Honestly I've been struggling with modeling the face for my class, and I absolutely love this tutorial. It's not too long and easy to follow, plus your voice is so relaxing that I'm not losing concentration and wanting to leave
I graduated from 3d animation for gaming and currently enrolled in 3d animation and fx for movies, and i can say without question that your technic is way better
Really clean and effective ! Thank you so much for sharing ! I'm more in the animation part and each time I try to model a character is a huge pain. Trying stuff, retopologizing, correcting triangles, having n-gons, throwing the computer through the window... So really, thank you !
You're too good to the world, James. I really appreciate your focus on proper topology, since I always have the hardest time making a workable mesh. Great tutorial as always!
+Richard Folwarkow ha, me too! This series took forever. Glad to hear my videos have been helpful in your development as an artist, that is rewarding for a teacher to hear. :)
Brilliant tuition mate... your flawless explanation and masterful delivery makes this a very engaging learning experience. No superfluous chit-chat, just articulate, perfect execution from beginning to end. Thanks so much for your effort and teaching your methodology - certainly one of the best I've come across to date.
Pretty good James, as a student I was taught a little more formal and simpler way to do just what you do. But what is nice about your demonstration unlike the other way I know how to do this. Your approach makes more sense when trying to conceptualize the forms and procedure even it is 25% more complex. thank you, the ear and nose are a beast, thank you for showing your simple approach at them.
+Jim's Inkspot thanks! Remember you can click the gear and choose a slower playback speed. Or you can buy the extended cut for off-line viewing, it is longer and more detailed, plus much easier to scrub and pause!
I love your videos, they're so helpful, and I've learned a lot! But it also takes me a couple rounds of watching to understand everything. Low, quiet voices, like some asmr videos, put me right to sleep haha. Yours knocked me out at my desk XD
Hey James I really like your videos and they are incredibly helpful. I only picked up Maya a short while ago, and your videos have helped me actually create a character right off the bat. I appreciate it!
This was certainly an informative video. I've used Maya for about a year now, and although I have a pretty good understanding of the main modelling tools, I suck at modelling xD. Keep up the good work :)
You have great tutorials on this channel (loved the UV mapping in Maya video), and hesitated to subscribe when I saw the bulk of them are uploaded last year. But this video gives me confidence you will keep doing these, so here's my sub! :) Keep up the good work!
Awesome Quick Tutorial , its really helpful to let me know how start to modeling a face ; whereas free video inadequacy is there are many details be cut off. hope more 'Open-Source' Modeling Tutorials publishing.
James Taylor Excellent! If it wasn't implied, I really like your tutorials! Since watching them, my modeling has improved leaps and bounds from where it was before!
Thank you for your tutorials ! i use blender and i could not find any good modeling tutorials for it so i looked at this , blender and maya are very similar so i was able to follow along :D
9 лет назад+1
Thanks so much! I've been making head models with hundreds of polygins xD this is way cleaner and faster! I suggest making a video about hair modeling, maybe facial rigging, cloth, etc.
thank you very much for this tutorial, it has been extremely helpful! ? I am currentlly in my 2nd last year of studying 3D modeling and animation! my lecturer refered this to his students
I love the feature to "go back 30 sec" or even "go back 10 sec" .. but for you tutorial I need something like "go back 500 msec" xD Well done @James Taylor and Thank you!! :)
Love your tutorials, really looking forward to the day I can by the extended versions xD But, as far as suggestions go. Is there anyway you can produce a video that goes over the basis of environment modeling techniques? Keep up the awesome work!
Hello James! I know I already commented about my appreciation of your videos, but now I would really appreciate your help with something. Got a minute?
Thanks for the very usefull and great tutorial, but it was a little bit easier to follow you in one of your older tutorials. ^^' (pls never delete them
+bluemusic039 try the extended cut version, it is longer, more detailed, and slower paced. methodj.com/methodj-downloads/character-modeling-video-tutorial-downloads/
Hey James, happy to say that your videos are really helping me model and I'm almost done with my second character (despite working in blender). Are you active on another platform or have you given up on making these types of videos? I've already decided to buy both of your extended cuts on the male and female so I'll be busy digesting those but would love to see some more amazing tutorials like these. All the best
I'm having trouble figuring out how you grouped the eye vertices together to move in sync with each other at around 1:26 in the video. I combined both the left and right eye, deleted the faces you did, and when I move the objects they move together, but they don't work in sync when I move vertices around like yours did. It goes really fast at that part. Can you help?
