It's a Great looking kit you have gifted us with. i see we have a clutch pedal but is there a shifter coming or any that's on the market already compatible
Thank you for asking! On PC - as long as the shifter can directly connect to your PC (usually via USB-A) and can be mapped from within the game, it should work alongside VelocityOne Race for PC. Shifters requiring a proprietary connection to a wheel/pedal system, will not. On Xbox - shifters from other manufacturers will not connect to VelocityOne Race as they have proprietary interfaces to their own systems.
@@tyler154tzr Yes, we’re creating VelocityOne products for the sim racing accessory ecosystem. VO Race is the first product, and you can expect additional sim racing accessories from Turtle Beach in the future so drivers can further customize their setup :)
Turtle Beach just crushing it. 🔥 Any chance we could get a Pirate Ship Wheel for playing Ship games? Sea of Thieves / Skull & Bones … etc? With Side throttles for bringing sails up/down/trimming. You got this. ❤🤘
Before ordering it, can you please confirm these 6 issues at launch? : 1- The Screen Telemetry of the wheel is only working on PC (no Xbox games with telemetry are supported at launch = it’s only on PC). 2- On Xbox only 9 actions buttons on the wheel are working (actions buttons of the encoders & of the button box only working on PC). 3- On Xbox, ASSETTO CORSA COMPETIZIONE is currently not working. 4- On Xbox, the Wheel is Plug & Play but not on PC (on PC, in all games, there is not preset of the wheel and we need to configure it manually for all buttons and axes). 5- The Load Cell measurement is only 50Kg. 6- The 7,2Nm is only for maximum peaks (and so it’s not the constant force).
Many thanks for your questions! 1 - This is true for the moment as we are working closely with developers of several titles to get this implemented 2 - The buttons will be implemented in coming patches 3 - We are in contact with 505 Games and they are working to rectify this 4 - This is also true many games require manual setup. A lot of games are no longer in active development so will not retroactively support new devices, which comes into play here 5/6 - This is the strongest wheel on the market for the price point and we are open and honest about these numbers Hope this helps :)
@@TurtleBeachVideos Will be a great idea an inside driver support for custom community developed preset configuration for each game so the user could just download the presets for the games that they're gonna play.
Hi, Will you be selling a higher kg load cell to fit. Im finding the 50kg one way to easy to over brake even with sensitivity set to low. Im used to 75-80kg force from my T-lcm pedals. Also is there any updates 3 momths later to previous questions about the compatibility of acc?
What i want to know is, can you take the pedals out of that case and invert them? Or mount them further apart standalone? They look better without the clunky case imo.
No ETA at this time as we don't want to promise something and not deliver. We're working very closely with the game developers as we speak to get it fully operational. It's much more difficult to get these things working on Xbox than it is on PC.
@@TurtleBeachVideos Thank you for the response. Is there anything in the pipeline for full mapping of buttons on any xbox titles? Or is that only going to be a PC feature. I already own the wheel. My new debate is if its time to bite the bullet and get a sim PC.
Had my wheel pre-ordered a month ago just waiting on it look great
It's a Great looking kit you have gifted us with. i see we have a clutch pedal but is there a shifter coming or any that's on the market already compatible
Thank you for asking! On PC - as long as the shifter can directly connect to your PC (usually via USB-A) and can be mapped from within the game, it should work alongside VelocityOne Race for PC. Shifters requiring a proprietary connection to a wheel/pedal system, will not. On Xbox - shifters from other manufacturers will not connect to VelocityOne Race as they have proprietary interfaces to their own systems.
@TurtleBeachVideos so will you guys be making one compatible with xbox same as a handbrake
@@tyler154tzr Yes, we’re creating VelocityOne products for the sim racing accessory ecosystem. VO Race is the first product, and you can expect additional sim racing accessories from Turtle Beach in the future so drivers can further customize their setup :)
More turtle beach wheels coming like thrustmaster???
Turtle Beach just crushing it. 🔥 Any chance we could get a Pirate Ship Wheel for playing Ship games? Sea of Thieves / Skull & Bones … etc? With Side throttles for bringing sails up/down/trimming. You got this. ❤🤘
That would be cool!
The wheel is detachable?!
Yes mate, it has quick release!
Franchement ça à l'air top 👌👌
Before ordering it, can you please confirm these 6 issues at launch? : 1- The Screen Telemetry of the wheel is only working on PC (no Xbox games with telemetry are supported at launch = it’s only on PC). 2- On Xbox only 9 actions buttons on the wheel are working (actions buttons of the encoders & of the button box only working on PC). 3- On Xbox, ASSETTO CORSA COMPETIZIONE is currently not working. 4- On Xbox, the Wheel is Plug & Play but not on PC (on PC, in all games, there is not preset of the wheel and we need to configure it manually for all buttons and axes). 5- The Load Cell measurement is only 50Kg. 6- The 7,2Nm is only for maximum peaks (and so it’s not the constant force).
Many thanks for your questions!
1 - This is true for the moment as we are working closely with developers of several titles to get this implemented
2 - The buttons will be implemented in coming patches
3 - We are in contact with 505 Games and they are working to rectify this
4 - This is also true many games require manual setup. A lot of games are no longer in active development so will not retroactively support new devices, which comes into play here
5/6 - This is the strongest wheel on the market for the price point and we are open and honest about these numbers
Hope this helps :)
@@TurtleBeachVideos Ok thanks a lot for your quick reply.
@@TurtleBeachVideos Will be a great idea an inside driver support for custom community developed preset configuration for each game so the user could just download the presets for the games that they're gonna play.
Hi, Will you be selling a higher kg load cell to fit. Im finding the 50kg one way to easy to over brake even with sensitivity set to low. Im used to 75-80kg force from my T-lcm pedals.
Also is there any updates 3 momths later to previous questions about the compatibility of acc?
What i want to know is, can you take the pedals out of that case and invert them? Or mount them further apart standalone?
They look better without the clunky case imo.
They're not designed to be taken out of the case
Any word on when they’ll beginning to ship these out? I pre ordered mine still processing. Has anyone’s shipped out yet?
We're in the process of shipping them out!
Will there be on mods for the wheel like the ES Formula Wheel Mod that moza has or at least different wheel option available ?
This is the first product in an ecosystem so there are more products to come.
Any idea when ACC will be supported on xbox?
No ETA at this time as we don't want to promise something and not deliver. We're working very closely with the game developers as we speak to get it fully operational. It's much more difficult to get these things working on Xbox than it is on PC.
@@TurtleBeachVideos Thank you for the response. Is there anything in the pipeline for full mapping of buttons on any xbox titles? Or is that only going to be a PC feature. I already own the wheel. My new debate is if its time to bite the bullet and get a sim PC.
Only reason I haven’t bought it is that. So speed up
@@TurtleBeachVideos such a shame you released the wheel with no acc support but supported the previous ac. Hope you get it supported soon.
So the acc is not supported?
Not on xbox currently. It is on PC