Nightsister Discord: discord.gg/gBhkK5 Halfface01's Channel: ruclips.net/user/MrClashofClans01 Pretty awesome team to use as long as you don't need all those Nightsister teams for Phase 4. Not to mention it actually works great with a geared zombie!
Small point: Rampage gives Asajj stacking crit chance, so a two piece cc mod set is a waste. Better to just give her a crit dmg set & two mods with high offense & speed secondaries, no matter their set. Minor point aside, this is an excellent vid McMole2. Thanks, & keep em coming!
@@colemanliam1 Only offense, crit chance, & health stack due to Rampage. Crit dmg doesn't stack. But stacking crit chance means crits are a certainty. Since crit hits will happen & offense already stacks, a crit dmg set is still probably the best option for the 4 piece mod set. But for the 2 remaining mod slots, high offense & speed secondaries are more important than which set the mods come from.
@mcmole2 thanks for your sith raid videos.. I'm a f2p player and Hsith raid has been a true test for me so far, very very frustrating at times and your videos have helped me to understand not only what teams work in certain phases but why, and also which teams are not good for certain phases. much appreciated. Im at 2.35 million GP and i feel like my roster is pretty good but I've had my troubles understanding this raid and the different teams, so your videos are very helpful.
Thanks for the vid on the NS McMole, I've been waiting on a new NS sith raid strategy after the nerf that happened a week before I finished NS.Zombie, so thanks for keeping the NS hope alive.
I've had Nightsisters geared & max'd out for so long....except Initiate, Acolyte & Spirit of course -_- Back when NS became a pretty popular thing, everyone ran Acolyte to boost the team, but I ran Talia for cleanse & usually benefited greatly. Then when the STR came around, I was happy with my choice, as she was crucial to my P4 team. Then this comes around a couple weeks ago, and I couldn't have felt more crappy for wasting so much time ignoring them :( Tried running Talia for this type of run (since I had no other option lol) and man is she counterproductive! Managed to get it going still, but not until I was at nearly 70 stacks on Traya, and by then, I only had a couple turns until she enraged. Still managed 3.5 million damage, but shit...that basic attack heal sure keeps the team alive much more than you notice otherwise.
Hit 29.8m damage using this team only spirit with potency mods for speed down instead of initiate. Thank you for sharing this strategy dude took out almost 70%. Took 4 retries to get RNG gods on my side but well worth it.
Oh wow, I had heard about this team in p3 of the hstr and I wanted so much a video like this! Question: it is better to have a geared up initiate or undergeared? If geared up you have more damage but the set up become more difficult... Is it worth? Or her purpose is only to fuel Asajj's damage, Daka's health and turnmeter in general? Thanks
It's better to have a geared up, just avoid protection on mods. It's not the most difficult thing to setup, but it can be annoying. Just wait longer to kill the final sword the first go around, and let Traya's bonds stack much higher than what he did in the video. Initiate will still die quickly.
First off, excellent vids McMole2! I'd like to ask if the new zombie rework has broken this strategy or made it better/worse? I have the following right now: AV G12 NZ G12 OD G12 MT G12 Talia G12 NA G12 NS G9 NI G8 Any suggestions? Thanks!
Why is it around the 7:45 mark, sometimes basic attack don’t revive initiate to attack? Some similar happened to me a couple times and I wanted to know if I was doing something wrong
A geared zombie actually works a bit better here because it can take more hits from sabers. I recommend trying this over P4 if you have a geared zombie.
Sorry I stand corrected on my last message. The turn meter removal from spirit is ignored because toppled enemies are immune to tmr, so no resisting happens. Therefore you're better with running initiate.
Spirit is harder to kill until enraged hits, and then she's screwed. However she makes up for it in speed. Nightsister Spirit is a bullet. My Nightsister Spirit currently has 278 speed when under a Talzin or Ventress lead. And she does pretty good damage too.
Perhaps there is something I’m missing but isn’t stacking crit chance on Asajj wasted stat? With her Zeta on Rampage she will get 45% with first topple on Traya (3 sabers), which will get her to 80%(no mods) crit chance on basic and 55% on special. So unless she gets bonus DMG from crit chance over 100%, I don’t see the benefits. But then again this game is full of surprises. Can someone explain this to me?