+K Plays the other half is an instanced duplicate, so any changes made to one half show on the other. Edit, Duplicate Special options, turn on Instance.
After you make the 2 planes at the start and cut the mouth in half I lose you, I dont even know how you duplicated special and it flipped perfectly, when I do it it just duplicates on top. Then when i do rotate it opposite I dont even know how you connect the two halfs together
Finally connect the mouth to the other half now my symmetry is not working.... Ive gone into the tool and checked everything World/Object tried everything but symmetry doesnt work!
Remy LeBeau Probably too late but for anyone else wondering got to duplicate special settings and change geometry type to 'instance' and set the first box next to scale to -1.0000
I like your tutorials but this one was kinda hard to get. The nose area was complicated. Too many delete and collapse and add edge which is kinda hard for me to remember in future. Also i am kinda getting lines in eye are even if i press 3 coz if i smooth edge that area turns black. Also i am getting triangles when attaching spheres at the junction point. Would have been better if you just told attaching sphere with face in more detail rather than skipping that part
+Damokles “UndeadBBQ” Sword good to know, thanks for sharing! Instead of creasing, you can just subdivide once or twice in Maya, should end up with the same results, before exporting to zbrush.
Thank you, thank you for your tutorials! you teach me more in one video than my animation teacher did in half a semester! Can you do a tutorial for hair please?
I purchased the extended version in 2015. I created a Word document of notes with screen shots and saved both on the same external hard drive that I can't find. Why save both in one place? Oh boy. And my receipt in my email says purchase download expired.
For anyone wondering, I just purchased the tutorial package and it does not come with the images planes, they have to be purchased separately. Also, the videos are not slowed down and none of the tools are explained or how to access them. If you're like me and have little experience in Maya, these videos are probably are not for you. If you already know the tools and your way around Maya very well, then you're all set.
This is very impressive, and also very elaborate, so thanks for going so much into detail :D Just out of curiosity, how long do you think it'll take before I can do this without reference images?
I added extra edge loops around the eye for more definition but I did it after creasing and my low res polys went crazy. Do you leave the crease for last to avoid it? Once again another amazing tutorial 👍🏻
what do you mean your low res polys went crazy? Creasing shouldn't affect that. At a certain point I stop looking at the low poly mesh entirely, if it looks ok smoothed that is all I care about.
question: why are you worrying about triangles on such a low res model? if it's for games it'll be triangulated anyway. and if you'll subdivide it after the lowres pass. all triangles will be transformed to quads creating a very nice topology.
+Stefan Ehrenhaus triangles don't smooth well for sculpting - they usually end up creating rough spots. In general, they also disrupt the flow on the smoothed version of the low-res model, making it hard to get an undisturbed surface. TDs also prefer quads for rigging!
Yeeeah right. I havent sculpted in a long time, Didnt think the 3edge verts would be an issue still. But then, so should the 5ers be right? So as long as you dont place the triangle in a soft smooth area of the surface where it doesnt need to be it should be fine. Can even be used to emphasize certain sharp creases and dimples (such as those on the sides of the mouth on some persons when they smile, or the two dimples on the lower backs where the lats and the glutes connect, basically at the sides of the thoracolumbar fascia) Also as a character td I have to say, we dont really care much about triangles anymore - just dont give us a triangulated mesh, that doesnt work. But whats more important is that the mesh has enough loops to support volume preservation on areas of high articulation and consists as much as possible of uniform,non elongated faces (all edges roughly the same length)
+Stefan Ehrenhaus I appreciate your insight as a TD! Does having everything as edge loops make things easier for you at all? That is another aspect of all quads that really helps the modeler, it makes things easier to select. I also keep the mesh as low-res as possible because it makes changes much easier - moving 1 vert instead of 4 verts - and it can always be up-rezed when it is time to rig!Using tris to emphasize features is definitely something that is doable. In fact, if you look close at my female body modeling vid, you'll see I add some tris in the abdomen/hip/waist area to create more defined shape. I think this comes down to artist preference - some artists might rather do that in the sculpt.As for 5-sided - that is basically a quad plus a tri, but you are allowing Maya (or the game engine or whatever) to place where all the edges are. IME this means the worst possible placement is chosen (Murphy's law), so I generally try to eliminate those!
+James Taylor it makes it nice and selectable, so one can assign hard weights as initial steps quite quickly without any hard seams by just double clicking on loops and flooding closest bone. Lowres mesh for editablitlity is really cool yeah, I tend to do that too, its and oldschool way, but my current characters I tend to model inside maya from start to end.. using mudbox only for texture painting.
