No that's stereotypical Wisconsin you're talking about, normal Wisconsin has homicidal maniac farms. No, I'm not from one thankfully, but there's a few infamous ones to say the least...
I think the reason it only applies to the Merry-Go-Round's organ style music is because [if I remember correctly], that was the only ride that played music in RCT1. So it might just be a piece of legacy code that was never changed for RCT2.
@@MarcelVos Depends on the version you're playing, the original disk, i.e. the one I got out of a cereal box as a kid, only the bumper cars and marry-go-round could play music. There were no options to change the music, just a toggle on and off. There wasn't even the sign-banner that allowed you to put no-entry signs around.
This is correct - vanilla RCT1 with no expansion packs the Merry-go-round & bumper cars are the only rides that plays music. I remember playing the vanilla game before installing Loopy Landscapes & Corkscrew Follies
I feel like I would get so lost playing the organ, between the multiple levels, all the stops and the pedal board, there's a lot to manage @.@ (still want to try it someday tho)
0MindSwept0 In my experience it's not much more than piano; if you don't switch keyboards in the middle of a piece you don't have to think about there being multiple ones, and if you have to change stops within a piece someone else will usually do that for you. So there's just the pedalboard that's extra, and in return, you can leave any concern about dynamics. Of course, note duration is very important, but if you frequently play without the sustain pedal on a piano, it is fairly important on piano too.
Maybe the organ style was more like ( so lets implement more musics and program it) after the organ style which could be the first one (ah forget it, they wouldn't notice it) =p
@@SupersuMC It's a very nice little and well-kept park. Not a whole ton of rides, but enough to keep you interested for a day. Ravine Flyer II is a world-class woodie with insane airtime on the first two drops.
This feels like an oversight given those two music styles were the only ones available in RCT1 pre-expansion. I wonder if the OpenRCT people could AT LEAST make it so it applies to any music.
I wonder if that comparison operator is to blame? At 1:43 you can see that if nearby_music is equal to '1', then it allows that comment. I wonder if that nearby_music is a True/False flag, or an integer. If a True/False flag, then it only detects if there is nearby music. If it is an integer, then whichever music is labeled as number one would be the only one showing up as equal to '1'. (So if a nearby music was of type '2', it would be false) So if nearby_music is an integer that can be one of several values, that IF condition would be changed from: If (nearby_music == 1 && num_rubbish < 20) to: If (nearby_music >= 1 && num_rubbish < 20)
The track that has always stuck in my head the hardest is Rock Style 2. Whenever I see footage of a big coaster in RCT2, that is the first one that pops in my head. Honorable mentions to Roman Fanfare, Wild West, and Egyptian styles.
It was the Organ Style that made me want to be an organist! As a kid, I loved hearing the Widor Toccata from Symphony #5 in RCT2, and it only enhanced my passion for the instrument. Now I can play that piece along with other repertoire having become an organist. Thrilled to know that the organ style music is the only one that influences guests - it does for me!
That was literally the "Modern" style at the time the games were made. Were they to be made today, "Modern" would probably sound something like pop music. ;-)
Also my favorite. The games composer Allister Brimble released a 5min extended version on his RUclips channel a while back in high quality. It's amazing!
I always loved "Mechanical", it has that 90's techno rave vibe hahaha. "Jurassic" and "Wild West" are one of my favourites too, very chill and nostalgic.
The lyrics that play in my head are something along the lines of, "We are Rome and we will destroy you... We are Rome and we will destroy you! Don't cry out for your pagan gods, we have ground them into the sod! We are Rome, we are Rome!"
This feels like something that they can fix in openRCT. Also, if we think IRL scenario, what I love about Disney world is ALL of those things. The Scenery AND the music. I feel like they could make it stack and that seem pretty realistic.
Honestly, it looks to me like the conditions for "nice music" will be triggered pretty frequently, as long as your park doesn't isn't super dense with scenery. So the more important thing is how much effect the "nice music" thought actually has.
I have a theory that this was implemented super early, before there was a lot of music options. And they never got around to properly reworking it for the final build.
The dodgem music has always been my favorite.... like when I played as a kid I would be SO pumped to unlock the dodgem I'd build one immediately and just vibe to the music lol
I've enjoyed adding my own tracks (2 was the limit on PC). I had certain real world music for coasters like the actual Demon theme audio for the Great America parks, and rock music heard in the movie Rollercoaster! which was filmed at Magic Mountain in California. Of course my favorite thing about ALL audio was when a ride broke down and the music would slowly lose pitch and speed. Hilarious.
