extremely underrated with teaching how the villager's inventory works needing it to be empty, how to fill up 8 stacks and it picks it all up, the trap doors so it doesn't turn things into bonemeal to make sure it keeps producing the crop that you want, and the workstation to use pathfinding and potentially more but this is why I keep coming back to your channel
Think the best part of this build was learning how to see chunks. Always thought that was a mod. These farms have been incredibly useful in my single player world. Thanks a ton!
That explains why I was struggling so much lol I didn't use trap doors to keep them away from the composters, so they just kept depositing the seeds. Thanks for that tip!
I really like using the villager pathing to the workstation to get them into the farm. If you use the alternate method of dropping them in with a minecart, make sure you do that before you convert the dirt where the minecart will end up to farmland. Since farmland is less than a full block tall, the minecart can snap to the collection rails below.
I've killed more than a few villagers by forgetting to do that. The fun part is when they drop straight through the farmland onto the rails and start moving, then they slowly suffocate while you chase them around the field trying to save them. Anyone who ever had to wrangle villagers prior to 1.14 knows the pain.
Nice design! I made 3 layers of this farm stacked on top of one another and attached one of ImpulseSV's item sorters at the bottom to sort out the wheat and seeds and it works splendidly! Thanks!
Followed this build 2 years ago on bedrock, and now trying this on java 1.20.4 and it works again! Very easy to build and pretty effective, you dont have to deal with bread-making villagers and villagers "deciding" to trade :D made it on a 6x9 area instead of 9x11. Took a while for the villagers to harvest but works like a charm now, thank you!
Awesome! i was just thinking I wanted one of these. Also thanks for dispelling some misinformation I had. I was under the impression that villagers had eight slots, but could only hold four stacks of any 1 item :D
Amazingly simple farms! Thanks for sharing the ins and outs of them. It should be worth noting that these farms do not need to be built floating, I get that you did it for demonstration purposes.
Tilled soil is lower than a full block, so alternatively, if you don't mind the iron and wood usage, one can use only hoppers below the farm to collect everything instead of a hopper minecart. I'm a lazy dude, so I don't mine for redstone or quartz often and actually prefer spamming hoppers instead of setting up hopper minecart collection systems. Alternatively, one could also do the "trapped villager in the corner surrounded by hopper minecarts" trick (trapped using sideway fence gates) and get the get the farmer to trade away wheat/bread but keep the seed, and at some point he'll be filled with seed and nothing else.
hey logic! can u make a self sustained easy auto moss farm they do give more bone meal than they consume so its possible for them to be self sustaining right?
Awesome design, but i couldnt for the life of me understand why my hopperminecart would not totally unload or stop on the hopper. Thankfully wound in another video that there needs to be a chest directly under the hopper for the hopper minecart to stop and unload. I used a daisy chain to feed all my items to my sorting system. Now it works even better.
I'm having an issue where the baby villagers from the villager breeder don't have empty inventories. I think they have somehow picked up carrots. Any help?
You could also use the setup you have for the carrot and potato farm but your guy in the middle needs to be a farmer too. They will throw Wheat and Beetroots to him. But i don't know anything about the rates in comparsion.
I don't know how no one knows this. Rates should be the same. It will just take a second for the farmer to gather a lot of inventory before unloading to the dummy farmer villager. So you will get it in bursts.
I made your carrot farm and I was going to make your design for the auto wheat farm but my villagers are not harvesting any of the carrots and won’t replant in any empty spots. Mob griefing is turned on so they should be able to destroy crops. Is there anyway I can fix this?
Thank you this is great ! I was getting so tired of collecting my wheat by hand, I'm off to build this in my world right now ! Question though : if I build this in the spawn chunks I wouldn't have to worry about the minecart breaking by crossing a chunk line, right ? Edit : by the way, in 1.17 no need to waterlog a stair, just place the water int the hole the rails (powered or not) will hold the water :)
Ty. I get it now. My system (villager dump) is for bread more than wheat. I need to fill his inventory and replace the receiver with a minecart reception. Will he maintain his inventory? So I can divert seeds into bonemeal?
my carrot villager nvr gives the carrots to the villager in the middle, idk why, i switched the crops between the two farmers, n then they both give him carrots 😂 i think i may rebuild it, even tho i built it bfr n it worked just fine, n now it doesn't fonction properly. thnx man ur tutorials r very very detailed n simple to follow, keep it up, we need u 😂
@@JahWontPayTheBill You can also shift click on blocks that have a interaction to place on them, so you could have pressed shift and right click on the middle trapdoors to place the trapdoors on them.
why not have rails only under the 9x9 area? why the extra rails around? I made pumpkin farm with rails in 9x9 area and it works. Is there a specific reason for the additional rails? Also why not make rails a loop? thnx a lot.