Why do you need talzin defeated too? It seems that it might be better with just acolyte down because you still get revives, an extra attack, and every assist is acolyte fueling your turn meter.
I find it pretty easy to setup what makes me want to throw my phone in the wall is a isolate on Asszaj or Daka after having spent 15 minutes :( Happens way to often. Only way to counter that is to gs 12 zombie? So zombie survives the swords and always get the isolate?
talia will make the setup really difficult as you will heal talzin a few times thus making her harder to kill. initiate is in GW store, should be a couple of weeks to get her to 7*
Difficult to setup, but once she's down, when called back, won't she heal the team on her basic? If so, that would be very helpful for those of us without a zeta to spare for Daka's Serve Again.
Toppled enemies are immune to TMR, which means they can't resist it, since there is never a roll to see if TMR lands. Therefore you will only get 5% turn meter each time with an attack from Spirit while Traya is toppled.
What does the NS Zombie rework mean for this team? I just invested months into this team. Threw three zetas on the team yesterday. I’m livid! Help McMole!
It depends more on your guild and what you use her for. I have invested in them heavily because they are my arena team. If you are not crazy like I am, ask your guild where they need most help. You will be able to do more overall damage with MT lead in the sith raid, but if you run an all NS lineup in the tank, Assajj is better. Also, there is already a couple viable phase 3 teams, but no one can consistently do well vs Nihlus in phase 4, so that is an argument for AV
@@iulian2047 I know, but the strategy is that MT and the initiated die fast and have a lot of damage, and I imagine it would be difficult to make them die quickly because the sabers have very little life and would die at a stroke
Is this viable in phase 4 as well? before sion/nihilus are taken out of course. Asking because you need to have a well geared zombie for this team, but if you gear up your zombie you can never do paper zombie again. (even though I think they are trying to figure out a way to nerf her anyways)
Just tried this and talzin didn’t come back to life once. Every basic was initiate that came back to life ?? 🤷♂️ has RNG screwed me over or have I messed it up? Great video by the way 👍🏻
I find daka to be complete garbage in the Sith Raid. I prefer to use Acolyte instead. This is what I use and do about 4 million on a good day when I pay attention to what I'm doing, keep in mind I don't have them maxed out and don't have dedicated sets on them, just the highest speed I have: G11 Zeta Mother Talzin Lead, no zeta unique (yet), G11, 218 speed G12 Zeta Ventress, 212 speed G10 nightsister zombie, soon to be G11 then I'll stop gearing her, 202 speed G11 Nightsister Acolyte, soon to be G12, 223 speed G10 Nightsister Spirit, only 5 stars for now, 248 speed Keep in mind this speed stat is BEFORE the leader ability is applied. I find Spirit to be more useful than daka because even though she stops evading after enraged starts, she does much more damage than daka, and the revives daka provides with her special just don't seem to be worth it to me. MAYBE other people have better luck with daka, but for me, she just doesn't make the cut. I know I know her zeta lets her stack health. Trouble is, that health only helps her, and it doesn't last long anyway. And the turn meter is pretty useless in my experience too, may as well just let them all die and keep reviving them with basic abilities, it helps to leave spirit or acolyte dead, never both of them if you can help it, after enraged starts, and just use a basic attack against traya. I personally get no use out of daka, but that could just be the way I'm used to playing nightsisters.
I've never been able to get that much, not even close and I have them all maxed except for Iniate, she needs a zeta. If you want to see my sister's you can look them up at swgoh.gg/u/greenlantern/
It's all fun and good until a popular SWGOH RUclipsr makes a video on a sith raid team, then the team gets nerfed. Hope you enjoy the couple of dollars this video gave you while the rest of us despair in CG's next decision to nerf more toons
Nightsister Discord: discord.gg/gBhkK5
Halfface01's Channel: ruclips.net/user/MrClashofClans01
Pretty awesome team to use as long as you don't need all those Nightsister teams for Phase 4. Not to mention it actually works great with a geared zombie!
