Hope you guys like this one! I definitely do, it's my favorite way to build a Wizard for sure. Insane damage + insane defenses and done so in style, sign me up. Thanks all for supporting the channel! patreon.com/nizargg (there are written versions of my guides there as well!)
Yo man, I'm sure you're busy with the next perfectly edited video, but could you answer this please: Is 10 charisma really enough to get through this game? Seems like such a vital attribute for the constant speech checks.
Bro, I lowkey can't believe how well edited these videos are. Your build videos are just very aesthetically pleasing, and they've helped me understand the combat in the game a lot more clearly,, along with being really powerful and fun. So thanks!
Just got baldurs gate a couple days ago with the steam sale and ive been addicted to the game. Your guides are really fun and super useful. God bless you
Well, I have been avidly reading all comments, posts on reddit, other builds... Al info I could get, to determine whether it goes better going Sorc + Wizard or Warlock + Wizard. I thought missing the 6th level slot was a huge miss, so I was looking for how to access it. I have tried not dipping into Cleric: I have a cleric and a bard in the party that can cast Create Water, and I want to keep my AC low, so better wear robes than armor. I would only be giving away the melee reaction and a couple of spells that my companions can cast. Going 2 Warlock, 10 Wizard gives you the build NizarGG has developed, plus 20 charges in your Arcane Guard. Level 5 spells, but you recharge your guard freely in between fights. Going 2 Sorcerer, 10 Wizard gives you level 6 spells, but you would need charge your guard with spells while fighting. The two spells that I find more useful are Summon Water Mirmidon (free healing every turn with huge area of effect that leaves wet enemies and allies alike for a turn - huge! - and a triple area of effect beam that inflicts cold damage), and Ice Wall (it deals a ton of damage and... well, is wall that prevents enemies from reaching you). After playing for a while with both styles... I lean slightly on the Warlock side. As some other people have pointed out, starting every fight with your guard maxed up allows you to do not feel any presure if you are being hit a lot, so you can use all your spells more flexibly. I have found sometimes having to cast a spell I would rather save for later because my guard was running low. The mirmidon can be cast by other member of the team. Dipping into Cleric is not a big loss either. You don´t need the 20 charges really. I have been as low as 10 and most enemies were not able to go trhough my arcane ward. I have my cleric casting Wuarding Bond on me so all incoming damage is half as if using blade guard. And the level 10 Abjuration Wizard is no longer needed. You do loss a 5 spell slot though. So is up to you. But all in all I thing the Warlock build works better. Hope it helps!
Disintegrating Nightwalker (Nere's boots) are better (same immunity to ice surfaces, on top of other surfaces too, and also a free cast of misty step per short rest).
Jeezus this is an OP build. I just finished monk build on balanced, and started bard on tactician. This looks unreal for honour mode, love this content!
This is the build I sorta accidentallied into on my first playthrough. The Warlock + Abj Wizard synergy is hilarious and takes being a caster from being stupid squishy to essentially untouchable. The fact Counterspell is an Abj spell is just icing on the cake
@@Avoncarstien:( till the DM tells you he's outlawing the interaction next session because he's not dealing with trying to balance fights lol. But still those moments of godlyness are fun
Abjuration is so underrated man. I played a fighter/abjuration wizard and was literally immortal. Most enemies couldnt touch me at all I think I only sustained actual damage on the fights against Ansur and Raphael, zero damage otherwise. And even if I took damage I also had an absurd health pool.
That sounds pretty sick and I’ve been looking around for an excuse to make an Eldritch Knight that can actually compete with the Battle Master in terms of combat ability. Mind sharing what levels you took, feats, and maybe some items that work good for it?
if you go 2 sorc instead, you can get agathys from draconic bloodline, and you can get more than your total stacks of arcane ward quickly by doing extend metamagic for the lock spell on a chest/container, so you get like 8 arcane ward stacks for casting armor of agathys and then extend the lock spell and instantly get liek 28-34 stacks of arcane ward or whatever your potential is based on wizard levels
I'd go 4 lv sorc white draconic to get quickened spells & armor of agathys, 2 lv tempest domain, and 6lv wizard. The quickened spell feature is really strong for burst damage as you can quickened create water and use your action for whatever cold spells you want. the metamagic point easily can be traded from spell slot.
@@yohanes2034 That's definitely one way to play it. I just think getting 2 sorc as a bare minimum for stacking the hell out of arcane wards, and having as high wizard lvl as possible to have the highest arcane ward stack possible is super op. you reflect hella dmg and cannot be killed if you have a warding bond on you. then go warcaster/dual wielder for two saves and you're quite a powerful unkillable wizard. conjure elemental is so great to have by going deep into wizard, and the fire shield spell to intentionally provoke opportunity strikes and hit a lot dmg back at attackers, keeping your AC low by using robes
Starting out as Sorc also gives proficiency in Con saves, so you can go for War Caster instead to be virtually immune to breaking Concentration, without the need for Resilient.
@@CyberBeep_kenshi yes max stack of arcane ward is based on 2x wizard level. So there’s a trade off. I’d say at minimum 3 Lv sorc, 1 Lv cleric, and 8 lv wizard
Brilliant video as always! Stunning editing, and a detailed and fun build. I now have two playthroughs running your different builds and they are the most enjoyable out of all I tried. Thank you for your hard work, it’s appreciated.
@@nickstoe2128 I am using it ok so far, and it works well, but on this character I have just hit lvl 5 and I haven’t got dual wielding yet, but the added D8 on ray of frost with wet condition I regularly hit with hex for 20 up to 40 damage. Great for a cantrip,and of course, other character can hit great frost damage also. Get a couple of good ranged weapons like Harold or giant breaker on other party members,and I give winters clutches gloves and spellsparkler, and the speedy light feet to Gale, so with dash and the staff it builds charges fast. I use magic missile if I want multiple charges to top up, and that works with psychic spark necklace for an extra boost. I gave the mournfrost staff to Wyll so he can proc ray of frost on the wet targets too, and they hit hard! I will see how it works as a dual wielded later, but it’s great fun right now and there’s still more gear to get in later acts. Wyll works brilliantly with the lightning charges, as per Nizars OP Warlock lvl 1 to 6 guide, I strongly recommend that build too!
@@nickstoe2128 if you are asking about the armour of shadows technique, it’s working fine as of today (March 1st 24), my char is lvl 5 and is doing great damage as per Nizar’s vid, with ray of frost hitting between 20-40, which is cool for a cantrip at my lvl, and armour of Ag obliterating enemies in Act 1. One thing I found, if you have a char using Phalar Aluve / shriek, it stopped many opportunity attacks hitting my Armour of Ag wizard, so I forgo the added thunder damage, and went for sing instead, I know this is not part of the build, but just an observation. Situationally, I also use my barbarian with tavern brawler, to sometimes throw the large blue bottles of water at enemies if I don’t want or can’t cast create water for whatever reason. The bottles do bludgeoning damage and 5 strength damage, and were hitting for about 15, plus making them wet, win,win!
An early game clothing piece that’s really good is the infernal robe, which lets you cast fire shield for completely free once per long rest. It’s really good at that stage of the game, and arguably the best clothing piece in Act 1. The problem is that it’s a reward given to you by Mizora that can only be obtained by killing Karlach, so it’s similar to the BOOOAL buff where it’s really good, but you need to sacrifice a companion to do it. If you plan on doing an “evil” playthrough where you raid the grove, then it’s definitely worth picking up as Karlach leaves the party anyway if you side with Minthara. Wyll leaves too, so you can sacrifice him to BOOOAL for the buff if you want that too.
Saw a video where if you kill Karlach at range without triggering her cutscene, you can finish Wyll's quest to get that robe and then go back and revive her lol
Very nice build video and demonstration. Definitely very powerful. I personally went Draconic Bloodline Sorcerer level 1 to allow Mage Armor, Armor of Agathys as well as Blade Ward in one singular level. You can then triple spec into Storm Cleric and Abjuration Wizard for heavy armor proficiency as well as the Storm Cleric's reaction for added lightning/thunder damage.
@@nejiqqNizar basically said that Sorcerer is valid but isn't as optimal to build your arcane ward charges. The free armor of shadow is tedious but free to cast and can get to your max arcane wards without eating through your spell slots. Pretty valuable in a honor run where long rests are more expensive
@@malekal5315 hello, this is wrong the arcane ward charges either way come passively with the builds spells, not to mention spell slots aren’t really a problem if you just partial rest, use arcane slots to gather your spells back and use potions to gather your spells back,either way as you go more and more through the game you get infinite Money and buy supplies along with finding supplies
@@Gamfluent so basically this is not wrong, you just have a preferred way to do things lol. You use a lot more resources to get all your slots back, burn through potions and you're like " but anyway it's ok late game they're cheap anyway " ok ? Nizar's way bypass all that, so yeah there's an upside to the two levels in warlock. I don't wanna micro manage my potions and my rests especially in honor mode
@@malekal5315 it is, being a sorcerer adds way more than warlock, that was my initial point and response to your “gives more arcane ward stacks” after that I went to your “too much rest” which is mitigated by having a bard which directly links to the posters “Bg3 best honor mode team comp” idk why you made such a big deal and focused two paragraphs on the sleep part
Thank's for the video Nizar! One of the best builds i´ve seen so far and definetely the best build video, very well made and with a fantastic flow, congrats!
Just about to try this solo, but as a suggestion: because of the Cleric dip, you can use the luminous armour from Act 1. Combined with the Callous glow ring, it will put radiating orbs on everyone that hits you. This can cause issues earlier in the game with too many attacks missing you so you get no return damage from Armour of Agathys, but later on in the game with higher level enemies, you may not want every one of their attacks to hit you each round. Even early game though, you can still use it and just blast attackers individually with ray of frost for as long as you want as its an cantrip .
