Hey folks, Me again. Dwarves this time, bit of an odd video because of... well, if you watch it you'll get it. so that's why it's going to be split into two parts. In any case I hope you enjoy, and thanks for all the support so far, really blows me away and motivates me to keep it up seeing all the numbers get bigger. I mention it quite secretively at the end of the video because I think it's sort of cringe but sure enough I did make a patreon just in case anyone really wants to throw money my way, I'll never ask you to, and I don't expect you to, but if you really want to. it's here - www.patreon.com/Hazzor I never plan on doing anything like Patron callouts in my videos or anything more than a probably very quiet and lonely but nonetheless exclusive corner of the discord for patrons.
Just stumbled across your channel and I’m excited to finally find someone who can deliver more quality Rimworld content on par with Mr. Samuel Streamer and Pete Complete
@@operator8014 *writes in book of grudges* and now got to find the planet this user lives of and... oh we wont need to worry about that planet, its inhabitants are dealing with it themselves...
When using Winston Waves a mod that allows everything to be burned in a crematorium helps with the junk. Additionally, there is a mod called compressed raiders which can limit the number of pawns that can spawn while buffing the ones that do spawn with weapons and bionics bought with the raid points of the unspawned raiders. So if you get a 200 pawn raid but you set compressed raiders to only spawn 50 raiders those raiders will turn up looking like an actual players endgame army.
There're also "non uno pinata" (makes so you can configure what stuff is dropped on the floor when pawn is downed/killed). It is just quite an awesome QoL mod in general
I absolutely respect your decision of disabling infestations when playing with mining colonies, I get the idea of it as a gameplay element, making you keep your guard up but its one of those kinds of events that have a chance to happen in the most vital part of your base and instantly wipe out your colony.
Even if it doesn't wipe out the colony, they can still chew through huge sections of your base, ruining it better than practically any ordinary raid would. Ugh.
Seeing as you dont like insect events, you could use the "Better Infestation" mod, instead of them randomly spawning in your base, they will slowly make hatcheries from the edges, so if you dont clean it up as it comes it can become a problem
it is awesome, though be warned, it will kill your computer if you let it get too big before you deal with it, as rimworld is way too badly optimized to handled 500+ bugs patching around
I am really glad I found you. I really like your style, not having videos overly series. A 30 minute complete story is a fantastic change from most rim world content I've found. I wouldn't mind two or three part videos, but it is really nice that you do different things basically everytime!
If you want to not have a slow game with winston, use the 'compressed raiders' mod, itll make it harder to kill each raider, but you wont get hundreds of raiders at one... and since it has easy config options in game, you can choose how many raiders is sent out until they compress, and (i think) you can modify the buffs each raider gets...
We are dwarfs and were digging a hole! Its awesome to see someone whos good at playing Rimworld I keep trying but I apparently suck at it lol so its nice to see someone get past the starting faze without the colony dieing out due to my own miss management and general want to see it go from 0 - 100 real damn quick. I love your content keep at it and I'll be looking out for the next one.
Your channel needs more attention ! I love how clean and pleasing your content is to watch, very good editing and pacing. Looking forward to your future videos :)
Hell yeah happy to see your growth as your content is really good Truely a hidden gem. Idk how to describe it but your vids have a feeling of casualness that just makes them so enjoyable. No bullshit just someone playing rimworld and talking about it without hiding things like reloading saves, glitches etc. Definitely one of my fav rimworld RUclipsrs even if you said this was never meant to be a rimworld channel Also ever though of trying a melee only colony?
Found you from the FTD video you made a little while ago and even though I have never played rimworld before this is some of my favorite youtube content at the moment. May the algorithm God bless you.
Hazzor, I really enjoy your storytelling. Espcially the way you break up and almost giggle at the rediculous situations you’re taskd with describing. It’s very wholesome, silly, centering. I hope we hear more from you soon.