+Stefan Ehrenhaus I am also old school! I definitely prefer starting with a model. A lot of artist now seem to prefer using zspheres to create shapes, then creating a low res version later. Both techniques work, of course, just a matter of preference.
I'm scared of creasing, and for some reason I seem to think that subdivision is a more logical approach to getting harder edges/clarity... is this fear justified? Also, would this approach you've detailed in the video be appropriate for later sculpting in Zbrush? Anyway, great tutorial, thanks!
+Übermatik I like to use creasing, because it allows me to avoid adding new edge loops. I like a simpler mesh - the less verts, the easier it is to make changes. For me, it is an efficiency thing. Subdividing manually probably gets the same results, so I think it is just preference.For ZBrush, not sure if it holds the crease edges. I know Mudbox does. But if ZBrush doesn't, you can subdivide once or twice in Maya before sending it over.
I almost cried as he cutted out the connecting of face and head xD I have problems to find a solution with other videos. I might have to buy the long version...
LOL yeah me too. It can be done though fairly easily. Just sit down and try to work it out one edge at the time. Thatäs how I solved it and was actually pretty damn proud when I finished it. :P
tattooedgeekgirl I tried but it just didnt worked. So I bought the full version. Whatever, I will need it alot in the future, until I know it without looking or learned other techniques.
The lesson is not bad. But I just hate the lessons that are broken in the most interesting place. Type what you want to do next. Once it took to write it completely and do not slices. Just awful. (16:23) How to merge all on there ??????
+Aleksandr Gnatyuk I think in most of James Taylor's videos, he assumes that you know how tools works. If you don't have a good foundation on how to use Maya, you'll have a hard time keeping up. For someone who understands Maya's technical side, I appreciate his videos a lot.
+ Майкл Фокс I also like and I also appreciate. But the lesson in order to learn and there. I took show to show. Do you want to go to work as a janitor.
How did you connect the head to the body? my head has more edge loops than my body. i dont know if its a good idea to add more loops on the body or if theres another way to do it
Great video! I was wondering if you could create a rigging video for the character models in your videos. Your videos has really helped me with my modeling but I also want to be able to be able to create animations as well. Maybe you know a good channel that has rigging already? Keep the videos coming James Great work!
You're tutorials are very helpful! :D is it okay to memorize the process of modelling from first to last step? will it apply even if you do a caricature or other creatures with distortions? Thank you for you're tutorials, Great teacher!!!
+sheila aliado memorizing is a good first step. The same process should work for any type of character. Eventually you will internalize the process and it will become like second nature!
hi. hello, i send you greetings from, Bogota, Colombia, an i have a question. how can i set ptex texture in hipershade of maya 2016 with displacement map? i know how i can extract maps from mudbox 2016 but i dont know how i can set those in maya with mental ray and hipershade. can you help me with that?
+jairo ismael urrego I have never used PTEX inside Maya. While it is possible, I can't advise on how to do it, sorry. For displacement mapping, check my MILA Material Subsurface Scatter video, that goes over it.
Greeting James, this is Abrahim Bob, a comedian actor, and a 3D modeler, from North Sudan, I want to thank you, so much for your, diligence and excellent lessons in Maya, but would you, make a lesson about dealing with Mental ray's final gather flickering in animation and how to save time and deal smoothly with heavy scenes with Maya's Mental ray in rendering, and what are the general best quality settings to get the most out of Mental ray in Maya?, I wish you, every good and the guidance to the righteous path.
Been bungie watching your videos! Super helpful even for total newbies!! A little off-topic question if you do not mind; I'm making an armor and i notice when people add small details they take cylinder etc shape it to a small detail and put it on the armor. The whole thing is speed making so i may miss something but wont simply adding objects into the armor object ruin the polygons like the quads/tris? Wont it need to "connect" with verts and edges ? Really boggling my mind haha. Not many tutorials about armors sadly. Actually none that i found hah.
i have a problem with the crease tool. when i crease one edge , another edge that is already creased gets affected and the edge i want to doenst. also i have a problem with the bevel tool. it doesnt work or it goes nuts. what can i do to fix these bugs?
I just started using Mudbox, I miss the controls for Zbrush. Anyways, can you make a video overview of your opinion on PTEX, I know its been used on Pixar films since Toy Story 3 so I'm wondering if I should stick with it. But I'm having trouble working with them in Maya. Also, is there a benefit in saving work as FBX? I'm more used to working in Zbrush to export to Maya but I'd like to learn Mudbox and I'm curious about its feature's.
