@@AlamarsDevDomain Sorry, the get ability function does not appear in the projectile blueprint. Is there any other to replace? I have version 5.4 of Unreal Engine. Thank you
These Tutorials are fantastic, thank you so much! I noticed that if your character is on an Z elevation of greater than 100, the pea collides with whatever you are standing on. I'm assuming you rectify this in future tutorials! Thanks Again!
Thanks for the kind words. I hadn't noticed that elevation issue, as I wasn't using the elevated areas for the video (They're only there because it's the default map). In your own project, there would be a few ways to resolve this, and if you've played a bunch of 'top down' or isometric games that are in a 3D world, you'll see those games solve that problem differently, or sometimes not at all. One method is to ensure the projectile is firing out at the elevation of the player and where they're standing... Another is to always have it a fixed distance from the floor (Either when fired, or constantly changing the elevation to match; allowing it to go up/down ramps).
@@AlamarsDevDomain Thanks for reply! I’m really enjoying working my way through this series! Seriously, thank you so so much for all your effort and work in making these videos. They’re invaluable as someone who’s just learning game dev. I’m planning on trying to implement a way to have a small inventory system. I’m thinking of putting the inventory system in the game instance to save the players weapons they pick up, as well as a way to change weapons via an equipment screen, similar to how another RUclipsr codewithme is doing their action RPG Gas series.
Awesome tutorial, on point thanks a lot!
Thanks for watching : )
wonderful. Thanks For the tutorial!
You're welcome, and thanks for watching : )
@@AlamarsDevDomain Sorry, the get ability function does not appear in the projectile blueprint. Is there any other to replace? I have version 5.4 of Unreal Engine. Thank you
@@LaCloacaDelGame If you're referring to Get Ability System Component, that's being called on an Actor, so you would want to drag it off an Actor pin.
These Tutorials are fantastic, thank you so much! I noticed that if your character is on an Z elevation of greater than 100, the pea collides with whatever you are standing on. I'm assuming you rectify this in future tutorials! Thanks Again!
Thanks for the kind words. I hadn't noticed that elevation issue, as I wasn't using the elevated areas for the video (They're only there because it's the default map). In your own project, there would be a few ways to resolve this, and if you've played a bunch of 'top down' or isometric games that are in a 3D world, you'll see those games solve that problem differently, or sometimes not at all. One method is to ensure the projectile is firing out at the elevation of the player and where they're standing... Another is to always have it a fixed distance from the floor (Either when fired, or constantly changing the elevation to match; allowing it to go up/down ramps).
@@AlamarsDevDomain Thanks for reply! I’m really enjoying working my way through this series! Seriously, thank you so so much for all your effort and work in making these videos. They’re invaluable as someone who’s just learning game dev. I’m planning on trying to implement a way to have a small inventory system. I’m thinking of putting the inventory system in the game instance to save the players weapons they pick up, as well as a way to change weapons via an equipment screen, similar to how another RUclipsr codewithme is doing their action RPG Gas series.