The order in which those environment thoughts appears to match the general order of impressiveness of each item. First, you have an active complex visual attraction involving water. Then, the rest of the park's general props. Then the audio experience. Then the cleanliness.
Park Ride Music: - Does not impact stats - Does not impact general behaviors - Only impacts 1 thought of the guests and it is super rare and will literally never be useful + Total bops that make my brain go haha heehee hoo Conclusion: park ride music is important actually
I imported all the music from RCT 2 an RCT 3 into Planet Coaster and it’s the only music I use in my theme parks. It’s so satisfying to build a coaster in there and set the music to Rock Style 2. 😌
The weird funky calculations are part of what make me enjoy this game so much. And the way you bring them to our attention and thoroughly explain them is very good.
Short story, Of course’ as a child I used to play RCT2 and I always loved the Organ Style music. So much so that I muted the game sounds and only listened to the music, on repeat, while playing RCT2 for like three hours straight. I’m pretty convinced that I got brainwashed. From age 11, I have been studying the pipe-organ and classical music ever since. I’m 24 now, playing and composing organ music is what I love to do the most and it is what I want to do for the rest of my life. Thank you Marcel for your fun and interesting video’s, they are a great nostalgic pleasure to watch and your commentary is of good quality. Vriendelijke groeten van, Rik M, te Haarlem. p.s. The song from the Organ Style” is called: Toccata, Widor, symphony 5. A fascinating piece of historical organ music!
Hmm, I often get the "This park is really clean and tidy" thought from quests despite having a lot of scenery and some jumping fountains around. Also any idea on how far the sound of the music from a ride travels? Does it affect the entire park or only a small area? Also does the music emits from the ride entrance, the center of the ride or what?
I think the music source is for distance check, the ride's tile edges so scenery or jumping fountains 6 tiles away would not prevent the music thought, assuming 5 tiles away checks. more testing needed...
I have the full merry-go-round soundtrack (it's 42 mins long) as one of my alarms and it's the only musical alarm I haven't gotten tired of hearing, even after two years. Good stuff
Are there distance limits to those checks, simulating what the peep could see / hear, or are they park wide? Does it work if you have your loud Dodgems sounded by fountains and trash on the opposite side of the park from your clean and undecorated Merry Go Round? - EDIT 2: the distance check is only 5 tiles in every direction from the guest's location, so they don't even have to be that far apart.
I read through the rest of that code Marcel showed. Here's some other details. The assessment range is up to 5 tiles in every direction, creating an up-to 11x11 tile square centered at the guest location. Vandalized path items are counted along with litter for that rubbish maximum. Guests who are underground can't have any of these thoughts.
So, the music style thing makes sense if you remember that RCT1 didn't have selectable music at first. Only the dodgems, and merry-go-round had music choices. THen add music was added in one of the expansions; its not in the base game by itself. It might be worth re-chcking RCT1 with no expansions with a ride playing music near by, or if those rides get increased stats if the music is enabled.
"I only want to hear one thing on my amusement park trip, and it better not be drowned out by the sound of vomit, fountains, or bumper cars - the waltzes of Johann Strauss played on a fairground organ"
Music does something, it makes the game even more fun. The restrictions with the organ style comes from the classics parks in the world, at this time only organ style was available because the box that generate the sound is like an automatic piano, so you don't need people to play the song. The instrument has a box where you put air, with something to push it to compress the air, then the piano opens a all leading to a tube, the smaller the tube is the highest the note is, to make it automatic there is a wheels that contains a paper with holes in it, when the hole cross the button it push it and you can visually see the buttons moving as if a ghost was playing. This mechanics cost a lot and you usually only get one for each park. The fun fact is the Marry go Round failure could really happen IRL, if the wheel suddently go too fast it makes the song quicker. Also the Marry go Round has 42 minutes of playtime on RCT, with at least 11 classic tracks. Search "John Madin - Keykens' Serenade - Ossett" :)
I have a second use for the music, but only the merry-go-round. I always open a window centered on the merry-go-round and make sure that it is playing sound. I don't listen to the rest of the park. When the merry-go-round breaks down, and starts to speed up, so does the music. I know it is supposedly a urban legend that it explodes if you let it go too fast, but I've had it happen. It was so long ago that I was only a kid, and wasn't recording, but it scarred me bad enough that hearing the music speed up even a little gives me anxiety. Anytime I hear the music speed up, I go and shut the merry-go-round down and it slows to a stop until fixed.