Create Water has now been changed which makes this build a little harder to use early on, but I found that hording bottles of water works the same way :)
This build looks amazing. It's not just the sheer amount of synergies but how many of them just fall on your lap. Like oh yeah here's 3 more spells that proc everything you have every level
If you opt to wear medium/heavy armor from cleric (of which there are plenty of solid options, but Armor of Persistence stands out immediately to me), you no longer need the Mage Armor invocation really, and can squeeze one more level of Wizard into the build. This further amps your Arcane Ward, and lets you scribe 6th level spells including Globe of Invuln, Freezing Sphere, and Wall of Ice.
You mean armor of agathys? instead of mage armor? Where are you thinking of getting the one more level of wizard? Instead of the second level of warlock?
the point of the invocation is to have the ability to stack your ward on demand for no cost. but your idea turns it into more of a ice knight build so good shout
The point of mage armor is to have a permanent free full recharge of your arcane ward. That's the only reason you need it. I've been using Spidersilk armor from Minthara for Concentration, and my AC is only 1 less vs actual mage armor. Also bear in mind you don't need a crazy AC for this build. The point is that you need to get hit for AoA to proc. Playing a more standard blasting wizard is fine, but the main idea of this build is to have effects like Haste and AoA stay on all the time due to your arcane ward
Glad he made a video about this. I was just reading a post on Reddit about this exact thing and boom! He uploaded it an hour later. And the cool ❄️ part is that some of the best gear comes early in Act 2.
Bro, it's always a pleasure to watch your videos. How well everything is edited and entertainingly commented. The build is also absolutely strong, will definitely check it out. Thanks for your work.
Thank you! I've been looking for a frost wizard build for so long! Originally I thought maybe 2 levels of fiend warlock and 10 levels of evocation wizard was gonna be the way to go but after seeing this I can't wait to try this build instead!
This is a fun build and I'm using a slight variant of the equipment. Instead of +2 int I went with alertness because being able to go first can really make a difference in most fights. For boots, I'm wearing Disintegrating Night Walkers because slipping on your own ice, and losing your turn, really sucks. Everything still works just fine with the boots swap because this build really doesn't come together until Act3 and partial ceremorphosis, for those that do it, makes up for the freedom of movement and evens out the loss of longstrider.
As always expected, I am both entertained and enlightened by your videos. Thank you so much for sharing and I look forward to trying this build as I load up BG3 as soon as the video is over. :)
I'm using a similar build to this right now with sorc 1, cleric 1, wizard 10 as the ultimate goal. A great side benefit to this in a party is that your wizard can trigger all of the melee reactions early in the round and give your other members free rein to move around.
@@dungeonbuilder1816 In the video, he takes 2 levels in warlock to access Eldritch Invocations, one of which lets you indefinitely free-cast mage armor. If you have that, equipping any armor piece will clear the mage armor, allowing you to recast it. Repeat to build ward stacks for free.
You burn through spellslots pretty quick going the Sorc route. Being able to build up your arcane ward out of combat using the mage armor glitch through Warlock saves your spellslots. You can then be much more offensive. With abjuration wizard I'd personally recommend sacrificing a further level to get 1 level of fighter for weapon wof and two weapon fighting. Build into dex and use the headband of intelligence for int. Use light finesse weapons to cause damage with weapons, That way you cause damage through weapon damage, spells, retal damage and you only lose 1 level Wizard. Wizard, Sorc and Cleric are all full spellcasters so you dont lose higher spellslots
You don't need to worry about Blade Ward or Stoneskin when you get a party member to put Warding Bond on you. Its the best build to receive WB as the caster will rarely even take the shared dmg because of wards, but you get full resistances.
you can even cheese it to the point where all useless party members have 3 levels in cleric just so they can buff your active party members with warding bond. That way, your entire party has all resist for free ;d
@@zenmetsux usually I decide early on which members of the cast I will have in my party all game, and then turn all the other companions into useful npcs. Gale gives everyone longstrider, gives me mage armour and con saving throws with alchemist stone, gives lae'zel darkvision. Wyll is a bard who gives everyone bardic inspiration before we leave camp. And Astarion + 3 of my hirelings are life clerics so everyone can get buffs like warding bond, aid, heroes feast, freedom of movement, and death ward. Is it overkill? Perhaps. But I'm not taking chances on Honour mode lol.
There is a heavy armor in act 3 called "Armor of Persistence" that permanently gives the effects of "blade ward" and "resistance". Seems like a no brainer for this build.
The problem I have with this build (I've given it a try in a run-through) is that there are multiple steps in a fight to make this work. For example, first you have to get the ground wet which is a turn and there's no way to add another action with this build. There are little dips that if you take, dilute the wizard power by reducing levels. For example, you could take a second level in tempest cleric and max the damage but then you lose a wizard level. Also, early in the game I couldn't find "armor" that wasn't armor that I could swap with my standard robes - it appears you can only find that in Act 3. so this is definitely a late game power build, but early game it's hard to justify this as built because you just don't get anything powerful enough to be super helpful.
Sure did. I have been using this build to get through a tact run, but I'm tinkering with it. Going to drop cleric and sacrifice at least one level of Wizard in an attempt to find an extra attack instead. I am saving all water loot for Karlach's pally build, so she can wet fools up.
Using a level 1 or 2 spell slot has almost no consequence anyway, and if your party contains a cleric you have another character to cast it as well. Works perfectly fine for me.
Clearly I'm a little late here, but just have an ally cast Warding Bond on you to give you resistance to ALL damage in the game instead of worrying about Blade Ward. The ally will take half of your damage of course, but half of zero is well... still zero. This frees up some of those actions to just keep blasting with more frost.
needs a little refinement - if you inspect the eldritch blast, you'll see a book icon with "CHA" next to it. It isn't getting set onto Wizard Int since they can't learn that. You'd have to either boost Cha up, or get EB via Spell Sniper feat to put it on int. So your to-hit chance is pretty low. I'd rather spend those levels on White/Cold Sorc to get AoA, and some metamagic.
This build is really powerful, but for any beginners watching this I would advice not to follow this leveling progression from the start of the game because it's going to be really weak and your life would be miserable. You shouldn't start the game with multiclassing shenanigan, just go pure wizard or warlock or whatever to get a feat at level 4 and then respec into this build when you're at least level 7 or 8.
one little addition u could do to this build. if u start as a tempest cleric rather then take a dip into it you would get heavy armor proficieny. also this would allow u to get an extra lvl 1 spell from cleric like command or bless. beside that great build.
For the heavy armor proficiency, that is actually granted by the subclass, not the class, so you get them at whatever level you pickup cleric, as opposed to the heavy armor gained via Fighter or Paladin.
great video as always. I have seen variants of this build before and am playing it right now in my honor mode run on shadowheart. It is amazing. My other party members are ranged and shart just sets the wet conditon, ice everywhere, and dares them to hit her. I have Lazel' as a swords bard with a strength elixir and titan bow which does insane damage with ice arrows on wet targets. The strength adder gets added to the ice damage and the explosion aoe. Just these two together can clear most encounters. To add to the synergies, my TAV is also a swords bard with Bow Banshee, and my 4th is Wyll GOO Sorlock blaster (with reverb gear). This gives my party multiple ways to inflict fear & prone enemies, so a lot of the time they are flat on their back on the ice and can not do anything. Even more deadly with Hunger of Hadar from Wyll.
I tried a build like this but I got annoyed because the Shield spell which is abjuration didn't increase my Ward level, and I was using Sorcerer white dragon for the Armor of Agatha. This works much better with the Armor of Shadows. 10/10
For those who don't scoff at respeccing, you can get your arcane ward / armour of agathys combo going earlier by taking the first level into sorcerer: white dragon, and then 2 levels wizard... If you then later wish to swap to the cleric/warlock variant, you'll at least have enjoyed your ward in the early levels.
if you use sorc instead of warlock, you can choose extend spell/arcane lock and get double the arcane ward charges 2 sorc/2 cleric/8 wiz = 32 ward charges
I've tried an ice wizard before and unfortunately a lot of the cold gear is not great. Winter's Clutches and Coldbrim Hat's only effect is adding Encrusted with Frost. if you're willing to forgo encrusted with frost which is a non-essential condition, you become less thematic, but you can swap those item slots for something more powerful. Hood of the weave for example, or spellmight gloves, there's lots of options. You still get a charge of encrusted with frost from markoheshkir's Frost of Dark Winter ability.
The nice thing is, this build synergizes really well with the Tempest Cleric/Sorcerer lightning build. So it means you don't have to have as much conflict with those super optimal item slots. The Coldbrim hat is suboptimal either way though, as it only applies the effect once per turn on one target, so there's a lot better you can do in slot.
There needs to be a note about Glyph of Warding: Cold. It will not get bonuses from gear as it is treated as as summon and not a spell. That means it will not apply frost from gloves and will not get extra damage from gear. The ONLY thing it does is recharges your bubble.
light domain cleric makes a decent blaster option with some buffs if you don't want to bring a full caster in your party. it doesn't get the guaranteed max damage like tempest cleric, but it does get fireball. fireball is always a good idea.
Can I get clarification on something you said in this video? When you were talking about Create/Destroy Water you said if you don't upcast it it won't use a spell slot to cast. How? It uses a spell slot when I cast it. Is there something that I overlooked in this video? Or did I misunderstand?
Great build! I'm wondering however about the utility of Eldritch Blast after level 3. With a 10 CHA, you're rarely gonna hit with it, and you'll have plenty of solid wizard cantrips for damage, so maybe respect at level 4 and ditch EB for a utility cantrip from the Warlock list. Then you could use your 2nd invocation for something else, like Devil's Sight, which would allow you to still function inside your fog cloud? Just a thought. :)
I little trick you can do to gain resistance to all dmg is to hire a companion from Mustio, turn him into cleric and cast warding bond on you. Then leave the companion at camp and enjoy your resistance to all dmg.
I remember playing this a few months back, even though you take 0 damage, you still have to succeed a concentration check. You mentioned at 21:30 you will rarely break concentration because you don't actually get hit - you do actually get hit, the damage is just reduced to 0.
