╔════════════ ║Follow Me ╚════════════ • Twitter : twitter.com/muctales • Discord : discord.gg/xNVFHGP ╔════════════ ║Timestamps ╚════════════ Lilith - 0:27 Kongman - 1:25 Johnny - 2:22 Chelsea - 3:21 Mary - 3:58 Leon - 4:59 Woodrow - 5:51 Philia - 6:31 Rutee - 7:13 Stahn - 7:58 ╔════════════ ║Details on fights ╚════════════ ► Lilith Probably the easiest one to record. With a gross 4 seconds stun time it’s not hard to find time to recover CC. She has very few Artes but they have some nice properties. I mostly decided to find ways to get behind the boss, using Mambo Senkou to launch the enemy or Rainbow Arch for its pulling effect. The hardest part of the combo was getting the back hitbox of Lilith Rush since you need the enemy to be at a certain height for it to work. ► Kongman I already featured Kongman quite well on the channel but he has some very interesting attacks. Falcon Fledge is great to get behind and a dash + normal attacks can carry momentum for quite a while. Rhomb Shoulder is great at sending the enemy behind you and if you get a critical hit just before you can keep the enemy in the air for a while and recover a lot of CC. Heavy Bomber is also a very good arte to reset your CC. ► Johnny I thought for quite a while how to find something interesting for Johnny and discovered he does have some nice aerial stuff if you use normal attacks, steps and Reverb Soul. I have a newfound respect for Nemure Lullaby since it’s actually very decent at comboing and especially at triggering critical hits. Reflect Rage is still a mess but it’s a fun Arte to use. Johnny is still the king of CC resets so it wasn’t hard to get this take. ► Chelsea Chelsea was quite challenging to use, mostly because she has such a hard time landing after using most of her Artes. Abusing steps and some attacks like Hayate are literally the only way to do it. I tried to get a back hitbox Jinrai but with such an heavy opponent it’s actually very challenging to do. Gekka has a surprisingly long stagger time, allowing some nice combos with Shiten Messatsukyuu. Chelsea also can naturally get 30 base CC so equip her with purple Chaser jewels and she will rock. ► Mary The queen of the back hitboxes. Like seriously, there are so many setups you can do with her. A lot of them require you to use either Shittoushuu or Kagerou before but I wasn’t expecting so many of her artes to have large hitboxes. Out of all the fights, Mary is the one where I went out of CC the fastest. She has some nice CC resets like Retsu Majinken but they aren’t as good as some other characters. Probably the fight I’m the most proud of, especially considering the time I put on that one. ► Leon I hate to admit it… but Leon is super fun to use. So many ways to go through the enemy and use ridiculous stuff. Not to mention he has a lot of different tools to work with. Souryuu Rengazan can easily go through the enemy at close range and keeps the combo alive super easily. Garyuusen has a ridiculous back hitbox and Piko Piko Hammer has a surprisingly high stagger time. Majin Messatsuen is also amazing at CC resets but it’s not easy to find consistent ways to combo with it after the first hit. Also no Demon Lance Zero allowed because… you know why. ► Woodrow I was so sad when I recorded this fight because I was expecting much more from Woodrow :( He is the king of fun setups but Miktran’s weight kinda murdered all of them. Kourinshou is supposed to be amazing but it’s painful to use during this battle. Thankfully I was able to find some nice step combos, Rekkuujin and Dankuuken back hitbox setups. Once again Kagerou rules. ► Philia Kaboom. I actually wanted to just write that for her since she is the only one without an Edge material equipped (yes she is that powerful) and I already used her so much you should now know her well too. Though I’ll just mention I had fun doing those huge jumps to carry the momentum, stay perfectly below the boss and get all hits of Bomb Rain. ► Rutee I had so much fun with her. She has a very limited toolkit but I was still able to find fun stuff for her. Most of them are done with Snipe Lower and Bloody Rose but even with just those 2 Artes you can find different ways to use them. Blizzard has a surprisingly long hit stun so I use it towards the end of a spell combo to keep the combo going. I usually avoid using Slash Rain too much since she goes a bit in the air and it screws up a lot of combos. ► Stahn I didn’t put that much effort into him (woops) mostly because he has naturally so many options that I didn’t feel like showcasing weird stuff that much. I still managed to get some back hitbox for Toryuusen, Neppa Senpuujin and Shouourekka. Stahn can easily get a goog CC reset with either Explode or Flare Tornado but I wasn't aiming for them at all. You should never have that much of a CC deficit with him but I really wanted my aerial stuff lol
Man I realllly love that Woodrow combo! There's so much going on there with back hitboxes and steps! I like how you are still in NDX mode trying to get that aerial flexibility and its really refreshing!
