When to Let the Dice Decide in 5E D&D

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  • Опубликовано: 27 окт 2024

Комментарии • 9

  • @Old_Wizard_Minis
    @Old_Wizard_Minis 2 месяца назад +2

    GM Jim and the Cardigan of True Sight

  • @darcyw156
    @darcyw156 2 месяца назад +3

    Great video! I am a fan of letting the dice tell the story. Too often simple issues can be eliminated by allowing the duce to tell the story. Fun example.

  • @artistpoet5253
    @artistpoet5253 2 месяца назад +1

    The only times I've ever had to witness or be part of a rules monger angling for an advantage has been in Magic: the Gathering and Warhammer 40,000

  • @DavidGrossNYC
    @DavidGrossNYC 2 месяца назад +3

    I struggle a lot with deviating from RAW. I like the creativity but it's VERY easy for some players to constantly try and push way past what should be allowed. I do often let the dice decide so they can't get mad at me lol.

  • @IcarusGames
    @IcarusGames 2 месяца назад +1

    Pretty perfect example of a situation where the dice mechanics of these systems is the perfect solution to the "problem".
    Personally, I'd be overjoyed if one of my players wanted to use feign death against a revenant because it would mean they had read all their options and were engaged in the lore, but adding the tension of the dice roll is a great way to mimic the tension the character feels as they lie there not knowing if their ploy has worked.

  • @RIVERSRPGChannel
    @RIVERSRPGChannel 2 месяца назад +1

    I agree with the dice deciding

  • @MemphiStig
    @MemphiStig 2 месяца назад +1

    Magic, among other things, in D&D has always imo been too restrictive on pc imagination and creativity. At the very least, a "you can always try" approach seems best in many cases. And I've had too many experiences where the rolls were more fitting -- good and bad -- than any script or hard-and-fast ruleset could ever be. That said, no matter how high the Bard roles, they can *not* seduce a dragon. Unless it's in human form and, you know, "on the market."