As someone who supported Multiversus from start to currently, even going as far as to buy the founder's edition just to support them, it honestly depresses me seeing the massive downfall of the game. I don't even play it for more than an hour anymore, as I only really play it just to kill some time and mess with the dailies. I've noticed online matches actually taking almost a minute now to even find players if that tells you anything about the dying state of the game. But one huge issue I always felt was going to bite this game in the ass since the start was Players First Games themselves. To my knowledge, they are literally a skeleton crew of less than ten people developing the game and the only reason why season one had so much content to it was essentially them forcing themselves to work real fast on characters and handgrab some angry tweets to consider for patching. Every delay began starting with Black Adam due to the exhaustion that finally caught up, and since then, the game entered a drip feed mode. As far as season two has gone, the devs have focused on quality of life content mainly with item variety, but this drove people away because everyone became so used to the idea of getting a new character every two weeks, that was until the Black Adam delay of course. Now, the scheduling is a complete mess in terms of what to even expect anymore for content, and the community is in disarray with what to even do moving forward. Some people are trying to keep the discussion alive with ideas about coming together to address a full-on list of issues to acknowledge in hopes of raising awareness or simply just band together to play more and just enjoy it while it still lasts. Other people, however, have been milking this game to death with nonsensical copium like claiming Marceline from Adventure Time or Ben from Ben 10 or even random guest characters like Eleven from Stranger Things or Walter White from Breaking Bad or, get this, anyone from a Disney IP is coming into Multiversus. I wish I was making that last part up, but I've seen some people desperately hoping for Disney owned characters to show up in Multiversus. As for whether or not this game can even make a comeback? It's really slim right now. Players First Games is going to need a miracle with season three if they really want to regain their lost players on top of getting new players. The dev team have started hiring new people to join them in hopes of increasing productivity, one of them even being an esports player funny enough. But with the season delay and the playerbase almost dead, Players First Games is running out of time with being able to produce consistent content that keeps players coming back for more. I hate to be pessimistic for Multiversus, but I can not imagine this game lasting any longer if season three fails. And if I'm being honest, I'm preparing that this will ultimately be the game's fate. Again, PFG needs to pull off a literal miracle to save itself, but the odds are so low, and there is too much demand that they have to meet with so little workforce and time. The reality is also settling in that live services ain't what they're cracked out to be. You gotta make something that can really stand out, and Multiversus has unfortunately been left behind in the shadows of the very game it chooses to imitate, that being Smash. Even triple A projects like Back 4 Blood and Call of Duty Modern Warfare 2 have been on some extreme declines as of right now (its worse for B4B because that game was officially abandoned so the people behind it can make a different game instead of sticking with it) because let's be real, nobody wants to play a million soulless live service money pit projects. I expect Multiversus to unfortunately fail eventually this year and go out with a whimper rather than a roar. I'd love to be wrong about this, but the writing is all over the wall for this game's future. Thank you for the great video talking about this situation with Multiversus. I'm glad to have found and watched this. It's really unfortunate how this game's fate is shaping up, and I wish things were very different for Multiversus. But I'm ready to accept the fact that this game is 99% likely doomed to die completely.
@Wraith What the hell do you mean by that? I'm being realistic about the state of the game, its community, and the inevitable future that awaits it. I'm not gonna be like Papa Geno and just inject copium into everyone with nonsense about characters that aren't coming to the game. Tell me this right now. Do you know anybody who's remotely excited with anything that's coming to this game that isn't just from a RUclips video speculating on rumors? How many people were excited for Valentine's Day being heavily paid as an event? How many people were hyped to hear ranked play being relisted in the playlist of the game? When was the last time Tony even communicated with players about feedback or engaging with them in discussions about the game that wasn't just announcements? If you have videos that talk about Multiversus that's getting tens of thousands of more people's attention than the actual playerbase for the game, I have no idea what to tell you. So no, I'm not a fanboy of Multiversus. I'm just someone who enjoyed the game since it became open to the public and have increasingly become more concerned with the state of the game as time goes on. I'm not gonna lie to myself and believe everything is perfectly fine with the game when our playerbase is on the brink of extinction. There is a very huge difference between someone who's passionate about the game they're playing and someone who is straight up living in a pipe dream about where this game is headed. Again, I'd absolutely love to be wrong about this game failing. But who are we kidding? It's time to accept the fact that everyone has moved on from Multiversus, and the game will join the ever growing graveyard of failed live services.
@Joseph G Oh, my bad. I'm familiar with the meme where least powerful people turn out to be the best, but I'm admittedly not used to that joke. I'm sorry.
Tom & Jerry as a single fighter is a fantastic concept. These two aren't even paying attention to their environment yet leave a wake of destruction and violence in their path.
Another thing that helped kill the game for a solid chunk of people was that they were SUPER against modding the game, to the point they kept making modding impossible, it wasn't even gameplay mods, it was just skin mods, I think the only mod that changed gameplay was Cloud being ported over and he wasn't even released. when I saw the announcement that Warner Bros. literally DMCA'd the Gamebanana page, I knew they were losing a good couple hundred, maybe even thousand players
On the other hand, the game has to make money somehow. Kinda defeats the purpose of paying for skins if you can just mod them in anyway. Not saying I like it but it's not hard to see why they did that.
My big issue with Multiversus (second to the "free to play" model) is the total focus the game put on competitive play. What people seem to forget is that a majority of Smash's success comes from the casuals and Little Timmys that have their parents buy the game because Pikachu is on the box, I know because I was one of those kids with Melee! I didn't give a shit about 'wavedashing' or 'chain grabs' or any of that stuff, I spent all my time trying to catch bob-ombs thrown by my brother in mid air.
It would also helped if they stopped nerfing the fun characters. LeBron and Reindog weren't even that powerful to begin with but the devs said "fuck em' up fam" and they just became a slog to play.
Smash is my friend groups go to game when we have a get together. Like half of us are bad at the game. But it's just fun. Last time one of us used peach and they just kept floating away from the combat and it was hilarious to see the rest struggle to get them down.
@@doggone12ify Yea, in general, when balancing stuff, the priority should be to buff bad characters, not nerf good ones. You only nerf stuff that is very clearly too strong and is causing unfun interactive gameplay. But unless something is VERY meta defining and unfun to fight, then you shouldnt nerf it, and instead you should buff worse characters to be more in line with the better ones.
@@doggone12ify Bruh, remember when they nerfed Iron Giant a month after the game released? The character who was already universally considered low tier? That made me drop the game immediately
One small little complaint I have for this game, and especially Nick All-stars Brawl, are the character movesets. It feels like they thought of the character's gameplay mechanics first, and then forced in references into the attack animation to try and make the attacks make sense. In Smash Bros, everyone feels like themselves. All their movesets feel natural. And even in the rare instances where the game has to make up a new move for a character, it still feels like something they're capable of performing and in character.
That's a plus to me. Tom and Jerry are just attacking each other and the other fighters are just collateral damage. Or Iron Giant spins the car or makes a sculpture. Nickelodeon All Stars Brawl had almost no references. Most things the characters do in this reference something they do in their IP's or are just memes. They really just did UI Shaggy, which I think is perfect, but the game is just too floaty, is lacking in content, and isn't adding content fast enough. Smash doesn't add much either, but they make up for it by releasing with a boatload of content, and the characters are responsive, and hits are satisfying. If I get my butt kicked, it's because that person is better than me. Multiversus feels like someone is exploiting a broken hitbox or low frames and there's nothing you can do, but move on to the next match and hope that same character isn't chosen again.
... except Lucas. hes got NONE of his moves even his pk love move is actually apparently some COMPLETELY DIFFERENT pk thing that just happens to resemble pk love
The characters in Smash already come from videogames, of course it's easier to port over their moveset Megaman is literally Megaman except the NES controller now has more buttons Honestly I prefer how Multiversus and Nick name too long handled it, instead of how those Namco arena fighters do it which is every character is exactly the same save for the model and animations
I think something Smash gets right that no other platform fighters seem to get down is game feel. When you hit someone with a big attack in Smash, it feels amazing. There's a satisfying crunch, a bunch of 2D effect animations, a good amount of hits top, and the character is sent flying to the blast zone at the speed of light. The same is true for spiking opponents. You get a satisfying smack as your opponent is sent sailing downwards, and it feels incredible. Multiversus just feels so limp in comparison. A charged punch from Superman feels worse than Sonic's Minecraft punch.
Sound design is super under-appreciated for stuff like this, can honestly make certain characters way more fun to play/watch. Like when you hit someone with doc fair, you feel like you’re shattering their soul. The exclusion of this stuff in other platform fighters is such a blow to the feel and satisfaction of the game and I don’t think most people even realize it.
It's not always that great, with Ganondorf's FSmash and USmash in Ultimate being the worst offenders. The animation on both is godawful and there are no excuses for it because they are literally Ike's except they have no weight. His Brawl-Smash 4 USmash felt far more satisfying.
The funny thing about this is that Sakurai even explains these things in detail on his channel. Seriously, some game designers should just watch Sakurai's videos and their games would turn out much better.
what multiversus was missing was a story mode, you have stuff like superman and steven universe...and then you dont make a kyptonite crystal gem as a villain???
I've always said the simplicity of Smash creates it's own complexity. They give you the freedom of movement and some basic directional attacks. Do with it what you will. You have so much creative freedom to do whatever you want, you aren't locked into combos like conventional fighting games and your movement isn't nearly as on rails. Not to mention the insane amount of polish the game has. No matter what clone comes out they just always feel so jank and bootleg. Very rarely do they truly feel like their own game and often just feel like Ultra Crash Sisters. I also can't stand the HUD in MV. I'll give them credit that they give you options to change it but holy shit seeing all the status effects and clutter on the screen is annoying as hell
The one time I played MV (which was from last year, I think it was back when the game first showed up on Xbox for free, and my brother and I played it not long after), my problem was that the game felt clunky and slow. I felt like most of the characters felt too floaty, and the attacks feels ever so slightly delayed, but again it was only ever one time I played the game, and it was for that reason. It felt kinda boring to me.
I get what you mean but I think describing it as "locked into combos" is kind of reductive. Sure it's not the same level of variation that DI/Rage/Variable knockback in Smash provides, but a lot of fighting games have pretty robust movement options. Though admittedly there is often some barrier of entry to this movement that makes it seem like it's all just combos and flowcharts from an outside perspective.
Conventional fighting games have just as much, if not more, creative freedom and simplicity as you say Smash does. Just as in with Smash, where you are given a handful of attacks to do with them what you will or use them as you wish, it is literally the same for every fighting game. You are given a handful of normal attacks, special moves, and supers to use as you wish. You dont have to use them, but the option is there. You aren't "locked" into doing combos in conventional fighting games. The games encourage you to do combos, but it is never explicitly said that you have to do so to win, let alone play the game and have fun. Think about how a good Mario or Luigi player goes about playing in Smash, with Mario going for n-air/up-air strings to f-air spike off ledge, or Luigi going for down throw into d-air/n-air loops to finish with sweet spot up-special. Combos exist in Smash, and like in fighting games, you frequently see them in tournaments. But the average player doesn't have to do that if they just wanna play and have fun. Conventional fighting games are no different. In fact, due to a lot of fighting games allowing you to cancel moves into different moves, I say comboing is much easier to do in conventional fighting games, and is so much more satisfying. Especially considering that, unlike Smash, not all big moves in fighting send the opponent far out of combo range. Moves can ground bounce, wall bounce, wall stick, and stagger or restand, which can allow big moves to be used as combo extenders as well as a killing blow. The reason why you see combos more in conventional fighting games more than you do in Smash is because they are a universal mechanic of the game and are honestly that simple to do. Combos don't have to be 50 hit strings, they can just be 5 hits. Just like in Smash, you dont have to do the Mario or Luigi combos I described above, when you could just do down throw into f-air. And I don't believe a quarter-circle motion + a button is too much to ask for when everyone gets so jazzed up about drag-down combos into jab-locks and following someone DI in Smash. I implore you to look into some modern fighting games like Them's Fightin' Herds, Granblue Fantasy Versus, Dragon Ball FighterZ, and even the upcoming Street Fighter 6 and Tekken 8. Fighting games have only gotten easier as the years have gone by.
Jokes on you, I DID see Morbius with my friends, and we all had an amazing time laughing at the movie as a whole. Reindog was the GOAT in that movie though, hard carried it from a 0/10 to a 0.1/10. Anyways, neat vid that re-awoke my SAP addiction
I think the problem with live service games that rely on FOMO is that they're inaccessible to new players. If you didn't know about the game at launch, couldn't afford it or just never thought to try it until late into its lifespan you just start to feel like you missed the boat because of all the content that's completely inaccessible to you and it can do a lot to demotivate you from playing the game at all. Eventually early adopters will get bored and move on while newer players will not be interested in the game since they missed so much content and it leads to almost nobody playing the game at all.
Too add to this, games with a player base who gets a head start get an immediate skill advantage, meaning that most new players will lose most of their games trying to learn the mechanics of their character, and leave because they're not having fun against the more expierenced or even veteran players.
This is largely why I haven't even tried to pick the game up again, seeing the things I missed when I did stop playing and knowing I'll never be able to get them now. It's a reason I drop out of a lot of games, can't take a break from it otherwise you've missed out on so much, makes it so demotivating to try and pick it up again.
@Dragoonsoul7878 I think a time sink system can work, like smash ultimate for example. The core problem is, games like multiverses don't give the player singleplayer modes like classic or story modes so they can practice with characters in a non-online setting.
@@doggone12ify worst is that, the more dead a game becomes, the worse that issue is sure, all games have a 70-90% drop off a bit after launch, thats normal - but that 30-10% can still include a lot of players that arent that skilled but then if the game starts dying, only really hardcore players will be online - meaning any new players will get matched with people far above their level, or not matched at all
Personally i do definitely love multiversus, especially because of The Iron Giant's inclusion, but yeah it definitely needs more to really keep the fire burning. I hope that, if the game really does die in their 3rd season, they add some sort of single player mode for the game other than Arcade so players who have the game downloaded can still play. It's a serious shame since the guys at Player First Games clearly put a lot of thought and care into all these characters and moves, but it seriously gets too complicated at points. All i can say is i wish the best for Multiversus' future.
I stopped after the Halloween event, what was it 4 or 8 candies for sh*t that at least cost 300 at most like 800 or something. I guess this game was not made for me, I'm not spending my whole weekend, literally WHOLE 48HRS, doing the exact same thing I can't be bothered to even do this for smash. PS: I was kidding myself it was 20- 40 candies lose- win and 200- 600 for profile cosmetics and 3,000 for mummy dog and 12,000 for cake skin. Double f*ck you twice on a Tuesday afternoon if you think I'm grinding that, every match is 2-3 rounds that take as long as a 2v2 smash game, f*ck that.