I'm a Dwarf Fortress player, but I also played tons of Rimworld too. Both games are really fun. Must say, making a Rimworld challenge really close to look like DF is quite a feat. Cool playthrough
Giving your click through rate a boost - saw your vid on my recommended now checking out your vids. Love your voice and these type of games. Will always enjoy rim world and dwarf fortress. ( adventure mode with modded creatures can make good content )
Just found you a day or two ago and I love your commentary it’s funny and you make really good quality videos, please keep it up you definitely deserve more attention on this platform!
10k just a year ago, and now +267, nice! I'm newish to the channel so I don't know if you've decided to go full time yet, but I am glad to see how successful the channel has been since I've had a great time in the short time I've been here. Here's to many thousands more subs!
My best guess about why randy was very aggressive is potentially because of the no insect faction as it'd be removing all base game infestations which were getting randomised into another negative encounter such as a raid
"thanks for 10k subs!" seeing this 246k subs later is so reassuring for smaller channels! love your vids honestly! i love watching the vods as i pass out
I love mountain bases and play with the "insects only spawn in darkness" the only places they have a chance of spawning now (after I set up lights) are my shroom room and strip mining areas outside of my base my shroom rooms are usually too small to allow many hives (or I've just been lucky, unsure how that works), and if I wanted to I could make the walls embrasures for easier clearing I tried a mod that makes them easier but it was just.. a little much Love the vid!
good stuff flipper-head. i got 7.4k into this game and still enjoyed your content. Keep em comming and good luck. also big sad on the mechanoid components those are the most valuable resources in the game.
Okay actually the reason WHY Winston Waves breaks like that is because the mod is NOT designed to be switched on late game. Mr Samuel Streamer did something similar in one of his LPs and the game also kinda broke. You basically gotta commit to Day One with WW. Also rock and stone, diggy diggy hole, that's going in the book, they dug too deep, and so on. I expect a Dwarf Fortress LP from this channel soon or I'll put in you in the book.
the moment I saw dwarf all I heard was "I am a dwarf and I'm digging a hole Diggy, diggy hole, diggy, diggy hole I am a dwarf and I'm digging a hole Diggy, diggy hole, digging a hole I am a dwarf and I'm digging a hole Diggy, diggy hole, diggy, diggy hole I am a dwarf and I'm digging a hole Diggy, diggy hole, digging a hole"
@@HazzorPlaysGamesput the burn pile in a stone box and use vents to flush the smoke out without risking your pawns Do it outside ofc so the smoke doenst flood into your base and cause a nuclear detonation
Video from 1 year ago and I heard you say you just reached 10k subs lol At 194k now. That's some pretty crazy growth. Congrats! Great playthrough. I'm gonna have to try a dwarf colony in Rimworld once my current DF colony grows tiresome.
Hello. Found your channel recently and I love your vids, gotta say it! At one point, you were talking about shells keep missing, and I see you use CE. In CE you can make Binoculars (at a Machining Table I recall) and you equip it on a pawn and move him far away, and he acts as a Spotter for the Mortars, and it greatly increases the accuracy. Sincerely, not sure how well it works or how big the difference is, never tried it out myself. Keep up the good work
I remember my first RImworld game I got lucky inspired training twice with megasloths very very early. By the time I got to the mechanoid raids I had a squad of 6 fully trained. It was always really fun to have them unleashed to flank those stupid robots.
Not a coward for removing insects in most playthoughs, though I personally like the mods that make you deal with them in some other way, IE only unlit areas can spawn infestations(making solar flares dangerous inside under mountain bases), or researching tech and then needing to build it to keep them at bay.
16:06 a fun idea to solve this is using the Rimfactory mod you can make a puller pull from a giiiiaaant stockpile to remotely bring everything in and either use Rimfactory to process it down however ya' want or do what I do and use the Shelf of Holding mod and just throw everything in the world on it. lol
I've been using the dev snapshot version with 1.4 from the Github for weeks now but yeah looks like the workshop version just updated too so that's nice.