Are the farm land blocks under the trapdoors blocked? IE does the villager harvest them? Is there a reason to not put the composter on a corner to minimise amount of lost ground?
well, I was thinking about adding a wheat/beetroot farm to my base, but than a simple realisation struck me. The 2 silos what I could have used to store the produce were torn out receantly, when I replaced 6 silos (2 potato, 2 carrot, 1 pumpkin, 1 melon) for 4 automatic shulker fillers, that send the shulkers to the locations of the 2-2 chests on the sides, leaving a small gap in the middle, where I hid the lamps for overflow protection. hmm, I guess I could always repurpose the last 2 silo on the other end of the main hall, those 2 are empty right now anyway.... than again, I would have to make sure that I re-organise in what orders the silos are located, 'cos I want to have the excess crop composting part after the actual silos for said crops. Or just rely on the nanofarm if I ever need some of these... but than again, target blocks are nice to have on hand.... oh damn, wheat farm it is.
Why this setup, instead of a similar one to the carrot and potatoes but with the trapdoors to ensure they don’t make bonemeal (and 7/8 inventory slots of crops instead of seeds, to ensure they can pick up and toss the crops)? As long as the villager in the center’s a farmer they’ll throw wheat not bread.
@@bobdagranny7431 Cheaper than all the minecarts, though. And Iʼm pretty sure this style will work for carrots and potatoes too, although you canʼt block the inventory spaces with seeds so it takes longer to get started.
@@KoldGeneration I dont think so, since the carrot/potatoe act like the seed itself, the villager will constantly replant them, thats why there are different farms.
If the villager was able to interact with the composter then he would start composting seeds (and eventually have a free inventory slot and pick up wheat)
Sir i have a question after giving a 8 stack of seeds( wheets or beetroot) does it necessary to fill again its inventory in order to get wheet or beetroot?
Late answer but no, you don't ever need to refill the pnj inventory. Like LGB said, we block the pnj to go to the composter so he can't dump his seeds on it. So when he harvest something, he collect everything he can so he fill up his inventory again with seeds.
how do you right click on the repeater and comparator to put a block on them? for me it just activates the redstone device. also same question for putting hoppers into the chests on the side. when i right click the chest all it does is open the chest. im kind of new to minecraft so im not sure whats being done here. also on java edition if that changes anything. Thankyou :)
Yes, but for those you don't need the trapdoors around the composter since carrots and potatoes don't produce seeds. You'll still want to fill the villager's inventory beforehand with whichever you want it to farm, otherwise it will pick up the carrots or potatoes when harvesting instead of the crops falling to the ground for the hopper minecart to pick up.
In your other tutorials like the villager breeder your mention the height of the room if you are building it underground. Is there a requirement of blocks above the farm that need to be air? I know that you need light to have the farm to work. I just don’t want to have to rebuild after finding out it doesn’t work! Thanks!
Hey Logical! Can I make a request for Accessibility? I'm dyslexic, and the default black and glow signs are really difficult to read - add video compression and it's impossible. But any dyed glowing signs are MUCH easier to read than default! It's just the black and white lines that are a problem. If you can hit the signs with a dye as well as the glow, it'd make it so much easier for people with dyslexia. thanks for listening!
@@LogicalGeekBoy Really all the colours are good! the problem is the black against the white , no smoothing - all the colours are two shades of the same tone so they work great, the shapes are easier to read.
I know how to do those farms, heh, but I would ask you if you can make a farm with bright or common squid. If you can bring it heh. Greetings Logical: D
Yes, you always need lightning protection when you do *anything* with villagers. Starting with 1.17 you want a lightning rod nearby (but not too close) and before that you want a roof that is ideally 5 or so blocks above the farm and at least 3 blocks out in all direction.
It should work with hoppers since farmland is less than a full block high. It's just cheaper and, I think, less laggy with a single hopper minecart instead of hoppers under the entire thing. It would be a lot quieter, though.
Fun fact: farmers throw wheat to other farmers. So all you really need to prevent a wheat farm from becoming a bread farm is to make your dummy villager a farmer. I know... sounds crazy. But 100% true!
