Yesss that would be totally wicked Me and friends would strategize about what MK we should go for so we get the most unlocks in co op. It mostly fell apart as we started playing on single player more but the 4 of us kind of called dibs on certain tower categories so that would be perfect. I just wish co-op let you assign players to certain sections of the map or re-arrange the player order because as-is the primary monkey guy would have to be the host then each player joins in order.
2nd time my map has been shown. Thanks again ISAB. I always thought coop should have players role lock as one of the categories. It would be more interesting.
One of the things I hope they add in the next update IS terrain that limits tower placement like on Encrypted or One Two Tree. (And also buffing terrain while on the topic of One Two Tree) ez gg
I think an issue with this is readability. Already on some maps the placeable area is difficult to determine because you dont have to have looks match function. Having to figure out where you can place each category might be too frustrating for nk to let us have
i think it's fine, the way obstacles and no-placement-allowed works already cross the line, i think they should add the ability to look at invisible terrain types like that as a player.@@extremepayne
Id argue that each of fhe heros have their own category. Quincy-primary Gwendolin- primary Striker jones- military Obyn - magic Churchill - militray Benjamin- support Ezili- magic Pat - primary Adora-magic Brickell- Military Etienne- military Sauda- primary Psi-magic Geraldo-support Crovus-magic
There’s a ton of possibilities we still can have for the map creator, monkey category being one of them. One two tree and that other map I can’t remember are the only ones with category placement restrictions, but I bet fans could do some crazy things with them. We could also still use buff zones, more proper map layering, and speed up or slow down spots of the track for bloons
Thanks isab for The Anti-Bloon (sometimes referred to as just Anti-Bloon) is the 5th upgrade of Path 2 for the Super Monkey in Bloons TD 6. The Anti-Bloon heavily buffs the Tech Terror's activated ability and increases its base power considerably. The Annihilation ability now does 10,400 damage across a 120 range radius onto up to 2000 Bloons, and its ability cooldown decreases from 45s to 30s. The main attacks also gains +4 damage, has +5 pierce, +10 range, for a total of 5 damage, 14 pierce and 82 range, additionally having the normal damage type. With its ability or the Ultravision crosspath, The Anti-Bloon can pop Camo Bloons too. And lastly, critical hits are improved: the main attack's crits now occur every 13-17 shots instead of every 15-20 shots, and crits deal 50 damage instead of 10, making the damage per shot for a single target range between ~7.647 and ~8.461, with 8 being the average; and the critical 3rd ability usage equates to 15,600 damage. This upgrade costs $76,500 on Easy, $90,000 on Medium, $97,200 on Hard, and $108,000 on Impoppable. The Anti-Bloon is an entirely robotic monkey bearing massive gold-muzzled, light grey plasma cannons on each arm, with red fins on the muzzle and a red grill on each cannon. These cannons are fed by red tubes linking to its main body and head, which is a sinister dark grey color with ominous red lines on its torso. All its limbs are the same color, with its feet bearing red metal rings around the ankles, and the arms linking directly into its plasma launchers. The Anti-Bloon's head bears the same glowing red eyes as its predecessor, Tech Terror, though with bright lines around where the irises should be, and its mouth, previously bearing white teeth in a grim frown, is now a pair of jagged metal jaws hung open as it appears to be shouting something. The screws for the mouth hinge are clearly visible as well, and it also has a fairly substantial underbite owing to the fact much of its faceplate is sunken-in metal plating of a lighter color. The Anti-Bloon massively improves every aspect of Tech Terror, with 5x base damage, (5 normally, 50 on a crit) +5 pierce, (14) +10 range, (82) Normal type damage (pops any Bloon), and a buffed crit rate of every 13-17 shots. The Annihilation ability now deals 10,400 damage, has 2,000 pierce, and 120 range. The Anti-Bloon's activated ability, the "Mega Annihilation Ability", is a much improved version of Tech Terror's ability. It immediately deals 10,400 damage within a massive 120 range, up to 2000 bloons, and penetrating damage through all blimp layers. If given Knockback crosspath, the blast causes affected survivors to undergo 25x backwards speed for 2s. Cooldown is 30 seconds, and there is no initial cooldown upon purchasing it if going directly from the Tech Terror upgrade. Like most magic-based activated abilities, The Anti-Bloon's ability cooldowns can be reduced by adding a global Energizer buff or Obyn Level 12+. It can have its ability cooldowns reset with Geraldo's Rejuv Potion. Targeting Priorities The Anti-Bloon's main attack has two independently targeting attacks that each shoot projectiles. These projectiles move straightforwardly. First: Targets the first bloon visible within its range. Last: Targets the last bloon visible within its range. Close: Targets the closest bloon visible within its range. Strong: Targets the strongest bloon visible within its range. The Anti-Bloon, just like Robo Monkey, has a secondary targeting option called Alternate Arm, which allows for two simultaneous targeting priorities at any given time. This is controlled by a second targeting setting above the original targeting setting. However, both arms cannot be set on the same targeting priority, and one setting must be changed into a different priority before the other setting can be changed into the desired targeting priority. The Anti-Bloon's annihilation blast, while arbitrarily high, defaults on Close relative to the robot. The Anti-Bloon can access the Camo Prioritization targeting priority if given the 0-5-2 crosspath, which when set allows the The Anti-Bloon to prioritize Camo Bloons before any other bloon type.