In RCT3, ride music affects ride intensity. Each music track has a hidden "Genre" value that is associated with it, and depending on what specifically is chosen, it can either raise or lower the ride intensity; for example, genres like Rock and House will raise the intensity rating, whereas genres like New Age and Easy Listening will lower it. It is also possible to edit the genre of a music track on a whim by going into the game files: there is a .txt file somewhere buried in there that allows you to edit this variable. I forgot how many named Genres are in RCT3's code.
I always thought that guests would complain that the park is too noisy if too many rides played different music. I guess memory has failed me once more.
Well, in the code that Marcel showed, the music condition was "nearby_music == 1" I did implicitly assume that the "nearby_music" variable is a booleaan, and can't go above 1, but if it is an integer that stores HOW MANY music sources there are nearby, then that would mean having more than 1 source will indeed keep peeps from enjoying the music. Maybe Marcel can elaborate on this?
I guess it goes to show how little I do in decorations because I almost always get tons of guests with "clean and tidy" but realized I rarely do music either. In fact, I typically have "clean and tidy" towards the top. Even in maps that are decorated to start with, I have barely ever seen the scenery thought or the music thought.
I genuinely enjoy every one of your videos. Like I love RCT2 but Im just kinda - hypnotized by how comfy your vids are. Its not asmir (maybe for some people) , but I have fallen asleep to them. anyway i like please continuer
It's a minor note as well that the Rock 1 song shares the same backing as [San Francisco Night] from the Playstation 1 game "Driver" that Allister also composed.
I still use music as an ambience for myself. If I don’t have any default music rides around, I’ll often choose something with a theme to let me know I’m in a particular themed area of my park, even if I can’t see the ride. For example, the Wild West music on a wooden coaster goes well for some themes.
In an amusement/theme park in real life, music can liven up the atmosphere of the park. In the case of merry-go-round/carousel music, this style can even make people feel nostalgic 🎵🎶🎠
Most of the time, carousel organ music is quite cheerful, and it adds to the fun factor a bit, as I feel the music goes well with the up and down motion of the animals on standard carousels 😉 Makes me think the up and down motions could be somewhat rhythmic if they're timed with the music 🎵🎶🎠
Another very interesting video, eventhough the topic isn’t that broad ;] Something I would be very interested in, is a video similar to your maze-video, namely: how does some of the other in-attraction pathing/route-choosing of guests work? For example the rowing boats or watercycles, but also the dodgems or even the pathing of guests to coastertrains or which enterprise cabin they enter. I would love to know more about that without actually reading coding myself ;]
Notice possible mistake (nearby_music == 1) instead of what is considered a good style: (nearby_music != 0) it seems, music was at some point a bool (1=true=music, 0=false=no music), they then chose to make it an int to also store music type (0=no music, 1=style1, 2=style2) but they forgot to change the code when they added new styles beyond merry-go-round and dodgems, so for some reason organ style got ID=1, and now that is the only one that is eligible. the dodgems drowning out "nice" music was most likely intentional, and it is probably hardcoded somewhere that presence of dodgems always sets music=0, but again they forgot about it when they implemented selectible music styles so this code unintentionally overrides actual music style for dodgems. In the save way, it may also be that merry-go-round specifically will always allow for a "nice music" thought irregardless of actual style.
sure it ...especially custom tracks i put in...greatly increase my enjoyment while building parks and has done so for decades, which is more then most games or even activities can say
When I was little my friend told me that guests will complain if there's too much music playing at the same time. Up until today I only let one ride play a tune at a time, mainly because it drives ME insane otherwise lol
My guess is that this thought was programmed for vanilla RCT where the only ride music was Fairground Organ or Dodgems Beat, hence why the Dodgems playing music will drown out that of the Merry-Go-Round.
I'm curious what my guests are really thinking when I set up a park where every ride is playing either Bicycle Race (Queen), Country Roads (John Denver), or Root Beer Rag (Billy Joel). And of course no two rides are in sync with each other.