Most real farms (aka made on java) don't work on bedrock because they are coded on different languages. Get java, it's just better and there's no reason not to
U didn't considered in hermitcraft, and u didn't ask to join empire smp. And u are not doing legacy episode only making like these tutorial. Good u r fit for tutorial making stuff don't upset.
2023 UPDATE (Description might want to note this), 1.19.3 tested. Farmers WILL NOT work if they can't use their composter. Even if you've traded with them, so they don't lose their job (which they would otherwise), they stop farming crops until they can reach an unclaimed composter again (and compost seeds). Since they consume both seeds and wheat in their inventory none of the former auto farm methods I've seen work. However your video did give me one clue that works. If you cover the wheat with trapdoor, so Farmer can't stand directly on top of it, and have hoppers under all wheat farmland, when he harvests from next to it a lot of the time the hopper will grab the wheat first. So far it seems you can cover about 2/3 of the wheat with trapdoors and automatically (but slowly) get free wheat. If Farmer is allowed to stand on top of harvested crop he seems to always get all items before the hopper.
extremely underrated with teaching how the villager's inventory works needing it to be empty, how to fill up 8 stacks and it picks it all up, the trap doors so it doesn't turn things into bonemeal to make sure it keeps producing the crop that you want, and the workstation to use pathfinding and potentially more but this is why I keep coming back to your channel
Think the best part of this build was learning how to see chunks. Always thought that was a mod. These farms have been incredibly useful in my single player world. Thanks a ton!
Finally! A real wheat farm that works!! Channel so underrated. Love the stuff ty
That explains why I was struggling so much lol I didn't use trap doors to keep them away from the composters, so they just kept depositing the seeds. Thanks for that tip!
I really like using the villager pathing to the workstation to get them into the farm. If you use the alternate method of dropping them in with a minecart, make sure you do that before you convert the dirt where the minecart will end up to farmland. Since farmland is less than a full block tall, the minecart can snap to the collection rails below.
I've killed more than a few villagers by forgetting to do that. The fun part is when they drop straight through the farmland onto the rails and start moving, then they slowly suffocate while you chase them around the field trying to save them. Anyone who ever had to wrangle villagers prior to 1.14 knows the pain.
I learnt this the hard way too!
@@IanSlothieRolfe yea... ditto.
I just read that after I wanted to give the advice in the comments when my villager suffocated. My god I thought I am smarter than this...
I made that mistake and was so confused XD Poor villager
Nice design! I made 3 layers of this farm stacked on top of one another and attached one of ImpulseSV's item sorters at the bottom to sort out the wheat and seeds and it works splendidly! Thanks!
I love that you explain what is happening with the red stone!
Followed this build 2 years ago on bedrock, and now trying this on java 1.20.4 and it works again! Very easy to build and pretty effective, you dont have to deal with bread-making villagers and villagers "deciding" to trade :D made it on a 6x9 area instead of 9x11. Took a while for the villagers to harvest but works like a charm now, thank you!
I'm a minecraft veteran but I still LOVE these tutorials. Great job dude!
You're genius of minecraft, you're tutors are helping alot in survivial and multiplayer thank you so much !!!
So good to see a new Simply Minecraft video from you, Logic! Hoping you have some more ideas for this series soon. :D
Awesome! i was just thinking I wanted one of these. Also thanks for dispelling some misinformation I had. I was under the impression that villagers had eight slots, but could only hold four stacks of any 1 item :D
YEEEEEEEESSSSSS THE SERIES IS BACK. THE MUSIC IS BACK. Somehow the Music is nostalgic for me :D
Amazingly simple farms! Thanks for sharing the ins and outs of them. It should be worth noting that these farms do not need to be built floating, I get that you did it for demonstration purposes.
These simply videos are so well done
Logical next farm idea :- 1.Shulker shell farm
2.Quad iron farm
Thank you so much for contributing these ideas with the community. Much appreciated Logic.
Thanks for that. I've had to restart my beetroot farm before. Now I know why.
You don't know how much I waited for this series. Please don't discontinue it.
Also can you add beehives instead of the glass above the composter
You could but you would need to put a flower somewhere to get any benefit
Why did I not think of that! This is helpful insight, thank you!