It still works, if you are wondering why you cannot cast Armour of Shadows, you need to remove every piece of armour, not just chest. So remove, boots, cloak, helmet, gloves and chest piece.
In Act 3 you can buy the reviving hands gloves and combined with the regeneration ring you should get blade ward for free at the start of every turn. Or when you dont want to use the regeneration ring, when you stand in water and wear the wavemothers robe, the gloves also trigger blade ward.
Yea or if you want to use one equipment slot instead of two, there's the heavy armor he mentions that's sold in act 3. Perma blade ward and resistance spell. The gloves route can give you bless too with a ring
hey Nizar, I appreciate how much effort goes into the edit of your videos, but it kinda feels like this build is min-maxed for late game / Act 3 and sucks pretty early on. Could you maybe give a guide on how to play it early in honor mode? I tried the "immortal assassin" ice mage build in an honor run with 3 friends and it felt pretty underwhelming. I did no damage and my shield got broken all the time. compared to the rest of my party I had pretty low value and had to long rest pretty fast since I had no spelllots left. In this run we died kinda early around lvl 6. Since I really wanted to make your build work I logged into a save from a normal run and tested the damage with lvl 10 / 12. Obviously I didn't had the same gear, but leveled the same. I fighted the same guards as you (5:17) and did pretty much no damage, but my shield hold on for longer than in my honor run. (probably just because it had more hp) Overall I was just sad because it looked so cool in your video, but without the exact gear it seemed to be pretty weak and come online to late in the game to bu fun in honor mode. Yesterday I finished honor mode with my 3 friends with a different build (frost socrerer into lighting cleric/sorcerer/wizard late). Honor mode was probably the hardest in act 1 since you have no lvl and no gear, but get clapped by many enemys if are not careful eneough. In Act 3 are the bigger boss fights that are tricky too, but with a good build your damage is high enough to get through fights aslong as you read abilities.
So, build has potential but in solo honour, it's a slow starter. Even at level 7-8, the build still needs to take a lot of melee hits to shine and lacks the survivability to do so. I'll respond to this post with details and tips for working around the problem.
Problem: Because you're not tanky enough to abuse armour of agathys + entropic ward, you end up playing like a vanilla wizard, a bad one, until you can eliminate ranged threats that will burn down your temp hp, and ward charges. And you're unfortunately not very good at that. Once you clear them out, if you have armour of agathys and ward charges, the build performs well but getting there is rough.
Tip 1: Put off Warlock levels until later. You lose: Repelling Blast, Mage Armour trick (max ward charges out of combat for free). You gain: More/higher spell slots. Repelling Blast pushvack is somewhat covered by Thunder Wave . Precasting AoA and having more/better pell slots for more Glyph of Warding help charges your Ward and keep it charged. It's not AS strong defensively, but it's good enough until later, and much stronger offensively.
Tip 2: Get critical hit defense ASAP. This could take the form of Adamantine Shield, Adamantine Armour, or Grymskull Helm. You'll need armor and shield proficiencies for this, but your 1 Cleric level should give you that. Respec to Tempest Cleric 1 ASAP. Then Wizard for a while. My instinct is at least Wizard 6 for 3 3rd level spell slots.
Tip 3: Use water bottles and barrels for wet when you can. There are a few ways to do this. Deploy Alchemist Fire and drag water bottles onto it. Break them with a Familiar or Mage Hand. Place them near enemies and cast an Area of Effect spell. This will save you spell slots, but also actions (which you're going to be short on).
Tip 4: Forget Boots of Arcane Bolstering until later or maybe forever. A little extra damage isn't worth being unimpeded by difficult terrain and not falling prone from ice via Disintigrating Nightwalkers - especially if you're using the Snowburst Ring. Boots of Speed are better early mid for triggering more attacks of opportunity (even at disdvantage) and getting out of range to force dash or getting far enough away to flee combat. Stormy Clamour are also an option. I use Stormy Clamour because I use Ring of Free Action as well.
Love your builds! They feel distinct and strong. Maybe you could add stats for the build in the description? Or make them more accessible somewhere. I, personally, do a lot of characters and respecs, but can't remember them and searching for that part in a video is a little pain)
I love this build. Ice Mages is my favorite power in any game ever. I am curious though, was the only real reason for Warlock 2 to get Armor of Agathys and constant recast of free mage armor? Because Armor of Agathys could have come from White Dragon Bloodline instead and the free mage armor trick feels kind of cheesy so was thinking I might do the same thing but as part Sorc. Going Sorc 2 instead of Warlock 2 would also allow for level 6 spell slot if so desired. Then again I'm on PC and really tempted to add the mod that lets me have an ice eldrich blast so... :)
Only thing you're forgetting is he fact that you get heavy armor proficiency with tempest cleric and your arcane ward stays on even with heavy armor on so you should be wearing heavy armor instead of using mage armor since it's pretty much just always better
The build is pretty week pre level 6, how do you create water forever ? my build lets it use spell slots and it takes a whole action, been usuing my cleric to do it ffor me
after he made the video they removed the cantrip version of create water, if you want a loophole, have a character use their action to throw a water bottle at enemies, same effect
I recommend having charisma high at level 1 instead of intelligence, then when you start taking levels in wizard, go to withers and change it around to the stats you started off with.
I’m doing something similar by going 4 white draconic sorc/2 temp/6 abj. The nice thing about wiz is that you don’t need full high levels of wizard to access high level spells. You can offload all utility spells like misty step, haste, shield etc to sorcerer. You go 2 tempest with amulet of the devout for high save and 2 maximize spells that you can use to nuke things when they are not clumped up
I'm tempted to try this. I dont like losing spell slots to Warlock. Nizar's build is super weak in the early levels. I'm going to avoid your cleric dip though and go 4 sorcerer, 8 wizard. That gives me extra abjuration levels and three feats. I'll take warcaster with the extra one, which gives you a lightning reaction like cleric's wrath of storm (plus will help you keep concentration). I'll have a party member cast create water. Dont think I'll miss destructive wrath but we'll see.
@@insomniac0095 Cleric is for channel, not for reaction damage. You get chain lightning from the staff per short rest and you have your level 6 slot for more chain lightning. With the amulet of the devout, you get 2 uses. Pre-haste, quicken create water, double maximize chain lightning, and the fights are pretty much over at round 1. Extra feat isn't that pertinent. You shouldn't need to concentrate for that long if you are playing a really min-maxed party for an honor mode run. Most of my fights in honor mode end just becomes a straggler mop up at most after 2 rounds
@@AK-bm1yl I get that but that's a different build from the subject of this video. If you're going to spam chain lightning every fight and try to wipe the screen out in one move, you dont need to go abjuration wizard to build defense. You should just go 2 cleric, 10 sorcerer if you're going to do that and invest in charisma over intelligence. I've done the overpowered lightning sorcerer before. I'm curious to try the defensive frost wizard now.
@@insomniac0095 No... because wizard levels give you full access to every spell. And you can do everything a sorc does with just 3 levels of sorc. You can have more sorc points than your level. Don't think you understand how BG3 builds work
@@AK-bm1yl Why do you need every spell if chain lightning is ending battles in one turn? Your words. You explained why I dont need certain things because chain lightning and destructive wrath ends battles so quick, but then you also want to say you need all this other stuff in your build. I've played the game plenty. Your build is fine, but it's more efficient to put more levels into sorcerer get more sorcerer points to quicken more often, if your goal is to end battles before they begin. It's also easier to cast off charisma for damage purposes because you can get charisma to lvl 24 (and it boosts the draconic bloodline bonus you get at lvl 6) Nizar's build is meant to be more defensive and have you run all over the field proc-ing opportunity attacks and using AoA to take down enemies (if you even watched the video). Why would anyone playing that want to go the chain lightning + channel divinity method? That defeats the whole purpose of going defensive. To my original point, there's no reason for the cleric dip if you're playing defensive. If you want to play ultra offensive, destructive wrath is good, but it's a different style/build than this video, which is why I'm here.
@@HorrizonLP - The Armour of the Shadows spamming your arcane ward by swapping armour/clothing casting Mage Armour appears to have been removed. EDIT: I found a way to make it work still. You have to have a piece of armor like Scale Armor, Gale's Robe and whatever armor you are wearing. Then swap between the three until the AoS lights up again. LOL.
So here are my thoughts about the wizard tank build. There are a lot of variations, and I'm going to compare it to the one level in white dragon sorcerer and then the rest in Abjuration wizard. The simpler version is, well, simpler. More importantly, it comes online earlier. A lot of people say that Act One is the hardest part, so if you judge the build at level five, what do you get? The simpler build will have higher level spells and its arcane ward will be able to block 8 damage per hit, 16 with blade ward or warding bond. The Nizar version, on the other hand, will have two levels of warlock, one of tempest cleric, and two of abjuration wizard, and its arcane ward will only block half as much damage, 4 or 8. Plenty of act one enemies will break through that. *But* anyone who hits Gale will take 5 cold damage and an average of 9 lightning damage on a reaction. That's 14 damage, or 28 if the enemy is wet, compared to the simpler tank's 10 or 20 damage. So at level 5, Nizar's tank does 50% more damage, but can't really tank. Oh, and Nizar's tank can recharge his arcane ward for free, because Armor of Shadows doesn't cost a spell slot, so that's nice. The simpler tank has to cast arcane lock on random doors until he can cast glyphs of warding. But later on? There's no comparison. 1 sorcerer 11 wizard has an arcane ward that can block 22 damage (or 44), and at that point it starts to get redundant. An enemy might hit you for three or four times per turn, but not a whole lot is going to do over 40 damage at once. And if you cast Armor of Agathys as a sixth level spell, that's 30 bonus hitpoints (which you'll never use) and you'll do 30 damage to anything that hits you, 60 when wet. Nizar's build will give you 9 levels of wizard, so you'll block 18 (or 36) damage, and you'll do 25 cold and 9 lightning for 34 or 68 damage. That's about the same, but here's the catch. Because Armor of Shadows doesn't cost a spell slot, you can recharge in combat indefinitely. Once the simpler tank is out of slots, his arcane wards will slowly whittle down. Nizar's tank will be able to wade through a horde of mooks, jump in a puddle, and just cast Armor of Shadows until the fight is over. So my suggestion is don't take Nizar's build from the ground up. Take the simpler build until you're eight or ten, then respec when you find that Gale is tanking every hit, but his arcane ward and spell slots aren't lasting as long as you'd like them to.
i think the real reason people pick gale is they wanna see the mystra romance, now astarion on the other hand is a majority just because they love him. thanks for including just the regular op moves despite the build cloud of daggers and magic missile, getting us super ready for honour mode.
it appears that they took the free cast option away from create water. you now only have create water/destroy water, and both consume a spell slot. Even at higher levels, I'm seeing it take a spell slot, with no option to cast the variant present.
