sorry for my bad english : simulacrum (necromancy skill) activated on character death, allow you to fight spiritual form, 10 sec duration until really die. during that time your skill dont use mana, so this build use immolate skill with consuming fire which make immolate no cooldown cost of more mana there also glitch that if you heal right after your death, you revive. so what im doing is fight -> die -> spirit form -> rampage immolate with no cooldown -> do something that can heal you even after you dead -> revive -> repeat theres plenty way to heal on attack. projectiles(normal attack, energy barage etc) necromancer's skill(explosion after 10 sec) can heal you after you die. 1. i measure timing usually by reduction rate of barrier, cause it reduce certain amount per time. you can use guardian spirit skill. it generates self barrier when character die. so i got into spirit form, got 10seconds, barrier generates at the same time. remembering how much berrier guage after 10seconds, i can use enerbarge that can heal me. it hit enemy after i die, i revive. 2. you can also use walking bomb(necro skill) as another ensurance. cause it also explode after 10sec. check linked video that i die on purpose, then revive by walking bomb expolsion. its around 1:30. ruclips.net/video/v0i1UEwQUe4/видео.html
Fun gimmick. I remember using it on an artificer build. Always have mines on the ground so you have a constant hp recovery. Also, poison blades can significantly increase the healing effect. I’m thinking about trying a regen build with high heal bonus so you could get like 1.5% max hp/hit normally and 9% max hp when using poison blades. Kinda fun idea cuz you could regen hp faster than a reaver!
I actually was doing it non stop unintentionally and was very confused why my Dorian is suddenly immoral XD I was wondering if it's a bug pr something, but your explanation makes a lot of sense
I know this is 3 years late but what's that spell you keep spamming after entering spirit form? Where the mage raises his hands and makes an explosion closer to the enemy?
theres plenty way to heal on attack. projectiles(normal attack, energy barage etc) necromancer's skill(explosion after 10 sec)... idk how manyothers know this, but i found healing my self between death and game over = revive. thers also plenty way to match the perfect timing, difficult to explain all of them with my poor english. just use the barrier reducing time or other skils which last certain amount of time. necromancer can stay spirit form after death10sec. walking bomb also explode after 10sec, it can be used as ensurance. so this is what unbeatable necromancer means. death bring only advantages to necromancer; no cooldown/infinite mana for 10sec, then revive. its literally unbeatable build. and yes, its not depends on any difficulty setting.
simulacrum, necromancy skill, activated when character death, allow you to fight spiritual form, 10 sec duration until finally die. during that time, your skill dont use mana, so this build use immolate skill with consuming fire which make immolate no cooldown cost of more mana there also glitch that if you heal right after your death, you revive. so what im doing is fight -> die -> spirit form -> rampage immolate with no cooldown -> do something that can heal you even after you dead -> revive -> repeat theres plenty way to heal on attack. projectiles(normal attack, energy barage etc) necromancer's skill(explosion after 10 sec) can heal you after you die. 1. i measure timing usually by reduction rate of barrier, cause it reduce certain amount per time. you can use guardian spirit skill. it generates self barrier when character die. so i got into spirit form, got 10seconds, barrier generates at the same time. remembering how much berrier guage after 10seconds, i use enerbarge that can heal me. it hit enemy after i die, i revive. 2. you can also use walking bomb as ensurance. cause it also explode after 10sec. check linked video that i die on purpose, then revive by walking bomb expolsion. its around 1:30. ruclips.net/video/v0i1UEwQUe4/видео.html
how are you getting back up again... is it a cheat? because then the build is pointless.. i have the necklace that has a 75% chance to revive you when you die.. but i have no idea how youre doing it here
theres plenty way to heal on attack. projectiles(normal attack, energy barage etc) necromancer's skill(explosion after 10 sec)... idk how manyothers know this, but i found healing my self between death and game over = revive. thers also plenty way to match the perfect timing, difficult to explain all of them with my poor english. just use the barrier reducing time or other skils which last certain amount of time. necromancer can stay spirit form after death10sec. walking bomb also explode after 10sec, it can be used as ensurance. so this is what unbeatable necromancer means. death bring only advantages to necromancer; no cooldown/infinite mana for 10sec, scattering immolate, then revive. its literally unbeatable build.
There's a perk or power or whatever that, if you die, a spirit takes control over your body, basically giving you a few seconds to get back up again, or something.
Unbeatable necromancer? Only one spell from necromancers tree... ;o
sorry for my bad english : simulacrum (necromancy skill) activated on character death, allow you to fight spiritual form, 10 sec duration until really die.
during that time your skill dont use mana, so this build use immolate skill with consuming fire which make immolate no cooldown cost of more mana
there also glitch that if you heal right after your death, you revive.
so what im doing is
fight -> die -> spirit form -> rampage immolate with no cooldown -> do something that can heal you even after you dead -> revive -> repeat
theres plenty way to heal on attack. projectiles(normal attack, energy barage etc) necromancer's skill(explosion after 10 sec) can heal you after you die.