Tilled soil is lower than a full block, so alternatively, if you don't mind the iron and wood usage, one can use only hoppers below the farm to collect everything instead of a hopper minecart. I'm a lazy dude, so I don't mine for redstone or quartz often and actually prefer spamming hoppers instead of setting up hopper minecart collection systems. Alternatively, one could also do the "trapped villager in the corner surrounded by hopper minecarts" trick (trapped using sideway fence gates) and get the get the farmer to trade away wheat/bread but keep the seed, and at some point he'll be filled with seed and nothing else.
Simple an easy tutorials from you. Always useful, Liked!
Love the videos never been so early!
hey logic! can u make a self sustained easy auto moss farm they do give more bone meal than they consume so its possible for them to be self sustaining right?
I would love it!
Generally from what I’ve seen for moss farms simple and self sustaining are mutually exclusive
@@chuck3175 no i f u apply 1 bone meal on a moss it creatse moss , azalea,mosscarpet and more moss wich can be turned inyo more bone meal than it uses
@Zen _ but they r not exactly simple or compact
Ilmango has a great design though it is relatively complex
This says a lot about society.
Great vid btw!
Awesome design, but i couldnt for the life of me understand why my hopperminecart would not totally unload or stop on the hopper. Thankfully wound in another video that there needs to be a chest directly under the hopper for the hopper minecart to stop and unload. I used a daisy chain to feed all my items to my sorting system. Now it works even better.
your simply minecraft vids are amzing bro. its very interesting to learn mechanism of farm along making one so thanks. please keep making videos
I'm having an issue where the baby villagers from the villager breeder don't have empty inventories. I think they have somehow picked up carrots. Any help?
Always making nice and helpful videos 🔥🔥
You could also use the setup you have for the carrot and potato farm but your guy in the middle needs to be a farmer too. They will throw Wheat and Beetroots to him. But i don't know anything about the rates in comparsion.
I don't know how no one knows this. Rates should be the same. It will just take a second for the farmer to gather a lot of inventory before unloading to the dummy farmer villager. So you will get it in bursts.
I made your carrot farm and I was going to make your design for the auto wheat farm but my villagers are not harvesting any of the carrots and won’t replant in any empty spots. Mob griefing is turned on so they should be able to destroy crops. Is there anyway I can fix this?
this was made on my birthday
Cool
Thank you this is great ! I was getting so tired of collecting my wheat by hand, I'm off to build this in my world right now !
Question though : if I build this in the spawn chunks I wouldn't have to worry about the minecart breaking by crossing a chunk line, right ?
Edit : by the way, in 1.17 no need to waterlog a stair, just place the water int the hole the rails (powered or not) will hold the water :)
If you build the farm in the entity processing chunks that are part of the spawn chunks, then the farm shouldn't break.
A shulker shell farm next?
Ah the Good old villager slave farms xD
Can this also work with carrots or is it only with wheat and beetroot?
Ty. I get it now. My system (villager dump) is for bread more than wheat. I need to fill his inventory and replace the receiver with a minecart reception.
Will he maintain his inventory? So I can divert seeds into bonemeal?
can i trade the wheat with villager in the farm or will it mess upi the farm?
do i need to give him the 8 stacks of seeds if he came from my breeder? also if he picked up a dirt block will that change anything?
shouldn't these farms also work for carrots and potatoes as long as you give them enough at the start?
hmmm idk but ur making sense
my carrot villager nvr gives the carrots to the villager in the middle, idk why, i switched the crops between the two farmers, n then they both give him carrots 😂 i think i may rebuild it, even tho i built it bfr n it worked just fine, n now it doesn't fonction properly.
thnx man ur tutorials r very very detailed n simple to follow, keep it up, we need u 😂
How’d you place the trap doors on the corners?
I can only put them on the sides.
Never mind.
Got it. Place a block under it first.
@@JahWontPayTheBill You can also shift click on blocks that have a interaction to place on them, so you could have pressed shift and right click on the middle trapdoors to place the trapdoors on them.
why not have rails only under the 9x9 area? why the extra rails around? I made pumpkin farm with rails in 9x9 area and it works. Is there a specific reason for the additional rails? Also why not make rails a loop? thnx a lot.
Itss back
Are the farm land blocks under the trapdoors blocked? IE does the villager harvest them?