This is one of the most beautiful builds you've made in terms of pure synergy. I love it. This is going to be my build for the next run I do. I want to see how it does for solo Honor mode with a Dark Urge. Might as well slaughter the world since I'm doing it solo, right? XD
@@bloodgodalucard4769 going pure warlock early, or doing the normal abjurarion route early works, start war cleric, level 2 pick up silver dragonic bloodline, then pump wizard. Respec at like 6 or 8 and follow this build from there.
@@levitastic You still can, Build is INSANE, just not a build you start with. Just start off as any other good build then respec into this later. If you aren't doing a solo honor mode run and are using a party, this build is more than fine.
this looks good on paper but without the dips you get to a much stronger power level like 2 levels faster. with the dips, you kind of suck until level 8 because you don't get any great nukes until then. without the dips, you're good to go at level 5. level 5 to 8 is a big chunk of the game. and 1 level dip for create water? really? you already have so many reactions with this build, one of which is abjuration (shield), if you're building charges for the rune ward, you're not going to be using hellish rebuke or the tempest cleric reactions. just use bottle of water.
@@nfsbeastbuild works fine. According to this guide max arcane ward you can get is 18 (lv9 wiz), so with damage resistance from blade ward or stone skin you can nullify hits that deal 36 dmg or less
I’m playing it now and it does work. I substituted 2 Warlock for 1 White Draconic Sorc to get AoA. Just upcast it max level and use Blade Ward as mentioned here. Just walk around and draw attacks.
I noticed enemies will not attack you in honor mode if you have Agathys up. The steel watch, for example will not attack and sit around until they cast their flame exhaust attack so they can damage you without retaliation. You MUST keep Ray of Frost around and itemize. When testing the build to see the survival side of it I left it out and did not have the items. Eventually pulled a couple extra Steel Watch at end of a combat, had no spell slots left and it eventually burned through arcane ward charges before I could down them with punny melee attacks.
To push damage reduction to absolute maximum: - as Tempest Cleric, you have proficiency in heavy armour - so replace Bonespike Garb with Adamantine Splint Armour (and later with Helldusk Armour) - and instead of Ability Improvement pick Heavy Armour Master Which, compared to Bonespike Garb, will give +4 dmg reduction for non-magical attacks, and +1 for magical ones. But sadly we'll lose that extra retaliation damage =(
good shout! definitely the way to go if you go that route. I considered it as well but ultimately decided to steer away from using heavy armour as I wanted to keep AC as low possible to (1) make the likelihood of the AI targeting the wizard higher (the AI prios lower AC targets) and (2) after successfully getting picked make it as likely as possible that the AI actually hits us.
Hope you guys like this one! I definitely do, it's my favorite way to build a Wizard for sure. Insane damage + insane defenses and done so in style, sign me up.
Thanks all for supporting the channel! patreon.com/nizargg (there are written versions of my guides there as well!)
This is an impressive one - making me want to play a Gale solo playthru!
Did u gonna finish your last paladin build? I am really waiting for the finish build
Yo man, I'm sure you're busy with the next perfectly edited video, but could you answer this please: Is 10 charisma really enough to get through this game? Seems like such a vital attribute for the constant speech checks.
When I get to pick Cleric I can only pick one skill, do you know why? (using Gale and picking Cleric at level 4)
Are they going to patch the armor swapping arcane charges?
Warlock level 1:
Cantrip - Eldritch Blast, Blade Ward
Spells - Armor of Agathys, Hex
Subclass - Great Old One
Abilities : Intelligence - 17 (+1 from Auntie Ethel)
Dexterity - 14
Constitution - 14
Wisdom - 12
Race - Wood Elf/Wood Half Elf or Silver/White Dragonborn
Warlock level 2:
Spells - Hellish Rebuke
Invocations - Repelling Blast, Armor of Shadows
Cleric level 1:
Domain - Tempest Domain
Cantrip - Guidance, Thaumaturgy, produce flame
Spells - Create Water, Sanctuary
Wizard level 1:
Cantrip - Ray of Frost, Shocking Grasp, Bone Chill
Spells - Shield, Ice Knife, Chromatic Orb, Longstrider, Magic Missile, Find Familiar
Wizard level 2:
Subclass - Abjuration
Spells - Expeditious Retreat, Tasha's Hideous Laughter
Wizard level 3:
Spells - Misty Step, Cloud of Daggers
Wizard level 4:
Cantrip - Minor Illusion
Spells - Hold Person, Flaming Sphere
Feat - Dual Wielder
Wizard level 5:
Spells - Glyph of Warding, Counterspell
Wizard level 6:
Spells - Haste, Remove Curse
Wizard level 7:
Spells - Ice Storm, Fire Shield
Wizard level 8:
Spells - Stoneskin, Blight
Feat - Ability Improvement (+2 Intelligence)
Wizard level 9:
Spells - Cone of Cold, Conjure Elemental
Gear:
Mourning Frost, Spellsparker/Markoheshkir
Hellrider Longbow
Coldbrim Hat
Fleshmelter Cloak
Bonespike Garb
Winter's Clutches
Boots of Arcane Bolstering
Necklace of Elemental Augmentation
Callous Glow Ring
Snowburst Ring
ty
Doing the good works here TY
Hopefully doesn’t get patched
goat
You are awesome thank you!
Ice WIZARD - GALE/Wood Elf Half Elf/White or Silver Dragonborn
Level 1 - Warlock
Cantrips - Blade Ward, Eldritch Blast
Spells - Armour of Agathys, Hex
Subclass - The Great Old One
Abilities - 8 Str, 14 Dex, 14 Con (+1), 17 Int (+2), 12 Wis, 10 Cha
Level 2 - Warlock
Spell - Hellish Rebuke
Invocation - Repelling Blast, Armour of Shadows
Level 3 - Cleric Tempest Domain
Spells - Create or Destroy Water, Sanctuary
Cantrips - Guidance, Thaumaturgy, Light
Level 4 - Wizard - Abjuration
Cantrips - Ray of Frost, Shocking Grasp, Bone Chill
Spells - Shield, Ice Knife, Chromatic Orb, Longstrider, Magic Missile, Find Familiar
Level 5 - Wizard
Spells - Expeditious Retreat, Tasha's Hideous Laughter
Level 6 - Wizard
Spells - Misty Step, Cloud of Daggers
Level 7 - Wizard
Cantrip - Minor Illusion
Spells - Hold Person, Flaming Sphere
Feat - Dual Wielder
Level 8 - Wizard
Spells - Glyph of Warding, Counterspell
Level 9 - Wizard
Spells - Haste, Remove Curse
Level 10 - Wizard
Spells - Ice Storm, Fire Shield
Level 11 - Wizard
Spells - Stoneskin, Blight
Feat - Ability Improvement Intelligence
Level 12 - Wizard
Spells - Cone of Cold, Conjure Elemental
Gear:
Mourningfrost Staff - Underdark 3 pieces
Spellsparkler - Waukeen's Rest quest - Replace with Markoheshkir in act 3
Winter's Clutches - Act 1 Esther in Mountain Pass
Coldbrim Hat - Act 2 Balthazar's Chambers in Moonrise Towers - first floor, behind bookcase
Fleshmelter Cloak - Act 2 House of Healing Morgue Gilded Chest
Bonespike Garb - Act 3 Rivington Exxvikyap
Boots of Arcane Bolstering - Act 2 Moonrise Tower Araj Oblodra
Necklace of Elemental Augmentation - Act 1 Creche Inquisitor's Chamber Display Case
Callous Glow Ring - Act 2 Gauntlet of Shar Vault Room Opulent Chest near Balthazar
Snowburst Ring - Act 2 Last Light Inn Perception Check Loose Plank
Hellrider Longbow - Act 3 Rivington Ferg Drogher
OMG thanks you are a lifesaver thanks for putting the location for the gear amazing.
Can anyone tell me why a wizard would have 19 intelligence over 18, seeing the modifier doesn’t change?
Is. it possible to have the first level be wizard? I want to do this with gale and I'd sort of prefer him being base wizard
@@mightymanofvalour8691it won't be 19; this build assumes you use the +1 stat from the hag hair to bring it to a round 20
its 19 then you get the +1 from the Auntie ethel flesh@@mightymanofvalour8691
Bro, I lowkey can't believe how well edited these videos are. Your build videos are just very aesthetically pleasing, and they've helped me understand the combat in the game a lot more clearly,, along with being really powerful and fun. So thanks!
Gotta love any comment that starts with bro 😊
Came here to comment exactly the same thing!
i just watch them because theyre good quality. The build idea (which i probaly wont use for a long time) is only on top
2:09 Level breakdown
8:31 Level 1 (Warlock)
9:51 Abilities
10:53 Level 2 (Warlock)
12:50 Level 3 (Cleric -Tempest domain)
15:08 Level 4 (Wizard 4-12)
24:34 Gear
24:34 Gear
You are a Saint 🙏
@@cannonneer832 thank you, hadn't realised I forgot that.