+Auggy I prefer UVs to PTEX, UVs perform better, memory-wise. FBX is Autodesk's native transfer format, you can transfer files between any Autodesk with it. It is quite robust! Sending from Maya and back is very easy.
I think im getting close to mastering the whole character modeling thanks to you. However, I do have issues modeling things like hair. Theres so many different types its hard to find a tutorial, especially if the model is stylized like mine and has wavy hair. flat planes with alpha maps on their textures CV curve tool converted into geometry Xgen rendering and of course just geometry Can you do a tutorial about how to make hair? Like the one in here.
Heeeeeeeeeelp when i Combine the eye with mouse to do bridge between them .... it's appears bridge with cross like this X what can i do please ? i use Maya 2013
Honestly I've been struggling with modeling the face for my class, and I absolutely love this tutorial. It's not too long and easy to follow, plus your voice is so relaxing that I'm not losing concentration and wanting to leave
This is the absolute best tutorial I've found on RUclips. Thank you so much!
+Drix Denola I'm flattered, thanks Drix!
+Drix Denola Absolutely right
It's like this dude invented maya.
I graduated from 3d animation for gaming and currently enrolled in 3d animation and fx for movies, and i can say without question that your technic is way better
I've seen dozens of modelling tutorials yet yours are really good; easy to understand even for non-native speakers.
Thank you so much for these!
+さこうたいし great, very happy to hear that. Thanks!
Really clean and effective !
Thank you so much for sharing !
I'm more in the animation part and each time I try to model a character is a huge pain. Trying stuff, retopologizing, correcting triangles, having n-gons, throwing the computer through the window...
So really, thank you !
You're too good to the world, James.
I really appreciate your focus on proper topology, since I always have the hardest time making a workable mesh.
Great tutorial as always!
+puddin482 ha ha, thanks puddin!
Glad you are back and making more videos! They helped me out a year or so ago when I was just starting out and are still so helpful!
+Richard Folwarkow ha, me too! This series took forever. Glad to hear my videos have been helpful in your development as an artist, that is rewarding for a teacher to hear. :)
Brilliant tuition mate... your flawless explanation and masterful delivery makes this a very engaging learning experience. No superfluous chit-chat, just articulate, perfect execution from beginning to end. Thanks so much for your effort and teaching your methodology - certainly one of the best I've come across to date.
Pretty good James, as a student I was taught a little more formal and simpler way to do just what you do. But what is nice about your demonstration unlike the other way I know how to do this. Your approach makes more sense when trying to conceptualize the forms and procedure even it is 25% more complex.
thank you, the ear and nose are a beast, thank you for showing your simple approach at them.
+Joshua Orekovich glad it helped!
its impressive how few faces u use and still get this beutiful results. big up mate.
+Johan Ryberg thanks Johan!
Truly amazing to see how expertly you did that, very impressive and entertaining, thanks James
Brilliant tutorial. Covers a lot of challenges in creating faces.
+Dan VanTreeck thank you!
Fantastic tutorial, a bit fast for a new to 3d modeling critter like me but nice anyways, since I can re-watch this over and over. Thanks.
+Jim's Inkspot thanks! Remember you can click the gear and choose a slower playback speed. Or you can buy the extended cut for off-line viewing, it is longer and more detailed, plus much easier to scrub and pause!
i model in blender, but this is still very useful for edge loops and topology. Thanks!
+Vushker Wellks glad to hear it, the fundamentals definitely transfer between all software packages!
The best tutorial I've ever seen! So minimalistic yet so much form!!
Your tutorials are really great, James. Thanks so much!!! They are really the best around. I am going to buy the full cuts, too!
+Bara Malkova cool! Thank you for the support, I appreciate it. :-D
I love your videos, they're so helpful, and I've learned a lot! But it also takes me a couple rounds of watching to understand everything. Low, quiet voices, like some asmr videos, put me right to sleep haha. Yours knocked me out at my desk XD
This tutorial will really helped me in my course. Thank you sir James Taylor. I'm hoping for other tutorials. God bless you. :)
Hey James
I really like your videos and they are incredibly helpful. I only picked up Maya a short while ago, and your videos have helped me actually create a character right off the bat. I appreciate it!
Voice Hypnotic level 10'000. You should start your tutorials with a gong. lol! Your teaching is on point Sensei.
Par excellence... you have the best tutorial I've seen until now. I'm very grateful. Greetings and thank you.
