What sound overhaul are you using on the AK-74M if you don't mind me asking. The AKEFB 74M ,ZENITH AK74M,AK-74M Nexus,AK-74 Private and FXOXO1's AK-74M I use all of them but None sound like yours....
@@hazardhax11 would it be possible if a holotape was used instead of mcm for configuration so it could be used ? We have mods on console that used to use f4se but switched it to a holotape like this mod (synth sense) or like any other mod (place anywhere) mod used to be the same way as well
@@quickc7716 It's a F4SE dll mod, not a papyrus script mod that requires F4SE. Most of gaming consoles don't allow the users to manipulate their memory/OS so it's not possible.
@@quickc7716 I have no idea xd. Basically this mod creates and inserts some new bones to the player's skeleton and translate/rotate them, since pre-existing bones are being controlled by the animation. So your view and the gun leans to left or right. But this doesn't affect the position of the player so the enemies can't actually know that you're leaning. If you lean behind a wall, they think you're still hiding. To fix that, I also moved the position of the player and widened the size of player's bumper (collision bound). These are all done by manipulating the memory on runtime and I don't think it's possible with papyrus functions.
this will make a fine addition to my collection
Fallout 6 Siege edition. good stuff
Oh my gosh somebody has finally done it!😭
ok bro, this is pretty dope
What sound overhaul are you using on the AK-74M if you don't mind me asking.
The AKEFB 74M ,ZENITH AK74M,AK-74M Nexus,AK-74 Private and FXOXO1's AK-74M
I use all of them but None sound like yours....
It's the AK sound from Tarkov
@@hazardhax11 You are a legend Thank you
amazing
This is a fantastic addition. Also what is that weapon switching mod?
WheelMenu + Tooun's remaster
Nice!
Need this mod with gamepad functionality
It supports gamepads as well
What's the background music?
ruclips.net/video/htDB8SuLrng/видео.html
It's a song from Jojo's Bizarre Adventure, played when Kars transformed into an ultimate life form.
@@hazardhax11 Thanks
@@hazardhax11 you have good taste!
Very nice. The lean mechanic looks very smooth. What energy weapon are you using?
I'm using AE4
Awesome thank you. Great work on the mod. Much needed mechanic to make the combat feel less static.
Curious how do you manage to change the cats key without it going back into 3rd person
What do you mean?
is there a beta available on discord channels??
Yeah I've uploaded it on NP3 and The Black Pearl
is that location from a mod or is it in the vanilla game?
It's RobCo Sales & Service Center from Automatron DLC.
Thanks
와 미친;;
Console anytime soon?
This can't be done on console
@@hazardhax11 how come
@@jaggwithswagg8304 Because it's console lol
@@hazardhax11 ok? It’s not like it’s a gigantic mod.
@@jaggwithswagg8304 Yeah but consoles don't allow you to modify their memory.
Port to Xbox please port to Xbox
Not possible
@@hazardhax11 would it be possible if a holotape was used instead of mcm for configuration so it could be used ? We have mods on console that used to use f4se but switched it to a holotape like this mod (synth sense) or like any other mod (place anywhere) mod used to be the same way as well
@@quickc7716 It's a F4SE dll mod, not a papyrus script mod that requires F4SE. Most of gaming consoles don't allow the users to manipulate their memory/OS so it's not possible.
@@hazardhax11 ahh I see. What if a papyrus script could create the same effect ? Is that possible and ty for your help and smarts
@@quickc7716 I have no idea xd. Basically this mod creates and inserts some new bones to the player's skeleton and translate/rotate them, since pre-existing bones are being controlled by the animation. So your view and the gun leans to left or right. But this doesn't affect the position of the player so the enemies can't actually know that you're leaning. If you lean behind a wall, they think you're still hiding. To fix that, I also moved the position of the player and widened the size of player's bumper (collision bound). These are all done by manipulating the memory on runtime and I don't think it's possible with papyrus functions.