You dropped this 👑
Whats the point of doing this when multiple people have done it before you and 10x better
Just got baldurs gate a couple days ago with the steam sale and ive been addicted to the game. Your guides are really fun and super useful. God bless you
Welcome to Bauldur's Crack lol. I've called in sick more than once cuz I stayed up too late playing the night before LOL
Well, I have been avidly reading all comments, posts on reddit, other builds... Al info I could get, to determine whether it goes better going Sorc + Wizard or Warlock + Wizard. I thought missing the 6th level slot was a huge miss, so I was looking for how to access it. I have tried not dipping into Cleric: I have a cleric and a bard in the party that can cast Create Water, and I want to keep my AC low, so better wear robes than armor. I would only be giving away the melee reaction and a couple of spells that my companions can cast.
Going 2 Warlock, 10 Wizard gives you the build NizarGG has developed, plus 20 charges in your Arcane Guard. Level 5 spells, but you recharge your guard freely in between fights.
Going 2 Sorcerer, 10 Wizard gives you level 6 spells, but you would need charge your guard with spells while fighting. The two spells that I find more useful are Summon Water Mirmidon (free healing every turn with huge area of effect that leaves wet enemies and allies alike for a turn - huge! - and a triple area of effect beam that inflicts cold damage), and Ice Wall (it deals a ton of damage and... well, is wall that prevents enemies from reaching you).
After playing for a while with both styles... I lean slightly on the Warlock side.
As some other people have pointed out, starting every fight with your guard maxed up allows you to do not feel any presure if you are being hit a lot, so you can use all your spells more flexibly. I have found sometimes having to cast a spell I would rather save for later because my guard was running low. The mirmidon can be cast by other member of the team.
Dipping into Cleric is not a big loss either. You don´t need the 20 charges really. I have been as low as 10 and most enemies were not able to go trhough my arcane ward. I have my cleric casting Wuarding Bond on me so all incoming damage is half as if using blade guard. And the level 10 Abjuration Wizard is no longer needed. You do loss a 5 spell slot though. So is up to you.
But all in all I thing the Warlock build works better.
Hope it helps!
Love the build! For the boots, I would probably pick those who get you immune to ice surfaces, found in the Inquisitor room in the crèche
Disintegrating Nightwalker (Nere's boots) are better (same immunity to ice surfaces, on top of other surfaces too, and also a free cast of misty step per short rest).
I don't know if those boots are bugged or what, but they don't fully guarantee that you won't slip on ice
@@GregoDoblaje Yes, but this build is a piece of a whole team where he gave those to his drathslinger build
Jeezus this is an OP build. I just finished monk build on balanced, and started bard on tactician. This looks unreal for honour mode, love this content!
This is the build I sorta accidentallied into on my first playthrough. The Warlock + Abj Wizard synergy is hilarious and takes being a caster from being stupid squishy to essentially untouchable. The fact Counterspell is an Abj spell is just icing on the cake
on your first playthrough? sure bro
@@wilaugh8688 you underestimate the exploit-seeking mindset of players that come from 3.5 😅
@@Avoncarstien:( till the DM tells you he's outlawing the interaction next session because he's not dealing with trying to balance fights lol. But still those moments of godlyness are fun
Abjuration is so underrated man. I played a fighter/abjuration wizard and was literally immortal. Most enemies couldnt touch me at all I think I only sustained actual damage on the fights against Ansur and Raphael, zero damage otherwise. And even if I took damage I also had an absurd health pool.
Yooo I been tryna do this gotta tell me your split and ur gear
That sounds pretty sick and I’ve been looking around for an excuse to make an Eldritch Knight that can actually compete with the Battle Master in terms of combat ability. Mind sharing what levels you took, feats, and maybe some items that work good for it?
That’s the exact build I was thinking about making would you mind sharing what you did?
Please share your build bud 👀
How did you get your abjuration shields up?
if you go 2 sorc instead, you can get agathys from draconic bloodline, and you can get more than your total stacks of arcane ward quickly by doing extend metamagic for the lock spell on a chest/container, so you get like 8 arcane ward stacks for casting armor of agathys and then extend the lock spell and instantly get liek 28-34 stacks of arcane ward or whatever your potential is based on wizard levels
I'd go 4 lv sorc white draconic to get quickened spells & armor of agathys, 2 lv tempest domain, and 6lv wizard. The quickened spell feature is really strong for burst damage as you can quickened create water and use your action for whatever cold spells you want. the metamagic point easily can be traded from spell slot.
@@yohanes2034 That's definitely one way to play it. I just think getting 2 sorc as a bare minimum for stacking the hell out of arcane wards, and having as high wizard lvl as possible to have the highest arcane ward stack possible is super op. you reflect hella dmg and cannot be killed if you have a warding bond on you. then go warcaster/dual wielder for two saves and you're quite a powerful unkillable wizard. conjure elemental is so great to have by going deep into wizard, and the fire shield spell to intentionally provoke opportunity strikes and hit a lot dmg back at attackers, keeping your AC low by using robes
Starting out as Sorc also gives proficiency in Con saves, so you can go for War Caster instead to be virtually immune to breaking Concentration, without the need for Resilient.
@@yohanes2034won't that lower the ward? i read its 2x wiz lvl. so you get 12 instead of 18?
@@CyberBeep_kenshi yes max stack of arcane ward is based on 2x wizard level. So there’s a trade off. I’d say at minimum 3 Lv sorc, 1 Lv cleric, and 8 lv wizard
Brilliant video as always! Stunning editing, and a detailed and fun build. I now have two playthroughs running your different builds and they are the most enjoyable out of all I tried. Thank you for your hard work, it’s appreciated.
Did this build get patched? Or is it still usabel
@@nickstoe2128 I am using it ok so far, and it works well, but on this character I have just hit lvl 5 and I haven’t got dual wielding yet, but the added D8 on ray of frost with wet condition I regularly hit with hex for 20 up to 40 damage. Great for a cantrip,and of course, other character can hit great frost damage also. Get a couple of good ranged weapons like Harold or giant breaker on other party members,and I give winters clutches gloves and spellsparkler, and the speedy light feet to Gale, so with dash and the staff it builds charges fast. I use magic missile if I want multiple charges to top up, and that works with psychic spark necklace for an extra boost. I gave the mournfrost staff to Wyll so he can proc ray of frost on the wet targets too, and they hit hard! I will see how it works as a dual wielded later, but it’s great fun right now and there’s still more gear to get in later acts. Wyll works brilliantly with the lightning charges, as per Nizars OP Warlock lvl 1 to 6 guide, I strongly recommend that build too!
@@nickstoe2128 if you are asking about the armour of shadows technique, it’s working fine as of today (March 1st 24), my char is lvl 5 and is doing great damage as per Nizar’s vid, with ray of frost hitting between 20-40, which is cool for a cantrip at my lvl, and armour of Ag obliterating enemies in Act 1. One thing I found, if you have a char using Phalar Aluve / shriek, it stopped many opportunity attacks hitting my Armour of Ag wizard, so I forgo the added thunder damage, and went for sing instead, I know this is not part of the build, but just an observation. Situationally, I also use my barbarian with tavern brawler, to sometimes throw the large blue bottles of water at enemies if I don’t want or can’t cast create water for whatever reason. The bottles do bludgeoning damage and 5 strength damage, and were hitting for about 15, plus making them wet, win,win!
@@nickstoe2128 i'm wondering the same thing. I can't get my arcane ward above 4 with level 2 warlock/level 2 wizard
This video is so well-edited, props to you!! I'll add this to my list of builds I'd eventually like to try. :)
An early game clothing piece that’s really good is the infernal robe, which lets you cast fire shield for completely free once per long rest. It’s really good at that stage of the game, and arguably the best clothing piece in Act 1.
The problem is that it’s a reward given to you by Mizora that can only be obtained by killing Karlach, so it’s similar to the BOOOAL buff where it’s really good, but you need to sacrifice a companion to do it.
If you plan on doing an “evil” playthrough where you raid the grove, then it’s definitely worth picking up as Karlach leaves the party anyway if you side with Minthara. Wyll leaves too, so you can sacrifice him to BOOOAL for the buff if you want that too.
Saw a video where if you kill Karlach at range without triggering her cutscene, you can finish Wyll's quest to get that robe and then go back and revive her lol
I think this was fixed in the latest patch
Amazing build, each of them! It´s a pity the videos don´t have time stamps, but that doesn´t make it any worse. So 10/10. Thank you for your work
Very nice build video and demonstration. Definitely very powerful.
I personally went Draconic Bloodline Sorcerer level 1 to allow Mage Armor, Armor of Agathys as well as Blade Ward in one singular level. You can then triple spec into Storm Cleric and Abjuration Wizard for heavy armor proficiency as well as the Storm Cleric's reaction for added lightning/thunder damage.
is it better to do this instead of going warlock?
@@nejiqqNizar basically said that Sorcerer is valid but isn't as optimal to build your arcane ward charges. The free armor of shadow is tedious but free to cast and can get to your max arcane wards without eating through your spell slots. Pretty valuable in a honor run where long rests are more expensive
@@malekal5315 hello, this is wrong the arcane ward charges either way come passively with the builds spells, not to mention spell slots aren’t really a problem if you just partial rest, use arcane slots to gather your spells back and use potions to gather your spells back,either way as you go more and more through the game you get infinite Money and buy supplies along with finding supplies
@@Gamfluent so basically this is not wrong, you just have a preferred way to do things lol. You use a lot more resources to get all your slots back, burn through potions and you're like " but anyway it's ok late game they're cheap anyway " ok ? Nizar's way bypass all that, so yeah there's an upside to the two levels in warlock. I don't wanna micro manage my potions and my rests especially in honor mode
@@malekal5315 it is, being a sorcerer adds way more than warlock, that was my initial point and response to your “gives more arcane ward stacks” after that I went to your “too much rest” which is mitigated by having a bard which directly links to the posters “Bg3 best honor mode team comp” idk why you made such a big deal and focused two paragraphs on the sleep part
THIS is the Wizrd Tank ive been looking for! Thank you so much!!