By the way there's a mod to help with the stupidly big raid lag. It's called compressed raiders and it allows you to set a limit to the amount of raiders that can spawn. The remaining raiders will be buffed to compensate so the difficulty of the raids will still scale. I usually drop colonies before reaching that level of endgame though, so I haven't actually seen it in action yet.
I didn't know about this mod and made my own dwarfs, melee hyperspecialised, extra hard to kill (superclotting and robust) great at most types of labor, and requires alcohol to live
My solution to all the junk from winston waves was the mod Project RimFactory, and its submod Project RimFactory - Insanity. While the mod is more for autonomous factories with conveyor belts and machines doing all the work. It has really nice storage systems and an amazing way to move stuff. Early storage is just crates with like 10 stacks a cell, but endgame is 712 stacks over 4 cells, and the whole thing has IO ports that you can put all over your base for quicker hauling. And even better it has an item puller that can suck stuff off a stockpile zone and dump it into the IO port. So I always used a giant stockpile zone with nothing allowed in it as a clean up zone. Anything that died over it would be automictically sucked up and deposited in my storage. You can even have it filter through several of them if you need to expand. Though even with all that it fills up quick, the submod is a bit more overpowered but you can ignore all of that and just use its machine that melts any and everything into EMC, which you can toss back into its own special mass storage and ignore, or burn as fuel for energy gen. Another mod that might help is compressed raiders. It helps with numbers if they are an issue. Though it will eventually make it easier since I think their stats will cap at some point.
I don't remember when I subbed to you but I'm glad I did, I love these videos I hope you can make videos that are a bit longer but if not it's fine, you make good stuff anyway ^^
700+ hours on this game, and i was today years old when i finally learned that you can get rid of infestations bu removing the insect factions. Which makes sense, i guess, bout i always figured out it was just part of a predetermined event pool that every narrator has. Oh well, no more carpets made of bugshells or kibble made of insect goop.
Dunno if you tried RocketMan mod before, but it MAY help you with some of the performance issues due to how it calculates pawns simulation. It's labeled as unstable, but it's not as bad as the name suggests, so check it out with a fully loaded colony to see any improvements in end-game raids. There's also RimThreaded which seemingly tries to rewrite the entire simulation stack with support for multithreading, but it's way more unstable and compatibility with other mods is hit and miss, so RocketMan is a way safer option to try without being afraid to brick your colony on load.
Just wanna put my thanks out, I just binged every single one of your videos. Great content. side note: Im guessing the dev version of CE is what is allowing the fortification mod to work with it? Last I checked they were incompatible.
Honestly, hearing that you disable insects when doing mountain bases made me feel relieved a bit tbh I do the same cause they're annoying ways to lose colonists and also just annoying to deal with cause they're all the same Bunch up at a doorway and melee to death or they spawn in the killbox and instantly die
Hey folks, Me again. Dwarves this time, bit of an odd video because of... well, if you watch it you'll get it. so that's why it's going to be split into two parts.
In any case I hope you enjoy, and thanks for all the support so far, really blows me away and motivates me to keep it up seeing all the numbers get bigger.
I mention it quite secretively at the end of the video because I think it's sort of cringe but sure enough I did make a patreon just in case anyone really wants to throw money my way, I'll never ask you to, and I don't expect you to, but if you really want to. it's here - www.patreon.com/Hazzor
I never plan on doing anything like Patron callouts in my videos or anything more than a probably very quiet and lonely but nonetheless exclusive corner of the discord for patrons.
Coward (u wanted us to call u that)
Hyped for part 2 man, your videos rock
Just stumbled across your channel and I’m excited to finally find someone who can deliver more quality Rimworld content on par with Mr. Samuel Streamer and Pete Complete
What mod did you use for the turrets?
Dwarf fortress itself is coming out the sixth, its the proper dwarf rimworld
I was going to put a height joke in here, but don't wanna get put in the book of grudges.
