I Do as Well , I played & loved the first for its Combat , it’s World and it’s Potential. I was Anticipating this game very much but held off initially because of Bad press on social media platforms. Eventually I pulled the trigger and I’m ❤ this game ! Finally something Fills my Witcher 3 Void !! Hahahaha 😢
Very well done. Nice job explaining why people are enjoying the game so much after many people probably burned out because of AC maps - I find exploring this world just as much fun as ER and that trend in making open worlds that are fun to explore is a very important and positive trend.
Thanks for watching the video! I'm glad that it was helpful and you enjoyed it! And yes, I believe more open world games should move to this style of design, similar to Elden Ring and Dragon's Dogma 2. These games provoke the sense of adventuring and exploration without forcing you to do it, or should I say without presenting a level gating system that forces you to do the side content. So by avoiding that type of design, games such as DD2 become much more organic and enjoyable compared to other open worlds!
I have almost 100 ferrytones in my storage, and tend to keep 4 on me at all times, just in case. It turns out I almost never use them. I've finished the game and maxed out all vocations, but there is still new stuff to discover. Caves that I haven't noticed in previous playthroughs, quests that I had a feeling that I could have done differently, or even npcs that I missed to talk with, that give me new quests. I do miss a bunch of things from the first game, but when I think about it, I realise that most of what I miss is from Dark Arisen, so a DLC for DD2 might scratch that itch.
wow, 100 wakestones is actually crazy! that's a nice strategy, I should only keep a few on my character as well. I really hope they add more enemies and some new stuff such as the noticeboards or new underground areas similar to Everfall as well. Hopefully with the expansion's release most of the game's current issues would go away too.
@@TruePhoque Sorry! I meant ferrystones. My brain must have dozed off. Edited now. I think I have 30 or so wakestones in storage. Use to have 1 on me, in case of an escort mission going bad.
@@jas6853 I agree with your statement. Most video games should include their previous iteration's features from the get go and only improve upon them in the sequel or add new things. For example, I don't expect DD3 to ditch everything DD2 achieved and tries to reinvent the wheel from the beginning.
Keep producing videos like this; rich and detailed. From the concepts you used to reasons why they are, within the game design and world, utilized was the best aspect of the video. Can't wait for the next one
Absolutely love this breakdown! You hit all the key points with great detail and insight. I like the way you've highlighted the game's immersive world-building and how it encourages players to venture into every nook and cranny.
I'm so glad that you enjoyed it! Thanks for your heart warming comment! That is true, the world of this game is way too detailed. IMO Dragon's Dogma 2 has an enjoyable world that you can spend a lot of your time in it!
Great video and I can say this game absolutely helped my open world fatigue. I almost didn't purchase this game because of the open world tag, but friends who played the original suggested I give it a try and I am so very thankful I did. I now have nearly 200 hours in this game, I'm so excited for a dlc or expansion!
Thanks for watching the video and I'm happy that you enjoyed it! You have wonderful friends for suggesting this masterpiece to you and I'm glad that you didn't skip playing it. Hopefully with a future expansion the entire world of this game would grow into something greater than it currently is!
Thank you. I am glad ignored the complaints about this game. You get what you give or put into this game. I have enjoyed this game and how the stories and exploration works together. Once you figure out what vocations and pawns work best for your game style the game clicks and it is brilliant. You can’t force what you think will , but work with the game systems.
Wow, 278 hours is fascinating to say the least! How many NG+ have you started? Also yes, DD:DA is a super underrated game, so it'd be an amazing journey as well.
Thanks a lot, glad you enjoyed it! Same here, I'm eagerly waiting for the game's dlc. Hopefully it's going to be as big as the first game's dark arisen!
Thanks for watching the video; I'm glad you enjoyed it! This game has easily become one of my best experiences of all time! Hope you have lots of fun when the copy finally reaches your hands!
1:05 "There aren't vastly open but useless terrain, or copy and pasted activities" Did we play the same game? I played for 40 hours, made it all the way to the desert, but I feel like everywhere i tried to explore was just the same 3 or 4 monsters, and the same 3 bosses. Sure there were large areas to explore, but i felt like after a couple of hours I was just running into the same stuff
It depends on how we look at a game. One can claim the entire game industry is similar to what you described, and every game gets boring past the 5 hour mark because we've already seen everything it has to offer and now, everything gets stretched into 100+ hours of gameplay loop. It took me 60 - 65 Hours to reach Battahl (to enter it and properly explore it) and during my time, while yes, there were tons of tokens or other collectibles of that nature in the game, I was constantly finding new caves, new ambushes, sphinx quests (and even finding that creature was surprisingly interesting as well) and many more. There was a time that I would accidentally enter misty marshes (without knowing it) and the game would decrease my visibility due to the existence of thick fog and only guide me with the area boss' red glow while I wasn't aware of it! Or there were times when I wanted to head to the checkpoint town, but the looks of the giant castle and ancient battleground would drag me toward itself. where I could finally see a dragon and a Cyclopse fighting in the mist in the distance... those were the unforgettable moments that this game made me realize how fun and varied its adventures are.
After killing thousands of goblins and harpies, hundreds of cyclops ogres and griffin, witness a grand total of 2 zones, I must say variety is terrible.
@@TruePhoque Elden Ring. WAY bigger world, WAY more zones with WAY more enemy variety unique to each zone, even has a large underground world. People in DD2 complain about ER recycle bosses which is just laughable in context.
@@hedition9346 I do agree that the enemy variety could've been much higher than it is right now. Although as I have explained, part of the blame goes to the insanely high enemy encounter frequency.
Thanks for watching the video and thanks for your feedback! I apologize for the poor audio quality; I'm replacing my current Microphone as we're speaking so that the future videos sound better!
@@TruePhoque Maybe saying "hard to understand" is a bit overstating things, I can understand you, but the echoey audio is definitely a bit distracting. Cheers.
I was a huge fan of the first game, and DD2 is good but i feel like its missing something that the first one had. Mabey its the constant automatic quick saves result in me never feeling any fear while exploreing. Not sure. Its missing something for sure. Still have 100+ hours in it. *shrug*
As time passes, it becomes clearer that this game deserved more and needed more (new) content and tweaking. I just hope we get a Dark Arisen announcement soon...
