For those who actually followed this tutoral and you got a black material and black screen. To fix it you need to change the node PostTexturePostProcessInput1 To PostTexturePostProcessInput0 For some reason this guy sometimes confuses 0 with 1 He's done it before in a previous video but he didn't correct himself in this video.
out of every unreal engine tutorial you are the first person that ive watched to have ever pointed out the editor quality settings. Thank you, I have been having a hell of a time with my sub-par computer. lol
In depth videos on game development in the ps1 style itself would be very cool! Thanks for all your hard work, your ps1 style tutorials are the best throughout all of RUclips for sure.
Better off not using the post process material and just setting r.screenpercentage to some value that makes sense for the screen size and aspect ratio of the window. Can calculate the actual pixel size you want in BP and set the console command. Then using r.UpscaleQuality 0, you'll automatically get a pixelation effect. The bonus, it will make your game MUCH faster and be much less resource intensive for the user as you are actually lowering the internal resolution of the game so fewer pixels need to be rendered. Using the post process material method means running those calculations for each pixel in the viewport.
Glad it helped! :D You may have noticed the pools in the RUclips community posts. I'm working on a Tutorial Series in which we make a full game based on the polls. Consider joining the discord server discord.gg/7WWwXPxV
@StarkCraftsYT thank you mate iv joined this is perfect. I want to start a games company some day and been working on my own ps1 looking things but feel I'm not there yet showing it off on RUclips just yet. But your vids help so damn much :)
At the start of switching i missed the overload of tutorials on very specific things 😅 from unity But now i don't wanna go back. Unreal engine is perfect for visual people and i was terrible at coding with c# in unity anyway. Now i use 95% blueprints 😅
I can only recommend trying. I was always a bit frustrated with unity because of coding and such and after trying unreal engine and godot I noticed I'm not the right person for unity.
@@StarkCraftsYT I'm kind of the opposite. Programmer as a day job and slightly afraid the visual scripting stuff will give me less controll somehow, haha I mean, I don't know C++ either, so maybe the visual scripting is the better option of those two? 🤷♂ Dont know, lets find out ;)
Thank you mr. Stark! Very cool! Have a few little questions for you: as a gamedev and 3d-artist what do you think about how should the game model topology look like? Triangles or only quads? Probably any good tips about what to care about during modelling process for a geme?
Overall it depends on the game but for lowpoly. i would recommend if you want to shade your hole character smooth and u wanna prevent hard edges on specific parts .. us quads. (Organic shapes and smooth lighting) If you wanna prevent weird stretching on textures and deformation on a part that will move in a certain way..use triangles I personally go sometimes back and forward because a notice parts i don't like but the pixelation helps to overup lil things. Thats why i like the ps1 style its very forgiving
My post process material stays a black screen. Just opened Unreal and followed the tutorial. You stated in other comments it could be my lighting isn't set up. Would you be able to say how you did this ?
Bro your videos are very helpful, thank you! Is the postprocessing thing "faking" resolution or it's for real changing resolution and helping to improve performance?
Its is and it's not. For performance u still have to decrease the screen% in for Unreal when you package the game. But u won't notice it, and u will get clear crisps pixelation, like playing on a very low resolution.
@@tarekwayne9193 Yes. It's dividing the total of your current screen so it will be adaptive. Please also check my newer tutorials about it! ruclips.net/video/Zdzxzp_B4X8/видео.html and ruclips.net/video/8mmo35uA0j8/видео.html
how would you make those graphics on a blank project? I have my character working, but I don't have the Post Processing Volume in lighting. Is there another way to do it?
On a blank project you could just add a post processing volume. It's a very common element. But yes there is another way to get the same graphics without a post processing volume. Anti Aliasing "none" Screenquality%: 25 And so on ... But thats abit advanced
@@StarkCraftsYTThank you very much, I love your tutorials, they are really helpful, there is another think I wanted to know, how would you make the vertices of a Ps1 character wobble around like you would see in the games?
Hey men, I just want to know about, I have a game that was my first, but it was so heavy, i think it's the optimization, do you think if I use this retro graphics it can impruve the FPS of the game in weak systems?
i think i've done everything right but everything is just pitch black, i'm doing this in first person but i don't think anything would be different, idk though
This might sound silly.. but the pixelation isn’t just a filter right? It’ll take high count polys and reduce them? Just curious bc it’s a great way to blend assets together in a project I’ve seen!
