I would rather call Necron despair, the void, nothingness, since even death and destruction is part of the circle of souls. Necron wants to end it all, even death. He is darkness eternal, the fear of death, not death itself.
@ If that is the case, the tempo is a bit too fast to show what Necron is. I would say the ending of kingdom hearts 2 shows nothingness better with the Final Xemnas theme, the arena, and Xemnas himself.
I actually like how Necron showed up out of nowhere. It shows nihilism can and does appear when we're at our lowest and hits hard. But whenever it does appear, we have to keep our will to live and defeat that feeling of dread anytime it shows up. I like Kuja as a villain more, but Necron's symbolic to the themes of the game, which is one of the many reasons why I put FFIX in my top 3 FF games and one of my favorite games ever.
@@maskkid Or maybe you are just making excuses for something that is, at most, a cheap FFIII/V reference. “Nihilism” is just what you want to see. Necron is nothing more than a cheap plot device for Kuja to have his forced last minute redemption.
Not sure I've ever seen anybody defend Necron. But hey, if you like him, more power to ya. I will say that in regards to the fight itself, he's definitely final boss material.
People can have different interpretations, that's kinda how writing and themes work. Necron is a very thematic final boss, though they DO come out of nowhere in regards to the literal events that transpire. Some stories value the themes over everything else, it's very clear the battle against Necron is meant to be the party fighting against just giving up because they will one day die. What Necron "is" doesn't matter in the grand scheme of conveying this theme, just that the party battles this manifestation. I also hesitate to say that Kuja has a "redemption," and even so, what he goes through is still tied to the themes. Saying Necron has no significance other than being a reference to older games is blatantly false unless if you just weren't paying attention to what FFIX wants to discuss. You can criticize it for coming out of nowhere (though I disagree) but it's not "unrelated" to the game. Liking what Necron represents to the themes is not "excusing" the plot of the game.
Not really fussed about Necron just showing up at the end, it's a cool final boss, the music is great and his stuff about how people prefer oblivion to feeling pain was picked up on as one of the themes of FFX
They better bring this in XIV DT in one of the trial endgame (maybe extreme) like they did with zeromus. It would be a great call to bring a part of SHB and EW in this expansion
I'm really hoping that the lead up to 8.0 is nothing but FF9 tie ins about the secrets of Alexandria and where these futuristic Lalafell-akin race came from and learn more about Kyrile's real heritage.
@@JohnDCrafton Wait, where was this in the msq? It was the Yesterlands mask trivia right? Because I swear I did not pick that up in the reading. Because would that make the Millala an ancient name for the Lalafell? Because that doesn't sound right at first. Truth be told, I was talking to a friend who already beaten the msq ahead of me and I was listing off FF9 lore for him as he never played it. Still, we do need more FF9 things for the post-story. Mostly because I want to see the restored look in a memory of the entire Alexandria and its world outside of a dungeon. And go deeper with memories and to further make sure the kingdom right now can rebuild in the Source.
"The Final Battle" plays during the battle against Necron at the Hill of Despair. The ominous introductory portion of the track runs until approximately 1:20 and loops continuously during the sequence in which Necron first appears and during the loading of the battle. Once the actual battle commences, the fast-paced battle portion beginning at 1:20 will play and loop if applicable.
I hope in the supposed remake they go over the crystal and necron for more fleshed out lore. And since he mentions a crystal is it technically an Eidolon?
He is darkness eternal, the fear of death, hopelessness, which fuels many of the characters motiavations in the story, even the Terrans. They all fear death or to be forgotten etc. Even Quinas story about food is about remembering. :)
Necron isn't a "he", its referred to as the Darkness of Eternity in the orignal japanese. ANd I think it literally is the crystal, based on the similar designs. Also it says it will it will end all life. Lorewise, the only thing should be able to do that is the crystal.
@@jaimebyrd3578 I know it isn't a "he". End all existence. Necron says he will excist as long as there is life and death, meaning he is beyond those concepts. Calling him "death" as some ppl do is to keep it too simple.
@@Zelink108 If Kuja was the final boss, I felt like Zidane's words after saving Kuja would feel unnatural. That's why I wanted to say that it was good that Necron was the final boss. I'm not good at English, so I hope I can convey what I want to say...
While being thematically connected to the core message of the game, Necron is one of the most random final bosses in the series, I hope they somehow fix it in a *totally hypothetical* remake. Still the music is an absolute banger
I hope that they don't touch it. FFVIIR is... a game, and their proposed plot for FFX-3 is COMPLETE garbage. I don't have any faith in Square when it comes to handling their older games. Just move on to FFXVII.
@@IcyAuron FFVIIIR was great when you only look at the first part. It turned a bad game that aged horribly into quite a good game with deep narrative, believable character development and a legit fun modern ATB battle system. Then the 2nd part dropped and they fumbled pretty much all of it. I guess it has plenty of minigames if you like those (I don't).
@@Pliskkenn The embodiment of death. Endless oblivion. Basically the being that returns everything to nothing Because not existing is "better" than existing with flaws and pain.
Amazing theme but Necron wasn't a very hard final boss at all compared to Ultimecia (who could blow away your magic stock, eject party members, and reduce HP to 1). The low HP total probably has a lot to do with that.
Symbolically, the final fight with Necron makes sense as it was basically showing that even times where it seems death is, ultimately, inevitable, there's always a way to overcome it and foresee a more suitable future for all of us. Though, in terms of actual battle...Kuja is miles better for a final boss than Necron. Grand Cross is annoying, sure...but name another final boss that abuses their ace move up to four times in one turn...?
For how good this game is, Necron is a weak final boss. I know it's supposed to be the embodiment of death thematically, but it comes out of nowhere. Also, screw it's 4 atb bars and Grand Cross. I died so many times to that move. 🙃
@@TenebrisGladius You've gotta be joking. Just listened to it and I would never listen to it again, why do you think that's a good song? xD Just having choir and chanting doesn't make a song a masterpiece, you know. It's about the actual composition and instrumentation.
@@AnaverdGaiden you made it sound like the track is utter garbage, it is not as good as this boss' theme but not to the point of 'not wanting to hear it again'
I don’t care if it fits in with the story thematically, Necron showing up out of nowhere is and always will feel shoehorned in. Also, for the love of God, PLEASE upload Melodies of Life. I don’t care if it’s in Japanese or English. Just please do it! It’s one of my favorite songs in a video game! 😭
I heard so many theories about who or what Necron is and your guess is as good as mine. But from what I heard from others.. he represents Death. He IS Death. While it seem like he came "Out of nowhere" they actually did build him up towards the very very end of the game with the Garland character.