If I were the ultimate authority on this map, I would allow things like village and alch that support buff across the fence. The inspiration is for a Coop map, so i would encourage teammates helping each other, but not popping each others bloons. If each player earned their own gold they wouldn't want another player stealing their pops.
The only way this map would be beatable in chimps would be by giving a hero space in middle, not covered by any fence, allowing snipers to also snipe the magic part
People are talking about each player having a separate monkey category, but here's the problem. Player 3's gonna be stuck with magic monkeys. How will he farm?
Its just basically 4 different advance maps (quite short map length) with quarter cash and category restrictions tbf, the bloons are also spread across all the mini maps
The top one is quite long and they are all way too nice to be advanced. They'd be intermediate. There are no line of sight restrictions anywhere, plenty of nice bends and intersections too.
I made you a new one that allows you to place the hero in the middle and has more room for farms. maybe impoppable is possible (poppable) now? I wish I would do a surefire block to projectiles but no matter what i did the monkey sub and ninja can seek across obstacles.
idk why but sharpshooters are too good, high dps and range +built in camo and also primary for extra pierce, that tower is just perfection at it's finest
"It's almost like 4 games at once"... I wonder if there's a mod where every lane spawns the full round. Sounds like an interesting challenge on some maps.
ISAB I don't know if you noticed this or not, but the beast handlers just got a pretty big change. Now if you move any beast handler is controling, all the beast under that handler's control will have a 5 second cooldown before you can move any again. Hope you find this helpful!
Thank you, ISAB, for edifying our willing and anticipating minds with your long, hard challenge. It's also suitable enough for the whole family. We love getting together and watching you work on your challenge until completion.
Do NOT ask me how I noticed but if you look, there is an M in three of the categories (Magic, priMary and Military) there is an A in three of those same categories and there is an I in those same categories there is an R in three other categories (pRimary, militaRy and suppoRt) do not ask me why and how I noticed that. I couldn't answer you
"Heroes don't have categories" So you're willing to tell me Quincy isn't primary, Churchill isn't military, Obyn isn't magic and Geraldo isn't support?
This could actually be a SUPER awesome co op map
basically a solo game if 4 players play
@@Laurentina_enjoyerfr
Yesss that would be totally wicked
Me and friends would strategize about what MK we should go for so we get the most unlocks in co op.
It mostly fell apart as we started playing on single player more but the 4 of us kind of called dibs on certain tower categories so that would be perfect.
I just wish co-op let you assign players to certain sections of the map or re-arrange the player order because as-is the primary monkey guy would have to be the host then each player joins in order.
Player 3 sitting in support quadrant spamming farms
@@nonmagicalwitch spike factory go brr
So called free thinkers when they're told no cheating
2nd time my map has been shown. Thanks again ISAB. I always thought coop should have players role lock as one of the categories. It would be more interesting.
Great job
Whoa hold on there. Co op should have players have an option to do that. It should absolutely not be the default/only way to play
But then player 3 would have no farms!
Agreed!@@Michael.Nietzsche.Macucows
Quiet player3 no one likes you , get back in your box@@jagpreetsingh6711
Thank you isab for splitting up monkeys by their category just like the good o’l days
👴🏻
Get back to work boy!