"that exciting/thrilling music of that hypercoaster is much too mainstresm for me. I'll go for the organstyle, this is some real stuff" 😂 great video as always 💪
"This music would be so much better if there weren't so many plants around" - RCT peeps probably
"The music is great and all but damn those jumping fountains"
@@daskampffredchen9242 "Damn, those fountains."
"Damn those fountains."
Not only do commas save lives, they save afterlives, too.
sensory overload be like
@@E-102_Gamma Bahahahahahaha!! 😂
@@E-102_Gamma That's why you say damn, because you damn something.
I have a sneaking suspicion that the "music == 1" was supposed to be "music >= 1" to allow every type of music to pass the check instead of just one.
So basically if we see the "Clean and tidy" thought we know our scenery needs some more attention.
If your park is in a grass field of course it's going to be clean.
@@braysfinds7479 I see you've never been to any grass fields in the states.
I'm from Wisconsin so that's all I see lol
@@braysfinds7479 Do you guys not have ph.. cows?
No that's stereotypical Wisconsin you're talking about, normal Wisconsin has homicidal maniac farms. No, I'm not from one thankfully, but there's a few infamous ones to say the least...
Experimenting with mind control through music, totally not a super-villain thing to do
It’s a major power move.
His tyrannical efforts will fall flat!!
[Fairgrounds organ music plays] You will forget your insight about mind control and music. Forget...
(Danganronpa 2 & 3 Spoilers)
Remants of Despair Ibuki Mioda was a Minion that did that
I think the reason it only applies to the Merry-Go-Round's organ style music is because [if I remember correctly], that was the only ride that played music in RCT1. So it might just be a piece of legacy code that was never changed for RCT2.
Dodgems played too back then, but its own style. Dunno why Chris Sawyer wrote the code excluding dodgems or any other style...
Almost all rides can play music in RCT1. In this video I put music on a junior coaster.
That only applies to the base game. The RCT1 expansions added custom music. It could still be an oversight.
@@MarcelVos Depends on the version you're playing, the original disk, i.e. the one I got out of a cereal box as a kid, only the bumper cars and marry-go-round could play music. There were no options to change the music, just a toggle on and off. There wasn't even the sign-banner that allowed you to put no-entry signs around.
This is correct - vanilla RCT1 with no expansion packs the Merry-go-round & bumper cars are the only rides that plays music. I remember playing the vanilla game before installing Loopy Landscapes & Corkscrew Follies
Gotta make me smile that Organ music is the only thing that amuses guests enough! (Organist myself)
If you're an organist can you please get my dad a kidney?
Ooooh! I love organ music! Are you able to play Widor Toccata (aka what we know as Organ Style in RCT2)?
You should watch Carnival of Souls
I feel like I would get so lost playing the organ, between the multiple levels, all the stops and the pedal board, there's a lot to manage @.@ (still want to try it someday tho)
0MindSwept0 In my experience it's not much more than piano; if you don't switch keyboards in the middle of a piece you don't have to think about there being multiple ones, and if you have to change stops within a piece someone else will usually do that for you. So there's just the pedalboard that's extra, and in return, you can leave any concern about dynamics. Of course, note duration is very important, but if you frequently play without the sustain pedal on a piano, it is fairly important on piano too.
So what you're saying is that merry-go-round music is literally superior? I have always known
Same, it is the quintessential rct music
It's all I want and all I need.
Amen Suzanne… amen…
Extra stats if it has the breakdown effect
It’s so annoying after 5 minutes of it
"Dodgems 1 sounds too intense for me."
Dodgem and Merry-Go-Round music were the only two styles in RCT1 before the expansions came out, so it might be due to that.
That was my thought as well, but what about Organ style? That one didn't come until 2.
In that case OpenRCT2 should patch it.
Maybe the organ style was more like ( so lets implement more musics and program it) after the organ style which could be the first one (ah forget it, they wouldn't notice it) =p
Me as a kid: *builds Dodgems for the music*
Guests: Wow what a pleb
same
I'm in your comment and I don't like it.
Haha if only we'd known
If anyone else loves the Ragtime music, it is called Searchlight Rag by Scott Joplin.
A list of all(?) song names is available on the RCT wiki: rct.fandom.com/wiki/Music
That dude dropped so many bangers
A lot of Joplin's works made their way into Chris Sawyer's Locomotion as well.
