describing. I don't mean footage of the interaction, I just mean something as simple as showing pictures of each weapon you are describing on screen when you name them. This makes it much easier to both hear and understand what it is you are saying. The last point is basically moderation. This comes in two forms. First, this video is extremely dense. This probably should have been something like a 20-30 minute video to allow some separation between footage that is complicated and narration that is complicated. Second, there's a lot of background footage that isn't tied to what you are saying. This is a bit more speculative on my part but I think it actually detracts a bit. There are a lot of sections of the video where I would honestly have gotten a better grasp of the information if I had not watched what was on screen (if I looked away and just listened or something). Footage should ideally make it easier to understand what's going on rather than be a distraction. I think using still images of objects that you are talking about helps convey the information better than charts and random footage (not totally random, but unexplained footage). Again I only say all this because this video is fantastic, but I think there are a couple of ways you could improve that you wouldn't easily be able to identify since you obviously already know the material when you watch your own video. Keep up the great work. Lastly, I think a fantastic video idea would be one explain more so the application of these mechanics. How 'meta-ish' equipment build form and why. Certain breakpoints of poise on armor and what matchups they change. Or, what builds it might not be worth looking at. Just to try and start to bridge the gap between abstract mechanics and actual gameplay.
As a person that makes games, I can't think of a reason they appraoched it this way If they had signified how the hyper armor worked it might've actually added some strategy
Thank you heaps for the best explanation I've seen for hyper-armour. Coming from only playing pvp in dark souls 1 for years, I'm way out matched now I've started trying DS3. I definitely needed a definitive explanation of how hyper-armour works. This is the best. And the visual and numerical explanations really made me finally get it. Thank you so much 👍
Yep, it’s pretty fast, damaging and continues its poise into the weapon art with no interruption. And if u don’t do the follow up it doesn’t even use any fp right?
@@Amir0 No it doesn't. Besides, even the scream follow up doesn't outdamage the L2+L2 combo that much. So it's just a beast of a weapon with zero dependency to FP. Only downside is that it needs Black Blade for optimal damage. It's not bad without buff either but I'd rather have the weapon have more base AR and not be buffable. It'd be a much better weapon for invasions.
No Brain: have poise active all the time Huge Brain: activate poise only during attack animations Mega Brain: reduce poise whenever you get attacked at all Galaxy Brain: have no indication to current poise and never explain any of this to the player Thank you From
@@uggachugga760 I believe it was originally intended to work all the time like in previous games. This is supported by how easy it is to 'switch it on'. According to a modder, all you need to do is mess around a bit in the code and boom 100% working poise. Which is also why a ton of mods come with poise activated. I certainly felt like DS1 poise was too much but DS2 pulled it back too much but it was still usable and fun. DS3 pulled the plug on poise almost entirely and I'm not sure if it's the right decision, but it is one they took.
@@alephkasai9384 Yeah there's literally just a bool that you set to true to turn poise on. I tried it for a playthrough and I admit, it does make the game easy. Dark Souls 2's poise was the most balanced, it's a shame the PvE wasn't lol. They really should have kept it for Dark Souls 3, but I think they were worried about people poising through attacks for backstabs, and the backlash Dark Souls 2 got made them reluctant to lean in that direction.
Sam Maxis sent me & told me to check your stuff out. I also think I’ve seen you in Lances streams quite a bit as well. This hyper armor information is extremely in depth & you explained things better then anyone else I watched a few years ago. You got my subbed my guy
Poise? what is that? im pretty sure they removed that in ds3 ... beeing serious now, you should compare it to how poise works in DS1 and DS2 if you can.
The way it looks in DS1 and DS2 to me is like the poise health reset just happens a lot sooner, and poise is active at all times until its reduced to zero. It almost comes off like maybe they messed up poise by accident in DS3 but I could be wrong.
Funny enough, my first game in the series was DS3, and in my first playthrough, I always increased poise whenever possible despite not truly knowing how it works. I just placed my faith that it would work.