This was certainly an informative video. I've used Maya for about a year now, and although I have a pretty good understanding of the main modelling tools, I suck at modelling xD. Keep up the good work :)
You have great tutorials on this channel (loved the UV mapping in Maya video), and hesitated to subscribe when I saw the bulk of them are uploaded last year. But this video gives me confidence you will keep doing these, so here's my sub! :)
Keep up the good work!
+Ciprian Hanga thank you!
Awesome Quick Tutorial , its really helpful to let me know how start to modeling a face ; whereas free video inadequacy is there are many details be cut off. hope more 'Open-Source' Modeling Tutorials publishing.
I must say this tutorial is alot better than the head tutorial you did for the bodybuilder, at least for me anyway :) thanks so much!
+Adam Morrow I thought so too, thanks!
esse corte que você deu na hora de unir a cabeça a esfera me quebrou cara, estava seguindo passo a passo e nessa hora já era.
Great tutorial, it's really useful and it's really easy to follow your instructions. Great job.
+TheDorianTube cool, thank you!
really smart way to model a face. great tutorial!
Thanks!
Hi! You are the super specialit and your lessons is highest quality. Very thanks for your works.
Would love to see your approach to hair, since your approach to everything has been far more sensible than many tutorials I've seen
+firestorm713 yes, that one is definitely on the books. Just have to find the time!
James Taylor Excellent! If it wasn't implied, I really like your tutorials! Since watching them, my modeling has improved leaps and bounds from where it was before!
Thank you for your tutorials ! i use blender and i could not find any good modeling tutorials for it so i looked at this , blender and maya are very similar so i was able to follow along :D
Thanks so much! I've been making head models with hundreds of polygins xD this is way cleaner and faster!
I suggest making a video about hair modeling, maybe facial rigging, cloth, etc.
+Ricardo Díaz de León (MexicanJudge) thanks Ricardo! Good suggestions for videos, I definitely want to do rigging and hair next!
:D
This really helped me. Thanks for the tutorial.
I'm gonna add some rows on skull to match that. Boom. WUT.
Overall really nice tutorial.
love your tutorials
+Jaspreet Singh thank you!
Hey James, As usual nothing short of excelent keep it up!!!!
What an excellent tutorial - thank you, really appreciate it xx
+clare swift cool, thanks clare!
Very interesting for a hard surface modeler like me.
thank you very much for this tutorial, it has been extremely helpful! ? I am currentlly in my 2nd last year of studying 3D modeling and animation! my lecturer refered this to his students
glad to hear it is helpful!
Greatest tutorial ever! You the best.
I love the feature to "go back 30 sec" or even "go back 10 sec" .. but for you tutorial I need something like "go back 500 msec" xD
Well done @James Taylor and Thank you!! :)
+Baaldrian ha ha that is one of the benefits of the extended cuts, it is easier to scrub back and forth with them. Glad the video was helpful!
Just bought your combo pack. Thanks!
can i have the reference images pls?
Love your tutorials, really looking forward to the day I can by the extended versions xD
But, as far as suggestions go. Is there anyway you can produce a video that goes over the basis of environment modeling techniques?
Keep up the awesome work!
+Ricky Harris (Flickayy) thanks Ricky! I have some environment stuff in the world now, stay tuned.
Awesome! You've really helped to inspire and motivate me thanks a bunch :3
I'm not a Maya user. But this looks awesome. I'm gonna try this in the blender.
great work.. amazing technique to create easy fast modeling..
thanks, happy to hear :)
Great sir
This is the best tutorial i ever seen :-)
i love your tutorials. you should consider doing a T-REX video
Hello James!
I know I already commented about my appreciation of your videos, but now I would really appreciate your help with something. Got a minute?
Thank you for sharing this informative, practical video! I hope you are well. Have a nice day! :)
Thanks for the very usefull and great tutorial, but it was a little bit easier to follow you in one of your older tutorials. ^^' (pls never delete them
+bluemusic039 try the extended cut version, it is longer, more detailed, and slower paced. methodj.com/methodj-downloads/character-modeling-video-tutorial-downloads/
Hey James, happy to say that your videos are really helping me model and I'm almost done with my second character (despite working in blender). Are you active on another platform or have you given up on making these types of videos? I've already decided to buy both of your extended cuts on the male and female so I'll be busy digesting those but would love to see some more amazing tutorials like these. All the best
the best tutorial that i have ever seen. thank you very much
Thank you very interesting and simple tutorial
How do you attach the face and the skull? you jump too many steps ahead. Please help
Very nice tut, you are the man, thanks
Any plans for a vehicle modelling tutorial? Would be great to know the proper steps for making eg. A Humvee.