@@s.i.m.poster6823 as someone who still plays it religiously, it's not dead. it is on it's death bed though. the community that's trying to keep it alive is very very small to the point where I know almost everyone I see in a Twitch stream, or matchmake with. but the people who are dedicated are trying their ass off to keep the game breathing since the devs don't seem to be putting in their work
Multiversus is garbage and the fact you try to justify it shows how little you actually played the game. If the game wasn't ready for full release there is no reason it should have been released unfinished at beta with full monetization. YOU are the problem with modern gaming you spent money on anything without care of quality
I knew this was happen the moment I heard “early access free to play”. The fact they had to PATCH IN BETTER HURBOXES was the point I knew it was doomed
Honestly the only problem I have is the fact that it's such a small character rooster. Since they were going to be competing with smash everyone knew they better have a stacked rooster and instead it's stopped at 23. I don't agree that people wouldn't get behind the possible rooster especially from a company that can put characters like Ben 10, Teen titans, and basically all that was great with cartoon network.
I still don’t know why these smash clones think 10 or more characters is a good enough roster and then make you buy other characters is just sucks and it makes these games pretty boring and games like mk 11 and smash can get away with this because they enough of character so you don’t get bored so i just don’t understand
@@AJedits65 Multiversus was honestly fun I really think it would've did better If it was just a good game with some dlc instead of another games as a service game
I agree that the roster is problem and a reason as to why the game died down but for a different reason I think for a game just starting out, 23-30 is a good size. They definitely could’ve added more but I think it’s a good starting roster. I think the problem with the roster isn’t about the size of it but rather who they chose. Like who honestly wanted a basketball player over someone like Samurai Jack unironically? Why make an original character like Reindog when they could’ve added Neo or someone else? And don’t get me started on the characters after launch and the datamined roster I think the size is fine, it’s just that the roster was full of characters not a lot of people either wanted or were excited for
I've always been an advocate for game preservation so it really sucks that there is basically going to be an enormous hole in game history with a wooden marker labeled "live services"
Too bad, live service games suck and are worried more about making money then delivering a good game. I never played the division games but excited that it was taking place within Washington DC, but I heard it was a live service game and decided not to play.
Thankfully some live service games have their files or something preserved before shutting down, which means there might be a day for each of those that they'll resurface. It really depends on fanbase and how stubborn they are.
@@dozzy9984 there are also games likee warframe and payday that are peer to peer instead of on servers, meaning that so like long as there's players they can still exist.
The funny thing about using Samus as an example is that the people that actually play Metroid for the most part agree that Samus's moveset is one of the worst moveset when it comes to representing its home series. Like not one single Ice Move despite Ice weapons being the the weakness of THE METROID. Come on.
Thats true, but she still has similar movement in smash. Like, its obviously not great especially compared to many other chars, but there is some spirit of her character that remains and is very clearly recognizable as samus from the metroid games even if her moveset is a bit outdated in smash.
To be fair, smash in general has a DEEPLY rooted community of players who have been playing for YEARS, me included! It’s very hard to just drop one game that I find to be significantly more enjoyable for another game that has Tom the Cat.
SSB didn't have competition for a long time for some reason, so it used that almost literal monopolistic situation to its advantage. It became like the "owner" of a certain gaming genre. That isn't very common. Like Mario never felt that way with platformers, it's just a famous franchise. Because since the early gaming history many competent rival platformers appeared and fought for attention. So it doesn't seem like Mario is the owner of that formula of platformer, and that everything else is a cheap copy. In my case for example, actually i even think Mario is one of the least interesting big platformer franchises. So SSB never had a rival, so it took total control of this subgenre. Including the right to dictate rules for the genre with a stronger power than any normal "influential game". For example 2d platform shooters: there are games with aiming, without aiming, with crouch, without crouch, with more varied movement, with limited movement. There's no general line of what's overall better for the genre. But that's because there's never been a game that monopolized the way to think about that genre. There were many competent different types of games, and that diversity shaped the genre's image the way it is. After the breakthrough of Melee and Brawl, the scene started getting slowly more populated, but by opportunists and not competent rivals. And that outcome only reinforced SSB's reigning. Just like now, that games are appearing more often to take advantage of SSBU's end of new content cycle. But if they don't put the same effort of Nintendo, it will never work.
I won't lie, I mained Reindog in the solo as well as Arya Stark and in ONE PATCH they nerfed both of them into a state that they couldn't even compete which was unnecessary cause Reindog was a support with a single kill move and Arya was a hard to learn character labelled in the game. The worst part was the vacuum was taken from her move and if it was just gone out the game I wouldn't have been mad but, it was the fact that they gave it to Finn who went from powerful to busted. It was a big fuck you to me that "no the mechanic isn't busted, you just don't get to have it anymore". Arya got the mom says it's my turn on the Xbox from Finn and I was out. The balancing of characters felt like it was made just for you to stop playing your main and buy a new character like it was LoL. And it probably was the reason. Needless to say Player First Games did not live up to their name.
Simmilar issue here, wasn’t having much fun with most of the cast, but Iron Giant may have been some of the most fun I’ve had with a fighting game, even if he was pretty weak, even at launch where he was at his strongest. The nerfs he was being hit with caused me to lose interest though. I do hope they are able to keep the game going and add more features in the future though.
@@mr.hedgehog2128 Bro when I saw the patch notes for Velma I was fucking confused as to why they folded her so damn bad. SHE WASN'T EVEN THAT CRAZY TO DESERVE A NERF!!! BRUH!!! I feel like they should've focused more on fixing the game instead nerfing so many characters. Because now it's hard for some characters to compete against other characters with busted ass hixboxes and moves. (I'm looking at you Finn. God I really hate that damn dude. Can't do shit against him.)
You could apply this video to any live service that failed. Look at Splitgate (halo + portal), one of my favorite games at first l, never got to play portal, and using portals makes it so you have full control of the entire game. But it was way too easy to die in that game, eventually too demanding in portal mechanics, and eventually I stopped playing. Lots of others seemed to feel the same.
@@flow185 The team started working on a full release(remaking it in Unreal Engine) since last September so they've spent all their time working on that; promising "revolutionary" changes
@robertothesupermutant830 yeah they're only really useful to high level players once you master them but can be practically ignored by all other skill sets
Splitgate is a different story entirely, it didn't ever fail or really drop of, in fact it was quite the oposite, up untill the day the developers shut down the support for the game it was massively successful, in fact it was too successful and the developers stated they never really expected or planned for it to be as big as it was and they shut down development because they felt retrofitting the game and supporting it continuesly was too dificult and to instead make a new IP. The players only started leaving after that since all live service game dies with their support.
I think the game suffered from longing the dreaded "it's an esports game" label while not catering to either the competitive players or the casual players.
I like multi verses still. the only thing i really don't like is there are no grabs. Literally if they just followed the smash bros format they wouldn't fail. like playstation allstars i liked that too but using a super to kill? that just seemed weird and sometimes you could just kill at low percentages like 30%. i get they tryna be 'different' with double dodging and stuff but what went wrong is no grabs, the dodging is bad. and it feels wonky more then smash bros does. even smash 64 feels like better hit detection and hit boxes and faster then multiverses.
"What initially sells people on Smash is the great characters and gameplay, but what keeps people is everything else." Probably the best quote of the video. Feels like these companies think the game will automatically succeed because it has famous characters and a baseline amount of fun, but they forget to put a soul in it.
I also think there's an issue when it comes to the popularity of these characters. Video game players are already playing video games, so they're likely to play a video game that refrences videogames. People who watch cartoons and videogame players meanwhile have pretty low crossover in practical terms.
I think the problem with that is he is comparing a $60 finished product to a beta of a fighting game lol. No one is sitting here pretending it has loads of content, it doesn't, because its an open beta lol.
It’s the characters. That’s all. Smash Bros has 69 unique characters. MultiVersus has 22 characters. That’s literally over 3x more characters to use. It gets boring seeing the same characters over and over
@@toptiertech7291 Smash Bros has also been building it's roster since the N64. Most of those characters still have the same moveset they've always had. Multiversus is a brand new game that was just starting to build it's roster with free content updates. Assuming the game doesn't die, it could easily double the roster it started with.
@@rollcaskett1812 but when is it going to do that? Smash Bros had time to develop because it came out in a time where there just wasn’t this level of competition. Why would anyone stick around and play MultiVersus and pay them money for trash skins to use the same players over and over? They rushed the game. Simply calling it a beta doesn’t excuse anything. They have access to WB. Smash bros had to build an actual roster by releasing hit games and inserting the characters in those games. MultiVersus has WBs entire catalogue at their disposal. Why is Velma in the game but Scooby isn’t? Why do they have the entire WB catalogue at their access but inserted a brand new unique character? For what? Why does Reindog exist but Scooby doesn’t?
I think that with smash every character has their own style that someone can imprint on weather you played their games or not. When I was a kid me and my friends would come up with stories about why these characters were fighting and there wasn't anything to disprove that. Multiversus, (and keep in mind I haven't really played it so I can't really say definitively) doesn't really feel like the characters belong together in one game other than the fact that warner bros said so.
yeah, Subspace emissary on Smash brawl also showed that they can fight for whatever reason. Because deep down, all characters ARE fighters. (Ok, Isabelle, Villager, Wii Fit Trainer and such excluded) But everyone has certain combat experience or could definitely have it. Lebron james... Why is he there? Shaggy and Velma... Ok, fun, but not rlly fighters, they run more often than not Iron Giant... Ok cool, but you can see immediately why Sakurai shrunk Ridley for Smash bros and the list goes on... The children imagination is magical, i too played smash with my bro inventing stories. But here... you can tell the focus was on money and popularity
The best thing about this is that it's basically the "lore" behind Smash. It's a kid playing with their toys of different characters, and pitting them against each other with attacks each character would have and how they would use them
You know, I always have this feeling that all of these online free-to-play games (specially the gacha ones) don't really feel like games anymore, they just give me the feels of a disposable product. Once the player count goes to nothing the servers will eventually shut down and what remains is something shallow or in the worst case scenario you don't even get past the starting screen!
i personally played multiversus competitively for a couple months before i dropped it. while i do like the concept of multiversus, a lot of the characters i liked were just too bad to use in solos (i mained garnet and reindog). it made me quit playing since i couldnt really play with my favorite characters without getting pub stomped by people playing better characters than me (also probably a bit of a skill issue on my part but yeah). there was also just a lack of maps, i feel like the stages were fine, but there wasnt a lot of staying power to them.
I used to play LeBron for a while because I liked his dunk ability, really helped clear the area for me and my partner if the enemy team wasn't paying attention. And then they nerfed it to a team-only special, meaning I could only use it if my teammate was paying attention. The devs were going way too hard with the nerfs, as several characters (Arya Stark, LeBron, Velma, AND Reindog) we're pretty much nerfed out of competitive.
This is an interesting case study in the downsides of game developers (or any creative workers) following trends. Battle passes. Microtransactions. Free to play. Live service. These new modern systems have weaknesses - it's just hard to see them when there's so little history behind them. So studios find out the hard way.
What gets me is that, wanting players to play every day and motivating players with costumes just do not work together. The people who play everyday are the competitive and Esport crowd. The people who want costumes are the causal crowd. Combining daily play with costumes isolates both crowds.
A lot of people who play everyday want costumes for playing. Typically unlocking something as a medal of their dedication. That is part of why Call of Duty used to do so well is it provided that but as of late they removed that so casuals wouldn't be afraid of people with those unlocks and leave. Since progression was limited to X per match it led to it becoming slower and something anyone could easily get so working to it means nothing.
Except casuals LOVE outfits. They pay ridiculous amounts for outfits. Like the other person said. Cod will put a $20 skin to look like Rambo in. You’ll see half the lobby with it.
Multiversus was a game I used to play a decent amount of, but then I had no motivation to play. I think a big problem of the game is that there's nothing to do, there are no game modes besides online battles, pair this with characters being so hard to get unless you spend money. This makes the game incredibly grindy.
I started playing when the Closed Alpha released and i was more than excited when i received an email with a code for the game. I downloaded it that same day and played in the morning (i even skipped school to play that day). I had a lot more than ten hours in under three days and i had a tight schedule because of my school. I poured every hour i could to play Multiversus before the Closed Alpha would close down and have no idea how much I had to wait to play again. Months passed, dying to play Multiversus again and continue maining Harley and Velma. After playing for a long time and no new content being added, i deleted the game and started playing others. It sucked to see because I had poured so many hours into the game and had nothing to show for it. What could I show? That i was a top 100 Velma player? I didn't have any rewards to reflect that other than how many kills and wins i had. While skins are just cosmetics, i would have liked to see a little more free skins for it. I didn't have much incentive to play and fill the pass. I didn't play LeBron James. Even if i did pay for it, i don't play Bugs either. The only thing i preferred from this game other than Smash Bros were the little jabs at each other, sucks that Rick and Morty didn't do the same, could have been the best in the game. I want to have some hope for the game, but in the state it's in, i don't think it'll last another year
It’s the characters. That’s all. Smash Bros has 69 unique characters. MultiVersus has 22 characters. That’s literally over 3x more characters to use. It gets boring seeing the same characters over and over. Most people started to get good with like 5 characters and that’s all you saw
For me it was how the game felt. It was floaty and sometimes felt unresponsive and everytime I play it turns me off from playing again. I'm a fighting game enthusiast, platform fighters included, and have been looking for a game to invest in. Sadly. Multiversus wasn't that game.
I’m so glad that someone also had that sense that this game was going to fail. The moment I herd my friends talking about how it going to be amazing and how RUclipsrs and streamers started to act like it was going to be a actual rival to smash without no criticism, I knew it was destined to fail. I literally had to force myself to enjoy this game as 80% of my games was just a lot of lag that you couldn’t do anything about. You couldn’t even play with a bot without lag, No joke, I was tired of the lag so I tried playing against a bot and it was also laggy. I’m not trying to say this game was bad, not at all I did have few nice things about the game I can say but not even being able to play with bots in this game without lag proved to me that this game was going to fail
I always understood the hype around multiversus when it first released but I never understood how we're meant to put up with live services. It's the one reason I still play singleplayer games mostly. I paid for it once and have access to it forever (technically speaking, y'know)
Lego Dimensions was fucking God Tier, all they had to do was just make it like a normal Lego game so that way they could add way more characters to the game.
@@ansemthetrueseekerofdarkne2730 I played it, but I wasn't about to buy an army of lego figures. I already went down that rabbit hole with my sisters kids playing skylanders. If it was just like your typical lego affair where you unlock everything in game I'd probably kept playing it, but I was like nope I can't have another game where I need buy physical characters to play it. I had to keep stopping to put them together midgame while killed the momentum of the game too.
@@Lastjustice That is why I think that they should have just done a normal style Lego game so they could then just naturally have hundreds of characters from all of the franchises involved.
Someone who’s played a lot more multiversus should confirm if this is accurate or not, but compared to smash I always felt like I was just button mashing in this game. It didn’t feel like the mechanics were precise enough for strategy to beat out slapping random buttons.
I found at levels below pro or skilled, the best way to play is to always use one combo and never do anything else because 9 times out of 10 they can’t escape and it has nothing to do with your skill as the player, the mechanics gave you this combo. Again, I’d comment on how it is higher up but the skill sets make no sense so fuck dedicating myself to that lmao
Yeah, I agree about Tom & Jerry, since they have a lot of potential, which this game feels like it didn't quite capture, since you only get a fishing rod and a stick of dynamite. That's pretty lacking, considering how many weapons these two classic characters have used on each other. I think they should've had Tom & Jerry in a temporary truce like they occasionally do and fight together with their iconic slapstick, hell they easily could've turned the piano scene into a finishing move. Other than that, the fact the game is an online game, will not only date it, but ultimately kill it if they don't add an offline mode.
