Splatterhouse 3D - Doom Mod Madness
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- Опубликовано: 8 сен 2024
- Slap on that Terror Mask, get swole and come join me as I wade through a horde of ghouls and abominations in Splatterhouse 3D
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Splatterhouse 3D
mikestoybox.ne...
Local man loses sanity due to a bag wearing maniac.
Thanks for another awesome showcase, Icarus. Glad you enjoyed Splat3D despite E2 being more of a ballbreaker. I'm still hoping to generate interest in a third community episode and just let mappers go hog wild with design ideas.
I know it is quite randomly asking but does anybody know a good website to stream new movies online?
Hey bro nice freaking mod 😉
With the music, it was intentional to have none, since the original 30 second long songs would become irritating.
It could use some minimal eerie music with it at least
Basically this.
Possibly. I would have appreciated the option to turn it off instead of not having it. Though easily solved with music WAD.
@@mikemacdee6390 Can we have an option to turn music on PLEASE? (this option mean everybody would be happy! More happy people = more people praising you for the mod! Dunno seem's like common sense to me! )
the music of Splatterhouse 2 and 3 was absolutely phenomenal. its a real shame none of it was used in the mod
12:15 those boxer short dudes are from Liquidator, a rare Russian bootleg Duke Nukem 3D mod that was sold over there as an official game
The monsters are so unsettling... specially those blobs of flesh that are on the ground...
Jennifer mutant is the worst...
Yeah, I remember watching a friend's older brother play Splatterhouse 3 when I was just a child. Utter nightmare fuel.
Ikr isn't it great?
@@ghoulbuster1 Damn right.
Oh they had to be. This is a game where you're basically murder incarnate. The enemies had to be something scarier than that.
I have this in my backlog, looks promising. Let's see how it holds. Thanks!
"Having fun? I know I am." -Terror Mask, Splatterhouse 2010
This is definitely how Splatterhouse was meant to be played! This sure made my night right here, GORE and lots of it!
It's interesting how they made a 2D side scrolling beat em up into a 3D fps beat em up.
I actually tried out episode 1 of this mod a while back because I was intrigued by gameplay videos I saw of it. I can confirm there is music in this mod from the original Splatterhouse games. But yeah, it definitely is creepier without it.
Very well-made mod, overall!
Is there an option to turn the music off though?
The Goodwin I would assume so in the Options menu. Don't remember checking it, but I don't know why there wouldn't be something like that.
Only thing missing is Jim Cummings as the terror mask (as he was in the reboot) making smartass remarks. Still, awesome mod with a bigger focus on melee!
"Bagman" is actually "Biggy Man"....but your "Bagman theme song" was pretty hilarious.
Also, if you haven't covered DooM Delta yet, I recommend that one next.
I think they call him Biggy Man because of a poor translation of Bagman, but it's been a long time since I read any of the trivia. I used to be in the forum Namco USA frequented when developing the Splatterhouse reboot and we learned a lot of cool behind-the-scenes stuff. I'm almost positive the musical style and the nonsensical plots are inspired by those of Italian gore flicks of the 70s and 80s.
Thank you
"Oh yeah, I remember that guy! Yeah... We're fucked."
This could be made even better with the melee system from Project Brutality (which also features a machete!). It'd be awesome to see each of the 3 episodes as each of the 3 Splatterhouse games with their respective weapons, enemies, environments, and bosses. Third episode would have that powered up Rick mode!
Tried this mod a couple years ago and I thought it was abandoned. Nice to see the author continue developing it.
You freaking out about Biggy Man reminds me of what the mask says after you encounter him in the reboot:
Wait, wait, wait - I know this guy! _Yeah, we are screwed._
Now to get the original sound effects in there!
Absolutely love the design though, very authentic, that includes the progression too from heavy metal spooky to fleshpocalypse
Those red worms were a nightmare to fight in the original too so atleast it's accurate
I just wish I coulda made the worms fatter to resemble the first boss of SH2, but I didn't have the resources.
@@mikemacdee6390 Maybe you could just use a lost soul hitbox and scale up the worm you already made, or have a look at some other mods to see if others managed to get something roughly the same size working
Still looks good as it is though, those worms were bastards to hit in the original so it's pretty close to me
The main thing would be making the body itself. I just found a good head to use if I could recolor it. But I tend to be a guerrilla mod maker, finish a project, tweak it as needed, but otherwise move on to the next thing. I have custom sprites for the "eyes" boss from level 2 of SH 2 but I couldn't make anything interesting out of him, and he would only look right in pitch darkness, so he ended up on the cutting room floor. Besides which I couldn't make anything more annoying than that damned evil cross boss.
I thought I recognized that music and those enemy sounds!! This mod uses the OST and the zombie noises directly ripped from the 1997 fps _"Last Rites"_
Nani?!
Splatterhouse and my beloved Doom united?!
I need this!
Doomguys arm when he punches is JACKED
About the bagman, he's actually called "Biggyman" and quoting the terror mask in the splatterhouse reeboot: "Hey... I remember this guy... Yeah we're fucked..."