@@WingMaster562 seems like while it does have actual benefits to use items / armor / weapons / buffs that increase your poise you are probably ultimately better off focusing on other skills as far as DS3 goes It's absolutely "broken," in DS2 and DS1, and by broken I mean "working as intended"
Great video amir. Might need to go over it again bc its a lot of info, but thanks for explaining this hard to understand machanic everybody in pvp should know about. Making a good name for all the hackermans out there
This video made heavy weapons fun for me again. That Great Axe spin adds just the right amount of rediculous to such a serious game is A+ MH vibes aplenty
"Unfortunately for you..." After hearing that and seeing you decimate so many players with the partizan, I'm starting to think your name might be Jim...
"It's so simple" Takes a guy using a set up to visualize it and then some to explain it. Hyperarmor in old games are high as hell so it felt turned off not to mentioned the poise stat gives no feedback besides a number
It would be nice to actually do a demonstration of the math step by step of an attack. Show the relationships of the poise number, hyper armor number, damage, poise damage, poise health as numbers on the screen. It's really hard to understand math while showing gameplay of two guys smashing their swords together.
So, from what I understand, this scenario would work. One guy is Blue, another purple. Same poise stat, using claymore. Purple will trade and stagger and poise through the attack, but then loses the trade advantage afterwards and needs to reset it. Now another situation. Blue wants to reset poise to trade with purple. Blue uses caestus, if purple throws a throwing knife at blue while in the WA cast, does he immediately lose poise health and go back to blue? Cause if so, I have a new strategy and this will make my play so much better.
Ok so: 1) weapon arts reset your character’s hyperarmor/poise-bar 2) perseverance is a weapon art, but even DURING this special type of hyperarmor the normal hyperarmor can be decreased with enemy hit i.e. poise damage 3) Latency hits, and say “proximity hits” that do not cause stagger or health damage STILL in fact cause poise damage
RPG that has hyper armor that doesnt even make sense. People complained about Havel monsters, yet giving hyper armor to Great weapons, when weapons like Dragonslayer axe or dual wields for some reason dont have it. So let me get this straight. If you wear shit ton of armor and use small sword, you get 0 hyper armor and can be staggered by TROWING DAGGER but if you are butt naked and use Great club you get tiny bit of Hyper armor. GG fromsoft, instead of fixing pyromancy or Blue spirits invasion search they implement this into game.
My brother always joked that the 'dark' in Dark Souls describes how limited and cryptic the game explains things to the player. Like reading something on paper while in the dark.
great vid as always Amir! one thing i couldn't quite understand: if someone with a hyper armour weapon spams r1, does the hyper armour frames increase the same way that i frames do from latent roll spam, or does it shift to match whats on their screen? Thanks in advance!
I think ill just stick with my ice sword slashing to slow and at some point cause their butthole to explode in frost damage. My only true way to counter a great or ultra sword user was to attack their stamina. Feelsbadman. But you did do a fairly good explaining. I just dont want to think that hard in general gameplay. Do miss being the wall in older DS games with poise but oh well.
So if I'm understanding this right, if you can poise through an attack at 80% poise, there's no reason to purposely reset your poise health to 100% since attacks will already fill your poise health enough. However, if you can poise through something at 100% poise health but not at 80%, then it would be beneficial to reset poise health via WA. Is this correct?
@@Amir0 Followup question: If two people have enough poise so at 80% poise health they will be able to trade with each other, can they infinitely trade without getting staggered since each attack will restore poise to 80% allowing them to poise through each hit? In my experience this isn't true, but why?
@@KrakenInAJar this is because even if you can, your hits will likely after 1, 2 or 3 trades hit outside the hyperarmor window. You could try with someone to see if you can trade infinitely by timing ur r1s
I didn't understand anything but I feel like this is a pretty cool analysis.
I'm guessing the short takeaway is "time trades with your start up animations and use poise resetting weapon arts in between taking hits if you're using a heavy weapon that relies on trades, e.g. Pickaxe, and note that rolling through an attack applies poise damage just like any other status buildup".