@@Vanacloud Let's delve into the aforementioned fan theories I take umbrage with. Theory #1 is problematic for several reasons. Saying Necron is the personification of nihilism or sin just comes across as desperate. Claiming something is a metaphor for "evil," is the lowest of all hanging fruit. This fan theory also requires a level of nuance Final Fantasy IX has lacked since the very beginning. When Final Fantasy IX wants you to understand a metaphor, it bludgeons you over the head with its simplicity. So in a way, I’m saying this fan theory isn’t true because it's too good for IX. Theory #2 is just shitty. If Necron is the resurrection of a previously encountered enemy, then he cannot be the reincarnation of an enemy we give a shit about. The prospect of Necron being the reincarnation of a B-tier bozo from earlier comes across as lazy and irresponsible storytelling even for a Final Fantasy game. If a jagoff wants to tell me Necron is the reincarnation of Soulcage or the Four Fiends, then I'm just going to roll my eyes and ask "why should I care?"
@@Zelink108 Like I said in my post, your guess is as good as mine lol Not even the developers know. I think they saw Trance Kuja as the final villain and go "This guy is not as epic as Sephiroth or Ultimecia, we need somebody else more badass". Necron came about.
Necron, I wanna like ya, and I want ya, but you make it hard when I don't know ya. This boss and theme are really cool in concept, but even this was too barebones for me. I have a MUCH easier time understanding that Mateus took over Hell after death than this guy being the embodiment of death of egos and life. Even _Ozma_ had more build-up. I get Necron tells us what he is, which fair, sure, but... man, being a little more upfront woulda been nice.
Gonna copy and paste something I wrote in response to another comment: I see this take a lot and I feel like people just missed the foreshadowing that Necron had because he absolutely didn't come out of nowhere. The game makes it very clear that, because the crystal is the origin of life, destroying it will result in the end of everything. Kuja destroys the crystal, so therefore it only stands to reason that Necron is the existential threat that results from destroying the crystal. He is the death of all things, he is an apathetic nihilism, he is the opposite of everything the crystal represents for the world- He is the closest thing to what was described as happening when the crystal is destroyed. You might say that we never see the crystal destroyed on-screen, and while that's true, like... Come on, really? Kuja uses an attack that was previously used to destroy a planet while the crystal is right next to him, we see the structure that was holding up the crystal start to collapse, and the crystal is nowhere to be seen when Zidane and friends regain consciousness. I see no argument to be made that the Crystal is still alive and well at the time Necron shows up. Necron showing up is the effect, the Crystal being obliterated is the cause, and I don't really see how that can be disputed. If there's anything unexplained here, it's how Zidane and friends managed to survive Ultima. That's ultimately a nitpicky minor problem that doesn't bother me too much, but I don't think I've ever seen anyone criticize the game for that. Which is really weird because people criticize Necron for showing up out of nowhere all the time, when there's actually a pretty obvious reason for why he shows up that had been foreshadowed throughout the entirety of the game's final story arc.
@@DylanYoshi Surviving Ultima when Kuja is wounded is hardly any kind of plot hole, they're plenty tough. However, the game makes it clear how much it wore them out to survive it that the unselected party members have to yield the last of their fighting spirit to the selected companions, so it wasn't just for show. That said, sure, Necron's existence can be interpreted that way, but it's still awfully interpreted whether or not he REALLY came from the Crystal, was lurking nearby, or somewhere else. It's a fair guess and a good guess, but merely a guess. The issue is the utter lack of PLAIN build-up to it. At least with Cloud of Darkness in her original game, while her appearance is very much last minute, you do get a whole scene dedicated to how she was manipulating Xander, fight her, lose to her, get healed and talk about it, and then embark on the final journey to deal with her while you have to stomach the fact she was immortal the first time around, and if you mess around not collecting all the Warriors of Darkness, you practically guarantee the bad end for yourself, so it's all quite impactful and memorable in the end. Same with Zemus, who is also revealed fairly late into his game, but you hear what sort of being he is among Lunarians, see what kind of a monster he is as FuSoYa and Golbez use their tremendous power to fight him and only be partially effective at it at first before being defeated, leaving you with the task of dealing with the monstrous Lunarian. With Necron? You go RIGHT into the end with him after an otherwise major and fateful boss fight that had tons of build up and emotional weight behind it, with barely any time to take in what's shown up or discuss it with any characters, except ponder what that weird silhouette was after talking to Garland one final time before reaching the very final area with the Crystals. THAT'S why he "comes out of nowhere" among fans, it's as tail end as it gets. Even CHAOS had some presence going for all of FF1.
@@MrMarket1987 To say it's "merely a guess" is pretty unreasonable. The game puts a huge amount of emphasis on how destroying the crystal is an existential threat to the universe, and Necron (an existential threat to the universe) shows up the moment the crystal is destroyed. This isn't even slightly subtle. I don't think I've ever seen anyone argue that Vivi isn't dead in FFIX's ending, and there's even less text supporting that- Both of these things may not be completely obvious at first glance, but neither is unclear about what happened when you actually look at it. The other thing is that the battle with Kuja has undeniably huge stakes- If he destroys the crystal, everything is done for, and that's the driving conflict of the entire final arc of the game. If the plot ended with just beating Kuja and the crystal not being destroyed... Well, that would be a pretty flaccid ending. Introducing a concept like that and not delivering on it would be pretty bad writing, that's just not how storytelling works (unless of course there's some specific intention behind doing otherwise, but that doesn't really apply here). There's an inherent expectation going into the fight with Kuja that SOMETHING will happen with the crystal; making Necron that something is delivering on that expectation. Making Necron into something that we know about ahead of time would also just go against the theme of what Necron is. Necron represents the dread-filled nihilistic perspective that Kuja embodies after finding out about his lifespan. Kuja has no idea when his death is coming (other than that it's going to be soon), and that uncertainty of when death comes and what death even truly means is important to both his arc and the entire game's themes. It only logically makes sense that Necron wouldn't show up long before he becomes a threat, because he is the death of everything- He is a sudden and unknown force, the exact aspects that drove Kuja's fear. Him showing up when he does is exactly what was needed for this to work.
@@DylanYoshi It's not unreasonable at all, it's still merely a guess, and we're talking VASTLY different things here as is. Necron may well exist as a foil to what the Crystals stand for, and MIGHT represent SOME of the Nihilistic themes that Kuja eventually comes to embody, but none of that is actively confirmed in the story nor preludes Necron as a character in any way whatsoever. None of the dialogue around the importance of life and crystals alludes to HIM, it alludes to the entire theme of life and death, and it does not become what he is either as he makes it very clear he's there to snuff out life, which is the exact _opposite_ of what the Crystals are as originators of life. So why would he come from it even if Kuja had somehow broken the Original Crystal? Heck, he desires a universe _without_ Crystals; He's just plain not related to the Crystals at all as far as I can tell except the visual flair of rings, and as far as I can tell Kuja never succeeded in destroying that big one in any sources I can find as is. He's at BEST a bi-product of the extreme edge of Nihilistic themes of the game, but that's merely a fraction of the game's overall themes as is. But again, I never said you made a bad guess; I do think there's merit in pondering he is a Nihilistic being manifested from where it becomes apparent in the game to a limited degree. Yet practically NOTHING actively or tangibly confirms what he IS in the lore or had any effect on it prior to him showing up. By all accounts, he's just some god of death Kuja happened to Summon throwing his biggest fit near the origin of all Life, with a very superficial take on what Nihilists want as he mainly only talks of Kuja, and only recognizes the will of the party after they kick his ass, so... not exactly much Nihilism going on there when he's just content to continue waiting for life to come to pass. He's more a force of nature than a real embodiment of Nihilism. Frankly it's just way too many interpretive hoops to get to that conclusion of yours.