Thank's for the video Nizar! One of the best builds i´ve seen so far and definetely the best build video, very well made and with a fantastic flow, congrats!
The first build video I've seen that is actually enjoyable and well presented. As always, I wish there was just a gear list I could copy and paste.
Gear:
Mourningfrost Staff - Underdark 3 pieces
Spellsparkler - Waukeen's Rest quest - Replace with Markoheshkir in act 3
Winter's Clutches - Act 1 Esther in Mountain Pass
Coldbrim Hat - Act 2 Balthazar's Chambers in Moonrise Towers - first floor, behind bookcase
Fleshmelter Cloak - Act 2 House of Healing Morgue Gilded Chest
Bonespike Garb - Act 3 Rivington Exxvikyap
Boots of Arcane Bolstering - Act 2 Moonrise Tower Araj Oblodra
Necklace of Elemental Augmentation - Act 1 Creche Inquisitor's Chamber Display Case
Callous Glow Ring - Act 2 Gauntlet of Shar Vault Room Opulent Chest near Balthazar
Snowburst Ring - Act 2 Last Light Inn Perception Check Loose Plank
Hellrider Longbow - Act 3 Rivington Ferg Drogher
Just about to try this solo, but as a suggestion: because of the Cleric dip, you can use the luminous armour from Act 1. Combined with the Callous glow ring, it will put radiating orbs on everyone that hits you. This can cause issues earlier in the game with too many attacks missing you so you get no return damage from Armour of Agathys, but later on in the game with higher level enemies, you may not want every one of their attacks to hit you each round.
Even early game though, you can still use it and just blast attackers individually with ray of frost for as long as you want as its an cantrip .
I rarely comment but I have to give respect to such high effort, well edited, well executed material
Create Water has now been changed which makes this build a little harder to use early on, but I found that hording bottles of water works the same way :)
This build looks amazing. It's not just the sheer amount of synergies but how many of them just fall on your lap. Like oh yeah here's 3 more spells that proc everything you have every level
If you opt to wear medium/heavy armor from cleric (of which there are plenty of solid options, but Armor of Persistence stands out immediately to me), you no longer need the Mage Armor invocation really, and can squeeze one more level of Wizard into the build. This further amps your Arcane Ward, and lets you scribe 6th level spells including Globe of Invuln, Freezing Sphere, and Wall of Ice.
You mean armor of agathys? instead of mage armor?
Where are you thinking of getting the one more level of wizard? Instead of the second level of warlock?
@@KeySnowYou cant use Mage Armor if you're wearing any armor at all, that's what he means
the point of the invocation is to have the ability to stack your ward on demand for no cost. but your idea turns it into more of a ice knight build so good shout
The point of mage armor is to have a permanent free full recharge of your arcane ward. That's the only reason you need it. I've been using Spidersilk armor from Minthara for Concentration, and my AC is only 1 less vs actual mage armor.
Also bear in mind you don't need a crazy AC for this build. The point is that you need to get hit for AoA to proc. Playing a more standard blasting wizard is fine, but the main idea of this build is to have effects like Haste and AoA stay on all the time due to your arcane ward
This video is very well made. The graphics are very well put together, and explain things in a very helpful way.
Glad he made a video about this. I was just reading a post on Reddit about this exact thing and boom! He uploaded it an hour later.
And the cool ❄️ part is that some of the best gear comes early in Act 2.
Aaaand, we are making a new character named Bi-Han for the next run, NizarGG delivering pure gold as per usual.
Bro, it's always a pleasure to watch your videos. How well everything is edited and entertainingly commented. The build is also absolutely strong, will definitely check it out. Thanks for your work.
Another hit. Best BG3 content creator on YT!
Thank you! I've been looking for a frost wizard build for so long! Originally I thought maybe 2 levels of fiend warlock and 10 levels of evocation wizard was gonna be the way to go but after seeing this I can't wait to try this build instead!
This is a fun build and I'm using a slight variant of the equipment. Instead of +2 int I went with alertness because being able to go first can really make a difference in most fights. For boots, I'm wearing Disintegrating Night Walkers because slipping on your own ice, and losing your turn, really sucks. Everything still works just fine with the boots swap because this build really doesn't come together until Act3 and partial ceremorphosis, for those that do it, makes up for the freedom of movement and evens out the loss of longstrider.
As always expected, I am both entertained and enlightened by your videos. Thank you so much for sharing and I look forward to trying this build as I load up BG3 as soon as the video is over. :)
I'm using a similar build to this right now with sorc 1, cleric 1, wizard 10 as the ultimate goal. A great side benefit to this in a party is that your wizard can trigger all of the melee reactions early in the round and give your other members free rein to move around.
How is he getting his arcane ward up so high? I am currently level 5. I can cast mage armor once and that is it
@@dungeonbuilder1816 In the video, he takes 2 levels in warlock to access Eldritch Invocations, one of which lets you indefinitely free-cast mage armor. If you have that, equipping any armor piece will clear the mage armor, allowing you to recast it. Repeat to build ward stacks for free.
@@jagondal8378 Ok thank you missed part about equipping armor. For me it is maxing out at 4 doing this trick. must be my level
@@dungeonbuilder1816 You're welcome. And Arcane Ward caps at 2x your wizard levels, so it will get better as you go.
You burn through spellslots pretty quick going the Sorc route. Being able to build up your arcane ward out of combat using the mage armor glitch through Warlock saves your spellslots. You can then be much more offensive. With abjuration wizard I'd personally recommend sacrificing a further level to get 1 level of fighter for weapon wof and two weapon fighting. Build into dex and use the headband of intelligence for int. Use light finesse weapons to cause damage with weapons, That way you cause damage through weapon damage, spells, retal damage and you only lose 1 level Wizard. Wizard, Sorc and Cleric are all full spellcasters so you dont lose higher spellslots
My favorite channel for bg3 content, love these videos man!
You don't need to worry about Blade Ward or Stoneskin when you get a party member to put Warding Bond on you. Its the best build to receive WB as the caster will rarely even take the shared dmg because of wards, but you get full resistances.
you can even cheese it to the point where all useless party members have 3 levels in cleric just so they can buff your active party members with warding bond. That way, your entire party has all resist for free ;d
@@zenmetsux usually I decide early on which members of the cast I will have in my party all game, and then turn all the other companions into useful npcs. Gale gives everyone longstrider, gives me mage armour and con saving throws with alchemist stone, gives lae'zel darkvision. Wyll is a bard who gives everyone bardic inspiration before we leave camp. And Astarion + 3 of my hirelings are life clerics so everyone can get buffs like warding bond, aid, heroes feast, freedom of movement, and death ward.
Is it overkill? Perhaps. But I'm not taking chances on Honour mode lol.
There is a heavy armor in act 3 called "Armor of Persistence" that permanently gives the effects of "blade ward" and "resistance". Seems like a no brainer for this build.
The problem I have with this build (I've given it a try in a run-through) is that there are multiple steps in a fight to make this work. For example, first you have to get the ground wet which is a turn and there's no way to add another action with this build. There are little dips that if you take, dilute the wizard power by reducing levels. For example, you could take a second level in tempest cleric and max the damage but then you lose a wizard level. Also, early in the game I couldn't find "armor" that wasn't armor that I could swap with my standard robes - it appears you can only find that in Act 3. so this is definitely a late game power build, but early game it's hard to justify this as built because you just don't get anything powerful enough to be super helpful.
Ah the beauty of enemy phase builds. Always fun to see a unique take on them.
They patched create water. It has no longer a cantrip version
Sure did. I have been using this build to get through a tact run, but I'm tinkering with it. Going to drop cleric and sacrifice at least one level of Wizard in an attempt to find an extra attack instead. I am saving all water loot for Karlach's pally build, so she can wet fools up.
Using a level 1 or 2 spell slot has almost no consequence anyway, and if your party contains a cleric you have another character to cast it as well. Works perfectly fine for me.
Just steal bottle of water every wakeup 🤣
Where
Clearly I'm a little late here, but just have an ally cast Warding Bond on you to give you resistance to ALL damage in the game instead of worrying about Blade Ward. The ally will take half of your damage of course, but half of zero is well... still zero.
This frees up some of those actions to just keep blasting with more frost.
needs a little refinement - if you inspect the eldritch blast, you'll see a book icon with "CHA" next to it. It isn't getting set onto Wizard Int since they can't learn that. You'd have to either boost Cha up, or get EB via Spell Sniper feat to put it on int. So your to-hit chance is pretty low. I'd rather spend those levels on White/Cold Sorc to get AoA, and some metamagic.
Very nice, i have been trying out Ice Wizard builds. Great timing on this video.
This build is really powerful, but for any beginners watching this I would advice not to follow this leveling progression from the start of the game because it's going to be really weak and your life would be miserable. You shouldn't start the game with multiclassing shenanigan, just go pure wizard or warlock or whatever to get a feat at level 4 and then respec into this build when you're at least level 7 or 8.
bro finally a bg3 creator that speaks well and gets to the point good job bro this is gonna buff my Elsa build lol
one little addition u could do to this build.
if u start as a tempest cleric rather then take a dip into it you would get heavy armor proficieny.
also this would allow u to get an extra lvl 1 spell from cleric
like command or bless.
beside that great build.
For the heavy armor proficiency, that is actually granted by the subclass, not the class, so you get them at whatever level you pickup cleric, as opposed to the heavy armor gained via Fighter or Paladin.
Damn this build looks crazy, thanks dude 🙏
great video as always. I have seen variants of this build before and am playing it right now in my honor mode run on shadowheart. It is amazing. My other party members are ranged and shart just sets the wet conditon, ice everywhere, and dares them to hit her. I have Lazel' as a swords bard with a strength elixir and titan bow which does insane damage with ice arrows on wet targets. The strength adder gets added to the ice damage and the explosion aoe. Just these two together can clear most encounters.