I see you're already a bit more advanced than the others :D Currently it just blends it together with full-screen crisp pixelation. I will cover "render distance" and such in a another tutorial(follow-up). i though it would be a bit too much for the first step.
You're getting here some exclusive content 👌 I may have to re-edit it but it should already clarify the basic and how to use it with the fog. ruclips.net/video/qaL1_w2QUSY/видео.html
My hole channel is full with blender tutorials and stuff about it Here is a FPS Model tutorial Start to Finish ruclips.net/video/7Zz8xL2CTdw/видео.html And here a 3rd Person Model tutorial Head ruclips.net/video/OjiwRIE21UA/видео.html Body ruclips.net/video/D47_JIAcGIM/видео.html
I wanted to know what this technique is if I was forced to use it if I could do without using UE4 I am starting and I am not an extraordinary level of English
Good question! I have experience with unity and switched to UE5. Its pretty simple Unreal engine is for visual people, artists and designer. Unity is for programmers who like to code.
@@StarkCraftsYT Thank for your answer. Maybe i should also switch to UE5. I have not spend too much time with unity and I am not so interested on coding.
buen video, pero no me resulto, creo que es porque la versión de un real se actualizo, encontré otro video, pero aun así muchas gracias por tu trabajo y esfuerzo bro. good video, but it didn't work for me, I think it's because the version of a real one was updated, I found another video, but still thank you very much for your work and effort bro.
Thanks for the tutorial, however it is clear that you don't really understand what you are doing in the material editor, or else you would have been able to explain it instead of just copying the nodes. Why do you need your game to render in high resolution then scale it down with a post-process filter anyway? Why won't you just set the rendering resolution to a PSX rendering resolution in the first place?
hi, i'm very sorry that i offended you with the tutorial. How do you get those crisp pixels on fullscreen in a packaged project? Setting the resolution in a shipped game project to (for example) 640x480res on 1920x1080 monitor and setting it to fullscreen always blurs my pixels totally out?
For those who actually followed this tutoral and you got a black material and black screen. To fix it you need to change the node
PostTexturePostProcessInput1
To
PostTexturePostProcessInput0
For some reason this guy sometimes confuses 0 with 1
He's done it before in a previous video but he didn't correct himself in this video.
thank you logan
I just ran into that problem lmao. Thanks
thank you jesus
out of every unreal engine tutorial you are the first person that ive watched to have ever pointed out the editor quality settings. Thank you, I have been having a hell of a time with my sub-par computer. lol
13:35 what key should i hold?
Right click and search constant (Constant)
best ps1 style channel on youtube, congratulations
🙏🙏🙏
I have been banging my head on Unreal for a while now. Thank you so much !
Had the same issue! Maybe i can bring some clearance with the next tutorials
Stark you are the uncrowned king of PSX content on YT 👏
Agree
Facts
Can't handle the positivity 😅 thanks guys 🙏🙏🙏
very neat, glad to see a new idea for the channel
Amazing as always, your workflow for making that material for post process and ps1 style is helpful and will come in handy to many..
Thanks pix :D I'm so happy to hear from you btw. And to see that you're more active again! Still in love with your pur lowpoly style
this is so good! Amazing video thank you so much and keep them coming :)
your channel is a blessing !
🙏🙏🙏
It's just what I was looking for, thank you for making a very complete tutorial :)
Glad you got something out of it
In depth videos on game development in the ps1 style itself would be very cool! Thanks for all your hard work, your ps1 style tutorials are the best throughout all of RUclips for sure.
Thats so nice of you to say! Thanks
Hope the next videos will be as helpful
I’ve been looking for this EXACT video thank you so much!
This was super easy to follow and it was exactly what I was looking for! Thank you
Hey! I hope you continue this it would be a good series if you ask me.
As long as people are interested I'm very happy to show something 🙌
loving the new mascot! 💀
🙏🙏🙏 I'm so glad you like the design
amazing video :>
thanks :)
Lets go,ive been holding off unreal engine cause there arent many tutorials out there so thanks for this
Amazing video man, could've been a bit faster but maybe that's just me, you did an amazing job explaining!
Very interested in more content on this series!
Super cool Lukas! Thanks so much. It was very helpful.
Real cool thanks for the video
Thanks so much for this video, so far I'm really enjoying the learning process of UE5.
Really helpful, just starting out with unreal engine and would love to see more of this type of stuff
I'm working on a tutorial/Devlog series in which I'm creating a game from scratch to end.