I still don't think support monkeys deserve rights
what do you mean by that
nahhhhhhhhhhh
Video idea if he hasn't done it already: beat chimps with all monkeys set to last
This would actually be sick
Seems like an interesting challenge.
I can smell him banning boats since they have an advantage
@@keycrafter7471 you need knowledge for that to work
@@aspire8388 oh yeah chimps, my bad
One of the things I hope they add in the next update IS terrain that limits tower placement like on Encrypted or One Two Tree. (And also buffing terrain while on the topic of One Two Tree)
ez gg
Yeah that’d be cool
I think an anti one two tree would be very interesting as well where placing a tower gives you a certain debuff
yeah that too that too!@@AltraHapi
I think an issue with this is readability. Already on some maps the placeable area is difficult to determine because you dont have to have looks match function. Having to figure out where you can place each category might be too frustrating for nk to let us have
i think it's fine, the way obstacles and no-placement-allowed works already cross the line, i think they should add the ability to look at invisible terrain types like that as a player.@@extremepayne
Thank you isab for backing us into a corner and filling us up with your juicy content and never pulling out.
💀💀💀
🤨📸
I love the feeling of being filled by isabs juicy juicy content
I know right I love Daddy ISAB
Please step out side 😅😅
This map is literally perfect for 4-man Co-op.
I literally was about to comment that
literaylyu
NK adds multiplayer on custom maps when
this map would be high key amazing if every 10 rounds it added a category instead of just starting off with all of them
impossible with current map maker
@@recc-iu6hu i know, it’s a shame
That is essentially one two tree
Id argue that each of fhe heros have their own category.
Quincy-primary
Gwendolin- primary
Striker jones- military
Obyn - magic
Churchill - militray
Benjamin- support
Ezili- magic
Pat - primary
Adora-magic
Brickell- Military
Etienne- military
Sauda- primary
Psi-magic
Geraldo-support
Crovus-magic
Ettiene is also support
@@Sam-tl4ho I suppose your right. If engineer is support Etienne should be to.
@@arondaftari9427 dont forget that he gives camo
@@Sam-tl4ho Yeah, that's why support makes sense. And if engineer can be support just on its ability, global camo qualifies Enttiene for support.
There’s a ton of possibilities we still can have for the map creator, monkey category being one of them. One two tree and that other map I can’t remember are the only ones with category placement restrictions, but I bet fans could do some crazy things with them. We could also still use buff zones, more proper map layering, and speed up or slow down spots of the track for bloons
Foudn it rlly funny how much towers helped other places
Ninja, sub and buccaneer are going in the naughty corner
would be cool seeing a similar concept but with added 4 bosses (one boss for each corner that has its type restriction)
that challenge even on hard was brutal, I really wonder if ABR is possible
Thank you isab for not letting us get creamed by the cerams in the top left.
Thanks isab for The Anti-Bloon (sometimes referred to as just Anti-Bloon) is the 5th upgrade of Path 2 for the Super Monkey in Bloons TD 6. The Anti-Bloon heavily buffs the Tech Terror's activated ability and increases its base power considerably. The Annihilation ability now does 10,400 damage across a 120 range radius onto up to 2000 Bloons, and its ability cooldown decreases from 45s to 30s. The main attacks also gains +4 damage, has +5 pierce, +10 range, for a total of 5 damage, 14 pierce and 82 range, additionally having the normal damage type. With its ability or the Ultravision crosspath, The Anti-Bloon can pop Camo Bloons too. And lastly, critical hits are improved: the main attack's crits now occur every 13-17 shots instead of every 15-20 shots, and crits deal 50 damage instead of 10, making the damage per shot for a single target range between ~7.647 and ~8.461, with 8 being the average; and the critical 3rd ability usage equates to 15,600 damage.
This upgrade costs $76,500 on Easy, $90,000 on Medium, $97,200 on Hard, and $108,000 on Impoppable. The Anti-Bloon is an entirely robotic monkey bearing massive gold-muzzled, light grey plasma cannons on each arm, with red fins on the muzzle and a red grill on each cannon. These cannons are fed by red tubes linking to its main body and head, which is a sinister dark grey color with ominous red lines on its torso. All its limbs are the same color, with its feet bearing red metal rings around the ankles, and the arms linking directly into its plasma launchers.