I have mixed feelings about how this game starts. On the one hand, the idea of being trapped in a mine and having to find a way out, is appealing, and visually well presented, although I think leaving the mine is too easily achieved and happens too quickly. On the contrary, when comparing this to the initial Dragon's Dogma game; there's a drastic difference worth noting. I'll try to explain. You start DD1 in Cassardis; the Arisen's hometown. A quaint fishermen's village built around the hills next to a beach, with a distinct architecture, resembling ancient Greece perhaps. The NPCs that live there all feel familiar, especially after multiple playthroughs. You can tell them apart. I don't think this is the case for DD2, but perhaps that's because DD2's world is simply bigger, and the list of NPCs in DD2 is far longer than the first game's. Still, there's only a few NPCs in Melve, for example, that stand out, even though Melve is smaller than Cassardis. The people of Cassardis speak to you as if they've known you for years, always addressing you as "cos", which means cousin, of course, and although not used in a literal sense; it does tell you that this is a tight community. At the start, Grigori attacks the town, and you begin your quest to reclaim your stolen heart. Grigori matters here. Imposing as he is, there's a weird kind of frenemy dynamic going on. Sometimes he almost sounds paternal. DD2's version of Grigori isn't like that. He doesn't really matter all that much. He isn't a constant driving force, looming in the back; something you know you're going to have to deal with. And DD2 doesn't have a Cassardis, which is my point. You don't have a home in this world. You're a stranger to pretty much everyone else, and every NPC's a stranger to you. You're a visitor everywhere you go. Ulrika is kinda like this game's equivalent of Quina, and while Ulrika's one of DD2's better characters, she isn't as familial as Quina was. But she could've been. She should've been more important. She should've been involved more in your storyline; joining you on more complex quests or parts during the main story. The rescue mission in Harve's subterranean caverns is lack-luster. Not that DD1's missions were a whole lot better, but that was over a decade ago, and you have higher expectations for a 2024 game. You can have Ulrika tag along when accepting to escort her, and while that's a nice addition and an opportunity to play the game with four AI companions, as opposed to three, there's no 'story' related to it, nor does it have any further meaning or implication. And you can't interact with her much. Rather, I think there should've been more quests involving her (and some other important NPCs besides her). I think there's more (game-play related) interaction between you and Quina than there is between Ulrika and you. And I love Ulrika as a character, it's just that I wish there was a bit more to her and her storyline. Anyway..
So Cassardis functions as your hometown, and you can linger therein for quite some time; before deciding to venture out into the world. In fact, all I played was the Cassardis area back when Dragon's Dogma first released as a demo on PS3. I fell in love with the game, and played the demo so much that I knew Cassardis like my own back garden. Then when you get to playing Bitterblack Isle, you have this sunken city deep within the island; "the Fallen City", which used to be Daimon's hometown. But it's eerily reminiscent of Cassardis. This invokes an emotional response to this cursed place. Its inhabitants are all long gone, but their decayed remains are still there. There's a horror element to it, but the music that plays there (on your first run) conveys a deep sorrow, and the lyrics actually tell the story of what happened here. It's empty, but it's not. Environmental storytelling reveals details if you pay attention. And because you start the game in an idyllic, vibrant town of your own, this Fallen City is a grim reminder of the reality of this world. A potentially disastrous final outcome that your actions could cause. There's something worth fighting for. Kith and kin, worth fighting for. Daimon is a possible reflection of your character. So there's a lot going on here. A lot to draw you in, get you invested; underlying stories that are being told without having to be formulated. It enriches your gaming experience, even when you're unaware of those details. Parallels between Cassardis and the Fallen City establish emotional connections. Like Cassardis, the Fallen City's topography allows for the vertical construction of homes, pact together around narrow paths to create a sense of neighbourly nearness, and the houses have a similar mediterranean style as Cassardi homes. Flat rooftops with chairs around dining tables still intact, with dishes and chalices, and the remains of the families that lived there. The dead somehow have a more distinct and eerie presence in DD1. DD2 doesn't do 'horror' very well, imo. The Fallen City is what can happen to Cassardis, and because Cassardis is so well-established from the start of your playthrough, the Fallen City is actually significant, both in telling Daimon's backstory and in getting the player invested. And I don't see that in DD2. The closest thing to that, is when you find this world's version of Gran Soren. Suddenly, there's an actual feeling of nostalgia and a type of sadness, but it's using your experience of playing the first game, as opposed to the first game, where that same nostalgic sentiment is achieved inherently, and it's actually done more effectively. Also, if you've never played DD1, then Gran Soren in DD2 has zero significance, and so that nostalgia or immersiveness isn't achieved at all. There's nothing in DD2's Gran Soren that communicates story, or hints at past events. It's just a replicate of Gran Soren (although not 100%), and a sunken city, destroyed by the sea. Nothing here speaks of the past, nothing really indicates anything about the peoples who used to live here. It's nothing like BBI's Fallen City, where you truly get a sense of community, calamity and history. So sure, it's kinda cool how DD2 starts you off in a prisoner camp, and then the game spits you out into the beautiful open world, but I think that Cassardis managed to really create an emotional bond to DD1's world, which doesn't actually happen in DD2. It's a kind of 'magic' that's missing. It's probably why lots of DD1 players feel like DD2's disappointing. There are more examples for this, but I just wanted to touch upon the importance and significance of Cassardis, in comparison to the absence of something similar in the sequel.
Firstly, thank you for taking the time to write this detailed explanation. I enjoyed reading through your comment and I can clearly see your enthusiasm toward Dragon's Dogma. I agree with your statement. DD2's problems are more than a few simple mistakes and a lack of elements. The game kinda feels unfinished when we look at it today, especially after not receiving any meaningful post launch update to fix some of its issues (such as the lack of enemy variety and some story elements) - I completely agree that this game lacks some proper explanations for its world building and environmental storytelling. Like for example there are a few hidden entrances deep within some caves with no actual way of opening them, but they are so distinguished that it implies that either devs cut something related to them (a hidden ancient city?) or that they plan to add something in the future. the only thing about DD2 that really stood out to me is how beautifully and masterfully Capcom designed the overall layout of the open world to open it up to players gradually and let them experience bits of it slowly as they grow and level up (instead of giving them the whole world with artificial limits)
@@TruePhoque I agree. I don't hate the game, because I'm playing it right now lol, but I'm not loving it either. It has sufficient content to keep me invested, but that's primarily due to the fighting mechanics, and like you said; its vast and beautiful open world experience. I actually stopped playing after 2,5 to 3 months, but have recently gone back to it. Funny that you mention the hidden entrances, because I just ran into one (near Medusa's cave). I think the idea there is to open them, using the Godsbane Blade, but they're blocked by rubble. There are several of these gateways, you're right. No idea if they intend to open them up in future DLC or they're just there for the sake of it. The story in this game, for the most part, doesn't really appeal to me tbh. It tends to be a bit all over the place, it's often incoherent or of little consequence, and I think the game is running on fumes at this point. Those being the open world aspect and the combat system, which is still admittedly fun. Nonetheless, I have plenty of gripes in regards to the mechanics and options, aside from other issues, and enemy variety is definitely a problem they need to address. I could write a long list of things I'd like them to change or add, but there's a chance we're never going to get any significant updates like that. We'll have to wait and see. If nothing changes, I can definitely see myself going back to DD:DA at some point. It's a shame, because DD2 is like a gem that hasn't been polished.
@@XaeeD I agree, the story really is all over the place. especially once you reach to a certain point in the plot, everything feels rushed and unfinished. Hopefully we'll get more updates in the future!
Using a 4070 founders 7950x3d and 32 gigs Corsair and this game is hard to play with the stutters I shouldn't say unplayable but it is very bad! Even changing settings doesn't seem to do anything! Looking into it being my PC and not the game since others are having a decent experience! Any feedback would be helpful if you also had stutters and found a fix!