To add to the synergies, my TAV is also a swords bard with Bow Banshee, and my 4th is Wyll GOO Sorlock blaster (with reverb gear). This gives my party multiple ways to inflict fear & prone enemies, so a lot of the time they are flat on their back on the ice and can not do anything. Even more deadly with Hunger of Hadar from Wyll.
I tried a build like this but I got annoyed because the Shield spell which is abjuration didn't increase my Ward level, and I was using Sorcerer white dragon for the Armor of Agatha.
This works much better with the Armor of Shadows. 10/10
For those who don't scoff at respeccing, you can get your arcane ward / armour of agathys combo going earlier by taking the first level into sorcerer: white dragon, and then 2 levels wizard...
If you then later wish to swap to the cleric/warlock variant, you'll at least have enjoyed your ward in the early levels.
Sad to say that Patch 6 took away the ability to upcast Create Water without consuming a spell slot, which nerfs this build quite a bit
if you use sorc instead of warlock, you can choose extend spell/arcane lock and get double the arcane ward charges 2 sorc/2 cleric/8 wiz = 32 ward charges
Can you explain alittle further? Wouldn't ward charges still be capped at your 2x your wizard level so 16?
Please follow up on that early game paladin build next, im really curious to see what you did with it
Thanks for this guide. It was exactly what I was looking for.
I've tried an ice wizard before and unfortunately a lot of the cold gear is not great. Winter's Clutches and Coldbrim Hat's only effect is adding Encrusted with Frost. if you're willing to forgo encrusted with frost which is a non-essential condition, you become less thematic, but you can swap those item slots for something more powerful. Hood of the weave for example, or spellmight gloves, there's lots of options. You still get a charge of encrusted with frost from markoheshkir's Frost of Dark Winter ability.
The nice thing is, this build synergizes really well with the Tempest Cleric/Sorcerer lightning build. So it means you don't have to have as much conflict with those super optimal item slots. The Coldbrim hat is suboptimal either way though, as it only applies the effect once per turn on one target, so there's a lot better you can do in slot.
There needs to be a note about Glyph of Warding: Cold. It will not get bonuses from gear as it is treated as as summon and not a spell. That means it will not apply frost from gloves and will not get extra damage from gear. The ONLY thing it does is recharges your bubble.
Absolutely love the build, I love seeing builds that are not just strong but also thematic as well! Would love to see a light domain build one day
light domain cleric makes a decent blaster option with some buffs if you don't want to bring a full caster in your party. it doesn't get the guaranteed max damage like tempest cleric, but it does get fireball. fireball is always a good idea.
Dude this was the perfect variation what i made so far i didn't know the unlimited mage armor my Gale is in debt of you :D
Can I get clarification on something you said in this video? When you were talking about Create/Destroy Water you said if you don't upcast it it won't use a spell slot to cast. How? It uses a spell slot when I cast it. Is there something that I overlooked in this video? Or did I misunderstand?
I guess it had been patched out...
EPIC video, thank you for making and sharing this with us.
Great build! I'm wondering however about the utility of Eldritch Blast after level 3. With a 10 CHA, you're rarely gonna hit with it, and you'll have plenty of solid wizard cantrips for damage, so maybe respect at level 4 and ditch EB for a utility cantrip from the Warlock list. Then you could use your 2nd invocation for something else, like Devil's Sight, which would allow you to still function inside your fog cloud? Just a thought. :)
I little trick you can do to gain resistance to all dmg is to hire a companion from Mustio, turn him into cleric and cast warding bond on you. Then leave the companion at camp and enjoy your resistance to all dmg.
I remember playing this a few months back, even though you take 0 damage, you still have to succeed a concentration check. You mentioned at 21:30 you will rarely break concentration because you don't actually get hit - you do actually get hit, the damage is just reduced to 0.
It still works, if you are wondering why you cannot cast Armour of Shadows, you need to remove every piece of armour, not just chest. So remove, boots, cloak, helmet, gloves and chest piece.
still doesnt charge up
Nizar going sicko mode 🔥🔥🔥
A good and informative guide. Consider adding sections to your videos, it will make it easier to find the right spot.
In Act 3 you can buy the reviving hands gloves and combined with the regeneration ring you should get blade ward for free at the start of every turn.
Or when you dont want to use the regeneration ring, when you stand in water and wear the wavemothers robe, the gloves also trigger blade ward.
I think the same effect comes from the Hellrider Gloves in Act 1!
They sadly only work when you heal others
Yea or if you want to use one equipment slot instead of two, there's the heavy armor he mentions that's sold in act 3. Perma blade ward and resistance spell. The gloves route can give you bless too with a ring
hey Nizar,
I appreciate how much effort goes into the edit of your videos, but it kinda feels like this build is min-maxed for late game / Act 3 and sucks pretty early on. Could you maybe give a guide on how to play it early in honor mode?
I tried the "immortal assassin" ice mage build in an honor run with 3 friends and it felt pretty underwhelming. I did no damage and my shield got broken all the time. compared to the rest of my party I had pretty low value and had to long rest pretty fast since I had no spelllots left. In this run we died kinda early around lvl 6. Since I really wanted to make your build work I logged into a save from a normal run and tested the damage with lvl 10 / 12. Obviously I didn't had the same gear, but leveled the same. I fighted the same guards as you (5:17) and did pretty much no damage, but my shield hold on for longer than in my honor run. (probably just because it had more hp)
Overall I was just sad because it looked so cool in your video, but without the exact gear it seemed to be pretty weak and come online to late in the game to bu fun in honor mode.
Yesterday I finished honor mode with my 3 friends with a different build (frost socrerer into lighting cleric/sorcerer/wizard late). Honor mode was probably the hardest in act 1 since you have no lvl and no gear, but get clapped by many enemys if are not careful eneough. In Act 3 are the bigger boss fights that are tricky too, but with a good build your damage is high enough to get through fights aslong as you read abilities.
this dont work anymore
So, build has potential but in solo honour, it's a slow starter. Even at level 7-8, the build still needs to take a lot of melee hits to shine and lacks the survivability to do so. I'll respond to this post with details and tips for working around the problem.
Problem: Because you're not tanky enough to abuse armour of agathys + entropic ward, you end up playing like a vanilla wizard, a bad one, until you can eliminate ranged threats that will burn down your temp hp, and ward charges. And you're unfortunately not very good at that. Once you clear them out, if you have armour of agathys and ward charges, the build performs well but getting there is rough.
Tip 1: Put off Warlock levels until later.
You lose: Repelling Blast, Mage Armour trick (max ward charges out of combat for free).
You gain: More/higher spell slots.
Repelling Blast pushvack is somewhat covered by Thunder Wave . Precasting AoA and having more/better pell slots for more Glyph of Warding help charges your Ward and keep it charged. It's not AS strong defensively, but it's good enough until later, and much stronger offensively.
Tip 2: Get critical hit defense ASAP.
This could take the form of Adamantine Shield, Adamantine Armour, or Grymskull Helm. You'll need armor and shield proficiencies for this, but your 1 Cleric level should give you that. Respec to Tempest Cleric 1 ASAP. Then Wizard for a while. My instinct is at least Wizard 6 for 3 3rd level spell slots.
Tip 3: Use water bottles and barrels for wet when you can.
There are a few ways to do this. Deploy Alchemist Fire and drag water bottles onto it. Break them with a Familiar or Mage Hand. Place them near enemies and cast an Area of Effect spell. This will save you spell slots, but also actions (which you're going to be short on).
Tip 4: Forget Boots of Arcane Bolstering until later or maybe forever.
A little extra damage isn't worth being unimpeded by difficult terrain and not falling prone from ice via Disintigrating Nightwalkers - especially if you're using the Snowburst Ring. Boots of Speed are better early mid for triggering more attacks of opportunity (even at disdvantage) and getting out of range to force dash or getting far enough away to flee combat. Stormy Clamour are also an option. I use Stormy Clamour because I use Ring of Free Action as well.
Wow! Cool video i love the effort you put into it
Love your builds! They feel distinct and strong. Maybe you could add stats for the build in the description? Or make them more accessible somewhere. I, personally, do a lot of characters and respecs, but can't remember them and searching for that part in a video is a little pain)
Sounds like the written build guides on his Patreon could be just what you're looking for.
I loved the wise man advice. I totally cracked up. "Son, it's a great idea to make things wet before you blast them, hard." Keep it up 🙂!!
Why waste 2 lvl on warlock, if you can have just one with sorcerer choose dragon bloodline with armor of Agathys?
Making this tonight. Great video!
I love this build. Ice Mages is my favorite power in any game ever. I am curious though, was the only real reason for Warlock 2 to get Armor of Agathys and constant recast of free mage armor? Because Armor of Agathys could have come from White Dragon Bloodline instead and the free mage armor trick feels kind of cheesy so was thinking I might do the same thing but as part Sorc. Going Sorc 2 instead of Warlock 2 would also allow for level 6 spell slot if so desired.
Then again I'm on PC and really tempted to add the mod that lets me have an ice eldrich blast so... :)
does sorc 1 , cleric 1, 10 wiz nog give a level 6 spellslot but sorc 2 , cleric 1 and wiz 9 does?
@@levitasticBoth of those builds will give level 6 but this video will not. 2 levels of warlock sacrifices a level 6 slot.
@@levitasticThe main difference in your options is going to be if you really want Sorcery Points from Sorc 2 or Improved Abjuration from Wizard 10.
ty!@@xavierdoesntmatter
Only thing you're forgetting is he fact that you get heavy armor proficiency with tempest cleric and your arcane ward stays on even with heavy armor on so you should be wearing heavy armor instead of using mage armor since it's pretty much just always better
The build is pretty week pre level 6, how do you create water forever ? my build lets it use spell slots and it takes a whole action, been usuing my cleric to do it ffor me
after he made the video they removed the cantrip version of create water, if you want a loophole, have a character use their action to throw a water bottle at enemies, same effect
I recommend having charisma high at level 1 instead of intelligence, then when you start taking levels in wizard, go to withers and change it around to the stats you started off with.