+CrimsonWingzz I have a couple car modeling projects in various stages of development, but no plans on releasing anything any time soon.
I'm having trouble figuring out how you grouped the eye vertices together to move in sync with each other at around 1:26 in the video. I combined both the left and right eye, deleted the faces you did, and when I move the objects they move together, but they don't work in sync when I move vertices around like yours did. It goes really fast at that part. Can you help?
+K Plays the other half is an instanced duplicate, so any changes made to one half show on the other. Edit, Duplicate Special options, turn on Instance.
sir really you are a boss of maya
OMG I cannot believe you.. actual.. exellent video thank you xxx
This is..... Godlike so awesome.
After you make the 2 planes at the start and cut the mouth in half I lose you, I dont even know how you duplicated special and it flipped perfectly, when I do it it just duplicates on top. Then when i do rotate it opposite I dont even know how you connect the two halfs together
Finally connect the mouth to the other half now my symmetry is not working.... Ive gone into the tool and checked everything World/Object tried everything but symmetry doesnt work!
make sure that the options on duplicate especial are not set to "copy" but to "parent"
go to duplicate special settings and set it to -x axis
Remy LeBeau Probably too late but for anyone else wondering got to duplicate special settings and change geometry type to 'instance' and set the first box next to scale to -1.0000
Also most of the time you need to re-position the xyz in the middle of your object
I like your tutorials but this one was kinda hard to get. The nose area was complicated. Too many delete and collapse and add edge which is kinda hard for me to remember in future. Also i am kinda getting lines in eye are even if i press 3 coz if i smooth edge that area turns black. Also i am getting triangles when attaching spheres at the junction point. Would have been better if you just told attaching sphere with face in more detail rather than skipping that part
great tutorial, thank You!
A good refresher. Although, with ZBrush, I wouldn't use crease. That created the weirdest errors for me, later on in the process.
+Damokles “UndeadBBQ” Sword good to know, thanks for sharing! Instead of creasing, you can just subdivide once or twice in Maya, should end up with the same results, before exporting to zbrush.
Super helpful, thanks brother.
+Jack England cheers!
Thank you, thank you for your tutorials! you teach me more in one video than my animation teacher did in half a semester!
Can you do a tutorial for hair please?
+cclaire thanks! hair is definitely in the pipeline, probably won't be able to get to it before summer time though
I purchased the extended version in 2015. I created a Word document of notes with screen shots and saved both on the same external hard drive that I can't find. Why save both in one place? Oh boy. And my receipt in my email says purchase download expired.
For anyone wondering, I just purchased the tutorial package and it does not come with the images planes, they have to be purchased separately. Also, the videos are not slowed down and none of the tools are explained or how to access them. If you're like me and have little experience in Maya, these videos are probably are not for you. If you already know the tools and your way around Maya very well, then you're all set.
This is very impressive, and also very elaborate, so thanks for going so much into detail :D Just out of curiosity, how long do you think it'll take before I can do this without reference images?
I added extra edge loops around the eye for more definition but I did it after creasing and my low res polys went crazy. Do you leave the crease for last to avoid it? Once again another amazing tutorial 👍🏻
what do you mean your low res polys went crazy? Creasing shouldn't affect that. At a certain point I stop looking at the low poly mesh entirely, if it looks ok smoothed that is all I care about.
question: why are you worrying about triangles on such a low res model? if it's for games it'll be triangulated anyway. and if you'll subdivide it after the lowres pass. all triangles will be transformed to quads creating a very nice topology.
+Stefan Ehrenhaus triangles don't smooth well for sculpting - they usually end up creating rough spots. In general, they also disrupt the flow on the smoothed version of the low-res model, making it hard to get an undisturbed surface. TDs also prefer quads for rigging!
