The First Descendant Ray Tracing On vs Off - Graphics/Performance Comparison | Unreal Engine 5.2
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- Опубликовано: 11 сен 2024
- The First Descendant Ray Tracing On vs Off graphics and performance comparison benchmark at 4K DLSS 3.7.0 Quality + DLSS Ray Reconstruction on Unreal Engine 5.2 with RTXDI + Hardware Lumen (Ray Tracing) and Ultra settings on i7 10700F + RTX 4080
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WATCH NEXT:
○ Ray Tracing On vs Off in 10 Games - • Ray Tracing On vs Off ...
○ The First Descendant 4K, 1440p, 1080p DLSS 3.7 FG + RR - • The First Descendant |...
Full specs:
CPU: Intel Core i7-10700F
GPU: Gigabyte RTX 4080 EAGLE OC 16GB
RAM: 16GB (2x8) DDR4 2933MHz CL15
Motherboard: Asus Prime B460-Plus
SSD: Kingston NV1 1TB NVMe M.2
PSU: be quiet! Pure Power 11 700W
CPU Cooler: be quiet! Dark Rock 4
Case: be quiet! Silent Base 601
#thefirstdescendant #raytracing #rtx4080
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WATCH NEXT:
○ Ray Tracing On vs Off in 10 Games - ruclips.net/video/ndneAdTGd1o/видео.html
○ The First Descendant 4K, 1440p, 1080p DLSS 3.7 FG + RR - ruclips.net/video/7zMxmP66eiU/видео.html
The nature of the game had me prioritize fps even though my computer can handle all max at 60 1440p. Yes, even in the swamp area.
That said, I'm customizing my character with metallic colors, and having RT off is definitely a big compromise in the visual immersion.
Also, props to you for switching out off world chat. That place is still too goofy this early after release.
inb4 you have a RX 580
Thanks for this Video!
Happy to help!
This days... We need 4080 to handle new game on 64 fps with ray tracing off, same time this game looks nothing near to witcher 3 from 2015... man...
Anyway thx for video, i watching you since i dont know when
And this is with DLSS on as we're shown
Looks better than witcher you cuck.
In 4k dude.
witcher doesnt even have real time light system nor it has many has polygons
@@98-carlmarkmarak22 actually, it got a raytracing update
dude,.. that background music,... i really miss Cyberpunk.. 😢
I just muted the video 😜
Thank you, great comparison!
Happy to help!
also this game is meant to be played in HDR. It really looks different when playing it.
Thank u for video and this is the reason why i turned off Raytraycing in this game. .there is like 0 reward for it but when i jump to Cyberpunk 2077 thats a different story..
Happy to help.
The reflection doesn't work correctly as it should like real life, It's actually looks worst for shadows, the shadows look exaggeratedly in Ray Tracing enable unrealistically too dark it also drop a lot of fps, i prefer RT OFF.
and I crashed in the lobby for having everything at high quality with dlss quality, ray reconstruction at 1080p and everything for meeting the minimum vram, thank you nvidia for selling tremendous graphics🤑
FYI, enabling nVidia DLAA improves character textures clarity and sharpness, making them more distinctive.
A shame it dumpsters your performance, DLAA causes tons of stutter
still way too big performance impact. arent there more rtx options like low/med/high?
It's mostly the ambient occlusion that is noticeable. Not worth the huge fps drop.
In some cases rtx off is looking better :) Thanks for comparison!
Happy to help.
RTX off looks better in some cases? Are you mad? xD
Which cases? I watched the whole video and RTX absolutely trumps on raster. No weird glow. Shadows come from where they are suppose to be. Textures actually come out proper due to proper reflection/shadows.
And don't get me started on the contrast how proper depth image gains from ray tracing.
@@sermerlin1 he's right, in this comparison we see with ray tracing some areas just look way darker, harder to see lol and look at the river comparison, with ray tracing, it even seems to have less reflections on the water lol so go away dude you're not a scientist of ray tracing.