It's odd that you have this issue with the game! My CPU is much weaker than yours (4070 + 12400 + 32GB DDR4) but I had a 90% smooth experience. The only time I felt stutters or fps drops was before the first patch dropped. After that everything was fine (no DLSS + every setting turned to the highest). Maybe the issue is with your system drivers or maybe some third-party app is interfering with your game?
Yeah it's really unfortunate I've tried everything! I'm still playing it and suffering through the towns but it's really bad! I haven't seen any issues on any other game I just built it a few months ago I may take it to a place by my house and make sure everything is updated and working correctly may be a me issue! Let's hope because the game really is good overall having fun! Just very choppy!
@@mirahgirl01 I'm Glad that you're having fun with the game! Have you ever checked Nexus mods by any chance? maybe there's some sort of a mod to fix the performance issues? I really hope your game problems go away soon because the overall experience is way too fun!
Second playthrou in and I do it vocation at a time 😂😂 yes yes I swap vocations ocasionally but mostlly I stick with 1 its awsome game and I am constantlly plying it. I loved dd1 love dd2 even more Albeit I would love a full dynamic where u can swap weapons in batlles to activate new skills I know u have a sort off vocation for it but playing a warrior class against a golems can be a pain. But I also like its a challenge as well to find a way how to deal with it as well try and plan ur path
That's certainly an awesome way to play the game and I like the way you're challenging the game and yourself! I do agree, it's a massive pain to handle harpies and golems with warrior vocation.
Highly recommend you try the warfarer and just mostly use your main vocation but also have an extra one or two vocations. It opens up a lot of tactical thinking. For example I have a quality-build defense spearhand, physical/knockback explosive archer, and magick/healer mystick archer. My magick bow heals me if I'm not moving and I play the role of reviver when my pawns die using the magick bow revive skill. So I can play the game with my main spearhand but occasionally step back and play support when I get bored or find it necessary. Warfarer lets you go all in on physical and all in on magick simultaneously.
@@TruePhoque hope you enjoy it! I don't truly know how it compares in strength against just going all in on one vocation but the game is pretty easy right now anyway so there's room for inefficient builds. Also make sure to read the item descriptions of weapons and armor, some of them give you special buffs like silence (or self healing, like my magick bow), so even if they're not the best in strength/defense they still might be worth using anyway.
@@glowerworm Oh, I agree with you about the game being too easy. DD2 desperately needs a hard mode and if possible, some of the missing DD1 vocations should make a comeback as well!
The only thing I don’t like is the loss gauge mechanic there is no reason for that to be in the game in my opinion if I die to a strong boss at full health why the hell would you nerf my health to half?
Yes, that mechanic could make Arisen's life much harder in the long run and that's why camping every now and then becomes crucial. but there are also potions to help you refill your health back to its full state if you don't want to camp.
I agree about the game being extremely easy. As a person who played the first game as well, DD2 was extremely easy compared to its predecessor, even without taking the original game's hard mode into consideration.
Many many gamers from across the world (and different platforms ranging from Twitter to Instagram and even forums such as resetera) feel that most open world games are fatigued, and they prefer much linear titles to these games. But DD2s open world is exactly made for them so they don't have to worry about the typical tropes of the genre!
I don't understand what your talking about open world fatigue, that's the only kind of games I will play. The only games I have fatigue for is game like call of duty.
Same here. I don't play linear games that much. (linear in the sense of CoD or interactive games such as Heavy Rain and Until Dawn) I'm personally not fatigued by any of the open world games I have played to this date; be it any Ubisoft game or other titles such as Elden Ring, RDR, Cyberpunk, Just Cause or other games! But I do understand where some people are coming from and why they're feeling fatigued by some of those games, and this video is to help them find an amazing open world game with lots of twists!
@TruePhoque I gotcha, great video. This game is great, now I just have the problem of deciding to play dragons dogma 2, stellar blade, or fallout 4 current gen update.
@@amskon5897 Thanks for watching the video and glad that you enjoyed it! I usually don't like to play multiple games at once, and if you're like this, consider giving DD2 a good portion of your time. Stellar Blade and Fallout are both amazing as well. I think it's shorter than the other two, so if time is important to you, you can first finish that game and then decide whether to go with fallout 4 or DD2!
@@TruePhoque I'm already sitting at 30 hours in DD2, 1 hour in stellar blade, and ps5 fallout 4 about an hour. DD2 is definitely getting most of the attention.
Thanks a lot! This game is not getting the attention it deserves and I truly hope things change once Capcom releases a massive expansion for the game...
This is exactly one of my biggest gripes with the game as I mentioned in the video as well. For a game that respects player choices, they should've allowed us to choose the way we want to travel in the world.
I have some complaints due to having played the first but all in all I still can't put it down for long. As far as "saving open world games" meh...seems hyperbolic. I am not convinced they need saving. Starfield sucked, oh well, there are still plenty of great open world games and more to come.
Understandable. tbh it was a bit weird for me that some stuff (such as the noticeboards or some underground city areas like everfall) was missing in the second game, but overall, the game is so fun that even though I have sunken 130 hours in the game I can't still let it go lol. and in terms of saving the open world games, I think DD2 sets a very good standard for other games and they could follow in its footsteps and even improve a lot of its aspects!
For me it DD2 is highly disappointing. I didnt even finish. It's unpolished in side stories, main story, enemy variety, dialogue, exploration (bareboned caves, lack of proper dungeons) and the strange fast travel that makes going back to side quests you missed or want to do, gated by limited farrystones and many many more unfinished aspects
That's a shame that it didn't click for you. I hope that with future updates, you can find the qualities you're looking for and finally give the game another chance!
yes world map ,, caves do not turn red for clearing it world map,, no special markers that do no brake the compass but is on the map if you want farm that enemy fast travel get attacked by monster 75% of the time fast travel part 2 cost to much gold for the stone fast travel part 3 only 5 warp crystal for every place that needs one monster fly off or run after 2min if do not get good damages in quests cost money quests part 2,, have 3 out comes only to srew you over correctly doing a quests only to be rewarded with no mastery skills just flowers giving gives for npc the button promps do not pop up at time especially for boosting affinity to get mastery skills every thing cost stamina health reduction,,, if you get hit or killed you lose health by health reduction armor and weapons cost to much gold and is locked by vocation the game it self have a lot of boring npc like captain brant and there is lot,, the price you pay making real regenerated people i can not see anything positive for this game and that is why no one came forward to make 100 % walkthrough with voice narration with the latest info on how thing work PROOF ME WRONG
@@TruePhoquewell there nothing on the thing on what happened to me like (quests part 2,, have 3 out comes only to srew you over correctly doing a quests only to be rewarded with no mastery skills just flowers and the point of giving gives for npc the button promps do not pop up at time, especially for boosting affinity to get mastery skills how ever thankyou for relying thanks
Dragons Dogma 2 is a great engine with horrible horrible quest design… I remember in Dragons Dogma 1 where they had goblins and ogres take over a castle and the best quest was retaking the castle… if only they had more quests designed like that instead of walking into a library and giving a rich kid a few potions…
I absolutely loved Dragon's Dogma 2 and still am loving it, but unfortunately I can't deny some of its shortcomings either and I believe you're right to some extent. Also the fact that Itsuno left the team makes me worried for the future of the franchise...