"Leon is super fun to use" Screencapped, signed and sealed for all future Destiny duology runs we do. :3 I think I enjoyed the Snipe Lower movement utility and the Mary back hitboxes the most. I hope you try something similar while experimenting with different enemy weights.
Sick work man. I've been on this game the past few weeks. Haven't beaten it yet, but just running around trying different party setups. I love the combo potential in this game, everyone is feels good to play as.
This is soo satisfying 😌.. tod has one of the best implemented battle systems. My philia is broken.. I can't seem to get the timing of hide party and force field right to abuse her spell kit. Chaos dif is beating my ass lol.
1997?! This game looks WAY better than Tales of Legendia to me. Legendia has been an eyesore to me by comparison. These sprites in this video look quite nice to me. I don't understand the rush to 3D graphics if it's done poorly. Then again, I'm one of those weirdos who thinks FFVI sprites look better than the FFVII polygon character models your run around with on the screen (outside combat).
The Tales of Destiny from 1997 is on PSX. A remake happened in 2006 for PS2. This here is DC (Director's Cut) which is an update of the PS2 and released 2008
@@aschenkreuzz Ahhh, thank you for the explanation! I really wish Legendia had used sprites so it could look as good as that Destiny remake that used sprites.
How do you know when someone is a master at the game they're playing; maybe when they can solo the final boss with all possible playable characters without taking damage in one on one combat!!!
I tried this game for the first time and found the battle system really clunky and annoying. Enemies have crazy hitstun on everything and it feels like I just never have any freedom to do much. Does the game's combat only open up on NG+ when you have lots of CC and fully leveled artes?
The battle system definitely opens up in NG+ thanks to the grade shop options (no CC cost for movement, additional cc on higher difficulty, etc.) but you should definitely have quite a lot of possibilities by endgame, stahn for instance should have something around 9 to 14 Cc using his device and accessories which is plenty enough for 4+ actions per combo. You definitely don't need arte usage to improve the battle system. As for hitstun, it never really bothered me. The biggest issue is that there are multiple of enemies and you can get swarmed easily so you have to kill them fast. You can also press L when being combod to use some of your blast and tech out
How exactly were you able to get Leon to have 12 artes? I know you said that you had to do some other things to make it work but if possible can you send a link on what you did? I kind of want to do it myself and play it if possible
Except I would ONLY do this on EASY MODE IF at all but I still won't play this version UNLESS it gets a PS4 PS5 and Switch version even IF it never leaves Japan.
@@flarigrar7114 You can't normally use the 12 Artes cheats if you're no using the original character. I had to use other codes to change the Artes equiped. I thought I explained it in the description but it's actually not the case so I'll add it. Thanks for pointing this out
gamefaqs.gamespot.com/boards/942208-tales-of-destiny-directors-cut/73147583 Using this code you can use 6 additional Artes on your character. You'll need Narikiri dolls to set them up
╔════════════
║Follow Me
╚════════════
• Twitter : twitter.com/muctales
• Discord : discord.gg/xNVFHGP
╔════════════
║Timestamps
╚════════════
Lilith - 0:27
Kongman - 1:25
Johnny - 2:22
Chelsea - 3:21
Mary - 3:58
Leon - 4:59
Woodrow - 5:51
Philia - 6:31
Rutee - 7:13
Stahn - 7:58
╔════════════
║Details on fights
╚════════════
► Lilith
Probably the easiest one to record. With a gross 4 seconds stun time it’s not hard to find time to recover CC. She has very few Artes but they have some nice properties. I mostly decided to find ways to get behind the boss, using Mambo Senkou to launch the enemy or Rainbow Arch for its pulling effect. The hardest part of the combo was getting the back hitbox of Lilith Rush since you need the enemy to be at a certain height for it to work.