1. i measure timing usually by reduction rate of barrier, cause it reduce certain amount per time.
you can use guardian spirit skill. it generates self barrier when character die.
so i got into spirit form, got 10seconds, barrier generates at the same time. remembering how much berrier guage after 10seconds, i can use enerbarge that can heal me.
it hit enemy after i die, i revive.
2. you can also use walking bomb(necro skill) as another ensurance. cause it also explode after 10sec.
check linked video that i die on purpose, then revive by walking bomb expolsion. its around 1:30.
ruclips.net/video/v0i1UEwQUe4/видео.html
Impressive, I didn't realize this worked solo like this. It is very interesting and I learned something today.
Fun gimmick. I remember using it on an artificer build. Always have mines on the ground so you have a constant hp recovery. Also, poison blades can significantly increase the healing effect. I’m thinking about trying a regen build with high heal bonus so you could get like 1.5% max hp/hit normally and 9% max hp when using poison blades. Kinda fun idea cuz you could regen hp faster than a reaver!
I know this is an old comment but this genuinely sounds fun
is multiplayer active on ps4 the game is currently on sale
I've been watching too much modded Skyrim
so for a solid minutes I've been trying to guess what mods had gone in to making this video !!!!
wow nice
Sick build bro
I actually was doing it non stop unintentionally and was very confused why my Dorian is suddenly immoral XD I was wondering if it's a bug pr something, but your explanation makes a lot of sense
I know this is 3 years late but what's that spell you keep spamming after entering spirit form? Where the mage raises his hands and makes an explosion closer to the enemy?
It's immolate in the fire tree.
Not really a necromancer build. More an elemental build
How do you build this? Also would this work on nightmafe difficulty?
theres plenty way to heal on attack. projectiles(normal attack, energy barage etc) necromancer's skill(explosion after 10 sec)... idk how manyothers know this, but i found healing my self between death and game over = revive. thers also plenty way to
match the perfect timing, difficult to explain all of them with my poor english. just use the barrier reducing time or other skils which last certain amount of time. necromancer can stay spirit form after death10sec. walking bomb also explode after 10sec, it can be used as ensurance.
so this is what unbeatable necromancer means. death bring only advantages to necromancer; no cooldown/infinite mana for 10sec, then revive. its literally unbeatable build.
and yes, its not depends on any difficulty setting.
Where is that teleport skill from
fade step in ice
how does the unkillable simulacrum work? im really confused about the timing thing can u pls explain
simulacrum, necromancy skill, activated when character death, allow you to fight spiritual form, 10 sec duration until finally die.
during that time, your skill dont use mana, so this build use immolate skill with consuming fire which make immolate no cooldown cost of more mana
there also glitch that if you heal right after your death, you revive.
so what im doing is
fight -> die -> spirit form -> rampage immolate with no cooldown -> do something that can heal you even after you dead -> revive -> repeat
theres plenty way to heal on attack. projectiles(normal attack, energy barage etc) necromancer's skill(explosion after 10 sec) can heal you after you die.
1. i measure timing usually by reduction rate of barrier, cause it reduce certain amount per time.
you can use guardian spirit skill. it generates self barrier when character die.
so i got into spirit form, got 10seconds, barrier generates at the same time. remembering how much berrier guage after 10seconds, i use enerbarge that can heal me.
it hit enemy after i die, i revive.
2. you can also use walking bomb as ensurance. cause it also explode after 10sec.
check linked video that i die on purpose, then revive by walking bomb expolsion. its around 1:30.
ruclips.net/video/v0i1UEwQUe4/видео.html
ok.. and how are you basics doing nearly 1k damage... is this on casual? im looking for nightmare all trials
i uploaded nigtmare all trials, using medium tier gears.
how are you getting back up again... is it a cheat? because then the build is pointless.. i have the necklace that has a 75% chance to revive you when you die.. but i have no idea how youre doing it here
theres plenty way to heal on attack. projectiles(normal attack, energy barage etc) necromancer's skill(explosion after 10 sec)... idk how manyothers know this, but i found healing my self between death and game over = revive. thers also plenty way to
match the perfect timing, difficult to explain all of them with my poor english. just use the barrier reducing time or other skils which last certain amount of time. necromancer can stay spirit form after death10sec. walking bomb also explode after 10sec, it can be used as ensurance.
so this is what unbeatable necromancer means. death bring only advantages to necromancer; no cooldown/infinite mana for 10sec,
scattering immolate, then revive. its literally unbeatable build.
i
have been ranked all specializations by their full potential, necromancer with this build was second after the artificer.
I think it has issues with the necklace that revives you. Ill try this shit. Looks good tbf
There's a perk or power or whatever that, if you die, a spirit takes control over your body, basically giving you a few seconds to get back up again, or something.
@@BigMisterApple Which perks is that?