Introduction to VFX particle system

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  • Опубликовано: 11 янв 2025

Комментарии • 7

  • @mitmacgames5298
    @mitmacgames5298  7 месяцев назад

    It is really just for the lesson, to understand exactly how the orientation works. Under most situations you would always orientate toward the camera, but it is important to understand the options, like if you wanted an effect that is swirling on the ground

  • @nhdeitmers
    @nhdeitmers 7 месяцев назад

    Thanks for this great introduction. Your analytic approach is really helpful.
    I was wondering why you seem to prefer not using the orientation block to orient particles to the camera etc. I‘m assuming it’s for the sake of the lesson? Or is the built in node slower?

  • @usercontent2112
    @usercontent2112 Год назад

    Amazing. Thank you for this lesson!

  • @FenYi-i1n
    @FenYi-i1n Год назад

  • @FenYi-i1n
    @FenYi-i1n Год назад

    Where can I find a more comprehensive visual effects particle system teaching

    • @mitmacgames5298
      @mitmacgames5298  Год назад

      I do not know of a specific step by step instructions. Unity documentation has tutorials coverings the basics, and I think that Gabriel's channel has a lot of VFX graph video's which I have watched. They more kind of fast, which is why I cover things a bit slower and in more detail.