Game is just lacking and repetitive. I miss it and want to play more but its just lacking something that dark arisen didn't lack. Im not at end game because i dont want too beat the game that fast
In that case let's hope that a Dragon's Dogma 2: Dark Arisen is in works at Capcom! I do think that some stuffs are missing from the game but didn't feel that it was a lacking game in general.
@TruePhoque only 4 skills as a mage or sorcerer is horrible. That's the worse using the same combo or skills over and over. Literally I use 2 skills and then the ultimate for bosses. So only 2 attack skills over and over and over. They gotta fix it
@@bombyo3634 let's see how they'll tackle it in the DLC because I'm really looking forward to it and I'm excited to see how many QoL improvements are introduced to the base game as well!
@@bombyo3634 I had to drop BG3 during ACT 3 (not because of the game itself) and couldn't get back to it... for now at least. But I'm sure I'll finish it one day!
Good game but not a lot of différents ennemis and no fast travels is very annoying specially at the middle / end of the game yes you can have 7 crystals for TP but you don’t have a lot of varieties of ennemis it s boring in the middle / end game
Totally agree about the enemy variety issue. It could've benefited a lot from more variations, but I suppose capcom will add new types of enemies in the future so we should wait and see. And I wish the fast travel would've changed in the second half after entering every new part of the map so we could move faster in places.
I just wish DD2 had mor variation in normal enemy type as it would've made this already amazing game even better! But I suppose Capcom will add new enemies in the future, so we should wait for the future expansions.
Well, I could agree to some degree. For example, I felt like some parts of DD2's story are just left behind without proper explanation (as if they were cut or the devs forgot to create them) but the overall story and its themes are amazing.
@@Falx01 yeah no, they put story elements in the game and left it completly unfinished on many ends like the expected you to forget what happend cause it was years ago. its bad writting but plays good. always is capcoms weakpoint for any game. MH, street fighter. the stories are barely there
I'm glad that you're enjoying the combat. Clearly Itsuno has used the knowledge and experience he gained when creating Devil May Cry 5 to make DD2's combat even better. But I'm curious to know, what is it from Dark Arisen that you miss the most?
Im not the original commenter but i want to expressed my opinion on the matter, what was a huge step backward was the lack of consumables like throwblasts, which would've been much more potent in DD2 solely for the existence of slimes, which would be so much more useful for vocations that cant use magic, or atleast periapts that boost skills and and starts for a short period Now i dont say that they were perfect, they were too op in DDDA, so even a light nerf just to bring them back would have been good or atleast accepted. Another huge step back is the lack of grand spells and skills using rings. I always found it a good system to just have a limited amount of grand Skills in the game which makes you think of what to choose, The DD2 ring system is imo ass, they literally do nothing except boost a little bit of health, stamina, and make spells a little faster (lets not talk about the fact that Strength rings do not boost Dmg at all, from what ive seen if you have a weapon that deals 56 Dmg, it would still deal 56 Dmg with 2 rings, it is entirely useless to use str rings) @@TruePhoque
@@Yuuhenshin I appreciate your comment and thanks for taking time to express your opinion. I believe you're completely right and Capcom needs to address these issues in a massive overhaul patch.
The truth is no because the director specialty isn’t open world games it’s action games. This sequel handles open world in the most awful ways. Despite the advertising of open world it’s not really open world. Most of the paths are very straightforward. You are blocked from going to place’s and of course every chest is filled with junk.
@@robertrainford6754 Nostalgia over what exactly? lmao. I brought tons of examples in the video as why it's a different type of open world game and why it was the breath of the fresh air the genre needed. All you said was it's not good because chests are filled with junk and paths are straightforward which is totally wrong because those very same paths lead toward different POIs with tons of rewards, lore stuff, side content, and boss fights.
@@TruePhoque I did say just are filled with junk because they are. Most RPGs that I have have unique armor you can find. Dragon age and Skyrim both great RPGs typically have armors, weapons, our schematics for you to craft new armor. Skyrim has enchanted armor we’re you can take the enchantment away and Kraft it on a new piece of armor. Those paths are still very narrow. Other RPGs iv played have a much bigger word and of course have mounts and fast travel. That’s also part of why I hate dragons dogma 2 open world. I’m forced to fight the same 12 boss enemies and 5 small ones over and over again because I don’t have a affordable option to fast travel. I get what you are trying to express, but every other rpg has done the open world better. The only thing dragons dogma 2 has over most RPGs is combat that’s it. Even then that simplyed since they took away 2 skill slots and weapons from classes.
@@robertrainford6754 I do agree with you on Dragon Age and Skyrim being great games, and I also agree with you on the boss fight variety in Dragon's Dogma 2, however, the narrow routes and the general style of DD2's open world has created a unique layout for the game which is much different compared to other games and that's what makes it unique.
I dont care what people say, i love the game
I wish everyone a great day
The game is truly amazing! I'm glad that you're enjoying your time in Dragon's Dogma 2.
Comparison is the thief of joy. All that matters, as with anything, is that you love it. I love this game too… all time no1 for me.
@@79bull Well said.
I Do as Well , I played & loved the first for its Combat , it’s World and it’s Potential. I was Anticipating this game very much but held off initially because of Bad press on social media platforms. Eventually I pulled the trigger and I’m ❤ this game ! Finally something Fills my Witcher 3 Void !! Hahahaha 😢
@@alantaylor695 So glad that you finally gave this game a chance and I'm happy that you're enjoying it!
Very well done. Nice job explaining why people are enjoying the game so much after many people probably burned out because of AC maps - I find exploring this world just as much fun as ER and that trend in making open worlds that are fun to explore is a very important and positive trend.
Thanks for watching the video! I'm glad that it was helpful and you enjoyed it! And yes, I believe more open world games should move to this style of design, similar to Elden Ring and Dragon's Dogma 2. These games provoke the sense of adventuring and exploration without forcing you to do it, or should I say without presenting a level gating system that forces you to do the side content. So by avoiding that type of design, games such as DD2 become much more organic and enjoyable compared to other open worlds!
I have almost 100 ferrytones in my storage, and tend to keep 4 on me at all times, just in case.
It turns out I almost never use them.
I've finished the game and maxed out all vocations, but there is still new stuff to discover.
Caves that I haven't noticed in previous playthroughs, quests that I had a feeling that I could have done differently, or even npcs that I missed to talk with, that give me new quests.
I do miss a bunch of things from the first game, but when I think about it, I realise that most of what I miss is from Dark Arisen, so a DLC for DD2 might scratch that itch.
wow, 100 wakestones is actually crazy! that's a nice strategy, I should only keep a few on my character as well. I really hope they add more enemies and some new stuff such as the noticeboards or new underground areas similar to Everfall as well. Hopefully with the expansion's release most of the game's current issues would go away too.