@@MrMarket1987 @MrMarket1987 We literally see the structure the crystal is on collapsing, and the first thing Zidane says upon waking up is questioning where the crystal went. It's gone, it's vanquished, it's demolished, it's no more, it's pushing up the daisies, it has ceased to be. It is an Ex-Crystal! This is the simplest conclusion to reach, that the crystal's destruction resulted in his presence. Whether he's from within the crystal or whether he's some being that takes a taxi to worlds with a destroyed crystal isn't really relevant- The two events are obviously related to anyone who is paying attention. I have no idea where you're getting the information that Necron wants to destroy all crystals from- In-game all he says about his goals is that he wishes to return the world to nothing, with no crystal to give life. This is exactly what destroying the crystal was supposed to do. I also never said that Necron represents nihilism as a whole, he represents the specific brand of nihilism that Kuja embodies. This is extremely apparent in his dialogue and I'm not sure how it can interpreted otherwise. You seem really fixated on the idea that we don't know exactly what Necron is within lore rather than themes. If that's all your criticism is, I suppose I don't really have argument against that (though I don't agree with the criticism and don't see why it matters, but at this point it's a matter of entirely personal preference and that's something I don't see the point in debating), but that has virtually nothing to do with whether or not he "comes out of nowhere". If foreshadowing towards his presence exists to a degree as significant as it is here, that conclusively shows that he does not come out of nowhere, regardless of how much is revealed about him within the lore.
The ending boss is perfect thematically. In a game about how to live and to die, the final boss is the embodiment of death itself. It was brilliant! However the biggest flaw of this is how out of nowhere it was and sudden. It would have been perfect if only it was properly foreshadowed. One of the few things the game did wrong imo.
@@Matt-flarestar_ That. Kuja broke the crystal, pillar of the worlds existance. What followed *should* have been oblivion, brought by Necron, but the party prevailed. It was a very final "Screw it all, nihilism it is" from Kuja. *Everything* should be reduced to nothing - His final way out of the picture. It's very legit to say that Necron should have gotten more foreshadowing - and more urgency about the crystal getting nuked - but he fits right in.
0:00 [The screen fades back in. All the characters are knocked out, but alive, on a large slab of rock. In the background appears to be pale-yellowish clouds, constantly moving and shifting. Screams of despair and torment, absolutely hellish cries, are heard in the background] …And now, the moment you have been waiting for… Zidane "U-Ugh..." [Zidane stands up] "What happened to the crystal...?" [Zidane takes a step forward] "...Where is this?" "You stand before the final dimension, and I am the darkness of eternity..." Welp, here is the moment in FFIX that is the most infamous and well known for the players, the actual final boss: Necron… That comes right out of nowhere. But… in all honesty, Necron isn't even the BIGGEST problem with IX. (I'd say that some of the biggest problems are Dagger's stupidity and the poorly done, unfocused love story of her and Zidane) Necron was at least only last minute and a short appearance, and the whole "completely out of nowhere final boss" bad writing isn't even something that is unique to IX. Final Fantasy and several old JRPG's did this cliché before, so "Pulling a Necron" isn't anything new , but this guy's unexpected and arbitrary appearance at the end of IX is by far the most ridiculous example of this unfortunate practice, and the reason that it's named after him. (Especially with how this is supposed to be post-FFVII writing, you'd think that the writers would have moved on from this kind of bullshit by now) But if anything, what is more irritating is that it's Necron that gets all the attention and focus as an issue with the game, as opposed to all the other larger problems with IX. What's also irritating is how some fans will actually try to justify his appearance. These fans will say things like "he is supposed to symbolic!" and "he is supposed to be a physical representation of the game's themes!". Okay, it's pretty dumb symbolism and IX's themes are all over the place and are incoherent, uninspired and uninteresting, and if the writers thought they were being "subtle and clever" with this whole thing, they were freaking wrong, because this is about as subtle as a brick to the face. (There are even pretentious, long winded RUclips "analysis" videos about Necron and trying to justify him) Some have also theorized that Necron is actually the true form of the Iifa Tree, based on what Garland said before about how Zidane "only saw the back of the Tree", which is a nice theory and all, but ultimately incorrect, as the Ultimania completely josses this theory by stating: "Eternal Darkness [Necron] Monster created by fear of death A being awoken by the fear, despair and hatred of Kuja, who discovered, with the fulfillment of his ambition near, that he had little time left to live. It rejects the cycle of life through the crystal and attempts to return every world, including Terra and Gaia, to nothing. The final enemy to confront Zidane's team." (From the "Lifestream Net") Necron really is nothing more than just a random monster summoned by Kuja's feelings and the "symbolism" is nothing more than a cheap excuse and a cover up to the REAL reasons that he is here. The first reason: Necron is actually, like many things in IX, just a cheap reference to a past Final Fantasy, in this case, it's a reference to FFIII and the "Cloud of Darkness", the CoD was also an out of nowhere final boss for III that was brought upon by a person that feared death (Xande, that Kuja is pretty much copying from), though to be fair in the CoD's case, it wasn't completely out of nowhere, III repeatedly talks about the balance of light and dark and how if that balance is upset with light or dark getting out of control, it brings forth a cataclysm, and the CoD is that cataclysm, so it at least had more of a connection to the story than Necron did. (and the DS Remake of III at least tried to expand on this a bit more) Then there is Necron's actual name, y ou didn't think the last boss's original Japanese name was Necron, do you? It was probably changed because of text space restrictions, but Necron's Japanese name literally translates to "Eternal Darkness", as stated from the Ultimania quote above, and Necron even says his actual name right here in his dialogue (though the translation mixes up the words a bit) Is there a link here? The Cloud of DARKNESS (or "Dark Cloud" for a literal translation) emerges at the very end of Final Fantasy III to return all existence to the Void. The Eternal DARKNESS emerges at the very end of Final Fantasy IX to return all existence to nothingness. Hmmm. There also might be some FFV referencing thrown in, given that Necron's design looks really similar to the Necrophobe, the optional boss that you fight just before the final boss, Exdeath in V (that and the similar names, but considering that Necron isn't supposed to be his actual name, that could just be a coincidence), heck, even the Crystal World in IX looks pretty similar in appearance to the World of Darkness and the Interdimensional Rift, the final dungeons of III and V. The second and bigger reason: Necron is only here so Kuja can have his cheap last minute redemption. When you beat Necron, Kuja suddenly teleports you away back to outside of the Iifa Tree, and Kuja is suddenly all remorseful and the game tries to have this sad and tragic moment with him and Zidane. (Will be addressing how weak that was when we get to that scene next chapter) Since having Kuja suddenly getting regretful and teleporting everyone out would have been too blatantly deus ex machina-ish, the writers clearly threw in Necron to try and make the whole thing slightly more coherent. TL;DR version: The real reasons Necron is a thing is to be just another cheap shout out to a previous Final Fantasy and to also be a walking, talking plot device for Kuja to have his forced last minute redemption. (So the next time you come across a pretentious RUclips video or some fan trying to justify Necron, just copy and paste this rant to them. I am honestly getting sick of the overabundance of "analysis" videos on RUclips, a lot of them are clearly just get views rather than actually saying something informal) …Or maybe he is actually supposed to be Pepsiman, considering the whole FFIX Coca-Cola commercial, the secret super boss, Ozma, that looks suspiciously like the Pepsi symbol, and the Japanese players even mockingly call him Pepsiman. This one comment I've read pretty much sums it up: " So FFIX was just an ad for Coca-Cola all along, no wonder Pepsiman is the final boss."