I think it speaks volumes that, in traditional 2D fighters, there are fighters like King of Fighters, Melty Blood, Thems Fightin' Herds, and Skullgirls that are very much B- or C- or even D-listers, in terms of popularity, that nobody will look at you funny if you say it's your favorite. Not to mention that there's at least four games, Street Fighter, Mortal Kombat, Guilty Gear, and Dragon Ball FighterZ that can be considered truly popular. In platform fighters, Smash is still obviously the best. At most a few people might prefer Rivals or Brawlhalla (or Lethal League but even though I consider that a platform fighter I've known more traditional FG people who play it) but not nearly as much. It feels like there's an overwhelming failure to introduce new mechanics into the genre that aren't gimmicks, and often just to feel as good as any Smash game.
The problem I had with the game is that it was my very first platform fighter game and my internet sucks to the point where my game would freeze for like 5 seconds in the middle of a match. It's kinda hard to have fun when you are getting shit on by people who know how to play and not being able to improve because you keep freezing and giving people free wins. Oh, and the hitboxes and bs moves as well. I never did figure out how to counter Finn spammers, nor was I good enough to become one myself, so I quit playing. Luckily, I didn't spend any money on the game lol.
@@femimark5021 That backpack move that sends you into the stratosphere was hard to handle when people just spammed it. It had busted hitboxes when the game first came out.
I remember a few people calling this game a Smash-killer for like the 3rd time when this released. I find it fun, but I knew it really wasn't going to be the thing people thought it was going to be. I finally tried it out late last year, then I completely forgot about it. I at least hope there'll be something if and when the service ends...
I only gave it a go because everybody was circle jerking it for the first week, but it was unbearable. Character kits don’t make sense or flow, a lack of a 1v1 makes individual skills difficult to understanding and practice, hit freeze could mess you up because of two people fighting unrelated to you so you don’t expect it, you have no good fast fall options because you’re so floaty to the point of it making no sense in any world. I did not last long playing this.
It’s the characters. That’s all. Smash Bros has 69 unique characters. MultiVersus has 22 characters. That’s literally over 3x more characters to use. It gets boring seeing the same characters over and over
I really think the overall design of the game being a reason why games like this fall off. Is HEAVILY understated. I genuinely do not understand why the people who make Smash clones on a large scale like this. Do not try their absolute best to make it LOOK LIKE SMASH. In smash the 3D models look great for every character. You can even take some of the joke characters seriously. All the animations are smooth and fluid. There's is essentially no jank to be seen. Then compare that to some of these bigger Smash clones. They go over the top with these overly cartoonish designs and have these scuffed animations. Nick All Stars Brawl is a PRIME example of scuffed animations. Aang and Kora's animations are a complete joke. They should have some of the best looking animations in the game as that show is FULL of anime martial arts choreography. The TMNT were all SUPER scuffed and based off of the most Boomer versions of the characters. How do you implement TMNT in a Smash clone. Yet not use any of the 2003-2010 variants first? They are the most combat oriented TMNT. It might not seem like much to someone that doesn't look at it from the perspective of a casual. But people aren't going to load up a game that looks like this with their friends. Unless they are memeing. They are just so scuffed. The stages in both games all suck too and everyone is zoomed out. There's no real freedom or incentive to actual traverse it. You're just stuck in small space mashing buttons. Lol that is not fun for a vast majority of Smash players and even competitive Smash players would get tired of them after awhile. It really doesn't make any sense. How they can't just essentially copy paste some Smash stages in. Then have their own slight but unique twist on it. Brawlhalla did it right and all of it's stages are great.
I feel like another point in Smashes favour is that when you’re playing through a video game the experience is more personal then watching a show or movie
Oh yeah and I never played Multiversus despite loving that team fighter baseline and over complicated movesets, because I fuckin hated that pit in my stomach feeling of controlling an interactive "Space Jam 2" that kept asking me if I wanted to give it microtransaction money.
Y'know, I see what his point is with the statement about games being a miracle to get made. I just consider it misguided. The reason good games get made is because there's passion behind it with people who want to have fun with it and for the game itself to be fun. Contrast to that, a mega company like warner bros doesn't need to give a shit whether this game is good or not because nobody in the company needs to care about its success. I'd be shocked if anyone working on it considers it genuinely fun to play. There just isn't any heart in it and so of course it's going to suck/be broken or never get made at all. Rather than for example, an indie dev that has essentially one motivating factor behind their game, that they love it and that it's fun. Because that's what they care about, and couldn't possibly expect billions of dollars from it. Which is the exact kind of thing a turbo rich company would be doing in stark contrast.
as a born in the late 2000's kid representative i can confirm we do indeed give a fuck about looney toons and tom and jerry, also that piano episode was amazing
I think another big issue with the game is it being so heavily focused on 2V2. When I tried to get into it sense none of my friends we’re playing it I had no one to co-op with. Although I’m fine playing 1v1 with randos or playing much larger co-op stuff like DBD, Dota, ect playing 2v2 is the type of thing that for me really demands that you know the other person.
@@toptiertech7291 The 2v2 is the main focus tho, even so, was the prime aspect they spoke of before the release, yeah its has 1v1 but the mechanics/movesets of the characters and maps are build for 2v2
I honestly would be content with a new, upgraded version of the CN Smash clone from a few years back. Cartoon Network still has a massive pool of recognizable characters to pull from, and I feel like having only one theme for the fighters (animated tv shows) would prevent the game from going off-track too hard. Also, I feel like what truly kills the "crossover platform fighting" genre is that none of the competitors of Smash really go deep on the crossover part; I consider Brawl the best Smash solely because of Subspace Emissary, a singleplayer mode (which is another flaw of Multiversus, the lack of those) that banks on all these character uniting and fighting together. Also also, another problem with competitors of this genre is that, unlike Smash, they don't let the competitive scene flourish on its own: instead, it's forced out from day one. I'm not a competitive player in any game, and though I don't want to stop people from enjoying the comp scene, I think focusing more on the casual side of platform fighters would probably increase the lifespan of the game. Fans are not dumb, and if they truly want a competitive scene, they themselves will make it happen- just look at Melee.
I used to hate on people calling Multiversus a dead game, because I loved it so much. Now I'm agreeing, even though I still spend most of my days playing it. I run into the same people in matchmaking, the game has way too many bugs to list, and honestly feels like the devs don't care at all. I'm gonna stay playing it until it fully died or somehow rises from the grave which I know won't happen, but man I really wanted this game to take off
It’s the characters. That’s all. Smash Bros has 69 unique characters. MultiVersus has 22 characters. That’s literally over 3x more characters to use. It gets boring seeing the same characters over and over. My biggest issue with the game is that it’s been like 4 months since the last character but they have time to run events like the valentines one where they charged $15 for shaggy to have a pink shirt. I didn’t mind the events when new characters kept coming out. I got about all the characters without having to pay for it. Idk why they didn’t keep releasing people
@@toptiertech7291 i agree lack of characters is really tiring especially when they promised one every 2 weeks, but I don't think it's the reason people are leaving. new characters bring new people in, then good servers and no bugs keep people. which multiversus has neither lmao
@@burymeintulips people can get passed the bugs and servers if they are having fun. The game came out in July. The player decline didn’t start until around thanksgiving. Which was about 2 weeks after the last character was released. If they released 4 new characters right now they would get a large amount of returning and new players
Loved it and stopped playing around 6 months ago. My problem with this game is that it has a severe identity crisis. It want's to be be a casual game, but is actually one of the most competitive skill based mald inducing games I have ever played. Smash is the same, however that game has the content to appeal to both demographics. Smash gives players the tool for people to enjoy the game how they want. So many setting/Items/custom maps/quality. I can't have fun in multiverses anymore, because its a hightly competitive game, where I'm locked into un-competitive stages. The game itself already split the player base in half by wanting to be doubles focused. Cant enjoy the game casually cause there's no way to.
This is bang on. This video is mainly wrong. Shit ui, bad custom mode, ultra competition 'casual' queue, and very high skill ceiling with low skill floor which allows shit players to blame balance cuz they thought they are good at their character. Overall it's quite frustrating to play and to top it off their is no point since it takes 20 years to get a character to level 10.
When I first got the game it was super hype and really fun. I played it for hours every day... but then suddenly lost interest. There's only so many times you can play as Shaggy, Wonder Woman, Arya, and Batman before you get sick of playing them... And sure, I could have used other characters, but the game specifically rewards using one single character consistently due to the level up system. It also requires a lot of playtime to get enough coins to even do anything substantial like _buy new characters._ With Smash the characters have more moves to work with, less overly complex movesets, easier to understand physics, and doesn't cost gold to unlock new characters... And each character is an iconic video game character with a lot of history. If you got tired of a character, you can always try a new one (and they're all pretty fun to play). In Multiversus though, its only online with no single player and no classic mode or anything like that... And the only motivation to play other than fun is the battle pass system which doesn't have much of value unless you pay for the extra stuff. Trying new characters isn't so great because losing isn't satisfying and it requires practice to even attempt to use a character right. If I'm being honest, the only reason I really got the game in the first place is because it was free and because of the novelty of being able to play as Ultra Instinct Shaggy. Batman is the only other character in the game I actually had any prior attachment to, and most of the characters I've either not heard of or never had interest in their shows. Wonder Woman for example was only my main because her moveset was cool and she was the starter tutorial character, and Arya was one of my mains because her combos were super cool and she felt OP (I literally never heard of her and never watched Game of Thrones before). Its a shame to see the game end up so short-lived, but it was pretty much doomed from the start. They should've NOT done the whole live service thing, because now if the server shuts down the game can never ever be played again which kinda sucks. Its a waste of potential... but at least it was free. :(
Seriously, the answer to making a good platform fighter is not making the main part of the game itself, it's the mountains of unique content that surround it. I wanna see nice graphics, good balancing, tons of bonus content, a variety of modes, a single-player story mode and minigames. Brawlhalla and RoA are some of the biggest names that aren't Smash that still retain players because they understand that characters duking it out on the battlefield isn't the only thing the genre has to offer. A platform fighter will be just a trend if you don't have any decent content that can survive from servers shutting down in the future.
I think payday is one of those live services that perfectly encapsulates it enough so it can be still be played even after the company is gone, simply because of offline support. And that's one of the reasons I think the game is still around, and why they're doing a third game in the series: because the player knows that they can play the game, even if no one else is online.
I never got a chance to play multi versus so it is a shame that the playerbase has completely died especially because they had so many characters planned for the game, like mad max, samurai jack, Johnny bravo
@@toptiertech7291 I’m not a big multiversus guy so take what I say with a grain of salt but I’m assuming it’s because of the fact that nobody’s been playing and when they add new characters there was only a minor bump in player base if that
@@davidgottschalt9178 but people were playing back when they stopped releasing characters. And they did a Halloween event, released a character, thanksgiving event, released a character, Christmas event, no character and then valentines event with no character. They went from releasing a character every 2 weeks to not at all
I was really excited for Multiversus and liked the roster. My biggest issue is the movement not feeling right after almost a thousands of hours playing the very responsive characters that Smash delivers.
I clicked on this video because i knew that game wouldnt last but my guy put Ow2 gameplay on the background, a game that shouldve failed just like MultiVersus but we know why it didnt…
This game was all the rage back then. It's sad to see it go down this way, heck even some pros from my favourite fighting game (Brawlhalla) seemingly retired to focus on MultiVersus. 💔
as someone who was a top 500 superman throughout its relevance, I'm upset that it died so fast. I thought this game was going to last bc I saw the passion of the players and the developers, but they honestly just rushed its release and the developers couldn't keep up with all the stuff they had to fix.
Fun fact (since a lot of people don’t know this): ever since Casey Kasem, the original voice actor for Shaggy, retired in 2009, Matthew Lillard has been Shaggy’s voice actor.
You kinda touched on this a little bit, but one of the things about this game that kinda bugged me was just how all over the place the character roster was. Classic golden age cartoons, modern children’s cartoons, a modern adult cartoon, super heroes, dark and gritty fantasy, Lebron James, etc. There’s just no real through line between them, and it means that it can’t really commit to anything. Like, I like Scooby-Doo. I grew up on What’s New, reruns of Where Are You, and the direct to video movies. Scooby isn’t in this game. And the Shaggy they have is based on an already outdated meme. So, I don’t find the Scooby-Doo stuff to be impressive. I liked Steven Universe just fine, and heard good things about Adventure Time, but most of my experience with Cartoon Network was in the late 90s and early 00s, so, where are the CN characters from that era? If somebody wants a DC fighting game, they already have the two Injustice games. 3 heroes and 2 villains (one without his corresponding hero) who were already all in both Injustice games won’t really win the DC crowd over. It all just barely scratches the surface of anything it’s trying to represent, so it just seems shallow.
This is why Smash Bros has and always will stick to video games and video games only. Because they have a consistent theme, everyone who likes and plays video games are likely to know of at least half the roster. If you know Mario, you know Sonic. If you know Ryu, you know Terry. If you know Pit, you know Simon. If you know Shulk, you know Cloud and so on. This is why they will never add non-gaming characters like Goku as such. The second they do such a thing, it's going to alienate the actual Smash playerbase and cause them to dilute what makes this game special. That is why MVS couldn't succeed. There's no consistency in the theming.
@@jmaster4941 tbh smash has the same issue. Maybe they are all games but it's ugly having so many different art styles and body proportions. I prefer multiversus cuz at least everyone looks like they belong, also smash is mechanically shit imo. Brawlhalla still on top it seems.
@@femimark5021 You could use the same criticism with Multiversus While I like Multiversus and really hope it somehow bounces back and becomes even better, I don’t see how all these characters look like they belong together. I’m not convinced that the Looney Tunes can be in the same room as the Game Of Thrones cast. I get that in Smash you have Mario characters colliding with Fire Emblem characters but I can see those casts meshing better than some of the characters in Multiversus
@@wraithsage2399 Why exactly do you think they connect better? If you ask me in a match where the mario bros plant fights against the fucking Sephiroth it seems to me the same problem I don't know if it's just me but if you leave all the sentimentality behind we end up with the same problem, I have Isabela on one side and a Persona character on the other side... one is a game of having a chill time doing regular things and the other is an RPG game renowned for a story of characters and themes that range from normal to adult... The game is fantastic and it works perfectly but I think that this criticism is more a feeling generated by what you know beforehand and not an objective answer
Since people have been talking about Smash Bros in response to this, here are my thoughts on why Smash Bros works better than Multiversus: 1, Smash Bros has a more solid “core” to it. It began as an exclusively Nintendo crossover, and Nintendo specializes in family friendly video games, so Smash Bros mostly has characters from family friendly video games. There are definitely exceptions, but there’s still a recognizable core identity to it that I feel MV is lacking. 2, Smash also had multiple games, and many, MANY characters to gradually push the boundaries of what “fits” in Smash. MV never set boundaries to begin with, so there was no real growth. And finally, 3, because of above, while there are definitely some strange crossovers possible, everybody in Smash can be connected quite clearly through other characters in Smash. Let’s take Piranha Plant and Sephiroth as example, since it was mentioned before: Piranha Plant feels right at home next to Pokemon characters; Pokemon is Nintendo’s flagship RPG, so having it next to some of Nintendo’s other RPGs like Fire Emblem and Xenoblade makes sense, since presumably FE and XB fans got into the genre though Pokemon; then we bring in Final Fantasy characters, since that’s one of the most popular and influential RPG franchises in video gaming, so it feels right at home alongside FE and XB. Now, what, pray tell, does Multiversus do to connect Steven Universe and Game of Thrones together? Besides drawing Arya in a cartoony style? That’s why Multiversus feels like such a weirder crossover than Smash Bros. There’s no real core to it, and no smooth transition from one franchise to the next. They just shoved a bunch of popular things into a box without caring about if they actually fit together.