@@TruePhoque Sorry! I meant ferrystones. My brain must have dozed off. Edited now.
I think I have 30 or so wakestones in storage. Use to have 1 on me, in case of an escort mission going bad.
@@danielkarlsson5161 Oh that's okay. 100 ferrystones is an amazing achievement nonetheless!
Those things from the DLC should have been in the sequel in the first place
@@jas6853 I agree with your statement. Most video games should include their previous iteration's features from the get go and only improve upon them in the sequel or add new things. For example, I don't expect DD3 to ditch everything DD2 achieved and tries to reinvent the wheel from the beginning.
Keep producing videos like this; rich and detailed. From the concepts you used to reasons why they are, within the game design and world, utilized was the best aspect of the video. Can't wait for the next one
Thanks for the amazing feedback! I'm trying to inform the viewers to the best of my abilities. I'm so glad that this video was helpful for you!
Dude work on your sound quality and watch in amazement as your channel reaches that 100,000 sub milestone.
wow, that's a high praise! Thanks a lot for your heart warming comment! I'll certainly improve it a lot for the next video.
That's quality content there! Keep up the good work! well done!
Thanks for the feedback!
Absolutely love this breakdown! You hit all the key points with great detail and insight. I like the way you've highlighted the game's immersive world-building and how it encourages players to venture into every nook and cranny.
I'm so glad that you enjoyed it! Thanks for your heart warming comment! That is true, the world of this game is way too detailed. IMO Dragon's Dogma 2 has an enjoyable world that you can spend a lot of your time in it!
Great video and I can say this game absolutely helped my open world fatigue. I almost didn't purchase this game because of the open world tag, but friends who played the original suggested I give it a try and I am so very thankful I did. I now have nearly 200 hours in this game, I'm so excited for a dlc or expansion!
Thanks for watching the video and I'm happy that you enjoyed it! You have wonderful friends for suggesting this masterpiece to you and I'm glad that you didn't skip playing it. Hopefully with a future expansion the entire world of this game would grow into something greater than it currently is!
Thank you. I am glad ignored the complaints about this game. You get what you give or put into this game. I have enjoyed this game and how the stories and exploration works together. Once you figure out what vocations and pawns work best for your game style the game clicks and it is brilliant. You can’t force what you think will , but work with the game systems.
Glad you gave the game a chance! I totally agree with you. The game becomes 10x more enjoyable once you figure out what works best for you!
Great video, enjoyed it a lot.
Thanks for watching it, Glad you liked it!
I didn't expect enjoying it so much, 278 hours so far.
Also gonna finish my DD:DA playthrough finally.
Wow, 278 hours is fascinating to say the least! How many NG+ have you started? Also yes, DD:DA is a super underrated game, so it'd be an amazing journey as well.
Great video sir. Well done. I really hope the team puts out a banger of a dlc for us. I will happily pay for it.
Thanks a lot, glad you enjoyed it! Same here, I'm eagerly waiting for the game's dlc. Hopefully it's going to be as big as the first game's dark arisen!
OMG, The Phoque is back with another banger!!!
Thank you for the kind comment!
Excellent video. Thanks alot. Cant wait to get my copy so i can start on it.
Thanks for watching the video; I'm glad you enjoyed it! This game has easily become one of my best experiences of all time! Hope you have lots of fun when the copy finally reaches your hands!
1:05 "There aren't vastly open but useless terrain, or copy and pasted activities" Did we play the same game? I played for 40 hours, made it all the way to the desert, but I feel like everywhere i tried to explore was just the same 3 or 4 monsters, and the same 3 bosses. Sure there were large areas to explore, but i felt like after a couple of hours I was just running into the same stuff
It depends on how we look at a game.
One can claim the entire game industry is similar to what you described, and every game gets boring past the 5 hour mark because we've already seen everything it has to offer and now, everything gets stretched into 100+ hours of gameplay loop.
It took me 60 - 65 Hours to reach Battahl (to enter it and properly explore it) and during my time, while yes, there were tons of tokens or other collectibles of that nature in the game, I was constantly finding new caves, new ambushes, sphinx quests (and even finding that creature was surprisingly interesting as well) and many more. There was a time that I would accidentally enter misty marshes (without knowing it) and the game would decrease my visibility due to the existence of thick fog and only guide me with the area boss' red glow while I wasn't aware of it!
Or there were times when I wanted to head to the checkpoint town, but the looks of the giant castle and ancient battleground would drag me toward itself. where I could finally see a dragon and a Cyclopse fighting in the mist in the distance... those were the unforgettable moments that this game made me realize how fun and varied its adventures are.
@@TruePhoqueyou're pulling info out of your ass at this point
After killing thousands of goblins and harpies, hundreds of cyclops ogres and griffin, witness a grand total of 2 zones, I must say variety is terrible.
@@TruePhoque Elden Ring. WAY bigger world, WAY more zones with WAY more enemy variety unique to each zone, even has a large underground world. People in DD2 complain about ER recycle bosses which is just laughable in context.
@@hedition9346 I do agree that the enemy variety could've been much higher than it is right now. Although as I have explained, part of the blame goes to the insanely high enemy encounter frequency.
good luck bro❤
Thanks dude! 🥰
Great video, especially while I’m away from my console and cant play.
Thanks, and glad you liked it! Hope you get to play the game as soon as possible!
Cool video but you voice audio is so fuzzy and echoey that it's a bit hard to understand you without subtitles.
Thanks for watching the video and thanks for your feedback! I apologize for the poor audio quality; I'm replacing my current Microphone as we're speaking so that the future videos sound better!
@@TruePhoque Maybe saying "hard to understand" is a bit overstating things, I can understand you, but the echoey audio is definitely a bit distracting. Cheers.
@@bando255 I truly appreciate your feedback because I'm always trying to improve my work; so, feedback such as yours is very important to me!
Dragon's Dogma 2 may not be a perfect game. It is however a perfect experience.
Well said!
I was a huge fan of the first game, and DD2 is good but i feel like its missing something that the first one had. Mabey its the constant automatic quick saves result in me never feeling any fear while exploreing. Not sure. Its missing something for sure. Still have 100+ hours in it. *shrug*
As time passes, it becomes clearer that this game deserved more and needed more (new) content and tweaking. I just hope we get a Dark Arisen announcement soon...
I have mixed feelings about how this game starts. On the one hand, the idea of being trapped in a mine and having to find a way out, is appealing, and visually well presented, although I think leaving the mine is too easily achieved and happens too quickly. On the contrary, when comparing this to the initial Dragon's Dogma game; there's a drastic difference worth noting. I'll try to explain.