Chrysanthemum
The Easy Winners
Solace
Eugenia
I always use ragtime for Crooked House.
@@MetaKnight964 I always use ragtime for the vintage cars
Fun Fact: The Carousel at Waldameer (in Erie, PA) plays the RCT1 theme song as part of its music loop.
Now I need to visit it. Thanks. XD
@@SupersuMC It's a very nice little and well-kept park. Not a whole ton of rides, but enough to keep you interested for a day. Ravine Flyer II is a world-class woodie with insane airtime on the first two drops.
Good thing my boss can handle things without me this week while I drive cross country to Pennsylvania
This feels like an oversight given those two music styles were the only ones available in RCT1 pre-expansion. I wonder if the OpenRCT people could AT LEAST make it so it applies to any music.
Submit the idea to them. If it is something simple to fix they might apply it.
I wonder if that comparison operator is to blame? At 1:43 you can see that if nearby_music is equal to '1', then it allows that comment. I wonder if that nearby_music is a True/False flag, or an integer. If a True/False flag, then it only detects if there is nearby music. If it is an integer, then whichever music is labeled as number one would be the only one showing up as equal to '1'. (So if a nearby music was of type '2', it would be false)
So if nearby_music is an integer that can be one of several values, that IF condition would be changed from:
If (nearby_music == 1 && num_rubbish < 20)
to:
If (nearby_music >= 1 && num_rubbish < 20)
@@toddkes5890 get this hero to the makers!
The track that has always stuck in my head the hardest is Rock Style 2. Whenever I see footage of a big coaster in RCT2, that is the first one that pops in my head.
Honorable mentions to Roman Fanfare, Wild West, and Egyptian styles.
It was the Organ Style that made me want to be an organist! As a kid, I loved hearing the Widor Toccata from Symphony #5 in RCT2, and it only enhanced my passion for the instrument. Now I can play that piece along with other repertoire having become an organist. Thrilled to know that the organ style music is the only one that influences guests - it does for me!
Awesome :)
Notes to self:
• Only use Organ Style
• Build a giant organ
• Hearts, lungs, kidneys, etc.? Doesn't matter, just build a giant organ.
Okay, John Wanamaker
Sounds like a job for the heartline twister coaster! Hurray!
And make sure you don't build any jumping fountains
"The music is nice" thought increases my happiness by a bit, too.
I've always loved Modern style, it sounds like early 2000s trance
That was literally the "Modern" style at the time the games were made. Were they to be made today, "Modern" would probably sound something like pop music. ;-)
Dude same i used to let RCT play in the background while I jam out
Also my favorite. The games composer Allister Brimble released a 5min extended version on his RUclips channel a while back in high quality. It's amazing!
I always loved "Mechanical", it has that 90's techno rave vibe hahaha. "Jurassic" and "Wild West" are one of my favourites too, very chill and nostalgic.
Roman Fanfare style is an absolute banger.
The lyrics that play in my head are something along the lines of, "We are Rome and we will destroy you... We are Rome and we will destroy you! Don't cry out for your pagan gods, we have ground them into the sod! We are Rome, we are Rome!"
The carousel organ music is EVERYTHING 🎶
Damn straight!
Nah dodgems beat style is everything
This feels like something that they can fix in openRCT. Also, if we think IRL scenario, what I love about Disney world is ALL of those things. The Scenery AND the music. I feel like they could make it stack and that seem pretty realistic.
Totally agree! That's what makes the difference between a ride and "an experience".
Honestly, it looks to me like the conditions for "nice music" will be triggered pretty frequently, as long as your park doesn't isn't super dense with scenery. So the more important thing is how much effect the "nice music" thought actually has.
I have a theory that this was implemented super early, before there was a lot of music options. And they never got around to properly reworking it for the final build.
I have to agree with the guests - The finale of Widor’s organ symphony no. 5, and all the classical music from the Merry-go-round is fantastic!
TIL that music does anything functional in game, always thought they're just decorations only
The dodgem music has always been my favorite.... like when I played as a kid I would be SO pumped to unlock the dodgem I'd build one immediately and just vibe to the music lol
and usually was the oposite side of a merry go round ? because its what i do so the music don't get mixed =P
Nothing beats that german techno sound.
Same
The ride music selection is full of bangers. They might be useless, but they're useful in my heart.