They have a computerised database of grudges here actually.
@@HazzorPlaysGames smart, allows for easy n quick searches, its hard to keep track of all of those grudges!
@@HazzorPlaysGames probably because the book was getting too big to write in for the lil' fellas.
I wouldn't worry about it, most Dwarves can't read.
@@operator8014 *writes in book of grudges* and now got to find the planet this user lives of and... oh we wont need to worry about that planet, its inhabitants are dealing with it themselves...
When using Winston Waves a mod that allows everything to be burned in a crematorium helps with the junk. Additionally, there is a mod called compressed raiders which can limit the number of pawns that can spawn while buffing the ones that do spawn with weapons and bionics bought with the raid points of the unspawned raiders. So if you get a 200 pawn raid but you set compressed raiders to only spawn 50 raiders those raiders will turn up looking like an actual players endgame army.
There're also "non uno pinata" (makes so you can configure what stuff is dropped on the floor when pawn is downed/killed). It is just quite an awesome QoL mod in general
so 50 colonists which can no longer be identified as human... me likey
*Kills insect queen*
Insects: Understandable have a nice day.
I absolutely respect your decision of disabling infestations when playing with mining colonies, I get the idea of it as a gameplay element, making you keep your guard up but its one of those kinds of events that have a chance to happen in the most vital part of your base and instantly wipe out your colony.
I had an infestation literally happen in my nuclear reactor. You can only guess how that went
Even if it doesn't wipe out the colony, they can still chew through huge sections of your base, ruining it better than practically any ordinary raid would. Ugh.
so good to see all the attention this channel is receiving recently, well deserved.
Great video! Quick tip for kitchens, butcher tables have a -3 clean rating, so try to keep your stove and butcher table in different rooms.
Smart. thanks
Seeing as you dont like insect events, you could use the "Better Infestation" mod, instead of them randomly spawning in your base, they will slowly make hatcheries from the edges, so if you dont clean it up as it comes it can become a problem
thanks for mentioning this mod, that sounds awesome
it is awesome, though be warned, it will kill your computer if you let it get too big before you deal with it, as rimworld is way too badly optimized to handled 500+ bugs patching around
@@galdorofnihelm6798 That just adds more incentive to get rid of them
Lovely video! Your narration is great, and thank you for playing with my mod!
I found you... hehehehe
I am really glad I found you. I really like your style, not having videos overly series. A 30 minute complete story is a fantastic change from most rim world content I've found. I wouldn't mind two or three part videos, but it is really nice that you do different things basically everytime!
I enjoyed that you explored the alternate timeline. The snap back to reality was a funny transition. Keep up the great work!
If you want to not have a slow game with winston, use the 'compressed raiders' mod, itll make it harder to kill each raider, but you wont get hundreds of raiders at one... and since it has easy config options in game, you can choose how many raiders is sent out until they compress, and (i think) you can modify the buffs each raider gets...
We are dwarfs and were digging a hole! Its awesome to see someone whos good at playing Rimworld I keep trying but I apparently suck at it lol so its nice to see someone get past the starting faze without the colony dieing out due to my own miss management and general want to see it go from 0 - 100 real damn quick. I love your content keep at it and I'll be looking out for the next one.
Heat weakness? 🤔
The mod author should really visit a dwarven forge one day!
Yeah. What do you think instead of that?
I love the way you format your Rimworld playthoughs! It makes it so enjoyable to watch. Very excited for part 2!
Keep up the good work chief!
Jesus you just keep putting out banger video after banger video.
Man I found you a couple of days ago and almost rushed through all your Rimworld videos. Its always a blast. Thank you for the great content!
Your channel needs more attention ! I love how clean and pleasing your content is to watch, very good editing and pacing. Looking forward to your future videos :)
Hell yeah happy to see your growth as your content is really good Truely a hidden gem. Idk how to describe it but your vids have a feeling of casualness that just makes them so enjoyable.