You start DD1 in Cassardis; the Arisen's hometown. A quaint fishermen's village built around the hills next to a beach, with a distinct architecture, resembling ancient Greece perhaps. The NPCs that live there all feel familiar, especially after multiple playthroughs. You can tell them apart. I don't think this is the case for DD2, but perhaps that's because DD2's world is simply bigger, and the list of NPCs in DD2 is far longer than the first game's. Still, there's only a few NPCs in Melve, for example, that stand out, even though Melve is smaller than Cassardis. The people of Cassardis speak to you as if they've known you for years, always addressing you as "cos", which means cousin, of course, and although not used in a literal sense; it does tell you that this is a tight community.
At the start, Grigori attacks the town, and you begin your quest to reclaim your stolen heart. Grigori matters here. Imposing as he is, there's a weird kind of frenemy dynamic going on. Sometimes he almost sounds paternal. DD2's version of Grigori isn't like that. He doesn't really matter all that much. He isn't a constant driving force, looming in the back; something you know you're going to have to deal with. And DD2 doesn't have a Cassardis, which is my point.
You don't have a home in this world. You're a stranger to pretty much everyone else, and every NPC's a stranger to you. You're a visitor everywhere you go. Ulrika is kinda like this game's equivalent of Quina, and while Ulrika's one of DD2's better characters, she isn't as familial as Quina was. But she could've been. She should've been more important. She should've been involved more in your storyline; joining you on more complex quests or parts during the main story. The rescue mission in Harve's subterranean caverns is lack-luster. Not that DD1's missions were a whole lot better, but that was over a decade ago, and you have higher expectations for a 2024 game. You can have Ulrika tag along when accepting to escort her, and while that's a nice addition and an opportunity to play the game with four AI companions, as opposed to three, there's no 'story' related to it, nor does it have any further meaning or implication. And you can't interact with her much. Rather, I think there should've been more quests involving her (and some other important NPCs besides her). I think there's more (game-play related) interaction between you and Quina than there is between Ulrika and you. And I love Ulrika as a character, it's just that I wish there was a bit more to her and her storyline. Anyway..
So Cassardis functions as your hometown, and you can linger therein for quite some time; before deciding to venture out into the world. In fact, all I played was the Cassardis area back when Dragon's Dogma first released as a demo on PS3. I fell in love with the game, and played the demo so much that I knew Cassardis like my own back garden.
Then when you get to playing Bitterblack Isle, you have this sunken city deep within the island; "the Fallen City", which used to be Daimon's hometown. But it's eerily reminiscent of Cassardis. This invokes an emotional response to this cursed place. Its inhabitants are all long gone, but their decayed remains are still there. There's a horror element to it, but the music that plays there (on your first run) conveys a deep sorrow, and the lyrics actually tell the story of what happened here. It's empty, but it's not. Environmental storytelling reveals details if you pay attention. And because you start the game in an idyllic, vibrant town of your own, this Fallen City is a grim reminder of the reality of this world. A potentially disastrous final outcome that your actions could cause. There's something worth fighting for. Kith and kin, worth fighting for. Daimon is a possible reflection of your character. So there's a lot going on here. A lot to draw you in, get you invested; underlying stories that are being told without having to be formulated. It enriches your gaming experience, even when you're unaware of those details.
Parallels between Cassardis and the Fallen City establish emotional connections. Like Cassardis, the Fallen City's topography allows for the vertical construction of homes, pact together around narrow paths to create a sense of neighbourly nearness, and the houses have a similar mediterranean style as Cassardi homes. Flat rooftops with chairs around dining tables still intact, with dishes and chalices, and the remains of the families that lived there. The dead somehow have a more distinct and eerie presence in DD1. DD2 doesn't do 'horror' very well, imo. The Fallen City is what can happen to Cassardis, and because Cassardis is so well-established from the start of your playthrough, the Fallen City is actually significant, both in telling Daimon's backstory and in getting the player invested.
And I don't see that in DD2. The closest thing to that, is when you find this world's version of Gran Soren. Suddenly, there's an actual feeling of nostalgia and a type of sadness, but it's using your experience of playing the first game, as opposed to the first game, where that same nostalgic sentiment is achieved inherently, and it's actually done more effectively. Also, if you've never played DD1, then Gran Soren in DD2 has zero significance, and so that nostalgia or immersiveness isn't achieved at all. There's nothing in DD2's Gran Soren that communicates story, or hints at past events. It's just a replicate of Gran Soren (although not 100%), and a sunken city, destroyed by the sea. Nothing here speaks of the past, nothing really indicates anything about the peoples who used to live here. It's nothing like BBI's Fallen City, where you truly get a sense of community, calamity and history.
So sure, it's kinda cool how DD2 starts you off in a prisoner camp, and then the game spits you out into the beautiful open world, but I think that Cassardis managed to really create an emotional bond to DD1's world, which doesn't actually happen in DD2. It's a kind of 'magic' that's missing. It's probably why lots of DD1 players feel like DD2's disappointing. There are more examples for this, but I just wanted to touch upon the importance and significance of Cassardis, in comparison to the absence of something similar in the sequel.
Firstly, thank you for taking the time to write this detailed explanation. I enjoyed reading through your comment and I can clearly see your enthusiasm toward Dragon's Dogma. I agree with your statement. DD2's problems are more than a few simple mistakes and a lack of elements. The game kinda feels unfinished when we look at it today, especially after not receiving any meaningful post launch update to fix some of its issues (such as the lack of enemy variety and some story elements) - I completely agree that this game lacks some proper explanations for its world building and environmental storytelling. Like for example there are a few hidden entrances deep within some caves with no actual way of opening them, but they are so distinguished that it implies that either devs cut something related to them (a hidden ancient city?) or that they plan to add something in the future. the only thing about DD2 that really stood out to me is how beautifully and masterfully Capcom designed the overall layout of the open world to open it up to players gradually and let them experience bits of it slowly as they grow and level up (instead of giving them the whole world with artificial limits)
@@TruePhoque I agree. I don't hate the game, because I'm playing it right now lol, but I'm not loving it either. It has sufficient content to keep me invested, but that's primarily due to the fighting mechanics, and like you said; its vast and beautiful open world experience. I actually stopped playing after 2,5 to 3 months, but have recently gone back to it. Funny that you mention the hidden entrances, because I just ran into one (near Medusa's cave). I think the idea there is to open them, using the Godsbane Blade, but they're blocked by rubble. There are several of these gateways, you're right. No idea if they intend to open them up in future DLC or they're just there for the sake of it.
The story in this game, for the most part, doesn't really appeal to me tbh. It tends to be a bit all over the place, it's often incoherent or of little consequence, and I think the game is running on fumes at this point. Those being the open world aspect and the combat system, which is still admittedly fun. Nonetheless, I have plenty of gripes in regards to the mechanics and options, aside from other issues, and enemy variety is definitely a problem they need to address. I could write a long list of things I'd like them to change or add, but there's a chance we're never going to get any significant updates like that. We'll have to wait and see. If nothing changes, I can definitely see myself going back to DD:DA at some point. It's a shame, because DD2 is like a gem that hasn't been polished.
@@XaeeD I agree, the story really is all over the place. especially once you reach to a certain point in the plot, everything feels rushed and unfinished. Hopefully we'll get more updates in the future!