Yeeeah right. I havent sculpted in a long time, Didnt think the 3edge verts would be an issue still. But then, so should the 5ers be right? So as long as you dont place the triangle in a soft smooth area of the surface where it doesnt need to be it should be fine. Can even be used to emphasize certain sharp creases and dimples (such as those on the sides of the mouth on some persons when they smile, or the two dimples on the lower backs where the lats and the glutes connect, basically at the sides of the thoracolumbar fascia)
Also as a character td I have to say, we dont really care much about triangles anymore - just dont give us a triangulated mesh, that doesnt work. But whats more important is that the mesh has enough loops to support volume preservation on areas of high articulation and consists as much as possible of uniform,non elongated faces (all edges roughly the same length)
+Stefan Ehrenhaus I appreciate your insight as a TD! Does having everything as edge loops make things easier for you at all? That is another aspect of all quads that really helps the modeler, it makes things easier to select. I also keep the mesh as low-res as possible because it makes changes much easier - moving 1 vert instead of 4 verts - and it can always be up-rezed when it is time to rig!Using tris to emphasize features is definitely something that is doable. In fact, if you look close at my female body modeling vid, you'll see I add some tris in the abdomen/hip/waist area to create more defined shape. I think this comes down to artist preference - some artists might rather do that in the sculpt.As for 5-sided - that is basically a quad plus a tri, but you are allowing Maya (or the game engine or whatever) to place where all the edges are. IME this means the worst possible placement is chosen (Murphy's law), so I generally try to eliminate those!
+James Taylor it makes it nice and selectable, so one can assign hard weights as initial steps quite quickly without any hard seams by just double clicking on loops and flooding closest bone.
Lowres mesh for editablitlity is really cool yeah, I tend to do that too, its and oldschool way, but my current characters I tend to model inside maya from start to end.. using mudbox only for texture painting.
+Stefan Ehrenhaus I am also old school! I definitely prefer starting with a model. A lot of artist now seem to prefer using zspheres to create shapes, then creating a low res version later. Both techniques work, of course, just a matter of preference.
thanks for the video u helped me a lot
Great Tutorials and good Prices Ty :)
+Yasmin Schultz glad to hear, thanks for the support!
Between 16:24 and 16:25 you have confused me on how to get rid of the circles triangle and make the mess look like yours?? Please help!!
I'm scared of creasing, and for some reason I seem to think that subdivision is a more logical approach to getting harder edges/clarity... is this fear justified? Also, would this approach you've detailed in the video be appropriate for later sculpting in Zbrush? Anyway, great tutorial, thanks!
+Übermatik I like to use creasing, because it allows me to avoid adding new edge loops. I like a simpler mesh - the less verts, the easier it is to make changes. For me, it is an efficiency thing. Subdividing manually probably gets the same results, so I think it is just preference.For ZBrush, not sure if it holds the crease edges. I know Mudbox does. But if ZBrush doesn't, you can subdivide once or twice in Maya before sending it over.
I almost cried as he cutted out the connecting of face and head xD
I have problems to find a solution with other videos.
I might have to buy the long version...
LOL yeah me too. It can be done though fairly easily. Just sit down and try to work it out one edge at the time. Thatäs how I solved it and was actually pretty damn proud when I finished it. :P
tattooedgeekgirl
I tried but it just didnt worked. So I bought the full version.
Whatever, I will need it alot in the future, until I know it without looking or learned other techniques.
KenotheWolf yeah I did as well. think he's really good at explaining stuff as well. :)
The lesson is not bad.
But I just hate the lessons that are broken in the most interesting place.
Type what you want to do next.
Once it took to write it completely and do not slices.
Just awful. (16:23) How to merge all on there ??????
+Aleksandr Gnatyuk I think in most of James Taylor's videos, he assumes that you know how tools works. If you don't have a good foundation on how to use Maya, you'll have a hard time keeping up. For someone who understands Maya's technical side, I appreciate his videos a lot.
+ Майкл Фокс I also like and I also appreciate.
But the lesson in order to learn and there.
I took show to show.
Do you want to go to work as a janitor.
I don't want to start a riot here, but I laughed so hard at your comment. Didn't understand a thing. What's up with the janitor? ahahahah
He's using Google Translate
I would love to see a tutorial on different animals. that'd be cool
How did you connect the head to the body? my head has more edge loops than my body. i dont know if its a good idea to add more loops on the body or if theres another way to do it
Super video,Thank you
Why you quit doing more tutorials you are awesome
so would you extrude the hair from the head or would you create it from one of the primitives?
Great video! I was wondering if you could create a rigging video for the character models in your videos. Your videos has really helped me with my modeling but I also want to be able to be able to create animations as well. Maybe you know a good channel that has rigging already? Keep the videos coming James Great work!
+DefaultGamer thanks! I am planning on doing a simple rigging video for this model next, stay tuned.
Awesome! Also a tutorial on hair would be great as well
+DefaultGamer also something I'm planning!