The Anti-Bloon's head bears the same glowing red eyes as its predecessor, Tech Terror, though with bright lines around where the irises should be, and its mouth, previously bearing white teeth in a grim frown, is now a pair of jagged metal jaws hung open as it appears to be shouting something. The screws for the mouth hinge are clearly visible as well, and it also has a fairly substantial underbite owing to the fact much of its faceplate is sunken-in metal plating of a lighter color.
The Anti-Bloon massively improves every aspect of Tech Terror, with 5x base damage, (5 normally, 50 on a crit) +5 pierce, (14) +10 range, (82) Normal type damage (pops any Bloon), and a buffed crit rate of every 13-17 shots. The Annihilation ability now deals 10,400 damage, has 2,000 pierce, and 120 range. The Anti-Bloon's activated ability, the "Mega Annihilation Ability", is a much improved version of Tech Terror's ability. It immediately deals 10,400 damage within a massive 120 range, up to 2000 bloons, and penetrating damage through all blimp layers. If given Knockback crosspath, the blast causes affected survivors to undergo 25x backwards speed for 2s. Cooldown is 30 seconds, and there is no initial cooldown upon purchasing it if going directly from the Tech Terror upgrade.
Like most magic-based activated abilities, The Anti-Bloon's ability cooldowns can be reduced by adding a global Energizer buff or Obyn Level 12+. It can have its ability cooldowns reset with Geraldo's Rejuv Potion.
Targeting Priorities
The Anti-Bloon's main attack has two independently targeting attacks that each shoot projectiles. These projectiles move straightforwardly.
First: Targets the first bloon visible within its range.
Last: Targets the last bloon visible within its range.
Close: Targets the closest bloon visible within its range.
Strong: Targets the strongest bloon visible within its range.
The Anti-Bloon, just like Robo Monkey, has a secondary targeting option called Alternate Arm, which allows for two simultaneous targeting priorities at any given time. This is controlled by a second targeting setting above the original targeting setting. However, both arms cannot be set on the same targeting priority, and one setting must be changed into a different priority before the other setting can be changed into the desired targeting priority.
The Anti-Bloon's annihilation blast, while arbitrarily high, defaults on Close relative to the robot.
The Anti-Bloon can access the Camo Prioritization targeting priority if given the 0-5-2 crosspath, which when set allows the The Anti-Bloon to prioritize Camo Bloons before any other bloon type.
If I were the ultimate authority on this map, I would allow things like village and alch that support buff across the fence. The inspiration is for a Coop map, so i would encourage teammates helping each other, but not popping each others bloons. If each player earned their own gold they wouldn't want another player stealing their pops.
this is a very uinique concept, i like it! Next try 6 "quad"rants... add one for a hero and one for all towers.
The only way this map would be beatable in chimps would be by giving a hero space in middle, not covered by any fence, allowing snipers to also snipe the magic part
People are talking about each player having a separate monkey category, but here's the problem.
Player 3's gonna be stuck with magic monkeys. How will he farm?
@@DJDavidSk8 not as efficient as 203 farm spam tho
druid farm
@@harshalpatel4801 oh yeah
Damn that primary quadrant is on drugs. No upgrades, no problems.
I feel like it was meant for towers on the military side to be able to be global, and u could place a hero. But idk.
crossbow + ice shards went craaaaazy
Imagine doing a 500k pops challenge in each quadrant
The first strike seeing the other lanes. Didnt matter though with hundreds of thousands in the bank.
The Challenge Editor needs Elemental zones.
Its just basically 4 different advance maps (quite short map length) with quarter cash and category restrictions tbf, the bloons are also spread across all the mini maps
The top one is quite long and they are all way too nice to be advanced. They'd be intermediate. There are no line of sight restrictions anywhere, plenty of nice bends and intersections too.
I made you a new one that allows you to place the hero in the middle and has more room for farms. maybe impoppable is possible (poppable) now? I wish I would do a surefire block to projectiles but no matter what i did the monkey sub and ninja can seek across obstacles.
Possible idea: new highest round with the Druid/alc bug?
Love the content
What bug?
@@NotYourAverageNothingnew total transformation bug just dropped
MackanRules made a video on it explaining it
Shoutout to the top left for showing exactly why primary only is an easy challenge lol
idk why but sharpshooters are too good, high dps and range +built in camo and also primary for extra pierce, that tower is just perfection at it's finest
imagine this map in a Boss Event everyone of the 4 players has the lil mini boss to fight would be really interesting
"It's almost like 4 games at once"... I wonder if there's a mod where every lane spawns the full round. Sounds like an interesting challenge on some maps.