I remember saying this to my friends a year or so ago after Sora was announced and Sakurai officially announced Smash's retirement. DC Multiverse and even Nick All-Stars, to me, felt like they were trying a little too hard to become the next Smash Bros. A spiritual successor you could even say. Especially since there were those that were genuinely upset knowing that Smash was over and done with for good. So they capitalized and banked on a lot of things. But in the process, overestimated themselves and overplayed their hands. And it sucks because they really had something here and yet they squandered it.
While it’s sad from a media preservation perspective I think it is such a great thing and it makes me happy I want and expect all love service games to fail
Multiverses has complex characters but ironically if done well giving them more moves would help because it would be more simple/common moves for those that need that and expand the depth and variety of interactions with dash attacks, or tilts to combo or back airs etc.
It’s the characters. That’s all. Smash Bros has 69 unique characters. MultiVersus has 22 characters. That’s literally over 3x more characters to use. It gets boring seeing the same characters over and over. It’s a great game to pick up and play for an hour if you have a lot of character options. But no updates and the game will fall off
Literally I think none of the live service microtransaction stuff would matter if the game didn't simply feel like ass to play. I was super excited for it, thought all the characters looked interesting, and then when I picked up a controller, I had to put it back down after about an hour because my excitement was instantly murdered by characters moving and controlling like they were somehow coated in molasses AND Vaseline simultaneously.
The game plays like a game completely unrelated to platform fighters, modded to play like a platform fighter The characters are so floaty but then jerk around with their attacks and aerials don't get interrupted by landing, it's the clunkiest thing ever
I play brawlhalla right, and me and the boys thought that multiversus would replace brawlhalla in our eyes, but brawlhalla replaced multiversus, we prob played it for a month and then we went back to ol reliable brawlhalla, man i love that game.
A big , not really problem but concern for this game I always had was the strange roster. I'm not saying having a lot more f weird characters is a bad thing, like some people, but like, there's little cohesion. Smash is all video games, Nick All Stars is all nick characters, but Multiverus is literally just every Warner Property mashed together. Another problem, which is bigger in my eyes, is the selection. The thing about Multiversus and Nickelodeon roster is that the appeal isn't who you are fighting as, it's who you're fighting. No one wanted to play as Arya Stark, Lebron, or the Gremlin in a platform fighter. And I'm not being mean, it's just true. But it was appealing in that you could fight superman, iron giant, bugs, etc. And this appeal gets stale much quicker. Smash was much less like this. You could argue for piranha plant or Steve (but he atleast has his fans) but the difference is that Multiversus doesn't even have a sixth of Smash's roster. They couldn't afford those misses
Finally Someone else besides me thinks this roster is weird. I will say Ayra isn’t weird and I dislike GOT but I can at least imagine a fun moveset in a game like this. I agree that characters like Lebron, the Gremlins, and honestly Iron Giant were weird choices. I also think making an original character for this game is just waste of a slot that could’ve gone to Ben 10 or someone else I think it was easier for Smash to appeal its audience with its roster because they are not only just video game characters but also there audience are people who primarily play games. Multiversus tries to appeal to an audience who read books or watch movies and cartoons and whom probably aren’t gamers themselves. I also saw another comment that said that the roster in Smash is more interesting because it feels personal. And I think It’s because unlike movies and shows and books in which you are just seeing a character in character go about there lives in there shoes, video games have YOU the player step in there shoes and see how it plays out
Multivesus could've had a much more concise roster if it had, say, Boomerang and CN characters only. At least then we could somewhat imagine the characters actually interacting with each other within universe, like if Steven Universe was fighting OKKO and Uncle Grandpa
They needed to pick a lane and lean into it. Whether was all Loony Tunes/Animanics/Tiny Toons, an all animated affair, all super hero/comicbook style game(Ben 10, DC, Iron Giant), or a dark gritty game with all mature characters. Fans have a much easier time reveling in something when it's not breaking their immersion. It makes it harder to have an audience when you're trying appeal to everyone you typically end up winning over no one.
I remember I really enjoyed MultiVersus as it came out as I didn't had much experience with smash-like titles. But even though I enjoyed it, I quickly forgot that MultiVersus even exists.
Quite honestly I think my issue with live service games is that the companies only understand the profitability and dollar signs that live service brings.unlike other live service subscriptions like streaming subscriptions, cable subscriptions (for them boomers) and even box subscriptions. Each of those things are valued by what they are to begin with and can be enjoyed individually and independently of others. But video games and live service games especially are almost all online and multiplayer meaning that your experience is directly related to how much money you can afford to spend on a game. If it’s a competitive game it becomes even more apparent. If live service video games want to stay around they are going to have to realize video games can’t be filled with predatory monetization practices and that the monetization should be optional and allow someone to play for hours and unlock everything naturally and easily and not put ludicrous time investments into unlocking things as a means to force someone to pay just to get something that normal video games allow a skilled player to unlock within a reasonable amount of time
Fighting games work better as standard purchases because then I as a rivals of aether enjoyer dont have to feel bad if my friends only play the one time I buy them the game so they can be master chief. Rivals succeeds despite technically bleeding players because it simply gives you whatever level of experience you want from the game. In general I think unless your game is suppppppper casual friendly I don't think f2p is a good model for fighting games.
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I wanted a good platform fighting game like Multiversus on PC and I discovered Rivals of Aether through some... weird videos about weird characters from other games... And then... I went to a site where I could download it from for trying out... arrrgh... *cough* Next day I bought it on Steam after realizing how much fun it is. Fun online, fun in singleplayer, the different game modes, styles are cool. I mostly wanted the game for workshop characters and yes, I have many installed, I even started to make my own stage. Played some game with friends coach multiplayer, sometimes online. It's truly beginner friendly, but can work for more experienced players too. The infinite amount of content makes it a must purchase. RoA just can't really die. My friends who I introduced Rivals are enjoying the game a lot. Some of my issues with Multiversus (sadly there are a lot, though I loved it in closed alpha / early beta stages) is the lack of game modes. Lack of fun, customizable single player game. It's too strict in that way too. In multiplayer, same thing. Also it became very grindy. Completing one of the season passes didn't give me that sense of accomplishment... it just happened. I wasn't really into what I collected through it. Content comes slowly, there were lots of experimenting (sure, it's a beta), but the charm the game had, the love the developers put into it just felt like it's slowly disappeared. And as the developers slowed down everything, I played less and less... and I think I played like 3 months ago the last time. It's sad. Because it loved it. But all of my excitement just disappeared. It's no more...
I loved multiversus but you are correct! In my 30's and looney tunes has undoubtedly faded for the younger generations. I beg to differ however as warner brothers has so many properties to include Mortal Kombat. I hate that they didn't find a way to put sopranos characters, more obscure mk fighter and especially the Animaniacs or Ed, edd,n eddy. I know licensing and all but what a absolute miss
I feel like it's just hard for wb characters to be represented properly as fighters, unlike Smash, since the majority of that roster is full of people who are known to fight. Like, Sakuri could just copy common attacks within the main series and make the fighter a pack of references if he wanted to. He did so with mega man, bayoneta, K. Rool, hero, all of the fighting game reps (Kazuya especially), Pyra/Mythra, and Sora. Arguably, the only people in multiverses who don't need the villager or wii fit treatment are the DC characters, the adventure time characters, and the Steven universe characters. And even then, they make the characters harder to follow because most of them don't actually fight fluently in their form of media, especially the ones from cartoon network. Making it so improved and hard to follow the thought process sometimes. Can you tell I don't like how Tom and Jerry are portrayed?
It’s the characters. That’s all. Smash Bros has 69 unique characters. MultiVersus has 22 characters. That’s literally over 3x more characters to use. It gets boring seeing the same characters over and over
Smash has all kinds of references to games, single player, more modes, collectibles, and as you said, is a celebration of games within a game. No other smash clone really can compete with that.
To be fair, Tom & Jerry work well as a tag "team", with most of their moves being Tom attempting to catch Jerry and hitting people on their vicinity by accident. I don't think the moveset requires specific references like the piano to be good, because otherwise it'd feel more like one of those fanmade movesets that think that cramming as many references as possible is better than making a cohesive moveset with a playstyle that fits the character. Nickelodeon All-Star Battle suffered from this hard. I feel like Multiversus came when the live service market was getting oversaturated. These are games that demand a bunch of your time and that time could be spent with your responsibilities, family, friends, other better games, maybe some that actually respect your time and won't scold you for not treating them as your job. You know, real games. Plus, the game is so incomplete it doesn't even feel enticing to log to play every other day. It's not even the first free-to-play platform fighter that has multiple franchises under its belt so it's not like it's filling a niche.
I tried the game and it was pretty fun, but the fact that I had to pay for almost every character really turned me off. I feel like if you *only* bought cosmetics, I would be a lot more likely to stay with it. But it felt like I couldnt really experiment with new characters after picking it up
Seeing a lot of Smash Clones miss the importance of tilt and smash to button variety is a good litmus test for longevity for me personally. If it doesn't have those two types of attacks in game, I can't see it lasting long since it makes it harder to feel good just hitting buttons. Many other platform fighters have failed with both tilt and smash attack equivalents, but I've never seen one succeed without them.
For me, I think Multiversus failed for similar reasons as the ones you pointed out but not exactly as you pointed them. As you said, Smash Bros is a game celebrating video games, it means that the public that it is trying to reach, people who like video games, are already exactly where it exists. In turn, not all cartoon fans are going to play a video game just because it celebrates cartoons, and not all people that play video games will care about the fact it has warner characters, the game in fundamentaly built for the wrong audience. This division of focus on audience is also reflected on the gameplay, floaty, flashy, with ill-fitted animations for attacks (things that people that wouldn't bother casual players playing bc their cartoon character is in the game), contrasted with extremely complicated kits, rollback, nerd jargon shit (things that just people who play video games will care) It is somewhat foolish of both Nickelondeon and Warner to see the success of Smash Ultimate and think that it would be a great media to show off their IPs. The people who will want to play your cartoon game are not playing hyper competitive games.
Multiversus has a lot of problems, but the one that got me to drop it was the fact that EVERY new character was busted beyond belief for a good while & it would be all you went up against until they were nerfed to oblivion. It sucked & I don’t think it ever got better. On a different note, hearing Knock Out City is shutting down was depressing when the news dropped. Such a shame too because its such a unique & fun game. It really has become my favorite multiplayer game over the course of the last year. Here’s to making the most of it until June 6th rolls around 🍺
It’s the characters. That’s all. Smash Bros has 69 unique characters. MultiVersus has 22 characters. That’s literally over 3x more characters to use. It gets boring seeing the same characters over and over. If they released a character every 4 weeks they would have 4 more characters now and people would still be playing. They make the new person the strongest for the same reason the dlc cod guns were so strong. They want you to buy it. But 4 weeks was usually enough for me to play an hour a day and unlock the next person free
As someone who supported Multiversus from start to currently, even going as far as to buy the founder's edition just to support them, it honestly depresses me seeing the massive downfall of the game. I don't even play it for more than an hour anymore, as I only really play it just to kill some time and mess with the dailies. I've noticed online matches actually taking almost a minute now to even find players if that tells you anything about the dying state of the game. But one huge issue I always felt was going to bite this game in the ass since the start was Players First Games themselves. To my knowledge, they are literally a skeleton crew of less than ten people developing the game and the only reason why season one had so much content to it was essentially them forcing themselves to work real fast on characters and handgrab some angry tweets to consider for patching. Every delay began starting with Black Adam due to the exhaustion that finally caught up, and since then, the game entered a drip feed mode. As far as season two has gone, the devs have focused on quality of life content mainly with item variety, but this drove people away because everyone became so used to the idea of getting a new character every two weeks, that was until the Black Adam delay of course. Now, the scheduling is a complete mess in terms of what to even expect anymore for content, and the community is in disarray with what to even do moving forward. Some people are trying to keep the discussion alive with ideas about coming together to address a full-on list of issues to acknowledge in hopes of raising awareness or simply just band together to play more and just enjoy it while it still lasts. Other people, however, have been milking this game to death with nonsensical copium like claiming Marceline from Adventure Time or Ben from Ben 10 or even random guest characters like Eleven from Stranger Things or Walter White from Breaking Bad or, get this, anyone from a Disney IP is coming into Multiversus. I wish I was making that last part up, but I've seen some people desperately hoping for Disney owned characters to show up in Multiversus.
As for whether or not this game can even make a comeback? It's really slim right now. Players First Games is going to need a miracle with season three if they really want to regain their lost players on top of getting new players. The dev team have started hiring new people to join them in hopes of increasing productivity, one of them even being an esports player funny enough. But with the season delay and the playerbase almost dead, Players First Games is running out of time with being able to produce consistent content that keeps players coming back for more. I hate to be pessimistic for Multiversus, but I can not imagine this game lasting any longer if season three fails. And if I'm being honest, I'm preparing that this will ultimately be the game's fate. Again, PFG needs to pull off a literal miracle to save itself, but the odds are so low, and there is too much demand that they have to meet with so little workforce and time. The reality is also settling in that live services ain't what they're cracked out to be. You gotta make something that can really stand out, and Multiversus has unfortunately been left behind in the shadows of the very game it chooses to imitate, that being Smash. Even triple A projects like Back 4 Blood and Call of Duty Modern Warfare 2 have been on some extreme declines as of right now (its worse for B4B because that game was officially abandoned so the people behind it can make a different game instead of sticking with it) because let's be real, nobody wants to play a million soulless live service money pit projects. I expect Multiversus to unfortunately fail eventually this year and go out with a whimper rather than a roar. I'd love to be wrong about this, but the writing is all over the wall for this game's future.
Thank you for the great video talking about this situation with Multiversus. I'm glad to have found and watched this. It's really unfortunate how this game's fate is shaping up, and I wish things were very different for Multiversus. But I'm ready to accept the fact that this game is 99% likely doomed to die completely.
