I love how many bunkers there are and the tuck away extra boxes under the floor in main loot room; and love the overall design of the base. Solid base overall. BUT, i think when you go to do a Anubis V5, i think following showed be added or changed: 1) " Better mobility of the base; especially from loot room and up - needs better roam around feel get to outter shell peek downs/shooting floor. Quicker access to shooting floor overall - half jumps are bit cancer lol 2) Try and make current design into a " more " finalized funnel wall. 3) better peekdowns from the ramps looking into main core; need more options then just the ramps. 4) Maybe look into tweaking design a bit, to where you can add in car ramps in the main loot room, where you can tuck turret behind them. Why? Reason: So raider not only have to rocket out one above the loot rooms; but have harder time moving quicker with turrets in the floor behind car ramps.. 5) Add option for people to build small mini china wall; maybe even wall gap them; to where all sides are on different TC's. Meaning - lower cost for upkeep doing this wall. 6) when making your widegap shooting floors, maybe use floorstack method; and raise the foundation higher then the main base foundations. Why? you can get Unique peeks and hide turrets at the top of roof with using roofs that cover the view of turrets LOL ( lmao ) Its advance building method; but people land on roof from mini dont see the turrets from sky, until its to late lol
I love the external bunkers, I've stopped using internal bunkers because they always break nearby industrial connections. Anyone else experience that bug?
I wish they had the rusticated symmetrical build tool like that on console. So dumb. We have to legit build each gatehouse, external TC one by one. Takes so much longer building and a lot harder than PC because of people trying to kill you at the same time. So much quicker to build on PC.
So I've noticed a really big flaw with this design and wondering if you have a good solution. I loaded in Anubis v4 on Rusticated, the one you built on there, and was messing around with some stuff. When I went to remove main TC after the whole base loaded in, to make sure it would be replaceable along with all the other TCs afterwards, it was not. After disconnecting the six TCs that were further out, the six closer TCs still had to be destroyed in order to replace the main TC, and then the six closest TCs were not able to be put back in their proper spot, I would have to put them outside of the bunkers by the locker in the square behind it to make it fit. I am wondering if you are aware of this problem and have a solution or if this is something you hadn't considered with the build yet? When I wipe it to foundations it all works fine and allows me to put back the TCs properly, so it is something with the rest of the base design that is causing the issue. It really is a shame because I had already planned to use a beefed up version of this base, with a nice added china wall, this upcoming wipe, but if I cant figure out what is causing this issue I may just go with a different design entirely as I don't really feel like reworking those six TCs out further now that I already have a nice china wall design ready to implement with what is currently there.
@@Itz_2EZ We did, we literally tested it with just your fresh load in, with none of our modifications. Even on the one you built and saved in the public community section it had the exact same problems, we didn't modify a single thing. It seems like something higher up on the base (works with just the starter) is interfering with the ability to replace them later on. I may rebuild it myself and test it after each level to try an determine what or where the problem is as so far nothing we've tried has fixed it (once it is fully built).
@DiCitles it's not the levels of the base. It's cuz there are 6 inner tcs in bunkers in the compound and 6 outside. If all 12 externals are outside the compound its fine
@DripPin what’s the base building cost. I’ve got a bit of newer players on my team and we keep getting raided with our shitty bases. Would you be able to give me a build cost?
The base looks pretty good and it's definitely a creative and good build but you rushing through it and going so fast to do everything kind of turns the video off for me. For people looking to build it not on a sandbox server it's to hard to follow
@@Itz_2EZthing is you go fast and you do make it more confusing than it needs to be… but I’ve built this on console and can say hands down my favourite base, the peaks you’ve got on roof are next level! Really really amazing base
the first good base i see on yt i have only 2k hours but +1k is in ukn sanbox keep making bases bro this is amazing :)
Thanks, now I’m going to build this solo.