Does this strat still work with the zombie rework?
What tier Sith Raid is this?
Small point:
Rampage gives Asajj stacking crit chance, so a two piece cc mod set is a waste. Better to just give her a crit dmg set & two mods with high offense & speed secondaries, no matter their set.
Minor point aside, this is an excellent vid McMole2. Thanks, & keep em coming!
new offense set is better than crit damage with her stacking critfyi
@@colemanliam1 Only offense, crit chance, & health stack due to Rampage. Crit dmg doesn't stack. But stacking crit chance means crits are a certainty.
Since crit hits will happen & offense already stacks, a crit dmg set is still probably the best option for the 4 piece mod set.
But for the 2 remaining mod slots, high offense & speed secondaries are more important than which set the mods come from.
ya exactly you want offense set bc it helps her stack more offense faster as the way her unique is calculated if off of her post modded offense stat
Liam Coleman
it's easy to think that, but
1.86*1.15 = 2.139
critdmg set gives 2.16
havardmj 2.22 with 6* mods now
@mcmole2 thanks for your sith raid videos.. I'm a f2p player and Hsith raid has been a true test for me so far, very very frustrating at times and your videos have helped me to understand not only what teams work in certain phases but why, and also which teams are not good for certain phases. much appreciated. Im at 2.35 million GP and i feel like my roster is pretty good but I've had my troubles understanding this raid and the different teams, so your videos are very helpful.
Thanks for the vid on the NS McMole, I've been waiting on a new NS sith raid strategy after the nerf that happened a week before I finished NS.Zombie, so thanks for keeping the NS hope alive.
I've had Nightsisters geared & max'd out for so long....except Initiate, Acolyte & Spirit of course -_-
Back when NS became a pretty popular thing, everyone ran Acolyte to boost the team, but I ran Talia for cleanse & usually benefited greatly. Then when the STR came around, I was happy with my choice, as she was crucial to my P4 team. Then this comes around a couple weeks ago, and I couldn't have felt more crappy for wasting so much time ignoring them :(
Tried running Talia for this type of run (since I had no other option lol) and man is she counterproductive! Managed to get it going still, but not until I was at nearly 70 stacks on Traya, and by then, I only had a couple turns until she enraged. Still managed 3.5 million damage, but shit...that basic attack heal sure keeps the team alive much more than you notice otherwise.
Great stuff! Been trying to figure that team out, best vid I have watched yet
I love this team so much. I got over 20 million in tier 6 with them, and I had not modded them optimally
Link to NS discord isn’t valid anymore. Any chance for an updated guide on this after the recent zombie changes?
Hit 29.8m damage using this team only spirit with potency mods for speed down instead of initiate. Thank you for sharing this strategy dude took out almost 70%. Took 4 retries to get RNG gods on my side but well worth it.
That speed down makes a huge difference during topple bro
At last the sisters show thier true power, comparable to that of General McMoley it seems. :)
Also, you have the backing of the nightsister discord
Oh wow, I had heard about this team in p3 of the hstr and I wanted so much a video like this! Question: it is better to have a geared up initiate or undergeared? If geared up you have more damage but the set up become more difficult... Is it worth? Or her purpose is only to fuel Asajj's damage, Daka's health and turnmeter in general? Thanks
It's better to have a geared up, just avoid protection on mods. It's not the most difficult thing to setup, but it can be annoying. Just wait longer to kill the final sword the first go around, and let Traya's bonds stack much higher than what he did in the video. Initiate will still die quickly.
First off, excellent vids McMole2! I'd like to ask if the new zombie rework has broken this strategy or made it better/worse? I have the following right now:
AV G12
NZ G12
OD G12
MT G12
Talia G12
NA G12
NS G9
NI G8
Any suggestions? Thanks!
Why is it around the 7:45 mark, sometimes basic attack don’t revive initiate to attack? Some similar happened to me a couple times and I wanted to know if I was doing something wrong
she can be revived once per turn, so she's on the bench. that's why you need 2 of them to be dead so you can get a revive on each turn
Awesome! Get breakdown 👍
Would you recommend paper zombie?