@@agrillhasnoname he isn't nor are you. Read my comment again.
@@sermerlin1 No it doesn't look way better at all, it looks marginally better in some very contrived situations like reflective surfaces, areas with lots of dense ambient occlusion and some specific areas with very intense direct illumination and all at a massive performance cost which is hardly justified again given what is a mostly a mild improvement in lighting accuracy, shadows though are handled by Unreal 5 virtual shadow mapping here and are not raytraced so RT has no effect on shadows here what you're seeing is just darker ambient occlusion.
Raytracing isn't a magic bullet, the art style of a game is still the biggest factor in how aesthetically pleasing a game is going to look and unless the developer makes a conscious decision to make assets and environments and materials which leverage RT effects properly then RT is just a waste of GPU cycles.
Probably the strongest use case for RT is real-time reflections which are notoriously difficult with rasterization, but any other effect like global illumination (dynamic lighting probes, surfelization, voxel cone tracing, lumen signed distance fields) or ambient occlusion (MXAO, SSAO, TXAO or again lumen) or shadows (virtual shadow maps, signed distance fields, dynamic cascades) can all be achieved with a variety of techniques at significantly lower cost.
Never ever use RT in a UE game, run from it like the plague or rats.
The only exception is Ghostwire Tokyo where you can set RT to medium-low and maybe retain decent frametime, no stutter.
With DLAA, sharpness 3, rtx reconstruction and low latency (hardware mouse), the picture is much more beautiful, especially hair, etc., a minimum of rtx noise. Dlss-the quality is already worse, plus if the sharpness is not 3-4, but lower.
DLSS fidelity depends on your baseline resolution which determines how much pixel information the algorithm has to work with - on my end w/ 4K resolution I've found that with UE5 games in particular there's absolutely zero difference between DLAA and DLSS on Quality; some other games scale absolutely terribly though like Starfield for example where anything lower than DLAA ends up looking like 1080p.
Ray Tracing enabled looks significantly better in this Game
In this comparison we see with ray tracing some areas just look way darker, harder to see lol and look at the river comparison, with ray tracing, it even seems to have less reflections on the water lol. I struggle to find the differences, those seem very slight, minimal, hard to spot, for a drop in fps from 80 to 45. I mean 45 doesn't bother me, I prefer ray tracing on and 45 as I'm not a sweaty clueless tryhard. But in terms of math you ask yourself if it's worth to lose so much fps for such a minimal difference.
How can I really appreciate ray tracing and tell where it's working? If I'm playing with ray tracing on, I'm not even sure if it's on or not, I go to the menu doublecheck, yes on the menu it's on, but then I question if they made some error and despite it saying it is on, doesn't work for some reason because I can't tell from looking if it's on or not.
I agree, seems like raytracing is not really being used in a way that meaningfully improves the visual quality, and given the massive cost hardly seems worth it given how little difference its making in most games, cyberpunk makes pretty good use of raytracing, maybe witcher 3 and alan wake and that's about it.
@@JohnDoe-ix4kx I've read and seen comparisons on Witcher 3, in that game seems ray tracing does improve graphics a lot. People talk about good and bad ray tracing implementations. I just wish it was easier to spot the difference when it's on and it made a significant difference, made the graphics much more beautiful and realistic. I tried to recognize it in games that claim they use some kind of ray tracing like Fortnite and Overwatch 2 but I ended up frustrated. I look at the water, reflections, shadows, lights and I ask myself if this is ray tracing or not. So hard to tell. I mean in some cases we see games that are 10 years old now, didn't use any ray tracing but have more beautiful mirror reflections or water reflections so go figure ray tracing lol.
even now it's still a seconds per frame pipeline, something to think about.
what song is this? i know it's from cyberpunk but i've never heard this version while playing phantom liberty?
P.T. Adamczyk - Just Another Weapon (Cyberpunk 2077 Phantom Liberty OST).