@@Dragonsamuari Keep making ad hominem attacks rather than addressing the legitimate points I made. I’m not doing this for the sake of being negative, I actually want IX to get a Remake than can fix all of it’s problems.
You have some points. FFIX is one of my favorites FF's, but the last battle (even when I consider it's a good last battle) really feels it comes out of nowhere, and maybe it is because Kuja is a weak antagonist, at least in the final part of the story. I think writers didn't know how to finish his storyline.
Believe me. It’s not an unpopular opinion that Necron is a weird choice for a final boss. Quite a few people share that sentiment actually. Myself included of course.
@williamsanborn9195 yea I've seen that now, I was half expecting to be attacked over it (especially with ff9 being so beloved) but it seems alot of people feel the same.
Nah, it's pretty much consensus among the fanbase that Necron's a bit too last minute and too vaguely explained by Garland. Thing is, Hades was the proposed original final boss; It would have at least fit in _somewhat_ with the theme of the Iifa Tree having an undead boss of all things.
You've gotta consider why they did it. IX is a love letter to classic FF, and both FF III and IV had out of nowhere final bosses that replace the actual main villains. I think it's a nice little tribute.
@@AnaverdGaiden Cloud of Darkness is fair enough. Zeromus is where it got weird with the extra layers of mindtaking after Golbez possessed Kain twice though.
Having the opening incorporate wailing souls was a genius move since your fighting the embodiment of death and destruction!
I would rather call Necron despair, the void, nothingness, since even death and destruction is part of the circle of souls. Necron wants to end it all, even death. He is darkness eternal, the fear of death, not death itself.
@ If that is the case, the tempo is a bit too fast to show what Necron is. I would say the ending of kingdom hearts 2 shows nothingness better with the Final Xemnas theme, the arena, and Xemnas himself.
@@brandonstinson4988 Maybe, but if Necron is frear of death "he" is mentioned in disc 2 at the Black Mage Village and from there on it just expands.
I actually like how Necron showed up out of nowhere. It shows nihilism can and does appear when we're at our lowest and hits hard. But whenever it does appear, we have to keep our will to live and defeat that feeling of dread anytime it shows up. I like Kuja as a villain more, but Necron's symbolic to the themes of the game, which is one of the many reasons why I put FFIX in my top 3 FF games and one of my favorite games ever.
@@maskkid Or maybe you are just making excuses for something that is, at most, a cheap FFIII/V reference. “Nihilism” is just what you want to see. Necron is nothing more than a cheap plot device for Kuja to have his forced last minute redemption.
Not sure I've ever seen anybody defend Necron. But hey, if you like him, more power to ya. I will say that in regards to the fight itself, he's definitely final boss material.
@@Zelink108 who cares what you think though lol
@@MrXxsnipesXx I see that you have no rebuttal.
People can have different interpretations, that's kinda how writing and themes work. Necron is a very thematic final boss, though they DO come out of nowhere in regards to the literal events that transpire. Some stories value the themes over everything else, it's very clear the battle against Necron is meant to be the party fighting against just giving up because they will one day die. What Necron "is" doesn't matter in the grand scheme of conveying this theme, just that the party battles this manifestation. I also hesitate to say that Kuja has a "redemption," and even so, what he goes through is still tied to the themes.
Saying Necron has no significance other than being a reference to older games is blatantly false unless if you just weren't paying attention to what FFIX wants to discuss. You can criticize it for coming out of nowhere (though I disagree) but it's not "unrelated" to the game. Liking what Necron represents to the themes is not "excusing" the plot of the game.
これ最初のゆったり不穏な流れからスムージングにめっちゃカッコイイラスボス曲に移行するのがめっちゃ好きだった。
地味にFF8のThe Extremeばりに好き。
強い思いや願いにより召喚獣が生まれる世界で、人々の絶望や破滅願望から(恐らく)生まれた召喚獣。
そのためか、人々の呻き声や叫び声が響く悍ましいサウンドで当時から怖い曲だなぁと思っていました。
現実でもこの様な召喚獣が生まれない、希望に満ちた世界になって欲しいですね!
Not really fussed about Necron just showing up at the end, it's a cool final boss, the music is great and his stuff about how people prefer oblivion to feeling pain was picked up on as one of the themes of FFX
Those wailings freak me out, this theme is reminiscent of the final boss' themes of the cristal era of final fantasy games like 3, 4 and 5
通常戦闘が「バトル1」
ボス戦が「バトル2」
そしてラスボス戦の曲名が「最後の闘い」なのも過去作からのオマージュ
絵本の中みたいな世界観めちゃくちゃ好きなんだよね。。ストーリーはなかなか重いけど。
De los mejores JRPG: Comienzas con una ida al teatro y saltar la cuerda
Objetivo final: DESAFIAR A LA MUERTE POR SU DERECHO A VIVIR
The Planets Align... they say screw you, have ALL THE STATUS EFFECTS!
この曲マジで鳥肌立つ…
初めて聞いたときから好きだったけどイヤホンで聞いたら実際にゲームやってたときと違う聞こえ方に感じる
Un jefe final realmente espectacular, de los mejores que existen, además de que la traducción al Español de este juego es de las mejores que existen.
They better bring this in XIV DT in one of the trial endgame (maybe extreme) like they did with zeromus. It would be a great call to bring a part of SHB and EW in this expansion
We got a bit of FFIX music in Dawntrail already, so it's certainly a possibility
I'm really hoping that the lead up to 8.0 is nothing but FF9 tie ins about the secrets of Alexandria and where these futuristic Lalafell-akin race came from and learn more about Kyrile's real heritage.