Is there a reason to not put the composter on a corner to minimise amount of lost ground?
he can harvest them
well, I was thinking about adding a wheat/beetroot farm to my base, but than a simple realisation struck me. The 2 silos what I could have used to store the produce were torn out receantly, when I replaced 6 silos (2 potato, 2 carrot, 1 pumpkin, 1 melon) for 4 automatic shulker fillers, that send the shulkers to the locations of the 2-2 chests on the sides, leaving a small gap in the middle, where I hid the lamps for overflow protection.
hmm, I guess I could always repurpose the last 2 silo on the other end of the main hall, those 2 are empty right now anyway.... than again, I would have to make sure that I re-organise in what orders the silos are located, 'cos I want to have the excess crop composting part after the actual silos for said crops. Or just rely on the nanofarm if I ever need some of these... but than again, target blocks are nice to have on hand.... oh damn, wheat farm it is.
Why this setup, instead of a similar one to the carrot and potatoes but with the trapdoors to ensure they don’t make bonemeal (and 7/8 inventory slots of crops instead of seeds, to ensure they can pick up and toss the crops)? As long as the villager in the center’s a farmer they’ll throw wheat not bread.
Moving one 1 villager is easier than two ;)
@@bobdagranny7431 Cheaper than all the minecarts, though. And Iʼm pretty sure this style will work for carrots and potatoes too, although you canʼt block the inventory spaces with seeds so it takes longer to get started.
@@danielrhouck It'll take no more iron to make the minecarts cos you already made a couple minecarts to TRANSPORT the villagers.
Nice idea!
Nice!
can this farm work underground?
Can you do the same with potatoes and carrots?
Watch the first 3 and a half minutes of the video, there are different farms for potatoes and carrots, check also the description.
@@nixnowt I know, my question was, can you do the same with potatoes and carrots haha
@@KoldGeneration I dont think so, since the carrot/potatoe act like the seed itself, the villager will constantly replant them, thats why there are different farms.
I guess you can increase rates by putting flowers like were the glass is atm and make it one wider and put a bee nest on top of the composter right?
i tried it is not efficient.
how does the repeater logic work?
Hey logic can you bring back dissecting minecraft? There are a lot of new mechanics and I think people will really learn a lot from it-I sure did!
What is a purpose of trap doors in the midle?
If the villager was able to interact with the composter then he would start composting seeds (and eventually have a free inventory slot and pick up wheat)
Sir i have a question after giving a 8 stack of seeds( wheets or beetroot) does it necessary to fill again its inventory in order to get wheet or beetroot?
Late answer but no, you don't ever need to refill the pnj inventory. Like LGB said, we block the pnj to go to the composter so he can't dump his seeds on it. So when he harvest something, he collect everything he can so he fill up his inventory again with seeds.
how do you right click on the repeater and comparator to put a block on them? for me it just activates the redstone device. also same question for putting hoppers into the chests on the side. when i right click the chest all it does is open the chest. im kind of new to minecraft so im not sure whats being done here. also on java edition if that changes anything. Thankyou :)
You gotta crouch while you do that
Hello Logical is there going to be a Legacy SMP 1.17 server
Odd question does this work with carrot and patotoes?
Yes, but for those you don't need the trapdoors around the composter since carrots and potatoes don't produce seeds. You'll still want to fill the villager's inventory beforehand with whichever you want it to farm, otherwise it will pick up the carrots or potatoes when harvesting instead of the crops falling to the ground for the hopper minecart to pick up.
is there a world download for logicals farms?
In your other tutorials like the villager breeder your mention the height of the room if you are building it underground. Is there a requirement of blocks above the farm that need to be air? I know that you need light to have the farm to work. I just don’t want to have to rebuild after finding out it doesn’t work! Thanks!
Hey Logical! Can I make a request for Accessibility? I'm dyslexic, and the default black and glow signs are really difficult to read - add video compression and it's impossible. But any dyed glowing signs are MUCH easier to read than default! It's just the black and white lines that are a problem. If you can hit the signs with a dye as well as the glow, it'd make it so much easier for people with dyslexia. thanks for listening!
Thanks for the tip, I'll do that in future videos. Is there a colour that works best for you?
@@LogicalGeekBoy Really all the colours are good! the problem is the black against the white , no smoothing - all the colours are two shades of the same tone so they work great, the shapes are easier to read.
Love all the additional hints. Learn about why minecarts just stop. Great video
Please make giand stone farm for java edition love your videos
is it possible to trade with the villagers that are trapped with farming here?
My villager only drops the seeds and not the beetroot... Did I do something wrong?
Hey Logic! How are you doing?
Hope you are well.