Least passionate multi versus fan
@Wraith What the hell do you mean by that? I'm being realistic about the state of the game, its community, and the inevitable future that awaits it. I'm not gonna be like Papa Geno and just inject copium into everyone with nonsense about characters that aren't coming to the game. Tell me this right now. Do you know anybody who's remotely excited with anything that's coming to this game that isn't just from a RUclips video speculating on rumors? How many people were excited for Valentine's Day being heavily paid as an event? How many people were hyped to hear ranked play being relisted in the playlist of the game? When was the last time Tony even communicated with players about feedback or engaging with them in discussions about the game that wasn't just announcements? If you have videos that talk about Multiversus that's getting tens of thousands of more people's attention than the actual playerbase for the game, I have no idea what to tell you. So no, I'm not a fanboy of Multiversus. I'm just someone who enjoyed the game since it became open to the public and have increasingly become more concerned with the state of the game as time goes on. I'm not gonna lie to myself and believe everything is perfectly fine with the game when our playerbase is on the brink of extinction. There is a very huge difference between someone who's passionate about the game they're playing and someone who is straight up living in a pipe dream about where this game is headed.
Again, I'd absolutely love to be wrong about this game failing. But who are we kidding? It's time to accept the fact that everyone has moved on from Multiversus, and the game will join the ever growing graveyard of failed live services.
@@unofficialmeme5972 it's a joke, he's saying that you're really passionate
@@unofficialmeme5972 it was a joke🤧
@Joseph G Oh, my bad. I'm familiar with the meme where least powerful people turn out to be the best, but I'm admittedly not used to that joke. I'm sorry.
Worst is I’m 90% sure no matter when you read this you can download it and it’ll still be “The Beta”
or unable because it is still unavailable in your own country
@@villgernumber1132 wow
@@GimmeSkooma yeah I can't even play it
Can confirm that it's still stated to be in an open beta, despite this game being in season two.
@@villgernumber1132 what country are you in?
Tom & Jerry as a single fighter is a fantastic concept. These two aren't even paying attention to their environment yet leave a wake of destruction and violence in their path.
Another thing that helped kill the game for a solid chunk of people was that they were SUPER against modding the game, to the point they kept making modding impossible,
it wasn't even gameplay mods, it was just skin mods, I think the only mod that changed gameplay was Cloud being ported over and he wasn't even released.
when I saw the announcement that Warner Bros. literally DMCA'd the Gamebanana page, I knew they were losing a good couple hundred, maybe even thousand players
Well smash too is against that, but they haven't done to much to stop it
@@yu-sama yeah the modding scene for smash is still there and strong
You can play as mister beast 10/10 game
Yeah.,.. Ouch.
@@yu-sama smash is also on console mv is on pc
On the other hand, the game has to make money somehow. Kinda defeats the purpose of paying for skins if you can just mod them in anyway.
Not saying I like it but it's not hard to see why they did that.
My big issue with Multiversus (second to the "free to play" model) is the total focus the game put on competitive play. What people seem to forget is that a majority of Smash's success comes from the casuals and Little Timmys that have their parents buy the game because Pikachu is on the box, I know because I was one of those kids with Melee!
I didn't give a shit about 'wavedashing' or 'chain grabs' or any of that stuff, I spent all my time trying to catch bob-ombs thrown by my brother in mid air.
It would also helped if they stopped nerfing the fun characters. LeBron and Reindog weren't even that powerful to begin with but the devs said "fuck em' up fam" and they just became a slog to play.
In brawl me and my brothers would make a box map and just fight each other to reach 999% and see the characters go flying in the box
Smash is my friend groups go to game when we have a get together. Like half of us are bad at the game. But it's just fun.
Last time one of us used peach and they just kept floating away from the combat and it was hilarious to see the rest struggle to get them down.
@@doggone12ify Yea, in general, when balancing stuff, the priority should be to buff bad characters, not nerf good ones.
You only nerf stuff that is very clearly too strong and is causing unfun interactive gameplay. But unless something is VERY meta defining and unfun to fight, then you shouldnt nerf it, and instead you should buff worse characters to be more in line with the better ones.
@@doggone12ify Bruh, remember when they nerfed Iron Giant a month after the game released? The character who was already universally considered low tier? That made me drop the game immediately
One small little complaint I have for this game, and especially Nick All-stars Brawl, are the character movesets. It feels like they thought of the character's gameplay mechanics first, and then forced in references into the attack animation to try and make the attacks make sense.
In Smash Bros, everyone feels like themselves. All their movesets feel natural. And even in the rare instances where the game has to make up a new move for a character, it still feels like something they're capable of performing and in character.
That's a plus to me. Tom and Jerry are just attacking each other and the other fighters are just collateral damage. Or Iron Giant spins the car or makes a sculpture. Nickelodeon All Stars Brawl had almost no references. Most things the characters do in this reference something they do in their IP's or are just memes. They really just did UI Shaggy, which I think is perfect, but the game is just too floaty, is lacking in content, and isn't adding content fast enough. Smash doesn't add much either, but they make up for it by releasing with a boatload of content, and the characters are responsive, and hits are satisfying. If I get my butt kicked, it's because that person is better than me. Multiversus feels like someone is exploiting a broken hitbox or low frames and there's nothing you can do, but move on to the next match and hope that same character isn't chosen again.
Hey, I know you
... except Lucas.
hes got
NONE of his moves
even his pk love move
is actually apparently some COMPLETELY DIFFERENT pk thing that just happens to resemble pk love
The characters in Smash already come from videogames, of course it's easier to port over their moveset
Megaman is literally Megaman except the NES controller now has more buttons
Honestly I prefer how Multiversus and Nick name too long handled it, instead of how those Namco arena fighters do it which is every character is exactly the same save for the model and animations
My favorite one of these is Terry Bogard's Up Air because it absolutely feels like a move Terry would have.
I'm not going to lie, I literally forgot Multiversus existed until I saw this video
@@user-hy6hw1bk3nif something is labeled as "___ killer" its over for that game
I think something Smash gets right that no other platform fighters seem to get down is game feel. When you hit someone with a big attack in Smash, it feels amazing. There's a satisfying crunch, a bunch of 2D effect animations, a good amount of hits top, and the character is sent flying to the blast zone at the speed of light. The same is true for spiking opponents. You get a satisfying smack as your opponent is sent sailing downwards, and it feels incredible. Multiversus just feels so limp in comparison. A charged punch from Superman feels worse than Sonic's Minecraft punch.
Nick all star brawl does have that
Sound design is super under-appreciated for stuff like this, can honestly make certain characters way more fun to play/watch. Like when you hit someone with doc fair, you feel like you’re shattering their soul. The exclusion of this stuff in other platform fighters is such a blow to the feel and satisfaction of the game and I don’t think most people even realize it.
It's not always that great, with Ganondorf's FSmash and USmash in Ultimate being the worst offenders. The animation on both is godawful and there are no excuses for it because they are literally Ike's except they have no weight. His Brawl-Smash 4 USmash felt far more satisfying.
The funny thing about this is that Sakurai even explains these things in detail on his channel. Seriously, some game designers should just watch Sakurai's videos and their games would turn out much better.
Brawlhalla is the only competition but that's mostly because there is nothing like it
what multiversus was missing was a story mode, you have stuff like superman and steven universe...and then you dont make a kyptonite crystal gem as a villain???
Ong
I NEEEEEED IIIIIT
@@Jsslade better yet, based their design on the monkey king/goku cause of the whole superman v goku debate
Yoo the kind hearted alien boys
Omg yes!
I've always said the simplicity of Smash creates it's own complexity. They give you the freedom of movement and some basic directional attacks. Do with it what you will. You have so much creative freedom to do whatever you want, you aren't locked into combos like conventional fighting games and your movement isn't nearly as on rails. Not to mention the insane amount of polish the game has. No matter what clone comes out they just always feel so jank and bootleg. Very rarely do they truly feel like their own game and often just feel like Ultra Crash Sisters. I also can't stand the HUD in MV. I'll give them credit that they give you options to change it but holy shit seeing all the status effects and clutter on the screen is annoying as hell
The one time I played MV (which was from last year, I think it was back when the game first showed up on Xbox for free, and my brother and I played it not long after), my problem was that the game felt clunky and slow. I felt like most of the characters felt too floaty, and the attacks feels ever so slightly delayed, but again it was only ever one time I played the game, and it was for that reason. It felt kinda boring to me.
I get what you mean but I think describing it as "locked into combos" is kind of reductive. Sure it's not the same level of variation that DI/Rage/Variable knockback in Smash provides, but a lot of fighting games have pretty robust movement options.
Though admittedly there is often some barrier of entry to this movement that makes it seem like it's all just combos and flowcharts from an outside perspective.
Conventional fighting games have just as much, if not more, creative freedom and simplicity as you say Smash does.
Just as in with Smash, where you are given a handful of attacks to do with them what you will or use them as you wish, it is literally the same for every fighting game. You are given a handful of normal attacks, special moves, and supers to use as you wish. You dont have to use them, but the option is there.
You aren't "locked" into doing combos in conventional fighting games. The games encourage you to do combos, but it is never explicitly said that you have to do so to win, let alone play the game and have fun.
Think about how a good Mario or Luigi player goes about playing in Smash, with Mario going for n-air/up-air strings to f-air spike off ledge, or Luigi going for down throw into d-air/n-air loops to finish with sweet spot up-special. Combos exist in Smash, and like in fighting games, you frequently see them in tournaments. But the average player doesn't have to do that if they just wanna play and have fun. Conventional fighting games are no different.
In fact, due to a lot of fighting games allowing you to cancel moves into different moves, I say comboing is much easier to do in conventional fighting games, and is so much more satisfying. Especially considering that, unlike Smash, not all big moves in fighting send the opponent far out of combo range. Moves can ground bounce, wall bounce, wall stick, and stagger or restand, which can allow big moves to be used as combo extenders as well as a killing blow.
The reason why you see combos more in conventional fighting games more than you do in Smash is because they are a universal mechanic of the game and are honestly that simple to do. Combos don't have to be 50 hit strings, they can just be 5 hits. Just like in Smash, you dont have to do the Mario or Luigi combos I described above, when you could just do down throw into f-air.
And I don't believe a quarter-circle motion + a button is too much to ask for when everyone gets so jazzed up about drag-down combos into jab-locks and following someone DI in Smash.
I implore you to look into some modern fighting games like Them's Fightin' Herds, Granblue Fantasy Versus, Dragon Ball FighterZ, and even the upcoming Street Fighter 6 and Tekken 8. Fighting games have only gotten easier as the years have gone by.
Ultra crash sisters is crazy
@@skulbo501 sounds like an anime waifu game.
Jokes on you, I DID see Morbius with my friends, and we all had an amazing time laughing at the movie as a whole. Reindog was the GOAT in that movie though, hard carried it from a 0/10 to a 0.1/10. Anyways, neat vid that re-awoke my SAP addiction
This comment is so good I don’t feel I can appropriately continue the bit. Thank you for your contribution and good luck in the shops
WHAT DO YOU MEAN? MORBIUS IS THE MOVIE EVER!!1!!11!
Had us in the first half not gonna lie
I think the problem with live service games that rely on FOMO is that they're inaccessible to new players. If you didn't know about the game at launch, couldn't afford it or just never thought to try it until late into its lifespan you just start to feel like you missed the boat because of all the content that's completely inaccessible to you and it can do a lot to demotivate you from playing the game at all. Eventually early adopters will get bored and move on while newer players will not be interested in the game since they missed so much content and it leads to almost nobody playing the game at all.
Too add to this, games with a player base who gets a head start get an immediate skill advantage, meaning that most new players will lose most of their games trying to learn the mechanics of their character, and leave because they're not having fun against the more expierenced or even veteran players.
This is largely why I haven't even tried to pick the game up again, seeing the things I missed when I did stop playing and knowing I'll never be able to get them now. It's a reason I drop out of a lot of games, can't take a break from it otherwise you've missed out on so much, makes it so demotivating to try and pick it up again.
I've avoided a lot of games because of this, on both sides of it.
FOMO and Time Sink systems do not work.
@Dragoonsoul7878 I think a time sink system can work, like smash ultimate for example. The core problem is, games like multiverses don't give the player singleplayer modes like classic or story modes so they can practice with characters in a non-online setting.
@@doggone12ify worst is that, the more dead a game becomes, the worse that issue is
sure, all games have a 70-90% drop off a bit after launch, thats normal - but that 30-10% can still include a lot of players that arent that skilled
but then if the game starts dying, only really hardcore players will be online - meaning any new players will get matched with people far above their level, or not matched at all
Personally i do definitely love multiversus, especially because of The Iron Giant's inclusion, but yeah it definitely needs more to really keep the fire burning. I hope that, if the game really does die in their 3rd season, they add some sort of single player mode for the game other than Arcade so players who have the game downloaded can still play. It's a serious shame since the guys at Player First Games clearly put a lot of thought and care into all these characters and moves, but it seriously gets too complicated at points. All i can say is i wish the best for Multiversus' future.
I stopped after the Halloween event, what was it 4 or 8 candies for sh*t that at least cost 300 at most like 800 or something. I guess this game was not made for me, I'm not spending my whole weekend, literally WHOLE 48HRS, doing the exact same thing I can't be bothered to even do this for smash.
PS: I was kidding myself it was 20- 40 candies lose- win and 200- 600 for profile cosmetics and 3,000 for mummy dog and 12,000 for cake skin. Double f*ck you twice on a Tuesday afternoon if you think I'm grinding that, every match is 2-3 rounds that take as long as a 2v2 smash game, f*ck that.
Most of the day, the game doesn't even reach 1k players on steam.
It is dead already
@@s.i.m.poster6823 as someone who still plays it religiously, it's not dead. it is on it's death bed though. the community that's trying to keep it alive is very very small to the point where I know almost everyone I see in a Twitch stream, or matchmake with. but the people who are dedicated are trying their ass off to keep the game breathing since the devs don't seem to be putting in their work
Multiversus is garbage and the fact you try to justify it shows how little you actually played the game. If the game wasn't ready for full release there is no reason it should have been released unfinished at beta with full monetization. YOU are the problem with modern gaming you spent money on anything without care of quality
@@sphernetwork I have almost 700 hours and I still justify it because it has the potential to be a good game
I knew this was happen the moment I heard “early access free to play”. The fact they had to PATCH IN BETTER HURBOXES was the point I knew it was doomed
Honestly the only problem I have is the fact that it's such a small character rooster. Since they were going to be competing with smash everyone knew they better have a stacked rooster and instead it's stopped at 23. I don't agree that people wouldn't get behind the possible rooster especially from a company that can put characters like Ben 10, Teen titans, and basically all that was great with cartoon network.
I still don’t know why these smash clones think 10 or more characters is a good enough roster and then make you buy other characters is just sucks and it makes these games pretty boring and games like mk 11 and smash can get away with this because they enough of character so you don’t get bored so i just don’t understand
@@AJedits65 Multiversus was honestly fun I really think it would've did better If it was just a good game with some dlc instead of another games as a service game
Character rooster? Foghorn Leghorn is quite a BIG rooster. XD (that's a pun on your typo, you meant "roster", with *one* O.)
I agree, they really went half cocked with the rooster...
I agree that the roster is problem and a reason as to why the game died down but for a different reason
I think for a game just starting out, 23-30 is a good size. They definitely could’ve added more but I think it’s a good starting roster. I think the problem with the roster isn’t about the size of it but rather who they chose. Like who honestly wanted a basketball player over someone like Samurai Jack unironically? Why make an original character like Reindog when they could’ve added Neo or someone else? And don’t get me started on the characters after launch and the datamined roster
I think the size is fine, it’s just that the roster was full of characters not a lot of people either wanted or were excited for
I've always been an advocate for game preservation so it really sucks that there is basically going to be an enormous hole in game history with a wooden marker labeled "live services"
Too bad, live service games suck and are worried more about making money then delivering a good game. I never played the division games but excited that it was taking place within Washington DC, but I heard it was a live service game and decided not to play.
