WTF Is? Hardware Cursor in Unreal Engine 4 ( UE4 )
HTML-код
- Опубликовано: 1 авг 2024
- What is the Hardware Cursor and how do we use it in Unreal Engine 4
Source Files: github.com/MWadstein/UnrealEn...
Note: You will need to be logged into your Epic approved GitHub account to access these examples files. github.com/EpicGames/Signup
Saved again by Mr. Mathew!!!
Thank you!!!!
Great tutorials dude.
Thanks again! You saved me a lot of headache.
Thank you!
I like how he names the videos on preview :)
7:10 setting it to nothing doesn't load the default in. It just searches the directory for the file named "none". Any idea how to solve it?
another day another watching a Mathew video
Thx dude!
I wish I could like this video a million times
Thanks!
Is there any way to get transparency to work?
thx man! :D
you are a godsend
is there a way to add more hardware cursors ? the enum only have 14 entries.
Im doing exactly the same rthing, creating a folder called slate, adding the uasset there and also the raw png file for the cursor but its still not working any idea what I might be missing?
mine works until i click once. then it goes away, did you ever solve this?
@@sarevok6 I had that issue, in my player controller under Mouse Interface the Default Mouse Cursor needed to be set to Default.
Do you know how to change the speed of the hardware cursor in game ?
As far as I know the whole point of a hardware cursor is that it behaves exactly like the standard Windows cursor. So the speed is set through Windows settings. I don't know whether Unreal has a way to override it nevertheless.
How do you rescale the hardware cursor?
you have to do it in another program like Photoshop or GIMP
I can't figure out where you're calling the hardware cursor widget from.
Whenever i build the game the cursor is gone : /
Tried full rebuild, same.
Same for me, it doesn't work when I build, even if I force the Slate folder to be packaged.
And there ara nothing on the web.
Did you find a solution?
Since the hardware cursor goes by file path and is not packaged in the project, did you perhaps forget to put the cursor in the packaged project under the same path?
(that is, if you didn't use a "Slate" directory, which will always be cooked, just like the Hardware Cursor tooltip says)
@@MrRailden In the settings I have "Slate/Cursor", I have a Slate folder in Content, then the Cursor.cur and Cursor.png
When packaging in HTML, I tried to create a Slate folder and put the .cur and .png files on it, but it still doesn't work.
Did you managed to make the Hardware Cursor working on a packaged HTML?
I created an unanswered question : answers.unrealengine.com/questions/921876/hardware-cursor-not-working-after-cooking.html
@@Pyrofox111 Don't use Slate folder even though the editor suggests it, use a different folder name!
@@pkeod Thanks for your advice! I'll try your solution next week
HELLO!
How to change cursor when it over something ?
I want to use DEFAULTS cursors. So when the cursor over some object - how to set it to "GRAB HAND" cursor ?
P.S. I don't want CUSTOM cursors :)
I like default cursors...
Thanks!!!!!!!!!!!!!!!!
I have the same question
Thank you!