It is really just for the lesson, to understand exactly how the orientation works. Under most situations you would always orientate toward the camera, but it is important to understand the options, like if you wanted an effect that is swirling on the ground
Thanks for this great introduction. Your analytic approach is really helpful. I was wondering why you seem to prefer not using the orientation block to orient particles to the camera etc. I‘m assuming it’s for the sake of the lesson? Or is the built in node slower?
I do not know of a specific step by step instructions. Unity documentation has tutorials coverings the basics, and I think that Gabriel's channel has a lot of VFX graph video's which I have watched. They more kind of fast, which is why I cover things a bit slower and in more detail.
It is really just for the lesson, to understand exactly how the orientation works. Under most situations you would always orientate toward the camera, but it is important to understand the options, like if you wanted an effect that is swirling on the ground
Thanks for this great introduction. Your analytic approach is really helpful.
I was wondering why you seem to prefer not using the orientation block to orient particles to the camera etc. I‘m assuming it’s for the sake of the lesson? Or is the built in node slower?
Amazing. Thank you for this lesson!
i'm going to watch the full video now!
Where can I find a more comprehensive visual effects particle system teaching
I do not know of a specific step by step instructions. Unity documentation has tutorials coverings the basics, and I think that Gabriel's channel has a lot of VFX graph video's which I have watched. They more kind of fast, which is why I cover things a bit slower and in more detail.