The music is really for me, not the guests
I've enjoyed adding my own tracks (2 was the limit on PC). I had certain real world music for coasters like the actual Demon theme audio for the Great America parks, and rock music heard in the movie Rollercoaster! which was filmed at Magic Mountain in California. Of course my favorite thing about ALL audio was when a ride broke down and the music would slowly lose pitch and speed. Hilarious.
This is underrated content. Not because I need the information, but because Marcel found it and presented it niceky
The order in which those environment thoughts appears to match the general order of impressiveness of each item. First, you have an active complex visual attraction involving water. Then, the rest of the park's general props. Then the audio experience. Then the cleanliness.
I'm a merciful god, so if I'm going to drown my guests, I need to make sure that the last thing they hear are some sick carnival beats.
Park Ride Music:
- Does not impact stats
- Does not impact general behaviors
- Only impacts 1 thought of the guests and it is super rare and will literally never be useful
+ Total bops that make my brain go haha heehee hoo
Conclusion: park ride music is important actually
Also came to that (Currently have Oriental style playing from a Floorless Roller Coaster due to Stress)
"Man this rollercoaster drops a sick beat... ooh look a tree!"
I imported all the music from RCT 2 an RCT 3 into Planet Coaster and it’s the only music I use in my theme parks. It’s so satisfying to build a coaster in there and set the music to Rock Style 2. 😌
"The music is nice"
Best compliment you can get from your guests
Meanwhile in RCT3, guests are alarmingly comfortable with every attraction playing Bloodhound Gang music at all times.
I was just wondering, because I don't think you mentioned it, but if a guest was to have the music thought how much does it boost their happiness?
The weird funky calculations are part of what make me enjoy this game so much.
And the way you bring them to our attention and thoroughly explain them is very good.
Short story,
Of course’ as a child I used to play RCT2 and I always loved the Organ Style music. So much so that I muted the game sounds and only listened to the music, on repeat, while playing RCT2 for like three hours straight. I’m pretty convinced that I got brainwashed. From age 11, I have been studying the pipe-organ and classical music ever since. I’m 24 now, playing and composing organ music is what I love to do the most and it is what I want to do for the rest of my life.
Thank you Marcel for your fun and interesting video’s, they are a great nostalgic pleasure to watch and your commentary is of good quality.
Vriendelijke groeten van,
Rik M, te Haarlem.
p.s.
The song from the Organ Style” is called:
Toccata, Widor, symphony 5.
A fascinating piece of historical organ music!
"I want to go home... but the music is nice here!" - Hungee
There it is
Finally, an answer to life's eternal question.
Marcel's new music video looking pretty fire, NGL 🔥🔥🔥
4:26 "The music is nice here"
Hmm, I often get the "This park is really clean and tidy" thought from quests despite having a lot of scenery and some jumping fountains around.
Also any idea on how far the sound of the music from a ride travels? Does it affect the entire park or only a small area?
Also does the music emits from the ride entrance, the center of the ride or what?
Same
I think the music source is for distance check, the ride's tile edges so scenery or jumping fountains 6 tiles away would not prevent the music thought, assuming 5 tiles away checks. more testing needed...
I have the full merry-go-round soundtrack (it's 42 mins long) as one of my alarms and it's the only musical alarm I haven't gotten tired of hearing, even after two years. Good stuff
I can not believe I am still learning things about this game decades later, fantastic.
Marcel's first music video! I'm so proud!
Are there distance limits to those checks, simulating what the peep could see / hear, or are they park wide? Does it work if you have your loud Dodgems sounded by fountains and trash on the opposite side of the park from your clean and undecorated Merry Go Round? - EDIT 2: the distance check is only 5 tiles in every direction from the guest's location, so they don't even have to be that far apart.
We need answers!
I believe that it is range-limited, but some elaboration would be nice.
I read through the rest of that code Marcel showed. Here's some other details.
The assessment range is up to 5 tiles in every direction, creating an up-to 11x11 tile square centered at the guest location.
Vandalized path items are counted along with litter for that rubbish maximum.
Guests who are underground can't have any of these thoughts.
@@CaptainConfuzion Really? I thought the radius was like 5 or 6 tiles in each direction from the guest. That is one big evaluation zone!
@@CaptainConfuzion Where did you find this code? I don't see any of that in code visible in the video itself...