Gamer: "It's not rocket science"
Rocket Scientist: "It's not game mechanics"
Accurate
Rocket Scientist: "it's not Miyazaki's code"
This stuff is too complicated to think about while playing, I'll just YOLO my invasions like usual.
TLDR just have a lot of poise and use Caestus WA after every trade
Its not like this is completely new info, duelists already knew a lot of the stuff included in the video. Its still a great way for people to understand and get into how poise works for those who are new to PvP.
"Poise" is so unreliable in single player DS3 I just assume it doesn't exist. It only exists for some weapons, it is only in in effect at some times, etc. It's just more trouble than it is worth. To make DS3 PvP better they made DS3 PvE much worse.
@@WUZLE poise sucked anyway ds1 becomes boring quickly with high poise
@@slowlymore2 That is a matter of opinion. I for one liked running around smashing things with a giant club. That's hard to do when a fly farting staggers your heavily armored character. There are possible middle steps between DS1 Poise and the "Remove Poise completely, then lie through your teeth about it still being in-game," approach From took.
Amir once you posted this video you have just taught everybody here how to become poise gods and win every trade
Ez, just reaction swap to a weapon with more poise 😎
@@Amir0 softswap BKGS
"if you could see poise in ds3"
But if you close your eyes it almost feels like nothing changed at all
Poise being in Ds3 is like gold at the end of the rainbow, we both know its bs
0:15 I died of laughter here bro, homie had his router sitting on his lap lmfaoooo
Pffffff
He was on pc, the invader uses a mouse, so he just alt-f4'ed
It seems like I didn't level enough inteligence to understand what's happening.
Here is my soul vessel, just make sure you get 20 ADP too
@@ExtremeMan10 Pssh all I level is ADP.
Good stuff Amir. Hopefully the rest of us can follow the information here.
In case it's a bit hard for people to understand that basics of poise and hyperarmor:
Hyperarmor are the frames where you can be hit and not be staggered. Think 2h greatsword R1 or part of the "roll poise" portion of your roll.
Poise is the in game stat you have that adds to your poise health. 2h greatsword R1's have some poise health plus the armor you have. If you run out of poise health, you will be staggered as if there were no hyperarmor frames.
Poise stat helps reduce incoming damage to your poise health, it doesn’t add a flat amount. However if it worked that way it wouldn’t be too different.
@@Amir0 Thanks Amir I misunderstood this.
what is poise health?
@@tomascayul5728 Poise health is that number Amir talks about in the video. 100 is the default. As you take poise damage, it decreases until you either are stunned during hyperarmor, reset it, or wait 30 seconds.
Is having poise useful in any way if a weapon I'm using has no hyper armor attacks like the UGS have? For instance I want to use a Gundyr's glaive with a Greatshield @@Amir0 but shield stability is also separate and from what I understand only a 2H glaive attacks have hyper armor (if at all).
Curious how they never simply added an indicator for poise. Three games into this series with an obscure mechanic that can take control from you, and still zero effort to make it understandable by the playerbase without deep investigation lol
Specially Ds3 where it's extremely complicated, yet so dumb.
It took them 10 years to figure out "running and jumping shouldn't be on the same button in an action game". So yeah
@@windflier1684 You could change the jumping button from B/circle to L3 since DS1... Jokes on you
@@CNFrostXYyou still cant jump in place. You need to run first, and see how that works for Bed of Chaos.
“Unfortunately for you...”
Dang it, J’mir!
•perishes•
Remember in DS1 when it was just "if you have a higher poise number than your opponent you wont be staggered"?
good times
I actually like similar mechanics that just increases the skill ceiling a player can reach, but the fact it’s so complicated and not explained well at all by the devs make the mechanic so annoying
@@CamelxXxYogurt
I miss the "cant stop the Rock" Armor
That's literally what DS3 poise is though.
We have had the poise breakpoints available for years.