I guess that makes the most sense :)
Hope you're on board
wow this is super cool, can't wait to just experiment with it
great tutorial, thanks man
u must be a gift from god i swear
🙏
wunderbar.. Mein Freund. du hast es gefunden. Vielen Dank. Ich habe überall gesucht. Und was für eine gewaltige Suche das war. bis Sie. (thanks)
OMG YOUR VIDEO WAS PERFECT THXXXXX
glad to hear
Better off not using the post process material and just setting r.screenpercentage to some value that makes sense for the screen size and aspect ratio of the window. Can calculate the actual pixel size you want in BP and set the console command.
Then using r.UpscaleQuality 0, you'll automatically get a pixelation effect. The bonus, it will make your game MUCH faster and be much less resource intensive for the user as you are actually lowering the internal resolution of the game so fewer pixels need to be rendered. Using the post process material method means running those calculations for each pixel in the viewport.
thank you so much for this! this has been really helpful :)
amazing thank you!
You're amazing
Thank you mate soooo damn helpful. More more more please 🙏
Glad it helped! :D
You may have noticed the pools in the RUclips community posts.
I'm working on a Tutorial Series in which we make a full game based on the polls.
Consider joining the discord server discord.gg/7WWwXPxV
@StarkCraftsYT thank you mate iv joined this is perfect. I want to start a games company some day and been working on my own ps1 looking things but feel I'm not there yet showing it off on RUclips just yet. But your vids help so damn much :)
@@williamaxtellfilms7933 Amazing mindset! don't rush it :)
Let me know when you need something
@StarkCraftsYT thank you so much mate your a legend. Do you have an email I maybe able to reach you on.
Or would be just be better to message you on Discord
Thanks!
I think you wrote this in a Patreon post, but why the switch to Unreal? Is it better for PS1 stuff? Is there anything you miss from Unity?
At the start of switching i missed the overload of tutorials on very specific things 😅 from unity
But now i don't wanna go back.
Unreal engine is perfect for visual people and i was terrible at coding with c# in unity anyway. Now i use 95% blueprints 😅
Hey man great tutorial, just confused as to what you do at 17:18 what do I have to do when you say to "divide it once more"
me too
I was too, but i figured it out. he does it a little earlier in the tutorial. Hold 1 on your keyboard, and then left click.
So this also works for first person?
Yes
@@StarkCraftsYT yeah I just did it a few minutes ago thank you for the amazing video!
How can I apply this effect to only certain actors (or exclude certain actors)? thanks
Hope you will also make more UE5 tutorials in the future
because these rocks!
Yes! And I'm aiming at beginners with small straight forward tutorials
This looks rad!
I'm really thinking about switching from Unity now 👀
I can only recommend trying.
I was always a bit frustrated with unity because of coding and such and after trying unreal engine and godot I noticed I'm not the right person for unity.
@@StarkCraftsYT I'm kind of the opposite. Programmer as a day job and slightly afraid the visual scripting stuff will give me less controll somehow, haha
I mean, I don't know C++ either, so maybe the visual scripting is the better option of those two? 🤷♂
Dont know, lets find out ;)
You got the right mindset :D
Thank you mr. Stark! Very cool!
Have a few little questions for you: as a gamedev and 3d-artist what do you think about how should the game model topology look like? Triangles or only quads? Probably any good tips about what to care about during modelling process for a geme?
Overall it depends on the game
but for lowpoly.
i would recommend if you want to shade your hole character smooth and u wanna prevent hard edges on specific parts .. us quads. (Organic shapes and smooth lighting)
If you wanna prevent weird stretching on textures and deformation on a part that will move in a certain way..use triangles
I personally go sometimes back and forward because a notice parts i don't like but the pixelation helps to overup lil things. Thats why i like the ps1 style its very forgiving
My post process material stays a black screen. Just opened Unreal and followed the tutorial. You stated in other comments it could be my lighting isn't set up. Would you be able to say how you did this ?
I guess the best situation would be to just make another tutorial, in which i make everything from scratch based on a blank project
@@StarkCraftsYT that would be cool. The video said "Start Here" and I just opened up Unreal and started to follow
you need to change the node
PostTexturePostProcessInput1
into
PostTexturePostProcessInput0
Hey just asking how do you set a value on the divide
this method will still function within the first person template right? Because I am dabbling within making a first person retro game myself
Cool tutorial. I actually was curious how Unreal Engine handles this sort of thing.
Thanks its pretty different to other engines
Thanks blud, I've trying to find a way to pixalate my game without any fancy shaders.
does this increase performance or does the engine still render the full res image to scale it down in post?