Using a 4070 founders 7950x3d and 32 gigs Corsair and this game is hard to play with the stutters I shouldn't say unplayable but it is very bad! Even changing settings doesn't seem to do anything! Looking into it being my PC and not the game since others are having a decent experience! Any feedback would be helpful if you also had stutters and found a fix!
It's odd that you have this issue with the game! My CPU is much weaker than yours (4070 + 12400 + 32GB DDR4) but I had a 90% smooth experience. The only time I felt stutters or fps drops was before the first patch dropped. After that everything was fine (no DLSS + every setting turned to the highest). Maybe the issue is with your system drivers or maybe some third-party app is interfering with your game?
Yeah it's really unfortunate I've tried everything! I'm still playing it and suffering through the towns but it's really bad! I haven't seen any issues on any other game I just built it a few months ago I may take it to a place by my house and make sure everything is updated and working correctly may be a me issue! Let's hope because the game really is good overall having fun! Just very choppy!
@@mirahgirl01 I'm Glad that you're having fun with the game! Have you ever checked Nexus mods by any chance? maybe there's some sort of a mod to fix the performance issues? I really hope your game problems go away soon because the overall experience is way too fun!
Yes i dont getbtired of walking cuz im always leveling a vocation every minute
playing around with different vocations is so much fun and I agree with you, it does make the game feel varied.
Second playthrou in and I do it vocation at a time 😂😂 yes yes I swap vocations ocasionally but mostlly I stick with 1 its awsome game and I am constantlly plying it. I loved dd1 love dd2 even more Albeit I would love a full dynamic where u can swap weapons in batlles to activate new skills I know u have a sort off vocation for it but playing a warrior class against a golems can be a pain. But I also like its a challenge as well to find a way how to deal with it as well try and plan ur path
That's certainly an awesome way to play the game and I like the way you're challenging the game and yourself! I do agree, it's a massive pain to handle harpies and golems with warrior vocation.
Highly recommend you try the warfarer and just mostly use your main vocation but also have an extra one or two vocations. It opens up a lot of tactical thinking.
For example I have a quality-build defense spearhand, physical/knockback explosive archer, and magick/healer mystick archer. My magick bow heals me if I'm not moving and I play the role of reviver when my pawns die using the magick bow revive skill. So I can play the game with my main spearhand but occasionally step back and play support when I get bored or find it necessary.
Warfarer lets you go all in on physical and all in on magick simultaneously.
@@glowerworm That's an awesome strategy! I'm going to try this once I have completely upgraded my remaining vocations to try the game differently!
@@TruePhoque hope you enjoy it! I don't truly know how it compares in strength against just going all in on one vocation but the game is pretty easy right now anyway so there's room for inefficient builds. Also make sure to read the item descriptions of weapons and armor, some of them give you special buffs like silence (or self healing, like my magick bow), so even if they're not the best in strength/defense they still might be worth using anyway.
@@glowerworm Oh, I agree with you about the game being too easy. DD2 desperately needs a hard mode and if possible, some of the missing DD1 vocations should make a comeback as well!
The only thing I don’t like is the loss gauge mechanic there is no reason for that to be in the game in my opinion if I die to a strong boss at full health why the hell would you nerf my health to half?
Yes, that mechanic could make Arisen's life much harder in the long run and that's why camping every now and then becomes crucial. but there are also potions to help you refill your health back to its full state if you don't want to camp.
The games only frustrating momment where you had to try was when killing the final dragon otherwise game was super easy
I agree about the game being extremely easy. As a person who played the first game as well, DD2 was extremely easy compared to its predecessor, even without taking the original game's hard mode into consideration.
Open world games aren't fatigued in general?
RUclips comments and redditors need to get out of their bubbles.
Many many gamers from across the world (and different platforms ranging from Twitter to Instagram and even forums such as resetera) feel that most open world games are fatigued, and they prefer much linear titles to these games. But DD2s open world is exactly made for them so they don't have to worry about the typical tropes of the genre!
Love the game
For now its my goty
Glad to know you're having a fun time with it! Hopefully we'll get to learn more about its expansion soon!
I don't understand what your talking about open world fatigue, that's the only kind of games I will play. The only games I have fatigue for is game like call of duty.
Same here. I don't play linear games that much. (linear in the sense of CoD or interactive games such as Heavy Rain and Until Dawn) I'm personally not fatigued by any of the open world games I have played to this date; be it any Ubisoft game or other titles such as Elden Ring, RDR, Cyberpunk, Just Cause or other games! But I do understand where some people are coming from and why they're feeling fatigued by some of those games, and this video is to help them find an amazing open world game with lots of twists!
@TruePhoque I gotcha, great video. This game is great, now I just have the problem of deciding to play dragons dogma 2, stellar blade, or fallout 4 current gen update.
@@amskon5897 Thanks for watching the video and glad that you enjoyed it! I usually don't like to play multiple games at once, and if you're like this, consider giving DD2 a good portion of your time. Stellar Blade and Fallout are both amazing as well. I think it's shorter than the other two, so if time is important to you, you can first finish that game and then decide whether to go with fallout 4 or DD2!
@@TruePhoque I'm already sitting at 30 hours in DD2, 1 hour in stellar blade, and ps5 fallout 4 about an hour. DD2 is definitely getting most of the attention.
@@amskon5897 nice! Yeah, it's quite a time consuming game.
Great review! I was afraid I’d have to make one haha. Hardly anyone is actually talked about what DD2 does super well.
Thanks a lot! This game is not getting the attention it deserves and I truly hope things change once Capcom releases a massive expansion for the game...
Go ahead and make one. Why not 🤷♂️
Maybe if you get a horse or something to travel , I’m sick of running everywhere
This is exactly one of my biggest gripes with the game as I mentioned in the video as well. For a game that respects player choices, they should've allowed us to choose the way we want to travel in the world.
I have some complaints due to having played the first but all in all I still can't put it down for long. As far as "saving open world games" meh...seems hyperbolic. I am not convinced they need saving. Starfield sucked, oh well, there are still plenty of great open world games and more to come.
Understandable. tbh it was a bit weird for me that some stuff (such as the noticeboards or some underground city areas like everfall) was missing in the second game, but overall, the game is so fun that even though I have sunken 130 hours in the game I can't still let it go lol. and in terms of saving the open world games, I think DD2 sets a very good standard for other games and they could follow in its footsteps and even improve a lot of its aspects!