Yea, that was shit
Woah. Didn't realize this was Amir till I got to the comments.
I just realized from the speed this video is growing that many of you may have known of me but not known my channel. I’m guessing this is the first time you got recommended my content?
@@Amir0 I can only speak for myself, but I recently started getting reccomended a few. I've been getting reccomended a few of the smaller DS channels, and now found my way to your channel. And yes I remember you very well from all your mini bosses.
lets just say Amir is the best bossfight
Great work! 👏 You went above and beyond with this.
And he said unfortunately for you
When your gone for so long Amir turns into a guides channel.
Also how ya doing amir. I just finished my third bloodborne playthrough today, so that’s cool.
Aight imma go back to watching anime now, I have a lot to catch up on anyhow.
Enjoy it!
anime4life
Hay I’m on my third Bloodborne play through right now lol 😂
@@Sci-Fi_Freak_YT cool! I got like 5 more playthroughs that I’m doing simultaneously, but hey that’s great nonetheless!
Hey I enjoyed this video a lot and you are obviously very knowledgeable on these subjects but I have a couple pieces of (maybe unsolicited but well meaning) constructive criticism. I only say all this because you are clearly very passionate about both Dark Souls and making the really complicated aspects of DS more easily accessible. I also really love this game and would love for this more complicated stuff to be understood by more people. And if the comments are anything to go by, a lot of people still don't have a great understanding of these mechanics.
For a topic as dense as this I think it's pretty important that the visuals help understanding. I think that there's a couple of ways to improve this. First, when explaining footage, with something really complicated I think it's good to explain what is going to happen, *then* show it. In the last clip (9:15) you don't finish explaining what the clip is until after the clip starts, so if what you are saying is important to the understanding of the footage (which in a lot of these cases it is) I need to hear all of what you are saying, then rewind a couple seconds to be able to watch what is going on.
Another example: At 8:05 you are talking about a scenario with two weapons, Instead of showing a chart of the data I think it would be super helpful to show the scenario you are describing. I don't mean footage of the interaction, I just mean something as simple as showing pictures of each weapon you are describing on screen when you name them. This makes it much easier to both hear and understand what it is you are saying.
The last point is basically moderation. This comes in two forms. First, this video is extremely dense. This probably should have been something like a 20-30 minute video to allow some separation between footage that is complicated and narration that is complicated. Second, there's a lot of background footage that isn't tied to what you are saying. This is a bit more speculative on my part but I think it actually detracts a bit. There are a lot of sections of the video where I would honestly have gotten a better grasp of the information if I had not watched what was on screen (if I looked away and just listened or something). Footage should ideally make it easier to understand what's going on rather than be a distraction. I think using still images of objects that you are talking about helps convey the information better than charts and random footage (not totally random, but unexplained footage).
Again I only say all this because this video is fantastic, but I think there are a couple of ways you could improve that you wouldn't easily be able to identify since you obviously already know the material when you watch your own video. Keep up the great work.
Lastly, I think a fantastic video idea would be one explain more so the application of these mechanics. How 'meta-ish' equipment build form and why. Certain breakpoints of poise on armor and what matchups they change. Or, what builds it might not be worth looking at. Just to try and start to bridge the gap between abstract mechanics and actual gameplay.
As a person that makes games, I can't think of a reason they appraoched it this way
If they had signified how the hyper armor worked it might've actually added some strategy
Thank you heaps for the best explanation I've seen for hyper-armour. Coming from only playing pvp in dark souls 1 for years, I'm way out matched now I've started trying DS3. I definitely needed a definitive explanation of how hyper-armour works. This is the best. And the visual and numerical explanations really made me finally get it. Thank you so much 👍
You’re very welcome!
I love how Crucifix of the Mad King L2 resets your poise health. It can hyper through almost anything with little poise investment as well.
Yep, it’s pretty fast, damaging and continues its poise into the weapon art with no interruption. And if u don’t do the follow up it doesn’t even use any fp right?