► Kongman
I already featured Kongman quite well on the channel but he has some very interesting attacks. Falcon Fledge is great to get behind and a dash + normal attacks can carry momentum for quite a while. Rhomb Shoulder is great at sending the enemy behind you and if you get a critical hit just before you can keep the enemy in the air for a while and recover a lot of CC. Heavy Bomber is also a very good arte to reset your CC.
► Johnny
I thought for quite a while how to find something interesting for Johnny and discovered he does have some nice aerial stuff if you use normal attacks, steps and Reverb Soul. I have a newfound respect for Nemure Lullaby since it’s actually very decent at comboing and especially at triggering critical hits. Reflect Rage is still a mess but it’s a fun Arte to use. Johnny is still the king of CC resets so it wasn’t hard to get this take.
► Chelsea
Chelsea was quite challenging to use, mostly because she has such a hard time landing after using most of her Artes. Abusing steps and some attacks like Hayate are literally the only way to do it. I tried to get a back hitbox Jinrai but with such an heavy opponent it’s actually very challenging to do. Gekka has a surprisingly long stagger time, allowing some nice combos with Shiten Messatsukyuu. Chelsea also can naturally get 30 base CC so equip her with purple Chaser jewels and she will rock.
► Mary
The queen of the back hitboxes. Like seriously, there are so many setups you can do with her. A lot of them require you to use either Shittoushuu or Kagerou before but I wasn’t expecting so many of her artes to have large hitboxes. Out of all the fights, Mary is the one where I went out of CC the fastest. She has some nice CC resets like Retsu Majinken but they aren’t as good as some other characters. Probably the fight I’m the most proud of, especially considering the time I put on that one.
► Leon
I hate to admit it… but Leon is super fun to use. So many ways to go through the enemy and use ridiculous stuff. Not to mention he has a lot of different tools to work with. Souryuu Rengazan can easily go through the enemy at close range and keeps the combo alive super easily. Garyuusen has a ridiculous back hitbox and Piko Piko Hammer has a surprisingly high stagger time. Majin Messatsuen is also amazing at CC resets but it’s not easy to find consistent ways to combo with it after the first hit. Also no Demon Lance Zero allowed because… you know why.
► Woodrow
I was so sad when I recorded this fight because I was expecting much more from Woodrow :( He is the king of fun setups but Miktran’s weight kinda murdered all of them. Kourinshou is supposed to be amazing but it’s painful to use during this battle. Thankfully I was able to find some nice step combos, Rekkuujin and Dankuuken back hitbox setups. Once again Kagerou rules.
► Philia
Kaboom.
I actually wanted to just write that for her since she is the only one without an Edge material equipped (yes she is that powerful) and I already used her so much you should now know her well too. Though I’ll just mention I had fun doing those huge jumps to carry the momentum, stay perfectly below the boss and get all hits of Bomb Rain.
► Rutee
I had so much fun with her. She has a very limited toolkit but I was still able to find fun stuff for her. Most of them are done with Snipe Lower and Bloody Rose but even with just those 2 Artes you can find different ways to use them.
Blizzard has a surprisingly long hit stun so I use it towards the end of a spell combo to keep the combo going. I usually avoid using Slash Rain too much since she goes a bit in the air and it screws up a lot of combos.
► Stahn
I didn’t put that much effort into him (woops) mostly because he has naturally so many options that I didn’t feel like showcasing weird stuff that much. I still managed to get some back hitbox for Toryuusen, Neppa Senpuujin and Shouourekka. Stahn can easily get a goog CC reset with either Explode or Flare Tornado but I wasn't aiming for them at all. You should never have that much of a CC deficit with him but I really wanted my aerial stuff lol
Philia is such an underrated mage character
she basically just cast her entire kit in less than a minute at the end xD
Man I realllly love that Woodrow combo! There's so much going on there with back hitboxes and steps! I like how you are still in NDX mode trying to get that aerial flexibility and its really refreshing!
That Philia explosion makes me extremely happy, amazing work as always!
The back steps with Woodrow were dope as hell. And Phillia combo? 🥵
"Leon is super fun to use"
Screencapped, signed and sealed for all future Destiny duology runs we do. :3
I think I enjoyed the Snipe Lower movement utility and the Mary back hitboxes the most. I hope you try something similar while experimenting with different enemy weights.