Thankfully some live service games have their files or something preserved before shutting down, which means there might be a day for each of those that they'll resurface. It really depends on fanbase and how stubborn they are.
@@dozzy9984 there are also games likee warframe and payday that are peer to peer instead of on servers, meaning that so like long as there's players they can still exist.
The funny thing about using Samus as an example is that the people that actually play Metroid for the most part agree that Samus's moveset is one of the worst moveset when it comes to representing its home series.
Like not one single Ice Move despite Ice weapons being the the weakness of THE METROID. Come on.
I guess you can say that's... *not cool*
Yeah, Ganon is the biggest issue. Anyone saying otherwise must forget that Ganon is a *MAGE*
For me its how her moveset hasnt evolved since melee despite the whole prime trilogy happening in that time.
Thats true, but she still has similar movement in smash. Like, its obviously not great especially compared to many other chars, but there is some spirit of her character that remains and is very clearly recognizable as samus from the metroid games even if her moveset is a bit outdated in smash.
And the there’s Sonic
To be fair, smash in general has a DEEPLY rooted community of players who have been playing for YEARS, me included! It’s very hard to just drop one game that I find to be significantly more enjoyable for another game that has Tom the Cat.
SSB didn't have competition for a long time for some reason, so it used that almost literal monopolistic situation to its advantage. It became like the "owner" of a certain gaming genre. That isn't very common.
Like Mario never felt that way with platformers, it's just a famous franchise. Because since the early gaming history many competent rival platformers appeared and fought for attention. So it doesn't seem like Mario is the owner of that formula of platformer, and that everything else is a cheap copy. In my case for example, actually i even think Mario is one of the least interesting big platformer franchises.
So SSB never had a rival, so it took total control of this subgenre. Including the right to dictate rules for the genre with a stronger power than any normal "influential game". For example 2d platform shooters: there are games with aiming, without aiming, with crouch, without crouch, with more varied movement, with limited movement. There's no general line of what's overall better for the genre. But that's because there's never been a game that monopolized the way to think about that genre. There were many competent different types of games, and that diversity shaped the genre's image the way it is.
After the breakthrough of Melee and Brawl, the scene started getting slowly more populated, but by opportunists and not competent rivals. And that outcome only reinforced SSB's reigning. Just like now, that games are appearing more often to take advantage of SSBU's end of new content cycle. But if they don't put the same effort of Nintendo, it will never work.
Tom solos the omniverse
I won't lie, I mained Reindog in the solo as well as Arya Stark and in ONE PATCH they nerfed both of them into a state that they couldn't even compete which was unnecessary cause Reindog was a support with a single kill move and Arya was a hard to learn character labelled in the game. The worst part was the vacuum was taken from her move and if it was just gone out the game I wouldn't have been mad but, it was the fact that they gave it to Finn who went from powerful to busted. It was a big fuck you to me that "no the mechanic isn't busted, you just don't get to have it anymore". Arya got the mom says it's my turn on the Xbox from Finn and I was out.
The balancing of characters felt like it was made just for you to stop playing your main and buy a new character like it was LoL. And it probably was the reason. Needless to say Player First Games did not live up to their name.
after the lebron nerfs i couldn't bring myself to play the game anymore
Simmilar issue here, wasn’t having much fun with most of the cast, but Iron Giant may have been some of the most fun I’ve had with a fighting game, even if he was pretty weak, even at launch where he was at his strongest. The nerfs he was being hit with caused me to lose interest though. I do hope they are able to keep the game going and add more features in the future though.
Same with Velma. They just needed her to the fucking ground and she was barley able to do anything.
@@mr.hedgehog2128 Bro when I saw the patch notes for Velma I was fucking confused as to why they folded her so damn bad. SHE WASN'T EVEN THAT CRAZY TO DESERVE A NERF!!! BRUH!!! I feel like they should've focused more on fixing the game instead nerfing so many characters.
Because now it's hard for some characters to compete against other characters with busted ass hixboxes and moves. (I'm looking at you Finn. God I really hate that damn dude. Can't do shit against him.)
@@Trizic_ fr I think they forgor that Finn was in the game
You could apply this video to any live service that failed. Look at Splitgate (halo + portal), one of my favorite games at first l, never got to play portal, and using portals makes it so you have full control of the entire game. But it was way too easy to die in that game, eventually too demanding in portal mechanics, and eventually I stopped playing. Lots of others seemed to feel the same.
For me its because Splitgate never got updates for the longest time.
We played it a lot with my friend but eventually we got bored
@@flow185 The team started working on a full release(remaking it in Unreal Engine) since last September so they've spent all their time working on that; promising "revolutionary" changes
@robertothesupermutant830 yeah they're only really useful to high level players once you master them but can be practically ignored by all other skill sets
Splitgate is a different story entirely, it didn't ever fail or really drop of, in fact it was quite the oposite, up untill the day the developers shut down the support for the game it was massively successful, in fact it was too successful and the developers stated they never really expected or planned for it to be as big as it was and they shut down development because they felt retrofitting the game and supporting it continuesly was too dificult and to instead make a new IP.
The players only started leaving after that since all live service game dies with their support.
Someone bringing up Tom and Jerry, Fusion Fall, and Smash in the same video made me realize everyone grew up with those experiences
I think the game suffered from longing the dreaded "it's an esports game" label while not catering to either the competitive players or the casual players.
This
Absolutely. Game is made for nobody
I like multi verses still. the only thing i really don't like is there are no grabs. Literally if they just followed the smash bros format they wouldn't fail. like playstation allstars i liked that too but using a super to kill? that just seemed weird and sometimes you could just kill at low percentages like 30%. i get they tryna be 'different' with double dodging and stuff but what went wrong is no grabs, the dodging is bad. and it feels wonky more then smash bros does. even smash 64 feels like better hit detection and hit boxes and faster then multiverses.
"What initially sells people on Smash is the great characters and gameplay, but what keeps people is everything else."
Probably the best quote of the video. Feels like these companies think the game will automatically succeed because it has famous characters and a baseline amount of fun, but they forget to put a soul in it.
I also think there's an issue when it comes to the popularity of these characters. Video game players are already playing video games, so they're likely to play a video game that refrences videogames. People who watch cartoons and videogame players meanwhile have pretty low crossover in practical terms.
I think the problem with that is he is comparing a $60 finished product to a beta of a fighting game lol. No one is sitting here pretending it has loads of content, it doesn't, because its an open beta lol.
It’s the characters. That’s all. Smash Bros has 69 unique characters. MultiVersus has 22 characters. That’s literally over 3x more characters to use. It gets boring seeing the same characters over and over
@@toptiertech7291 Smash Bros has also been building it's roster since the N64. Most of those characters still have the same moveset they've always had. Multiversus is a brand new game that was just starting to build it's roster with free content updates. Assuming the game doesn't die, it could easily double the roster it started with.
@@rollcaskett1812 but when is it going to do that? Smash Bros had time to develop because it came out in a time where there just wasn’t this level of competition. Why would anyone stick around and play MultiVersus and pay them money for trash skins to use the same players over and over? They rushed the game. Simply calling it a beta doesn’t excuse anything. They have access to WB. Smash bros had to build an actual roster by releasing hit games and inserting the characters in those games. MultiVersus has WBs entire catalogue at their disposal. Why is Velma in the game but Scooby isn’t? Why do they have the entire WB catalogue at their access but inserted a brand new unique character? For what? Why does Reindog exist but Scooby doesn’t?
I think that with smash every character has their own style that someone can imprint on weather you played their games or not. When I was a kid me and my friends would come up with stories about why these characters were fighting and there wasn't anything to disprove that. Multiversus, (and keep in mind I haven't really played it so I can't really say definitively) doesn't really feel like the characters belong together in one game other than the fact that warner bros said so.
yeah, Subspace emissary on Smash brawl also showed that they can fight for whatever reason. Because deep down, all characters ARE fighters. (Ok, Isabelle, Villager, Wii Fit Trainer and such excluded)
But everyone has certain combat experience or could definitely have it.
Lebron james... Why is he there?
Shaggy and Velma... Ok, fun, but not rlly fighters, they run more often than not
Iron Giant... Ok cool, but you can see immediately why Sakurai shrunk Ridley for Smash bros
and the list goes on...
The children imagination is magical, i too played smash with my bro inventing stories.
But here... you can tell the focus was on money and popularity
The best thing about this is that it's basically the "lore" behind Smash. It's a kid playing with their toys of different characters, and pitting them against each other with attacks each character would have and how they would use them
You know, I always have this feeling that all of these online free-to-play games (specially the gacha ones) don't really feel like games anymore, they just give me the feels of a disposable product.
Once the player count goes to nothing the servers will eventually shut down and what remains is something shallow or in the worst case scenario you don't even get past the starting screen!
i personally played multiversus competitively for a couple months before i dropped it. while i do like the concept of multiversus, a lot of the characters i liked were just too bad to use in solos (i mained garnet and reindog). it made me quit playing since i couldnt really play with my favorite characters without getting pub stomped by people playing better characters than me (also probably a bit of a skill issue on my part but yeah). there was also just a lack of maps, i feel like the stages were fine, but there wasnt a lot of staying power to them.
I used to play LeBron for a while because I liked his dunk ability, really helped clear the area for me and my partner if the enemy team wasn't paying attention. And then they nerfed it to a team-only special, meaning I could only use it if my teammate was paying attention.
The devs were going way too hard with the nerfs, as several characters (Arya Stark, LeBron, Velma, AND Reindog) we're pretty much nerfed out of competitive.
This is an interesting case study in the downsides of game developers (or any creative workers) following trends.
Battle passes. Microtransactions. Free to play. Live service.
These new modern systems have weaknesses - it's just hard to see them when there's so little history behind them. So studios find out the hard way.
Any console gamer could see that trash years ago already.
The candy crush model ported to console
What gets me is that, wanting players to play every day and motivating players with costumes just do not work together. The people who play everyday are the competitive and Esport crowd. The people who want costumes are the causal crowd. Combining daily play with costumes isolates both crowds.
A lot of people who play everyday want costumes for playing.
Typically unlocking something as a medal of their dedication. That is part of why Call of Duty used to do so well is it provided that but as of late they removed that so casuals wouldn't be afraid of people with those unlocks and leave.
Since progression was limited to X per match it led to it becoming slower and something anyone could easily get so working to it means nothing.
Except casuals LOVE outfits. They pay ridiculous amounts for outfits. Like the other person said. Cod will put a $20 skin to look like Rambo in. You’ll see half the lobby with it.
Multiversus was a game I used to play a decent amount of, but then I had no motivation to play. I think a big problem of the game is that there's nothing to do, there are no game modes besides online battles, pair this with characters being so hard to get unless you spend money. This makes the game incredibly grindy.
I started playing when the Closed Alpha released and i was more than excited when i received an email with a code for the game. I downloaded it that same day and played in the morning (i even skipped school to play that day). I had a lot more than ten hours in under three days and i had a tight schedule because of my school. I poured every hour i could to play Multiversus before the Closed Alpha would close down and have no idea how much I had to wait to play again. Months passed, dying to play Multiversus again and continue maining Harley and Velma. After playing for a long time and no new content being added, i deleted the game and started playing others. It sucked to see because I had poured so many hours into the game and had nothing to show for it. What could I show? That i was a top 100 Velma player? I didn't have any rewards to reflect that other than how many kills and wins i had. While skins are just cosmetics, i would have liked to see a little more free skins for it. I didn't have much incentive to play and fill the pass. I didn't play LeBron James. Even if i did pay for it, i don't play Bugs either. The only thing i preferred from this game other than Smash Bros were the little jabs at each other, sucks that Rick and Morty didn't do the same, could have been the best in the game.
I want to have some hope for the game, but in the state it's in, i don't think it'll last another year
It’s the characters. That’s all. Smash Bros has 69 unique characters. MultiVersus has 22 characters. That’s literally over 3x more characters to use. It gets boring seeing the same characters over and over. Most people started to get good with like 5 characters and that’s all you saw
For me it was how the game felt. It was floaty and sometimes felt unresponsive and everytime I play it turns me off from playing again.
I'm a fighting game enthusiast, platform fighters included, and have been looking for a game to invest in. Sadly. Multiversus wasn't that game.
I’m so glad that someone also had that sense that this game was going to fail. The moment I herd my friends talking about how it going to be amazing and how RUclipsrs and streamers started to act like it was going to be a actual rival to smash without no criticism, I knew it was destined to fail. I literally had to force myself to enjoy this game as 80% of my games was just a lot of lag that you couldn’t do anything about. You couldn’t even play with a bot without lag, No joke, I was tired of the lag so I tried playing against a bot and it was also laggy. I’m not trying to say this game was bad, not at all I did have few nice things about the game I can say but not even being able to play with bots in this game without lag proved to me that this game was going to fail
I always understood the hype around multiversus when it first released but I never understood how we're meant to put up with live services. It's the one reason I still play singleplayer games mostly. I paid for it once and have access to it forever (technically speaking, y'know)
Imma just say this:
Lego Dimensions is what Multiversus wanted to be.
YES! THIS NGL
Lego Dimensions was fucking God Tier, all they had to do was just make it like a normal Lego game so that way they could add way more characters to the game.
@@ansemthetrueseekerofdarkne2730 I played it, but I wasn't about to buy an army of lego figures. I already went down that rabbit hole with my sisters kids playing skylanders. If it was just like your typical lego affair where you unlock everything in game I'd probably kept playing it, but I was like nope I can't have another game where I need buy physical characters to play it. I had to keep stopping to put them together midgame while killed the momentum of the game too.
@@Lastjustice That is why I think that they should have just done a normal style Lego game so they could then just naturally have hundreds of characters from all of the franchises involved.
@@ansemthetrueseekerofdarkne2730Sure if was done like every other Lego game it probably would have worked great.
I was born in the early 2000’s and I care for all these characters
As a late 2000's kid, I grew up on Tom and Jerry DVDs. The piano one GOES HARD!
Someone who’s played a lot more multiversus should confirm if this is accurate or not, but compared to smash I always felt like I was just button mashing in this game. It didn’t feel like the mechanics were precise enough for strategy to beat out slapping random buttons.
100% a skill issue
I found at levels below pro or skilled, the best way to play is to always use one combo and never do anything else because 9 times out of 10 they can’t escape and it has nothing to do with your skill as the player, the mechanics gave you this combo. Again, I’d comment on how it is higher up but the skill sets make no sense so fuck dedicating myself to that lmao
Yeah, I agree about Tom & Jerry, since they have a lot of potential, which this game feels like it didn't quite capture, since you only get a fishing rod and a stick of dynamite. That's pretty lacking, considering how many weapons these two classic characters have used on each other. I think they should've had Tom & Jerry in a temporary truce like they occasionally do and fight together with their iconic slapstick, hell they easily could've turned the piano scene into a finishing move. Other than that, the fact the game is an online game, will not only date it, but ultimately kill it if they don't add an offline mode.
