Commenting for the algorithm, that was cool seeing Dark Seed. I bought the PC version on CD ROM years ago, never got the chance to play it. I'll have to revisit it with an emulator one of these days, HR Giger is one of my favorite artists.
I remember the coverdisk demo with The One, which showed off the game’s visuals, sound and general unnerving atmosphere. It didn’t do enough to encourage me to buy the full game as there wasn’t much sign of an actual game to get into - wandering around for a few minutes, looking and interacting with objects, but no puzzles to solve - interesting to hear thoughts on the limited nature of the puzzles in the full game. The atmosphere from that demo has stuck with me all these years later though, and good to see it highlighted here - and with images less fuzzily than I recall!
The Amiga was the only gaming system I owned at the time this released, so this was the one that I bought. I was aware of the PC version but never actually played it until recently.
You know something that just mindboggles me is why they never make a re release of Thunder Force IV or release a Taito compilation shootemups collection. For the modern consoles.
I love this game, have many fond memories of it, but the music used to give me a headache for some reason. I’d love a proper remake. Great video and review. I’m subscribed now and excited to look through your whole channel!
Seems like a fair reassessment. Certainly impressive in its day (though flickery, hence more headache, how appropriate!) but the slow trial and error nature makes it less appealing to go back to. Something apparently already felt back in the day on its re-release. The sequel was a bit pants though wasn't it? Are you going to re-review Waxworks as well? Now despite it coming on 10 (was it?) disks, I played that one quite a bit on the Miggy. The PC version is fine but the music was better on Amiga.
@@UKGamingNetwork Sucky combat, HD almost mandatory but great atmosphere. Although, also flawed: you can miss objects and be stuck forever. Still I remember it fondly, go figure!
Yeah, I was really disappointed in this one, back in the day. The clock-based game design was incredibly player-hostile, and I felt a little cheated that there was no new Giger artwork, just cut-and-pasted bits of various existing paintings. Also, the music was downright terrible.
Commenting for the algorithm, that was cool seeing Dark Seed. I bought the PC version on CD ROM years ago, never got the chance to play it. I'll have to revisit it with an emulator one of these days, HR Giger is one of my favorite artists.
I remember the coverdisk demo with The One, which showed off the game’s visuals, sound and general unnerving atmosphere. It didn’t do enough to encourage me to buy the full game as there wasn’t much sign of an actual game to get into - wandering around for a few minutes, looking and interacting with objects, but no puzzles to solve - interesting to hear thoughts on the limited nature of the puzzles in the full game. The atmosphere from that demo has stuck with me all these years later though, and good to see it highlighted here - and with images less fuzzily than I recall!
Oh my god, I’d forgotten all about Darkseed - it scared the pants of me, especially the bit with the baby/doll delivery!
I didn't know this port even existed
The Amiga was the only gaming system I owned at the time this released, so this was the one that I bought. I was aware of the PC version but never actually played it until recently.
American here always fascinated by the games you guys got over there. Nice but of false nostalgia. Anyways subbed out of curiosity.
A game I always meant to try one day :)
You know something that just mindboggles me is why they never make a re release of Thunder Force IV or release a Taito compilation shootemups collection. For the modern consoles.
I love this game, have many fond memories of it, but the music used to give me a headache for some reason. I’d love a proper remake. Great video and review. I’m subscribed now and excited to look through your whole channel!
Love the 'has to be done three times things in games.' How many bosses needed to die three times before they finally stayed dead...
@@xxnoxx-xp5bl it works if it's a boss fight in Zelda, but if you have to search something three times in an adventure game it can be annoying haha
@@UKGamingNetwork You need to reply to me two more times before I respond... Oh dratt, there I go...
This game broke the forth wall, by giving the player a headache as well, by using the flickering high res mode
Seems like a fair reassessment. Certainly impressive in its day (though flickery, hence more headache, how appropriate!) but the slow trial and error nature makes it less appealing to go back to. Something apparently already felt back in the day on its re-release. The sequel was a bit pants though wasn't it?
Are you going to re-review Waxworks as well? Now despite it coming on 10 (was it?) disks, I played that one quite a bit on the Miggy. The PC version is fine but the music was better on Amiga.
@@OperationPhantom Waxworks is one I didn't play much back in the day. Be interesting to delve into that one a bit more
@@UKGamingNetwork Sucky combat, HD almost mandatory but great atmosphere. Although, also flawed: you can miss objects and be stuck forever. Still I remember it fondly, go figure!
Yeah, I was really disappointed in this one, back in the day. The clock-based game design was incredibly player-hostile, and I felt a little cheated that there was no new Giger artwork, just cut-and-pasted bits of various existing paintings. Also, the music was downright terrible.