ITS HERE! YESSSSSSS!! I'm gonna sit down and watch this tonight, you're a king for making these. People will have no reason to not know boss mechanics if they sit down and watch all these, you made everyone's lives much easier. This is fucking epic.
Now we just need wing 6 and then people will have no reason to watch anyone else's raid guides. Being able to watch a training in full is way more helpful than most other guides that just talk about the mechanics rather than show them off in a practical setting
haha did you notice at 1:21:32 when u put the bottle down, it looks like it has been inserted in the game and turned to a small raptor then went running xD
If the golems target the off tank and SH targets the tank, could you get around the need for druid push and entangle by having the tank take the inner ring of the arena and the off tank taking the outer ring? Off tank can be a healer and take a place within epi range but where the group doesn't intersect the golem's path and apply boons to the group in between golems; then tanks switch roles when they switch agro Normal group stacks on the small white circles, golem agro on the big white semi circles, the group should never have to worry about golems at all
@@Ebamber3 if the tank is in the middle of the platform where the add spawns, it will die instantly from all the damage thats going to the boss, wouldn't recommend it
Yes you can but why not just run PAM with Battling RAM which is safer and easier? Everyone gets to ignore TD when one person pushes and kills it out of the group. Even the Off-Tank loses its job and can just chill in the group before taking the Tank. Oh, and everyone keeps telling me that Druid is better and can also solo push but that is a lie and we all know that whole squad has to take part in killing Tormeanted Dead as Druid lacks the damage to kill it alone. Druid can only push the TD but not kill while PAM can both kill and push the TD without help making it safer as you don't want any cleave damage to TD and the toolkit PAM has offers all opportunities to play around firewalls default battling ram to rifle 4 rifle 3 ez kill but you can start with rifle 4 if fire wall is in a way and then shift signet battling ram which is nice trick to learn. Force Signet is just back up bush if something goes wrong to get it slighly father away which can be saved when you need it. Based on my +100KP in W5 I make hard stance that every PUG should run PAM instead of Druid Push 👍
I wonder if there's any easy way to tell when someone already has 3 stacks and it's time to switch the tank. I always just target the tank and try to see how many stacks he has. But it's quite distracting.. any other methods to keep track of the stacks on the other guy?
@@MelaonTwitch Yeah that's what i was thinkin also. With pugs i used to just target them and keep track of their stacks when it hits x3. But yeah this way might be better.
Insane content, me and my pepega static wait for your wing guides b4 getting into them, just a question, as an hfb i wanna tank here on desmina, how much tough do you suggest me to bring?
If you're on healing Firebrand you don't really need toughness honestly, you have lots of blocks, heals for yourself and also from the Druid, perma protection and scourge would ideally provide some barriers, other firebrands would give you some blocks aswell, and aggro will swap between 2 people. If you really want to have toughness, you can take some minstrel's pieces on your gear
I wish I could do the pushing for him in W5 Raid Training just so I can proof to him that Rifle PAM is superior to Druid ❤ Rifle Power Alac Mechanist makes this fight a joke in my honest opinion 😅
when this was recorded, mechanist wasn't in the game yet, also mechanist compared to druid is complete dogass right now, not really a personal opnion to be had, it's just how the balance is right now, also druid is a full healer, power alac mech does dps, the comparison makes no sense to begin with
@@MelaonTwitch Indeed the Mechanist was not a thing back when you made this Guide but also your response is the reason why I said I wish I could do the pushing for you so you would understand why I think Rifle PAM is better than Druid, especially in Raid Training: ruclips.net/video/hzUzl8vANCo/видео.htmlsi=j2r9nqIG0pxdFGem How come Druid vs Mechanist push makes no sense? It is literally just comparing two different strategies and coming in to conclusion that one is clearly easier and safer than other because how they do the pushing. Druid push requires you to push close by the Squad so people can cleave enough conditions to the Tormented Dead so it dies out of the arena without CCing it or killing it. If you don't cleave enough conditions the Tormented Dead walks back to Squad and if you CC it or cleave too many conditions the Tormented Dead will just blow up in a Squad. Mean while Alacrity Mechanist is giving the Alacrity without any input unlike Druid which needs to use CA to give Alacrity and there fore Mechanist is free to just wait for Tormented Dead to spawn and then push and kill it without any help. Having to only Push and do nothing else is much easier as Push and this also enables rest of the squad to focus on Soulless Horror without needing to pay any attention to the Tormented Dead meaning they can play what ever they want including power builds and you don't need to force people to play Scourge just for Epidemic.
Timestamps are in the video description!
Playlist with all the raid trainings: ruclips.net/p/PL8yq7RjsP0eJ6rwlJ3Gi1wYEku96Zo9Gg
ITS HERE! YESSSSSSS!!
I'm gonna sit down and watch this tonight, you're a king for making these. People will have no reason to not know boss mechanics if they sit down and watch all these, you made everyone's lives much easier. This is fucking epic.