I think it speaks volumes that, in traditional 2D fighters, there are fighters like King of Fighters, Melty Blood, Thems Fightin' Herds, and Skullgirls that are very much B- or C- or even D-listers, in terms of popularity, that nobody will look at you funny if you say it's your favorite. Not to mention that there's at least four games, Street Fighter, Mortal Kombat, Guilty Gear, and Dragon Ball FighterZ that can be considered truly popular.
In platform fighters, Smash is still obviously the best. At most a few people might prefer Rivals or Brawlhalla (or Lethal League but even though I consider that a platform fighter I've known more traditional FG people who play it) but not nearly as much. It feels like there's an overwhelming failure to introduce new mechanics into the genre that aren't gimmicks, and often just to feel as good as any Smash game.
The problem I had with the game is that it was my very first platform fighter game and my internet sucks to the point where my game would freeze for like 5 seconds in the middle of a match. It's kinda hard to have fun when you are getting shit on by people who know how to play and not being able to improve because you keep freezing and giving people free wins. Oh, and the hitboxes and bs moves as well. I never did figure out how to counter Finn spammers, nor was I good enough to become one myself, so I quit playing. Luckily, I didn't spend any money on the game lol.
'finn spammers' finn isn't hard to fight, he's just fast and he is also easy to read. The lag and xp reduction made me never boot it up again.
@@femimark5021 That backpack move that sends you into the stratosphere was hard to handle when people just spammed it. It had busted hitboxes when the game first came out.
I remember a few people calling this game a Smash-killer for like the 3rd time when this released. I find it fun, but I knew it really wasn't going to be the thing people thought it was going to be. I finally tried it out late last year, then I completely forgot about it. I at least hope there'll be something if and when the service ends...
That's hilarious... "Smash-killer" heheh like anything could compete with Smash. XD
I only gave it a go because everybody was circle jerking it for the first week, but it was unbearable. Character kits don’t make sense or flow, a lack of a 1v1 makes individual skills difficult to understanding and practice, hit freeze could mess you up because of two people fighting unrelated to you so you don’t expect it, you have no good fast fall options because you’re so floaty to the point of it making no sense in any world. I did not last long playing this.
@@KatherynneF There is a 1v1 mode... I know because its the only mode I ever used.
Anyone that call's any new platform fighter a smash killer before even playing it is a brainlet. Actually, that goes for any genre.
It’s the characters. That’s all. Smash Bros has 69 unique characters. MultiVersus has 22 characters. That’s literally over 3x more characters to use. It gets boring seeing the same characters over and over
Hilarious writing and delivery, very smart and compelling analysis and super entertaining. I’d be shocked if this channel didn’t blow up
5:25 we do boomerang was the shit dude I love my Wacky Races, Tom and Jerry, and also Pokemon.
I really think the overall design of the game being a reason why games like this fall off. Is HEAVILY understated.
I genuinely do not understand why the people who make Smash clones on a large scale like this. Do not try their absolute best to make it LOOK LIKE SMASH. In smash the 3D models look great for every character. You can even take some of the joke characters seriously. All the animations are smooth and fluid. There's is essentially no jank to be seen. Then compare that to some of these bigger Smash clones. They go over the top with these overly cartoonish designs and have these scuffed animations. Nick All Stars Brawl is a PRIME example of scuffed animations. Aang and Kora's animations are a complete joke. They should have some of the best looking animations in the game as that show is FULL of anime martial arts choreography. The TMNT were all SUPER scuffed and based off of the most Boomer versions of the characters. How do you implement TMNT in a Smash clone. Yet not use any of the 2003-2010 variants first? They are the most combat oriented TMNT. It might not seem like much to someone that doesn't look at it from the perspective of a casual. But people aren't going to load up a game that looks like this with their friends. Unless they are memeing. They are just so scuffed.
The stages in both games all suck too and everyone is zoomed out. There's no real freedom or incentive to actual traverse it. You're just stuck in small space mashing buttons. Lol that is not fun for a vast majority of Smash players and even competitive Smash players would get tired of them after awhile. It really doesn't make any sense. How they can't just essentially copy paste some Smash stages in. Then have their own slight but unique twist on it. Brawlhalla did it right and all of it's stages are great.
I feel like another point in Smashes favour is that when you’re playing through a video game the experience is more personal then watching a show or movie
I think the move sets of the characters and all the status effects they have make them more like RPG characters than fighting game characters
When the first time you ever hear about a game is a RUclips video about how it's struggling, that's not a great sign...
"Its a miracle video games even get made."
Meanwhile: Ultrakill, Pizza Tower, Hollow Knight, Hades
Oh yeah and I never played Multiversus despite loving that team fighter baseline and over complicated movesets, because I fuckin hated that pit in my stomach feeling of controlling an interactive "Space Jam 2" that kept asking me if I wanted to give it microtransaction money.
Y'know, I see what his point is with the statement about games being a miracle to get made. I just consider it misguided. The reason good games get made is because there's passion behind it with people who want to have fun with it and for the game itself to be fun.
Contrast to that, a mega company like warner bros doesn't need to give a shit whether this game is good or not because nobody in the company needs to care about its success. I'd be shocked if anyone working on it considers it genuinely fun to play.
There just isn't any heart in it and so of course it's going to suck/be broken or never get made at all. Rather than for example, an indie dev that has essentially one motivating factor behind their game, that they love it and that it's fun. Because that's what they care about, and couldn't possibly expect billions of dollars from it. Which is the exact kind of thing a turbo rich company would be doing in stark contrast.
as a born in the late 2000's kid representative i can confirm we do indeed give a fuck about looney toons and tom and jerry, also that piano episode was amazing
I think another big issue with the game is it being so heavily focused on 2V2. When I tried to get into it sense none of my friends we’re playing it I had no one to co-op with. Although I’m fine playing 1v1 with randos or playing much larger co-op stuff like DBD, Dota, ect playing 2v2 is the type of thing that for me really demands that you know the other person.
How’s it heavily focused on 2v2 if it has special maps for 1v1?
@@toptiertech7291 The 2v2 is the main focus tho, even so, was the prime aspect they spoke of before the release, yeah its has 1v1 but the mechanics/movesets of the characters and maps are build for 2v2
Oh BOY I can't WAIT for the next video on this game.
I honestly would be content with a new, upgraded version of the CN Smash clone from a few years back. Cartoon Network still has a massive pool of recognizable characters to pull from, and I feel like having only one theme for the fighters (animated tv shows) would prevent the game from going off-track too hard.
Also, I feel like what truly kills the "crossover platform fighting" genre is that none of the competitors of Smash really go deep on the crossover part; I consider Brawl the best Smash solely because of Subspace Emissary, a singleplayer mode (which is another flaw of Multiversus, the lack of those) that banks on all these character uniting and fighting together.
Also also, another problem with competitors of this genre is that, unlike Smash, they don't let the competitive scene flourish on its own: instead, it's forced out from day one. I'm not a competitive player in any game, and though I don't want to stop people from enjoying the comp scene, I think focusing more on the casual side of platform fighters would probably increase the lifespan of the game. Fans are not dumb, and if they truly want a competitive scene, they themselves will make it happen- just look at Melee.
I used to hate on people calling Multiversus a dead game, because I loved it so much. Now I'm agreeing, even though I still spend most of my days playing it. I run into the same people in matchmaking, the game has way too many bugs to list, and honestly feels like the devs don't care at all. I'm gonna stay playing it until it fully died or somehow rises from the grave which I know won't happen, but man I really wanted this game to take off
It’s the characters. That’s all. Smash Bros has 69 unique characters. MultiVersus has 22 characters. That’s literally over 3x more characters to use. It gets boring seeing the same characters over and over. My biggest issue with the game is that it’s been like 4 months since the last character but they have time to run events like the valentines one where they charged $15 for shaggy to have a pink shirt. I didn’t mind the events when new characters kept coming out. I got about all the characters without having to pay for it. Idk why they didn’t keep releasing people
@@toptiertech7291 i agree lack of characters is really tiring especially when they promised one every 2 weeks, but I don't think it's the reason people are leaving. new characters bring new people in, then good servers and no bugs keep people. which multiversus has neither lmao
@@burymeintulips people can get passed the bugs and servers if they are having fun. The game came out in July. The player decline didn’t start until around thanksgiving. Which was about 2 weeks after the last character was released. If they released 4 new characters right now they would get a large amount of returning and new players
Loved it and stopped playing around 6 months ago. My problem with this game is that it has a severe identity crisis. It want's to be be a casual game, but is actually one of the most competitive skill based mald inducing games I have ever played. Smash is the same, however that game has the content to appeal to both demographics. Smash gives players the tool for people to enjoy the game how they want. So many setting/Items/custom maps/quality. I can't have fun in multiverses anymore, because its a hightly competitive game, where I'm locked into un-competitive stages. The game itself already split the player base in half by wanting to be doubles focused. Cant enjoy the game casually cause there's no way to.
This is bang on. This video is mainly wrong. Shit ui, bad custom mode, ultra competition 'casual' queue, and very high skill ceiling with low skill floor which allows shit players to blame balance cuz they thought they are good at their character. Overall it's quite frustrating to play and to top it off their is no point since it takes 20 years to get a character to level 10.
When I first got the game it was super hype and really fun. I played it for hours every day... but then suddenly lost interest. There's only so many times you can play as Shaggy, Wonder Woman, Arya, and Batman before you get sick of playing them... And sure, I could have used other characters, but the game specifically rewards using one single character consistently due to the level up system. It also requires a lot of playtime to get enough coins to even do anything substantial like _buy new characters._
With Smash the characters have more moves to work with, less overly complex movesets, easier to understand physics, and doesn't cost gold to unlock new characters... And each character is an iconic video game character with a lot of history. If you got tired of a character, you can always try a new one (and they're all pretty fun to play). In Multiversus though, its only online with no single player and no classic mode or anything like that... And the only motivation to play other than fun is the battle pass system which doesn't have much of value unless you pay for the extra stuff. Trying new characters isn't so great because losing isn't satisfying and it requires practice to even attempt to use a character right.
If I'm being honest, the only reason I really got the game in the first place is because it was free and because of the novelty of being able to play as Ultra Instinct Shaggy. Batman is the only other character in the game I actually had any prior attachment to, and most of the characters I've either not heard of or never had interest in their shows. Wonder Woman for example was only my main because her moveset was cool and she was the starter tutorial character, and Arya was one of my mains because her combos were super cool and she felt OP (I literally never heard of her and never watched Game of Thrones before).
Its a shame to see the game end up so short-lived, but it was pretty much doomed from the start. They should've NOT done the whole live service thing, because now if the server shuts down the game can never ever be played again which kinda sucks. Its a waste of potential... but at least it was free. :(
Seriously, the answer to making a good platform fighter is not making the main part of the game itself, it's the mountains of unique content that surround it.
I wanna see nice graphics, good balancing, tons of bonus content, a variety of modes, a single-player story mode and minigames. Brawlhalla and RoA are some of the biggest names that aren't Smash that still retain players because they understand that characters duking it out on the battlefield isn't the only thing the genre has to offer. A platform fighter will be just a trend if you don't have any decent content that can survive from servers shutting down in the future.
Yeah RoA has mods which will probably single handedly keep the game on life support till forever I imagine
I think payday is one of those live services that perfectly encapsulates it enough so it can be still be played even after the company is gone, simply because of offline support. And that's one of the reasons I think the game is still around, and why they're doing a third game in the series: because the player knows that they can play the game, even if no one else is online.
I never got a chance to play multi versus so it is a shame that the playerbase has completely died especially because they had so many characters planned for the game, like mad max, samurai jack, Johnny bravo
But for whatever reason it’s been 4 months since the last character
@@toptiertech7291 I’m not a big multiversus guy so take what I say with a grain of salt but I’m assuming it’s because of the fact that nobody’s been playing and when they add new characters there was only a minor bump in player base if that
@@davidgottschalt9178 but people were playing back when they stopped releasing characters. And they did a Halloween event, released a character, thanksgiving event, released a character, Christmas event, no character and then valentines event with no character. They went from releasing a character every 2 weeks to not at all
I was really excited for Multiversus and liked the roster. My biggest issue is the movement not feeling right after almost a thousands of hours playing the very responsive characters that Smash delivers.
I clicked on this video because i knew that game wouldnt last but my guy put Ow2 gameplay on the background, a game that shouldve failed just like MultiVersus but we know why it didnt…
This game was all the rage back then. It's sad to see it go down this way, heck even some pros from my favourite fighting game (Brawlhalla) seemingly retired to focus on MultiVersus. 💔
as someone who was a top 500 superman throughout its relevance, I'm upset that it died so fast. I thought this game was going to last bc I saw the passion of the players and the developers, but they honestly just rushed its release and the developers couldn't keep up with all the stuff they had to fix.
you got the voice and personality for this type of stuff bro keep it up
Fun fact (since a lot of people don’t know this): ever since Casey Kasem, the original voice actor for Shaggy, retired in 2009, Matthew Lillard has been Shaggy’s voice actor.
I quit because of skill based matchmaking and the fact that all the characters were difficult to get. Too much grinding
You kinda touched on this a little bit, but one of the things about this game that kinda bugged me was just how all over the place the character roster was. Classic golden age cartoons, modern children’s cartoons, a modern adult cartoon, super heroes, dark and gritty fantasy, Lebron James, etc. There’s just no real through line between them, and it means that it can’t really commit to anything.
Like, I like Scooby-Doo. I grew up on What’s New, reruns of Where Are You, and the direct to video movies. Scooby isn’t in this game. And the Shaggy they have is based on an already outdated meme. So, I don’t find the Scooby-Doo stuff to be impressive.
I liked Steven Universe just fine, and heard good things about Adventure Time, but most of my experience with Cartoon Network was in the late 90s and early 00s, so, where are the CN characters from that era?
If somebody wants a DC fighting game, they already have the two Injustice games. 3 heroes and 2 villains (one without his corresponding hero) who were already all in both Injustice games won’t really win the DC crowd over.
It all just barely scratches the surface of anything it’s trying to represent, so it just seems shallow.
This is why Smash Bros has and always will stick to video games and video games only. Because they have a consistent theme, everyone who likes and plays video games are likely to know of at least half the roster. If you know Mario, you know Sonic. If you know Ryu, you know Terry. If you know Pit, you know Simon. If you know Shulk, you know Cloud and so on.
This is why they will never add non-gaming characters like Goku as such. The second they do such a thing, it's going to alienate the actual Smash playerbase and cause them to dilute what makes this game special. That is why MVS couldn't succeed. There's no consistency in the theming.
@@jmaster4941 tbh smash has the same issue. Maybe they are all games but it's ugly having so many different art styles and body proportions. I prefer multiversus cuz at least everyone looks like they belong, also smash is mechanically shit imo. Brawlhalla still on top it seems.
@@femimark5021 You could use the same criticism with Multiversus
While I like Multiversus and really hope it somehow bounces back and becomes even better, I don’t see how all these characters look like they belong together. I’m not convinced that the Looney Tunes can be in the same room as the Game Of Thrones cast. I get that in Smash you have Mario characters colliding with Fire Emblem characters but I can see those casts meshing better than some of the characters in Multiversus
@@wraithsage2399 Why exactly do you think they connect better?