@@VioletMaeve We already know where the Millala come from. They are from the south seas islands of the Source.
@@JohnDCrafton
Wait, where was this in the msq? It was the Yesterlands mask trivia right? Because I swear I did not pick that up in the reading. Because would that make the Millala an ancient name for the Lalafell? Because that doesn't sound right at first. Truth be told, I was talking to a friend who already beaten the msq ahead of me and I was listing off FF9 lore for him as he never played it. Still, we do need more FF9 things for the post-story. Mostly because I want to see the restored look in a memory of the entire Alexandria and its world outside of a dungeon. And go deeper with memories and to further make sure the kingdom right now can rebuild in the Source.
@@VioletMaeve it's that stuff plus the stuff we already know about the south sea islands (Aloalo Island variant dungeon!)
I finally know how to line up the dialogue so the fight starts with the music perfectly thanks 😂
3:28 those 10 seconds get me every time
自分はどこから来て
どこへ行くのか...
深く考えさせられたゲームでした
はぁ、ファイナルファンタジーⅨ、好きです。どの曲も懐かしさがこみ上げてきます。
My favorite boss theme of any game.
初めは不気味で嫌な感じなのに、しばらくすると戦闘BGMになる不思議だなぁ。
"The Final Battle" plays during the battle against Necron at the Hill of Despair.
The ominous introductory portion of the track runs until approximately 1:20 and loops continuously during the sequence in which Necron first appears and during the loading of the battle.
Once the actual battle commences, the fast-paced battle portion beginning at 1:20 will play and loop if applicable.
PS最後のFFラストバトルに相応しい曲
コッカコーラー
I hope in the supposed remake they go over the crystal and necron for more fleshed out lore. And since he mentions a crystal is it technically an Eidolon?
He is darkness eternal, the fear of death, hopelessness, which fuels many of the characters motiavations in the story, even the Terrans. They all fear death or to be forgotten etc. Even Quinas story about food is about remembering. :)
Necron isn't a "he", its referred to as the Darkness of Eternity in the orignal japanese. ANd I think it literally is the crystal, based on the similar designs. Also it says it will it will end all life. Lorewise, the only thing should be able to do that is the crystal.
@@jaimebyrd3578 I know it isn't a "he". End all existence. Necron says he will excist as long as there is life and death, meaning he is beyond those concepts. Calling him "death" as some ppl do is to keep it too simple.
I miss when the final boss of Final Fantasy is this incomprehensible horror beyond our understanding
the best final battle song there is!
One of my favorite songs period, not just from a video game. By far the best final battle music in FF (blows OWA out of the water).
dancing mad
@ Not even close.
@@IcyAuron exactly, dancing mad is uematsu's masterpiece
唐突に出てきた感強いラスボスだった。とりあえず倒したけど、頭「???」のままだったような気がする…
クジャの第2形態がラスボスの方が良かったってゆう意見が多いけど個人的には「誰かを助けるために理由がいるかい」って言葉に感動しやすくするためにも必要なラスボスだったと思うんだよな
What does Necron have to do with Zidane’s quote? Just admit that Necron is an asspull and bad writing.
@@Zelink108
If Kuja was the final boss, I felt like Zidane's words after saving Kuja would feel unnatural.
That's why I wanted to say that it was good that Necron was the final boss.
I'm not good at English, so I hope I can convey what I want to say...
さっきプレイしたけどそう思う。
なんかオカルトな奴が出てきて、クジャの気持ちわかりますよぉって言うのを否定したジタン。クジャが生きてる事を知ると、仲間を説得させてまで助けようとする真っ直ぐさが戦う前から現れてて良いよね
@@前畑英人 So Necron is nothing more than just a walking plot device for Kuja to have his forced last minute redemption, just as I thought.
Best part of fighting Necron the first time was that Freya was the one to land the final blow.
While being thematically connected to the core message of the game, Necron is one of the most random final bosses in the series, I hope they somehow fix it in a *totally hypothetical* remake.
Still the music is an absolute banger
I hope that they don't touch it. FFVIIR is... a game, and their proposed plot for FFX-3 is COMPLETE garbage. I don't have any faith in Square when it comes to handling their older games. Just move on to FFXVII.
@@IcyAuron FFVIIIR was great when you only look at the first part. It turned a bad game that aged horribly into quite a good game with deep narrative, believable character development and a legit fun modern ATB battle system. Then the 2nd part dropped and they fumbled pretty much all of it. I guess it has plenty of minigames if you like those (I don't).
I still don't have a clue who or what Necron was.
@AkuniLesare
Huh? FF7 hasn't aged terribly at all , the only thing that aged badly were the graphics , everything else was fine.
@@Pliskkenn The embodiment of death. Endless oblivion. Basically the being that returns everything to nothing Because not existing is "better" than existing with flaws and pain.
あーこれも森下唯さん案件だ🎹(弾いてほしい曲😎)
BGM序盤は絶望感溢れるが、中盤からテンション爆上がり、最後の闘いに相応しい素晴らしいBGMである
永遠の闇は動画のグランドクロスを放ってくるが中々に癖のある技で形勢が一気にひっくり返る
最後の闘い、当時は勝つと意気込んで挑んだいい思い出
この曲は羽生結弦さんの単独アイスショーで現役試合そのものの構成でジャンプを入れ滑ってました。クジャ様のような赤い衣装も似合っていました。
本当にカッコイイ曲ですね🎶
最初っからカッコいい。😂🎉
Amazing theme but Necron wasn't a very hard final boss at all compared to Ultimecia (who could blow away your magic stock, eject party members, and reduce HP to 1). The low HP total probably has a lot to do with that.
Grand Cross would like to say hello!
Ultimecia is weak as hell. The whole FF8 is one of the easiest FF games. You just limit break her to death.
生きる意志よ、絶望の闇を打ち払え。
初めて聴いた時、うめき声が怖かった。
事前にマダイン・サリの召喚獣壁調べたら永遠の闇の正体推測しやすいのがエモい。
とりあえずコーラ買いに行きます
-ちゃんとペプシを買ったか?-
This one scared the crap out of me when I first heard the beginning and then it became the coolest freaking final boss theme
same here, but i played an other rpg game with this exact track as final battle, also they mentioned the Final Fantasy so i know from where they used
クジャに引き寄せられたテラ人の怨嗟とかなのかもしれないと思った
やっぱテラの建造物の意匠っぽいのよね、リング
何故かコーラが飲みたくなるBGM
それが面白かった、そのコマーシャル w
コーラコラボCM
でもペプ…おっと誰か来たようだw
@@amanojakudes ペプシもいいだ
Does this remind anyone else of Chrono Trigger’s Final boss theme?
Specifically at 1:42
Emerson Lake and Palmer - Trilogy (1972)
MALICE MIZERみたい
カッコイイ
Symbolically, the final fight with Necron makes sense as it was basically showing that even times where it seems death is, ultimately, inevitable, there's always a way to overcome it and foresee a more suitable future for all of us.
