Im'a be honest i had only ONE problem when the game came out and it was the null object reference and never had any other problems with the speaker or anything so idk
Yeah, pretty much everything that's on those patch notes happened to me. I literally couldn't play WeekEnd 1 till this patch and I couldn't have a smooth player experience till this patch.
Wouldn't really blame them that hard Their PC I guess are just better... Did happen to me, but the missing sprite in blazin was more tolerable than not being able to play it at all
I tend to disagree. I literally wasn't able to play Blazin' till now. In the previous patch I had to force it to load and that didn't track the progress. And I get it, it's an indie game, indies have that luxury of being taken at face value. However the FNF crew has shown that they can put out stable versions back when they did this as a pet project. Since then they've been able to gather tons of support and tons of funding. Literally life changing amounts of money in order to actually do this right. And instead they made us wait for 4 songs and a few remixes. Not only were all leaked ahead of time but was also shown to be done 2 years ago. The only thing not leaked was the new engine and Nightmare difficulty, as far as I know. So yeah, I kinda need to be harsh. I know more stuff is on the way but if I praise them for an update this bad performance wise, they'll continue to put out updates that run this awful, if not worse. If we want a better experience we gotta let it be known.
@@CrimsoniteSP Honestly i dont think its necessary due to the fact that they are able to realize the main problem of the update which wasn't really the content (unless you see it that way), rather the performance, of course we need to make it known the problems with it but we can't just obviously be that harsh too. I think that's all lol
@@GonTheGhost So, let's put it this way, WeekEnd 1 is where the community's $2M went. Is this acceptable for 2 million dollars? And yes, I know that most of that funding went to hiring people, making a new engine and merch. However, look up Sully. He's been documenting FNF's development every year and every year just got more disappointing with Kickstarter backers being neglected, general silence and not a ton of communication from the devs, period. I'm really harsh as not just a frustrated fan but a frustrated customer as well, and I'm not alone with that.
@@CrimsoniteSP No weekend 1 was not where the 2 million went 😭2 million went for the whole ass game as a whole and we got 60% of that done (said by phantom arcade himself), they are just trying to polish what they can to be able to ship proper updates while also reworking the game as a whole, do i think that they managed the updates poorly? Definitely but they are working on the game
@@GonTheGhost It's 60% done conceptually. He went on to say how it's been rather difficult getting all of it translated into the game. That coding and working on music has been harder than expected.
My pc is pretty alright. It's not the best thing in the world but I can currently play Hades 2 on max, DMC5 on high and RoR2 on max, all played off an SD card cuz I didn't have money for a good hard drive at the time. And playing games off an SD card is supposed to give a worse player experience. And then I run FNF and I literally couldn't play the full WeekEnd 1 till this newest patch, straight up. It worked fine on Newgrounds but it has to run in browser and chrome sucked up most of that RAM, so
Im'a be honest i had only ONE problem when the game came out and it was the null object reference and never had any other problems with the speaker or anything so idk
Yeah, pretty much everything that's on those patch notes happened to me. I literally couldn't play WeekEnd 1 till this patch and I couldn't have a smooth player experience till this patch.
Wouldn't really blame them that hard
Their PC I guess are just better...
Did happen to me, but the missing sprite in blazin was more tolerable than not being able to play it at all
I tend to disagree. I literally wasn't able to play Blazin' till now. In the previous patch I had to force it to load and that didn't track the progress. And I get it, it's an indie game, indies have that luxury of being taken at face value. However the FNF crew has shown that they can put out stable versions back when they did this as a pet project.
Since then they've been able to gather tons of support and tons of funding. Literally life changing amounts of money in order to actually do this right. And instead they made us wait for 4 songs and a few remixes. Not only were all leaked ahead of time but was also shown to be done 2 years ago. The only thing not leaked was the new engine and Nightmare difficulty, as far as I know.
So yeah, I kinda need to be harsh. I know more stuff is on the way but if I praise them for an update this bad performance wise, they'll continue to put out updates that run this awful, if not worse. If we want a better experience we gotta let it be known.
@@CrimsoniteSP Honestly i dont think its necessary due to the fact that they are able to realize the main problem of the update which wasn't really the content (unless you see it that way), rather the performance, of course we need to make it known the problems with it but we can't just obviously be that harsh too.
I think that's all lol
@@GonTheGhost So, let's put it this way, WeekEnd 1 is where the community's $2M went. Is this acceptable for 2 million dollars?
And yes, I know that most of that funding went to hiring people, making a new engine and merch. However, look up Sully. He's been documenting FNF's development every year and every year just got more disappointing with Kickstarter backers being neglected, general silence and not a ton of communication from the devs, period.
I'm really harsh as not just a frustrated fan but a frustrated customer as well, and I'm not alone with that.
@@CrimsoniteSP No weekend 1 was not where the 2 million went 😭2 million went for the whole ass game as a whole and we got 60% of that done (said by phantom arcade himself), they are just trying to polish what they can to be able to ship proper updates while also reworking the game as a whole, do i think that they managed the updates poorly? Definitely but they are working on the game
@@GonTheGhost It's 60% done conceptually. He went on to say how it's been rather difficult getting all of it translated into the game. That coding and working on music has been harder than expected.
maybe i just have a good pc but the game was definitely not a buggy mess i had no bugs through my entire play through and i replayed everything
My pc is pretty alright. It's not the best thing in the world but I can currently play Hades 2 on max, DMC5 on high and RoR2 on max, all played off an SD card cuz I didn't have money for a good hard drive at the time. And playing games off an SD card is supposed to give a worse player experience.
And then I run FNF and I literally couldn't play the full WeekEnd 1 till this newest patch, straight up. It worked fine on Newgrounds but it has to run in browser and chrome sucked up most of that RAM, so
Huh? I haven't gotten any bugs apart from the null object reference that got fixed.
Same here