If you ask me in a match where the mario bros plant fights against the fucking Sephiroth it seems to me the same problem
I don't know if it's just me but if you leave all the sentimentality behind we end up with the same problem, I have Isabela on one side and a Persona character on the other side... one is a game of having a chill time doing regular things and the other is an RPG game renowned for a story of characters and themes that range from normal to adult...
The game is fantastic and it works perfectly but I think that this criticism is more a feeling generated by what you know beforehand and not an objective answer
Since people have been talking about Smash Bros in response to this, here are my thoughts on why Smash Bros works better than Multiversus:
1, Smash Bros has a more solid “core” to it. It began as an exclusively Nintendo crossover, and Nintendo specializes in family friendly video games, so Smash Bros mostly has characters from family friendly video games. There are definitely exceptions, but there’s still a recognizable core identity to it that I feel MV is lacking.
2, Smash also had multiple games, and many, MANY characters to gradually push the boundaries of what “fits” in Smash. MV never set boundaries to begin with, so there was no real growth.
And finally, 3, because of above, while there are definitely some strange crossovers possible, everybody in Smash can be connected quite clearly through other characters in Smash. Let’s take Piranha Plant and Sephiroth as example, since it was mentioned before: Piranha Plant feels right at home next to Pokemon characters; Pokemon is Nintendo’s flagship RPG, so having it next to some of Nintendo’s other RPGs like Fire Emblem and Xenoblade makes sense, since presumably FE and XB fans got into the genre though Pokemon; then we bring in Final Fantasy characters, since that’s one of the most popular and influential RPG franchises in video gaming, so it feels right at home alongside FE and XB. Now, what, pray tell, does Multiversus do to connect Steven Universe and Game of Thrones together? Besides drawing Arya in a cartoony style?
That’s why Multiversus feels like such a weirder crossover than Smash Bros. There’s no real core to it, and no smooth transition from one franchise to the next. They just shoved a bunch of popular things into a box without caring about if they actually fit together.
lowkey that’s how you know multiversus is popular on some level. dude had his best video talking about it
5:06 actually made me laugh out loud. great video !
I remember saying this to my friends a year or so ago after Sora was announced and Sakurai officially announced Smash's retirement. DC Multiverse and even Nick All-Stars, to me, felt like they were trying a little too hard to become the next Smash Bros. A spiritual successor you could even say. Especially since there were those that were genuinely upset knowing that Smash was over and done with for good. So they capitalized and banked on a lot of things. But in the process, overestimated themselves and overplayed their hands. And it sucks because they really had something here and yet they squandered it.
I thought there would be future Smash games....just no new updates for ultimate...
Being able to do this without mentioning brawlhalla once is very impressive
i was quite surprised that nobody in the comments section also doesn't mention brawlhalla
i was kind of hoping for it but it seems that nobody really recognizes it in the larger fighting game community
This is what I was thinking when he started speaking on live service fighters and competition with Smash.
What I mean by competition is that it is successful even with Smash in the media
Brawlhalla last year reached 80 million and he somehow didn’t mention it. We’ll get our chance one dsy
While it’s sad from a media preservation perspective I think it is such a great thing and it makes me happy I want and expect all love service games to fail
i’m embarrassed that i thought that rumbleverse was gonna be the fortnite killer
So close just not enough chug jug :(
As you should. What sane human being thinks rumble verse was gonna take down fortnite?
"That players will get the reference"
*shows snake in the box*
Ha.
Multiverses has complex characters but ironically if done well giving them more moves would help because it would be more simple/common moves for those that need that and expand the depth and variety of interactions with dash attacks, or tilts to combo or back airs etc.
My first reaction to seeing this game was “well, this will fail”
I was *very* suprised when so many people liked it.
It’s the characters. That’s all. Smash Bros has 69 unique characters. MultiVersus has 22 characters. That’s literally over 3x more characters to use. It gets boring seeing the same characters over and over. It’s a great game to pick up and play for an hour if you have a lot of character options. But no updates and the game will fall off
Literally I think none of the live service microtransaction stuff would matter if the game didn't simply feel like ass to play. I was super excited for it, thought all the characters looked interesting, and then when I picked up a controller, I had to put it back down after about an hour because my excitement was instantly murdered by characters moving and controlling like they were somehow coated in molasses AND Vaseline simultaneously.
The game plays like a game completely unrelated to platform fighters, modded to play like a platform fighter
The characters are so floaty but then jerk around with their attacks and aerials don't get interrupted by landing, it's the clunkiest thing ever
Recently started playing Brawlhalla and it's pretty fun so far, hope this doesn't die
its been going on for a few years now, and has only seen a grow in player base. My only issue over my 4 years of playing is their servers
Man Multiversus was probably one of those Smash Brothers fads but I love how rad and fun the game looks lol.
I play brawlhalla right, and me and the boys thought that multiversus would replace brawlhalla in our eyes, but brawlhalla replaced multiversus, we prob played it for a month and then we went back to ol reliable brawlhalla, man i love that game.
A big , not really problem but concern for this game I always had was the strange roster. I'm not saying having a lot more f weird characters is a bad thing, like some people, but like, there's little cohesion. Smash is all video games, Nick All Stars is all nick characters, but Multiverus is literally just every Warner Property mashed together. Another problem, which is bigger in my eyes, is the selection. The thing about Multiversus and Nickelodeon roster is that the appeal isn't who you are fighting as, it's who you're fighting. No one wanted to play as Arya Stark, Lebron, or the Gremlin in a platform fighter. And I'm not being mean, it's just true. But it was appealing in that you could fight superman, iron giant, bugs, etc. And this appeal gets stale much quicker. Smash was much less like this. You could argue for piranha plant or Steve (but he atleast has his fans) but the difference is that Multiversus doesn't even have a sixth of Smash's roster. They couldn't afford those misses
Finally
Someone else besides me thinks this roster is weird. I will say Ayra isn’t weird and I dislike GOT but I can at least imagine a fun moveset in a game like this. I agree that characters like Lebron, the Gremlins, and honestly Iron Giant were weird choices. I also think making an original character for this game is just waste of a slot that could’ve gone to Ben 10 or someone else
I think it was easier for Smash to appeal its audience with its roster because they are not only just video game characters but also there audience are people who primarily play games.
Multiversus tries to appeal to an audience who read books or watch movies and cartoons and whom probably aren’t gamers themselves. I also saw another comment that said that the roster in Smash is more interesting because it feels personal. And I think It’s because unlike movies and shows and books in which you are just seeing a character in character go about there lives in there shoes, video games have YOU the player step in there shoes and see how it plays out
Multivesus could've had a much more concise roster if it had, say, Boomerang and CN characters only. At least then we could somewhat imagine the characters actually interacting with each other within universe, like if Steven Universe was fighting OKKO and Uncle Grandpa
They needed to pick a lane and lean into it. Whether was all Loony Tunes/Animanics/Tiny Toons, an all animated affair, all super hero/comicbook style game(Ben 10, DC, Iron Giant), or a dark gritty game with all mature characters. Fans have a much easier time reveling in something when it's not breaking their immersion. It makes it harder to have an audience when you're trying appeal to everyone you typically end up winning over no one.
I remember I really enjoyed MultiVersus as it came out as I didn't had much experience with smash-like titles.
But even though I enjoyed it, I quickly forgot that MultiVersus even exists.
Quite honestly I think my issue with live service games is that the companies only understand the profitability and dollar signs that live service brings.unlike other live service subscriptions like streaming subscriptions, cable subscriptions (for them boomers) and even box subscriptions. Each of those things are valued by what they are to begin with and can be enjoyed individually and independently of others. But video games and live service games especially are almost all online and multiplayer meaning that your experience is directly related to how much money you can afford to spend on a game. If it’s a competitive game it becomes even more apparent. If live service video games want to stay around they are going to have to realize video games can’t be filled with predatory monetization practices and that the monetization should be optional and allow someone to play for hours and unlock everything naturally and easily and not put ludicrous time investments into unlocking things as a means to force someone to pay just to get something that normal video games allow a skilled player to unlock within a reasonable amount of time
Multiverse was the only fighting game I can beat my friends in, no wonder it’s dying
Fighting games work better as standard purchases because then I as a rivals of aether enjoyer dont have to feel bad if my friends only play the one time I buy them the game so they can be master chief. Rivals succeeds despite technically bleeding players because it simply gives you whatever level of experience you want from the game. In general I think unless your game is suppppppper casual friendly I don't think f2p is a good model for fighting games.
I wanted a good platform fighting game like Multiversus on PC and I discovered Rivals of Aether through some... weird videos about weird characters from other games... And then... I went to a site where I could download it from for trying out... arrrgh... *cough*
Next day I bought it on Steam after realizing how much fun it is. Fun online, fun in singleplayer, the different game modes, styles are cool. I mostly wanted the game for workshop characters and yes, I have many installed, I even started to make my own stage. Played some game with friends coach multiplayer, sometimes online. It's truly beginner friendly, but can work for more experienced players too. The infinite amount of content makes it a must purchase. RoA just can't really die. My friends who I introduced Rivals are enjoying the game a lot.
Some of my issues with Multiversus (sadly there are a lot, though I loved it in closed alpha / early beta stages) is the lack of game modes. Lack of fun, customizable single player game. It's too strict in that way too. In multiplayer, same thing. Also it became very grindy. Completing one of the season passes didn't give me that sense of accomplishment... it just happened. I wasn't really into what I collected through it. Content comes slowly, there were lots of experimenting (sure, it's a beta), but the charm the game had, the love the developers put into it just felt like it's slowly disappeared. And as the developers slowed down everything, I played less and less... and I think I played like 3 months ago the last time. It's sad. Because it loved it. But all of my excitement just disappeared. It's no more...
I loved multiversus but you are correct! In my 30's and looney tunes has undoubtedly faded for the younger generations. I beg to differ however as warner brothers has so many properties to include Mortal Kombat. I hate that they didn't find a way to put sopranos characters, more obscure mk fighter and especially the Animaniacs or Ed, edd,n eddy. I know licensing and all but what a absolute miss
Multiversus doesn't directly compete with Smash. You can't assume 100% of the people that play games have a Switch.
Exactly
2 likes. I'm pretty sure of my point now
💯. I haven't had a Nintendo console since the early 2000s lol
I feel like it's just hard for wb characters to be represented properly as fighters, unlike Smash, since the majority of that roster is full of people who are known to fight. Like, Sakuri could just copy common attacks within the main series and make the fighter a pack of references if he wanted to. He did so with mega man, bayoneta, K. Rool, hero, all of the fighting game reps (Kazuya especially), Pyra/Mythra, and Sora. Arguably, the only people in multiverses who don't need the villager or wii fit treatment are the DC characters, the adventure time characters, and the Steven universe characters. And even then, they make the characters harder to follow because most of them don't actually fight fluently in their form of media, especially the ones from cartoon network. Making it so improved and hard to follow the thought process sometimes. Can you tell I don't like how Tom and Jerry are portrayed?
This game can be save.
They need to add more chars., stages and balance the game.
They need to fix the Bugs & add more Modes first
Single Player/Offline/Story Mode &
Challenge Mode
It’s the characters. That’s all. Smash Bros has 69 unique characters. MultiVersus has 22 characters. That’s literally over 3x more characters to use. It gets boring seeing the same characters over and over
My Multiversus don't open & my Smash is crashed, i'm very happy 👍
Smash has all kinds of references to games, single player, more modes, collectibles, and as you said, is a celebration of games within a game. No other smash clone really can compete with that.
I don’t think any other platform fighter has come close to replicating the satisfying physics of smash, looking forward to rivals 2 though
To be fair, Tom & Jerry work well as a tag "team", with most of their moves being Tom attempting to catch Jerry and hitting people on their vicinity by accident. I don't think the moveset requires specific references like the piano to be good, because otherwise it'd feel more like one of those fanmade movesets that think that cramming as many references as possible is better than making a cohesive moveset with a playstyle that fits the character. Nickelodeon All-Star Battle suffered from this hard.
I feel like Multiversus came when the live service market was getting oversaturated. These are games that demand a bunch of your time and that time could be spent with your responsibilities, family, friends, other better games, maybe some that actually respect your time and won't scold you for not treating them as your job. You know, real games. Plus, the game is so incomplete it doesn't even feel enticing to log to play every other day. It's not even the first free-to-play platform fighter that has multiple franchises under its belt so it's not like it's filling a niche.
I tried the game and it was pretty fun, but the fact that I had to pay for almost every character really turned me off. I feel like if you *only* bought cosmetics, I would be a lot more likely to stay with it. But it felt like I couldnt really experiment with new characters after picking it up
4:22 The nostalgia from this scene hit me like a truck goddamn
Seeing a lot of Smash Clones miss the importance of tilt and smash to button variety is a good litmus test for longevity for me personally. If it doesn't have those two types of attacks in game, I can't see it lasting long since it makes it harder to feel good just hitting buttons. Many other platform fighters have failed with both tilt and smash attack equivalents, but I've never seen one succeed without them.
I was about to say Brawlhalla, but the game is way too different than Smash other than the fact that both is a Platform Fighter.
For me, I think Multiversus failed for similar reasons as the ones you pointed out but not exactly as you pointed them. As you said, Smash Bros is a game celebrating video games, it means that the public that it is trying to reach, people who like video games, are already exactly where it exists. In turn, not all cartoon fans are going to play a video game just because it celebrates cartoons, and not all people that play video games will care about the fact it has warner characters, the game in fundamentaly built for the wrong audience.
This division of focus on audience is also reflected on the gameplay, floaty, flashy, with ill-fitted animations for attacks (things that people that wouldn't bother casual players playing bc their cartoon character is in the game), contrasted with extremely complicated kits, rollback, nerd jargon shit (things that just people who play video games will care)
It is somewhat foolish of both Nickelondeon and Warner to see the success of Smash Ultimate and think that it would be a great media to show off their IPs. The people who will want to play your cartoon game are not playing hyper competitive games.
Bro I had shaggy, Ronald McDonald Donald, Pepsi man, and brawl meta knight fight in rivals of aether with my friends it was funny as hell
Multiversus has a lot of problems, but the one that got me to drop it was the fact that EVERY new character was busted beyond belief for a good while & it would be all you went up against until they were nerfed to oblivion. It sucked & I don’t think it ever got better.
On a different note, hearing Knock Out City is shutting down was depressing when the news dropped. Such a shame too because its such a unique & fun game. It really has become my favorite multiplayer game over the course of the last year. Here’s to making the most of it until June 6th rolls around 🍺
It’s the characters. That’s all. Smash Bros has 69 unique characters. MultiVersus has 22 characters. That’s literally over 3x more characters to use. It gets boring seeing the same characters over and over. If they released a character every 4 weeks they would have 4 more characters now and people would still be playing. They make the new person the strongest for the same reason the dlc cod guns were so strong. They want you to buy it. But 4 weeks was usually enough for me to play an hour a day and unlock the next person free
I'm not gonna lie, it feels like I'm listening to Patrick Bateman ranting on multiversus.