@@Amir0 No it doesn't. Besides, even the scream follow up doesn't outdamage the L2+L2 combo that much. So it's just a beast of a weapon with zero dependency to FP. Only downside is that it needs Black Blade for optimal damage. It's not bad without buff either but I'd rather have the weapon have more base AR and not be buffable. It'd be a much better weapon for invasions.
I was looking for this. But is it actually true? Test time
After seeing this I understand why in my last invasion the invader kept running away after failing to trade or even land a hit.
Poise is basically Ds3 calculus
No Brain: have poise active all the time
Huge Brain: activate poise only during attack animations
Mega Brain: reduce poise whenever you get attacked at all
Galaxy Brain: have no indication to current poise and never explain any of this to the player
Thank you From
Yeah I seriously gotta wonder why do this? It's so convoluted and unintuitive. Such strange design for a good game.
@@uggachugga760 I believe it was originally intended to work all the time like in previous games.
This is supported by how easy it is to 'switch it on'. According to a modder, all you need to do is mess around a bit in the code and boom 100% working poise. Which is also why a ton of mods come with poise activated.
I certainly felt like DS1 poise was too much but DS2 pulled it back too much but it was still usable and fun. DS3 pulled the plug on poise almost entirely and I'm not sure if it's the right decision, but it is one they took.
@@alephkasai9384 Yeah there's literally just a bool that you set to true to turn poise on. I tried it for a playthrough and I admit, it does make the game easy. Dark Souls 2's poise was the most balanced, it's a shame the PvE wasn't lol. They really should have kept it for Dark Souls 3, but I think they were worried about people poising through attacks for backstabs, and the backlash Dark Souls 2 got made them reluctant to lean in that direction.
@@uggachugga760 except it’s not a good game
@@zzodysseuszz Which game, and why?
This video clears alot of misconceptions we all had about poise for the last 4-5 years in DS3. Great content, keep it up
Sam Maxis sent me & told me to check your stuff out. I also think I’ve seen you in Lances streams quite a bit as well. This hyper armor information is extremely in depth & you explained things better then anyone else I watched a few years ago. You got my subbed my guy
Great video Amir
This was amazing Amir.
Poise? what is that?
im pretty sure they removed that in ds3
...
beeing serious now, you should compare it to how poise works in DS1 and DS2 if you can.
not even Havel is that big of a chalenge here cus he has no poise
The way it looks in DS1 and DS2 to me is like the poise health reset just happens a lot sooner, and poise is active at all times until its reduced to zero. It almost comes off like maybe they messed up poise by accident in DS3 but I could be wrong.
Funny enough, my first game in the series was DS3, and in my first playthrough, I always increased poise whenever possible despite not truly knowing how it works. I just placed my faith that it would work.
@@WingMaster562 seems like while it does have actual benefits to use items / armor / weapons / buffs that increase your poise you are probably ultimately better off focusing on other skills as far as DS3 goes
It's absolutely "broken," in DS2 and DS1, and by broken I mean "working as intended"
@@WingMaster562 welp it works only during hyper armor frames
I used to not understand how poise worked for a long time. But now you’ve posted this video. I finally understood how it works. Big Dub.
Pog
still finding it weird that a monk with a glorified candle holder can stagger a havel monster with 1 physical hit...
How have I not known about this even though I've played DS3 for 2.5 years and have clocked in 330 hours on it.
It’s ez to miss
330 hours? I have 164 days of igt. Gotta pump those rookie numbers up, bro.
@@CharleyTheHobo You've left your PC on for 4000 hours over your lifespan in dark souls 3?!?! Damn, bro, respectable.
@@SpoopyChicken I'm on Xbox, actually. I'm too poor for pc.
Imagine worrying about poise when you could just rock a dex build that literally can’t trade with anything.
i will probably never play this game but this is genuinely interesting. the dedication in learning all these systems is really cool to see
Thank you for your service, Ashen One.