No bullshit just someone playing rimworld and talking about it without hiding things like reloading saves, glitches etc.
Definitely one of my fav rimworld RUclipsrs even if you said this was never meant to be a rimworld channel
Also ever though of trying a melee only colony?
i love how you have a Story sorta and show game play your my FAV RUclipsr for Rim wourld :)
Found you from the FTD video you made a little while ago and even though I have never played rimworld before this is some of my favorite youtube content at the moment. May the algorithm God bless you.
Hazzor, I really enjoy your storytelling. Espcially the way you break up and almost giggle at the rediculous situations you’re taskd with describing. It’s very wholesome, silly, centering. I hope we hear more from you soon.
Hazzor I am so ready to watch you go big time with Rimworld. You're so fun to watch!!
4:30 thank you for making great videos :)
Wonderful video as always, thank you
That horrible nightmare actually gave me whiplash. Awesome 2am content my man
I'm a Dwarf Fortress player, but I also played tons of Rimworld too. Both games are really fun.
Must say, making a Rimworld challenge really close to look like DF is quite a feat. Cool playthrough
9:50 huh, a fortress of dwarves getting raided by mad elephants? Where have I seen that before? At least it went better this time
Sir you have made my day. Found your channel this morning and have listed to you all day. Made the work day go right on by.
Just found this channel when my dwaven fever was getting high. I needed this, thank you.
Giving your click through rate a boost - saw your vid on my recommended now checking out your vids. Love your voice and these type of games. Will always enjoy rim world and dwarf fortress. ( adventure mode with modded creatures can make good content )
Just found you a day or two ago and I love your commentary it’s funny and you make really good quality videos, please keep it up you definitely deserve more attention on this platform!
10k just a year ago, and now +267, nice! I'm newish to the channel so I don't know if you've decided to go full time yet, but I am glad to see how successful the channel has been since I've had a great time in the short time I've been here. Here's to many thousands more subs!
When one wants ambigiousamphibian, but more chill and generally more mitet and relaxing , they're at the right place here.
I swear you've jumped 2k subs from this morning, I might be imagining things, but it's definitely well deserved. Amazing gem of a channel
Glad I found this channel, subbed and I’ve been binging your vids, love the royalty video
13:31 I'm convinced the "Ritual of Burial" is the dwarves jamming out to Archangel on repeat
and anotha 1 to the gems of rimworld yt creators ive subbed
Glad you popped up in my feed. I like how you make content.
Hazzor, I love your videos. You're like the Ahoy youtuber for us RimWorlders.
My best guess about why randy was very aggressive is potentially because of the no insect faction as it'd be removing all base game infestations which were getting randomised into another negative encounter such as a raid
I am very happy that i am from the 5000 sub club anyways another great video love seeing your success and your chanel growing
The Way of Stone narrative is spot on.
I love watching your videos, please don't stop what you doing
In a 100 years you are going to be legend
"thanks for 10k subs!" seeing this 246k subs later is so reassuring for smaller channels!
love your vids honestly! i love watching the vods as i pass out
Good editing, great voice, and narrating, fantastic content and subscribed
I am insulting you in the name of the algorithm. Much love, and great vid!
I love mountain bases and play with the "insects only spawn in darkness"
the only places they have a chance of spawning now (after I set up lights) are my shroom room and strip mining areas outside of my base
my shroom rooms are usually too small to allow many hives (or I've just been lucky, unsure how that works), and if I wanted to I could make the walls embrasures for easier clearing
I tried a mod that makes them easier but it was just.. a little much
Love the vid!
Love your content :D great to see new youtubers still putting in the effort and grind ;3
Appreciate you using Kruggsmash for your DF video snippet, mate! He's a lovely person and his art brings DF to life!
Can't wait to see the next part! Love from the Philippines!
