Darkseed (1993) Amiga Re:Review | Episode 59

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  • Опубликовано: 25 ноя 2024

Комментарии •

  • @joeblow229
    @joeblow229 Месяц назад +5

    Commenting for the algorithm, that was cool seeing Dark Seed. I bought the PC version on CD ROM years ago, never got the chance to play it. I'll have to revisit it with an emulator one of these days, HR Giger is one of my favorite artists.

  • @simonjameswright1
    @simonjameswright1 Месяц назад +3

    I remember the coverdisk demo with The One, which showed off the game’s visuals, sound and general unnerving atmosphere. It didn’t do enough to encourage me to buy the full game as there wasn’t much sign of an actual game to get into - wandering around for a few minutes, looking and interacting with objects, but no puzzles to solve - interesting to hear thoughts on the limited nature of the puzzles in the full game. The atmosphere from that demo has stuck with me all these years later though, and good to see it highlighted here - and with images less fuzzily than I recall!

  • @OwenThesaints-z5k
    @OwenThesaints-z5k 19 дней назад +1

    Oh my god, I’d forgotten all about Darkseed - it scared the pants of me, especially the bit with the baby/doll delivery!

  • @samuelg7673
    @samuelg7673 Месяц назад +3

    I didn't know this port even existed

    • @UKGamingNetwork
      @UKGamingNetwork  Месяц назад

      The Amiga was the only gaming system I owned at the time this released, so this was the one that I bought. I was aware of the PC version but never actually played it until recently.

  • @joshuagorman2191
    @joshuagorman2191 Месяц назад +1

    American here always fascinated by the games you guys got over there. Nice but of false nostalgia. Anyways subbed out of curiosity.

  • @chessoc7799
    @chessoc7799 Месяц назад +1

    A game I always meant to try one day :)

  • @mattias969
    @mattias969 Месяц назад +2

    You know something that just mindboggles me is why they never make a re release of Thunder Force IV or release a Taito compilation shootemups collection. For the modern consoles.

  • @Game_Glyph
    @Game_Glyph Месяц назад +1

    I love this game, have many fond memories of it, but the music used to give me a headache for some reason. I’d love a proper remake. Great video and review. I’m subscribed now and excited to look through your whole channel!

  • @xxnoxx-xp5bl
    @xxnoxx-xp5bl Месяц назад +1

    Love the 'has to be done three times things in games.' How many bosses needed to die three times before they finally stayed dead...

    • @UKGamingNetwork
      @UKGamingNetwork  Месяц назад +1

      @@xxnoxx-xp5bl it works if it's a boss fight in Zelda, but if you have to search something three times in an adventure game it can be annoying haha

    • @xxnoxx-xp5bl
      @xxnoxx-xp5bl Месяц назад

      @@UKGamingNetwork You need to reply to me two more times before I respond... Oh dratt, there I go...

  • @FuZZbaLLbee
    @FuZZbaLLbee 15 дней назад +1

    This game broke the forth wall, by giving the player a headache as well, by using the flickering high res mode

  • @OperationPhantom
    @OperationPhantom Месяц назад +2

    Seems like a fair reassessment. Certainly impressive in its day (though flickery, hence more headache, how appropriate!) but the slow trial and error nature makes it less appealing to go back to. Something apparently already felt back in the day on its re-release. The sequel was a bit pants though wasn't it?
    Are you going to re-review Waxworks as well? Now despite it coming on 10 (was it?) disks, I played that one quite a bit on the Miggy. The PC version is fine but the music was better on Amiga.

    • @UKGamingNetwork
      @UKGamingNetwork  Месяц назад +2

      @@OperationPhantom Waxworks is one I didn't play much back in the day. Be interesting to delve into that one a bit more

    • @OperationPhantom
      @OperationPhantom Месяц назад +1

      @@UKGamingNetwork Sucky combat, HD almost mandatory but great atmosphere. Although, also flawed: you can miss objects and be stuck forever. Still I remember it fondly, go figure!

  • @jasonblalock4429
    @jasonblalock4429 Месяц назад +1

    Yeah, I was really disappointed in this one, back in the day. The clock-based game design was incredibly player-hostile, and I felt a little cheated that there was no new Giger artwork, just cut-and-pasted bits of various existing paintings. Also, the music was downright terrible.