So, the music style thing makes sense if you remember that RCT1 didn't have selectable music at first. Only the dodgems, and merry-go-round had music choices. THen add music was added in one of the expansions; its not in the base game by itself.
It might be worth re-chcking RCT1 with no expansions with a ride playing music near by, or if those rides get increased stats if the music is enabled.
"I only want to hear one thing on my amusement park trip, and it better not be drowned out by the sound of vomit, fountains, or bumper cars - the waltzes of Johann Strauss played on a fairground organ"
One niche use I have for music is quick navigation, since music is based on where the ride is
It also keeps my concentration in check
No one:
Marcel: Aaand that was it for this music video.
Me: Marcel...this wasn't a music video
Marcel: The world can be whatever I want.
So complimenting the music or cleanliness is like damning with faint praise.
I knew there was something wrong about that Bumper Cars music.
Turns out it was distractive trash the whole time. Thanks, Marcel.
Music does something, it makes the game even more fun. The restrictions with the organ style comes from the classics parks in the world, at this time only organ style was available because the box that generate the sound is like an automatic piano, so you don't need people to play the song. The instrument has a box where you put air, with something to push it to compress the air, then the piano opens a all leading to a tube, the smaller the tube is the highest the note is, to make it automatic there is a wheels that contains a paper with holes in it, when the hole cross the button it push it and you can visually see the buttons moving as if a ghost was playing. This mechanics cost a lot and you usually only get one for each park. The fun fact is the Marry go Round failure could really happen IRL, if the wheel suddently go too fast it makes the song quicker. Also the Marry go Round has 42 minutes of playtime on RCT, with at least 11 classic tracks. Search "John Madin - Keykens' Serenade - Ossett" :)
The "Modern" track is the greatest, I'll never forget that awesome melody until I die
I have a second use for the music, but only the merry-go-round. I always open a window centered on the merry-go-round and make sure that it is playing sound. I don't listen to the rest of the park. When the merry-go-round breaks down, and starts to speed up, so does the music. I know it is supposedly a urban legend that it explodes if you let it go too fast, but I've had it happen. It was so long ago that I was only a kid, and wasn't recording, but it scarred me bad enough that hearing the music speed up even a little gives me anxiety. Anytime I hear the music speed up, I go and shut the merry-go-round down and it slows to a stop until fixed.
In RCT3, ride music affects ride intensity. Each music track has a hidden "Genre" value that is associated with it, and depending on what specifically is chosen, it can either raise or lower the ride intensity; for example, genres like Rock and House will raise the intensity rating, whereas genres like New Age and Easy Listening will lower it.
It is also possible to edit the genre of a music track on a whim by going into the game files: there is a .txt file somewhere buried in there that allows you to edit this variable.
I forgot how many named Genres are in RCT3's code.
the way you say welcome to another video is the entire reason I watch your channel
I always thought that guests would complain that the park is too noisy if too many rides played different music. I guess memory has failed me once more.
Well, in the code that Marcel showed, the music condition was
"nearby_music == 1"
I did implicitly assume that the "nearby_music" variable is a booleaan, and can't go above 1, but if it is an integer that stores HOW MANY music sources there are nearby, then that would mean having more than 1 source will indeed keep peeps from enjoying the music.
Maybe Marcel can elaborate on this?
The music in RCT2 does do something,it makes me happy
Same and that is the most important thing
Another one of my childhood myths busted.
Darn you early 2000s internet telling me music makes guests more likely to go on a ride!
I guess it goes to show how little I do in decorations because I almost always get tons of guests with "clean and tidy" but realized I rarely do music either. In fact, I typically have "clean and tidy" towards the top. Even in maps that are decorated to start with, I have barely ever seen the scenery thought or the music thought.
Gentle style will always be my fav , ethereal and dreamy
I genuinely enjoy every one of your videos. Like I love RCT2 but Im just kinda - hypnotized by how comfy your vids are.
Its not asmir (maybe for some people) , but I have fallen asleep to them.
anyway i like please continuer
This explains why I always see jumping fountain thoughts in my parks.
hearing marcel say "bangers" fulfilled a wish i didn't know i had
It's a minor note as well that the Rock 1 song shares the same backing as [San Francisco Night] from the Playstation 1 game "Driver" that Allister also composed.
The music fills me with childhood joy and delight and that's all I want it to do.