Really like this mod. It has some great atmosphere, it's fun and it's just unique. A high quality mod, for real.
Splatterhouse 3 on The Genesis is still creepy 30ish years later. The music , the still real life images and over all graphics, pretty creepy.
3:30 if you pause fast enough, you can get a good look at yourself.
3:54 or you can just wait until you have to fight your mirror reflections.
i really cant believe how good of a conversion Splatterhouse does when turned into Doom.
why it wasnt done before ill never now, but im sure as hell got something to play now :D
Oh my god Splatterhouse!
I've clicked so fast, my mousepad is burning!
@@stayskeptic3923 Could be.
But the truth is, I loved drawing funny birds at school around 15 years ago.
I fucking love Splatterhouse. Even the not so great re-make with Jim Cummings. "Let's do some fucking carpentry!"
I know it's not a Doom mod, but for anybody who likes this type of horror-themed fps game from the 90s I would highly recommend Blood. It's so good.
I think Icarus went a little crazy at 10:55... lol
-Mad Wol
Doom and Splatterhouse are both Metal as Hell
Needs some thrash covers of the original soundtrack. I guess Axeslasher will do in the meantime.
@Kyros Droztamyr You know, I've never actually checked out Helloween, I should probably fix that.
@Kyros Droztamyr I don't mind corny, good metal always has a hint of corniness anyway. I'll look up Dr. Stein then, thanks for the tip!
Always glad to see more of Splatterhouse, such an underutilized brand.
Somebody should do a 3D version of Ristar. Other than that, this Splatterhouse mod looks amazing
No thanks, Ristar's mechanics works better in 2D... and I don't want it to go the same way Sonic has gone
@@ikagura Why same way Sonic has gone? Could be same way Mario has gone, or Donkey Kong, or other games that have gone through the transformation to 3D brilliantly.
I don't remember seein DK going 3D... the DKC serie was great tho (with the digitalized 3D models)
But Sega likes to mess up thing in 3D
@@ikagura donkey kong 64? And yeah, Sega bungled up a great deal of things.
I am really sorry but DK64 looks bland... Banjo and Kazooie is better... I've seen a bad level design video of this game... too many characters to play...
Mario 64 is perfect tho.
I just want to see a Sonic Mania-esque Ristar sequel (made by fans for fans)
FPS adaptation of Splatterhouse begins with Game Maker fan game. I remember i played it once but it wasn't so powerful nor horrid enough... Until now! The Creator of this mod KNEW what Real Splatterhouse game should've been... In First Person, of course.
However they should consider add even more repulsive and gory decorations and gloveless weapon sprites? Just saying! This game is not for the Cowards after all. :P
I made those crappy fan games too. This was essentially a remake after learning how to make something that's actually playable.
10:54 da na na na na na bagman! dananana bagman! bagman bagman bagman
Love the spritework!
Boy..as a lad I had nightmares playing Splatterhouse 1,2,3 (especially 3) .... Still own the cartridge :P !!!
I was just playing the second chapter of this mod! It's fantastic.
It's really cool that the sprites from splatterhouse was gopd enough to just be put into doom.
WHAT ? Mirrors on the Doom engine ? HERESY !!
Dr. Herbert West: Re-animator?
I'm pretty sure that's what they were referencing in the original games. I think his first name is Herbert, too.
This fits surprisingly well, at least in tone.
1:35 "The evil scientist Dr. West". You may not know this but that is a HP Lovecraft reference, look up "Herbert West".
I think both episodes are amazing, honestly. Episode two has a noticable difficulty spike, but I can only count maybe 2 or 3 really unfair encounters.
Which ones? I might be able to tweak them.
DooM+Splatterhouse= too much sense
Poor Jenny. The more unlucky girl on earth......
Let’s splatter paint on the house’s wall
Your voice hits Christopher Walken-like tones in this video.
lmao the Super Shotgun and the chainsaw are the same used in "Beautiful Doom", which is like a "Smooth Doom" but with some additional enhancements, I would suggest playing it with KDiZD, it's the most fun you can have with these two mods.
Yay splatterhouse! Splatterhouse 1 and 2, forget the rest!
That forearm though... a dream to be ^^ ..... will Rick has some power orbs turning into BEast mode?!
I love some of the art aesthetics in this. I'll definitely have to give it a whirl...but probably on an easy difficulty if one exists. :)
my nostalgia is completed
I don't need it to be Halloween, I'm spooky all year round.
you know what they say, nothing is scarier
Great video as usual.
Holy shit you were not kidding when you said you weren't good with boom-booms.
That's a venous arm tho
Steroids are bad, kids. Especially eldritch steroids of the "cruel ancient god" variety. Not that I would know from experience. *cough*
one papercut and ya gone
Ok, now this is epic.
YES ITS ARRIVED
You're welcome.
Old games like doom are being rebooted (2016 Doom, Doom eternal). Wonder when they will reboot Splatterhouse?
They already kind of did. It came out around 2012, if I recall correctly.