Though, in terms of actual battle...Kuja is miles better for a final boss than Necron. Grand Cross is annoying, sure...but name another final boss that abuses their ace move up to four times in one turn...?
(映像前半部分)ジタン・ガーネット・エーコ・ビビという平均年齢最年少PT(
When you thought the game was over.. but they pull the trap card.
For how good this game is, Necron is a weak final boss. I know it's supposed to be the embodiment of death thematically, but it comes out of nowhere.
Also, screw it's 4 atb bars and Grand Cross. I died so many times to that move. 🙃
Death comes out of nowhere most of the time!
Fair
I hope necron is the trial fight in patch 7.5 in ff14
よく「永遠の闇じゃなくクジャがラスボスだったらよかった」という意見も目にするけど、最近になって9世界にとって最大最重要の存在意義を持つ闘いという考察も出た。果たして皆さんが味方するのは、ジタン達か、それとも永遠の闇か。この苦しい世の中で。
なおこの曲、調を動かしたりアレンジしたりすると熱がこもりそうだと思うのは私だけだろうか?
Hell yeah, the last good final boss theme Uematsu ever composed!
Roar of the Departed Souls - Uematsu only composes the finest to this day.
@@TenebrisGladius You've gotta be joking. Just listened to it and I would never listen to it again, why do you think that's a good song? xD
Just having choir and chanting doesn't make a song a masterpiece, you know. It's about the actual composition and instrumentation.
@@AnaverdGaiden .....i don't even know why i expected that someone with a profile pic from PERSONA would understand, smh.
This is *Bait*.
@@AnaverdGaiden you made it sound like the track is utter garbage, it is not as good as this boss' theme but not to the point of 'not wanting to hear it again'
Grand Cross still gives me nightmares to this day…
Damn they’ve got the all minors party lineup here
Esa No Es La Ultima Weapon De Zidane😢
生きてると死の絶望は突然くるからなぁ
ドラクエシリーズの音楽は全てに置いて喜怒哀楽が最強🎉すぎやまこういち先生神曲過ぎる😂ただ、ドラクエシリーズの音楽の産みの親すぎやま先生、キャラデザインの鳥山明先生のお二人が亡くなってしまい今はドラクエシリーズの産みの親の堀井雄二先生だけなのが非常に悲しい😂
こちらって公式?
公式の中の人もダガーじゃなくガーネット派なのか……。
I don’t care if it fits in with the story thematically, Necron showing up out of nowhere is and always will feel shoehorned in.
Also, for the love of God, PLEASE upload Melodies of Life. I don’t care if it’s in Japanese or English. Just please do it! It’s one of my favorite songs in a video game! 😭
I heard so many theories about who or what Necron is and your guess is as good as mine. But from what I heard from others.. he represents Death. He IS Death. While it seem like he came "Out of nowhere" they actually did build him up towards the very very end of the game with the Garland character.
@@Vanacloud Let's delve into the aforementioned fan theories I take umbrage with. Theory #1 is problematic for several reasons. Saying Necron is the personification of nihilism or sin just comes across as desperate. Claiming something is a metaphor for "evil," is the lowest of all hanging fruit. This fan theory also requires a level of nuance Final Fantasy IX has lacked since the very beginning. When Final Fantasy IX wants you to understand a metaphor, it bludgeons you over the head with its simplicity. So in a way, I’m saying this fan theory isn’t true because it's too good for IX.
Theory #2 is just shitty. If Necron is the resurrection of a previously encountered enemy, then he cannot be the reincarnation of an enemy we give a shit about. The prospect of Necron being the reincarnation of a B-tier bozo from earlier comes across as lazy and irresponsible storytelling even for a Final Fantasy game. If a jagoff wants to tell me Necron is the reincarnation of Soulcage or the Four Fiends, then I'm just going to roll my eyes and ask "why should I care?"
That’s one thing we can agree on, Necron sucks and is just a plot-device for Kuja to have his forced last minute redemption.
@@Zelink108 Like I said in my post, your guess is as good as mine lol Not even the developers know. I think they saw Trance Kuja as the final villain and go "This guy is not as epic as Sephiroth or Ultimecia, we need somebody else more badass". Necron came about.
@@Vanacloud More like they decided to give Kuja a forced redemption at the last minute and needed a walking plot device to do it, which was Necron.
Egg
Awesome [Video Soundtrack] The Final Battle [FINAL FANTASY IX] Video.
Necron, I wanna like ya, and I want ya, but you make it hard when I don't know ya. This boss and theme are really cool in concept, but even this was too barebones for me. I have a MUCH easier time understanding that Mateus took over Hell after death than this guy being the embodiment of death of egos and life. Even _Ozma_ had more build-up. I get Necron tells us what he is, which fair, sure, but... man, being a little more upfront woulda been nice.
Gonna copy and paste something I wrote in response to another comment:
I see this take a lot and I feel like people just missed the foreshadowing that Necron had because he absolutely didn't come out of nowhere. The game makes it very clear that, because the crystal is the origin of life, destroying it will result in the end of everything. Kuja destroys the crystal, so therefore it only stands to reason that Necron is the existential threat that results from destroying the crystal. He is the death of all things, he is an apathetic nihilism, he is the opposite of everything the crystal represents for the world- He is the closest thing to what was described as happening when the crystal is destroyed.
You might say that we never see the crystal destroyed on-screen, and while that's true, like... Come on, really? Kuja uses an attack that was previously used to destroy a planet while the crystal is right next to him, we see the structure that was holding up the crystal start to collapse, and the crystal is nowhere to be seen when Zidane and friends regain consciousness. I see no argument to be made that the Crystal is still alive and well at the time Necron shows up. Necron showing up is the effect, the Crystal being obliterated is the cause, and I don't really see how that can be disputed.
If there's anything unexplained here, it's how Zidane and friends managed to survive Ultima. That's ultimately a nitpicky minor problem that doesn't bother me too much, but I don't think I've ever seen anyone criticize the game for that. Which is really weird because people criticize Necron for showing up out of nowhere all the time, when there's actually a pretty obvious reason for why he shows up that had been foreshadowed throughout the entirety of the game's final story arc.
@@DylanYoshi Surviving Ultima when Kuja is wounded is hardly any kind of plot hole, they're plenty tough. However, the game makes it clear how much it wore them out to survive it that the unselected party members have to yield the last of their fighting spirit to the selected companions, so it wasn't just for show.
That said, sure, Necron's existence can be interpreted that way, but it's still awfully interpreted whether or not he REALLY came from the Crystal, was lurking nearby, or somewhere else. It's a fair guess and a good guess, but merely a guess.
