Honestly I don't care about overpowered mechanics. I care about fun. Kislev has a nice variety in its roster. The only issue I feel kislev has can easily be fixed by slightly modifying the ice court. I feel players should have more agency when it comes to determining the traits. Each turn you should have three options. 2 for faction (like growth etc), 2 for hero and 2 for units (like upkeep reduction). And then just add a couple more options to the existing list for variance. I highly doubt they will end up doing this as they claim they wanna keep the game balanced, but the reality is they aren't really doing that. Which makes it even more annoying they removed the engineer trait that increased range from empire as that trait was actually fun to build around.
Rpfm is a manager that allows you to easily change the stats of units in the game. I suggest yee to search Rpfm download guide and other guides to learn the basics of changing stats with the manager😏
Hot take, Katarin is the best campaign in the game because Kislev's mechanics are not stupid overpowered like other factions. They work fine, mostly just a bit bland.
Kislev has absurdly strong casualty replenishment with Salyak blessing and absurdly strong auto resolve with war bear riders. You can auto resolve 3 stacks of the end game crisis with a generic boyar + 15 warbear riders.
I've never felt that playing Kislev campaigns was a bad experience. I think the race as a whole is a lot better than some races in the game. They seem a little bland mechanics wise and the supporters system doesn't seem that great. I don't use exploits and play with balanced non cheesy armies and it seems ok to me, so I don't really get how they get so much hate.
You kept talking about that point and I was very curious to have the full breakdown. You make a lot of videos, I did not expect it so soon though! Hope you dont get brunt out, especially with the amount of morons warhammer youtube attracts (weither you are wrong or right)
You could take it like that yes, but it's especially broken with Kislev given: - Their incentive to engage in it. - The lack of limits of Confederation. - Their poor economy. - Their massive amount of foes.
funnier is that you can make stupid amounts of money by building military or defence structures in settlement then selling it, because the AI absolutely LOOOOVES military buildings. even funnier selling to chaos since they will destroy all the military buildings, and you can buy the settlement back for nothing 🤣🤣
If i had a dollar for each costin gaming videos using saved characters..
Looking at this is like 4D chess, I feel lost at times even though you're literally showing everything that's going on, and explaining it.
Honestly I don't care about overpowered mechanics. I care about fun. Kislev has a nice variety in its roster. The only issue I feel kislev has can easily be fixed by slightly modifying the ice court. I feel players should have more agency when it comes to determining the traits. Each turn you should have three options. 2 for faction (like growth etc), 2 for hero and 2 for units (like upkeep reduction). And then just add a couple more options to the existing list for variance. I highly doubt they will end up doing this as they claim they wanna keep the game balanced, but the reality is they aren't really doing that. Which makes it even more annoying they removed the engineer trait that increased range from empire as that trait was actually fun to build around.
Rpfm is a manager that allows you to easily change the stats of units in the game. I suggest yee to search Rpfm download guide and other guides to learn the basics of changing stats with the manager😏
Hot take, Katarin is the best campaign in the game because Kislev's mechanics are not stupid overpowered like other factions. They work fine, mostly just a bit bland.
Fun fact, in the beta, once Katarin starts unlocking her late game mounts, she can’t cast magic. It just automatically cancels her casts.
please show lizards some love, you have 45 kislev videos and none for the saurus brethren
Kislev has absurdly strong casualty replenishment with Salyak blessing and absurdly strong auto resolve with war bear riders. You can auto resolve 3 stacks of the end game crisis with a generic boyar + 15 warbear riders.
Its all about the casualty replenishment.
You finally made it interesting for me to try to unlock Boris Ursus...
I got so stupidly bored with Kislev up until now 😅
Currently playing the Great Orthodoxy and crushing it in Immortal Empires!
I've never felt that playing Kislev campaigns was a bad experience. I think the race as a whole is a lot better than some races in the game. They seem a little bland mechanics wise and the supporters system doesn't seem that great. I don't use exploits and play with balanced non cheesy armies and it seems ok to me, so I don't really get how they get so much hate.
You kept talking about that point and I was very curious to have the full breakdown. You make a lot of videos, I did not expect it so soon though! Hope you dont get brunt out, especially with the amount of morons warhammer youtube attracts (weither you are wrong or right)
Money keeps me going.
Well that and the desire to not fall behind. YT is not a pretty place.
Isnt this video just about how broken trade settlement is?
You could take it like that yes, but it's especially broken with Kislev given:
- Their incentive to engage in it.
- The lack of limits of Confederation.
- Their poor economy.
- Their massive amount of foes.
funnier is that you can make stupid amounts of money by building military or defence structures in settlement then selling it, because the AI absolutely LOOOOVES military buildings. even funnier selling to chaos since they will destroy all the military buildings, and you can buy the settlement back for nothing 🤣🤣
this is crazy lol