+James Taylor great can't wait for them
thanks bro really great !!
you deserve just one subscrible
more than One
you deserve more than one...you deserve milionnnnnnnnnnnnnnnnnnnnnnnnnsssssssssssssssssss
You're tutorials are very helpful! :D is it okay to memorize the process of modelling from first to last step? will it apply even if you do a caricature or other creatures with distortions? Thank you for you're tutorials, Great teacher!!!
+sheila aliado memorizing is a good first step. The same process should work for any type of character. Eventually you will internalize the process and it will become like second nature!
when i want to extrude the edge for the forehead it glitches around nd stuff .. i cant extrude the hole edge straighht up. someone may help me pls?
Please do one for hair if you haven't already :)
hi. hello, i send you greetings from, Bogota, Colombia, an i have a question. how can i set ptex texture in hipershade of maya 2016 with displacement map? i know how i can extract maps from mudbox 2016 but i dont know how i can set those in maya with mental ray and hipershade. can you help me with that?
+jairo ismael urrego I have never used PTEX inside Maya. While it is possible, I can't advise on how to do it, sorry. For displacement mapping, check my MILA Material Subsurface Scatter video, that goes over it.
Cool tutorial. Can u please do a tutorial about aligning images in Photoshop. Please
+Unipugang Tage like this? ruclips.net/video/VxyaZBHZz8I/видео.html
Cool Tutorial!!!!!
Thanks!
Greeting James, this is Abrahim Bob, a comedian actor, and a 3D modeler, from North Sudan, I want to thank you, so much for your, diligence and excellent lessons in Maya, but would you, make a lesson about dealing with Mental ray's final gather flickering in animation and how to save time and deal smoothly with heavy scenes with Maya's Mental ray in rendering, and what are the general best quality settings to get the most out of Mental ray in Maya?, I wish you, every good and the guidance to the righteous path.
+Abrahim Bob that is a good suggestion to other a tutorial, thanks! For now, try raising your quality slider up as high as it will go.
+James Taylor, thank you, for your response, in-sha ALLAH (if the LORD wills), I will try my best, I wish you, every good.
Been bungie watching your videos! Super helpful even for total newbies!!
A little off-topic question if you do not mind;
I'm making an armor and i notice when people add small details they take cylinder etc shape it to a small detail and put it on the armor. The whole thing is speed making so i may miss something but wont simply adding objects into the armor object ruin the polygons like the quads/tris? Wont it need to "connect" with verts and edges ? Really boggling my mind haha.
Not many tutorials about armors sadly. Actually none that i found hah.
+Pete jon hard surface objects like armor usually don't need to be topologized regularly. I wouldn't worry about quads and tris!
+Pete jon I wrote an article on quads vs tris, it may help you out: methodj.com/why-are-triangles-bad-when-modeling/
i have a problem with the crease tool. when i crease one edge , another edge that is already creased gets affected and the edge i want to doenst. also i have a problem with the bevel tool. it doesnt work or it goes nuts. what can i do to fix these bugs?
+kostas petsis turn smooth proxy off before creasing. Bevel often freaks out, try reducing the fraction setting.
thanks for your answer. ill try this
I just started using Mudbox, I miss the controls for Zbrush. Anyways, can you make a video overview of your opinion on PTEX, I know its been used on Pixar films since Toy Story 3 so I'm wondering if I should stick with it. But I'm having trouble working with them in Maya. Also, is there a benefit in saving work as FBX? I'm more used to working in Zbrush to export to Maya but I'd like to learn Mudbox and I'm curious about its feature's.
+Auggy I prefer UVs to PTEX, UVs perform better, memory-wise. FBX is Autodesk's native transfer format, you can transfer files between any Autodesk with it. It is quite robust! Sending from Maya and back is very easy.
you are great
~.~
Thank you!
Great video :)
thank you!
I think im getting close to mastering the whole character modeling thanks to you. However, I do have issues modeling things like hair. Theres so many different types its hard to find a tutorial, especially if the model is stylized like mine and has wavy hair.
flat planes with alpha maps on their textures
CV curve tool converted into geometry
Xgen rendering
and of course just geometry
Can you do a tutorial about how to make hair? Like the one in here.
I am actually in the planning stages on that, stay tuned.
Heeeeeeeeeelp
when i Combine the eye with mouse to do bridge between them .... it's appears bridge with cross like this X what can i do please ?
i use Maya 2013
+hard chan your normals are flipped. Turn on Blackface Culling, you'll see what I mean. Then just grab faces and use Normals>Reverse
can i use your technique to model open mouth 's reference