Yeah, they did it in 2010 and it was... weird.
I haven't play it yet, but when it came out it look good, but no so good as the original ones.
they did, but is was disappointing
They already did. en.wikipedia.org/wiki/Splatterhouse_(2010_video_game)
It didn't review very well, and passed by with not much fanfare. But if you're a huge fan of the original, you will probably have fun.
I had fun with the 2010 game. The Terror Mask itself was hilarious to listen to. What was really nice is that it also came with the three original games in all of their insanely difficult glory.
checked the mod's site : what a guy !
Fighting against Dr. West?
Dr Herbert West?
Ha, the shotgun animations and sounds are exactly the same as in Beautiful Doom.
It actually is the super shotgun from Beautiful Doom. The chainsaw as well. I mainly wanted a shottie that could fire both barrels or one at a time, and BD's was just perfect. At the time I wasn't good enough at Decorate to make one from scratch (still ain't, honestly). You can see the BD parts in the mod if you open her up, and I listed it in the credits under "additional assets" or something to that effect.
@@mikemacdee6390 yeah i can tell its good ole BD gore going on here too
This Actually Exist? COOL! One Of My Favourite Games, Now In DooM!
You sound like Stan's boss from American Dad
tecnically we already had a 3d splatter house game on the consoles in 2013
Looks like good fun.
looks like an amazing mod will give it a go
I remember a Splatterhouse 3D made with Game Maker and was more similar to Wolfenstein 3D than to DooM
I made those, too. If you squint hard you can see I adapted some of those maps into this mod, especially E1M1.
omg... This is fucking EPIC ASF!
Look at that beefy boi
This seems pretty awesome.
so awesome someone made this
It looks a lot like the game Blood.
The "wetware" map resembles the one from Blood
*[splattering intensifies]*
Pretty cool mod!!
This is actually a 'reboot' of sorts of a series of freeware games called, well, Splatterhouse 3D. You can find them on GameJolt. They actually look and play a lot like Doom, except they're made in Game Maker. gamejolt.com/games/splatterhouse-3d-gold-edition/9781
Be prepared, Episode 3 is in the works.
Top notch Review as always!
Those are some chunky arms.
A nice fella on the zdoom forums made them and the foot for me so they'd look like Rick's.
Hust put the music from the splatter house remake on in the background while you play
11:20
Zero Tolerance....
Will you play the full version of Total Chaos eventually?
There is indeed supposed to be music in this mod! It may or may not have been, when this video was originally made, but the mod features its own original soundtrack. The music has a sort of half-spooky half-jazzy feel to it! Though, when a surprise boss fight happens, the music can get real spooky!
Icarus typically has fair judgement of almost all aspects of mod quality except for difficulity in my opinion. He really knows his stuff and what makes a good mod but when he gets to difficulty i sometimes feel like he is exaggerating a little bit. Not to be rude but i dont know how a very experienced doom player can find the second chapter to be that hard. Its not easy but it is pretty standard of doom mods imo.
Thanks to you, Mr. Icarus, I now know this guy is named Rick.
This is fking awesome
Ya I agree
Too do that people
Hellevator. :D
Hey Icarus... just thought you should know, they've updated this with a third episode, and (actually really atmospheric) music.
...you know, just sayin'...
No Golden Cleaver or harpoon spears as weapons? They should have added the random rocks and wrench 🔧 to throw as projectile weapon.
I try to limit my mods' arsenals so I don't get carried away. Each weapon brings something unique to the table: punch is fast, but extremely close, but can be powered up; bat hits hard and has twice the reach, but is slow and has to be timed right; chainsaw shreds individual monsters, but leaves you open to mobs; shotgun shreds groups of lesser mooks, but has limited ammo and slow reload; potassium bombs are ranged and have area effect, but are rare and slow; terror blast fires rapidly, but ammo is hard to come by.
I know this is random but what I think would be amazing is if they made a doom mod that replicates red dead redemption 2! Hell, I think that would be amazing! They already have GTA doom so I would imagine with today’s technology it would be possible. Prove me wrong?!
The fucking Boxer Brigade
Joel has to play this
Judging by the looks of it jenny didn't fare well like always in any splatterhouse game
The episodes follow the plots of their respective games, so I imagine by the end she gets a good, long stay in an asylum.
Well if i recall she got turned into a monster then turned to dust but i forgot which game
First game she became a monster and you had to kill her. Second game you go into hell to bring her back to life. Third game you potentially get her killed again if you don't beat that bastard boreworm boss fast enough, which few people can manage.
Needs MORE GORE!
No way!
First episode was great, second not so much.
I remember playing Spatterhouse on the Sega Genesis. It can get really tough at times. Sometimes the sequel is not as good as the first. The sequel to Zombies ate My Neighbors is terrible. This happens sometimes when you get a whole new team of designers and publishers. Lately I have been playing Wolfenstein 3D 2nd Encounter Special: ruclips.net/video/lO9E9jriHLs/видео.html. It's really tough on some levels. So many weapons...some must be dropped and picked up again.