New ISAB dropped
the fact that bros defence in magic until round 70 was a alcha buff bloonjistu
They should totally add category specific areas in the map editors
When the game is so tight that ISAB kept losing lives every time. No wonder it was good that ISAB chose to lower difficulty to Standard Hard.
Damn that was your best video in a long time!🤩
I would've been tempted to put a wizard monkey in the top right of the magic section to shoot through the fence 😅
Idea: Chimps 3U
Same as chimps, but only tier 3s and 1 of each tower.
Thank you isab for segregating the monkeys
Couldn't you do impoppable with 0-3-0 druids? It would be kinda cheaty but I'm curious if it's possible
NK should make this an official map (and fix the fences of course)
Really cool challenge
I'd love to see an official version of this, encrypted 2 electric boogaloo.
This map was really fun when I did it myself. Curious how he does it.
This is a super cool map :D
ISAB I don't know if you noticed this or not, but the beast handlers just got a pretty big change. Now if you move any beast handler is controling, all the beast under that handler's control will have a 5 second cooldown before you can move any again.
Hope you find this helpful!
I simply can not look past seeking shurikens I'm sorry good sir
I miss having monkeys split up by color.
okay grandpa let's put you to rest now
soooo true
It'd be cool to see you try and get the furthest you can on deflation.
I did this, but with powers and heroes included.
so basically you're playing on 1/4 cash since you need to beat 4 maps with the money you'd normally make on 1 map
I feel like... maybe the restrictions on aircraft was a bit excessive.
That's cool and all but have you payed your taxes yet Isab
you godda play this multiplayer
Welcome to another episode of farm is the best tower.
Ah yes, my favorite game, apartheid tower defense.
Could be cool with 4 players following rules
Now that's a cool map
Thank you, ISAB, for edifying our willing and anticipating minds with your long, hard challenge.
It's also suitable enough for the whole family.
We love getting together and watching you work on your challenge until completion.
Maybe I'll join the stream so we can work on it together.
would be interesting to have dreadballoon on this map but every layer it goes to the other lane
Next map, splitting into 5 lanes
First lane only for A-E, ...
Thank you for splitting our attention span with your big long RUclips video
This was awesome!
Honestly loved the concept of this map. It was a very fun and interesting watch!
14:17 HUH??? 😭
Still waiting for Pair o MegaPops...it's never happening, is it?
I would like to see ninjakiwi do this
Thank you, ISAB, for imposing segregation aming classes.
How can he retry last round w out paying money?
Do NOT ask me how I noticed but if you look, there is an M in three of the categories (Magic, priMary and Military) there is an A in three of those same categories and there is an I in those same categories there is an R in three other categories (pRimary, militaRy and suppoRt) do not ask me why and how I noticed that. I couldn't answer you
You underestimate the power of a 0-2-4 dart monkey, it was carrying way harder than ice shards
Do this with 4 different people
Why does everyone always pass over destroyer
Its rly good for moabs
Bro these comments. I feel sorry for you Isab.
Nice
Is that a mod your using to get the "retry last round" button after you die?
pretty sure it is
There are so many little tricks and stuff in the game now that its hard to tell what's in the vanilla game or not.
i think map browser works different from main game; more like challenge browser
@@extremepayne challenge browser doesn't have retry from last round though; the editor does
Played this in background while doing doggy(I’m bottom) with my bf 7/10
WHAT
*Q U A D R O N*
nOw FigHT DrEadBloOn
new juicy content🫦
Peak
I subbed because of the "Sub if you see this" tower
ISAB you have to do something about your comment section
I love when ISAB segregates the monkeys by their category
Reminds me of how it was like back in my day, good times👴🏻
6:15
Day 10 of asking for custom sauda map chimps
Stopped someone from saying first
THIS WOUD BE AN EXTREAM MAP
Hy isab
Befor fiv eminutes
Sup
pee lord
"Heroes don't have categories"
So you're willing to tell me Quincy isn't primary, Churchill isn't military, Obyn isn't magic and Geraldo isn't support?
the 69 comment
Wtf is up with these comments
6 hours ago and late
First
Real first
I’m first
Cap
No, you're second.