Yeah maybe on a build server only way ur living in this solo lol
I love how many bunkers there are and the tuck away extra boxes under the floor in main loot room; and love the overall design of the base. Solid base overall. BUT, i think when you go to do a Anubis V5, i think following showed be added or changed:
1) " Better mobility of the base; especially from loot room and up - needs better roam around feel get to outter shell peek downs/shooting floor. Quicker access to shooting floor overall - half jumps are bit cancer lol
2) Try and make current design into a " more " finalized funnel wall.
3) better peekdowns from the ramps looking into main core; need more options then just the ramps.
4) Maybe look into tweaking design a bit, to where you can add in car ramps in the main loot room, where you can tuck turret behind them. Why? Reason: So raider not only have to rocket out one above the loot rooms; but have harder time moving quicker with turrets in the floor behind car ramps..
5) Add option for people to build small mini china wall; maybe even wall gap them; to where all sides are on different TC's. Meaning - lower cost for upkeep doing this wall.
6) when making your widegap shooting floors, maybe use floorstack method; and raise the foundation higher then the main base foundations. Why? you can get Unique peeks and hide turrets at the top of roof with using roofs that cover the view of turrets LOL ( lmao ) Its advance building method; but people land on roof from mini dont see the turrets from sky, until its to late lol
Very good base btw you my )favorite builder) (;
i love your lisp its so cute
I love the external bunkers, I've stopped using internal bunkers because they always break nearby industrial connections. Anyone else experience that bug?
Bunkers only break industrial if the roof is within 1 square of a box
@@Itz_2EZyes bro this is so annoying to build on console especially
Goat
Does it work with the new turret rule or not. Otherwise great base from what it seems like so far!
Technically yes if u use heartbeat sensors so only turrets on tht side turn on
We need Anubis v5 !
why must u ruin a good base design with music like that.
Unbelievably complicated when you said if you’re gonna not use a bunker do this then you make a bunker….
I showed option of having a bunker or.option of not. Not that hard to follow..
Is there a fixed order to place multi-TCs?
Man I gave up in half way and free styled it
Having issues with base or what?
What is the difference between the first multi-TC and the second multi-TC? Did you just make a mistake?
There's no mistake. It just depends if u want the bunkers or not. Thats all
Pls give me a code to enter in builders sanctuary or whatever server you used. Id love to see it and so would my team before we build it!!
I wish they had the rusticated symmetrical build tool like that on console. So dumb. We have to legit build each gatehouse, external TC one by one. Takes so much longer building and a lot harder than PC because of people trying to kill you at the same time. So much quicker to build on PC.
How do you disconnect the external tc’s so you can get the main one down
I haven't played rust in like 5 months so I can't remember exactly
So I've noticed a really big flaw with this design and wondering if you have a good solution. I loaded in Anubis v4 on Rusticated, the one you built on there, and was messing around with some stuff. When I went to remove main TC after the whole base loaded in, to make sure it would be replaceable along with all the other TCs afterwards, it was not. After disconnecting the six TCs that were further out, the six closer TCs still had to be destroyed in order to replace the main TC, and then the six closest TCs were not able to be put back in their proper spot, I would have to put them outside of the bunkers by the locker in the square behind it to make it fit.
I am wondering if you are aware of this problem and have a solution or if this is something you hadn't considered with the build yet? When I wipe it to foundations it all works fine and allows me to put back the TCs properly, so it is something with the rest of the base design that is causing the issue.
It really is a shame because I had already planned to use a beefed up version of this base, with a nice added china wall, this upcoming wipe, but if I cant figure out what is causing this issue I may just go with a different design entirely as I don't really feel like reworking those six TCs out further now that I already have a nice china wall design ready to implement with what is currently there.
Have you tried unplugging it and plugging it back in?