Why are legacy smp videos not coming?
I think in a community post he mentioned that he was just busy with irl stuff and hadn't had the time for them.
I know how to do those farms, heh, but I would ask you if you can make a farm with bright or common squid. If you can bring it heh. Greetings Logical: D
Can carrots and potatoes work?
How much space does this build take up?
How far can I go from this farm before it stop working?
Can't you do a trade with the villager and then just break the composter?
Nope
I think they will only plant near their workstation
@@rjamsbury1 No they need to use their workstation to compost their crops
@@bobdagranny7431 they don't need to compost anything - you'll just get more seeds. But without them they won't plant anything
I think this could be faster than the potate/carrot farm since we dont have to wait the villager to trade with another villager, interesting..
do you need to worry about a roof (lightening protection)?
It's rare. But you can use the new lightning rods to prevent it
if u have a iron farm near its better to put a roof
Yes, you always need lightning protection when you do *anything* with villagers. Starting with 1.17 you want a lightning rod nearby (but not too close) and before that you want a roof that is ideally 5 or so blocks above the farm and at least 3 blocks out in all direction.
@@neeraj6489 What does an iron farm have to do with this??
@@bobdagranny7431 if theres one near
instead of the minecart can i just place hoppers underneath?
It should work with hoppers since farmland is less than a full block high. It's just cheaper and, I think, less laggy with a single hopper minecart instead of hoppers under the entire thing. It would be a lot quieter, though.
does this work for realms?
Perimeter full of beetroot here I come!
Does this work on 1.19/20?
What mod are you using to get the required materials list? I’ve seen it on a few ppl’s videos but nobody ever links it
He already made a tutorial on how to use them.
its called litematica and logic has a tutorial on it
It's called litematica its a client side fabric mod
Shulker Shell da please
Can you use potatoes and carrots with this?
he does have a carrot and potatoes farm tutorial, check that out
Oh! Ty :D
Fun fact: farmers throw wheat to other farmers. So all you really need to prevent a wheat farm from becoming a bread farm is to make your dummy villager a farmer.
I know... sounds crazy. But 100% true!
Thank you. Tested it and it works. :)
Cool
I suspect your video recommendations are somewhat similar to mine... ;-)
you are so op
Still working in 1.20?
Dose it work on bedrock
Most real farms (aka made on java) don't work on bedrock because they are coded on different languages. Get java, it's just better and there's no reason not to
Wondering the same thing
So!
the shit tone of effort in every one of his videos is amazing
Will this work in bedrock edition 1.17??
Only way to find out is to try. I doubt Logic plays (or even reasonably keeps up with the mechanics on) Bedrock edition.
@@TheRealWormbo okay thanks
Did you try it?
@@klugshicer No
The farmer isn't able to farm the blocks under the trapdoor, what do I do?
In my tests Farmer can farm blocks under the trapdoor as long as he can stand next to them.
My farmer is not farming
Im afraid my villager doesn't want to harvest the crops
Missing your content
U didn't considered in hermitcraft, and u didn't ask to join empire smp. And u are not doing legacy episode only making like these tutorial. Good u r fit for tutorial making stuff don't upset.
@Zen _ look at his name,he must have taken some free weed.
@@arjstudio2084 lmao
Yea seriously what on earth are you saying??? Go learn some english or get un-high.
My villager wont harvest the crops. he just walks around in a field of fully grown wheat.
make sure he is a farmer. Also they only harvest during a certain time in the day. Give it some time then.
Probably it’s because of turned off mobgriefing
Two dislikes are from the villagers
2023 UPDATE (Description might want to note this), 1.19.3 tested.
Farmers WILL NOT work if they can't use their composter.
Even if you've traded with them, so they don't lose their job (which they would otherwise), they stop farming crops until they can reach an unclaimed composter again (and compost seeds). Since they consume both seeds and wheat in their inventory none of the former auto farm methods I've seen work.
However your video did give me one clue that works. If you cover the wheat with trapdoor, so Farmer can't stand directly on top of it, and have hoppers under all wheat farmland, when he harvests from next to it a lot of the time the hopper will grab the wheat first. So far it seems you can cover about 2/3 of the wheat with trapdoors and automatically (but slowly) get free wheat. If Farmer is allowed to stand on top of harvested crop he seems to always get all items before the hopper.
100
Legacy smp is gone for ever
Forsy
Ammmm haaa I don't have anything to say