Great video! I am a fan of letting the dice tell the story. Too often simple issues can be eliminated by allowing the duce to tell the story. Fun example.
I struggle a lot with deviating from RAW. I like the creativity but it's VERY easy for some players to constantly try and push way past what should be allowed. I do often let the dice decide so they can't get mad at me lol.
Pretty perfect example of a situation where the dice mechanics of these systems is the perfect solution to the "problem". Personally, I'd be overjoyed if one of my players wanted to use feign death against a revenant because it would mean they had read all their options and were engaged in the lore, but adding the tension of the dice roll is a great way to mimic the tension the character feels as they lie there not knowing if their ploy has worked.
Magic, among other things, in D&D has always imo been too restrictive on pc imagination and creativity. At the very least, a "you can always try" approach seems best in many cases. And I've had too many experiences where the rolls were more fitting -- good and bad -- than any script or hard-and-fast ruleset could ever be. That said, no matter how high the Bard roles, they can *not* seduce a dragon. Unless it's in human form and, you know, "on the market."
GM Jim and the Cardigan of True Sight
Great video! I am a fan of letting the dice tell the story. Too often simple issues can be eliminated by allowing the duce to tell the story. Fun example.
The only times I've ever had to witness or be part of a rules monger angling for an advantage has been in Magic: the Gathering and Warhammer 40,000
I struggle a lot with deviating from RAW. I like the creativity but it's VERY easy for some players to constantly try and push way past what should be allowed. I do often let the dice decide so they can't get mad at me lol.
Pretty perfect example of a situation where the dice mechanics of these systems is the perfect solution to the "problem".
Personally, I'd be overjoyed if one of my players wanted to use feign death against a revenant because it would mean they had read all their options and were engaged in the lore, but adding the tension of the dice roll is a great way to mimic the tension the character feels as they lie there not knowing if their ploy has worked.
Hey Anto! 100%
I agree with the dice deciding
Magic, among other things, in D&D has always imo been too restrictive on pc imagination and creativity. At the very least, a "you can always try" approach seems best in many cases. And I've had too many experiences where the rolls were more fitting -- good and bad -- than any script or hard-and-fast ruleset could ever be. That said, no matter how high the Bard roles, they can *not* seduce a dragon. Unless it's in human form and, you know, "on the market."
well said!