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There is posible to apply a mask in the transition, so is not a gradient but some texture?
It's a little bit tricky, but possible
@@HojDee Thank you for the answer, I am trying diverse ways but to no avail :D
@@NavarroCol multiply it by a noise texture. That should do it
How to solve the problem that the model will split
@@痕迹梁 do you use world position offset or displacement?
There is posible to apply a mask in the transition, so is not a gradient but some texture?
It's a little bit tricky, but possible
@@HojDee Thank you for the answer, I am trying diverse ways but to no avail :D
@@NavarroCol multiply it by a noise texture. That should do it
How to solve the problem that the model will split
@@痕迹梁 do you use world position offset or displacement?