A geared zombie actually works a bit better here because it can take more hits from sabers. I recommend trying this over P4 if you have a geared zombie.
Enrage is when the real damage starts
I'm late to this vid- does this still work? no nerf?
I just gave Daka a Zata because of this video. Can't wait to try it out.
Props to Bulldog1205 too?
Can this run be done with Talia
In your opinion is this team better than the NS P4 team with Talia?
Shouldnt it be 2 for spirit too, or tm removal doesnt count?
Sorry I stand corrected on my last message. The turn meter removal from spirit is ignored because toppled enemies are immune to tmr, so no resisting happens. Therefore you're better with running initiate.
@@McMole2TheRealMcMole2 thanks for clearing that up
Also spirit is harder to kill off because of foresight
Spirit is harder to kill until enraged hits, and then she's screwed. However she makes up for it in speed. Nightsister Spirit is a bullet. My Nightsister Spirit currently has 278 speed when under a Talzin or Ventress lead. And she does pretty good damage too.
Perhaps there is something I’m missing but isn’t stacking crit chance on Asajj wasted stat? With her Zeta on Rampage she will get 45% with first topple on Traya (3 sabers), which will get her to 80%(no mods) crit chance on basic and 55% on special. So unless she gets bonus DMG from crit chance over 100%, I don’t see the benefits. But then again this game is full of surprises. Can someone explain this to me?
Why do you need talzin defeated too? It seems that it might be better with just acolyte down because you still get revives, an extra attack, and every assist is acolyte fueling your turn meter.
Because the same defeated nightsister canf be revived in subsequent turns. That's why you want 2 dead allies
I wonder if a CC set on Assaj is really necessary. She stacks up CC quickly by 15% for each defeated character because of the Rampage zeta.
3rd reply! Thanks McMole! Dropped a message on your Discord as well. If I run this in p3, what do I run in p4?
You could try something with Vader maybe. Nightsisters are pretty hard to replace in p4
also given the higher damage in both P3 and P4, your guild would be able to apply them on both phases in the HSTR..
Not worried about my guild honestly. We have a wide range of GP and what toons that GP is coming from. Just making discussion.
Vader you say. Meaning with his TMR. Think Magma would add to this? Hmmm. His dmg is so low... Maybe when I unlock Traya.
Does this team still work?
I find it pretty easy to setup what makes me want to throw my phone in the wall is a isolate on Asszaj or Daka after having spent 15 minutes :( Happens way to often.
Only way to counter that is to gs 12 zombie? So zombie survives the swords and always get the isolate?
Why not use Talia instead of Initiate or Spirit?
Christopher Williams spirit puts speed down on traya An does nice damage
Best gear level for Zombie?
Is this impossible on t4 of the str? Seems like I dont die until 5 turns before enrage
Correct me if i am wrong - Initiate/MT can run without speed at all?
Correct. Theres np point in loading speed on those two.
I see, thanks for the responce =]
How about talia as the 5th? Don't have intiate or spirit at high enough stars at the moment .
talia will make the setup really difficult as you will heal talzin a few times thus making her harder to kill. initiate is in GW store, should be a couple of weeks to get her to 7*
TheMisterBlueberry thanks
Difficult to setup, but once she's down, when called back, won't she heal the team on her basic? If so, that would be very helpful for those of us without a zeta to spare for Daka's Serve Again.
McMole, shouldn’t Spirit also be 10% since she also removes Turn Meter?
Toppled enemies are immune to TMR, which means they can't resist it, since there is never a roll to see if TMR lands. Therefore you will only get 5% turn meter each time with an attack from Spirit while Traya is toppled.
What does the NS Zombie rework mean for this team? I just invested months into this team. Threw three zetas on the team yesterday. I’m livid! Help McMole!
Yeah I'm interested in seeing how this affects this. Would love to see that video soon
Oh great now they ll nerf my nighsisters AGAIN....
Nerfed in 3, 2, 1...... Thanks for the video, good stuff to see. Hopefully it lasts. lol
Just did 62 million damage on phase 3 with relics on daca ventress zombie an talzin
Why isnt acolyte good here??