For me it DD2 is highly disappointing. I didnt even finish. It's unpolished in side stories, main story, enemy variety, dialogue, exploration (bareboned caves, lack of proper dungeons) and the strange fast travel that makes going back to side quests you missed or want to do, gated by limited farrystones and many many more unfinished aspects
That's a shame that it didn't click for you. I hope that with future updates, you can find the qualities you're looking for and finally give the game another chance!
yes
world map ,, caves do not turn red for clearing it
world map,, no special markers that do no brake the compass but is on the map if you want farm that enemy
fast travel get attacked by monster 75% of the time
fast travel part 2 cost to much gold for the stone
fast travel part 3 only 5 warp crystal for every place that needs one
monster fly off or run after 2min if do not get good damages in
quests cost money
quests part 2,, have 3 out comes only to srew you over
correctly doing a quests only to be rewarded with no mastery skills just flowers
giving gives for npc the button promps do not pop up at time especially for boosting affinity to get mastery skills
every thing cost stamina
health reduction,,, if you get hit or killed you lose health by health reduction
armor and weapons cost to much gold and is locked by vocation
the game it self have a lot of boring npc like captain brant and there is lot,, the price you pay making real regenerated people
i can not see anything positive for this game and that is why no one came forward to make 100 % walkthrough with voice narration
with the latest info on how thing work
PROOF ME WRONG
There's literally a menu in the game which explains every so called "hidden mechanic" and detail to the player.
@@TruePhoquewell there nothing on the thing on what happened to me like (quests part 2,, have 3 out comes only to srew you over
correctly doing a quests only to be rewarded with no mastery skills just flowers
and the point of giving gives for npc the button promps do not pop up at time, especially for boosting affinity to get mastery skills
how ever
thankyou for relying
thanks
Dragons Dogma 2 is a great engine with horrible horrible quest design… I remember in Dragons Dogma 1 where they had goblins and ogres take over a castle and the best quest was retaking the castle… if only they had more quests designed like that instead of walking into a library and giving a rich kid a few potions…
I absolutely loved Dragon's Dogma 2 and still am loving it, but unfortunately I can't deny some of its shortcomings either and I believe you're right to some extent. Also the fact that Itsuno left the team makes me worried for the future of the franchise...
Game is just lacking and repetitive. I miss it and want to play more but its just lacking something that dark arisen didn't lack.
Im not at end game because i dont want too beat the game that fast
In that case let's hope that a Dragon's Dogma 2: Dark Arisen is in works at Capcom! I do think that some stuffs are missing from the game but didn't feel that it was a lacking game in general.
@TruePhoque only 4 skills as a mage or sorcerer is horrible. That's the worse using the same combo or skills over and over. Literally I use 2 skills and then the ultimate for bosses. So only 2 attack skills over and over and over. They gotta fix it
@@bombyo3634 let's see how they'll tackle it in the DLC because I'm really looking forward to it and I'm excited to see how many QoL improvements are introduced to the base game as well!
@TruePhoque km just before endgame and stopped there. Just got back into bg3 because I need some story but the combat is boring compared
@@bombyo3634 I had to drop BG3 during ACT 3 (not because of the game itself) and couldn't get back to it... for now at least. But I'm sure I'll finish it one day!
Good game but not a lot of différents ennemis and no fast travels is very annoying specially at the middle / end of the game yes you can have 7 crystals for TP but you don’t have a lot of varieties of ennemis it s boring in the middle / end game
Totally agree about the enemy variety issue. It could've benefited a lot from more variations, but I suppose capcom will add new types of enemies in the future so we should wait and see. And I wish the fast travel would've changed in the second half after entering every new part of the map so we could move faster in places.
Eldenring map boring,2nd time. Not enough encounters. Dd2 map 10 times more secrets enemys. More intense,random.
I just wish DD2 had mor variation in normal enemy type as it would've made this already amazing game even better! But I suppose Capcom will add new enemies in the future, so we should wait for the future expansions.
gameplay fun, capcom story writing is the weakest in the industry though.
Well, I could agree to some degree. For example, I felt like some parts of DD2's story are just left behind without proper explanation (as if they were cut or the devs forgot to create them) but the overall story and its themes are amazing.
The Capcom story isn't the point; or even "Your Story". It's the memories you have about how you got there; that is Your Story.
@@Falx01 Couldn't have said it better myself!
@@Falx01 yeah no, they put story elements in the game and left it completly unfinished on many ends like the expected you to forget what happend cause it was years ago. its bad writting but plays good. always is capcoms weakpoint for any game. MH, street fighter. the stories are barely there
The combat itself is fun but it’s missing so much from dark arisen, they literally went backwards
I'm glad that you're enjoying the combat. Clearly Itsuno has used the knowledge and experience he gained when creating Devil May Cry 5 to make DD2's combat even better. But I'm curious to know, what is it from Dark Arisen that you miss the most?
Dark arisen was a dlc tho.
Im not the original commenter but i want to expressed my opinion on the matter, what was a huge step backward was the lack of consumables like throwblasts, which would've been much more potent in DD2 solely for the existence of slimes, which would be so much more useful for vocations that cant use magic, or atleast periapts that boost skills and and starts for a short period
Now i dont say that they were perfect, they were too op in DDDA, so even a light nerf just to bring them back would have been good or atleast accepted.
Another huge step back is the lack of grand spells and skills using rings.
I always found it a good system to just have a limited amount of grand Skills in the game which makes you think of what to choose, The DD2 ring system is imo ass, they literally do nothing except boost a little bit of health, stamina, and make spells a little faster (lets not talk about the fact that Strength rings do not boost Dmg at all, from what ive seen if you have a weapon that deals 56 Dmg, it would still deal 56 Dmg with 2 rings, it is entirely useless to use str rings) @@TruePhoque
@@Yuuhenshin I appreciate your comment and thanks for taking time to express your opinion. I believe you're completely right and Capcom needs to address these issues in a massive overhaul patch.
The truth is no because the director specialty isn’t open world games it’s action games. This sequel handles open world in the most awful ways. Despite the advertising of open world it’s not really open world. Most of the paths are very straightforward. You are blocked from going to place’s and of course every chest is filled with junk.
I have to disagree with you.
@@TruePhoque are you blinded by nostalgia? Take your bais out
@@robertrainford6754 Nostalgia over what exactly? lmao. I brought tons of examples in the video as why it's a different type of open world game and why it was the breath of the fresh air the genre needed.
All you said was it's not good because chests are filled with junk and paths are straightforward which is totally wrong because those very same paths lead toward different POIs with tons of rewards, lore stuff, side content, and boss fights.
@@TruePhoque I did say just are filled with junk because they are. Most RPGs that I have have unique armor you can find. Dragon age and Skyrim both great RPGs typically have armors, weapons, our schematics for you to craft new armor. Skyrim has enchanted armor we’re you can take the enchantment away and Kraft it on a new piece of armor. Those paths are still very narrow. Other RPGs iv played have a much bigger word and of course have mounts and fast travel. That’s also part of why I hate dragons dogma 2 open world. I’m forced to fight the same 12 boss enemies and 5 small ones over and over again because I don’t have a affordable option to fast travel. I get what you are trying to express, but every other rpg has done the open world better. The only thing dragons dogma 2 has over most RPGs is combat that’s it. Even then that simplyed since they took away 2 skill slots and weapons from classes.
@@robertrainford6754 I do agree with you on Dragon Age and Skyrim being great games, and I also agree with you on the boss fight variety in Dragon's Dogma 2, however, the narrow routes and the general style of DD2's open world has created a unique layout for the game which is much different compared to other games and that's what makes it unique.
This a bullshit review definitely
lmao
No it cannot. Lol
Yes it can!