I am convinced that this, in conjunction with "Secret life of Chaos", enlightened me :D My life has been very different for the past month. Thank you paketa, thank you derivative, thank you Turing and thank you Belousov and Zhabotinsky :D Life is but life, but such is touch
Genius! I gave this a go after seeing one of your fb posts. I didn't get anything as nice as this, I used a limit and threshhold to create a mask after the displace, combining two or more different colour pallets/ramp+lookup/noise at the end of the feedback loop, lighting was more or less done the same. The use of the slope top was nice.
Loved this when you 1st posted, revisiting today and my output looks like turkey tail mountains haha- it's very cool how different this can look by adjusting the Blurs. Otherwise, the noise is hyper chaotic like static (for me).
Very cool again! I noticed in your .TOE that the first sharpen had wet/dry as 1 - but it seems that it was actually running with some other value - as getting even slightly above 0 sends things crazy (quite cool to pule it though with a short burst of 0.01 to liven things up!). Even pulsing the feedback doesn't seem to actually use the set value in that sharpen - but changing it and setting back to 1 breaks things? Just curious - and looking at adding an LFO to add small amounts of wet periodically - might even be cool to trigger it in music.
Thanks! this relly helped me. Regret that I wasn't able to find this tutorial earlier. Really satisfied with the results too. Just one problem the video is too fast, any way i can slow down the output video?
Thank you for another great tutorial! What would you recommend to control the speed (slow down) of feedback effects (Belousov-Zhabotinsky, recursive displace, reaction-diffusion, etc)?
Your tutorial is very good and I understand the steps very well. Only I can't get further because I don't have the custom component, what's a bit sad! Maybe because I'm new to this and don't know how to make that.
hi Jesse, there's a free to download file in the description. There you can find the 'normal component' ...I previously use it in 'recursive displace' tutorial. I also have a tutorial on this specific stretching normals method on my Patreon. Thank you so much
i love this one. how would one go about limiting the color range that can be generated? i wish i could pick a few colors instead of full range RBG from the noise... any suggestions?
I am convinced that this, in conjunction with "Secret life of Chaos", enlightened me :D
My life has been very different for the past month.
Thank you paketa, thank you derivative, thank you Turing and thank you Belousov and Zhabotinsky :D
Life is but life, but such is touch
This is an extremely thought-provoking and generous tutorial. Thank you so much!
Genius! I gave this a go after seeing one of your fb posts. I didn't get anything as nice as this, I used a limit and threshhold to create a mask after the displace, combining two or more different colour pallets/ramp+lookup/noise at the end of the feedback loop, lighting was more or less done the same. The use of the slope top was nice.
Absolute master still climbing
Loved this when you 1st posted, revisiting today and my output looks like turkey tail mountains haha- it's very cool how different this can look by adjusting the Blurs. Otherwise, the noise is hyper chaotic like static (for me).
Love it!
thank you so much
Very cool again! I noticed in your .TOE that the first sharpen had wet/dry as 1 - but it seems that it was actually running with some other value - as getting even slightly above 0 sends things crazy (quite cool to pule it though with a short burst of 0.01 to liven things up!). Even pulsing the feedback doesn't seem to actually use the set value in that sharpen - but changing it and setting back to 1 breaks things? Just curious - and looking at adding an LFO to add small amounts of wet periodically - might even be cool to trigger it in music.
Outstanding!
Thanks!
Thanks! this relly helped me. Regret that I wasn't able to find this tutorial earlier. Really satisfied with the results too. Just one problem the video is too fast, any way i can slow down the output video?
Thank you for another great tutorial! What would you recommend to control the speed (slow down) of feedback effects (Belousov-Zhabotinsky, recursive displace, reaction-diffusion, etc)?
How have you done the Normal_TOP Component? It looks so cool, thanks! :)
you can find this component here derivative.ca/community-post/asset/normal-map-v2/65562 ...thank you so much
Yes!!!
Your tutorial is very good and I understand the steps very well. Only I can't get further because I don't have the custom component, what's a bit sad! Maybe because I'm new to this and don't know how to make that.
hi Jesse, there's a free to download file in the description. There you can find the 'normal component' ...I previously use it in 'recursive displace' tutorial. I also have a tutorial on this specific stretching normals method on my Patreon. Thank you so much
i love this one. how would one go about limiting the color range that can be generated? i wish i could pick a few colors instead of full range RBG from the noise... any suggestions?
you can use a lookup top with any color palette (ramp) you like. Thank you so much
@@paketa12 thank you!! works exactly as i wanted! I greatly appreciate your advice and lessons. i am a patreon supporter now :)