Great video amir. Might need to go over it again bc its a lot of info, but thanks for explaining this hard to understand machanic everybody in pvp should know about. Making a good name for all the hackermans out there
Yw wahkeen!
Great work my man! I've always said that you need a knowledge on rocket engineering to understand DS3's poise. You'll conquer The Moon someday :)
Lmao true
it works basically just like in ds2, but back in the day u could only reset after being poise broken since the regeneration was almost non existent
awesome as always Amir
The colors remind me of Sherwood Dungeon for some reason
bro that game was so fking good, i used to be in a clan tho, shame that i played it when i was a kid and now i don’t have a pc to run it
Great stuff man. This is mikewill from the discord. 👍👍
Good job as always :D
You're a God. Thank you for this video!
You're the best Amir
Yo thanks man this is dope keep it up
Thanks!
Cool video! Hear G9 talk about this a lot so I had a vague idea but it makes it so much clearer actually seeing it visually represented!
That dangitjm reference made me smile
This is such a well articulated analysis of a fundamental game mechanic and I’m glad I found it. Eagerly waiting on part 2, and easy sub bro
It’s 2 am, let me go to bed and not question my existence
This video made heavy weapons fun for me again. That Great Axe spin adds just the right amount of rediculous to such a serious game is A+ MH vibes aplenty
Yo you are recommended on twitch glad to see your channel
Nice! Wouldn't expect for me to be recommened
What a fucking badass video. Props man. This is so cool.
Thanks man!
I do not speak English but what I understood was of great help, I will try to understand more by looking for my language, thanks for the video Amir.
Dark Souls has changed so much.
"Unfortunately for you..."
After hearing that and seeing you decimate so many players with the partizan, I'm starting to think your name might be Jim...
"What if you could see poise in DS3?"
*Screen goes blank*
lol my sides
Cool explanation and very helpfull but all I could think about during the entire video is "Pride Knights"
Good video amir
holy shit now this is quality content
I already know all of ir this, I'm just getting ready for Elder Ring
And I'm getting ready for Half Life 3, lmao
Oh hell yes, SSBM style frame data for DS3! FINALLY.
It's so simple, how could not even a baby understand, especially with how good this game is at allowing you to learn any of this easily
Theres are plenty of complicated systems in most games that have no explanations
"It's so simple"
Takes a guy using a set up to visualize it and then some to explain it.
Hyperarmor in old games are high as hell so it felt turned off not to mentioned the poise stat gives no feedback besides a number
Imagine dueling with all of Amir's visual mods (this one, his parry hitboxes, etc).
So poise does exist, I have been lied too
It would be nice to actually do a demonstration of the math step by step of an attack. Show the relationships of the poise number, hyper armor number, damage, poise damage, poise health as numbers on the screen. It's really hard to understand math while showing gameplay of two guys smashing their swords together.
Perfect video!!!
This is awesome. Thank you for this video
Yw!
I wish DS3 didn't ruin Shields and make poise fucking insane.
yikes nerds.
just use gotthards or PKCS, no poise needed.
Ez parry
Just as I thought I understood poise in Ds3 I didn’t. And I’m still a little confused.
_sigh._
I miss DS1 poise.
I always wanted something like this I knew it was not only possible but extremely helpful
I now have a greater appreciation for the poise system of DS3
I miss dark souls 1 poise. ;-;
This is next level explaining xD
So, from what I understand, this scenario would work.
One guy is Blue, another purple. Same poise stat, using claymore. Purple will trade and stagger and poise through the attack, but then loses the trade advantage afterwards and needs to reset it.
Now another situation. Blue wants to reset poise to trade with purple. Blue uses caestus, if purple throws a throwing knife at blue while in the WA cast, does he immediately lose poise health and go back to blue? Cause if so, I have a new strategy and this will make my play so much better.