The issue is the utter lack of PLAIN build-up to it. At least with Cloud of Darkness in her original game, while her appearance is very much last minute, you do get a whole scene dedicated to how she was manipulating Xander, fight her, lose to her, get healed and talk about it, and then embark on the final journey to deal with her while you have to stomach the fact she was immortal the first time around, and if you mess around not collecting all the Warriors of Darkness, you practically guarantee the bad end for yourself, so it's all quite impactful and memorable in the end. Same with Zemus, who is also revealed fairly late into his game, but you hear what sort of being he is among Lunarians, see what kind of a monster he is as FuSoYa and Golbez use their tremendous power to fight him and only be partially effective at it at first before being defeated, leaving you with the task of dealing with the monstrous Lunarian.
With Necron? You go RIGHT into the end with him after an otherwise major and fateful boss fight that had tons of build up and emotional weight behind it, with barely any time to take in what's shown up or discuss it with any characters, except ponder what that weird silhouette was after talking to Garland one final time before reaching the very final area with the Crystals. THAT'S why he "comes out of nowhere" among fans, it's as tail end as it gets. Even CHAOS had some presence going for all of FF1.
@@MrMarket1987 To say it's "merely a guess" is pretty unreasonable. The game puts a huge amount of emphasis on how destroying the crystal is an existential threat to the universe, and Necron (an existential threat to the universe) shows up the moment the crystal is destroyed. This isn't even slightly subtle. I don't think I've ever seen anyone argue that Vivi isn't dead in FFIX's ending, and there's even less text supporting that- Both of these things may not be completely obvious at first glance, but neither is unclear about what happened when you actually look at it.
The other thing is that the battle with Kuja has undeniably huge stakes- If he destroys the crystal, everything is done for, and that's the driving conflict of the entire final arc of the game. If the plot ended with just beating Kuja and the crystal not being destroyed... Well, that would be a pretty flaccid ending. Introducing a concept like that and not delivering on it would be pretty bad writing, that's just not how storytelling works (unless of course there's some specific intention behind doing otherwise, but that doesn't really apply here). There's an inherent expectation going into the fight with Kuja that SOMETHING will happen with the crystal; making Necron that something is delivering on that expectation.
Making Necron into something that we know about ahead of time would also just go against the theme of what Necron is. Necron represents the dread-filled nihilistic perspective that Kuja embodies after finding out about his lifespan. Kuja has no idea when his death is coming (other than that it's going to be soon), and that uncertainty of when death comes and what death even truly means is important to both his arc and the entire game's themes. It only logically makes sense that Necron wouldn't show up long before he becomes a threat, because he is the death of everything- He is a sudden and unknown force, the exact aspects that drove Kuja's fear. Him showing up when he does is exactly what was needed for this to work.
@@DylanYoshi It's not unreasonable at all, it's still merely a guess, and we're talking VASTLY different things here as is.
Necron may well exist as a foil to what the Crystals stand for, and MIGHT represent SOME of the Nihilistic themes that Kuja eventually comes to embody, but none of that is actively confirmed in the story nor preludes Necron as a character in any way whatsoever. None of the dialogue around the importance of life and crystals alludes to HIM, it alludes to the entire theme of life and death, and it does not become what he is either as he makes it very clear he's there to snuff out life, which is the exact _opposite_ of what the Crystals are as originators of life. So why would he come from it even if Kuja had somehow broken the Original Crystal?
Heck, he desires a universe _without_ Crystals; He's just plain not related to the Crystals at all as far as I can tell except the visual flair of rings, and as far as I can tell Kuja never succeeded in destroying that big one in any sources I can find as is. He's at BEST a bi-product of the extreme edge of Nihilistic themes of the game, but that's merely a fraction of the game's overall themes as is.
But again, I never said you made a bad guess; I do think there's merit in pondering he is a Nihilistic being manifested from where it becomes apparent in the game to a limited degree. Yet practically NOTHING actively or tangibly confirms what he IS in the lore or had any effect on it prior to him showing up. By all accounts, he's just some god of death Kuja happened to Summon throwing his biggest fit near the origin of all Life, with a very superficial take on what Nihilists want as he mainly only talks of Kuja, and only recognizes the will of the party after they kick his ass, so... not exactly much Nihilism going on there when he's just content to continue waiting for life to come to pass. He's more a force of nature than a real embodiment of Nihilism. Frankly it's just way too many interpretive hoops to get to that conclusion of yours.
@@MrMarket1987 @MrMarket1987 We literally see the structure the crystal is on collapsing, and the first thing Zidane says upon waking up is questioning where the crystal went. It's gone, it's vanquished, it's demolished, it's no more, it's pushing up the daisies, it has ceased to be. It is an Ex-Crystal! This is the simplest conclusion to reach, that the crystal's destruction resulted in his presence. Whether he's from within the crystal or whether he's some being that takes a taxi to worlds with a destroyed crystal isn't really relevant- The two events are obviously related to anyone who is paying attention.
I have no idea where you're getting the information that Necron wants to destroy all crystals from- In-game all he says about his goals is that he wishes to return the world to nothing, with no crystal to give life. This is exactly what destroying the crystal was supposed to do.
I also never said that Necron represents nihilism as a whole, he represents the specific brand of nihilism that Kuja embodies. This is extremely apparent in his dialogue and I'm not sure how it can interpreted otherwise.
You seem really fixated on the idea that we don't know exactly what Necron is within lore rather than themes. If that's all your criticism is, I suppose I don't really have argument against that (though I don't agree with the criticism and don't see why it matters, but at this point it's a matter of entirely personal preference and that's something I don't see the point in debating), but that has virtually nothing to do with whether or not he "comes out of nowhere". If foreshadowing towards his presence exists to a degree as significant as it is here, that conclusively shows that he does not come out of nowhere, regardless of how much is revealed about him within the lore.
The end of FF9 is here...
曲の冒頭がバトル開始まで延々とループする不気味さ
The ending boss is perfect thematically. In a game about how to live and to die, the final boss is the embodiment of death itself. It was brilliant! However the biggest flaw of this is how out of nowhere it was and sudden. It would have been perfect if only it was properly foreshadowed. One of the few things the game did wrong imo.
Honestly if Kuja had summoned Necron, problem solved instantly
@@theinimitablejora522But he did, as Necron came after Kuja destroy the crystal, so.....
@@Matt-flarestar_ That. Kuja broke the crystal, pillar of the worlds existance. What followed *should* have been oblivion, brought by Necron, but the party prevailed. It was a very final "Screw it all, nihilism it is" from Kuja. *Everything* should be reduced to nothing - His final way out of the picture. It's very legit to say that Necron should have gotten more foreshadowing - and more urgency about the crystal getting nuked - but he fits right in.
0:00 [The screen fades back in. All the characters are knocked out, but alive, on a large slab of rock. In the background appears to be pale-yellowish clouds, constantly moving and shifting. Screams of despair and torment, absolutely hellish cries, are heard in the background]
…And now, the moment you have been waiting for…
Zidane
"U-Ugh..."
[Zidane stands up]
"What happened to the crystal...?"