The rhinos pummelling the refugee children should not have made me laugh as much as i did
18:09 "[...] but we'll accept almost anything you give."
Here, take my human leather Cowboy Hat 🤠
good stuff flipper-head.
i got 7.4k into this game and still enjoyed your content. Keep em comming and good luck.
also big sad on the mechanoid components those are the most valuable resources in the game.
Okay actually the reason WHY Winston Waves breaks like that is because the mod is NOT designed to be switched on late game. Mr Samuel Streamer did something similar in one of his LPs and the game also kinda broke. You basically gotta commit to Day One with WW.
Also rock and stone, diggy diggy hole, that's going in the book, they dug too deep, and so on. I expect a Dwarf Fortress LP from this channel soon or I'll put in you in the book.
I think your impression was great! 🙂
Subbed for the Crossfire reference. Immediately had the commercial theme stuck in my head 😅
the moment I saw dwarf all I heard was
"I am a dwarf and I'm digging a hole
Diggy, diggy hole, diggy, diggy hole
I am a dwarf and I'm digging a hole
Diggy, diggy hole, digging a hole
I am a dwarf and I'm digging a hole
Diggy, diggy hole, diggy, diggy hole
I am a dwarf and I'm digging a hole
Diggy, diggy hole, digging a hole"
The Crossfire reference was *Chef's kiss*
Molotovs work great in those situations where you get a bunch of corpses and random shit building up
Strangely I've never been able to get the burn-piles to work as well as I want them to. And the smoke is a bit of a pain now too
@@HazzorPlaysGamesput the burn pile in a stone box and use vents to flush the smoke out without risking your pawns
Do it outside ofc so the smoke doenst flood into your base and cause a nuclear detonation
Video from 1 year ago and I heard you say you just reached 10k subs lol
At 194k now. That's some pretty crazy growth. Congrats!
Great playthrough. I'm gonna have to try a dwarf colony in Rimworld once my current DF colony grows tiresome.
Hello. Found your channel recently and I love your vids, gotta say it! At one point, you were talking about shells keep missing, and I see you use CE. In CE you can make Binoculars (at a Machining Table I recall) and you equip it on a pawn and move him far away, and he acts as a Spotter for the Mortars, and it greatly increases the accuracy. Sincerely, not sure how well it works or how big the difference is, never tried it out myself. Keep up the good work
man, he really embraced the "I AM A DWARF AND IM DIGGING A HOLE, DIGGY DIGGY HOLE IM DIGGING A HOLE"
I remember my first RImworld game I got lucky inspired training twice with megasloths very very early. By the time I got to the mechanoid raids I had a squad of 6 fully trained. It was always really fun to have them unleashed to flank those stupid robots.
Not a coward for removing insects in most playthoughs, though I personally like the mods that make you deal with them in some other way, IE only unlit areas can spawn infestations(making solar flares dangerous inside under mountain bases), or researching tech and then needing to build it to keep them at bay.
I swear man this time next year you're gona be above 100k subs, Ur content is fucking amazing.
16:06 a fun idea to solve this is using the Rimfactory mod you can make a puller pull from a giiiiaaant stockpile to remotely bring everything in and either use Rimfactory to process it down however ya' want or do what I do and use the Shelf of Holding mod and just throw everything in the world on it. lol
oh wow combat extended wasn't up to date when I started playing again, thanks for letting me know xD
I've been using the dev snapshot version with 1.4 from the Github for weeks now but yeah looks like the workshop version just updated too so that's nice.
I like your style. good work
10/10 wish you all the rim fans subing you
I actually prefer multi part series :))
yeah I figure quite a few people will, so it's a win for you guys. I like to keep things contained if that makes sense.
By the way there's a mod to help with the stupidly big raid lag. It's called compressed raiders and it allows you to set a limit to the amount of raiders that can spawn. The remaining raiders will be buffed to compensate so the difficulty of the raids will still scale.
I usually drop colonies before reaching that level of endgame though, so I haven't actually seen it in action yet.