The organ style music goes really well with woodchip a wooden rollercoaster
Wow this was way more intricate than I thought it would be
I still use music as an ambience for myself. If I don’t have any default music rides around, I’ll often choose something with a theme to let me know I’m in a particular themed area of my park, even if I can’t see the ride. For example, the Wild West music on a wooden coaster goes well for some themes.
The merry go round music has been implanted into my brain since I was playing RCT2 in the early oughts
In an amusement/theme park in real life, music can liven up the atmosphere of the park. In the case of merry-go-round/carousel music, this style can even make people feel nostalgic 🎵🎶🎠
There's just something about hearing that fairground organ that makes some people flip their "nostalgia switches" 😊
Most of the time, carousel organ music is quite cheerful, and it adds to the fun factor a bit, as I feel the music goes well with the up and down motion of the animals on standard carousels 😉 Makes me think the up and down motions could be somewhat rhythmic if they're timed with the music 🎵🎶🎠
Always appreciate the anti-clickbait thumbnails
Oh gords, I just remembered the jumping fountains. XD I was fascinated with them when I was a kid.
Another very interesting video, eventhough the topic isn’t that broad ;]
Something I would be very interested in, is a video similar to your maze-video, namely: how does some of the other in-attraction pathing/route-choosing of guests work? For example the rowing boats or watercycles, but also the dodgems or even the pathing of guests to coastertrains or which enterprise cabin they enter. I would love to know more about that without actually reading coding myself ;]
That part of code is interesting, you cannot get the clean and tidy thought if you have the cheatcode enabled
Notice possible mistake (nearby_music == 1) instead of what is considered a good style: (nearby_music != 0)
it seems, music was at some point a bool (1=true=music, 0=false=no music),
they then chose to make it an int to also store music type (0=no music, 1=style1, 2=style2)
but they forgot to change the code when they added new styles beyond merry-go-round and dodgems,
so for some reason organ style got ID=1, and now that is the only one that is eligible.
the dodgems drowning out "nice" music was most likely intentional, and it is probably hardcoded somewhere that presence of dodgems always sets music=0, but again they forgot about it when they implemented selectible music styles so this code unintentionally overrides actual music style for dodgems.
In the save way, it may also be that merry-go-round specifically will always allow for a "nice music" thought irregardless of actual style.
Rock style 2: exists ,me: the music is nice here
Damn so many things that i've learned about one of my favorite Childhood games. Thanks for your explanation videos
sure it ...especially custom tracks i put in...greatly increase my enjoyment while building parks and has done so for decades, which is more then most games or even activities can say
When I was little my friend told me that guests will complain if there's too much music playing at the same time. Up until today I only let one ride play a tune at a time, mainly because it drives ME insane otherwise lol
this video feels like a bizarre lesson on RTC psychology
My guess is that this thought was programmed for vanilla RCT where the only ride music was Fairground Organ or Dodgems Beat, hence why the Dodgems playing music will drown out that of the Merry-Go-Round.
Me: works hard on scenery for my park
Guest: “the music is nice here”
Me : …. oh.
This video was really clean and tidy!
I'm curious what my guests are really thinking when I set up a park where every ride is playing either Bicycle Race (Queen), Country Roads (John Denver), or Root Beer Rag (Billy Joel). And of course no two rides are in sync with each other.
"that exciting/thrilling music of that hypercoaster is much too mainstresm for me. I'll go for the organstyle, this is some real stuff" 😂
great video as always 💪
Loved that final shot. Such a beautiful rainbow theme! :D
0:22 "From Gentle style to Rock style, they are all absolute bangers". Everything after Rock style, not so much! haha
My firstborn son was conceived to Rock Style 2, so the music actually does more than you would think.
Today: "Marcel Vos releases a video about music."
Tomorrow: "Devs of OpenRCT2 change music code to screw with him again."
I wouldn't blame them.
"Bangers" cracked me up! Brilliant
I like your videos not just because of RCT, but because of your speaking voice as well ❤️
New scenario goal:
Have a least 100 guests with the thought: „The music is nice here“
Rock Style 2 is the best, hands down.
I enjoy the thorough research in these topics.
Play Ragtime Style on every ride in your park to open the gates to the realm where drowned guests go.
This music has the same function in my eyes as sims music. I always put it on for my own enjoyment