Bro your videos are very helpful, thank you! Is the postprocessing thing "faking" resolution or it's for real changing resolution and helping to improve performance?
Its is and it's not.
For performance u still have to decrease the screen% in for Unreal when you package the game.
But u won't notice it, and u will get clear crisps pixelation, like playing on a very low resolution.
@@StarkCraftsYT by decreasing screen percentage, will it still play full screen?
@@tarekwayne9193 Yes.
It's dividing the total of your current screen so it will be adaptive.
Please also check my newer tutorials about it!
ruclips.net/video/Zdzxzp_B4X8/видео.html
and
ruclips.net/video/8mmo35uA0j8/видео.html
how would you make those graphics on a blank project? I have my character working, but I don't have the Post Processing Volume in lighting. Is there another way to do it?
On a blank project you could just add a post processing volume.
It's a very common element.
But yes there is another way to get the same graphics without a post processing volume.
Anti Aliasing "none"
Screenquality%: 25
And so on ...
But thats abit advanced
@@StarkCraftsYTThank you very much, I love your tutorials, they are really helpful, there is another think I wanted to know, how would you make the vertices of a Ps1 character wobble around like you would see in the games?
More please .
🙌 I love to :D
GRAZIE BOSSSS
Hey men, I just want to know about, I have a game that was my first, but it was so heavy, i think it's the optimization, do you think if I use this retro graphics it can impruve the FPS of the game in weak systems?
i think i've done everything right but everything is just pitch black, i'm doing this in first person but i don't think anything would be different, idk though
thanks
Did you say 1p button at 13:38? I am so confused.
"1" key on the keyboard, hold "1" + left mouse click to get the node
@@StarkCraftsYT thanks man it’s all good now! Great video
This might sound silly.. but the pixelation isn’t just a filter right? It’ll take high count polys and reduce them? Just curious bc it’s a great way to blend assets together in a project I’ve seen!
I see you're already a bit more advanced than the others :D
Currently it just blends it together with full-screen crisp pixelation.
I will cover "render distance" and such in a another tutorial(follow-up). i though it would be a bit too much for the first step.
@@StarkCraftsYT ty for the reply! your vids kicked me into gear w blender!
You're getting here some exclusive content 👌
I may have to re-edit it but it should already clarify the basic and how to use it with the fog.
ruclips.net/video/qaL1_w2QUSY/видео.html
So you just oixelated the reslution? Can you show us how to make pixel models
My hole channel is full with blender tutorials and stuff about it
Here is a FPS Model tutorial Start to Finish ruclips.net/video/7Zz8xL2CTdw/видео.html
And here a 3rd Person Model tutorial
Head ruclips.net/video/OjiwRIE21UA/видео.html
Body ruclips.net/video/D47_JIAcGIM/видео.html
did not work for me
damn, i wasn’t first !
I wanted to know what this technique is if I was forced to use it if I could do without using UE4 I am starting and I am not an extraordinary level of English
Yes! you can use it without
Thanks you y love your channel
Why do you prefer UE5 over Unity?
Good question!
I have experience with unity and switched to UE5.
Its pretty simple Unreal engine is for visual people, artists and designer.
Unity is for programmers who like to code.
@@StarkCraftsYT Thank for your answer. Maybe i should also switch to UE5. I have not spend too much time with unity and I am not so interested on coding.
If the coding is taking motivation or fin out of the process i can only recommend giving it a try :)
buen video, pero no me resulto, creo que es porque la versión de un real se actualizo, encontré otro video, pero aun así muchas gracias por tu trabajo y esfuerzo bro.
good video, but it didn't work for me, I think it's because the version of a real one was updated, I found another video, but still thank you very much for your work and effort bro.
everything is black??
Thanks for the tutorial, however it is clear that you don't really understand what you are doing in the material editor, or else you would have been able to explain it instead of just copying the nodes. Why do you need your game to render in high resolution then scale it down with a post-process filter anyway? Why won't you just set the rendering resolution to a PSX rendering resolution in the first place?
hi, i'm very sorry that i offended you with the tutorial.
How do you get those crisp pixels on fullscreen in a packaged project?
Setting the resolution in a shipped game project to (for example) 640x480res on 1920x1080 monitor and setting it to fullscreen always blurs my pixels totally out?
Damn Terabox ads
🤣
there's a lot more steps to retro than just pixelation...
i raged some times as you were a bit too slow
WWW