I’m doing something similar by going 4 white draconic sorc/2 temp/6 abj. The nice thing about wiz is that you don’t need full high levels of wizard to access high level spells. You can offload all utility spells like misty step, haste, shield etc to sorcerer. You go 2 tempest with amulet of the devout for high save and 2 maximize spells that you can use to nuke things when they are not clumped up
I'm tempted to try this. I dont like losing spell slots to Warlock. Nizar's build is super weak in the early levels. I'm going to avoid your cleric dip though and go 4 sorcerer, 8 wizard. That gives me extra abjuration levels and three feats. I'll take warcaster with the extra one, which gives you a lightning reaction like cleric's wrath of storm (plus will help you keep concentration).
I'll have a party member cast create water. Dont think I'll miss destructive wrath but we'll see.
@@insomniac0095 Cleric is for channel, not for reaction damage. You get chain lightning from the staff per short rest and you have your level 6 slot for more chain lightning. With the amulet of the devout, you get 2 uses. Pre-haste, quicken create water, double maximize chain lightning, and the fights are pretty much over at round 1. Extra feat isn't that pertinent. You shouldn't need to concentrate for that long if you are playing a really min-maxed party for an honor mode run. Most of my fights in honor mode end just becomes a straggler mop up at most after 2 rounds
@@AK-bm1yl I get that but that's a different build from the subject of this video. If you're going to spam chain lightning every fight and try to wipe the screen out in one move, you dont need to go abjuration wizard to build defense. You should just go 2 cleric, 10 sorcerer if you're going to do that and invest in charisma over intelligence.
I've done the overpowered lightning sorcerer before. I'm curious to try the defensive frost wizard now.
@@insomniac0095 No... because wizard levels give you full access to every spell. And you can do everything a sorc does with just 3 levels of sorc. You can have more sorc points than your level. Don't think you understand how BG3 builds work
@@AK-bm1yl Why do you need every spell if chain lightning is ending battles in one turn? Your words. You explained why I dont need certain things because chain lightning and destructive wrath ends battles so quick, but then you also want to say you need all this other stuff in your build.
I've played the game plenty. Your build is fine, but it's more efficient to put more levels into sorcerer get more sorcerer points to quicken more often, if your goal is to end battles before they begin. It's also easier to cast off charisma for damage purposes because you can get charisma to lvl 24 (and it boosts the draconic bloodline bonus you get at lvl 6)
Nizar's build is meant to be more defensive and have you run all over the field proc-ing opportunity attacks and using AoA to take down enemies (if you even watched the video). Why would anyone playing that want to go the chain lightning + channel divinity method? That defeats the whole purpose of going defensive.
To my original point, there's no reason for the cleric dip if you're playing defensive. If you want to play ultra offensive, destructive wrath is good, but it's a different style/build than this video, which is why I'm here.
This is beautiful. Thank you.
Larion also asked what would happen if this build fell into the wrong hands, and nerfed it
What's changed?
@@HorrizonLP Nothing of importance.
@@HorrizonLP - The Armour of the Shadows spamming your arcane ward by swapping armour/clothing casting Mage Armour appears to have been removed.
EDIT: I found a way to make it work still. You have to have a piece of armor like Scale Armor, Gale's Robe and whatever armor you are wearing. Then swap between the three until the AoS lights up again. LOL.
now thats an intro. 10/10 i subbed.
Love your bg3 builds! And with this one all my companions are op! Can you make a necromancer build?
So here are my thoughts about the wizard tank build. There are a lot of variations, and I'm going to compare it to the one level in white dragon sorcerer and then the rest in Abjuration wizard.
The simpler version is, well, simpler. More importantly, it comes online earlier. A lot of people say that Act One is the hardest part, so if you judge the build at level five, what do you get? The simpler build will have higher level spells and its arcane ward will be able to block 8 damage per hit, 16 with blade ward or warding bond.
The Nizar version, on the other hand, will have two levels of warlock, one of tempest cleric, and two of abjuration wizard, and its arcane ward will only block half as much damage, 4 or 8. Plenty of act one enemies will break through that. *But* anyone who hits Gale will take 5 cold damage and an average of 9 lightning damage on a reaction. That's 14 damage, or 28 if the enemy is wet, compared to the simpler tank's 10 or 20 damage. So at level 5, Nizar's tank does 50% more damage, but can't really tank.
Oh, and Nizar's tank can recharge his arcane ward for free, because Armor of Shadows doesn't cost a spell slot, so that's nice. The simpler tank has to cast arcane lock on random doors until he can cast glyphs of warding.
But later on? There's no comparison. 1 sorcerer 11 wizard has an arcane ward that can block 22 damage (or 44), and at that point it starts to get redundant. An enemy might hit you for three or four times per turn, but not a whole lot is going to do over 40 damage at once. And if you cast Armor of Agathys as a sixth level spell, that's 30 bonus hitpoints (which you'll never use) and you'll do 30 damage to anything that hits you, 60 when wet.
Nizar's build will give you 9 levels of wizard, so you'll block 18 (or 36) damage, and you'll do 25 cold and 9 lightning for 34 or 68 damage. That's about the same, but here's the catch. Because Armor of Shadows doesn't cost a spell slot, you can recharge in combat indefinitely. Once the simpler tank is out of slots, his arcane wards will slowly whittle down. Nizar's tank will be able to wade through a horde of mooks, jump in a puddle, and just cast Armor of Shadows until the fight is over.
So my suggestion is don't take Nizar's build from the ground up. Take the simpler build until you're eight or ten, then respec when you find that Gale is tanking every hit, but his arcane ward and spell slots aren't lasting as long as you'd like them to.
A build that’s powerful in the end but you will eat shit the whole way to it.
i think the real reason people pick gale is they wanna see the mystra romance, now astarion on the other hand is a majority just because they love him. thanks for including just the regular op moves despite the build cloud of daggers and magic missile, getting us super ready for honour mode.
Looks like this might be broken now? Can no longer upcast create water. It will now always use a spell slot.
You sure it is not a bug?
dude, you're videos rock. keep it up.
I dont think this build works anymore?? Can no longer cast mage armor and stack wards??
Wondering the same
The "True Crime" editing was so good, lol.
How do you infinitely cast Create Water?
Rain dancer staff from aaron in the grove
it appears that they took the free cast option away from create water. you now only have create water/destroy water, and both consume a spell slot. Even at higher levels, I'm seeing it take a spell slot, with no option to cast the variant present.
This is one of the most beautiful builds you've made in terms of pure synergy. I love it. This is going to be my build for the next run I do. I want to see how it does for solo Honor mode with a Dark Urge. Might as well slaughter the world since I'm doing it solo, right? XD
@@bloodgodalucard4769 going pure warlock early, or doing the normal abjurarion route early works, start war cleric, level 2 pick up silver dragonic bloodline, then pump wizard. Respec at like 6 or 8 and follow this build from there.
@@DrakenksCool. Thanks for the advice. I'll give this a go. 😊
i wanted to try this also for a solo run.. dunno now kek
@@levitastic You still can, Build is INSANE, just not a build you start with. Just start off as any other good build then respec into this later. If you aren't doing a solo honor mode run and are using a party, this build is more than fine.
this looks good on paper but without the dips you get to a much stronger power level like 2 levels faster. with the dips, you kind of suck until level 8 because you don't get any great nukes until then. without the dips, you're good to go at level 5. level 5 to 8 is a big chunk of the game.
and 1 level dip for create water? really? you already have so many reactions with this build, one of which is abjuration (shield), if you're building charges for the rune ward, you're not going to be using hellish rebuke or the tempest cleric reactions. just use bottle of water.
Dont think this build works anymore..
Works up to 4 charges so yeah not really
I planned on trying this build what’s changed?
@@nfsbeastbuild works fine. According to this guide max arcane ward you can get is 18 (lv9 wiz), so with damage resistance from blade ward or stone skin you can nullify hits that deal 36 dmg or less
I’m playing it now and it does work. I substituted 2 Warlock for 1 White Draconic Sorc to get AoA. Just upcast it max level and use Blade Ward as mentioned here. Just walk around and draw attacks.
The only things that’s changed is you can’t infinitely cast those spells like create water and the armor to build up max stacks out of combat
I noticed enemies will not attack you in honor mode if you have Agathys up.
The steel watch, for example will not attack and sit around until they cast their flame exhaust attack so they can damage you without retaliation.
You MUST keep Ray of Frost around and itemize. When testing the build to see the survival side of it I left it out and did not have the items. Eventually pulled a couple extra Steel Watch at end of a combat, had no spell slots left and it eventually burned through arcane ward charges before I could down them with punny melee attacks.
very chaotic video... GET TO THE POINT
To push damage reduction to absolute maximum:
- as Tempest Cleric, you have proficiency in heavy armour
- so replace Bonespike Garb with Adamantine Splint Armour (and later with Helldusk Armour)
- and instead of Ability Improvement pick Heavy Armour Master
Which, compared to Bonespike Garb, will give +4 dmg reduction for non-magical attacks, and +1 for magical ones.
But sadly we'll lose that extra retaliation damage =(
good shout! definitely the way to go if you go that route. I considered it as well but ultimately decided to steer away from using heavy armour as I wanted to keep AC as low possible to (1) make the likelihood of the AI targeting the wizard higher (the AI prios lower AC targets) and (2) after successfully getting picked make it as likely as possible that the AI actually hits us.
yep if you have more ac they miss and you dont hurt them @@NizarGG
Looks so good. A nice change from the other wiz waz options.
My god what University is the course through? 😆Thats some high quality editing too! Definitely earned my like + follow! 👍
I think that the reason why wizard is as popular as other caster is probably gale being already a wizard companion