"It was just a dream."
Funny, this happens like a dozen times with most of my colonies. 😂
Man you sounded so chill when you said "that was kinda cringe"
I didn't know about this mod and made my own dwarfs, melee hyperspecialised, extra hard to kill (superclotting and robust) great at most types of labor, and requires alcohol to live
Every time I hear the word Crossfire I think of that commercial.
Must comment to appease the almighty algorithm and get this spectacular content in front of more eyeballs
Self-sufficient colony pog.
W for playing combat extended
Getting some oldschool 'How It's Made' vibes out of your voice. Gonna enjoy your channel quite a bit, I think.
jeez I loved that show as a kid.
I do like how all your dwarves have beards. Always bugged me how dwarf fortress vanilla took she-beards away.
this is the definition of "i bought rimworld instead of dwarf fortress but want both"
keep going champ, love you content.
Hope you make it man, ur content is really good
My solution to all the junk from winston waves was the mod Project RimFactory, and its submod Project RimFactory - Insanity. While the mod is more for autonomous factories with conveyor belts and machines doing all the work. It has really nice storage systems and an amazing way to move stuff. Early storage is just crates with like 10 stacks a cell, but endgame is 712 stacks over 4 cells, and the whole thing has IO ports that you can put all over your base for quicker hauling. And even better it has an item puller that can suck stuff off a stockpile zone and dump it into the IO port.
So I always used a giant stockpile zone with nothing allowed in it as a clean up zone. Anything that died over it would be automictically sucked up and deposited in my storage. You can even have it filter through several of them if you need to expand. Though even with all that it fills up quick, the submod is a bit more overpowered but you can ignore all of that and just use its machine that melts any and everything into EMC, which you can toss back into its own special mass storage and ignore, or burn as fuel for energy gen.
Another mod that might help is compressed raiders. It helps with numbers if they are an issue. Though it will eventually make it easier since I think their stats will cap at some point.
Extremely entertaining and good
I quite enjoy these videos.
I don't remember when I subbed to you but I'm glad I did, I love these videos I hope you can make videos that are a bit longer but if not it's fine, you make good stuff anyway ^^
700+ hours on this game, and i was today years old when i finally learned that you can get rid of infestations bu removing the insect factions.
Which makes sense, i guess, bout i always figured out it was just part of a predetermined event pool that every narrator has.
Oh well, no more carpets made of bugshells or kibble made of insect goop.
Keep up the great work
Dunno if you tried RocketMan mod before, but it MAY help you with some of the performance issues due to how it calculates pawns simulation. It's labeled as unstable, but it's not as bad as the name suggests, so check it out with a fully loaded colony to see any improvements in end-game raids. There's also RimThreaded which seemingly tries to rewrite the entire simulation stack with support for multithreading, but it's way more unstable and compatibility with other mods is hit and miss, so RocketMan is a way safer option to try without being afraid to brick your colony on load.
Thanks for that info!
I like this video. I am subscribing and this is my engagement. Good job.
I discovered you though watching Adam V Everything. Great stuff! Lots of fun ideas from watching your stuff, liked and subscribed TY!
Oi! Hazzor!
I really enjoy your videos, so I’m dropping some ‘gaugement for the algos, in hopes that more folk will see your work.
YOU'LL GET CAUGHT UP IN THE
CROSSFIRE REFERENCE
Just wanna put my thanks out, I just binged every single one of your videos. Great content.
side note: Im guessing the dev version of CE is what is allowing the fortification mod to work with it? Last I checked they were incompatible.
loved the crossfire reference
You, sir, are the Kurazarrh of Rimworld =]
Honestly, hearing that you disable insects when doing mountain bases made me feel relieved a bit tbh
I do the same cause they're annoying ways to lose colonists and also just annoying to deal with cause they're all the same
Bunch up at a doorway and melee to death or they spawn in the killbox and instantly die