Godot 4 TileMap Tutorial Ep 9 | Upgrading Tilemaps to Godot 4.3

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  • Опубликовано: 14 янв 2025

Комментарии • 23

  • @hawkgamedev
    @hawkgamedev 14 часов назад

    Jackie, I literally was smashing my head against the desk yesterday, YESTERDAY! and you upload this jewel! OMG THANK YOU!

  • @TheFall02
    @TheFall02 День назад +1

    I saw an old Jideon video where you had 2k subscribers. Congrats on growing your numbers and don’t give up!!

  • @taylorfisdboss5200
    @taylorfisdboss5200 День назад

    I have been putting off upgrading my projects because they both use lots of tile map functionality, but this makes it look a lot less intimidating than I thought it would be.
    Thanks for pulling the curtain back on this process

  • @RicardoBuring
    @RicardoBuring День назад

    Btw to set the same property on multiple similar nodes (like z-index or y-sort on TileMapLayers) you can use ctrl+click (and/or shift+click) on nodes to edit them at the same time. This could be helpful for people who have a lot of layers.

    • @JackieCodes
      @JackieCodes  День назад +1

      @@RicardoBuring thanks for the advice!

  • @gillesroudiere541
    @gillesroudiere541 2 дня назад

    Awesome tutorial! Good job!

  • @pepsipwns666
    @pepsipwns666 2 дня назад

    Just upgraded my big 4.2 project to 4.3 doing this, including a plugin I made which automatically generates the tilemaps... it was a bit of a task, but not too bad in the end, and now I can use all 4.3 features so, worth....

    • @JackieCodes
      @JackieCodes  2 дня назад +2

      honestly, it makes life so much easier in my project, not only because I don't have to keep putting the layer numbers in all the functions, but the fact that I can have separate tilesets for each tilelayer and I don't accidently put the wrong tile on the layer because of separate tilesets.

    • @pepsipwns666
      @pepsipwns666 2 дня назад +1

      @@JackieCodes definitely, and I was desperate for those navigation changes in 4.3, my chunked navigation able to cut out segments instantly now, and able to actually use the agent radius with chunks! amazing.

  • @taffynay
    @taffynay 2 дня назад +2

    Engagement

  • @myk3l9675
    @myk3l9675 2 дня назад

    Cool

  • @GameUnion
    @GameUnion 2 дня назад

    IMO, Godot team should provide better guidance on the official level, when they make such a significant change

    • @JackieCodes
      @JackieCodes  2 дня назад +3

      It's open source, and in the case of many of these big changes many of it is volunteer work so you can't really expect volunteers to provide system level changes in addition to educational resources.

    • @tullman3craggs102
      @tullman3craggs102 День назад

      No idiot deprecated

  • @tz_dee
    @tz_dee 2 дня назад

    hello bro

  • @Coltari
    @Coltari 2 дня назад +2

    first