[Zidane takes a step forward]
"...Where is this?"
"You stand before the final dimension, and I am the darkness of eternity..."
Welp, here is the moment in FFIX that is the most infamous and well known for the players, the actual final boss: Necron… That comes right out of nowhere.
But… in all honesty, Necron isn't even the BIGGEST problem with IX. (I'd say that some of the biggest problems are Dagger's stupidity and the poorly done, unfocused love story of her and Zidane) Necron was at least only last minute and a short appearance, and the whole "completely out of nowhere final boss" bad writing isn't even something that is unique to IX. Final Fantasy and several old JRPG's did this cliché before, so "Pulling a Necron" isn't anything new , but this guy's unexpected and arbitrary appearance at the end of IX is by far the most ridiculous example of this unfortunate practice, and the reason that it's named after him. (Especially with how this is supposed to be post-FFVII writing, you'd think that the writers would have moved on from this kind of bullshit by now) But if anything, what is more irritating is that it's Necron that gets all the attention and focus as an issue with the game, as opposed to all the other larger problems with IX. What's also irritating is how some fans will actually try to justify his appearance.
These fans will say things like "he is supposed to symbolic!" and "he is supposed to be a physical representation of the game's themes!". Okay, it's pretty dumb symbolism and IX's themes are all over the place and are incoherent, uninspired and uninteresting, and if the writers thought they were being "subtle and clever" with this whole thing, they were freaking wrong, because this is about as subtle as a brick to the face. (There are even pretentious, long winded RUclips "analysis" videos about Necron and trying to justify him) Some have also theorized that Necron is actually the true form of the Iifa Tree, based on what Garland said before about how Zidane "only saw the back of the Tree", which is a nice theory and all, but ultimately incorrect, as the Ultimania completely josses this theory by stating:
"Eternal Darkness [Necron]
Monster created by fear of death
A being awoken by the fear, despair and hatred of Kuja, who discovered, with the fulfillment of his ambition near, that he had little time left to live. It rejects the cycle of life through the crystal and attempts to return every world, including Terra and Gaia, to nothing. The final enemy to confront Zidane's team." (From the "Lifestream Net")
Necron really is nothing more than just a random monster summoned by Kuja's feelings and the "symbolism" is nothing more than a cheap excuse and a cover up to the REAL reasons that he is here.
The first reason: Necron is actually, like many things in IX, just a cheap reference to a past Final Fantasy, in this case, it's a reference to FFIII and the "Cloud of Darkness", the CoD was also an out of nowhere final boss for III that was brought upon by a person that feared death (Xande, that Kuja is pretty much copying from), though to be fair in the CoD's case, it wasn't completely out of nowhere, III repeatedly talks about the balance of light and dark and how if that balance is upset with light or dark getting out of control, it brings forth a cataclysm, and the CoD is that cataclysm, so it at least had more of a connection to the story than Necron did. (and the DS Remake of III at least tried to expand on this a bit more) Then there is Necron's actual name, y ou didn't think the last boss's original Japanese name was Necron, do you? It was probably changed because of text space restrictions, but Necron's Japanese name literally translates to "Eternal Darkness", as stated from the Ultimania quote above, and Necron even says his actual name right here in his dialogue (though the translation mixes up the words a bit) Is there a link here? The Cloud of DARKNESS (or "Dark Cloud" for a literal translation) emerges at the very end of Final Fantasy III to return all existence to the Void. The Eternal DARKNESS emerges at the very end of Final Fantasy IX to return all existence to nothingness. Hmmm. There also might be some FFV referencing thrown in, given that Necron's design looks really similar to the Necrophobe, the optional boss that you fight just before the final boss, Exdeath in V (that and the similar names, but considering that Necron isn't supposed to be his actual name, that could just be a coincidence), heck, even the Crystal World in IX looks pretty similar in appearance to the World of Darkness and the Interdimensional Rift, the final dungeons of III and V.
The second and bigger reason: Necron is only here so Kuja can have his cheap last minute redemption. When you beat Necron, Kuja suddenly teleports you away back to outside of the Iifa Tree, and Kuja is suddenly all remorseful and the game tries to have this sad and tragic moment with him and Zidane. (Will be addressing how weak that was when we get to that scene next chapter) Since having Kuja suddenly getting regretful and teleporting everyone out would have been too blatantly deus ex machina-ish, the writers clearly threw in Necron to try and make the whole thing slightly more coherent.
TL;DR version: The real reasons Necron is a thing is to be just another cheap shout out to a previous Final Fantasy and to also be a walking, talking plot device for Kuja to have his forced last minute redemption.
(So the next time you come across a pretentious RUclips video or some fan trying to justify Necron, just copy and paste this rant to them. I am honestly getting sick of the overabundance of "analysis" videos on RUclips, a lot of them are clearly just get views rather than actually saying something informal)
…Or maybe he is actually supposed to be Pepsiman, considering the whole FFIX Coca-Cola commercial, the secret super boss, Ozma, that looks suspiciously like the Pepsi symbol, and the Japanese players even mockingly call him Pepsiman. This one comment I've read pretty much sums it up: " So FFIX was just an ad for Coca-Cola all along, no wonder Pepsiman is the final boss."
So, like, do you have a Cinema Sins counter going up in your head every time you write one of these ridiculously long comments, or something?
@@FolderBoard No.
@@FolderBoard Some people exist just to be negative.
@@Dragonsamuari Keep making ad hominem attacks rather than addressing the legitimate points I made.
I’m not doing this for the sake of being negative, I actually want IX to get a Remake than can fix all of it’s problems.
You have some points. FFIX is one of my favorites FF's, but the last battle (even when I consider it's a good last battle) really feels it comes out of nowhere, and maybe it is because Kuja is a weak antagonist, at least in the final part of the story. I think writers didn't know how to finish his storyline.
うめき声の中に志村けんの声が混じってる
これバイ〇ハザードのゾンビのような声が聴こえるんだよねw
Great soundtrack, unpopular opinion, always thought necron just comes out of nowhere, and is just a lazy last boss
Believe me. It’s not an unpopular opinion that Necron is a weird choice for a final boss. Quite a few people share that sentiment actually. Myself included of course.
@williamsanborn9195 yea I've seen that now, I was half expecting to be attacked over it (especially with ff9 being so beloved) but it seems alot of people feel the same.
Nah, it's pretty much consensus among the fanbase that Necron's a bit too last minute and too vaguely explained by Garland. Thing is, Hades was the proposed original final boss; It would have at least fit in _somewhat_ with the theme of the Iifa Tree having an undead boss of all things.
You've gotta consider why they did it. IX is a love letter to classic FF, and both FF III and IV had out of nowhere final bosses that replace the actual main villains. I think it's a nice little tribute.
@@AnaverdGaiden Cloud of Darkness is fair enough. Zeromus is where it got weird with the extra layers of mindtaking after Golbez possessed Kain twice though.