@@MxBenchmarkPC thank you bro
it's a shames there are no rt shadows not even your character casts a shadow
Has a gamer that almost never use RT you guys are blind by RT no one cares have fun on games now,its just dlss +RT only what matters
Got a Asus Rog 4080 and play at max with ray tracing on a oled screen and it’s like night and day if were to play with out
for the performance impact it is not woth it. The global illumination system on UE5 is so perfect and makes Raytracing of this kind obsolete.
Isn't ray tracing global illumination though? With ray tracing off, this game doesn't have global illumination?
@@agrillhasnonameno. GI can be ray traced, but GI itself exists in any game.
@@agrillhasnoname GI is handled by Unreal 5 Lumen in this game, RT only affects direct illumination and ambient occlusion here.
just need HDR tbh, RT is for show-off and shiny ass, but again a little fps impact with reshade can do all that, with the correct setting.
yet to see any game with good RT implementation to be worth the performance drop
Pathtracing is more worth it because it uses more RT effects all at once, but it's also more intensive. Some good examples are Minecraft, Quake 2, Portal, and Cyberpunk
DLAA, RT off is perfect
I'm sorry but saying this game looks better without ray-tracing is straight cope because they cannot run it at the framerate they'd like. Runs great with RT completely cranked on my 4070 super and the game immersion instantly broke for me when I turned it off, like playing a game from 10 years ago.
If you think bounce lighting and darker and more realistic shadows and real-time reflections look worse, than that is completely your preference but it's subjectively not true. The game lacks any sort of depth to the image without RT.
No huge optical impact
True. Path Tracing is the way to go
I can barely notice any difference lol
the real difference of RT and raster is de quality and precision off shadows and is noticeable during gameplay. Path Tracing is the emulation of how it really work global illumination to shadows and reflection. But of course I need at least RT when I play AAA games
@@OmnianMIU RT effects are just added as an afterthought in most titles today, making the results pretty shit and although a technique like pathtracing is technically accurate to real light interaction it wont necessarily make an otherwise poorly made scene look good.
Depending on a games art style and whether or not the devs take the effort to make a scene with features and materials which leverages pathtracing like lots of puddles and reflective surfaces ( since really the only thing RT enables that alternative techniques don't already is accurate specular reflections) the high cost rarely compensate the performance lost for what is again a pretty lame or non existent image improvement.
Most RT right now is less image improvement and more placebo effect.
@@JohnDoe-ix4kx the cost in performance is nothing with RTX cards. Stop saying bull💩 guys
This game is so badly optimized it’s funny how they can release such a great game and can care less about the pc audience when pays more money than console players
No difference that worth the big performance hit, even in this case an RTX 4080
not worth using ray tracing it's too much of a performance hit and can glitch out locking your fps in the 20's.
I have that issue on my 4090, I just run pure ultra with ray tracing disabled, DLSS set to off or DLAA.
Hi is a big difference between high rt and ultra. There is a big difference in FPS .but I didn't understand the picture
So only RTGI?
It's RTXDI, RTAO and Hardware Lumen for GI/reflections.
RT for consoles ??
rtx software Lumen UE5+
Unreal engine 5 has no native support for FG yet, am I right?
If you mean the engine itself - no, developers have to rely on NVIDIA's or AMD's Frame Generation solutions.
I hope Epic Games includes a Super Sampling and Frame Generation, but with UE games.
u have a mastery level up amazing +1 capacity , i like the game but i can already tell its money sucking hour licking brainrot game
RT off looks better. Thanks for the comparison
It doesnt... 😂😂😂 stop lyin lol
It does … but only if you don’t have the hardware for it. 😅
Raytracing is useless
For some games, yes.
In this game not really a game changer. You can have it enabled and still get mobile graphics... 🤷🏻♀️
"I own an AMD card".
In some games yes, in other games is necessary to get next gen graphic, or we still with PS2 graphic for ever....
Ray traced global illumination is where it’s at. Very few games use this. Metro Exodus is one of the best examples of ray tracing done right.