Maybe in a future combo video ;) lighter enemies definitely give much more options for characters like Woodrow and Rutee
Sick work man. I've been on this game the past few weeks. Haven't beaten it yet, but just running around trying different party setups. I love the combo potential in this game, everyone is feels good to play as.
That spell chain with Woodrow ending with you jumping over Miktran in the air was really cool lol
Also Maryyyyyyy
I am extremely impressed with the combos with reverse like moves caused by clever positioning (and just positioning in general).
Astounding job as always Muc! I loved every single second of this!
Woodrow, man.
Too cool for school.
Lilth is a force not take lightly with I used a mystic Artes against her and she sent it right back
Philia gone wild with her spells!
This is soo satisfying 😌.. tod has one of the best implemented battle systems. My philia is broken.. I can't seem to get the timing of hide party and force field right to abuse her spell kit. Chaos dif is beating my ass lol.
I’ll probably enjoy Arise...but MAAAAANNN am I gonna miss this kind flexibility
F off past me. Don’t rush to conclusions next time. Arise is awesome
Still mad we never got this, out of all the ps2 games
Stahn is so SICK 😫 🔥
2:22
Finally! A bard that's worth a damn.
This is A good reason why Tod Dc needs to be localized
It’s not a localization but we at least have the new translation patch so far
@@makotoyuki345 yea i saw the person who is doing it. They are doing a great job with it
El combo de Philia
._________________.
1997?! This game looks WAY better than Tales of Legendia to me. Legendia has been an eyesore to me by comparison. These sprites in this video look quite nice to me. I don't understand the rush to 3D graphics if it's done poorly. Then again, I'm one of those weirdos who thinks FFVI sprites look better than the FFVII polygon character models your run around with on the screen (outside combat).
The Tales of Destiny from 1997 is on PSX. A remake happened in 2006 for PS2. This here is DC (Director's Cut) which is an update of the PS2 and released 2008
@@aschenkreuzz Ahhh, thank you for the explanation! I really wish Legendia had used sprites so it could look as good as that Destiny remake that used sprites.
How do I download this with the English patch?
How do you know when someone is a master at the game they're playing; maybe when they can solo the final boss with all possible playable characters without taking damage in one on one combat!!!
I tried this game for the first time and found the battle system really clunky and annoying. Enemies have crazy hitstun on everything and it feels like I just never have any freedom to do much. Does the game's combat only open up on NG+ when you have lots of CC and fully leveled artes?
The battle system definitely opens up in NG+ thanks to the grade shop options (no CC cost for movement, additional cc on higher difficulty, etc.) but you should definitely have quite a lot of possibilities by endgame, stahn for instance should have something around 9 to 14 Cc using his device and accessories which is plenty enough for 4+ actions per combo. You definitely don't need arte usage to improve the battle system.
As for hitstun, it never really bothered me. The biggest issue is that there are multiple of enemies and you can get swarmed easily so you have to kill them fast. You can also press L when being combod to use some of your blast and tech out
How exactly were you able to get Leon to have 12 artes? I know you said that you had to do some other things to make it work but if possible can you send a link on what you did? I kind of want to do it myself and play it if possible
7
Except I would ONLY do this on EASY MODE IF at all but I still won't play this version UNLESS it gets a PS4 PS5 and Switch version even IF it never leaves Japan.
How are you able to use Leon here?
You can buy Narikiri dolls in the ex dungeon that allows one character to turn into another one. Hence, how you can get Leon for this fight
@@Muctales How are you able to have 12 artes for Leon here? Do you put 2 Narikiri dolls on him or something else?
@@flarigrar7114 You can't normally use the 12 Artes cheats if you're no using the original character. I had to use other codes to change the Artes equiped. I thought I explained it in the description but it's actually not the case so I'll add it. Thanks for pointing this out
Hey, can You explain ''12 Arte slot code'' part? Thanks.
gamefaqs.gamespot.com/boards/942208-tales-of-destiny-directors-cut/73147583
Using this code you can use 6 additional Artes on your character. You'll need Narikiri dolls to set them up
@@Muctales Thank You.