The swaying motion on trains is called hunting, it's affected by the shape of the wheels. Train wheels are shaped like cones which is what allows them to take corners, some trains have steeper or shallower wheels than is "standard" depending on the use. The trains of DLR in London have very conical wheels, allowing them to take sharper turns, but resulting in the hunting on straight sections. Conversely, high speed trains often have very flat wheels which allow them to travel faster without experiencing the hunting effect, but meaning that turns have to be very shallow.
@@realquadmoo Tilting is rather more deliberate/manmade than hunting is. Hunting is caused by the wheels, and can occur on any track, whereas tilting is caused by the mechanical suspension trying to keep the G-Forces normal, so tilting only happens in curves.
I think two features would really improve the experience: - Being able to tilt rails on long curves so the whole train tilts. This would be awesome for trains travelling on medium-high speeds on curves. - General collision detection. Basically allow being run-over by trains.
New features look SOOOO cool! I have a suggestion that would improve the experience of high speed rail, or general trains itself: A function which would allow you to record many 'words' or 'numbers' and a block that allows you to play back these recordings in a specific order. This will make our lives so much easier for train announcements, and I would be very happy if you consider it.
Awesome job, Jonathan! I really love how you did the select signal to signal line(s) implementation. So happy with that. Wonderful to follow the progress of the mod in this way. Motivates me to keep supporting you on both Patreon (which more people should do ;) ) and the Discord server as much as you seem to be motivated to deliver a fabulous MTR mod 4.0.0. Keep up the good work! 👍
Hello, I have a suggestion for a future update! Could you make it so that when a train goes over a switch or a tight turn a realistic sound is heard? I think that could bring additional realism! I also wanted to congratulate you on everything you have done for this mod so far! Thank you,
Hey I know you probably don’t take suggestions but I think it’d be a great help if airplanes would wait for the signal block containing the landing zone to be clear. If the zone isn’t clear they just do circles around the landing zone until they can get in. I just find it a bit immersion breaking when my planes keep driving through each other on the runway and ignoring the signals.
I think the players should tilt with the trains because we all have that same momentum (and if you have been on a Talgo on Amtrak Cascades, they tilt) Edit: Actually it looks really nice so idk!
I have a problem with the mod. I make a train and all the stuff needed for it to drive around but it shows me that the path is wrong between 2 stations even though it is clearly there. How can i fix that?
Hey jonathan ho i would like though of some bug when was opening inventory it was crashing thr game all the time of the update and i would appreciate it thanks.
Join the 4.0.0 test server now!
ruclips.net/video/ApmuibjIsJU/видео.html
I dont have a server beacuse im 1.17.1 forge please install for free and dont foget a more road
does anyone here know how to fix falling through the train i can walk through it and i but platform blocks but it wont open please someone help me
There's an addon that add Vienna U-Bahn trains?
The swaying motion on trains is called hunting, it's affected by the shape of the wheels. Train wheels are shaped like cones which is what allows them to take corners, some trains have steeper or shallower wheels than is "standard" depending on the use. The trains of DLR in London have very conical wheels, allowing them to take sharper turns, but resulting in the hunting on straight sections. Conversely, high speed trains often have very flat wheels which allow them to travel faster without experiencing the hunting effect, but meaning that turns have to be very shallow.
Nice comment
its mostly known as tilting
@@realquadmoo Tilting is rather more deliberate/manmade than hunting is. Hunting is caused by the wheels, and can occur on any track, whereas tilting is caused by the mechanical suspension trying to keep the G-Forces normal, so tilting only happens in curves.
I think two features would really improve the experience:
- Being able to tilt rails on long curves so the whole train tilts. This would be awesome for trains travelling on medium-high speeds on curves.
- General collision detection. Basically allow being run-over by trains.
In immersive railroading, you can drift trains lol also you will die if you get run over and double decker is supported
New features look SOOOO cool! I have a suggestion that would improve the experience of high speed rail, or general trains itself:
A function which would allow you to record many 'words' or 'numbers' and a block that allows you to play back these recordings in a specific order. This will make our lives so much easier for train announcements, and I would be very happy if you consider it.
I can’t believe this mod evolved ALOT in only 2 years, things are going crazy
Awesome job, Jonathan! I really love how you did the select signal to signal line(s) implementation. So happy with that. Wonderful to follow the progress of the mod in this way. Motivates me to keep supporting you on both Patreon (which more people should do ;) ) and the Discord server as much as you seem to be motivated to deliver a fabulous MTR mod 4.0.0. Keep up the good work! 👍
Amazing. I’ve requested so many things I’d forgotten this one! But you did a great job. Thank you for taking the time to add it.
This is so awesome! Great job with the sway feature! 👏🏻
Amazing stuff! I'd like to see more Let's Play videos from you though, but keep up the nice work!
Can you add some bridge creators which creates pillars under the bridge while it creates the bridge?
Hello, I have a suggestion for a future update! Could you make it so that when a train goes over a switch or a tight turn a realistic sound is heard? I think that could bring additional realism! I also wanted to congratulate you on everything you have done for this mod so far! Thank you,
I love Minecraft transit railway too much
Same
Same
Hey I know you probably don’t take suggestions but I think it’d be a great help if airplanes would wait for the signal block containing the landing zone to be clear. If the zone isn’t clear they just do circles around the landing zone until they can get in. I just find it a bit immersion breaking when my planes keep driving through each other on the runway and ignoring the signals.
Excited for update!
I think the players should tilt with the trains because we all have that same momentum (and if you have been on a Talgo on Amtrak Cascades, they tilt)
Edit: Actually it looks really nice so idk!
Hey Jonathan! Your videos are very good 👍❤ It's a pity that i couldn't play the Let's Play. But i will fix that in the meantime! 😊
0:50 app neme?
If there is a road track could you add something like the San Francisco Cable car PLZ
Can you add a feature where the train automatically slows down when it changes tracks?
does anyone here know how to fix falling through the train i can walk through it and i but platform blocks but it wont open please someone help me
Can you make the player movement on the train similar to outside of it so when you get on the train it does not break the immersion that much?
Could you give the trains a hitbox because when it rains, for example, it rains through the train and that looks kinda weird.
Would you be able to incorporate support for the time control mod either in replace of or in addition to the time and wind mod?
your mod its the best i love it on my server
I have a problem with the mod. I make a train and all the stuff needed for it to drive around but it shows me that the path is wrong between 2 stations even though it is clearly there. How can i fix that?
Nice video your mod is the best
Can u add Rail Modifier to the main mod so i can modify my rails without using NTE
Hey jonathan ho i would like though of some bug when was opening inventory it was crashing thr game all the time of the update and i would appreciate it thanks.
Just a heads up, the Discord invite code has expired :')
Can i play this mod in survival? I want to play survival series with train mod
Please add an option to switch this off
26:43 UUFCEJID HAHAHAHHAHA
train tilting!!!
will Minecraft Transit Railway on version 1.21
Why are 75% of the trains jammed in the server
okay, so how long now until we get 4.0.0 lol
I have transit mod!
Hang on. You code in white mode? 😵
He says he hates black mode because the white text sinks into the background
How-to get it on mobile
Pojavlauncher, if you want for bedrock. You can't
expect MTR 4.4.0
can trains kill a player
no