Vertex Normal WS Node EXPLAINED! Unreal Engine Materials

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  • Опубликовано: 28 янв 2025

Комментарии • 6

  • @NavarroCol
    @NavarroCol 9 месяцев назад

    There is posible to apply a mask in the transition, so is not a gradient but some texture?

    • @HojDee
      @HojDee  9 месяцев назад

      It's a little bit tricky, but possible

    • @NavarroCol
      @NavarroCol 9 месяцев назад

      @@HojDee Thank you for the answer, I am trying diverse ways but to no avail :D

    • @HojDee
      @HojDee  9 месяцев назад

      @@NavarroCol multiply it by a noise texture. That should do it

  • @痕迹梁
    @痕迹梁 3 месяца назад

    How to solve the problem that the model will split

    • @HojDee
      @HojDee  3 месяца назад

      @@痕迹梁 do you use world position offset or displacement?