"Working as intended"
idk if its cuz im nd but these vids are insanely helpful when it comes to wrapping my head around the frame data in this game
Ok so:
1) weapon arts reset your character’s hyperarmor/poise-bar
2) perseverance is a weapon art, but even DURING this special type of hyperarmor the normal hyperarmor can be decreased with enemy hit i.e. poise damage
3) Latency hits, and say “proximity hits” that do not cause stagger or health damage STILL in fact cause poise damage
Yes all of this is true
Thanks - V3L0Ci7y90Le
RPG that has hyper armor that doesnt even make sense. People complained about Havel monsters, yet giving hyper armor to Great weapons, when weapons like Dragonslayer axe or dual wields for some reason dont have it.
So let me get this straight. If you wear shit ton of armor and use small sword, you get 0 hyper armor and can be staggered by TROWING DAGGER but if you are butt naked and use Great club you get tiny bit of Hyper armor.
GG fromsoft, instead of fixing pyromancy or Blue spirits invasion search they implement this into game.
Are you the same Amir that appears in Chase's videos? Cause man this is quality content and I absolutely love your minibosses 👍
Yes
you are a legend
This pose system is actually great, but why does the game explains LITERALLY nothing? This creates so much confusion and rage
My brother always joked that the 'dark' in Dark Souls describes how limited and cryptic the game explains things to the player. Like reading something on paper while in the dark.
Me who has no idea what hyperarmor is:
I N T E R E S T I N G
I love ur videos!
Thanks!
I came here for the invasions and i endeed reading a big ass Book of C sharp for programation language 🧐
that ring swap was sick btw...
You haven't even seen people who can swap their entire armor before a riposte
@@Amir0 I mean cant you make a macro/Program that would Do it all for you at the click of one Button?
great vid as always Amir!
one thing i couldn't quite understand: if someone with a hyper armour weapon spams r1, does the hyper armour frames increase the same way that i frames do from latent roll spam, or does it shift to match whats on their screen?
Thanks in advance!
Hyperarmor is a single side check, only the receiving end's game needs to see themselves in hyperarmor to determin what happens.
@@Amir0 wait is that the same check for rolls?
I just noticed you are the boss guy :D
Fun.
indeed
This mechanic is so confusing and obscure, just like agility in DS2
Wasn't it adaptability?
@@jbark678 lvl up adp to increase agl
incredible. thank you young man.
I think ill just stick with my ice sword slashing to slow and at some point cause their butthole to explode in frost damage. My only true way to counter a great or ultra sword user was to attack their stamina. Feelsbadman.
But you did do a fairly good explaining. I just dont want to think that hard in general gameplay.
Do miss being the wall in older DS games with poise but oh well.
I swear the gods cursed all armor in ds3 into not having any Poise
Useful for tournies, though some limit the amount of perseverance usages
very interesting video, well done
Thank you!
my brain is melting
Time is convoluted in PVP.
Ugggggghhhh, man I just wanna wear cool knight armor with a sword and shield. Jokes aside this was a cool video.
good job
Would be nice to visually see this on the Xbox while in pvp
YOU 👏ARE 👏A👏 LEGEND
So if I'm understanding this right, if you can poise through an attack at 80% poise, there's no reason to purposely reset your poise health to 100% since attacks will already fill your poise health enough. However, if you can poise through something at 100% poise health but not at 80%, then it would be beneficial to reset poise health via WA. Is this correct?
Yes
@@Amir0 Followup question: If two people have enough poise so at 80% poise health they will be able to trade with each other, can they infinitely trade without getting staggered since each attack will restore poise to 80% allowing them to poise through each hit? In my experience this isn't true, but why?
@@KrakenInAJar this is because even if you can, your hits will likely after 1, 2 or 3 trades hit outside the hyperarmor window. You could try with someone to see if you can trade infinitely by timing ur r1s
@@KrakenInAJar My poisemonster build could trade with UGS 2HR1 infinitely.
ruclips.net/video/vDOdYOALXoM/видео.html
@@Amir0 ruclips.net/video/vDOdYOALXoM/видео.html
Thankyou.
Dang legit the only reason i cant not use a strength weapon even in pve, being able to take a hit while dealing it back is bloody amazing