Best way to make it work is to do all the tcs the same and have them as bunkered tcs on the outside of the compound
@@Itz_2EZ We did, we literally tested it with just your fresh load in, with none of our modifications. Even on the one you built and saved in the public community section it had the exact same problems, we didn't modify a single thing. It seems like something higher up on the base (works with just the starter) is interfering with the ability to replace them later on. I may rebuild it myself and test it after each level to try an determine what or where the problem is as so far nothing we've tried has fixed it (once it is fully built).
@@WHATSUPBRAHMAN you always try unplugging it first noob =P
@DiCitles it's not the levels of the base. It's cuz there are 6 inner tcs in bunkers in the compound and 6 outside. If all 12 externals are outside the compound its fine
Can anyone confirm if this is workin on console cant seem to get the roof tile ro attach properly on the bunkers
bunker should work as long as u connect it to the right socket. try to place it from above and below
How much for you to build this for me on wipe day lol
been busy lately so idk if id have time to build it for u
You need a base bitch for your clan?
u gotta be so down bad cant lie if u want this for ur wipe home boy
How many people do you recommend for this base?
8 plus
Yo I revamped the base tell me iffu wanna see it it looks good just re did some of the stuff
Lmk iffu wanna see
Sure
Total upkeep between all
If I remember think it's like 140k between all
@@Itz_2EZw
@@Krstltv yes?
server name
Rusticated sandbox
Is 84 stability also good for external tc
anything above 77 means its connected on both sides so the external bunker wont open
@@Itz_2EZyeah but bunker does not work on console
@robinhot3601 oh. Not sure then if ull b able to access tc
@@Itz_2EZim gonna try placing door frame instead so it will be the same basically
@@Itz_2EZu think I need to do all the weird foundation stuff if I just place a door frame?
@DripPin what’s the base building cost. I’ve got a bit of newer players on my team and we keep getting raided with our shitty bases. Would you be able to give me a build cost?
build cost varies on the options that u want in the base. the very minimum is like 540k and with 9 bunkers and the sniper towers its like 600k+
song name pls
Build cost and tc upkeep
i cant remember off hand, today was my 2nd day back on rust in 5 months
The base looks pretty good and it's definitely a creative and good build but you rushing through it and going so fast to do everything kind of turns the video off for me. For people looking to build it not on a sandbox server it's to hard to follow
you can always slow the video down if its hard to follow and i was building the base at a normal speed
is there 12 turrets?
has more but u can have it be 12 and have others on backup
Think this would be good on a 3x serv or nah, js snowballed hella so my 3 man is lookin for a base rn
Build it on any server ud like
Yo what is upkeep on this base drip
i cant member off hand since i havent played rust in 2 months
Yes lol
what is the build server
Rusticated sandbox
how many people is this base for?
8 plus
BRUH 8 PLUS? im making own desing 400k metal fragments for 20 people
@@Itz_2EZ
and its 400k because have china wall@@Itz_2EZ
@@domenicoscavone8805 there is no China wall
Is this buildable on console?
not sure. i play on pc so. i believe i had someone make it on console but i cant remember 100%
Yea it is
Sanc code?
Don't use sanc since rusticated is superior
@@Itz_2EZ rusticated code
@@flex1001 code is rsc.td/9TZ6
Damn bro why you building stuff then demolishing it all, just be more clear
Called showing options for the base. Learn to listen to what I say in the vid
@@Itz_2EZthing is you go fast and you do make it more confusing than it needs to be… but I’ve built this on console and can say hands down my favourite base, the peaks you’ve got on roof are next level! Really really amazing base
Built to quick had no clue what is was doin
Put your video speed in 0.25x speed
building this on a 3x as a trio not bad defended 5 onlines
🙌 *Promo sm*
Upkeep?
cant member off hand. havent really played rust in 5 months
cost?
Cost varies depending on build options and what grade u build the base in. With all options like I have and in metal its about 600k
That's 600k with deployables and such
ah ok, cheap, thank you.@@Itz_2EZ
@@Ariaxx. not a problem
Not building this, don’t want to listen to this terrible music for 30 minutes
upkeep ?