It seems that the last slot should just be an attacker so why not her???
Acolyte doesnt provide turn meter to the team like initiate or spirit would.
Should I zeta Talzin or Asajj lead first?
It depends more on your guild and what you use her for. I have invested in them heavily because they are my arena team. If you are not crazy like I am, ask your guild where they need most help. You will be able to do more overall damage with MT lead in the sith raid, but if you run an all NS lineup in the tank, Assajj is better. Also, there is already a couple viable phase 3 teams, but no one can consistently do well vs Nihlus in phase 4, so that is an argument for AV
Anyone saw the misspell "dark Magick"?
Would this works in tier 4 or 5?
Of course! And because it's a lower tier you will do even more damage!
@@iulian2047 I know, but the strategy is that MT and the initiated die fast and have a lot of damage, and I imagine it would be difficult to make them die quickly because the sabers have very little life and would die at a stroke
Is this viable in phase 4 as well? before sion/nihilus are taken out of course. Asking because you need to have a well geared zombie for this team, but if you gear up your zombie you can never do paper zombie again. (even though I think they are trying to figure out a way to nerf her anyways)
You can do at least 4-5Mio. damage in P4 with Talzin Lead
Just tried this and talzin didn’t come back to life once. Every basic was initiate that came back to life ?? 🤷♂️ has RNG screwed me over or have I messed it up?
Great video by the way 👍🏻
If she dies with Isolate she can't be revived
Unknown User ah right! Thanks for the heads up
Rancor is rocnaR backwards
I find daka to be complete garbage in the Sith Raid. I prefer to use Acolyte instead. This is what I use and do about 4 million on a good day when I pay attention to what I'm doing, keep in mind I don't have them maxed out and don't have dedicated sets on them, just the highest speed I have:
G11 Zeta Mother Talzin Lead, no zeta unique (yet), G11, 218 speed
G12 Zeta Ventress, 212 speed
G10 nightsister zombie, soon to be G11 then I'll stop gearing her, 202 speed
G11 Nightsister Acolyte, soon to be G12, 223 speed
G10 Nightsister Spirit, only 5 stars for now, 248 speed
Keep in mind this speed stat is BEFORE the leader ability is applied. I find Spirit to be more useful than daka because even though she stops evading after enraged starts, she does much more damage than daka, and the revives daka provides with her special just don't seem to be worth it to me. MAYBE other people have better luck with daka, but for me, she just doesn't make the cut. I know I know her zeta lets her stack health. Trouble is, that health only helps her, and it doesn't last long anyway. And the turn meter is pretty useless in my experience too, may as well just let them all die and keep reviving them with basic abilities, it helps to leave spirit or acolyte dead, never both of them if you can help it, after enraged starts, and just use a basic attack against traya. I personally get no use out of daka, but that could just be the way I'm used to playing nightsisters.
Nice vid.
Bout time a game changer says something about this...
Hes not a game changer.
Hes not?
@@thomaswillingham4084 no he isnt
But HalfFace01 is
I like mcmole, is all good
I just wanna know who wrote the guild message
Aurra lead, Young and Raid Han, Bossk, and Death trooper sounds on paper to be amazing in p3
couldn't you just use dakas heal to revive one?
i dont get why zeta on daka matters as she dosent heal herself when any ns respawn.... i just put it on her but no idea why i see no difference
Nah, NS are way better on p4. 13 million damage for me
I agree, if you can get more than 18 million ;)
I've never been able to get that much, not even close and I have them all maxed except for Iniate, she needs a zeta. If you want to see my sister's you can look them up at swgoh.gg/u/greenlantern/
Been doing this since March.....
It's all fun and good until a popular SWGOH RUclipsr makes a video on a sith raid team, then the team gets nerfed. Hope you enjoy the couple of dollars this video gave you while the rest of us despair in CG's next decision to nerf more toons
It's already a well known team in the community and I'm not the first to cover it
lame
I wish it gets nerfed. A cheesy faction using a cheesy mechanic. Not WAI.
Explain how it's not WAI