Now we just need wing 6 and then people will have no reason to watch anyone else's raid guides. Being able to watch a training in full is way more helpful than most other guides that just talk about the mechanics rather than show them off in a practical setting
Bro your content is so soothing and relaxing
thank you!
haha did you notice at 1:21:32 when u put the bottle down, it looks like it has been inserted in the game and turned to a small raptor then went running xD
Thank you for the guide. Hope it s a help for me. Doing wing 5 in 4 hours first try for me .
Good luck with the clear 👍
@@MelaonTwitch thank you .
THANK U SOO MUCH for your video. One thing I CAN'T understand, and now I know WHY XD Thank u so much. Many many likes for u
Good vidya, I definitely learnt SH tanking there.
Love it thanks 😊
If the golems target the off tank and SH targets the tank, could you get around the need for druid push and entangle by having the tank take the inner ring of the arena and the off tank taking the outer ring?
Off tank can be a healer and take a place within epi range but where the group doesn't intersect the golem's path and apply boons to the group in between golems; then tanks switch roles when they switch agro
Normal group stacks on the small white circles, golem agro on the big white semi circles, the group should never have to worry about golems at all
A little bit like a black kite in Deimos but the kiter alternates
@@Ebamber3 if the tank is in the middle of the platform where the add spawns, it will die instantly from all the damage thats going to the boss, wouldn't recommend it
Yes you can but why not just run PAM with Battling RAM which is safer and easier?
Everyone gets to ignore TD when one person pushes and kills it out of the group.
Even the Off-Tank loses its job and can just chill in the group before taking the Tank.
Oh, and everyone keeps telling me that Druid is better and can also solo push but that is a lie and we all know that whole squad has to take part in killing Tormeanted Dead as Druid lacks the damage to kill it alone. Druid can only push the TD but not kill while PAM can both kill and push the TD without help making it safer as you don't want any cleave damage to TD and the toolkit PAM has offers all opportunities to play around firewalls default battling ram to rifle 4 rifle 3 ez kill but you can start with rifle 4 if fire wall is in a way and then shift signet battling ram which is nice trick to learn. Force Signet is just back up bush if something goes wrong to get it slighly father away which can be saved when you need it.
Based on my +100KP in W5 I make hard stance that every PUG should run PAM instead of Druid Push 👍
Ty for ur guides, super mega help, got me to 110 Li in 1 month :)
Are u planning to do w6? W5 and 6 are the only ones i havent cleared :)
Yes, Wing 6 should be coming within a week, glad to be of help!
I wonder if there's any easy way to tell when someone already has 3 stacks and it's time to switch the tank. I always just target the tank and try to see how many stacks he has. But it's quite distracting.. any other methods to keep track of the stacks on the other guy?
Press the special action key as soon as your stacks disappeared, it's pretty much the same thing, or let the other guy tell you in text or voice
@@MelaonTwitch Yeah that's what i was thinkin also. With pugs i used to just target them and keep track of their stacks when it hits x3. But yeah this way might be better.
Insane content, me and my pepega static wait for your wing guides b4 getting into them, just a question, as an hfb i wanna tank here on desmina, how much tough do you suggest me to bring?
If you're on healing Firebrand you don't really need toughness honestly, you have lots of blocks, heals for yourself and also from the Druid, perma protection and scourge would ideally provide some barriers, other firebrands would give you some blocks aswell, and aggro will swap between 2 people. If you really want to have toughness, you can take some minstrel's pieces on your gear
I wish I could do the pushing for him in W5 Raid Training just so I can proof to him that Rifle PAM is superior to Druid ❤
Rifle Power Alac Mechanist makes this fight a joke in my honest opinion 😅
when this was recorded, mechanist wasn't in the game yet, also mechanist compared to druid is complete dogass right now, not really a personal opnion to be had, it's just how the balance is right now, also druid is a full healer, power alac mech does dps, the comparison makes no sense to begin with
@@MelaonTwitch Indeed the Mechanist was not a thing back when you made this Guide but also your response is the reason why I said I wish I could do the pushing for you so you would understand why I think Rifle PAM is better than Druid, especially in Raid Training: ruclips.net/video/hzUzl8vANCo/видео.htmlsi=j2r9nqIG0pxdFGem
How come Druid vs Mechanist push makes no sense? It is literally just comparing two different strategies and coming in to conclusion that one is clearly easier and safer than other because how they do the pushing. Druid push requires you to push close by the Squad so people can cleave enough conditions to the Tormented Dead so it dies out of the arena without CCing it or killing it. If you don't cleave enough conditions the Tormented Dead walks back to Squad and if you CC it or cleave too many conditions the Tormented Dead will just blow up in a Squad. Mean while Alacrity Mechanist is giving the Alacrity without any input unlike Druid which needs to use CA to give Alacrity and there fore Mechanist is free to just wait for Tormented Dead to spawn and then push and kill it without any help. Having to only Push and do nothing else is much easier as Push and this also enables rest of the squad to focus on Soulless Horror without needing to pay any attention to the Tormented Dead meaning they can play what ever they want including power builds and you don't need to force people to play Scourge just for Epidemic.
meta wtf is this thumbnail
BOOBA